Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 15:33:26 Player: CreepyD Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (78) 390 Value Destroyed (2615) 2615 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (287) 287 TOTAL SCORE: 8112 Bonus ------- High Alert Combat Kills 194 Follower Combat Kills 585 Friendly Fire -492 Cogmind --------- Core Integrity 0/1000 Matter 105/300 Energy 375/375 System Corruption 6% Temperature Cool (0) Movement Hovering (110) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Neutrino Core > --- PROPULSION (5) --- Gyrokinetic Inverter > --- UTILITY (6) ------ Improved Heat Sink Enhanced Optical Array > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (4) ---- Improved Recalibrator Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Gravmag System Gravmag System Gyrokinetic Inverter Antigrav Array > --- UTILITY ---------- Improved Cooling System Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Improved Maneuvering Thrusters > --- WEAPON ----------- Phase Cannon Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Improved Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive Advanced Heat Sink [Rating: 85] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Hover Unit Treads Light Treads Hover Unit Improved Hover Unit Flight Unit Field Propulsion Drive Utility Advanced Targeting Computer Device Improved Cooling System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Slug Cannon Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 . . Power 2 | . . . . 1 . . . . 1 . . Propulsion 3 | . . 2 . . . . . 1 . . . Utility 4 | . . . . 1 1 . . 1 1 . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 131 | 6 3 7 11 11 11 10 4 22 25 2 19 Power 23 | 1 . 1 1 3 . . 2 6 4 . 5 Engine 11 | 1 . 1 1 2 . . . 2 2 . 2 Core 12 | . . . . 1 . . 2 4 2 . 3 Reactor . | . . . . . . . . . . . . Propulsion 41 | 2 . 4 5 2 2 1 1 6 11 1 6 Treads 2 | 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 29 | . . 4 5 2 2 1 1 4 4 . 6 Flight 10 | . . . . . . . . 2 7 1 . Utility 34 | 1 1 1 3 2 5 4 1 4 8 1 3 Device 18 | . 1 . 1 1 1 2 . 2 6 1 3 Storage 1 | 1 . . . . . . . . . . . Processor 7 | . . 1 . . 3 . 1 1 1 . . Hackware 2 | . . . 1 . . . . . 1 . . Protection 6 | . . . 1 1 1 2 . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 33 | 2 2 1 2 4 4 5 . 6 2 . 5 Energy Gun 13 | 1 . . 2 2 1 3 . 3 . . 1 Energy Cannon 3 | . . . . . . . . 2 1 . . Ballistic Gun 6 | 1 1 . . . 1 . . 1 1 . 1 Ballistic Cannon 8 | . . 1 . . 2 2 . . . . 3 Launcher 2 | . . . . 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . . . 3 . . 1 Parts Lost 57 | . . . 2 2 4 1 2 15 11 1 19 Power 12 | . . . . . . . . 3 4 1 4 Propulsion 19 | . . . 2 2 2 . 1 4 2 . 6 Utility 14 | . . . . . 1 . 1 2 3 . 7 Weapon 12 | . . . . . 1 1 . 6 2 . 2 Highest Loss Streak 12 | . . . 2 2 2 1 1 9 7 1 12 Average Slot Usage (%) 81 | . 88 83 98 95 90 89 86 75 76 63 64 Engine 7 | . 14 11 11 18 15 15 4 . 2 2 . Core 4 | . . . . . . . 10 11 8 5 3 Treads 1 | . 28 18 . . . . . . . . . Hover 17 | . . 10 42 31 23 21 18 13 11 5 10 Flight 3 | . . . . . . . . . 9 16 11 Device 8 | . 3 11 7 8 5 7 7 5 10 11 16 Storage 1 | . 14 9 . . . . . . . . . Processor 9 | . . 1 1 . 4 7 7 20 17 17 13 Hackware 1 | . . . 10 9 3 . . . 1 . . Protection 6 | . . . 3 9 13 15 14 5 . . . Energy Gun 7 | . 14 11 13 16 8 12 15 6 . . . Ballistic Gun 1 | . 10 10 . . 2 . . . 