Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.01 @ 02:40:01 Player: cinereoux Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (86) 430 Value Destroyed (2156) 2156 Prototype IDs (37) 740 Alien Tech Used (2) 400 Bonus (3677) 3677 TOTAL SCORE: 16103 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 25 Met Data Miner 300 Met Zhirov 300 Win 3000 Friendly Fire -40 Cogmind --------- Core Integrity 1517/1600 Matter 300/300 Energy 254/270 System Corruption 5% Temperature Cool (16) Movement Flying (16) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (8) --- VTOL Module Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Q-thruster Q-thruster Q-thruster > --- UTILITY (13) ----- Advanced Power Amplifier 2N-1CE's Frost Array Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Propulsion Shielding Hardened Medium Armor Plating > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (8) ---- F-cell Engine F-cell Engine Improved Flight Unit Improved Flight Unit Advanced Heat Sink Improved Stasis Canceller Phasing Sabre Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Nuclear Pulse Thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Hardened Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- High-powered Disruptor Cannon > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor VTOL Module Improved Flight Unit Improved Flight Unit Improved Flight Unit Stasis Canceller Phasing Sabre [Rating: 117] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Phasing Sabre Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . 2 . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . . 2 . . 1 1 . . . . . . 1 . . . . . . . 1 Utility 11 | . . . . 2 1 . . . . 2 . . 1 . . . . 2 . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 170 | 5 5 15 5 46 22 14 . . 6 8 1 6 9 1 . 7 1 7 9 2 1 Power 33 | 1 . 1 . 4 3 7 . . . 4 . 3 6 . . 2 . . . 2 . Engine 19 | 1 . 1 . 4 2 4 . . . 2 . 1 3 . . 1 . . . . . Core 11 | . . . . . 1 3 . . . 2 . 2 3 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . Propulsion 37 | 2 . 5 2 10 7 3 . . . 1 . . 2 . . . . 3 1 . 1 Treads 1 | . . 1 . . . . . . . . . . . . . . . . . . . Leg 16 | 2 . 4 2 8 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 20 | . . . . 2 7 3 . . . 1 . . 2 . . . . 3 1 . 1 Utility 42 | . 2 3 1 3 8 3 . . . 3 1 1 1 . . 5 1 4 6 . . Device 16 | . 1 2 . 1 3 . . . . 1 . 1 . . . 1 1 3 2 . . Storage 4 | . 1 . . 1 1 . . . . . . . . . . 1 . . . . . Processor 4 | . . . . . 1 . . . . 1 . . . . . . . . 2 . . Hackware 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . Protection 16 | . . 1 1 1 2 3 . . . 1 1 . . . . 3 . 1 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 3 6 2 29 4 1 . . 6 . . 2 . 1 . . . . 2 . . Energy Gun 4 | 2 . . . 2 . . . . . . . . . . . . . . . . . Energy Cannon 10 | . 2 2 . 5 . . . . . . . . . . . . . . 1 . . Ballistic Gun 14 | . . 2 1 11 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . Launcher 18 | . 1 1 1 9 2 . . . 3 . . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . 2 2 . . . 2 . . . . 1 . . . . 1 . . Piercing Weapon 3 | . . . . . . 1 . . 1 . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . 3 1 1 . . . . . . . . . 5 1 1 4 . . Parts Lost 11 | . . 1 . 4 . . . . . . . 3 . . . . . . . . 3 Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . Utility 4 | . . . . . . . . . . . . 1 . . . . . . . . 3 Weapon 3 | . . . . 2 . . . . . . . 1 . . . . . . . . . Highest Loss Streak 3 | . . 1 . 1 . . . . . . . 3 . . . . . . . . 2 Average Slot Usage (%) 94 | . 93 92 100 99 84 92 93 93 93 92 94 93 93 94 94 94 94 95 94 86 81 Engine 8 | . 14 11 11 8 7 9 6 6 6 4 5 5 9 10 10 10 10 9 9 5 . Core 1 | . . . . . . 3 6 6 6 5 5 4 . . . . . . . . . Leg 16 | . 28 35 44 35 . . . . . . . . . . . . . . . . . Flight 19 | . . . . . 