Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.02 @ 10:53:47 Player: inSANE Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (1532) 1532 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5287 Bonus ------- None Cogmind --------- Core Integrity 510/700 Matter 265/300 Energy 177/265 System Corruption 2% Temperature Cool (0) Movement Treading (152) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Advanced Treads Medium Treads > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Weight Redist. System Advanced Terrain Scanner Terrain Scan Processor Transport Network Coupler > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (16) --- Faulty Heavy Ion Engine Light Angular Momentum Engine Improved Cooling System Transmission Jammer Improved Medium Armor Plating Improved Shield Generator Hacking Suite Arc Projector Arc Projector Heavy Laser Shotgun Grenade Launcher Remote Datajack Chainsword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Advanced Treads Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Terrain Scan Processor Transport Network Coupler Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Angular Momentum Engine Medium Treads Wheel Weight Redist. System Long-range Sensor Array Advanced Terrain Scanner Transmission Jammer Hacking Suite Arc Projector Arc Projector Heavy Laser Shotgun Grenade Launcher Remote Datajack Chainsword [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . Utility 5 | . . . 2 . . . 2 1 . Weapon . | . . . . . . . . . . Parts Attached 103 | 6 10 . 37 8 . 2 26 8 6 Power 11 | 1 2 . 3 1 . . 4 . . Engine 11 | 1 2 . 3 1 . . 4 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 28 | 2 1 . 10 2 . . 7 3 3 Treads 16 | . 1 . 6 1 . . 4 2 2 Leg . | . . . . . . . . . . Wheel 12 | 2 . . 4 1 . . 3 1 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 35 | 1 4 . 10 3 . . 9 5 3 Device 21 | . . . 3 3 . . 8 4 3 Storage 8 | 1 3 . 4 . . . . . . Processor 3 | . 1 . 1 . . . 1 . . Hackware . | . . . . . . . . . . Protection 3 | . . . 2 . . . . 1 . Artifact . | . . . . . . . . . . Weapon 29 | 2 3 . 14 2 . 2 6 . . Energy Gun 11 | 1 2 . 5 1 . 1 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | 1 1 . 6 1 . . 3 . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . 3 . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . . Parts Lost 20 | . 1 . 9 3 . . 2 . 5 Power 4 | . 1 . 2 . . . 1 . . Propulsion 7 | . . . 2 1 . . 1 . 3 Utility 3 | . . . 1 1 . . . . 1 Weapon 6 | . . . 4 1 . . . . 1 Highest Loss Streak 4 | . 1 . 4 2 . . 1 . 3 Average Slot Usage (%) 98 | . 99 100 99 99 100 100 98 99 91 Engine 10 | . 13 14 10 11 11 11 8 7 7 Treads 10 | . 10 14 12 9 11 11 9 11 7 Wheel 10 | . 17 14 9 11 11 11 8 10 9 Device 11 | . . . 5 11 11 11 22 18 20 Storage 19 | . 16 28 22 22 22 22 18 15 15 Processor 11 | . 11 . 10 11 11 11 12 15 15 Protection 1 | . . . 5 . . . . 3 1 Energy Gun 7 | . 14 14 10 10 11 11 3 . . Ballistic Gun 11 | . 14 14 11 10 11 11 8 15 13 Slashing Weapon 1 | . . . . . . . 5 . . Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 9 42 42 46 44 42 42 48 58 58 Greatest Support 56 | 32 32 16 40 26 10 10 56 42 56 Greatest Overweight (x) 5 | . 2 2 4 4 4 4 4 5 5 Average Overweight (x) 2 | . . 2 3 2 4 4 3 3 1 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 10 16 16 16 16 16 16 16 16 Most Carried 16 | 6 12 14 16 16 16 16 16 16 16 Average Carried 14 | 4 8 13 14 15 16 16 15 15 15 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 Final Carried 16 | 6 12 14 16 16 16 16 16 16 14 Class Distribution -------------------- 56% | Mutant 20% | Scavenger-Mutant 11% | Assassin 7% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Assassin | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Matter Collected 1838 | 228 173 79 539 93 66 23 407 230 . Remotely . | . . . . . . . . . . Salvage Created 2063 | . 334 42 909 117 . 23 377 261 . Parts 136 | . 13 5 72 16 . 