Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 06:06:20 Player: A Moose Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (16) 3200 Robots Destroyed (300) 1500 Value Destroyed (12914) 12914 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (5989) 5989 TOTAL SCORE: 25323 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4122 Follower Combat Kills 842 Entered Garrisons 600 Friendly Fire -75 Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 87/100 System Corruption 10% Temperature Cool (9) Movement Rolling (165) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Improved Target Analyzer Hardened Heavy Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Armored Wheel High-capacity Matter Pod (200) Compact Matter Pod (150) Improved Heavy Armor Plating Focal Shield Authchip [R/Combat] Improved Arc Projector Improved Arc Projector Plasma Cutter Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Target Analyzer Improved Heavy Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Gatling Laser Gauss Rifle Hypervelocity Gauss Rifle Powered Hammer > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Armored Wheel High-capacity Matter Pod Compact Matter Pod Hardened Heavy Armor Plating Improved Heavy Armor Plating Layered Heavy Armor Plating Focal Shield Authchip [R/Combat] Improved Arc Projector Improved Arc Projector Gauss Rifle Flak Gun Plasma Cutter Spear [Rating: 62] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Slots Evolved 6 | . . . 2 . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 4 | . . . 2 . . . 1 . . . . 1 . . . . Weapon 2 | . . . . . . . 1 . . . . 1 . . . . Parts Attached 240 | 6 9 1 26 2 2 5 3 32 31 14 13 32 5 8 32 19 Power 22 | 1 2 . 2 . . 1 . 3 2 2 . 3 1 1 2 2 Engine 15 | 1 2 . 2 . . 1 . 1 2 . . 2 1 1 1 1 Core 7 | . . . . . . . . 2 . 2 . 1 . . 1 1 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 41 | 2 3 . 7 1 . . . 6 6 . 1 5 1 2 5 2 Treads 8 | . 3 . . . . . . 2 . . . . . . 3 . Leg 3 | 2 . . . . . . . 1 . . . . . . . . Wheel 30 | . . . 7 1 . . . 3 6 . 1 5 1 2 2 2 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 76 | 1 1 . 5 . 1 . 2 6 11 2 8 11 3 1 14 10 Device 38 | . 1 . 2 . . . 1 2 4 1 5 7 2 1 5 7 Storage 4 | 1 . . 1 . . . . . 1 . . . . . 1 . Processor 6 | . . . . . . . . . 2 . . 1 1 . 2 . Hackware . | . . . . . . . . . . . . . . . . . Protection 28 | . . . 2 . 1 . 1 4 4 1 3 3 . . 6 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 101 | 2 3 1 12 1 1 4 1 17 12 10 4 13 . 4 11 5 Energy Gun 19 | . 1 . 2 . . . 1 3 . 2 . 4 . 3 3 . Energy Cannon 6 | . . . . . . . . 2 1 1 . 2 . . . . Ballistic Gun 29 | 2 1 . 7 . . 2 . 4 2 1 2 . . . 5 3 Ballistic Cannon 8 | . . . . . . . . . 4 . . 4 . . . . Launcher 21 | . . 1 3 1 . 2 . 5 4 2 2 1 . . . . Special Weapon 2 | . 1 . . . . . . . . 1 . . . . . . Impact Weapon 8 | . . . . . . . . 2 . 3 . . . . 2 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . 1 . . 1 1 . . 2 . 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . 2 . . 3 . . . . Parts Lost 74 | . 10 . 8 . . 2 . 15 1 2 1 17 5 . 2 11 Power 13 | . 2 . 2 . . 1 . 2 . 1 . 2 . . 1 2 Propulsion 22 | . 3 . 5 . . . . 4 1 . 1 5 1 . 1 1 Utility 19 | . 1 . . . . 1 . 6 . 1 . 5 3 . . 2 Weapon 20 | . 4 . 1 . . . . 3 . . . 5 1 . . 6 Highest Loss Streak 10 | . 5 . 3 . . 1 . 6 1 1 1 9 5 . 1 10 To Critical Strikes 2 | . . . 1 . . . . 1 . . . . . . . . Average Slot Usage (%) 87 | . 81 81 82 93 77 84 81 77 98 99 99 92 50 34 87 87 Engine 4 | . 13 14 8 11 11 10 9 1 7 . . 2 4 4 2 6 Core 3 | . . . . . . . . 6 1 7 9 4 . . 4 . Treads 2 | . 20 28 3 . . . . 4 1 . . . . . 3 . Leg 1 | . 6 . . . . . . 5 . . . . . . . . Wheel 11 | . . . 17 16 11 11 9 5 16 18 17 13 4 10 11 11 Device 13 | . 1 . 