7 2 . Ballistic Cannon 5 | . . . 9 . 9 8 7 4 . . 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 51 | 13 14 14 22 38 47 51 51 43 48 19 32 Greatest Support 74 | 40 40 40 32 33 38 31 31 48 74 26 65 Greatest Overweight (x) 7 | . . . . 1 2 2 2 7 . . 1 Average Overweight (x) . | . . . . . 1 1 1 . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 5 4 4 4 4 4 4 4 4 4 Most Carried 5 | 4 3 5 4 4 4 4 4 4 4 3 4 Average Carried 3 | 1 1 3 3 3 3 4 3 3 3 2 2 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 3 4 4 4 4 4 4 1 2 2 1 Class Distribution -------------------- 25% | Mutant 24% | Tank 19% | Gunner 15% | Sprinter 3% | Infiltrator-Mutant 3% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Matter Collected 2259 | 260 15 16 220 178 507 113 59 304 354 . 233 Remotely . | . . . . . . . . . . . . Salvage Created 3029 | . 62 35 254 421 723 20 89 803 423 . 199 Parts 143 | . 5 6 21 25 29 3 2 27 15 . 10 Haulers Intercepted 4 | . . . . . 2 . . . 1 . 1 Recyclers Shooed 5 | . . . 1 . . . 2 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 48 | . 1 . 4 10 11 . 1 13 2 . 6 Guns 19 | . 1 . 3 8 1 . 1 3 2 . . Cannons 22 | . . . 1 . 7 . . 8 . . 6 AOE 7 | . . . . 2 3 . . 2 . . . Classes Destroyed 14 | . 2 1 3 3 3 . 2 . . . . Worker 5 | . . . . 2 3 . . . . . . Builder 3 | . . . 1 . 2 . . . . . . Hauler 4 | . . . . . 2 . . . 1 . 1 Recycler 6 | . . . . . 2 . 1 2 1 . . Operator 6 | . . 1 2 1 . . . . 2 . . Watcher 4 | . 1 1 1 . . . . . . . 1 Swarmer 13 | . . . . 4 . . . 4 . . 5 Grunt 16 | . 1 . 1 3 8 . . 3 . . . Brawler 2 | . . . . . 2 . . . . . . Duelist 2 | . . . 1 . 1 . . . . . . Sentry 10 | . . . 2 2 . . . 4 2 . . Hunter 2 | . . . . 1 . . . 1 . . . Programmer 3 | . . . . . . . 1 1 . . 1 Surgeon 1 | . . . . . . . 1 . . . . Wasp 1 | . . . . . . 1 . . . . . Best Kill Streak 10 | . 1 2 2 10 8 . 1 4 1 . 3 Combat Bots Only 8 | . 1 . 2 8 5 . 1 3 1 . 3 Max Kills in Single Turn 4 | . 1 1 2 1 4 1 1 3 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . 1 2 . . 2 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Damage Taken 7109 | . 13 . 452 464 373 21 568 1626 1253 35 2304 Core 1565 | . . . 109 49 9 . 72 306 211 35 774 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 100 . 72 91 . . 88 64 . . . Volleys Fired 189 | . 2 2 19 30 35 3 13 37 25 . 23 Largest 3 | . 2 2 2 2 3 3 3 3 3 . 3 Hottest 218 | . 60 60 90 90 151 198 198 218 153 . 159 Shots Fired 439 | . 4 4 38 60 99 9 39 93 47 . 46 Gun 219 | . 4 4 22 54 31 6 26 38 32 . 2 Cannon 214 | . . . 16 . 68 3 13 55 15 . 44 Launcher 6 | . . . . 6 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 209 | . 2 2 16 . 69 3 13 27 32 . 45 Thermal 95 | . . . . . . 6 26 48 15 . . Explosive 6 | . . . . 6 . . . . . . . Electromagnetic 129 | . 2 2 22 54 30 . . 18 . . 1 Robot Hit Streak 18 | . 2 3 5 7 8 4 4 13 17 . 18 Robot Miss Streak 10 | . 1 1 3 6 2 3 5 6 1 . 10 Penetration Max 1 | . . . . . . . . . 1 . . Secondary Targets 2 | . . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 285 | . 4 2 21 42 66 4 14 62 33 . 37 Core Hits 178 | . 3 2 16 25 32 3 8 33 18 . 38 Critical Hits 9 | . . . . 1 3 . 1 3 1 . . Critical Kills 3 | . . . . . 1 . . 1 1 . . Critical Parts Destroyed 6 | . . . . 1 2 . 1 2 . . . Melee Attacks 1 | . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8113 | . 38 55 482 834 2076 192 674 1848 970 . 944 Guns 2699 | . 38 55 199 579 289 128 285 628 498 . . Cannons 3308 | . . . 100 . 