2 20 8 . Haulers Intercepted 5 | . . . 3 . . . 2 . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 55 | . 6 . 27 10 . 3 5 4 . Guns 36 | . 4 . 21 2 . . 5 4 . AOE 19 | . 2 . 6 8 . 3 . . . Classes Destroyed 8 | . 2 1 4 1 . . . . . Worker 3 | . . 2 1 . . . . . . Hauler 5 | . . . 3 . . . 2 . . Recycler 2 | . . . 1 . . . . 1 . Watcher 2 | . 1 . 1 . . . . . . Swarmer 28 | . . . 17 8 . 3 . . . Grunt 22 | . 6 . 9 1 . . 3 3 . Duelist 3 | . . . . 1 . . 1 1 . Sentry 2 | . . . 1 . . . 1 . . Best Kill Streak 8 | . 5 2 7 8 . 3 3 4 . Combat Bots Only 8 | . 4 . 7 8 . 3 3 3 . Max Kills in Single Turn 4 | . 1 1 3 4 . 3 1 1 . Gunslinging 1 | . . . 1 . . . . . . Exploded 4 | . 1 . 3 4 . 3 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Damage Taken 3098 | . 326 93 1018 302 . 36 401 385 537 Core 531 | . 45 . 136 59 . 21 80 75 115 Absorbed by Shields 221 | . . . 108 . . . . 113 . Core Remaining (%) 78 | 100 . 82 . . . 46 85 . . Volleys Fired 175 | . 26 2 84 12 . 1 29 21 . Largest 2 | . 2 1 2 2 . 1 2 2 . Hottest 68 | . 63 23 68 68 . 30 46 46 . Shots Fired 305 | . 49 2 135 18 . 1 58 42 . Gun 293 | . 49 2 130 12 . . 58 42 . Cannon . | . . . . . . . . . . Launcher 12 | . . . 5 6 . 1 . . . Special . | . . . . . . . . . . Kinetic 187 | . 23 2 56 6 . . 58 42 . Thermal . | . . . . . . . . . . Explosive 12 | . . . 5 6 . 1 . . . Electromagnetic 106 | . 26 . 74 6 . . . . . Robot Hit Streak 21 | . 7 3 21 7 . . 14 15 . Robot Miss Streak 4 | . 3 2 4 1 . . 2 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . 1 . . . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 . Shots Hit Robots 221 | . 34 2 87 10 . . 51 37 . Core Hits 109 | . 16 2 44 15 . 3 16 13 . Critical Hits 1 | . . . . . . . . 1 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 . Melee Attacks 19 | . . . . . . . 19 . . Impact . | . . . . . . . . . . Slashing 19 | . . . . . . . 19 . . Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4910 | . 629 24 1896 768 . 133 931 529 . Guns 3181 | . 473 24 1244 168 . . 743 529 . Cannons . | . . . . . . . . . . Explosions 1541 | . 156 . 652 600 . 133 . . . Melee 188 | . . . . . . . 188 . . Ramming . | . . . . . . . . . . Kinetic 2053 | . 147 24 498 112 . . 743 529 . Thermal 367 | . 156 . 126 85 . . . . . Explosive 1174 | . . . 526 515 . 133 . . . Electromagnetic 1128 | . 326 . 746 56 . . . . . Impact . | . . . . . . . . . . Slashing 188 | . . . . . . . 188 . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 . . 2 Average Corruption 1 | . . . 2 2 2 2 . . 1 Corruption Purged . | . . . . . . . . . . Effects 10 | . . . . 5 2 3 . . . Message Errors 2 | . . . . 2 . . . . . Heat Flow Errors 2 | . . . . 2 . . . . . Energy Discharges 2 | . . . . . 1 1 . . . Data Loss (minor) 4 | . . . . 1 1 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 80 | . . . 5 75 . . . . . Projectiles . | . . . . . . . . . . Explosions 80 | . . . 5 75 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 118 | . . . 9 103 . 6 . . . Shots 5 | . . . 1 3 . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 219 | . 162 . 153 219 . . . . . Average Temperature 50 | . 62 . 33 72 . . . . . Received Heat Transfer 872 | . 183 . 257 30 . . 180 60 162 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . 1 . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 400 | . 100 . 200 100 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . 2 . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Peak Influence 339 | . 212 14 314 339 . 81 92 151 . Average Influence 112 | . 128 13 133 292 . 73 47 81 . Maximum Alert Level 1 | . 1 . 1 1 . . . . . Low Security (%) 78 | 100 88 100 67 . . 100 100 100 . Level 1 21 | . 11 . 32 99 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . 1 . 1 1 . . . 1 . Investigation 1 | . . . . 1 . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 2 | . 1 . 1 . . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Distress Signals 6 | . . . 