14 22 22 22 18 5 9 11 10 17 22 9 17 14 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 9 7 5 . 4 7 Processor 4 | . . . . . . . . . 4 9 9 9 2 . 2 7 Protection 9 | . . . 5 11 11 9 9 11 21 14 16 6 . . 8 7 Energy Gun 4 | . 10 14 6 1 . . 9 3 . 3 6 3 4 3 7 6 Energy Cannon 2 | . . . . . . . . 8 8 . . 4 . . . . Ballistic Gun 8 | . 14 . 13 11 . 9 9 5 7 . 3 8 . . 14 16 Ballistic Cannon 4 | . . . . . . . . . 4 18 15 10 . . . . Launcher 1 | . . 10 2 9 . . . . 1 2 2 . . . . . Impact Weapon 2 | . . . . . . . . 6 . 2 . . . . 4 5 Piercing Weapon 1 | . . . . . 11 11 9 2 3 . . . 3 5 2 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 125 | 10 12 15 38 35 30 37 57 70 125 125 118 121 101 18 96 97 Greatest Support 40 | 20 40 40 40 28 28 28 28 28 32 20 20 32 25 20 40 28 Greatest Overweight (x) 37 | 1 . . 3 1 1 1 2 6 12 6 5 37 4 . 6 5 Average Overweight (x) 3 | . . . . 1 1 1 2 3 3 5 5 5 1 . 2 3 Largest Inventory Capacity 25 | 8 8 8 15 15 15 15 15 15 25 25 25 25 25 5 20 20 Average Capacity 18 | 7 8 8 14 15 15 15 15 15 23 25 25 25 20 5 14 20 Most Carried 25 | 7 7 8 15 15 15 15 15 15 25 25 25 25 15 5 20 20 Average Carried 17 | 4 3 6 12 14 14 13 11 12 22 24 24 23 12 4 11 19 Final Capacity 25 | 8 8 8 15 15 15 15 15 15 25 25 25 25 5 5 20 20 Final Carried 25 | 4 4 8 15 15 15 13 15 15 25 25 25 14 5 5 20 13 Class Distribution -------------------- 35% | Scavenger-Tank 26% | Scavenger-Mutant 17% | Mutant 12% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Matter Collected 8126 | 173 270 464 695 77 . 75 . 930 691 881 283 1591 . 70 916 1010 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 11117 | . 386 179 774 119 . 82 . 1274 1527 721 333 2059 . 70 1534 2059 Parts 588 | . 25 15 79 13 . 6 . 52 86 34 19 103 . 6 65 85 Haulers Intercepted 9 | . 1 . 1 . . . . . 3 . 1 2 . . . 1 Recyclers Shooed 3 | . 1 . . . . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Combat Hostiles Destroyed 220 | . 10 5 20 6 . 6 . 25 24 22 8 26 . . 37 31 Melee 17 | . . . . . . . . 7 . . . . . . 10 . Guns 100 | . 10 1 11 4 . . . 8 3 3 . 8 . . 23 29 Cannons 50 | . . . . . . . . 5 13 14 3 15 . . . . AOE 47 | . . 4 9 2 . 6 . 5 8 4 5 3 . . . 1 Classes Destroyed 18 | . 4 3 3 . . . . 2 2 1 . 2 . . 1 . Worker 18 | . 1 . 2 . . 1 . . 2 . . 7 . 2 . 3 Builder 13 | . . 1 3 . . . . . 5 . . 3 . 1 . . Tunneler 4 | . . 1 1 . . . . . 2 . . . . . . . Hauler 9 | . 1 . 1 . . . . . 3 . 1 2 . . . 1 Recycler 16 | . . 1 . . . . . . 3 . 1 9 . . . 2 Mechanic 4 | . . . . . . . . . 1 . . 2 . . . 1 Operator 2 | . . . . . . . . . . . . 2 . . . . Watcher 14 | . . . 3 . . . . . 3 . 2 5 . . . 1 Swarmer 49 | . 3 3 6 4 . 4 . 3 3 4 2 . . . 16 1 Cutter 3 | . . . . . . . . . . . . . . . 3 . Grunt 100 | . 7 2 6 2 . 2 . 11 12 12 4 16 . . 7 19 Brawler 9 | . . . 1 . . . . 2 2 . . 2 . . 1 1 Duelist 7 | . . . . . . . . 1 1 . . 2 . . . 3 Protector 3 | . . . . . . . . . 1 . 1 . . . . 1 Sentry 36 | . . . 7 . . . . 6 4 5 1 3 . . 6 4 Specialist 1 | . . . . . . . . . . 1 . . . . . . Hunter 6 | . . . . . . . . 2 1 . . . . . 3 . Programmer 6 | . . . . . . . . . . . . 3 . . 1 2 Best Kill Streak 9 | . 4 5 5 4 . 5 . 5 7 4 5 9 . 3 6 7 Combat Bots Only 6 | . 4 3 4 4 . 4 . 5 5 4 5 4 . . 6 4 Max Kills in Single Turn 8 | . 1 4 3 1 . 2 . 1 3 2 2 8 . 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . Exploded 3 | . . 3 3 1 . 2 . 1 2 2 2 2 . . . 1 Melee 1 | . . . . . . . . 1 . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Hostile Shots Fired 1621 | . 124 9 98 21 . 24 . 242 79 63 33 185 2 3 323 415 Missed 481 | . 28 3 28 6 . 5 . 50 21 21 8 65 . . 112 134 Damage Taken 15695 | . 1202 63 1034 155 . 333 . 2728 947 660 358 2196 76 44 2453 3446 Core 1772 | . 214 24 207 17 . 61 . 311 81 120 29 196 16 . 123 373 Absorbed by Shields 886 | . . . . . . . . . . 12 4 120 . . 96 654 Core Remaining (%) 33 | 100 . 