Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.01 @ 02:40:01

Player: cinereoux

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (21)       4200
Robots Destroyed (86)      430
Value Destroyed (2156)     2156
Prototype IDs (37)         740
Alien Tech Used (2)        400
Bonus (3677)               3677
              TOTAL SCORE: 16103

 Bonus
-------
High Alert Combat Kills    92
Follower Combat Kills      25
Met Data Miner             300
Met Zhirov                 300
Win                        3000
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             1517/1600
Matter                     300/300
Energy                     254/270
System Corruption          5%
Temperature                Cool (16)
Movement                   Flying (16)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
     Light Particle Reactor
     Light Quantum Reactor
>          --- PROPULSION (8) ---
           VTOL Module
  Improved Flight Unit
  Improved VTOL Module
  Improved VTOL Module
  Improved Cesium-ion Thruster
           Q-thruster
           Q-thruster
           Q-thruster
>          --- UTILITY (13) -----
  Advanced Power Amplifier
           2N-1CE's Frost Array
    Medium Storage Unit
  Enhanced Optical Array
  Improved Signal Interpreter
  Improved Propulsion Shielding
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Phasing Sabre
>          --- INVENTORY (8) ----
           F-cell Engine
           F-cell Engine
  Improved Flight Unit
  Improved Flight Unit
  Advanced Heat Sink
  Improved Stasis Canceller
           Phasing Sabre

 Peak State 
------------
>              --- POWER ------------
               F-cell Engine
               F-cell Engine
>              --- PROPULSION -------
      Improved VTOL Module
      Improved VTOL Module
      Improved Cesium-ion Thruster
               Nuclear Pulse Thruster
               Q-thruster
               Q-thruster
               Q-thruster
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Heat Sink
        Medium Storage Unit
      Enhanced Optical Array
      Improved Sensor Array
      Improved Signal Interpreter
      Improved Propulsion Shielding
      Hardened Medium Armor Plating
               Hacking Suite
               System Shield
>              --- WEAPON -----------
  High-powered Disruptor Cannon
>              --- INVENTORY --------
         Light Particle Reactor
         Light Particle Reactor
               VTOL Module
      Improved Flight Unit
      Improved Flight Unit
      Improved Flight Unit
               Stasis Canceller
               Phasing Sabre
[Rating: 117]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   2   .   2   2   2   .   .   .   2   .   .   2   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   2   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Utility                  11   | .   .   .   .   2   1   .   .   .   .   2   .   .   1   .   .   .   .   2   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             170  | 5   5   15  5   46  22  14  .   .   6   8   1   6   9   1   .   7   1   7   9   2   1   
  Power                    33   | 1   .   1   .   4   3   7   .   .   .   4   .   3   6   .   .   2   .   .   .   2   .   
    Engine                 19   | 1   .   1   .   4   2   4   .   .   .   2   .   1   3   .   .   1   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   1   3   .   .   .   2   .   2   3   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Propulsion               37   | 2   .   5   2   10  7   3   .   .   .   1   .   .   2   .   .   .   .   3   1   .   1   
    Treads                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    16   | 2   .   4   2   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   .   2   7   3   .   .   .   1   .   .   2   .   .   .   .   3   1   .   1   
  Utility                  42   | .   2   3   1   3   8   3   .   .   .   3   1   1   1   .   .   5   1   4   6   .   .   
    Device                 16   | .   1   2   .   1   3   .   .   .   .   1   .   1   .   .   .   1   1   3   2   .   .   
    Storage                4    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   1   1   1   2   3   .   .   .   1   1   .   .   .   .   3   .   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   3   6   2   29  4   1   .   .   6   .   .   2   .   1   .   .   .   .   2   .   .   
    Energy Gun             4    | 2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          10   | .   2   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          14   | .   .   2   1   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               18   | .   1   1   1   9   2   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   2   2   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   3   1   1   .   .   .   .   .   .   .   .   .   5   1   1   4   .   .   
Parts Lost                 11   | .   .   1   .   4   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
  Weapon                   3    | .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   1   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     94   | .   93  92  100 99  84  92  93  93  93  92  94  93  93  94  94  94  94  95  94  86  81  
  Engine                   8    | .   14  11  11  8   7   9   6   6   6   4   5   5   9   10  10  10  10  9   9   5   .   