36 39 40 40 40 35 35 35 35 36 36 36 36 33 33 30 32 Device 8 | . 14 4 . 9 7 6 6 6 6 8 11 10 10 10 10 10 10 14 14 13 11 Storage 9 | . 8 11 11 17 7 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 Processor 4 | . . . . . 6 6 6 6 6 10 11 11 10 10 10 10 10 9 9 8 8 Hackware 3 | . . . . . 6 6 6 6 6 5 5 5 10 10 10 10 10 9 9 8 5 Protection 6 | . . 6 11 9 2 6 6 6 6 6 5 5 5 5 5 4 5 9 8 8 8 Energy Gun 1 | . 24 . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . 3 9 11 8 . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . . 10 10 7 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 6 1 . . . . . . . 4 5 5 5 4 3 4 4 Piercing Weapon 1 | . . . . . . 4 6 6 5 5 5 4 5 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 58 | 7 26 33 34 58 29 38 35 35 35 39 38 41 45 46 46 46 46 51 51 55 55 Greatest Support 64 | 20 20 40 40 40 30 38 38 38 38 40 40 40 46 46 46 46 46 61 61 58 64 Greatest Overweight (x) 1 | . 1 1 . 1 . 1 . . . . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 4 10 10 10 16 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 10 | 4 7 10 10 15 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 16 | 4 8 10 10 16 16 7 7 7 8 8 8 8 5 6 6 8 8 8 8 8 7 Average Carried 8 | 1 4 9 9 14 8 5 6 7 6 7 7 5 4 5 6 7 7 7 8 8 7 Final Capacity 16 | 4 10 10 10 16 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 16 | 4 6 10 10 16 8 6 7 7 7 8 7 5 5 6 6 8 7 8 8 8 7 Class Distribution -------------------- 34% | Scavenger-Mutant 20% | Mutant 16% | Hacker-Scout 13% | Sprinter 9% | Scout 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Assassin | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Scout | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 2724 | 250 21 358 108 814 272 112 69 . 41 155 32 102 . 100 . 80 20 . 154 . 36 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3161 | 69 64 378 121 1084 329 235 191 . 31 26 . 73 . 143 . 96 35 . 154 . 132 Parts 154 | 4 7 31 11 64 10 8 3 . 2 . . 8 . . . 1 . . 3 . 2 Haulers Intercepted 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . 3 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 1 . . . . 4 . . . 1 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 59 | 1 3 13 5 25 4 . . . 4 . . 4 . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . Guns 15 | 1 . 4 1 9 . . . . . . . . . . . . . . . . . Cannons 8 | . . 3 1 4 . . . . . . . . . . . . . . . . . AOE 35 | . 3 6 3 12 4 . . . 4 . . 3 . . . . . . . . . Classes Destroyed 10 | 2 2 2 1 2 . . . . 1 . . . . . . . . . . . . Worker 10 | 1 . 1 1 4 . 2 . . . 1 . . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hauler 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . Recycler 10 | . . . . 3 4 1 . . . . . . . . . . . . 1 . 1 Watcher 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . Swarmer 28 | . 3 4 3 8 4 . . . 2 . . 4 . . . . . . . . . Grunt 19 | 1 . 5 2 11 . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . Sentry 9 | . . 4 . 5 . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . 2 . . . . . . . . . . . . Best Kill Streak 8 | 2 3 8 4 6 5 2 . . 2 1 . 3 . . . . . . 1 . 1 Combat Bots Only 6 | 1 3 6 3 3 4 . . . 2 . . 3 . . . . . . . . . Max Kills in Single Turn 4 | 1 2 4 2 3 3 1 . . 1 1 . 3 . . . . . . 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 2 2 3 . . . 1 . . 3 . . . . . . . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 3188 | 23 53 452 145 1386 51 151 . . 211 51 20 260 . . 120 . . . 25 . 240 Core 609 | . 8 107 9 233 18 29 . . . . 20 54 . . 23 . . . 25 . 83 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 90 | 100 96 . 71 57 97 . . . 96 . . 92 . . . . 92 . 98 100 94 Volleys Fired 144 | 4 6 31 9 83 2 . . . 7 . . 2 . . . . . . . . . Largest 2 | 2 2 2 2 2 1 . . . 1 . . 1 . . . . . . . . . Hottest 125 | 80 80 83 83 125 36 . . . 