Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 15:44:38

Player: Heclapar

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (83)      415
Value Destroyed (3819)     3819
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1867)               1867
              TOTAL SCORE: 10681

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    279
Follower Combat Kills      488
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             831/1000
Matter                     244/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (130) Ox2
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
          Heavy Deuterium Engine
>               --- PROPULSION (5) ---
        Armored Huge Wheel
>               --- UTILITY (8) ------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Signal Interpreter
       Improved Terrain Scan Processor
                Hacking Suite
                Relay Coupler [NC] (19)
>               --- WEAPON (2) -------
          Heavy Particle Gun
          Heavy Assault Rifle
>               --- INVENTORY (20) ---
          Light Fission Core
          Light Fission Core
         Medium Treads
        Armored Huge Wheel
       Improved Cooling System
  High-capacity Storage Unit
          Light Armor Plating
                Relay Coupler [NC] (28)
                Relay Coupler [Grunt] (26)
                Relay Coupler [Grunt] (35)
                Relay Coupler [Brawler] (40)
                Relay Coupler [Behemoth] (16)
          Heavy Particle Gun
                Gauss Rifle
                Remote Datajack
                Plasma Cutter
          Heavy Hammer
                Great Maul

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
          Light Fission Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                Signal Interpreter
       Improved Terrain Scan Processor
       Improved Targeting Computer
                Hacking Suite
                Relay Coupler [NC]
>               --- WEAPON -----------
          Heavy Particle Gun
          Heavy Particle Gun
>               --- INVENTORY --------
          Light Fission Core
          Light Fission Core
         Medium Treads
        Armored Huge Wheel
       Improved Cooling System
  High-capacity Storage Unit
       Improved Terrain Scanner
          Light Armor Plating
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Grunt]
                Relay Coupler [Brawler]
                Relay Coupler [Behemoth]
          Heavy Assault Rifle
                Gauss Rifle
                Remote Datajack
                Plasma Cutter
          Heavy Hammer
[Rating: 58]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Heavy Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Signal Interpreter
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   2   .   .   .   .   .   1   
  Utility                  6    | .   .   2   .   .   .   .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             115  | .   4   19  4   22  39  2   9   8   3   5   
  Power                    14   | .   1   2   .   3   4   .   1   1   2   .   
    Engine                 11   | .   1   2   .   2   3   .   1   1   1   .   
    Core                   3    | .   .   .   .   1   1   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | .   .   5   2   12  13  2   .   .   .   .   
    Treads                 9    | .   .   1   .   .   8   .   .   .   .   .   
    Leg                    20   | .   .   4   2   12  2   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   3   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  20   | .   1   5   1   1   5   .   .   4   1   2   
    Device                 9    | .   .   1   1   1   3   .   .   2   .   1   
    Storage                1    | .   .   .   .   .   1   .   .   .   .   .   
    Processor              7    | .   1   3   .   .   1   .   .   .   1   1   
    Hackware               3    | .   .   1   .   .   .   .   .   2   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   47   | .   2   7   1   6   17  .   8   3   .   3   
    Energy Gun             15   | .   .   3   1   4   5   .   .   2   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | .   2   3   .   1   6   .   4   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   .   3   .   3   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   1   1   .   .   
    Impact Weapon          6    | .   .   .   .   1   3   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   1   .   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      12   | .   .   .   .   .   12  .   .   .   .   .   
Parts Lost                 28   | .   .   5   1   6   12  .   1   .   .   3   
  Power                    7    | .   .   1   .   2   3   .   .   .   .   1   
  Propulsion               9    | .   .   1   .   1   6   .   .   .   .   1   
  Utility                  4    | .   .   1   1   .   1   .   .   .   .   1   
  Weapon                   8    | .   .   2   .   3   2   .   1   .   .   .   
  Highest Loss Streak      6    | .   .   3   1   2   6   .   1   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   96  97  99  99  97  83  81  80  86  81  
  Engine                   6    | .   13  10  11  7   3   .   1   6   6   5   
  Core                     2    | .   .   .   .   1   4   9   7   .   5   5   
  Treads                   5    | .   .   .   .   .   17  3   .   .   .   .   
  Leg                      13   | .   28  20  22  35  8   .   .   .   .   .   
  Wheel                    7    | .   .   .   .   .   9   16  18  15  13  11  
  Device                   6    | .   .   4   10  9   6   9   9   7   6   10  
  Storage                  8    | .   14  11  11  9   9   9   9   7   6   5   
  Processor                18   | .   11  22  22  18  19  18  18  15  20  17  
  Hackware                 3    | .   .   5   .   .   .   .   .   11  13  11  
  Energy Gun               7    | .   7   3   11  9   8   9   6   4   13  5   
  Ballistic Gun            8    | .   21  17  11  7   7   9   9   4   .   .   
