Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.12 @ 20:48:06 Player: Mr. Q Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (68) 340 Value Destroyed (2755) 2755 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7995 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 182/300 Energy 21/100 System Corruption 4% Temperature Cool (0) Movement Core (250) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Medium Storage Unit > --- WEAPON (4) ------- Improved Remote Datajack > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Armored Leg Improved VSS Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Trap Scanner Advanced Sensor Array Advanced Targeting Computer Improved Transmission Jammer Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Laser High-powered Field Laser Gauss Rifle Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Medium Storage Unit Matter Compressor Weight Redist. System Improved Medium Armor Plating Tractor Beam Gauss Cannon Improved Remote Datajack [Rating: 86] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Plasma Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 13 | . 1 2 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 1 . 1 . . . . 1 Utility 7 | . 1 1 1 1 2 . . . 1 Weapon 2 | . . . 1 . . 1 . . . Parts Attached 94 | 7 7 8 11 10 4 21 4 2 20 Power 11 | 1 . 3 2 . . 3 . . 2 Engine 7 | 1 . 3 2 . . 1 . . . Core 2 | . . . . . . 2 . . . Reactor 2 | . . . . . . . . . 2 Propulsion 20 | 2 1 2 3 2 . 4 . 1 5 Treads . | . . . . . . . . . . Leg 20 | 2 1 2 3 2 . 4 . 1 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 29 | 2 2 3 2 2 4 6 2 . 6 Device 10 | 1 . . 1 . 1 3 1 . 3 Storage 5 | . 1 . . . . 1 1 . 2 Processor 4 | 1 1 1 . . 1 . . . . Hackware 2 | . . . 1 1 . . . . . Protection 8 | . . 2 . 1 2 2 . . 1 Artifact . | . . . . . . . . . . Weapon 34 | 2 4 . 4 6 . 8 2 1 7 Energy Gun 11 | 1 2 . . . . 4 . 1 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | 1 . . . 2 . 1 1 . . Ballistic Cannon 7 | . 2 . 3 1 . . . . 1 Launcher 8 | . . . 1 3 . 2 1 . 1 Special Weapon 3 | . . . . . . 1 . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . 1 Parts Lost 39 | . . . . . . 8 . 1 30 Power 5 | . . . . . . 2 . . 3 Propulsion 9 | . . . . . . 2 . . 7 Utility 13 | . . . . . . 2 . . 11 Weapon 12 | . . . . . . 2 . 1 9 Highest Loss Streak 22 | . . . . . . 8 . 1 22 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 90 | . 99 99 98 99 99 80 86 92 63 Engine 5 | . 12 10 8 7 6 2 . . . Core 1 | . . . . . . 2 5 5 2 Leg 23 | . 24 29 25 28 25 18 22 22 15 Device 10 | . 12 10 7 7 10 11 14 16 12 Storage 7 | . 11 10 8 7 6 5 5 5 4 Processor 7 | . 12 10 8 7 6 5 5 5 3 Hackware 6 | . . . 8 13 12 11 11 11 6 Protection 6 | . . 10 8 7 12 8 5 5 2 Energy Gun 2 | . 5 . . . . 5 5 3 3 Ballistic Gun 3 | . 4 . . 5 6 2 5 11 6 Ballistic Cannon 9 | . 14 20 22 8 6 3 . . . Launcher 2 | . . . 1 6 6 . 5 5 2 Naked Turns 38 | . . . . . . . . . 38 Heaviest Build 75 | 9 22 27 35 39 43 75 44 44 57 Greatest Support 90 | 20 20 30 54 72 70 70 49 64 90 Greatest Overweight (x) 4 | 2 2 . 2 . . 2 . . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 5 10 10 10 10 10 20 20 10 10 Average Capacity 11 | 5 9 10 10 10 10 19 10 10 9 Most Carried 16 | 5 9 10 10 10 10 16 12 10 10 Average Carried 9 | 2 8 8 8 9 8 13 9 9 7 Final Capacity 20 | 5 10 10 10 10 10 20 10 10 10 Final Carried 13 | 5 9 10 9 10 10 13 9 10 . Class Distribution -------------------- 75% | Hacker-Mutant 12% | Hacker-Gunner 5% | Hacker-Skirmisher 5% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Gunner | -5/Upper Caves Hacker-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 2218 | 196 233 303 295 233 . 