  Core                     1    | .   .   .   .   .   .   3   6   6   6   5   5   4   .   .   .   .   .   .   .   .   .   
  Leg                      16   | .   28  35  44  35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   19   | .   .   .   .   .   36  39  40  40  40  35  35  35  35  36  36  36  36  33  33  30  32  
  Device                   8    | .   14  4   .   9   7   6   6   6   6   8   11  10  10  10  10  10  10  14  14  13  11  
  Storage                  9    | .   8   11  11  17  7   6   6   6   6   5   5   5   5   5   5   5   5   4   4   4   4   
  Processor                4    | .   .   .   .   .   6   6   6   6   6   10  11  11  10  10  10  10  10  9   9   8   8   
  Hackware                 3    | .   .   .   .   .   6   6   6   6   6   5   5   5   10  10  10  10  10  9   9   8   5   
  Protection               6    | .   .   6   11  9   2   6   6   6   6   6   5   5   5   5   5   4   5   9   8   8   8   
  Energy Gun               1    | .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   3   9   11  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   .   10  10  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   6   1   .   .   .   .   .   .   .   4   5   5   5   4   3   4   4   
  Piercing Weapon          1    | .   .   .   .   .   .   4   6   6   5   5   5   4   5   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 7   26  33  34  58  29  38  35  35  35  39  38  41  45  46  46  46  46  51  51  55  55  
  Greatest Support         64   | 20  20  40  40  40  30  38  38  38  38  40  40  40  46  46  46  46  46  61  61  58  64  
  Greatest Overweight (x)  1    | .   1   1   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 4   10  10  10  16  20  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         10   | 4   7   10  10  15  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Most Carried             16   | 4   8   10  10  16  16  7   7   7   8   8   8   8   5   6   6   8   8   8   8   8   7   
  Average Carried          8    | 1   4   9   9   14  8   5   6   7   6   7   7   5   4   5   6   7   7   7   8   8   7   
  Final Capacity           16   | 4   10  10  10  16  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Final Carried            16   | 4   6   10  10  16  8   6   7   7   7   8   7   5   5   6   6   8   7   8   8   8   7   

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 20% | Mutant
 16% | Hacker-Scout
 13% | Sprinter
  9% | Scout
  3% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -6/Factory
         Sprinter | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
         Assassin | -5/Factory
            Scout | -5/Upper Caves
            Scout | -5/Upper Caves
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Zhirov
     Hacker-Scout | -3/Proximity Caves
     Hacker-Scout | -3/Research
     Hacker-Scout | -3/Testing
     Hacker-Scout | -2/Research
            Scout | -1/Access

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Matter Collected           2724 | 250  21   358  108  814  272  112  69   .    41   155  32   102  .    100  .    80   20   .    154  .    36   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3161 | 69   64   378  121  1084 329  235  191  .    31   26   .    73   .    143  .    96   35   .    154  .    132  
  Parts                    154  | 4    7    31   11   64   10   8    3    .    2    .    .    8    .    .    .    1    .    .    3    .    2    
Haulers Intercepted        3    | .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    1    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Combat Hostiles Destroyed  59   | 1   3   13  5   25  4   .   .   .   4   .   .   4   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Guns                     15   | 1   .   4   1   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   3   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      35   | .   3   6   3   12  4   .   .   .   4   .   .   3   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | 2   2   2   1   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   10   | 1   .   1   1   4   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | .   .   .   .   3   4   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Watcher                  3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  28   | .   3   4   3   8   4   .   .   .   2   .   .   4   .   .   .   .   .   .   .   .   .   
  Grunt                    19   | 1   .   5   2   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   4   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   3   8   4   6   5   2   .   .   2   1   .   3   .   .   .   .   .   .   1   .   1   
  Combat Bots Only         6    | 1   3   6   3   3   4   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   4    | 1   2   4   2   3   3   1   .   .   1   1   .   3   .   .   .   .   .   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   2   2   3   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Damage Taken               3188 | 23   53   452  145  1386 51   151  .    .    211  51   20   260  .    .    120  .    .    .    25   .    240  
  Core                     609  | .    8    107  9    233  18   29   .    .    .    .    20   54   .    .    23   .    .    .    25   .    83   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  96   .    71   57   97   .    .    .    96   .    .    92   .    .    .    .    92   .    98   100  94   
Volleys Fired              144  | 4    6    31   9    83   2    .    .    .    7    .    .    2    .    .    .    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    2    2    1    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
  Hottest                  125  | 80   80   83   83   125  36   .    .    .    43   .    .    43   .    .    .    .    .    .    .    .    .    