43 . . 43 . . . . . . . . . Shots Fired 250 | 8 10 58 15 148 2 . . . 7 . . 2 . . . . . . . . . Gun 114 | 8 8 27 6 65 . . . . . . . . . . . . . . . . . Cannon 99 | . . 28 6 65 . . . . . . . . . . . . . . . . . Launcher 37 | . 2 3 3 18 2 . . . 7 . . 2 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 99 | . . 36 6 57 . . . . . . . . . . . . . . . . . Thermal 98 | . . 19 6 73 . . . . . . . . . . . . . . . . . Explosive 37 | . 2 3 3 18 2 . . . 7 . . 2 . . . . . . . . . Electromagnetic 16 | 8 8 . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | 2 5 14 3 10 6 . . . 3 . . 1 . . . . . . . . . Robot Miss Streak 5 | 2 2 2 4 5 1 . . . 2 . . 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 187 | 4 6 40 7 96 8 4 3 . 3 2 . 5 . 3 . 2 1 . 1 . 2 Core Hits 141 | 3 5 20 9 70 9 4 3 . 9 1 . 4 . 1 . 1 . . 1 . 1 Critical Hits 2 | . . 2 . . . . . . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . . . . . . . . . . . Melee Attacks 151 | . . . . 2 24 36 3 . . 18 4 8 . 8 10 2 6 7 8 . 15 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 88 | . . . . 2 24 7 . . . . . . . 7 10 2 6 7 8 . 15 Piercing 63 | . . . . . . 29 3 . . 18 4 8 . 1 . . . . . . . Sneak Attacks 14 | . . . . . 6 4 . . . 1 . . . . . . . . 1 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 9120 | 55 344 1049 346 3154 886 444 307 . 629 168 . 595 . 371 . 268 111 . 156 . 237 Guns 1070 | 55 51 236 43 685 . . . . . . . . . . . . . . . . . Cannons 1420 | . . 367 69 984 . . . . . . . . . . . . . . . . . Explosions 3529 | . 293 446 234 1455 208 . . . 629 . . 264 . . . . . . . . . Melee 3101 | . . . . 30 678 444 307 . . 168 . 331 . 371 . 268 111 . 156 . 237 Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 976 | . . 375 43 558 . . . . . . . . . . . . . . . . . Thermal 1439 | . 31 228 69 1111 . . . . . . . . . . . . . . . . . Explosive 3498 | . 262 446 234 1455 208 . . . 629 . . 264 . . . . . . . . . Electromagnetic 106 | 55 51 . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 2061 | . . . . 30 678 210 . . . . . . . 371 . 268 111 . 156 . 237 Piercing 1040 | . . . . . . 234 307 . . 168 . 331 . . . . . . . . . Highest Corruption 5 | . . . . 1 . . . . 1 . . . . . . . . . . . 5 Average Corruption 1 | . . . . 1 . . . . 1 . . . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 1 | . . . . 1 . . . . . . . . . . . . . . . . . Message Errors 1 | . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1130 | . 18 . . 137 223 . . . 60 90 . 260 . 235 . . 107 . . . . Projectiles 3 | . . . . 3 . . . . . . . . . . . . . . . . . Explosions 228 | . 18 . . 134 . . . . 60 . . 16 . . . . . . . . . Melee 899 | . . . . . 223 . . . . 90 . 244 . 235 . . 107 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 163 | . 2 29 29 64 . . . . . . . 39 . . . . . . . . . Shots 9 | . 1 2 1 4 . . . . . . . 1 . . . . . . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 228 | 66 . 131 105 66 53 216 171 139 228 126 5 . 24 65 82 90 . . . . . Average Temperature 53 | 31 . 39 41 20 12 65 57 72 108 47 4 . 7 26 29 46 . . . . . Received Heat Transfer 615 | 12 . 111 33 414 . 36 . . . 9 . . . . . . . . . . . Effects 2 | . . . . . . . . . 2 . . . . . . . . . . . . Interference 2 | . . . . . . . . . 2 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 2 2 . . . . . . . . . . . . . . . . . Heat Transferred 2425 | . 50 481 148 1746 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 646 | 25 129 355 325 646 439 347 . . . 212 . . 139 . . . . 110 230 159 127 Initial 293 | . 16 53 126 48 293 124 . . . 72 . . 109 . . . . 3 61 129 95 Average 210 | 2 36 180 183 324 331 209 . . . 103 . . 121 . . . . 50 145 137 112 Maximum Alert Level 2 | . . 1 1 2 2 1 . . . 1 . . . . . . . . 1 . . Low Security (%) 55 | 100 100 60 71 28 . 38 . . . 99 . . 