463 204 146 145 Remotely . | . . . . . . . . . . Salvage Created 2078 | . 317 453 174 108 . 428 155 229 214 Parts 121 | . 21 43 16 9 . 9 8 7 8 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 58 | . 8 13 6 4 . 9 8 6 4 Guns 17 | . 4 . . 1 . 3 5 2 2 Cannons 33 | . 4 13 6 3 . 5 . . 2 AOE 7 | . . . . . . . 3 4 . Classes Destroyed 10 | . 3 3 2 . . 1 . . 1 Mechanic 1 | . . 1 . . . . . . . Operator 1 | . . 1 . . . . . . . Watcher 8 | . 1 3 3 . . 1 . . . Swarmer 14 | . 2 2 . 3 . . 7 . . Grunt 23 | . 6 5 2 . . 2 . 6 2 Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . . 1 . . 1 . . . Sentry 13 | . . 6 2 1 . 3 1 . . Hunter 1 | . . . . . . . . . 1 Programmer 4 | . . . . . . 3 . . 1 Best Kill Streak 4 | . 4 4 4 3 . 4 4 4 4 Combat Bots Only 4 | . 4 3 4 3 . 3 4 4 4 Max Kills in Single Turn 3 | . 1 1 1 1 . 1 3 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Damage Taken 6408 | . 200 239 222 228 . 1198 277 242 3802 Core 1444 | . 72 6 9 18 . 131 44 5 1159 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 52 | . . . . . . 52 . . . Regen/Repaired (Parts) 260 | . . 24 103 . . 133 . . . Core Remaining (%) 92 | 100 71 98 98 97 100 . . 82 . Volleys Fired 156 | . 26 29 21 11 1 23 11 10 24 Largest 4 | . 2 2 3 2 2 4 3 4 4 Hottest 274 | . 75 70 114 70 64 274 133 161 195 Shots Fired 376 | . 52 58 58 22 2 60 31 36 57 Gun 195 | . 44 . . 14 1 37 24 26 49 Cannon 159 | . 8 58 56 8 . 21 . . 8 Launcher 21 | . . . 2 . 1 1 7 10 . Special 1 | . . . . . . 1 . . . Kinetic 264 | . 27 58 56 22 1 23 13 20 44 Thermal 82 | . 17 . . . . 35 11 6 13 Explosive 21 | . . . 2 . 1 1 7 10 . Electromagnetic 8 | . 8 . . . . . . . . Robot Hit Streak 30 | . 25 30 28 21 1 28 12 21 29 Robot Miss Streak 3 | . 1 2 3 2 1 2 1 3 1 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 307 | . 42 50 45 18 1 51 23 26 51 Core Hits 141 | . 14 24 23 7 1 17 13 23 19 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 14 | . . 3 1 1 . 5 1 1 2 Burn 4 | . . . . . . 3 . 1 . Destroy 1 | . . . . . . . 1 . . Blast 9 | . . 3 1 1 . 2 . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7195 | . 572 865 936 344 62 1435 695 1126 1160 Guns 3165 | . 449 . . 219 . 838 354 368 937 Cannons 2561 | . 123 865 825 125 . 438 . . 185 Explosions 1431 | . . . 111 . 62 159 341 758 . Melee . | . . . . . . . . . . Ramming 38 | . . . . . . . . . 38 Kinetic 4158 | . 314 865 825 344 . 481 154 281 894 Thermal 1550 | . 127 . . . . 908 200 87 228 Explosive 1318 | . . . 111 . 62 46 341 758 . Electromagnetic 131 | . 131 . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . 1 1 1 4 Average Corruption 1 | . . . . . . 1 1 1 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 17 | . . . . . . 3 4 2 8 Message Errors 3 | . . . . . . 2 1 . . Matter Fused 3 | . . . . . . 1 . 1 1 Heat Flow Errors 6 | . . . . . . . 2 1 3 Energy Discharges 2 | . . . . . . . . . 2 Data Loss (minor) 3 | . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 113 | . . . 2 . . 111 . . . Projectiles 2 | . . . 2 . . . . . . Explosions 111 | . . . . . . 111 . . . Melee . | . . . . . . . . . . Knockbacks 23 | . . 3 15 2 . 3 . . . Impact . | . . . . . . . . . . Kinetic 23 | . . 3 15 2 . 3 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 241 | . . . 31 . . 125 62 17 6 Shots 9 | . . . 2 . . 3 3 1 . Rammed 3 | . . . . . . . . . 3 Targets Rammed 13 | . . . . . . . . . 13 Kicked 10 | . . . . . . . . . 10 Crushed . | . . . . . . . . . . Highest Temperature 642 | . 84 82 197 11 . 642 277 282 462 Average Temperature 133 | . 35 19 73 6 . 