Shots Fired                250  | 8    10   58   15   148  2    .    .    .    7    .    .    2    .    .    .    .    .    .    .    .    .    
  Gun                      114  | 8    8    27   6    65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   99   | .    .    28   6    65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 37   | .    2    3    3    18   2    .    .    .    7    .    .    2    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  99   | .    .    36   6    57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  98   | .    .    19   6    73   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                37   | .    2    3    3    18   2    .    .    .    7    .    .    2    .    .    .    .    .    .    .    .    .    
  Electromagnetic          16   | 8    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 2    5    14   3    10   6    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | 2    2    2    4    5    1    .    .    .    2    .    .    3    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           187  | 4    6    40   7    96   8    4    3    .    3    2    .    5    .    3    .    2    1    .    1    .    2    
  Core Hits                141  | 3    5    20   9    70   9    4    3    .    9    1    .    4    .    1    .    1    .    .    1    .    1    
  Critical Hits            2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              151  | .    .    .    .    2    24   36   3    .    .    18   4    8    .    8    10   2    6    7    8    .    15   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 88   | .    .    .    .    2    24   7    .    .    .    .    .    .    .    7    10   2    6    7    8    .    15   
  Piercing                 63   | .    .    .    .    .    .    29   3    .    .    18   4    8    .    1    .    .    .    .    .    .    .    
  Sneak Attacks            14   | .    .    .    .    .    6    4    .    .    .    1    .    .    .    .    .    .    .    .    1    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9120 | 55   344  1049 346  3154 886  444  307  .    629  168  .    595  .    371  .    268  111  .    156  .    237  
  Guns                     1070 | 55   51   236  43   685  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  1420 | .    .    367  69   984  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3529 | .    293  446  234  1455 208  .    .    .    629  .    .    264  .    .    .    .    .    .    .    .    .    
  Melee                    3101 | .    .    .    .    30   678  444  307  .    .    168  .    331  .    371  .    268  111  .    156  .    237  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  976  | .    .    375  43   558  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1439 | .    31   228  69   1111 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3498 | .    262  446  234  1455 208  .    .    .    629  .    .    264  .    .    .    .    .    .    .    .    .    
  Electromagnetic          106  | 55   51   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2061 | .    .    .    .    30   678  210  .    .    .    .    .    .    .    371  .    268  111  .    156  .    237  
  Piercing                 1040 | .    .    .    .    .    .    234  307  .    .    168  .    331  .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    
  Average Corruption       1    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Message Errors         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1130 | .    18   .    .    137  223  .    .    .    60   90   .    260  .    235  .    .    107  .    .    .    .    
  Projectiles              3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               228  | .    18   .    .    134  .    .    .    .    60   .    .    16   .    .    .    .    .    .    .    .    .    
  Melee                    899  | .    .    .    .    .    223  .    .    .    .    90   .    244  .    235  .    .    107  .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      163  | .    2    29   29   64   .    .    .    .    .    .    .    39   .    .    .    .    .    .    .    .    .    
  Shots                    9    | .    1    2    1    4    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        228  | 66   .    131  105  66   53   216  171  139  228  126  5    .    24   65   82   90   .    .    .    .    .    
  Average Temperature      53   | 31   .    39   41   20   12   65   57   72   108  47   4    .    7    26   29   46   .    .    .    .    .    
  Received Heat Transfer   615  | 12   .    111  33   414  .    36   .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2425 | .    50   481  148  1746 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Peak Influence             646  | 25  129 355 325 646 439 347 .   .   .   212 .   .   139 .   .   .   .   110 230 159 127 
  Initial                  293  | .   16  53  126 48  293 124 .   .   .   72  .   .   109 .   .   .   .   3   61  129 95  
  Average                  210  | 2   36  180 183 324 331 209 .   .   .   103 .   .   121 .   .   .   .   50  145 137 112 
Maximum Alert Level        2    | .   .   1   1   2   2   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Low Security (%)         55   | 100 100 60  71  28  .   38  .   .   .   99  .   .   100 .   .   .   .   100 98  100 100 
  Level 1                  32   | .   .   39  28  39  67  61  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level 2                  12   | .   .   .   .   32  32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   3   1   5   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            11   | .   .   3   1   4   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Distress Signals           8    | .   .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              129  | 1   5   19  7   43  5   8   .   .   7   8   1   4   1   .   6   .   1   3   9   1   .   