4 . . . 28 . . . . 1 . . . . . Volleys Fired 629 | . 70 3 74 14 . 13 . 60 60 59 16 97 9 . 60 94 Largest 4 | . 2 2 2 2 . 1 . 2 3 3 3 4 1 . 3 4 Hottest 232 | . 140 73 79 79 . 33 . 150 136 171 171 232 75 . 168 169 Shots Fired 1471 | . 118 6 147 18 . 13 . 112 150 138 48 295 9 . 158 259 Gun 986 | . 116 3 131 14 . 5 . 69 66 29 15 112 9 . 158 259 Cannon 416 | . . . . . . . . 31 71 105 26 183 . . . . Launcher 67 | . . 3 16 4 . 8 . 12 13 4 7 . . . . . Special 2 | . 2 . . . . . . . . . . . . . . . Kinetic 896 | . 75 . 93 13 . 5 . 48 86 96 32 170 . . 91 187 Thermal 508 | . 43 3 38 1 . . . 52 51 38 9 125 9 . 67 72 Explosive 61 | . . 3 16 4 . 8 . 12 10 4 4 . . . . . Electromagnetic 6 | . . . . . . . . . 3 . 3 . . . . . Robot Hit Streak 36 | . 7 8 11 4 . 2 . 9 12 9 7 12 21 . 36 22 Robot Miss Streak 9 | . 4 . 3 1 . 6 . 3 9 2 5 3 . . 9 4 Penetration Max 2 | . . . . . . . . . . . . 1 . . 1 2 Secondary Targets 13 | . 3 . 1 . . . . 1 . . . . . . 4 4 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 . . . . . . 1 1 Shots Hit Robots 982 | . 76 3 100 12 . 8 . 108 85 54 23 167 9 3 153 181 Core Hits 580 | . 28 10 43 7 . 11 . 50 58 29 17 77 1 2 98 149 Critical Kills 14 | . . . . . . . . 2 . . . . . . 1 11 Critical Parts Destroyed 38 | . . . 1 . . . . 4 1 . . . . . 4 28 Critical Strikes 84 | . . . 2 . . . . 7 4 7 1 10 . . 13 40 Burn 11 | . . . 1 . . . . . . . . 7 . . 3 . Destroy 43 | . . . 1 . . . . . . . . . . . 3 39 Blast 13 | . . . . . . . . . 2 7 1 3 . . . . Smash 10 | . . . . . . . . 6 1 . . . . . 2 1 Impale 7 | . . . . . . . . 1 1 . . . . . 5 . Melee Attacks 271 | . . . . . . 4 . 108 5 26 . 7 . 3 99 19 Impact 181 | . . . . . . . . 84 1 26 . . . . 54 16 Slashing . | . . . . . . . . . . . . . . . . . Piercing 90 | . . . . . . 4 . 24 4 . . 7 . 3 45 3 Sneak Attacks 17 | . . . . . . 2 . . 4 . . 6 . 3 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 29192 | . 765 477 2267 304 . 697 . 3586 3502 1772 1337 6025 192 189 3545 4534 Guns 10979 | . 739 22 1333 170 . 14 . 641 719 128 165 1157 192 . 1971 3728 Cannons 5572 | . . . . . . . . 366 948 1206 272 2780 . . . . Explosions 7756 | . . 455 934 134 . 535 . 767 1517 360 900 1688 . . . 466 Melee 4852 | . . . . . . 148 . 1805 318 78 . 400 . 189 1574 340 Ramming 7 | . . . . . . . . 7 . . . . . . . . Kinetic 9792 | . 370 . 1006 155 . 14 . 463 1072 1106 353 2170 . . 1068 2015 Thermal 8492 | . 395 69 327 15 . . . 544 657 228 122 3327 192 . 903 1713 Explosive 4985 | . . 408 934 134 . 535 . 767 1060 360 659 128 . . . . Electromagnetic 1064 | . . . . . . . . . 395 . 203 . . . . 466 Impact 2175 | . . . . . . . . 1306 105 78 . . . . 346 340 Slashing . | . . . . . . . . . . . . . . . . . Piercing 2677 | . . . . . . 148 . 499 213 . . 400 . 189 1228 . Highest Corruption 19 | . . . 4 4 4 4 . 2 2 2 7 19 19 19 19 19 Average Corruption 8 | . . . 3 4 4 4 . 2 2 2 5 11 19 19 19 14 Corruption Purged 10 | . . . . . . . . . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 314 | . . . 15 11 7 6 . 5 14 22 20 18 9 4 108 75 Message Errors 81 | . . . 2 2 2 5 . 2 6 4 4 4 . 3 36 11 Matter Fused 63 | . . . 4 2 3 . . 1 3 5 4 6 4 . 16 15 Heat Flow Errors 40 | . . . 1 1 . . . . 1 7 2 2 . . 16 10 Energy Discharges 37 | . . . 2 2 . . . 1 . 3 5 3 1 1 13 6 Parts Rejected 6 | . . . . . . . . . . . . . 1 . 3 2 Parts Fused 5 | . . . 1 . . . . . . . 1 . . . . 3 Data Loss (minor) 25 | . . . 3 3 2 . . . 1 3 1 . . . 6 6 Data Loss (major) 17 | . . . 1 . . 1 . 1 1 . . . 1 . 7 5 Misfires 8 | . . . . . . . . . 2 . 1 1 . . 3 1 Alerts 2 | . . . . . . . . . . . 1 . . . . 1 Misdirections 5 | . . . . . . . . . . . . . 2 . . 3 Weapon Failures 25 | . . . 1 1 . . . . . . 1 2 . . 8 12 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1279 | . . 34 11 . . 41 . 209 193 48 60 472 . 