4 . . . 1 1 . Communications Jammed 6 | . . . . . . . 6 . . Distress Signals 6 | . . . . . . . 6 . . Times Spotted 92 | . 9 3 45 6 . 3 9 6 11 Peak Tracking Total 9 | . 5 3 9 4 . 3 4 5 8 Tactical Retreats 12 | . 2 . 6 . . . 1 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Traps Triggered 1 | . . . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Machines Disabled 8 | . 1 . 1 6 . . . . . Max in Single Turn 5 | . 1 . 1 5 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Machines Accessed 10 | . 1 . 6 1 . . 2 . . Terminals 8 | . 1 . 6 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 31 | . 2 . 24 1 . . 4 . . Successful 16 | . 1 . 12 1 . . 2 . . Failed 15 | . 1 . 12 . . . 2 . . Catastrophic 2 | . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 27 | . 2 . 23 . . . 2 . . Terminals 28 | . 2 . 24 . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . . . 6 1 . . . . . Prototype ID Bank 2 | . . . 2 . . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Unreport Threat 2 | . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 1 . 6 . . . . . . Terminals 7 | . 1 . 6 . . . . . . Botnet 7 | . 1 . 6 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 1 . 6 . . . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 32 | . . . . . . . 32 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Turns Passed 3452 | 63 404 150 805 353 186 223 682 351 235 Spaces Moved 2089 | 40 275 118 380 201 156 180 387 226 126 Core 1 | 1 . . . . . . . . . Treads 133 | . 4 . 16 80 . . 6 4 23 Legs . | . . . . . . . . . . Wheels 1955 | 39 271 118 364 121 156 180 381 222 103 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 100 120 120 100 100 90 Average Speed 120 | 98 109 120 123 149 120 120 119 112 110 Slowest Speed 200 | 100 180 120 200 200 120 120 180 172 152 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 40 27 38 53 53 54 23 6 31 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 80 | . . . 41 14 . 11 14 . . Terrain Destroyed 149 | . 5 . 51 68 . 11 14 . . Melee 14 | . . . . . . . 14 . . Projectile . | . . . . . . . . . . AOE 135 | . 5 . 51 68 . 11 . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Total 2716 | 60 337 125 594 237 155 185 522 282 219 Wait 215 | 8 7 . 51 2 . 3 39 18 87 Move 2080 | 39 274 117 379 200 155 179 386 225 126 Hop . | . . . . . . . . . . Pick Up 64 | 7 10 4 20 8 . . 10 5 . Fast Attach 21 | 5 3 . 5 2 . . 5 1 . Attach 25 | 1 1 . 13 3 . . 3 2 2 Detach 9 | . 1 . 6 . . . 1 1 . Swap 58 | . 6 . 20 3 . 2 18 5 4 Drop 50 | . 9 2 16 7 . . 12 4 . Fire 175 | . 26 2 84 12 . 1 29 21 . Melee 19 | . . . . . . . 19 . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: Mat / [*Exi]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 6) 468 | -10/Materials | Entered Mines 509 | -10/Mines | Learned location of Storage (-9) 520 | -10/Mines | Met a Derelict bent on vengeance 591 | -10/Mines | Discovered new exit (range 12) 618 | -10/Mines | Entered Materials 618 | -9/Materials | Evolved 2 slots: Utility x2 889 | -9/Materials | Destroyed 7 combat bots 968 | -9/Materials | Lost 4 parts (1p2n1w) 1034 | -9/Materials | Identified exit to Mines 1034 | -9/Materials | Identified exit to Storage 1286 | -9/Materials | Lost 3 parts (1u2w) 1423 | -9/Materials | Entered Mines 1470 | -9/Mines | Destroyed 8 combat bots 1523 | -9/Mines | Met a Derelict shopkeep closing up shop 1620 | -9/Mines | Discovered new exit (range 17) 1655 | -9/Mines | Learned 2 Materials zone layouts 1770 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1771 | -9/Mines | Discovered new exit (range 5) 1776 | -9/Mines | Entered Exiles 1805 | -9/Exiles | Met 8R-AWN 1826 | -9/Exiles | Met EX-HEX 1870 | -9/Exiles | Met EX-DEC 1949 | -9/Exiles | Discovered new exit (range 14) 1962 | -9/Exiles | Entered Mines 1983 | -8/Mines | Core integrity fell below 50% 2178 | -8/Mines | Discovered new exit (range 7) 2185 | -8/Mines | Entered Materials 2185 | -8/Materials | Evolved 2 slots: Utility x2 2647 | -8/Materials | Discovered new exit (range 19) 2681 | -8/Materials | Repaired Imp. Sensor Array 2867 | -8/Materials | Entered Factory 2867 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2977 | -7/Factory | Discovered new exit (range 16) 3218 | -7/Factory | Entered Lower Caves 3349 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3453 | -7/Lower Caves | Self-destructed Last Messages --------------- 03131_ K-01 Serf collects debris. 