Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 19:51:02 Player: Zephirth Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (84) 420 Value Destroyed (3118) 3118 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 7142 Bonus ------- High Alert Combat Kills 164 Cogmind --------- Core Integrity 0/850 Matter 231/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Sensor Array Improved Light Armor Plating Shock Rifle Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Utility Shielding > --- WEAPON ----------- Lightning Gun Particle Gun Field Laser Gauss Rifle > --- INVENTORY -------- Improved Heat Sink Advanced Coolant Injector Advanced Trap Scanner Improved Sensor Array Improved Light Armor Plating Shock Rifle High-powered Shotgun Flak Gun Precision Rocket Launcher Micro-nuke Launcher [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Utility Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Slots Evolved 8 | . . 2 2 2 . 2 . Power 2 | . . . . 1 . 1 . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . 1 1 . . . Weapon 2 | . . . 1 . . 1 . Parts Attached 89 | 6 4 19 29 5 22 2 2 Power 12 | 1 1 1 3 1 4 1 . Engine 9 | 1 1 . 2 1 4 . . Core 3 | . . 1 1 . . 1 . Reactor . | . . . . . . . . Propulsion 31 | 2 . 10 10 3 6 . . Treads 2 | . . 2 . . . . . Leg 27 | 2 . 8 8 3 6 . . Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 2 2 3 1 5 . . Device 6 | . 1 . 2 1 2 . . Storage 4 | 1 1 1 1 . . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 3 | . . 1 . . 2 . . Artifact . | . . . . . . . . Weapon 32 | 2 1 6 13 . 7 1 2 Energy Gun 12 | . . 2 5 . 4 1 . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 13 | 2 1 3 4 . 2 . 1 Ballistic Cannon 1 | . . . 1 . . . . Launcher 5 | . . 1 3 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 Parts Lost 44 | . . 6 15 . 17 . 6 Power 6 | . . . 2 . 4 . . Propulsion 19 | . . 3 8 . 6 . 2 Utility 7 | . . 2 . . 4 . 1 Weapon 12 | . . 1 5 . 3 . 3 Highest Loss Streak 9 | . . 3 6 . 9 . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 96 91 88 99 92 93 63 Engine 9 | . 13 10 6 7 11 13 8 Core 2 | . . . 2 7 2 6 3 Leg 25 | . 28 31 22 27 25 20 12 Wheel 1 | . . . 3 1 . . . Device 9 | . 12 6 8 15 12 6 4 Storage 14 | . 14 12 18 15 12 6 4 Protection 1 | . . 3 . . 2 6 4 Energy Gun 9 | . . 2 15 7 10 20 13 Energy Cannon 1 | . . . . . 4 . . Ballistic Gun 9 | . 27 19 4 7 2 6 4 Ballistic Cannon 3 | . . . 4 7 3 . . Peak Build Rating 41 | 6 8 14 25 32 34 38 41 Average Rating 19 | 4 7 10 17 28 30 37 28 On Entrance 19 | . 6 8 14 20 32 34 38 Naked Turns 51 | . . . . . . . 51 Heaviest Build 44 | 14 20 23 35 40 44 40 40 Greatest Support 56 | 20 20 40 55 56 56 40 40 Greatest Overweight (x) 2 | 1 . 1 2 1 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 8 Most Carried 10 | 7 10 10 10 10 10 7 10 Average Carried 8 | 4 8 9 9 9 8 6 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 10 8 6 5 Class Distribution -------------------- 31% | Scavenger-Tank 30% | Scavenger-Gunner 29% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Matter Collected 2092 | 260 153 492 530 . 657 . . Remotely . | . . . . . . . . Salvage Created 3060 | . 228 861 777 . 1194 . . Parts 163 | . 20 41 41 . 61 . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . 1 . 4 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Combat Hostiles Destroyed 69 | . 4 20 18 . 27 . . Guns 55 | . 4 20 15 . 16 . . Cannons 9 | . . . 2 . 7 . . AOE 3 | . . . 1 . 2 . . Classes Destroyed 11 | . 4 3 2 . 2 . . Worker 5 | . 1 . . . 4 . . Builder 2 | . . . . . 2 . . Tunneler 1 | . 1 . . . . . . Mechanic 1 | . . . 1 . . . . Watcher 6 | . 1 . 3 . 2 . . Swarmer 11 | . . 1 4 . 6 . . Grunt 37 | . 4 15 6 . 12 . . Duelist 2 | . . 1 1 . . . . Sentry 12 | . . 3 5 . 4 . . Hunter 5 | . . . 2 . 