15 128 68 Projectiles 144 | . . . . . . . . . 35 16 18 75 . . . . Explosions 477 | . . 34 11 . . 14 . . 28 25 42 323 . . . . Melee 658 | . . . . . . 27 . 209 130 7 . 74 . 15 128 68 Knockbacks 27 | . . . . . . . . 1 2 13 1 8 . . 2 . Impact 5 | . . . . . . . . 1 1 1 . . . . 2 . Kinetic 20 | . . . . . . . . . 1 10 1 8 . . . . Secondary 2 | . . . . . . . . . . 2 . . . . . . Self-Inflicted Damage 359 | . . . 14 19 . 111 . 24 74 20 . . . . . 97 Shots 11 | . . . 1 1 . 3 . 1 3 1 . . . . . 1 Rammed 2 | . . . . . . . . 2 . . . . . . . . Targets Rammed 2 | . . . . . . . . 2 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 610 | . 72 33 211 232 . 6 . 352 462 215 198 610 . . 271 297 Average Temperature 87 | . 22 16 34 136 . 6 . 90 116 77 90 103 . . 102 54 Received Heat Transfer 5627 | . 648 27 381 21 . 90 . 1008 279 255 198 799 . 27 533 1361 Effects 26 | . . . . . . . . 2 12 . . 5 . . 3 4 Shutdowns 3 | . . . . . . . . . 2 . . 1 . . . . Energy Bleed 3 | . . . . . . . . . 2 . . . . . . 1 Interference 14 | . . . . . . . . 2 5 . . 1 . . 3 3 Matter Decay 2 | . . . . . . . . . 1 . . 1 . . . . Short Circuit 2 | . . . . . . . . . 2 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . . . . . . 2 4 2 . . . . 1 4 Impact Corruptions 16 | . . . . . . . . 7 1 1 . . . . 4 3 Robots Melted 2 | . . . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . Parts Melted 21 | . 1 . . . . . . 1 3 . . 5 . . 11 . Heat Transferred 14980 | . 850 100 877 37 . . . 867 1079 370 248 4541 333 . 2381 3297 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 2 . 1 . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Peak Influence 2233 | . 181 205 738 404 . 175 68 1420 1318 2004 1122 1127 363 279 2233 2232 Initial 1171 | . . 19 79 231 . . 68 44 692 856 976 500 363 215 195 1171 Average 912 | . 110 65 402 288 . 72 68 704 987 1324 1058 714 341 245 1250 1691 Maximum Alert Level 5 | . . 1 3 2 . . . 4 4 5 4 4 1 1 5 5 Low Security (%) 10 | 100 100 95 13 . . 100 100 10 . . . . . . . . Level 1 11 | . . 4 36 90 . . . 6 . . . 6 100 100 14 . Level 2 16 | . . . 48 9 . . . 33 8 . . 37 . . 7 . Level 3 26 | . . . 1 . . . . 31 61 35 69 48 . . 10 . Level 4 22 | . . . . . . . . 17 30 35 30 6 . . 36 44 Level 5 12 | . . . . . . . . . . 28 . . . . 30 44 High Security 1 | . . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 3 . 1 . . . . . 5 . 2 10 . . . 16 Investigation 9 | . 2 . 1 . . . . . 1 . . 4 . . . 1 Extermination 4 | . . . . . . . . . . . . 3 . . . 1 Reinforcement 7 | . 1 . . . . . . . 3 . 1 1 . . . 1 Assault 14 | . . . . . . . . . 1 . 1 2 . . . 10 Garrison 3 | . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 2 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Distress Signals 8 | . 1 . 3 . . . . . 1 . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 368 | . 14 5 26 6 . 7 . 31 34 31 17 42 6 6 51 92 Peak Tracking Total 24 | . 4 3 3 4 . 4 . 6 5 4 5 7 6 4 6 24 Tactical Retreats 35 | . 1 . 1 . . 1 . 6 . 1 4 2 . 2 9 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Traps Triggered 38 | . 2 . . . . . . 4 . 8 3 6 . . 12 3 Indirectly 2 | . . . . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Machines Disabled 62 | . . 1 1 . . . . 6 1 10 1 21 . . 10 11 Max in Single Turn 13 | . . 1 1 . . . . 1 1 1 1 13 . . 1 4 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Garrison Relay 15 | . . . . . . . . 4 . 6 . . . . 5 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Machines Accessed 43 | . 2 . 6 1 1 . 1 3 9 4 3 7 . 2 1 3 Terminals 30 | . 2 . 4 . . . . 3 7 4 2 4 . 1 1 2 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . 1 . . 2 . . . . Garrison Access 5 | . . . . . . . 1 . 1 . 1 . . 1 . 1 Total Hacks 106 | . 6 . 12 1 23 . 1 5 21 10 5 11 . 2 2 7 Successful 57 | . 5 . 7 1 23 . 1 . 10 2 1 3 . 