261 125 142 254 Received Heat Transfer 1533 | . 165 159 117 84 . 273 27 141 567 Effects 31 | . . . . . . 21 . . 10 Shutdowns 12 | . . . . . . 6 . . 6 Energy Bleed 2 | . . . . . . 1 . . 1 Interference 6 | . . . . . . 4 . . 2 Matter Decay 3 | . . . . . . 3 . . . Short Circuit 2 | . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 5 | . . . . . . 5 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Melted 5 | . . . . . . 1 1 . 3 Heat Transferred 3056 | . 300 . . . . 1636 450 300 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 290 | . 206 290 272 119 29 207 . . 192 Initial 117 | . . . . 4 1 10 . . 117 Average 74 | . 72 91 49 38 13 96 . . 96 Maximum Alert Level 1 | . 1 1 1 . . 1 . . . Low Security (%) 90 | 100 80 89 89 100 100 82 . . 100 Level 1 9 | . 19 10 10 . . 17 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . 1 . . 1 2 . . 5 Investigation . | . . . . . . . . . . Extermination 3 | . . . . . . 2 . . 1 Reinforcement 5 | . . 1 . . 1 . . . 3 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 3 | . . 1 2 . . . . . . Communications Jammed 15 | . . . . . . . . . 15 Distress Signals 15 | . . . . . . . . . 15 Times Spotted 96 | . 10 17 10 5 2 11 8 7 26 Peak Tracking Total 10 | . 5 3 3 3 1 5 4 4 10 Tactical Retreats 5 | . . . 1 . . . . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 1 | . . 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . . 3 . . . . . . . Reprogrammed 4 | . . . . . . 4 . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 3 | . . . 1 . . 2 . . . Max in Single Turn 2 | . . . 1 . . 2 . . . Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 22 | . 3 7 2 4 . 4 . . 2 Terminals 16 | . 3 6 1 2 . 2 . . 2 Fabricators 1 | . . . . 1 . . . . . Repair Stations 3 | . . 1 1 . . 1 . . . Recycling Units 2 | . . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 53 | . 5 17 10 6 . 13 . . 2 Successful 43 | . 4 13 10 3 . 11 . . 2 Failed 10 | . 1 4 . 3 . 2 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 34 | . 5 15 2 3 . 7 . . 2 Fabricators 1 | . . . . 1 . . . . . Repair Stations 15 | . . 2 8 . . 5 . . . Recycling Units 3 | . . . . 2 . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 25 | . 4 11 2 1 . 5 . . 2 Robot Analysis 2 | . . 2 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 Alert Level 3 | . 1 1 . . . . . . 1 Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 5 | . 1 2 . 1 . 1 . . . Disarm Traps 1 | . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . 1 . . . Surveillance Status 1 | . . . 1 . . . . . . Transport Status 1 | . . . . . . 1 . . . Reinforcement Status 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . Hauler Manifests 2 | . 1 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 3 | . . 2 1 . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks 15 | . . 2 8 . . 5 . . . Scan Component 8 | . . 1 4 . . 3 . . . Repair 7 | . . 1 4 . . 2 . . . Recycling Unit Hacks 2 | . . . . 1 . 1 . . . Retrieve Components 2 | . . . . 1 . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used 1 | . . 1 . . . . . . . Hacking Detections 15 | . 1 4 1 4 . 3 . . 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 1 | . . . . 1 . . . . . Authchips . | . . . . . . . . . . Time 134 | . . . . 134 . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . Parts Repaired 7 | . . 1 4 . . 2 . . . Time 224 | . . 26 104 . . 94 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . 6 . 3 . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . 1 . . . parse_system 1 | . . . . . . 1 . . . Relay Couplers Released 3 | . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 2 | . . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 4916 | 90 584 971 454 719 88 857 382 182 589 Spaces Moved 3020 | 72 278 674 194 525 64 400 284 120 409 Core 168 | 18 . . . . . . . . 150 Treads . | . . . . . . . . . . Legs 2852 | 54 278 674 194 525 64 400 284 120 259 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 50 Average Speed 128 | 103 161 120 121 120 120 165 120 120 112 Slowest Speed 260 | 150 260 120 260 120 120 260 120 120 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 3 37 46 22 8 3 10 50 17 13 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 2 | . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 143 | . . . 7 . 12 66 26 31 1 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . 1 3 . 1 AOE 138 | . . . 7 . 12 65 23 31 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 3729 | 83 362 780 366 597 73 552 301 133 482 Wait 353 | . 41 51 134 29 . 94 . . 4 Move 3011 | 71 277 673 193 524 63 399 283 119 409 Hop . | . . . . . . . . . . Pick Up 48 | 5 6 10 2 10 3 5 2 1 4 Fast Attach 39 | 7 4 3 4 4 1 6 . 1 9 Attach 39 | . 1 2 2 5 3 11 3 . 12 Detach 11 | . . . . 1 . 9 . . 1 Swap 18 | . 2 3 5 1 . 4 1 1 1 Drop 41 | . 5 9 5 12 2 1 1 1 5 Fire 156 | . 26 29 21 11 1 23 11 10 24 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . . . 3 Kick 10 | . . . . . . . . . 10 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Identified exit to Materials 5 | -11/Junkyard | Discovered exit to Materials (range 16) 91 | -11/Junkyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Build established: Hacker-Mutant 446 | -10/Materials | Identified exit to Materials 446 | -10/Materials | Discovered exit to Materials (range 16) 675 | -10/Materials | Entered another Materials area 675 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 923 | -9/Materials | Repaired Aluminum Leg 1616 | -9/Materials | Identified exit to Materials 1616 | -9/Materials | Discovered exit to Materials (range 14) 1646 | -9/Materials | Entered another Materials area 1646 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1709 | -8/Materials | Repaired Ion Engine 1736 | -8/Materials | Repaired Lgt. Cannon 1764 | -8/Materials | Repaired Structural Scanner 1808 | -8/Materials | Repaired Lgt. Cannon 2082 | -8/Materials | Identified exit to Factory 2082 | -8/Materials | Discovered exit to Factory (range 15) 2100 | -8/Materials | Entered Factory 2100 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2359 | -7/Factory | Identified exit to Lower Caves 2359 | -7/Factory | Discovered exit to Lower Caves (range 3) 2498 | -7/Factory | Identified exit to Factory 2498 | -7/Factory | Discovered exit to Factory (range 10) 2728 | -7/Factory | Fabricated Hpw. Field Laser (x1) 2819 | -7/Factory | Entered another Factory area 2819 | -6/Factory | Evolved 2 slots: Utility x2 2852 | -6/Factory | Identified exit to Factory 2852 | -6/Factory | Discovered exit to Factory (range 4) 2877 | -6/Factory | Spotted B-75 Beast 2907 | -6/Factory | Entered another Factory area 2907 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3049 | -5/Factory | Repaired Imp. Carbon-fiber Leg 3100 | -5/Factory | Repaired Arm. Leg 3375 | -5/Factory | Lost 8 parts (2p2n2u2w) 3758 | -5/Factory | Identified exit to Upper Caves 3758 | -5/Factory | Discovered exit to Upper Caves (range 3) 3764 | -5/Factory | Entered Upper Caves 4073 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4138 | -5/Upper Caves | Identified exit to Upper Caves 4138 | -5/Upper Caves | Discovered exit to Upper Caves (range 8) 4146 | -5/Upper Caves | Entered another Upper Caves area 4240 | -5/Upper Caves | Identified exit to Factory 4240 | -5/Upper Caves | Discovered exit to Factory (range 12) 4328 | -5/Upper Caves | Entered Factory 4328 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4782 | -4/Factory | Lost 22 parts (3p7n7u5w) 4808 | -4/Factory | Core integrity fell below 50% 4809 | -4/Factory | Released all parts (2) 4904 | -4/Factory | Core integrity fell below 20% 4917 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04900_ Cld. Plasma Rifle destroyed. 