3 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 6 | . 4 5 5 . 6 . . Combat Bots Only 5 | . 2 5 5 . 3 . . Max Kills in Single Turn 5 | . 2 2 2 . 5 . . Gunslinging 1 | . . 1 . . . . . Exploded 2 | . . . 1 . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Hostile Shots Fired 610 | . 21 112 135 . 319 . 23 Missed 191 | . 6 38 32 . 115 . . Damage Taken 5984 | . 213 1065 1502 . 2243 . 961 Core 1463 | . 15 111 141 . 338 . 858 Absorbed by Shields 253 | . . . . . 253 . . Redirected to Shielding 59 | . . . . . 12 . 47 Regen/Repaired (Parts) 380 | . 93 45 103 52 87 . . Core Remaining (%) 78 | 100 94 72 74 . 51 . . Volleys Fired 253 | 1 21 59 77 . 87 . 8 Largest 4 | 2 2 2 3 . 3 . 4 Hottest 211 | 40 40 73 178 . 188 . 211 Shots Fired 619 | 2 42 117 193 . 238 . 27 Gun 501 | 2 42 116 168 . 146 . 27 Cannon 113 | . . . 21 . 92 . . Launcher 5 | . . 1 4 . . . . Special . | . . . . . . . . Kinetic 305 | 2 42 101 91 . 62 . 7 Thermal 294 | . . 15 98 . 166 . 15 Explosive 5 | . . 1 4 . . . . Electromagnetic 15 | . . . . . 10 . 5 Robot Hit Streak 19 | . 5 14 19 . 10 . 4 Robot Miss Streak 8 | . 4 4 8 . 6 . 6 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 2 4 . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . Shots Hit Robots 397 | . 23 90 120 . 150 . 14 Core Hits 198 | . 15 42 58 . 83 . . Critical Kills 2 | . . . 1 . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . 2 2 . 3 . . Burn 5 | . . 2 1 . 2 . . Meltdown 1 | . . . . . 1 . . Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6927 | . 317 1245 2013 . 3117 . 235 Guns 4817 | . 317 1231 1494 . 1540 . 235 Cannons 1562 | . . . 287 . 1275 . . Explosions 524 | . . 14 221 . 289 . . Melee . | . . . . . . . . Ramming 24 | . . . 11 . 13 . . Kinetic 3259 | . 317 1119 901 . 861 . 61 Thermal 3042 | . . 112 880 . 1881 . 169 Explosive 524 | . . 14 221 . 289 . . Electromagnetic 78 | . . . . . 73 . 5 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 27 | . . . . . 27 . . Projectiles 27 | . . . . . 27 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 19 | . . . 13 . 6 . . Impact 1 | . . . 1 . . . . Kinetic 17 | . . . 11 . 6 . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 84 | . . . 32 . 52 . . Shots 3 | . . . 2 . 1 . . Rammed 2 | . . . 2 . . . . Targets Rammed 7 | . . . 4 . 3 . . Kicked 5 | . . . 2 . 3 . . Crushed . | . . . . . . . . Highest Temperature 468 | . 8 118 427 . 468 . 222 Average Temperature 123 | . 2 45 128 . 138 . 109 Received Heat Transfer 1590 | . 126 387 531 . 546 . . Effects 22 | . . . 5 . 17 . . Shutdowns 4 | . . . 2 . 2 . . Energy Bleed 4 | . . . 2 . 2 . . Interference 7 | . . . 1 . 6 . . Matter Decay 3 | . . . . . 3 . . Damage (major) 4 | . . . . . 4 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Parts Melted 11 | . . 2 2 . 7 . . Heat Transferred 6919 | . . 481 2220 . 3848 . 370 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Peak Influence 638 | . 151 364 638 174 535 207 72 Initial 207 | . . . 153 172 78 207 72 Average 251 | . 51 184 368 173 332 207 45 Maximum Alert Level 2 | . . 1 2 . 2 1 . Low Security (%) 43 | 100 100 48 12 100 17 . 100 Level 1 32 | . . 51 42 . 45 100 . Level 2 23 | . . . 44 . 37 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . . 3 3 1 8 . . Investigation 6 | . . 1 2 1 2 . . Extermination 2 | . . . . . 2 . . Reinforcement 7 | . . 2 1 . 4 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Distress Signals 7 | . . 3 1 . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 103 | . 6 28 32 . 35 . 2 Peak Tracking Total 7 | . 3 7 7 . 6 . 2 Tactical Retreats 6 | . . 2 4 . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Traps Triggered 6 | . . 1 2 . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Machines Disabled 9 | . 1 2 2 . 4 . . Max in Single Turn 1 | . 1 1 1 . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Machines Accessed 24 | . 5 4 6 3 6 . . Terminals 16 | . 4 2 4 2 4 . . Fabricators . | . . . . . . . . Repair Stations 6 | . 1 1 1 1 2 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 97 | . 27 18 26 8 18 . . Successful 59 | . 13 15 18 3 10 . . Failed 38 | . 14 3 8 5 8 . . Catastrophic 4 | . . . . 2 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 48 | . 18 5 11 5 9 . . Fabricators . | . . . . . . . . Repair Stations 31 | . 9 2 8 3 9 . . Recycling Units . | . . . . . . . . Scanalyzers 18 | . . 11 7 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 8 3 6 1 5 . . Record 15 | . 6 3 1 1 4 . . Open Door 1 | . . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Maintenance Status 2 | . 1 . 1 . . . . Investigation Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 21 | . 5 2 7 2 5 . . Scan Component 12 | . 3 1 4 1 3 . . Repair 9 | . 2 1 3 1 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 15 | . . 10 5 . . . . Insert Component 7 | . . 5 2 . . . . Analyze 8 | . . 5 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 5 4 5 3 4 . . Full Trace Events 5 | . 1 1 1 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . 5 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 9 | . 2 1 3 1 2 . . Time 258 | . 52 26 84 26 70 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 7 | . . 5 2 . . . . Part Schematics Acquired 7 | . . 5 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . . 12 Total Damage 148 | . . . . . . . 148 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Turns Passed 3890 | 73 490 555 1285 373 898 28 188 Spaces Moved 1783 | 47 298 215 532 175 410 22 84 Core 9 | 9 . . . . . . . Treads 47 | . . 47 . . . . . Legs 1631 | 38 298 168 436 175 410 22 84 Wheels 96 | . . . 96 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 100 120 120 120 120 Average Speed 132 | 115 120 129 151 135 123 120 120 Slowest Speed 260 | 120 120 190 260 190 190 120 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 36 27 44 5 73 2 41 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 39 | . . . 22 . 17 . . Melee . | . . . . . . . . Projectile 10 | . . . . . 10 . . AOE 29 | . . . 22 . 7 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Was Total 2783 | 63 388 375 856 312 613 24 152 Wait 550 | . 55 61 177 126 77 . 54 Move 1777 | 46 297 214 531 174 409 22 84 Hop . | . . . . . . . . Pick Up 81 | 10 8 14 26 4 15 . 4 Fast Attach 12 | 2 2 1 4 1 2 . . Attach 53 | 4 1 8 18 2 17 2 1 Detach . | . . . . . . . . Swap 25 | . 1 10 8 2 3 . 1 Drop 25 | . 3 8 11 3 . . . Fire 253 | 1 21 59 77 . 87 . 8 Melee . | . . . . . . . . Ram 2 | . . . 2 . . . . Kick 5 | . . . 2 . 3 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 15) 487 | -10/Materials | Repaired Assault Rifle 514 | -10/Materials | Repaired Ion Engine 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Propulsion x2 596 | -9/Materials | Repaired Aluminum Leg 892 | -9/Materials | Lost 3 parts (2n1u) 1088 | -9/Materials | Discovered new exit (range 16) 1119 | -9/Materials | Entered another Materials area 1119 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1322 | -8/Materials | Lost 3 parts (3n) 1452 | -8/Materials | Build established: Scavenger-Gunner 1539 | -8/Materials | Lost 6 parts (4n2w) 2155 | -8/Materials | Repaired Particle Gun 2183 | -8/Materials | Repaired Heat Sink 2211 | -8/Materials | Repaired Aluminum Leg 2399 | -8/Materials | Discovered new exit (range 4) 2404 | -8/Materials | Entered Factory 2404 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2530 | -7/Factory | Repaired Aluminum Leg 2713 | -7/Factory | Discovered new exit (range 9) 2716 | -7/Factory | Build established: Scavenger-Tank 2777 | -7/Factory | Entered Storage 2995 | -7/Storage | Repaired Imp. Carbon-fiber Leg 3022 | -7/Storage | Repaired Heat Sink 3297 | -7/Storage | Lost 5 parts (1p2n1u1w) 3461 | -7/Storage | Lost 9 parts (2p3n3u1w) 3657 | -7/Storage | Discovered new exit (range 16) 3675 | -7/Storage | Entered Factory 3675 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3703 | -6/Factory | Sucked down chute 3703 | -6/Factory | Entered Waste 3704 | -6/Waste | Met a frightened Derelict 3776 | -6/Waste | Spotted C-40 Crusher 3782 | -6/Waste | Spotted C-40 Crusher 3825 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3828 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3831 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3834 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3837 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3840 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3862 | -6/Waste | Core integrity fell below 50% 3871 | -6/Waste | Lost 6 parts (2n1u3w) 3880 | -6/Waste | Core integrity fell below 20% 3891 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Lightning Gun crushed. Carbon-fiber Leg crushed. Identified Prc. Rocket Launcher. Aluminum Leg crushed. Lgt. Deuterium Engine crushed. Lgt. Nuclear Core crushed. Slug penetrates Wall. Gauss Rifle crushed. Flak Gun crushed. Carbon-fiber Leg crushed. Lgt. Ion Engine crushed. Particle Gun crushed. Lgt. Ion Engine crushed. Field Laser crushed. Imp. Heat Sink crushed. Med. Storage Unit crushed. Adv. Visual Processing Unit crushed. Imp. Utility Shielding crushed. Adv. Coolant Injector crushed. Broken Micro-nuke Launcher crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##########???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????# #???????????? | | ????????????????????????????? #???????????? | | ????????????????????????????? #???????????? | | ?????????????????????????????? ????????????? | | ??????????????????######?????? ?????????????? | | ??????????????????# #??????# #?????????????? | | ??????????????????# #??????# #?????????????? | | ??????????????????# #??????# #?????????????? | | ??????????????????# #??????# #?????????????? | | ????????????????### ######## #?????????????? | | ????????????????# !*! #?????????????? | | ????????????????# *@CCCC #?????????????? | | ????????????????# [[CCCC #?????????????? | | ????????????????# #?????????????? | | ????????????????### ######## #?????????????? | | ????############??# #??????# #?????????????? | | ????# #??# #??????# #?????????????? | | ????# #??# #??????# #?????????????? | | ????# #### #??????# #?????????????? | | ????# #??????# ! #?????????????? | | ????# #??????#% #?????????????? | | ????# #??????# #?????????????? | | ????# #??????# #?????????????? | | ????# #### #??????# #?????????????? | | ????# #??# #??????# #?????????????? | | ????# #??# #??????# #?????????????? | | ????############??# #??????# #?????????????? | | ??????????????????# #??????# #?????????????? | | ?????????????????? #??????# ?????????????? | | ?????????????????? #??????# ?????????????? | | ????????????????? #??????# ????????????? | | ????????????????? #??????# ????????????? | | ????????????????### #??????# ###???????????? | | ??????????????????# = #??????# #?????????????? | | ??????????????????# #??????# #?????????????? | | ??????????????????# #??????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 28 Energy Capacity 435 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Sml. Battery | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataSpreadArchive Manual? 0 Play Time 00:57:31 Cumulative 5.0 hours Start 2024.10.10 @ 18:54:37 End 2024.10.10 @ 19:51:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 4 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e97869eb-9a4f-4db8-b907-0d8d6dc6ee70