945 64 129 892 309 . 869 Explosions 1953 | . . . 156 255 824 . 260 295 163 . . Melee . | . . . . . . . . . . . . Ramming 153 | . . . 27 . 18 . . 33 . . 75 Kinetic 3100 | . 26 15 100 . 967 64 129 432 498 . 869 Thermal 2994 | . . . 156 71 824 128 416 1090 309 . . Explosive 313 | . . . . 184 . . 129 . . . . Electromagnetic 1553 | . 12 40 199 579 267 . . 293 163 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 1 2 . 10 10 Average Corruption 4 | . . . . . . . 1 2 . 10 4 Corruption Purged 11 | . . . . . . . . . . . 11 Effects 14 | . . . . . . . 1 . . 3 10 Message Errors 2 | . . . . . . . . . . . 2 Matter Fused 3 | . . . . . . . . . . 1 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . 1 . . . 2 Data Loss (minor) 3 | . . . . . . . . . . 1 2 Misdirections 1 | . . . . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 239 | . . . 7 12 142 . 44 30 1 . 3 Projectiles 15 | . . . . . 11 . . . 1 . 3 Explosions 224 | . . . 7 12 131 . 44 30 . . . Melee . | . . . . . . . . . . . . Knockbacks 41 | . . . 1 . 12 1 . 3 . . 24 Impact 2 | . . . 1 . 1 . . . . . . Kinetic 34 | . . . . . 10 1 . 3 . . 20 Secondary 5 | . . . . . 1 . . . . . 4 Self-Inflicted Damage 408 | . . . 51 80 9 . 148 87 . . 33 Shots 7 | . . . 2 2 . . 2 1 . . . Rammed 29 | . . . 7 . 1 . . 7 . . 14 Targets Rammed 29 | . . . 7 . 1 . . 7 . . 14 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 558 | . . . 128 13 505 109 320 558 203 . 364 Average Temperature 124 | . . . 33 3 166 52 118 152 52 . 150 Received Heat Transfer 1440 | . . . 171 72 171 9 . 333 486 . 198 Effects 21 | . . . . . 8 . . 13 . . . Shutdowns 6 | . . . . . 2 . . 4 . . . Energy Bleed 3 | . . . . . 1 . . 2 . . . Interference 7 | . . . . . 4 . . 3 . . . Short Circuit 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . 2 1 . . Heat Transferred 3789 | . . . 300 100 600 222 581 1616 370 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . 3 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Peak Influence 603 | . 85 61 426 571 603 268 551 437 341 156 154 Average Influence 226 | . 46 52 154 338 324 249 405 290 226 124 70 Maximum Alert Level 2 | . . . 2 2 2 1 2 2 1 . . Low Security (%) 42 | 100 100 100 68 36 10 . 8 4 28 100 100 Level 1 44 | . . . 26 30 64 100 47 82 71 . . Level 2 12 | . . . 4 33 25 . 43 12 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 3 1 4 . 1 4 4 . 4 Investigation 3 | . . . . . . . . 1 1 . 1 Extermination 3 | . . . . . . . 1 1 . . 1 Reinforcement 14 | . 1 . 3 1 3 . . 1 3 . 2 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . 1 . . 1 . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Distress Signals 8 | . . . 3 2 . . . 1 . . 2 Communications Jammed 15 | . . . . . . . . . 1 . 14 Distress Signals 15 | . . . . . . . . . 1 . 14 Times Spotted 166 | . 6 2 22 17 13 5 11 23 28 6 33 Peak Tracking Total 11 | . 4 2 11 4 4 3 4 7 6 6 10 Tactical Retreats 17 | . . . 1 . 1 . . 2 6 . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Traps Triggered 6 | . . . . . 1 . 1 2 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Machines Disabled 29 | . . . 2 2 13 . 6 2 4 . . Max in Single Turn 5 | . . . 1 1 5 . 3 2 2 . . Garrison Access 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Machines Accessed 26 | . 1 1 4 1 1 . 3 9 4 . 2 Terminals 19 | . 1 1 4 1 1 . 2 5 2 . 2 Fabricators 3 | . . . . . . . . 1 2 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . Garrison Access 2 | . . . . . . . . 