04901_ Hvy. Shock Bomb Launcher destroyed. 04903_ Penetrated by Slug. 04903_ Critical hit (Burn: +37). 04905_ Slug penetrates H-77 Assassin. 04905_ Penetrated by Slug. 04905_ Slug penetrates Wall. 04907_ Penetrated by Slug. 04911_ Critical hit (Destroy). 04911_ Slug penetrates Wall. 04911_ Penetrated by Slug. 04911_ Imp. Medium Armor Plating destroyed. 04912_ Tractor Beam destroyed. 04913_ System corrupted: Heat flow error (+100). 04914_ Penetrated by Slug. 04914_ Slug penetrates Wall. 04914_ Penetrated by Slug. 04914_ Slug penetrates Wall. 04914_ Weight Redist. System destroyed. 04914_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#####???????????????????????????????? | | ?????????????# ??????????????????????????????? | | ?????????????# """?????????????????????????????? | | ?????????????# """"????????????????????????????? | | ??############ """""???????????????????????????? | | # """""???????????????????????????? | | # ???????????????????????????? | | # """"""" ????????????????????????? | | # """"""" #??????????????????????? | | ? # """"""" #??????????????????????? | | ? # """"""" #??????????????????????? | | ??? # #??????????????????????? | | ?????# # ! #??????????????????????? | | ?????# ####/#########??????????????????????? | | ?????# ######! #?????????????????? | | ?????# #?????????????????? | | ?????# ###### #?????????????????? | | ?????# #??????????????????????????? | | ?????# #??????????????????????????? | | ?????# #??????????????????????????? | | ?????# #??????????????????????????? | | ?????## ####### #??????????????????????????? | | ??????# #?????# ##########?????????????????? | | ??????# #?????# @ +?????????????????? | | ??????# #?????# #?????????????????? | | ####### ##????# #?????????????????? | | #????# +?????????????????? | | #????# #?????????????????? | | """ #????# #?????????????????? | | """ #????# #?????????????????? | | " #????# ####+#####?????????????????? | | ###????#h #??????????????????????????? | | " #??????#h ???????????????????????????? | | G" #??????# ???????????????????????????? | | "" #??????# ???????????????????????????? | | ! / ""??# ???????????????????????????? | | # ? ???????????????????????????? | | ######?????????? ???????????????????????????? | | ###????????????????? ????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | [ #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ????????????????????????????????????????????? | | """ ????????????????????????????????????????????? | | """ ?????????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 34 Energy Capacity 380 Matter Stores 300 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 6 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hpw. Field Laser | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed ControlThrusterRifle Manual? 0 Play Time 00:57:32 Cumulative 27.1 hours Start 2023.03.12 @ 19:58:34 End 2023.03.12 @ 20:48:06 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 25 Rogue 10 Adventurer 2 Explorer 13 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a4b9ebe-8092-44a6-bf32-8c3668551f83