Peak Build Rating          58   | .   7   17  17  24  23  35  36  46  55  58  
  Average Rating           26   | .   6   13  16  21  20  33  34  41  54  57  
  On Entrance              24   | 6   6   7   17  15  23  23  35  31  46  55  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 13  14  19  19  21  55  54  54  59  66  68  
  Greatest Support         60   | 20  20  23  23  53  60  60  56  56  56  56  
  Greatest Overweight (x)  4    | .   .   1   .   .   4   1   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   1   1   
Largest Inventory Capacity 20   | .   8   8   8   8   20  20  20  20  20  20  
  Average Capacity         14   | .   8   8   8   8   16  20  20  20  20  20  
  Most Carried             20   | .   6   8   8   8   20  20  20  20  20  19  
  Average Carried          13   | .   6   6   7   7   15  19  20  19  19  18  
  Final Capacity           20   | 8   8   8   8   8   20  20  20  20  20  20  
  Final Carried            20   | 6   6   7   8   8   20  20  20  20  20  19  

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 24% | Bothacker-Mutant
 16% | Mutant
  3% | Bothacker-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Garrison
   Bothacker-Mutant | -8/Materials
   Bothacker-Mutant | -8/Garrison
   Bothacker-Mutant | -7/Factory
   Bothacker-Mutant | -6/Factory
 Bothacker-Assassin | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -8   -8   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Matter Collected           2157 | 195  .    414  93   383  668  .    88   277  39   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3473 | .    .    714  194  1017 1012 .    263  100  109  64   
  Parts                    198  | .    .    42   12   61   46   .    18   8    9    2    
Haulers Intercepted        3    | .    .    1    .    2    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Fac Fac 
Combat Hostiles Destroyed  72   | .   .   11  5   17  22  .   10  2   4   1   
  Melee                    3    | .   .   .   .   2   1   .   .   .   .   .   
  Guns                     55   | .   .   11  5   15  13  .   4   2   4   1   
  AOE                      14   | .   .   .   .   .   8   .   6   .   .   .   
Classes Destroyed          13   | .   .   7   .   4   1   .   1   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   2   .   .   .   .   .   .   
  Hauler                   3    | .   .   1   .   2   .   .   .   .   .   .   
  Recycler                 4    | .   .   2   .   2   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  13   | .   .   .   .   2   4   .   3   .   4   .   
  Grunt                    39   | .   .   6   5   12  11  .   5   .   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   1   .   .   .   .   .   
  Sentry                   10   | .   .   3   .   1   4   .   1   .   .   1   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   2   .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   .   .   .   1   1   .   .   
Best Kill Streak           9    | .   .   5   3   9   5   .   6   1   4   1   
  Combat Bots Only         8    | .   .   3   3   8   5   .   6   1   4   1   
Max Kills in Single Turn   3    | .   .   1   1   2   3   .   3   1   1   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   3   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -8   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Hostile Shots Fired        418  | .    .    67   24   77   164  1    22   12   7    44   
  Missed                   93   | .    .    14   3    15   39   .    6    5    2    9    
Damage Taken               4944 | .    .    776  272  964  1833 18   301  106  77   597  
  Core                     745  | .    .    125  12   37   338  .    48   .    16   169  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  100  .    65   .    .    .    23   100  98   .    
Volleys Fired              240  | .    .    48   16   69   59   3    16   15   7    7    
  Largest                  2    | .    .    2    2    2    2    2    2    2    2    1    
  Hottest                  130  | .    .    130  88   130  130  88   88   110  110  23   
Shots Fired                435  | .    .    93   31   133  106  5    25   21   14   7    
  Gun                      410  | .    .    93   31   133  97   5    18   12   14   7    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 16   | .    .    .    .    .    9    .    7    .    .    .    
  Special                  9    | .    .    .    .    .    .    .    .    9    .    .    
  Kinetic                  210  | .    .    64   16   62   44   3    14   .    .    7    
  Thermal                  200  | .    .    29   15   71   53   2    4    12   14   .    
  Explosive                16   | .    .    .    .    .    9    .    7    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24   | .    .    20   11   24   17   4    15   11   4    8    
  Robot Miss Streak        3    | .    .    3    1    3    3    1    2    2    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    .    3    1    1    4    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    .    .    .    .    .    
Shots Hit Robots           326  | .    .    71   22   102  81   4    14   15   7    10   
  Core Hits                159  | .    .    26   8    47   49   2    15   4    5    3    
  Critical Kills           2    | .    .    .    .    1    1    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    2    1    .    .    .    .    .    