2 . 2 Failed 49 | . 1 . 5 . . . . 5 11 8 4 8 . . 2 5 Catastrophic 10 | . . . 2 . . . . 2 2 . . 2 . . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 25 | . 4 . 7 . 1 . . . 8 . . 3 . . . 2 Terminals 64 | . 6 . 7 . . . . 5 18 10 4 6 . 1 2 5 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 2 . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 3 . . . . . 2 . . 4 . . . . Garrison Access 6 | . . . . . . . 1 . 1 . 1 . . 1 . 2 Terminal Hacks 43 | . 5 . 3 1 23 . . . 6 2 1 . . 1 . 1 Record 23 | . . . . . 23 . . . . . . . . . . . Robot Analysis 6 | . 4 . 1 . . . . . 1 . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . Alert Level 2 | . . . . . . . . . 1 . 1 . . . . . Locate Traps 2 | . . . . . . . . . 1 . . . . . . 1 Patrol Status 1 | . . . . . . . . . 1 . . . . . . . Zone Layout 2 | . . . . . . . . . 2 . . . . . . . Patrol Navigation 1 | . . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . 3 . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . Analyze 2 | . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 3 | . . . . . . . 1 . 1 . . . . 1 . . Unlock Access 3 | . . . . . . . 1 . 1 . . . . 1 . . Unauthorized Hacks 7 | . . . 3 . . . . . 3 . . . . . . 1 Terminals 5 | . . . 2 . . . . . 2 . . . . . . 1 Botnet 5 | . . . 2 . . . . . 2 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . 1 . . . . . . . Extract 2 | . . . 1 . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 . 4 . . . . 3 7 3 3 6 . . 1 3 Full Trace Events 3 | . . . . . . . . 1 . . . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 7 . . . . . 2 . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 60 | . . . . . . . . 16 . 22 . . . . 21 1 Machine Destruction 60 | . . . . . . . . 16 . 22 . . . . 21 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . 2 . 5 . . . . 9 . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Total Allies 20 | . . . . . . . . 2 . 5 . . 1 . 9 3 Largest Group 6 | . . . . . . . . 2 2 3 . . 1 . 6 3 Highest-Rated Group 192 | . . . . . . . . 62 62 61 . . 31 . 192 93 Highest-Rated Ally 32 | . . . . . . . . 31 31 31 . . 31 . 32 32 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 173 | . . . . . . . . 5 46 35 . . 11 . 35 41 Total Damage 3783 | . . . . . . . . 63 642 633 . . 188 . 1371 886 Kills 30 | . . . . . . . . 1 4 7 . . . . 14 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . Allies Melted 2 | . . . . . . . . . 1 . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Robot Analysis Total 6 | . 4 . 1 . . . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Turns Passed 14712 | 58 456 291 842 469 444 233 76 2373 1031 1682 684 2125 155 126 2238 1429 Spaces Moved 7715 | 46 161 173 524 407 384 167 53 1011 530 806 373 1020 136 156 1069 699 Core 179 | 21 . . . . . . . . . . . 9 75 74 . . Treads 695 | . 129 173 67 . . . . 185 . . . . . . 141 . Legs 64 | 25 32 . . . . . . 7 . . . . . . . . Wheels 6777 | . . . 457 407 384 167 53 819 530 806 373 1011 61 82 928 699 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 95 95 115 115 130 115 105 155 155 145 50 50 80 135 Average Speed 144 | 93 152 160 104 104 115 115 130 180 146 158 155 170 93 65 142 140 Slowest Speed 1900 | 120 160 160 240 115 115 115 130 400 260 170 155 1900 160 80 240 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 48 | 3 41 48 55 70 77 51 7 91 59 76 35 31 79 3 81 19 Regions Visited 16 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . . 1 . 1 . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . 1 . . . . . Scrap Searched 4 | . . 2 . 1 . 1 . . . . . . . . . . Spaces Dug 100 | . . . . . . . . 50 10 8 . . . . 24 8 Terrain Destroyed 643 | . 1 42 120 38 . 78 . 87 98 21 39 57 . . 27 35 Melee 60 | . . . . . . . . 21 . 8 . . . . 23 8 Projectile 61 | . 1 . . . . . . . 