2 . . . Total Hacks 65 | . 9 2 8 3 1 . 5 22 11 . 4 Successful 27 | . 3 1 3 2 . . 1 12 5 . . Failed 38 | . 6 1 5 1 1 . 4 10 6 . 4 Catastrophic 14 | . 1 . 4 1 1 . 1 3 2 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 28 | . 8 1 5 1 1 . 2 3 7 . . Terminals 49 | . 9 2 8 3 1 . 3 12 7 . 4 Fabricators 6 | . . . . . . . . 2 4 . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 2 5 . . . Garrison Access 3 | . . . . . . . . 3 . . . Terminal Hacks 18 | . 3 1 3 2 . . 1 5 3 . . Record 5 | . 1 1 . 2 . . . 1 . . . Robot Analysis 1 | . . . . . . . 1 . . . . Open Door 2 | . . . 2 . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . 1 . . . Locate Traps 2 | . . . 1 . . . . 1 . . . Patrol Status 2 | . 1 . . . . . . . 1 . . Intercept Status 1 | . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . 2 . . . Fabricator Hacks 3 | . . . . . . . . 1 2 . . Load Schematic 1 | . . . . . . . . . 1 . . Build 2 | . . . . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . 5 . . . Insert Component 2 | . . . . . . . . 2 . . . Analyze 3 | . . . . . . . . 3 . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . 1 . . Used 1 | . . . . . . . . . 1 . . Hacking Detections 23 | . 1 1 2 1 1 . 3 8 4 . 2 Full Trace Events 3 | . . . . . . . . 1 1 . 1 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . Parts Built 3 | . . . . . . . . 1 2 . . Matter 468 | . . . . . . . . 256 212 . . Time 117 | . . . . . . . . 64 53 . . Total Part Build Rating 20 | . . . . . . . . 8 12 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Total Allies 31 | . . . 12 . . 19 . . . . . Largest Group 19 | . . . 10 1 . 19 12 . . . . Highest-Rated Group 487 | . . . 88 8 . 487 378 . . . . Highest-Rated Ally 35 | . . . 31 8 . 35 35 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 205 | . . . 49 12 . 128 16 . . . . Total Damage 5715 | . . . 496 102 . 4238 879 . . . . Kills 32 | . . . 9 3 . 12 8 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Robot Analysis Total 1 | . . . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . 2 2 . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Turns Passed 5236 | 48 274 137 334 339 723 382 583 898 388 63 1067 Spaces Moved 4096 | 39 148 95 316 218 492 283 367 640 564 144 790 Core 33 | 22 . . . . . . . 11 . . . Treads 224 | 17 148 59 . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 3002 | . . 36 316 218 492 283 367 558 206 . 526 Flight 837 | . . . . . . . . 71 358 144 264 Fastest Speed 28 | 50 160 48 48 48 108 111 111 32 28 32 32 Average Speed 84 | 97 160 118 48 64 116 120 139 103 38 32 55 Slowest Speed 400 | 160 160 160 52 116 176 176 186 400 61 34 110 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . 5 5 4 3 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 33 | 3 33 13 47 26 16 95 18 24 12 87 29 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 18 | . . . . 18 . . . . . . . Terrain Destroyed 214 | . . . 17 29 63 1 39 28 37 . . Melee . | . . . . . . . . . . . . Projectile 32 | . . . 3 . 11 1 3 10 4 . . AOE 182 | . . . 14 29 52 . 36 18 33 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Fac Fac Was Fac Total 5463 | 48 179 114 459 354 565 320 408 795 687 156 1378 Wait 874 | . 22 2 86 84 14 14 19 54 52 13 514 Move 4059 | 38 147 94 315 217 492 282 366 631 555 137 785 Hop 11 | . . . . . . . . 3 4 2 2 Pick Up 86 | 4 4 5 8 7 6 2 3 16 15 2 14 Fast Attach 32 | 2 . 2 1 . 