  Critical Strikes         15   | .    .    3    1    6    5    .    .    .    .    .    
    Burn                   10   | .    .    3    1    3    3    .    .    .    .    .    
    Destroy                3    | .    .    .    .    3    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              38   | .    .    .    .    6    25   .    .    .    .    7    
  Impact                   38   | .    .    .    .    6    25   .    .    .    .    7    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7048 | .    .    1009 336  1759 2647 61   717  183  130  206  
  Guns                     4340 | .    .    1009 336  1484 836  61   196  183  130  105  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1526 | .    .    .    .    .    1005 .    521  .    .    .    
  Melee                    1182 | .    .    .    .    275  806  .    .    .    .    101  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2062 | .    .    662  140  630  362  30   133  .    .    105  
  Thermal                  2278 | .    .    347  196  854  474  31   63   183  130  .    
  Explosive                1526 | .    .    .    .    .    1005 .    521  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1182 | .    .    .    .    275  806  .    .    .    .    101  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12   | .    .    11   11   .    12   12   12   1    .    .    
  Average Corruption       10   | .    .    5    11   .    12   12   12   1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  85   | .    .    13   9    .    48   3    12   .    .    .    
    Message Errors         26   | .    .    4    4    .    13   .    5    .    .    .    
    Matter Fused           20   | .    .    3    .    .    14   1    2    .    .    .    
    Heat Flow Errors       14   | .    .    3    2    .    7    1    1    .    .    .    
    Energy Discharges      7    | .    .    2    .    .    5    .    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    .    .    .    
    Parts Fused            2    | .    .    .    1    .    1    .    .    .    .    .    
    Data Loss (minor)      7    | .    .    .    1    .    3    .    3    .    .    .    
    Misfires               3    | .    .    .    .    .    2    1    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    1    .    1    .    .    .    
    Weapon Failures        2    | .    .    1    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            181  | .    .    .    .    63   116  .    2    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               13   | .    .    .    .    .    11   .    2    .    .    .    
  Melee                    168  | .    .    .    .    63   105  .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    1    .    .    .    .    .    .    
  Impact                   1    | .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      176  | .    .    .    .    .    128  .    48   .    .    .    
  Shots                    6    | .    .    .    .    .    5    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        254  | .    .    254  198  84   241  201  113  .    .    .    
  Average Temperature      69   | .    .    150  44   24   63   73   73   .    .    .    
  Received Heat Transfer   1716 | .    .    255  156  468  711  9    54   .    .    63   
  Effects                  2    | .    .    .    .    .    2    .    .    .    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       5    | .    .    .    .    1    4    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    3    1    1    2    .    .    .    1    .    
  Heat Transferred         6026 | .    .    1036 518  2331 1327 74   148  333  259  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   -8   -8   -7   -6   -5   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Peak Influence             1212 | .    20   207  190  362  1212 608  733  379  221  141  
  Initial                  586  | .    .    8    80   74   176  586  395  379  116  107  
  Average                  373  | .    5    57   135  224  710  598  558  318  173  117  
Maximum Alert Level        4    | .    .    1    .    1    4    2    3    1    1    .    
  Low Security (%)         35   | .    100  90   100  34   2    .    .    7    45   100  
  Level 1                  31   | .    .    9    .    65   15   .    4    92   54   .    
  Level 2                  14   | .    .    .    .    .    30   100  73   .    .    .    
  Level 3                  14   | .    .    .    .    .    40   .    21   .    .    .    
  Level 4                  3    | .    .    .    .    .    10   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    .    1    .    4    .    .    .    1    .    3    
  Investigation            1    | .    .    .    .    1    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    1    .    1    
  Reinforcement            4    | .    .    1    .    2    .    .    .    .    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    1    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Fac Fac 
Distress Signals           9    | .   .   1   .   7   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              118  | .   1   18  5   33  32  1   15  2   5   6   
  Peak Tracking Total      9    | .   2   5   3   9   6   1   5   1   4   7   
  Tactical Retreats        5    | .   .   2   .   1   1   .   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Fac Fac 
Traps Triggered            3    | .   1   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Fac Fac 
Machines Disabled          6    | .   .   .   .   1   4   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   1   .   .   .   
  Garrison Relay           4    | .   .   .   .   .   4   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Fac Fac 
Machines Accessed          12   | .   1   .   1   4   1   1   2   1   1   .   
  Terminals                8    | .   1   .   .   3   1   .   2   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   
Total Hacks                19   | .   2   .   1   8   2   1   3   1   1   .   