28 . 13 15 . . 4 . AOE 519 | . . 42 120 38 . 78 . 66 70 13 26 42 . . . 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Fac Was Fac Gar Fac Total 9580 | 61 265 183 676 434 387 188 60 1260 674 1028 441 1223 155 172 1479 894 Wait 214 | . 17 . 12 3 . . . 7 3 7 37 25 . 2 54 47 Move 7698 | 45 160 172 523 406 383 166 52 1008 529 805 372 1020 135 155 1068 699 Hop . | . . . . . . . . . . . . . . . . . Pick Up 155 | 10 9 6 26 3 . . 4 20 24 1 1 15 3 4 21 8 Fast Attach 43 | . . . 2 1 . . . 2 7 2 . 5 . 4 19 1 Attach 89 | 6 9 1 9 . 1 2 2 15 2 . 1 16 5 4 6 10 Detach 7 | . . . . . 1 . . 1 . . . . 3 . 2 . Swap 108 | . . . 15 1 1 3 1 15 22 12 12 11 . . 7 8 Drop 102 | . . 1 15 6 1 . 1 5 22 3 2 19 . . 20 7 Fire 629 | . 70 3 74 14 . 13 . 60 60 59 16 97 9 . 60 94 Melee 271 | . . . . . . 4 . 108 5 26 . 7 . 3 99 19 Ram 3 | . . . . . . . . 2 . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 130 | . . . . . . . . 10 . 48 . 8 . . 64 . Rewire 123 | . . . . . . . . 7 . 57 . . . . 59 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . . 8 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Core integrity fell below 50% 201 | -10/Materials | Lost 5 parts (1p2n2w) 316 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 13) 472 | -10/Materials | Core integrity fell below 20% 496 | -10/Materials | Lost 5 parts (1p1n1u2w) 515 | -10/Materials | Entered Mines 526 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 792 | -10/Mines | Discovered new exit (range 8) 806 | -10/Mines | Entered Materials 806 | -9/Materials | Evolved 2 slots: Utility x2 806 | -9/Materials | Discovered new exit (range 7) 1050 | -9/Materials | Lost 3 parts (1p2n) 1293 | -9/Materials | Discovered new exit (range 4) 1394 | -9/Materials | Lost 3 parts (2n1w) 1394 | -9/Materials | Discovered new exit (range 15) 1455 | -9/Materials | Build established: Scavenger-Mutant 1531 | -9/Materials | Identified exit to Mines 1592 | -9/Materials | Core integrity fell below 50% 1648 | -9/Materials | Entered Mines 1817 | -9/Mines | Discovered new exit (range 10) 1860 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2104 | -9/Mines | Learned Materials stockpile data 2111 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2111 | -9/Mines | Discovered new exit (range 6) 2117 | -9/Mines | Entered Exiles 2150 | -9/Exiles | Met 8R-AWN 2168 | -9/Exiles | Met EX-HEX 2212 | -9/Exiles | Met EX-DEC 2220 | -9/Exiles | Learned location of Zion (-6) 2242 | -9/Exiles | Met EX-BIN 2411 | -9/Exiles | Visited The Gauntlet 2548 | -9/Exiles | Discovered new exit (range 14) 2561 | -9/Exiles | Entered Mines 2751 | -8/Mines | Discovered new exit (range 8) 2794 | -8/Mines | Entered Materials 2794 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2844 | -8/Materials | Identified exit to Garrison 2870 | -8/Materials | Entered Garrison 2952 | -8/Garrison | Triggered checkpoint 3061 | -8/Garrison | Garrison Relay disabled 3116 | -8/Garrison | Triggered checkpoint 3232 | -8/Garrison | Triggered checkpoint 3310 | -8/Garrison | Lost 6 parts (1n2u3w) 3351 | -8/Garrison | Garrison Relay disabled 3354 | -8/Garrison | Triggered checkpoint 3509 | -8/Garrison | Discovered new exit (range 12) 3668 | -8/Garrison | Triggered checkpoint 3768 | -8/Garrison | Discovered new exit (range 7) 3862 | -8/Garrison | Triggered checkpoint 4036 | -8/Garrison | Garrison Relay disabled 4292 | -8/Garrison | Triggered checkpoint 4458 | -8/Garrison | Build established: Mutant 4678 | -8/Garrison | Triggered checkpoint 4732 | -8/Garrison | Lost 3 parts (1p1n1u) 4735 | -8/Garrison | Garrison Relay disabled 4763 | -8/Garrison | Discovered new exit (range 11) 4790 | -8/Garrison | Core integrity fell below 50% 4948 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5030 | -8/Garrison | Triggered checkpoint 5101 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5102 | -8/Garrison | Build established: Scavenger-Mutant 5243 | -8/Garrison | Entered Materials 5243 | -8/Materials | Accompanied by 2 allies 5788 | -8/Materials | Discovered new exit (range 16) 6043 | -8/Materials | First assault squad dispatched 6168 | -8/Materials | Build established: Tank 6216 | -8/Materials | Discovered new exit (range 16) 6269 | -8/Materials | Identified exit to Garrison 6274 | -8/Materials | Entered Garrison 6444 | -8/Garrison | Triggered checkpoint 6498 | -8/Garrison | Triggered checkpoint 6513 | -8/Garrison | Garrison Relay disabled 7042 | -8/Garrison | Triggered checkpoint 7133 | -8/Garrison | Discovered new exit (range 9) 7286 | -8/Garrison | Triggered checkpoint 7385 | -8/Garrison | Triggered checkpoint 7463 | -8/Garrison | Discovered new exit (range 12) 7494 | -8/Garrison | Triggered checkpoint 7527 | -8/Garrison | Garrison Relay disabled 7561 | -8/Garrison | Garrison Relay disabled 7564 | -8/Garrison | Build established: Scavenger-Gunner 7614 | -8/Garrison | Triggered checkpoint 7664 | -8/Garrison | Triggered checkpoint 7673 | -8/Garrison | Garrison Relay disabled 7791 | -8/Garrison | Garrison Relay disabled 7802 | -8/Garrison | Core integrity fell below 20% 7956 | -8/Garrison | Entered Materials 8356 | -8/Materials | First assault squad dispatched 8359 | -8/Materials | Build established: Scavenger-Tank 8636 | -8/Materials | Discovered new exit (range 4) 8640 | -8/Materials | Entered Factory 8640 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9981 | -7/Factory | Build established: Scavenger-Gunner 10050 | -7/Factory | Discovered new exit (range 6) 10093 | -7/Factory | Identified exit to Factory 10240 | -7/Factory | First assault squad dispatched 10430 | -7/Factory | System corruption reached 10% 10469 | -7/Factory | Lost 9 parts (1p2n4u2w) 10563 | -7/Factory | Crushed by falling debris 10765 | -7/Factory | Sucked down chute 10765 | -7/Factory | Entered Waste 10766 | -7/Waste | Met a frightened Derelict 10811 | -7/Waste | Spotted C-40 Crusher 10832 | -7/Waste | Spotted C-40 Crusher 10836 | -7/Waste | Spotted C-40 Crusher 10858 | -7/Waste | Spotted C-40 Crusher 10873 | -7/Waste | Spotted C-40 Crusher 10878 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10879 | -7/Waste | Spotted C-40 Crusher 10883 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10899 | -7/Waste | Discovered new exit (range 15) 10914 | -7/Waste | Lost 5 parts (1n3u1w) 10920 | -7/Waste | Entered Factory 10942 | -7/Factory | Identified exit to DSF 11020 | -7/Factory | Identified exit to Garrison 11046 | -7/Factory | Entered Garrison 11348 | -7/Garrison | Triggered checkpoint 11350 | -7/Garrison | Triggered checkpoint 11659 | -7/Garrison | Garrison Relay disabled 11690 | -7/Garrison | Garrison Relay disabled 11724 | -7/Garrison | Triggered checkpoint 11732 | -7/Garrison | Build established: Scavenger-Tank 11766 | -7/Garrison | Triggered checkpoint 11952 | -7/Garrison | Triggered checkpoint 12271 | -7/Garrison | Discovered new exit (range 10) 12332 | -7/Garrison | Triggered checkpoint 12378 | -7/Garrison | Garrison Relay disabled 12574 | -7/Garrison | Triggered checkpoint 12652 | -7/Garrison | Heavy support dispatched to Factory 12774 | -7/Garrison | Discovered new exit (range 12) 12946 | -7/Garrison | H-XX Assembler disabled 12965 | -7/Garrison | Lost 3 allies 13138 | -7/Garrison | Triggered checkpoint 13182 | -7/Garrison | Discovered new exit (range 8) 13196 | -7/Garrison | Triggered checkpoint 13222 | -7/Garrison | Garrison Relay disabled 13284 | -7/Garrison | Entered Factory 13284 | -7/Factory | Accompanied by 2 allies 13674 | -7/Factory | P-60 