100 . . . . 100 98 100 100 Level 1 32 | . . 39 28 39 67 61 . . . . . . . . . . . . 1 . . Level 2 12 | . . . . 32 32 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . . 3 1 5 . 1 . . . 1 . . . . . . . 1 . . 2 Investigation 1 | . . . . . . . . . . . . . . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . . Reinforcement 11 | . . 3 1 4 . 1 . . . 1 . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 8 | . . 3 . 4 . . . . . . . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 129 | 1 5 19 7 43 5 8 . . 7 8 1 4 1 . 6 . 1 3 9 1 . Peak Tracking Total 8 | 1 3 7 3 4 4 4 . . 5 6 1 4 1 3 5 . 1 7 8 1 . Tactical Retreats 12 | . . . . 2 . 6 . . 2 1 . . . . 1 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 9 | . . . . 2 3 4 . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 15 | . 1 2 1 5 1 1 . . . . . . . . . . . . 3 . 1 Max in Single Turn 1 | . 1 1 1 1 1 1 . . . . . . . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 44 | . 1 2 . 4 7 6 . 4 . 3 . . . 1 . 6 . 4 3 . 3 Terminals 29 | . 1 1 . 4 6 6 . . . 2 . . . . . . . 3 3 . 3 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Total Hacks 124 | . 4 9 . 14 15 8 . 27 . 9 . . . 1 . 19 . 6 6 . 6 Successful 83 | . 2 6 . 7 6 5 . 27 . 4 . . . 1 . 19 . 3 2 . 1 Failed 41 | . 2 3 . 7 9 3 . . . 5 . . . . . . . 3 4 . 5 Catastrophic 9 | . . 1 . 2 2 1 . . . 1 . . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 23 | . 4 2 . 7 5 2 . . . 1 . . . . . . . 2 . . . Terminals 65 | . 4 4 . 14 13 8 . . . 6 . . . . . . . 4 6 . 6 Fabricators 3 | . . . . . . . . . . 3 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . 5 . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 . . . Terminal Hacks 74 | . 2 1 . 7 4 5 . 27 . 3 . . . 1 . 19 . 2 2 . 1 Record 19 | . . 1 . . . . . 11 . . . . . . . 7 . . . . . Part Schematic 11 | . . . . 1 . . . 6 . . . . . . . 4 . . . . . Robot Schematic 7 | . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . . . . . . . . 3 . 1 . . . . . 4 . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . 1 1 . . . . 1 . . . . . . . . . . . Zone Layout 8 | . 1 . . 1 . 2 . . . . . . . . . . . 2 1 . 1 Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . 5 . . . . . . . . . . . . . . . . . . . Recycle Component 1 | . . 1 . . . . . . . . . . . . . . . . . . . Process 1 | . . 1 . . . . . . . . . . . . . . . . . . . Report Inventory 2 | . . 2 . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Terminals 1 | . . . . . . . . . . . . . . . . . . 1 . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . . 2 . 4 6 6 . . . 3 . . . . . . . 3 2 . 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . 1 1 . . 6 . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled 1 | . . 1 . . . . . . . . . . . . . . . . . . . Recycled Matter 6 | . . 6 . . . . . . . . . . . . . . . . . . . Retrieved Matter 6 | . . 6 . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 3 | . . . 1 . . . . . 1 . . . . . . . . 1 . . . Largest Group 1 | . . . 1 . . . . . 1 . . . . . . . . 1 . . . Highest-Rated Group 94 | . . . 31 . . . . . 94 . . . . . . . . 26 . . . Highest-Rated Ally 94 | . . . 31 . . . . . 94 . . . . . . . . 26 . . . Total Orders 3 | . . . . . . . . . . . . . . . . . . 3 . . . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . . ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 13 | . . . 10 . . . . . 3 . . . . . . . . . . . . Total Damage 140 | . . . 83 . . . . . 57 . . . . . . . . . . . . Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . . . . 1 1 . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 6579 | 188 261 621 538 1498 471 677 45 32 127 250 308 235 99 216 161 62 100 255 278 54 103 Spaces Moved 8058 | 81 169 336 401 673 589 1079 92 76 267 491 568 591 81 466 453 165 307 328 385 151 309 Core 30 | 30 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 1630 | 51 169 336 401 673 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight 6398 | . . . . . 