Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 00:59:53 Player: Colin Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (425) 425 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1610 Bonus ------- None Cogmind --------- Core Integrity 157/400 Matter 239/300 Energy 125/125 System Corruption 0% Temperature Hot (242) Movement Walking (260) Ox2 Location -9/Storage Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Wheel > --- UTILITY (3) ------ Medium Storage Unit Terrain Scan Processor Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Beam Rifle > --- INVENTORY (10) --- Hover Unit Flight Unit Large Battery (200) Visual Processing Unit Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Drone Bay (2/2) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Wheel > --- UTILITY ---------- Medium Storage Unit Terrain Scan Processor Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle > --- INVENTORY -------- Hover Unit Flight Unit Large Battery Visual Processing Unit Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Drone Bay Drone Bay [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 31 | 6 9 16 . Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 2 5 . Treads . | . . . . Leg 7 | 2 2 3 . Wheel 1 | . . 1 . Hover 1 | . . 1 . Flight . | . . . . Utility 8 | . 3 5 . Device 2 | . 2 . . Storage 3 | . 1 2 . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 11 | 3 3 5 . Energy Gun 4 | 1 1 2 . Energy Cannon . | . . . . Ballistic Gun 5 | 2 . 3 . Ballistic Cannon . | . . . . Launcher 2 | . 2 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 7 | . . 7 . Power 1 | . . 1 . Propulsion 3 | . . 3 . Utility 1 | . . 1 . Weapon 2 | . . 2 . Highest Loss Streak 4 | . . 4 . To Critical Strikes . | . . . . Average Slot Usage (%) 82 | . 86 77 88 Engine 10 | . 14 6 11 Leg 18 | . 27 16 11 Wheel 3 | . . 1 11 Device 4 | . 9 4 . Storage 11 | . 7 16 11 Processor 6 | . . 8 11 Protection 3 | . . 1 11 Energy Gun 11 | . 9 5 22 Ballistic Gun 6 | . 5 10 . Launcher 5 | . 11 5 . Naked Turns 2 | . 2 . . Heaviest Build 23 | 7 19 23 22 Greatest Support 20 | 20 20 20 10 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 10 | 5 10 10 10 Average Capacity 8 | 5 7 10 10 Most Carried 10 | 2 7 10 10 Average Carried 5 | . 3 6 8 Final Capacity 10 | 5 10 10 10 Final Carried 10 | 1 7 6 10 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 674 | 274 43 357 . Remotely . | . . . . Salvage Created 457 | 56 57 291 53 Parts 29 | . 9 16 4 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 14 | 1 3 9 1 Guns 9 | 1 . 7 1 AOE 5 | . 3 2 . Classes Destroyed 7 | 2 3 2 . Worker 1 | 1 . . . Tunneler 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 6 | . 3 3 . Grunt 4 | 1 . 3 . Duelist 1 | . . 1 . Sentry 3 | . . 2 1 Best Kill Streak 4 | 1 4 4 1 Combat Bots Only 4 | 1 3 4 1 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 115 | 5 5 76 29 Missed 31 | 3 2 19 7 Damage Taken 1210 | 21 56 821 312 Core 253 | 10 . 184 59 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 96 96 . . Volleys Fired 52 | 6 8 33 5 Largest 2 | 2 2 2 2 Hottest 112 | 40 70 112 112 Shots Fired 91 | 12 16 53 10 Gun 79 | 12 8 49 10 Cannon . | . . . . Launcher 12 | . 8 4 . Special . | . . . . Kinetic 62 | 12 3 47 . Thermal 12 | . . 2 10 Explosive 12 | . 8 4 . Electromagnetic 5 | . 5 . . Robot Hit Streak 6 | 3 2 5 6 Robot Miss Streak 3 | 1 2 2 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 54 | 7 3 37 7 Core Hits 31 | 3 5 21 2 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1202 | 74 204 819 105 Guns 719 | 74 10 534 101 Cannons . | . . . . Explosions 475 | . 194 281 . Melee . | . . . . Ramming 8 | . . 4 4 Kinetic 618 | 74 10 534 . Thermal 101 | . . . 101 Explosive 475 | . 194 281 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 8 | . . 8 . Projectiles . | . . . . Explosions 8 | . . 8 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 83 | . 33 50 . Shots 3 | . 1 2 . Rammed . | . . . . Targets Rammed 2 | . . 1 1 Kicked 2 | . . 1 1 Crushed . | . . . . Highest Temperature 309 | 6 18 51 309 Average Temperature 82 | 6 9 14 193 Received Heat Transfer 468 | 12 . 351 105 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 259 | . . . 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 253 | 25 165 253 78 Initial 28 | . 16 . 28 Average 59 | 12 97 61 31 Maximum Alert Level 1 | . . 1 . Low Security (%) 97 | 100 100 92 100 Level 1 2 | . . 7 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . 1 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 3 | . . 1 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | 1 4 14 10 Peak Tracking Total 8 | 1 3 6 8 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 8 | . 1 2 5 Terminals 5 | . 1 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 18 | . 1 10 7 Successful 12 | . . 9 3 Failed 6 | . 