  Peak Tracking Total      8    | 1   3   7   3   4   4   4   .   .   5   6   1   4   1   3   5   .   1   7   8   1   .   
  Tactical Retreats        12   | .   .   .   .   2   .   6   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Traps Triggered            9    | .   .   .   .   2   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Disabled          15   | .   1   2   1   5   1   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
  Max in Single Turn       1    | .   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Accessed          44   | .   1   2   .   4   7   6   .   4   .   3   .   .   .   1   .   6   .   4   3   .   3   
  Terminals                29   | .   1   1   .   4   6   6   .   .   .   2   .   .   .   .   .   .   .   3   3   .   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                124  | .   4   9   .   14  15  8   .   27  .   9   .   .   .   1   .   19  .   6   6   .   6   
  Successful               83   | .   2   6   .   7   6   5   .   27  .   4   .   .   .   1   .   19  .   3   2   .   1   
  Failed                   41   | .   2   3   .   7   9   3   .   .   .   5   .   .   .   .   .   .   .   3   4   .   5   
    Catastrophic           9    | .   .   1   .   2   2   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   4   2   .   7   5   2   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Terminals                65   | .   4   4   .   14  13  8   .   .   .   6   .   .   .   .   .   .   .   4   6   .   6   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             74   | .   2   1   .   7   4   5   .   27  .   3   .   .   .   1   .   19  .   2   2   .   1   
  Record                   19   | .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   7   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   1   .   .   .   6   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   .   2   .   4   6   6   .   .   .   3   .   .   .   .   .   .   .   3   2   .   3   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   1   1   .   .   6   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Total Allies               3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      94   | .   .   .   31  .   .   .   .   .   94  .   .   .   .   .   .   .   .   26  .   .   .   
  Highest-Rated Ally       94   | .   .   .   31  .   .   .   .   .   94  .   .   .   .   .   .   .   .   26  .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               13   | .   .   .   10  .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             140  | .   .   .   83  .   .   .   .   .   57  .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   2   .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Turns Passed               6579 | 188  261  621  538  1498 471  677  45   32   127  250  308  235  99   216  161  62   100  255  278  54   103  
Spaces Moved               8058 | 81   169  336  401  673  589  1079 92   76   267  491  568  591  81   466  453  165  307  328  385  151  309  
  Core                     30   | 30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1630 | 51   169  336  401  673  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   6398 | .    .    .    .    .    589  1079 92   76   267  491  568  591  81   466  453  165  307  328  385  151  309  
  Fastest Speed            16   | 50   120  120  120  120  23   20   20   20   20   20   20   20   17   17   17   17   17   17   19   19   16   
  Average Speed            43   | 94   135  130  120  149  23   20   20   20   20   20   20   20   17   17   17   17   17   18   19   19   16   
  Slowest Speed            150  | 120  150  150  120  150  26   94   20   20   20   20   20   90   20   17   17   17   17   19   22   19   16   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            37   | .    .    .    .    .    4    6    1    .    1    2    .    .    .    .    7    .    .    5    7    1    3    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       39   | 6    30   24   72   66   21   34   15   68   43   21   73   66   2    72   61   63   59   10   56   6    7    
  Regions Visited          21
    Branch Regions         11
  Pre-discovered Areas     5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    3    .    .    .    .    .    
  Known Exits Taken        16   | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10   | .    .    .    1    .    .    .    .    .    .    .    2    1    .    4    1    .    1    .    .    .    .    