Hacker assimilated allied Guardian 4d 13684 | -7/Factory | First assault squad dispatched 13856 | -7/Factory | Garrison activated, responded to threat 14003 | -7/Factory | Core integrity fell below 50% 14426 | -7/Factory | Discovered exit to Factory (range 14) 14558 | -7/Factory | High security lockdown imminent 14610 | -7/Factory | Allied Derelicts emerged from ambush trap array 14638 | -7/Factory | High security lockdown engaged 14673 | -7/Factory | Lost 3 allies 14707 | -7/Factory | Core integrity fell below 20% 14713 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates L-41 Fighter. G-47 Trooper suffers critical hit (Destroy). Destroyed Particle Gun. Spear destroyed. Rnf. Deuterium Engine destroyed. Gauss Rifle destroyed. System corrupted: Flak Gun rejected. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. I-36 Angel unfolds itself. L-41 Fighter destroyed. Critical hit (Burn: +37). Acquired 52 matter. G-47 Trooper suffers critical hit (Burn). C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????# # # | | ?????????????????????# """ """ """ """ # # | | ?????????????????????# """ """ """ """ # # | | ?????????????????????# """ """ """ """ # # | | ?????????????????????# + + | | ?????????????????????# # # | | ?????????????????????# ! # # | | ?????????????????????# # # | | ?????????????????????################+### # | | ??????????????#################?????# #?# # | | ?????????????? #?????# #?# ###### | | ????????????# """ """" """" ####### ### ###### | | ????????????# """ """" """" +*= | | ????????????# "S """" """" #%/[% | | ????????????# """ """" """" #%%%* | | ????????????# "" #*[== ########### | | ????????????# #= """ !#?????????? | | ????????????######/#######+#### """ #?????????? | | ???????????????# #??# """ #?????????? | | ???????????????# #####%#??# #########?? | | ???????????????# #???# #??# """ | | ???????????????# ! #?###w####! """ ########## | | ???????????????# %= #?# ## """ # | | ???????????????# #?# ##*g # | | ???????????????# #?# < g%bg ! +% | | ???????????????# #?# @ m###### %#* | | ???????????????# #?# Y#????# ########## | | ???????????????# #####g=;########/####???????? | | ???????????????#[ ## [% " % #???????? | | ???????????????#% ## g # " #???????? | | ???????????????#! ## """""" # #???????? | | ???????????????# ## """""" # #???????? | | ?????????????? ^ ## """""" ###########???????? | | ???????????? * ## """""" # ????????????????? | | ?????????? !% "## #?????????????????? | | ????????# = "###########?????????????????? | | ????????# ""#???????????????????????????? | | ????????##### "%"#???????????????????????????? | | ????????????# """" ????????????????????????????? | | ????????????# """ ?????????????????????????????? | | ????????????# ?"" ?????????????????????????????? | | ????????????# ??? ??????????????????????????????? | | ????????????? ????"??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 1200 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 2 Particle Charging 15 Authchip Count 3 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Huge Storage Unit | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Salvage Targeting Computer | -9/Materials | Extracted Imp. Flight Unit | -9/Materials | Extracted Autogun | -9/Materials | Extracted Ion Cannon | -8/Materials | Extracted Reactive Plating | -8/Materials | Extracted Cld. Pulse Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LatentMetafieldThruster Manual? 0 Play Time 02:35:29 Cumulative 127.9 hours Start 2024.05.31 @ 00:54:46 End 2024.05.31 @ 06:06:20 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 114 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 65 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 395c39bc-621b-43b8-8baf-4cb4928801db