589 1079 92 76 267 491 568 591 81 466 453 165 307 328 385 151 309 Fastest Speed 16 | 50 120 120 120 120 23 20 20 20 20 20 20 20 17 17 17 17 17 17 19 19 16 Average Speed 43 | 94 135 130 120 149 23 20 20 20 20 20 20 20 17 17 17 17 17 18 19 19 16 Slowest Speed 150 | 120 150 150 120 150 26 94 20 20 20 20 20 90 20 17 17 17 17 19 22 19 16 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . 4 6 1 . 1 2 . . . . 7 . . 5 7 1 3 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 39 | 6 30 24 72 66 21 34 15 68 43 21 73 66 2 72 61 63 59 10 56 6 7 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . 1 . . . . . 1 . 3 . . . . . Known Exits Taken 16 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 10 | . . . 1 . . . . . . . 2 1 . 4 1 . 1 . . . . Spaces Dug 126 | . . . . 26 15 29 . . . 14 4 . . 5 10 . 5 7 4 . 7 Terrain Destroyed 388 | . 13 23 29 111 15 29 . . 80 14 4 32 . 5 10 . 5 7 4 . 7 Melee 101 | . . . . 1 15 29 . . . 14 4 . . 5 10 . 5 7 4 . 7 Projectile 3 | . . . . 3 . . . . . . . . . . . . . . . . . AOE 284 | . 13 23 29 107 . . . . 80 . . 32 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Acc Total 10622 | 185 193 463 448 1020 887 1460 110 92 330 602 753 686 162 589 514 196 344 509 569 174 336 Wait 1859 | 87 1 62 21 160 170 295 16 17 49 82 180 78 70 113 59 10 30 159 166 21 13 Move 7964 | 80 168 335 400 672 580 1066 89 75 264 486 567 590 80 465 439 164 306 317 371 148 302 Hop 35 | . . . . . 4 6 1 . 1 2 . . . . 6 . . 5 6 1 3 Pick Up 104 | 9 8 13 6 32 8 3 1 . . 3 . 1 2 1 . 6 . 8 1 1 1 Fast Attach 25 | . . 1 . 2 5 6 . . . 2 . . . 1 . 1 . . 7 . . Attach 58 | 5 4 3 . 6 14 4 . . 3 2 . 4 3 . . 4 1 4 . . 1 Detach 13 | . 1 . . . 3 . . . 3 1 . 1 1 . . 2 . 1 . . . Swap 89 | . 1 11 5 38 3 4 . . 3 4 1 2 6 . . 3 1 3 2 2 . Drop 89 | . 4 7 7 24 20 4 . . . 2 1 . . 1 . 4 . 5 8 1 1 Fire 144 | 4 6 31 9 83 2 . . . 7 . . 2 . . . . . . . . . Melee 151 | . . . . 2 24 36 3 . . 18 4 8 . 8 10 2 6 7 8 . 15 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 90 | . . . . . 54 36 . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 189 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 6) 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Propulsion x2 1065 | -9/Materials | Discovered new exit (range 6) 1071 | -9/Materials | Entered Mines 1081 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1136 | -9/Mines | Build established: Scavenger-Mutant 1216 | -9/Mines | Received a Mining Laser from a helpful Derelict 1309 | -9/Mines | Learned Materials emergency access door positions 1309 | -9/Mines | Discovered new exit (range 10) 1391 | -9/Mines | Discovered new exit (range 15) 1423 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1528 | -9/Mines | Learned Materials stockpile data 1609 | -9/Mines | Entered Materials 1609 | -8/Materials | Evolved 2 slots: Utility x2 2602 | -8/Materials | Discovered new exit (range 15) 2752 | -8/Materials | Garrison activated, responded to threat 3024 | -8/Materials | Discovered new exit (range 16) 3107 | -8/Materials | Entered Factory 3107 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3519 | -7/Factory | Discovered new exit (range 7) 3578 | -7/Factory | Identified exit to Factory 3578 | -7/Factory | Entered another Factory area 3578 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3836 | -6/Factory | Discovered new exit (range 18) 3874 | -6/Factory | Identified exit to Extension 4029 | -6/Factory | Identified exit to Lower Caves 4068 | -6/Factory | Discovered new exit (range 16) 4071 | -6/Factory | Identified exit to Factory 4255 | -6/Factory | Entered Lower Caves 4297 