Spaces Dug                 126  | .    .    .    .    26   15   29   .    .    .    14   4    .    .    5    10   .    5    7    4    .    7    
Terrain Destroyed          388  | .    13   23   29   111  15   29   .    .    80   14   4    32   .    5    10   .    5    7    4    .    7    
  Melee                    101  | .    .    .    .    1    15   29   .    .    .    14   4    .    .    5    10   .    5    7    4    .    7    
  Projectile               3    | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      284  | .    13   23   29   107  .    .    .    .    80   .    .    32   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  Low  Dat  Pro  Fac  Upp  Upp  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Total                      10622 | 185  193  463  448  1020 887  1460 110  92   330  602  753  686  162  589  514  196  344  509  569  174  336  
  Wait                     1859  | 87   1    62   21   160  170  295  16   17   49   82   180  78   70   113  59   10   30   159  166  21   13   
  Move                     7964  | 80   168  335  400  672  580  1066 89   75   264  486  567  590  80   465  439  164  306  317  371  148  302  
  Hop                      35    | .    .    .    .    .    4    6    1    .    1    2    .    .    .    .    6    .    .    5    6    1    3    
  Pick Up                  104   | 9    8    13   6    32   8    3    1    .    .    3    .    1    2    1    .    6    .    8    1    1    1    
  Fast Attach              25    | .    .    1    .    2    5    6    .    .    .    2    .    .    .    1    .    1    .    .    7    .    .    
  Attach                   58    | 5    4    3    .    6    14   4    .    .    3    2    .    4    3    .    .    4    1    4    .    .    1    
  Detach                   13    | .    1    .    .    .    3    .    .    .    3    1    .    1    1    .    .    2    .    1    .    .    .    
  Swap                     89    | .    1    11   5    38   3    4    .    .    3    4    1    2    6    .    .    3    1    3    2    2    .    
  Drop                     89    | .    4    7    7    24   20   4    .    .    .    2    1    .    .    1    .    4    .    5    8    1    1    
  Fire                     144   | 4    6    31   9    83   2    .    .    .    7    .    .    2    .    .    .    .    .    .    .    .    .    
  Melee                    151   | .    .    .    .    2    24   36   3    .    .    18   4    8    .    8    10   2    6    7    8    .    15   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            90    | .    .    .    .    .    54   36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-4/Factory (discovered 2 exits: Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   90 | -11/Scrapyard      | Discovered new exit (range 8)
  189 | -11/Scrapyard      | Entered Materials
  312 | -10/Materials      | Build established: Mutant
  386 | -10/Materials      | Discovered new exit (range 6)
  450 | -10/Materials      | Entered another Materials area
  450 | -9/Materials       | Evolved 2 slots: Propulsion x2
 1065 | -9/Materials       | Discovered new exit (range 6)
 1071 | -9/Materials       | Entered Mines
 1081 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
 1136 | -9/Mines           | Build established: Scavenger-Mutant
 1216 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1309 | -9/Mines           | Learned Materials emergency access door positions
 1309 | -9/Mines           | Discovered new exit (range 10)
 1391 | -9/Mines           | Discovered new exit (range 15)
 1423 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1528 | -9/Mines           | Learned Materials stockpile data
 1609 | -9/Mines           | Entered Materials
 1609 | -8/Materials       | Evolved 2 slots: Utility x2
 2602 | -8/Materials       | Discovered new exit (range 15)
 2752 | -8/Materials       | Garrison activated, responded to threat
 3024 | -8/Materials       | Discovered new exit (range 16)
 3107 | -8/Materials       | Entered Factory
 3107 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3519 | -7/Factory         | Discovered new exit (range 7)
 3578 | -7/Factory         | Identified exit to Factory
 3578 | -7/Factory         | Entered another Factory area
 3578 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3836 | -6/Factory         | Discovered new exit (range 18)
 3874 | -6/Factory         | Identified exit to Extension
 4029 | -6/Factory         | Identified exit to Lower Caves
 4068 | -6/Factory         | Discovered new exit (range 16)
 4071 | -6/Factory         | Identified exit to Factory
 4255 | -6/Factory         | Entered Lower Caves
 4297 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 4300 | -6/Lower Caves     | Identified exit to Data Miner