03132_ R-06 Scavenger collects Imp. Melee Analysis Suite. 03134_ K-01 Serf collects debris. 03135_ R-06 Scavenger collects Axe. 03139_ R-06 Scavenger collects Particle Gun. 03140_ K-01 Serf collects debris. 03164_ K-01 Serf cleans the Power Conduit. LOCATION=UNKNOWN GOAL=ESCAPE 03348_ Penetrated by Slug. 03348_ Critical hit. 03348_ Lgt. Treads destroyed. 03349_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 03350_ Wheel destroyed. 03352_ Penetrated by Slug. 03353_ Y-64 Sentinel: "REQUESTING BACKUP." 03355_ Slug penetrates Wall. 03407_ Imp. Assault Rifle destroyed. 03416_ Wheel destroyed. 03428_ Lrn. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????#???????? | | ?????????????????????????????????????????#??#????? | | ???????????????????????????????????????#?????###?? | | ?????????????????????????????????????#????#??# ## | | ?????????????????????????????????????????????# | | ???????????????????????????????????#???#???#?# | | ??????????????????????????????? ?#?#????#?#??# | | ??????????????????????????????????#??? ? ??#?# | | ??????????????????????? ?#?????????????? ??#??# | | ???????????????????? ????????? ??? ?#??#???#??## | | ????????????????#??????##?????? ? ??#?## ##???### | | ????????????????????????#?#???#??? ?## ##### | | ?????????????????#? ??#????#?#?????? | | ??????????????????????????#????####?? ? | | ?????????????????#???????##?##? ##?? ? ?#??? ## | | ???????????????????????? ?????? ###? ##?????## | | ????????????? ??????????????#?# #???#?##?#?### | | ????????????? ???????????? ? #?#???#?#?### | | ???????????? ?????? ?????? #??#???##?## | | ?????????#?? ? ??? ???### #???#?????## | | ????????????# ????????### ##????###### | | ??????????#?# k?#??#?## #????## ## # | | ???????????## #??### ####???# ## | | ???????????# #### #?#?#???# ### | | ??????????# #??????## ##?# | | ?????????? @ ######?## ### | | ?????????? ### ##?????# ## | | ?????????? ???#??# ##???## | | ??????????? ??#???##### ####### | | ????????????????????#?# p## ## | | ????????????????#?????# g g # | | ??????????????????#???# gg ### # | | ??????????????????????# #?# | | ??????????????????????# #?? | | ???????????? ?????#? ### | | ???????????????????## #?### | | ????????????????????## ## ##???## | | ?????????????????????## #####???#?#### | | ??????????????????????######?????##??#???# ?? | | ?????????????????#????#??????????#????#???### ## | | ????????????????#????????????#???#???#???????# ##? | | ?????????????????????#???#????????#??#?????#??###? | | ?????????????????????##?????????????????#????#??## | | ?????????????????????????##?????##?#??#????????##? | | ?????????????????????#????????#???#?????????#????# | | ???????????????????????#???????????#?????????#???? | | ????????????????????????#???????##??????#???##???? | | ??????????????????????????????????#?????##???????? | | ???????????????????????????????????????????#?????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 12 Energy Capacity 265 Matter Stores 337 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 8 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableCooledDesublimator Manual? 0 Play Time 01:12:55 Cumulative 109.9 hours Start 2020.09.02 @ 09:40:06 End 2020.09.02 @ 10:53:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 38 Gallery% 43 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d090378-6c2a-455b-8c13-df79a2591373