  Successful               9    | .   1   .   1   3   1   1   1   1   .   .   
  Failed                   10   | .   1   .   .   5   1   .   2   .   1   .   
    Catastrophic           4    | .   .   .   .   1   1   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   3   .   .   .   .   .   .   
  Terminals                14   | .   2   .   .   6   2   .   3   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   .   1   .   .   .   .   
Terminal Hacks             5    | .   1   .   1   1   1   .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   1   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   .   4   1   .   2   1   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Fac Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   3   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   3   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   5   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   1   .   .   
  map_earth                1    | .   .   .   .   .   .   .   .   1   .   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   1   .   .   
  locate_stockpiles        1    | .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    20   | .   .   .   .   .   16  .   4   .   .   .   
  Machine Destruction      16   | .   .   .   .   .   16  .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   4   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   4   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Fac Fac 
Total Allies               4    | .   .   .   .   .   4   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   .   4   2   1   .   .   .   
  Highest-Rated Group      84   | .   .   .   .   .   84  42  21  .   .   .   
  Highest-Rated Ally       21   | .   .   .   .   .   21  21  21  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   .   .   34  3   8   .   .   .   
  Total Damage             973  | .   .   .   .   .   764 66  143 .   .   .   
  Kills                    14   | .   .   .   .   .   10  1   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Gar Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -8   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Turns Passed               5275 | .    222  607  284  886  1704 80   264  620  348  260  
Spaces Moved               3138 | 1    180  313  192  445  847  61   188  454  274  183  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   461  | .    .    5    .    .    452  4    .    .    .    .    
  Legs                     1320 | 1    180  308  192  445  194  .    .    .    .    .    
  Wheels                   1357 | .    .    .    .    .    201  57   188  454  274  183  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  120  120  120  110  90   100  100  100  115  115  
  Average Speed            121  | 120  120  121  120  116  139  104  100  111  115  115  
  Slowest Speed            320  | 120  120  190  120  120  320  160  100  115  115  115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 2    41   19   39   33   70   11   34   13   6    13   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    .    1    .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    .    .    12   .    .    .    .    2    
Terrain Destroyed          58   | .    .    .    .    .    38   .    18   .    .    2    
  Melee                    5    | .    .    .    .    .    3    .    .    .    .    2    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      53   | .    .    .    .    .    35   .    18   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -8   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Gar  Fac  Fac  Fac  
Total                      4107 | .    184  449  213  672  1221 76   235  554  293  210  
  Wait                     399  | .    .    40   .    99   161  .    23   62   7    7    
  Move                     3127 | .    179  312  191  444  846  60   186  453  273  183  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  61   | .    .    13   .    12   23   3    .    8    2    .    
  Fast Attach              40   | .    4    10   1    8    11   2    1    2    .    1    
  Attach                   29   | .    .    7    .    6    10   .    .    3    2    1    
  Detach                   4    | .    .    2    .    .    1    .    .    .    .    1    
  Swap                     47   | .    .    2    3    9    18   .    8    3    1    3    
  Drop                     70   | .    1    15   2    19   15   8    1    8    1    .    
  Fire                     240  | .    .    48   16   69   59   3    16   15   7    7    
  Melee                    38   | .    .    .    .    6    25   .    .    .    .    7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    16   .    .    .    .    .    