 4300 | -6/Lower Caves     | Entered Data Miner
 4300 | -6/Data Miner      | Discovered new exit (range 7)
 4302 | -6/Data Miner      | Identified exit to Proximity Caves
 4304 | -6/Data Miner      | Met Data Miner
 4316 | -6/Data Miner      | Learned location of Section 7 (-2)
 4316 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 4319 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 4332 | -6/Data Miner      | Entered Proximity Caves
 4334 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4436 | -5/Proximity Caves | Escorted by Enhanced Grunt
 4458 | -5/Proximity Caves | Discovered exit to Factory (range 9)
 4459 | -5/Proximity Caves | Entered Factory
 4459 | -5/Factory         | Evolved 2 slots: Utility x2
 4624 | -5/Factory         | Identified exit to Upper Caves
 4701 | -5/Factory         | Discovered new exit (range 11)
 4703 | -5/Factory         | Identified exit to Factory
 4709 | -5/Factory         | Entered Upper Caves
 4743 | -5/Upper Caves     | Learned 12 Factory zone layouts
 4998 | -5/Upper Caves     | Build established: Scout
 5015 | -5/Upper Caves     | Discovered new exit (range 10)
 5017 | -5/Upper Caves     | Identified exit to Upper Caves
 5017 | -5/Upper Caves     | Entered another Upper Caves area
 5068 | -5/Upper Caves     | Discovered exit to Factory (range 8)
 5123 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5124 | -5/Upper Caves     | Learned Factory emergency access door positions
 5131 | -5/Upper Caves     | Lost 3 parts (1p1u1w)
 5207 | -5/Upper Caves     | Discovered new exit (range 18)
 5210 | -5/Upper Caves     | Identified exit to Warlord
 5252 | -5/Upper Caves     | Entered Factory
 5252 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5253 | -4/Factory         | Identified exit to Research
 5308 | -4/Factory         | Discovered new exit (range 9)
 5351 | -4/Factory         | Identified exit to Upper Caves
 5351 | -4/Factory         | Entered Upper Caves
 5488 | -4/Upper Caves     | Learned location of Testing (-3)
 5507 | -4/Upper Caves     | Discovered new exit (range 10)
 5567 | -4/Upper Caves     | Identified exit to Upper Caves
 5567 | -4/Upper Caves     | Entered another Upper Caves area
 5579 | -4/Upper Caves     | Spotted B-86 Titan
 5598 | -4/Upper Caves     | Encountered a Warlord checkpoint
 5727 | -4/Upper Caves     | Discovered new exit (range 6)
 5728 | -4/Upper Caves     | Identified exit to Zhirov
 5728 | -4/Upper Caves     | Entered Zhirov
 5728 | -4/Zhirov          | Discovered new exit (range 4)
 5732 | -4/Zhirov          | Met Zhirov
 5735 | -4/Zhirov          | Learned location of Quarantine (-2)
 5735 | -4/Zhirov          | Learned location of Command (-1)
 5738 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5742 | -4/Zhirov          | Found Alien Artifact
 5743 | -4/Zhirov          | Identified Integrated Dissipator
 5743 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 5747 | -4/Zhirov          | Found Alien Artifact
 5788 | -4/Zhirov          | Identified exit to Proximity Caves
 5790 | -4/Zhirov          | Entered Proximity Caves
 5790 | -3/Proximity Caves | Identified Transdimensional Reconstructor
 5790 | -3/Proximity Caves | Warped through subspace
 5822 | -3/Proximity Caves | Spotted B-86 Titan
 5888 | -3/Proximity Caves | Discovered exit to Research (range 10)
 5890 | -3/Proximity Caves | Entered Research
 5890 | -3/Research        | Evolved 2 slots: Utility x2
 5891 | -3/Research        | Identified exit to Testing
 6145 | -3/Research        | Entered Testing
 6158 | -3/Testing         | Found Prototype Energy Cannon
 6158 | -3/Testing         | Identified Hpw. Disruptor Cannon
 6190 | -3/Testing         | Found Prototype Processor
 6190 | -3/Testing         | Identified Spectral Analyzer
 6213 | -3/Testing         | Found Prototype Processor
 6213 | -3/Testing         | Identified Exp. Melee Analysis Suite
 6221 | -3/Testing         | Spotted PG-UU5G35ILAC
 6225 | -3/Testing         | Identified exit to Research
 6236 | -3/Testing         | Build established: Hacker-Scout
 6423 | -3/Testing         | Entered Research
 6423 | -2/Research        | Evolved 2 slots: Utility x2
 6455 | -2/Research        | Discovered new exit (range 11)
 6476 | -2/Research        | Identified exit to Access
 6477 | -2/Research        | Entered Access
 6477 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 6512 | -1/Access          | Spotted B-99 Colossus
 6526 | -1/Access          | System Shield fried by hacking feedback
 6542 | -1/Access          | Incoming investigation squad redirected
 6573 | -1/Access          | Crushed by falling debris
 6577 | -1/Access          | Discovered new exit (range 4)
 6580 | -1/Access          | Identified exit to Surface
 6580 | ***                | Escaped!