1 1 4 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 7 | . 1 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . . 7 . Scanalyzers 3 | . . 3 . Garrison Access 1 | . . . 1 Terminal Hacks 2 | . . . 2 Record 1 | . . . 1 Open Door 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 6 | . . 6 . Recycle Component 2 | . . 2 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Matter 2 | . . 2 . Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 2 | . . 2 . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 1 3 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . . 2 . Recycled Matter 36 | . . 36 . Retrieved Matter 36 | . . 36 . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 1528 | 194 440 544 350 Spaces Moved 849 | 151 330 242 126 Core 29 | 22 7 . . Treads . | . . . . Legs 809 | 129 323 231 126 Wheels . | . . . . Hover 11 | . . 11 . Flight . | . . . . Fastest Speed 50 | 50 50 120 260 Average Speed 153 | 109 119 173 260 Slowest Speed 260 | 120 150 260 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 18 | 8 32 14 18 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 28 | . 28 . . Terrain Destroyed 69 | . 53 16 . Melee . | . . . . Projectile . | . . . . AOE 69 | . 53 16 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 979 | 168 360 315 136 Wait . | . . . . Move 846 | 150 329 241 126 Hop . | . . . . Pick Up 40 | 6 14 16 4 Fast Attach . | . . . . Attach 22 | 5 8 9 . Detach 1 | . . 1 . Swap 9 | 1 1 7 . Drop 7 | . . 7 . Fire 52 | 6 8 33 5 Melee . | . . . . Ram . | . . . . Kick 2 | . . 1 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 195 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 15) 635 | -10/Materials | Entered another Materials area 635 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 849 | -9/Materials | Discovered new exit (range 14) 915 | -9/Materials | Lost 4 parts (1p1n1u1w) 1054 | -9/Materials | Lost 3 parts (2n1w) 1179 | -9/Materials | Entered Storage 1370 | -9/Storage | Build established: Scavenger-Mutant 1386 | -9/Storage | Identified exit to Garrison 1516 | -9/Storage | Core integrity fell below 50% 1520 | -9/Storage | Garrison activated, responded to threat 1529 | -9/Storage | Self-destructed Last Messages --------------- You are not limited to hacking targets listed on a Terminal. Any hack can be entered via the Manual option at the bottom, simply start typing and use autocomplete if desired (Up/Down/Tab/Enter). So-called indirect hacking has a lower chance of success, and is described in more detail in the manual. W-16 Scout sends out distress signal. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal S010. Y-45 Defender destroyed. K-01 Serf collects debris. Overheating: Energy bleed (-31). W-16 Scout sends out distress signal. W-16 Scout calls for garrison support. ALERT: Activating Garrison Access S001. [Achievement: Troublemaker] K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | "" #####?????????????####???????????????????????? | | "" # #?????????????# +???????????????????????? | | "" # #?????????????# #???????????????????????? | | # #?????????????# #???????????????????????? | | ! # ####??????????# #???????????????????????? | | ! # ##T#??????????# #???????????????????????? | | / + "??????????# #???????????????????????? | | # # "??????????# #???????????????????????? | | # # "??????????# #???????????????????????? | | ##### # #????????### ######??????????????????? | | ????# ####????????#T# #??????????????????? | | ????# ##########??" + #??????????????????? | | ????# # #??### #??????????????????? | | ##### # """ #????# #??????????????????? | | !!# # # """ ###### g #??????????????????? | | # # """ g g@ #??????##+?????????? | | # + + ######## #### ????????? | | ###T# # """ #??????# g #???????????? | | ??### # """ #??????# g #???????????? | | ????# # """ #??????# a r #???????????? | | ????# # #??????#Y### ### +???????????? | | ????# ##">"#####??????!%u?? #??? #???????????? | | ????# ##"G"#?????????? k ??? #???? #???????????? | | ????# ## " #?????????!! ?? #?????????????????? | | ????# ######?????????!! ???#?????????????????? | | ????# #????????????? !r #????????????????????? | | ????+ #????????????? Y #????????????????????? | | ????# #????????????#####w##????????????????????? | | ????# #????????????????? ?????????????????????? | | ????# #????????????????? ^?????????????????????? | | ????# #????????????????? ?????????????????????? | | ????? ?????????????????? ?????????????????????? | | ??????????????????????????+#?????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Troublemaker Challenges ------------ None Game ------ Seed FrostDefenseBoomstick Manual? 0 Play Time 00:22:00 Cumulative 0.3 hours Start 2024.04.02 @ 00:34:19 End 2024.04.02 @ 00:59:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f1b39349-98b8-42e8-b49d-f6c040be0dde