Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 00:59:53

Player: Colin

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (17)      85
Value Destroyed (425)      425
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1610

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             157/400
Matter                     239/300
Energy                     125/125
System Corruption          0%
Temperature                Hot (242)
Movement                   Walking (260) Ox2
Location                   -9/Storage

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Wheel
>          --- UTILITY (3) ------
    Medium Storage Unit
           Terrain Scan Processor
     Light Armor Plating
>          --- WEAPON (2) -------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY (10) ---
           Hover Unit
           Flight Unit
     Large Battery (200)
           Visual Processing Unit
           Visual Processing Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Drone Bay (2/2)
           Drone Bay (2/2)

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
           Terrain Scan Processor
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY --------
           Hover Unit
           Flight Unit
     Large Battery
           Visual Processing Unit
           Visual Processing Unit
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Drone Bay
           Drone Bay
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             31   | 6   9   16  .   
  Power                    3    | 1   1   1   .   
    Engine                 3    | 1   1   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   2   5   .   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   2   3   .   
    Wheel                  1    | .   .   1   .   
    Hover                  1    | .   .   1   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | .   3   5   .   
    Device                 2    | .   2   .   .   
    Storage                3    | .   1   2   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 3   3   5   .   
    Energy Gun             4    | 1   1   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   2   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   .   7   .   
  Power                    1    | .   .   1   .   
  Propulsion               3    | .   .   3   .   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      4    | .   .   4   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     82   | .   86  77  88  
  Engine                   10   | .   14  6   11  
  Leg                      18   | .   27  16  11  
  Wheel                    3    | .   .   1   11  
  Device                   4    | .   9   4   .   
  Storage                  11   | .   7   16  11  
  Processor                6    | .   .   8   11  
  Protection               3    | .   .   1   11  
  Energy Gun               11   | .   9   5   22  
  Ballistic Gun            6    | .   5   10  .   
  Launcher                 5    | .   11  5   .   
Naked Turns                2    | .   2   .   .   
Heaviest Build             23   | 7   19  23  22  
  Greatest Support         20   | 20  20  20  10  
  Greatest Overweight (x)  2    | .   2   2   2   
  Average Overweight (x)   .    | .   .   .   2   
Largest Inventory Capacity 10   | 5   10  10  10  
  Average Capacity         8    | 5   7   10  10  
  Most Carried             10   | 2   7   10  10  
  Average Carried          5    | .   3   6   8   
  Final Capacity           10   | 5   10  10  10  
  Final Carried            10   | 1   7   6   10  

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Sto 
Matter Collected           674  | 274 43  357 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            457  | 56  57  291 53  
  Parts                    29   | .   9   16  4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  14   | 1   3   9   1   
  Guns                     9    | 1   .   7   1   
  AOE                      5    | .   3   2   .   
Classes Destroyed          7    | 2   3   2   .   
  Worker                   1    | 1   .   .   .   
  Tunneler                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    4    | 1   .   3   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   3    | .   .   2   1   
Best Kill Streak           4    | 1   4   4   1   
  Combat Bots Only         4    | 1   3   4   1   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Hostile Shots Fired        115  | 5   5   76  29  
  Missed                   31   | 3   2   19  7   
Damage Taken               1210 | 21  56  821 312 
  Core                     253  | 10  .   184 59  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         96   | 96  96  .   .   
Volleys Fired              52   | 6   8   33  5   
  Largest                  2    | 2   2   2   2   
  Hottest                  112  | 40  70  112 112 
Shots Fired                91   | 12  16  53  10  
  Gun                      79   | 12  8   49  10  
  Cannon                   .    | .   .   .   .   
  Launcher                 12   | .   8   4   .   
  Special                  .    | .   .   .   .   
  Kinetic                  62   | 12  3   47  .   
  Thermal                  12   | .   .   2   10  
  Explosive                12   | .   8   4   .   
  Electromagnetic          5    | .   5   .   .   
  Robot Hit Streak         6    | 3   2   5   6   
  Robot Miss Streak        3    | 1   2   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        2    | .   .   2   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           54   | 7   3   37  7   
  Core Hits                31   | 3   5   21  2   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   
  Critical Strikes         1    | .   1   .   .   
    Destroy                1    | .   1   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1202 | 74  204 819 105 
  Guns                     719  | 74  10  534 101 
  Cannons                  .    | .   .   .   .   
  Explosions               475  | .   194 281 .   
  Melee                    .    | .   .   .   .   
  Ramming                  8    | .   .   4   4   
  Kinetic                  618  | 74  10  534 .   
  Thermal                  101  | .   .   .   101 
  Explosive                475  | .   194 281 .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            8    | .   .   8   .   
  Projectiles              .    | .   .   .   .   
  Explosions               8    | .   .   8   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      83   | .   33  50  .   
  Shots                    3    | .   1   2   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             2    | .   .   1   1   
  Kicked                   2    | .   .   1   1   
  Crushed                  .    | .   .   .   .   
Highest Temperature        309  | 6   18  51  309 
  Average Temperature      82   | 6   9   14  193 
  Received Heat Transfer   468  | 12  .   351 105 
  Effects                  1    | .   .   .   1   
    Energy Bleed           1    | .   .   .   1   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         259  | .   .   .   259 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             253  | 25  165 253 78  
  Initial                  28   | .   16  .   28  
  Average                  59   | 12  97  61  31  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         97   | 100 100 92  100 
  Level 1                  2    | .   .   7   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   .   1   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           3    | .   .   1   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | 1   4   14  10  
  Peak Tracking Total      8    | 1   3   6   8   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          8    | .   1   2   5   
  Terminals                5    | .   1   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                18   | .   1   10  7   
  Successful               12   | .   .   9   3   
  Failed                   6    | .   1   1   4   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   1   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          7    | .   .   7   .   
  Scanalyzers              3    | .   .   3   .   
  Garrison Access          1    | .   .   .   1   
Terminal Hacks             2    | .   .   .   2   
  Record                   1    | .   .   .   1   
  Open Door                1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       6    | .   .   6   .   
  Recycle Component        2    | .   .   2   .   
  Process                  1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
  Retrieve Matter          2    | .   .   2   .   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         1    | .   .   1   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      1    | .   .   .   1   
  Unlock Access            1    | .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   1   1   3   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             2    | .   .   2   .   
  Recycled Matter          36   | .   .   36  .   
  Retrieved Matter         36   | .   .   36  .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Sto 
Turns Passed               1528 | 194 440 544 350 
Spaces Moved               849  | 151 330 242 126 
  Core                     29   | 22  7   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     809  | 129 323 231 126 
  Wheels                   .    | .   .   .   .   
  Hover                    11   | .   .   11  .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  120 260 
  Average Speed            153  | 109 119 173 260 
  Slowest Speed            260  | 120 150 260 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       18   | 8   32  14  18  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 28   | .   28  .   .   
Terrain Destroyed          69   | .   53  16  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      69   | .   53  16  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Total                      979  | 168 360 315 136 
  Wait                     .    | .   .   .   .   
  Move                     846  | 150 329 241 126 
  Hop                      .    | .   .   .   .   
  Pick Up                  40   | 6   14  16  4   
  Fast Attach              .    | .   .   .   .   
  Attach                   22   | 5   8   9   .   
  Detach                   1    | .   .   1   .   
  Swap                     9    | 1   1   7   .   
  Drop                     7    | .   .   7   .   
  Fire                     52   | 6   8   33  5   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     2    | .   .   1   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   89 | -11/Scrapyard | Discovered new exit (range 8)
  195 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  590 | -10/Materials | Discovered new exit (range 15)
  635 | -10/Materials | Entered another Materials area
  635 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  849 | -9/Materials  | Discovered new exit (range 14)
  915 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1054 | -9/Materials  | Lost 3 parts (2n1w)
 1179 | -9/Materials  | Entered Storage
 1370 | -9/Storage    | Build established: Scavenger-Mutant
 1386 | -9/Storage    | Identified exit to Garrison
 1516 | -9/Storage    | Core integrity fell below 50%
 1520 | -9/Storage    | Garrison activated, responded to threat
 1529 | -9/Storage    | Self-destructed