 Last Messages 
---------------
06494_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
06496_ Connecting with Terminal... <x2>
>>Layout(Zone)
Retrieving Zone 2M layout...
  Downloaded map data.
06526_ Connecting with Terminal...
Feedback: System Shield fried.
06526_ ALERT: Suspicious activity at Terminal A001. Dispatching
  Investigation squad.
06542_ ALERT: Higher priority target reported, redirecting investigation.
06549_ The unstable cave ceiling collapses. <x2>
06573_ Crushed by falling debris.
06573_ Imp. Sensor Array destroyed.
06573_ System corrupted by crushing effect (+4).
06573_ Hacking Suite destroyed.
06573_ System corrupted by crushing effect (+1).
06577_ Main Access Shell breached.
06577_ EXIT=FOUND
06580_ EXIT=IDENTIFIED: SURFACE

 Map 
-----
+----------------------------------------------------+
| ??????????????????????#   ???#    #       ???????? |
| ??????????????????????#    ??#    #      ????????? |
| ??????????????????????#    ###    #     ?????????? |
| ??????????????????????#           #      ????????? |
| ??????????????????????+           #      ????????? |
| ??????????????????????#           ######?????????? |
| ??????????????????????#           #??????????????? |
| ??????????????????????#           #??????????????? |
| ??????????????????????#           #??????????????? |
| ??????????????????????#    ###### #??????????????? |
| ???????????????????#       ?????# #??????????????? |
| ???????????????????#      ??????# #??????????????? |
| ???????????????????#      ??????# #??????????????? |
| ???????????????????#     ???????# #??????????????? |
| ???????????????????#     ???????# #??????????????? |
| ???????????????????#    ????????# #??????????????? |
| ???????????????????#    ????????# #??????????????? |
| ???????????????????#"???????????# #??????????????? |
| ????????????????????????????????# #??????????????? |
| ????????????????????????????????# #??????????????? |
| ???????????????????????????"""#?# #??????????????? |
| ???????????????????????????   #?# #??????????????? |
| ??????????????????????""""""  #?# #??????????????? |
| ??????????????????????"    "  #?# #??????????????? |
| ??????????????????????" "" "  #?# #??????????????? |
| ??????????????????????" "@ "  #?# #??????????????? |
| ??????????????????????"       #?# #??????????????? |
| ???????????????????#  """"""  ### #??????????????? |
| ???????????????????#          ;   #??????????????? |
| ???????????????????#          ### #??????????????? |
| ???????????????????""""""""""""?# #??????????????? |
| ???????????????????#""        #?# #??????????????? |
| ???????????????????#""        #?# #??????????????? |
| ???????????????????#""        #?# #??????????????? |
| ???????????????????#T         #?# #??????????????? |
| ???????????????????#""        #?# #??????????????? |
| ???????????????????#""        #?# #??????????????? |
| ????###+############""        ### ########+##????? |
|                                                    |
|                                                    |
| ###########+##############################+####### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           172
Energy Generation          54
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        30
Armor Coverage             225
Propulsion Shielding       66
Evasion (%)                66
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
     Imp. Signal Interpreter | -8/Materials  | Hacked
           Adv. Sensor Array | -7/Factory    | Scanalyzed
   Lgt. Regenerative Plating | -6/Data Miner | Free
              Exp. ECM Suite | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
                Triangulator | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
            Combat Drone Bay | -6/Data Miner | Free
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProcessingStormShielding
  Manual?         0
Play Time         02:24:52
  Cumulative      4.8 hours
  Start           2021.06.01 @ 00:04:43
  End             2021.06.01 @ 02:40:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          6
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 62f534af-c39b-431f-9a4c-2b3407f6132b