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4300 | -6/Lower Caves | Identified exit to Data Miner 4300 | -6/Lower Caves | Entered Data Miner 4300 | -6/Data Miner | Discovered new exit (range 7) 4302 | -6/Data Miner | Identified exit to Proximity Caves 4304 | -6/Data Miner | Met Data Miner 4316 | -6/Data Miner | Learned location of Section 7 (-2) 4316 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4319 | -6/Data Miner | Received God Mode back door access code from Data Miner 4332 | -6/Data Miner | Entered Proximity Caves 4334 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4436 | -5/Proximity Caves | Escorted by Enhanced Grunt 4458 | -5/Proximity Caves | Discovered exit to Factory (range 9) 4459 | -5/Proximity Caves | Entered Factory 4459 | -5/Factory | Evolved 2 slots: Utility x2 4624 | -5/Factory | Identified exit to Upper Caves 4701 | -5/Factory | Discovered new exit (range 11) 4703 | -5/Factory | Identified exit to Factory 4709 | -5/Factory | Entered Upper Caves 4743 | -5/Upper Caves | Learned 12 Factory zone layouts 4998 | -5/Upper Caves | Build established: Scout 5015 | -5/Upper Caves | Discovered new exit (range 10) 5017 | -5/Upper Caves | Identified exit to Upper Caves 5017 | -5/Upper Caves | Entered another Upper Caves area 5068 | -5/Upper Caves | Discovered exit to Factory (range 8) 5123 | -5/Upper Caves | Encountered a Warlord checkpoint 5124 | -5/Upper Caves | Learned Factory emergency access door positions 5131 | -5/Upper Caves | Lost 3 parts (1p1u1w) 5207 | -5/Upper Caves | Discovered new exit (range 18) 5210 | -5/Upper Caves | Identified exit to Warlord 5252 | -5/Upper Caves | Entered Factory 5252 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5253 | -4/Factory | Identified exit to Research 5308 | -4/Factory | Discovered new exit (range 9) 5351 | -4/Factory | Identified exit to Upper Caves 5351 | -4/Factory | Entered Upper Caves 5488 | -4/Upper Caves | Learned location of Testing (-3) 5507 | -4/Upper Caves | Discovered new exit (range 10) 5567 | -4/Upper Caves | Identified exit to Upper Caves 5567 | -4/Upper Caves | Entered another Upper Caves area 5579 | -4/Upper Caves | Spotted B-86 Titan 5598 | -4/Upper Caves | Encountered a Warlord checkpoint 5727 | -4/Upper Caves | Discovered new exit (range 6) 5728 | -4/Upper Caves | Identified exit to Zhirov 5728 | -4/Upper Caves | Entered Zhirov 5728 | -4/Zhirov | Discovered new exit (range 4) 5732 | -4/Zhirov | Met Zhirov 5735 | -4/Zhirov | Learned location of Quarantine (-2) 5735 | -4/Zhirov | Learned location of Command (-1) 5738 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5742 | -4/Zhirov | Found Alien Artifact 5743 | -4/Zhirov | Identified Integrated Dissipator 5743 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5747 | -4/Zhirov | Found Alien Artifact 5788 | -4/Zhirov | Identified exit to Proximity Caves 5790 | -4/Zhirov | Entered Proximity Caves 5790 | -3/Proximity Caves | Identified Transdimensional Reconstructor 5790 | -3/Proximity Caves | Warped through subspace 5822 | -3/Proximity Caves | Spotted B-86 Titan 5888 | -3/Proximity Caves | Discovered exit to Research (range 10) 5890 | -3/Proximity Caves | Entered Research 5890 | -3/Research | Evolved 2 slots: Utility x2 5891 | -3/Research | Identified exit to Testing 6145 | -3/Research | Entered Testing 6158 | -3/Testing | Found Prototype Energy Cannon 6158 | -3/Testing | Identified Hpw. Disruptor Cannon 6190 | -3/Testing | Found Prototype Processor 6190 | -3/Testing | Identified Spectral Analyzer 6213 | -3/Testing | Found Prototype Processor 6213 | -3/Testing | Identified Exp. Melee Analysis Suite 6221 | -3/Testing | Spotted PG-UU5G35ILAC 6225 | -3/Testing | Identified exit to Research 6236 | -3/Testing | Build established: Hacker-Scout 