4 5 . 2 9 . 7 Attach 58 | 4 1 2 1 3 3 . 3 15 13 2 11 Detach 5 | . . . . . . . 1 2 1 . 1 Swap 42 | . 2 3 9 8 4 5 1 6 3 . 1 Drop 58 | . . 4 9 5 6 9 2 8 9 . 6 Fire 189 | . 2 2 19 30 35 3 13 37 25 . 23 Melee 1 | . 1 . . . . . . . . . . Ram 29 | . . . 7 . 1 . . 7 . . 14 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . 13 . . . Rewire 4 | . . . 4 . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . 1 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 3 exits: *Fac / [*Low] / [Ext]) -5/Factory (discovered 2 exits: Upp x2) -5/Waste -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 13) 185 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Propulsion x2 435 | -9/Materials | Discovered new exit (range 15) 460 | -9/Materials | Identified exit to Storage 460 | -9/Materials | Entered Storage 630 | -9/Storage | Rewired Cogmind 631 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 775 | -9/Storage | Discovered new exit (range 16) 788 | -9/Storage | Met a pair of Derelict thieves 794 | -9/Storage | Entered Materials 794 | -8/Materials | Accompanied by 1 ally 794 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1090 | -8/Materials | Destroyed 8 combat bots 1116 | -8/Materials | Discovered new exit (range 10) 1133 | -8/Materials | Entered Factory 1133 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1433 | -7/Factory | Build established: Tank 1606 | -7/Factory | Garrison activated, responded to threat 1856 | -7/Factory | Discovered new exit (range 13) 1856 | -7/Factory | Sucked down chute 1856 | -7/Factory | Entered Waste 1869 | -7/Waste | Spotted C-40 Crusher 1908 | -7/Waste | Spotted C-40 Crusher 1939 | -7/Waste | Warlord forces began an assault 1946 | -7/Waste | Allies destroyed C-40 Crusher 1952 | -7/Waste | Allies destroyed C-40 Crusher 2031 | -7/Waste | Spotted C-40 Crusher 2037 | -7/Waste | Spotted C-40 Crusher 2042 | -7/Waste | Allies destroyed C-40 Crusher 2047 | -7/Waste | Allies destroyed C-40 Crusher 2065 | -7/Waste | Spotted C-40 Crusher 2071 | -7/Waste | Allies destroyed C-40 Crusher 2197 | -7/Waste | Discovered new exit (range 11) 2238 | -7/Waste | Entered Factory 2238 | -7/Factory | Accompanied by 12 allies 2801 | -7/Factory | Discovered new exit (range 6) 2821 | -7/Factory | Entered another Factory area 2821 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3053 | -6/Factory | Build established: Gunner 3118 | -6/Factory | Garrison activated, responded to threat 3520 | -6/Factory | Discovered new exit (range 11) 3572 | -6/Factory | Fabricated Antigrav Array (x1) 3604 | -6/Factory | Lost 9 parts (2p3n1u3w) 3676 | -6/Factory | Discovered new exit (range 8) 3702 | -6/Factory | Discovered new exit (range 14) 3719 | -6/Factory | Entered another Factory area 3719 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3756 | -5/Factory | Identified exit to Upper Caves 3844 | -5/Factory | Fabricated Linear Gravjet? 3979 | -5/Factory | Lost 3 parts (1p1n1u) 4082 | -5/Factory | Lost 7 parts (2p1n2u2w) 4107 | -5/Factory | Sucked down chute 4107 | -5/Factory | Entered Waste 4113 | -5/Waste | Spotted C-40 Crusher 4122 | -5/Waste | EMP discharged 4122 | -5/Waste | System corruption reached 10% 4135 | -5/Waste | Spotted C-40 Crusher 4139 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4141 | -5/Waste | Spotted C-40 Crusher 4142 | -5/Waste | Spotted C-40 Crusher 4148 | -5/Waste | Spotted C-40 Crusher 4149 | -5/Waste | Spotted C-40 Crusher 4162 | -5/Waste | Discovered new exit (range 10) 4170 | -5/Waste | Entered Factory 4338 | -5/Factory | Build established: Sprinter 4713 | -5/Factory | Lost 3 parts (1n2u) 5127 | -5/Factory | Core integrity fell below 50% 5167 | -5/Factory | Core integrity fell below 20% 5199 | -5/Factory | Lost 12 parts (3p4n4u1w) 5237 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05183_ O-16 Technician locks terminal. 