 Last Messages 
---------------
You are not limited to hacking targets listed on
  a Terminal. Any hack can be entered via the
  Manual option at the bottom, simply start
  typing and use autocomplete if desired
  (Up/Down/Tab/Enter). So-called indirect
  hacking has a lower chance of success, and is
  described in more detail in the manual.
W-16 Scout sends out distress signal.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal S010.
Y-45 Defender destroyed.
K-01 Serf collects debris.
Overheating: Energy bleed (-31).
W-16 Scout sends out distress signal.
W-16 Scout calls for garrison support.
ALERT: Activating Garrison Access S001.
[Achievement: Troublemaker]
K-01 Serf collects debris. <x2>

 Map 
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+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
| ""  #####?????????????####???????????????????????? |
| ""  #   #?????????????#  +???????????????????????? |
| ""  #   #?????????????#  #???????????????????????? |
|     #   #?????????????#  #???????????????????????? |
| !   #   ####??????????#  #???????????????????????? |
| !   #   ##T#??????????#  #???????????????????????? |
|     /   +  "??????????#  #???????????????????????? |
|     #   #  "??????????#  #???????????????????????? |
|     #   #  "??????????#  #???????????????????????? |
| #####   #  #????????###  ######??????????????????? |
| ????#   ####????????#T#       #??????????????????? |
| ????#   ##########??" +       #??????????????????? |
| ????#   #        #??###       #??????????????????? |
| #####   # """    #????#       #??????????????????? |
| !!# #   # """    ###### g     #??????????????????? |
|     #   # """    g      g@    #??????##+?????????? |
|   # +   +        ########     ####       ????????? |
| ###T#   # """    #??????#      g     #???????????? |
| ??###   # """    #??????#        g   #???????????? |
| ????#   # """    #??????#    a r     #???????????? |
| ????#   #        #??????#Y###  ###   +???????????? |
| ????#   ##">"#####??????!%u??  #???  #???????????? |
| ????#   ##"G"#?????????? k ??? #???? #???????????? |
| ????#   ## " #?????????!!   ?? #?????????????????? |
| ????#   ######?????????!!   ???#?????????????????? |
| ????#   #????????????? !r   #????????????????????? |
| ????+   #?????????????    Y #????????????????????? |
| ????#   #????????????#####w##????????????????????? |
| ????#   #?????????????????  ?????????????????????? |
| ????#   #????????????????? ^?????????????????????? |
| ????#   #?????????????????  ?????????????????????? |
| ?????   ??????????????????  ?????????????????????? |
| ??????????????????????????+#?????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????? ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
 EM Pulse Gun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              FrostDefenseBoomstick
  Manual?         0
Play Time         00:22:00
  Cumulative      0.3 hours
  Start           2024.04.02 @ 00:34:19
  End             2024.04.02 @ 00:59:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1b39349-98b8-42e8-b49d-f6c040be0dde