6423 | -3/Testing | Entered Research 6423 | -2/Research | Evolved 2 slots: Utility x2 6455 | -2/Research | Discovered new exit (range 11) 6476 | -2/Research | Identified exit to Access 6477 | -2/Research | Entered Access 6477 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6512 | -1/Access | Spotted B-99 Colossus 6526 | -1/Access | System Shield fried by hacking feedback 6542 | -1/Access | Incoming investigation squad redirected 6573 | -1/Access | Crushed by falling debris 6577 | -1/Access | Discovered new exit (range 4) 6580 | -1/Access | Identified exit to Surface 6580 | *** | Escaped! Last Messages --------------- 06494_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06496_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 2M layout... Downloaded map data. 06526_ Connecting with Terminal... Feedback: System Shield fried. 06526_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 06542_ ALERT: Higher priority target reported, redirecting investigation. 06549_ The unstable cave ceiling collapses. 06573_ Crushed by falling debris. 06573_ Imp. Sensor Array destroyed. 06573_ System corrupted by crushing effect (+4). 06573_ Hacking Suite destroyed. 06573_ System corrupted by crushing effect (+1). 06577_ Main Access Shell breached. 06577_ EXIT=FOUND 06580_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??????????????????????# ???# # ???????? | | ??????????????????????# ??# # ????????? | | ??????????????????????# ### # ?????????? | | ??????????????????????# # ????????? | | ??????????????????????+ # ????????? | | ??????????????????????# ######?????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# ###### #??????????????? | | ???????????????????# ?????# #??????????????? | | ???????????????????# ??????# #??????????????? | | ???????????????????# ??????# #??????????????? | | ???????????????????# ???????# #??????????????? | | ???????????????????# ???????# #??????????????? | | ???????????????????# ????????# #??????????????? | | ???????????????????# ????????# #??????????????? | | ???????????????????#"???????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ????????????????????????????????# #??????????????? | | ???????????????????????????"""#?# #??????????????? | | ??????????????????????????? #?# #??????????????? | | ??????????????????????"""""" #?# #??????????????? | | ??????????????????????" " #?# #??????????????? | | ??????????????????????" "" " #?# #??????????????? | | ??????????????????????" "@ " #?# #??????????????? | | ??????????????????????" #?# #??????????????? | | ???????????????????# """""" ### #??????????????? | | ???????????????????# ; #??????????????? | | ???????????????????# ### #??????????????? | | ???????????????????""""""""""""?# #??????????????? | | ???????????????????#"" #?# #??????????????? | | ???????????????????#"" #?# #??????????????? | | ???????????????????#"" #?# #??????????????? | | ???????????????????#T #?# #??????????????? | | ???????????????????#"" #?# #??????????????? | | ???????????????????#"" #?# #??????????????? | | ????###+############"" ### ########+##????? | | | | | | ###########+##############################+####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Energy Generation 54 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 66 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Signal Interpreter | -8/Materials | Hacked Adv. Sensor Array | -7/Factory | Scanalyzed Lgt. Regenerative Plating | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingStormShielding Manual? 0 Play Time 02:24:52 Cumulative 4.8 hours Start 2021.06.01 @ 00:04:43 End 2021.06.01 @ 02:40:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 6 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62f534af-c39b-431f-9a4c-2b3407f6132b