05187_ Slammed into O-16 Technician. 05188_ System corrupted: Energy discharge (-27). 05196_ Slug penetrates Nuclear Reactor. 05199_ Penetrated by Slug. 05199_ Triangulator destroyed. 05199_ Slug penetrates K-01 Serf. 05202_ Acquired Neutrino Core. 05206_ Acquired Tesla Rifle. 05211_ Acquired Coil Gun. 05213_ Slug penetrates Wall. 05221_ Slug penetrates Fusion Modulator. 05223_ Slug penetrates Wall. 05226_ System corrupted: Matter fused (-9). 05226_ Slug penetrates Wall. 05226_ Critical hit. 05226_ Tesla Rifle destroyed. 05226_ Slug penetrates Wall. 05231_ K-01 Serf collects debris. 05233_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????####################???????? | | ??????????????????????# #???????? | | ??????????????????????# "" """ """ """ #???????? | | ??????????????????????# "" """ """ """ #???????? | | ??????????????????????# "T """ """ """ #???????? | | ??????????????????????# "" #???????? | | ??????????????????????# "" #???????? | | ??????????????????????# #???????? | | ??????????????????????# | #???????? | | ??????????????????????##########/#########???????? | | ??????????????????????# # ##############? | | ??????????????????????# # # """"" #? | | ??????????????????????# k # # """"" """ #? | | ??????????????????????# @ + + """ "Y" #? | | ??????????????????????#""" # # " " #? | | ??????????????????????#""" # # #? | | ??????????????????????#""" # ####+#########? | | ??????????????????????# # #??????? | | ??????????????????????#""" # #??????? | | ??????????????????????#""" # """ "T" #??????? | | ??????????????????????#""" # """ #??????? | | ??????????????????????# # """ #??????? | | ??????????????????????######## #??????? | | ????????????#####+############ ! #??????? | | ?????????? #??????? | | ?????????? #??????? | | ?????????? #??????? | | ?????????? """"""" """"""" #??????? | | ???????????? """"""" """"""" #??????? | | ????????????#?## """"""" """"""" #??????? | | ???????????????# """"""" """"""" #??????? | | ???????????????# #??????? | | ?????????????### """"""" +??????? | | ?????????????? """"""" #??????? | | ???????????????# """"""" != #??????? | | ???????????????# """"""" != #??????? | | ???????????????# = #??????? | | ???????????????# """"""" ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 38 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Resistance: KI 25 Weapon Cycling 20 Evasion (%) 74 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Linear Gravjet | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antigrav Array | x1 | -6/Factory | Preloaded Linear Gravjet | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Below Dynamic Key Total Silence Challenges ------------ None Game ------ Seed DerelictDroneReconfigurator Manual? 0 Play Time 02:11:03 Cumulative 18.8 hours Start 2020.04.11 @ 11:40:53 End 2020.04.11 @ 15:33:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c9da548-e75d-4b28-afaf-46c0c7d15d4d