  Rewire                   36   | .    .    .    .    .    36   .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   35 | -10/Materials | Discovered new exit (range 15)
  181 | -10/Materials | Discovered new exit (range 7)
  217 | -10/Materials | Identified exit to Materials
  223 | -10/Materials | Entered another Materials area
  223 | -9/Materials  | Evolved 2 slots: Utility x2
  325 | -9/Materials  | Build established: Mutant
  657 | -9/Materials  | Lost 3 parts (1p1u1w)
  688 | -9/Materials  | System corruption reached 10%
  809 | -9/Materials  | Discovered new exit (range 9)
  818 | -9/Materials  | Identified exit to Mines
  830 | -9/Materials  | Entered Mines
  958 | -9/Mines      | Found the Drone Emporium
 1083 | -9/Mines      | Build established: Scavenger-Mutant
 1088 | -9/Mines      | Discovered new exit (range 15)
 1111 | -9/Mines      | Identified exit to Materials
 1114 | -9/Mines      | Entered Materials
 1114 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1281 | -8/Materials  | Destroyed 8 combat bots
 1966 | -8/Materials  | Garrison activated, responded to threat
 1999 | -8/Materials  | Identified exit to Garrison
 2000 | -8/Materials  | Entered Garrison
 2036 | -8/Garrison   | Triggered checkpoint
 2132 | -8/Garrison   | Garrison Relay disabled
 2230 | -8/Garrison   | Triggered checkpoint
 2382 | -8/Garrison   | Lost 6 parts (1p2n1u2w)
 2450 | -8/Garrison   | System corruption reached 10%
 2625 | -8/Garrison   | Discovered new exit (range 11)
 2635 | -8/Garrison   | Identified exit to Materials
 2666 | -8/Garrison   | Triggered checkpoint
 2686 | -8/Garrison   | Core integrity fell below 50%
 2727 | -8/Garrison   | Lost 4 parts (2p2n)
 2782 | -8/Garrison   | Triggered checkpoint
 2829 | -8/Garrison   | Garrison Relay disabled
 3072 | -8/Garrison   | Triggered checkpoint
 3103 | -8/Garrison   | Triggered checkpoint
 3164 | -8/Garrison   | Triggered checkpoint
 3192 | -8/Garrison   | Garrison Relay disabled
 3269 | -8/Garrison   | Discovered exit to Materials (range 9)
 3460 | -8/Garrison   | Discovered exit to Materials (range 12)
 3475 | -8/Garrison   | Installed Relay Interface Framework
 3518 | -8/Garrison   | Triggered checkpoint
 3538 | -8/Garrison   | Garrison Relay disabled
 3704 | -8/Garrison   | Entered Materials
 3704 | -8/Materials  | Accompanied by 2 allies
 3783 | -8/Materials  | Identified exit to Garrison
 3784 | -8/Materials  | Entered Garrison
 3784 | -8/Garrison   | Accompanied by 1 ally
 3806 | -8/Garrison   | Triggered checkpoint
 3876 | -8/Garrison   | Triggered checkpoint
 3966 | -8/Garrison   | Triggered checkpoint
 4010 | -8/Garrison   | Build established: Bothacker-Mutant
 4014 | -8/Garrison   | Triggered checkpoint
 4028 | -8/Garrison   | Discovered new exit (range 10)
 4038 | -8/Garrison   | Identified exit to Factory
 4041 | -8/Garrison   | Triggered checkpoint
 4048 | -8/Garrison   | Entered Factory
 4048 | -7/Factory    | Evolved 2 slots: Utility x2
 4294 | -7/Factory    | Discovered new exit (range 6)
 4297 | -7/Factory    | Identified exit to Lower Caves
 4525 | -7/Factory    | Discovered new exit (range 11)
 4536 | -7/Factory    | Identified exit to Factory
 4668 | -7/Factory    | Entered another Factory area
 4668 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4851 | -6/Factory    | Discovered new exit (range 7)
 4858 | -6/Factory    | Identified exit to Factory
 5016 | -6/Factory    | Entered another Factory area
 5016 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5093 | -5/Factory    | Spotted B-75 Beast
 5254 | -5/Factory    | Garrison activated, responded to threat
 5276 | -5/Factory    | Self-destructed

 Last Messages 
---------------
05261_ Slug penetrates Wall. <x3>
05263_ W-25 Informer sends out distress signal.
05264_ Penetrated by Slug.
05264_ Slug penetrates Wall. <x2>
05266_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 5P.
05267_ Wall collapses.
05268_ Slug penetrates Wall.
05268_ Slug penetrates Y-64 Sentinel.
05269_ Penetrated by Slug.
05269_ K-01 Serf cleans the Nuclear Reactor.
05271_ Penetrated by Slug.
05271_ Lgt. Fission Core destroyed.
05271_ U-05 Engineer builds a Wall.
05272_ Penetrated by Slug.
05272_ Arm. Huge Wheel destroyed.
05274_ Y-64 Sentinel destroyed.
05274_ Slug penetrates Wall. <x2>
05275_ U-05 Engineer builds a Wall.
05276_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ????????????????#?#            ? ????????????????? |
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| ?????????????????##     """ """   #?  ???????????? |
| ?????????????????#  === """ """   #  ????????????? |
| ??????????????#?#?# ===           +? ? ??????????? |
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| ??????????????????#         """   #????""????????? |
| ?????????????#?????         """  ?????   ????????? |
| ?????????????##?#?#?"? ""       ??#    ""????????? |
| ??????????##???#?????"?"" *  ??????    ""????????? |
| ?????#####################/########    """ "?????? |
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| ???                       s  k         """???????? |
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| ???                                          ????? |
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|       ??##? ?  !   ? ?#       #?###??? "?" "?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          31
Energy Capacity            475
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       110
Evasion (%)                55
Targeting Accuracy         12
Recoil Reduction           3
Offensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        34

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VoltaicFocalChronowheel
  Manual?         0
Play Time         00:50:07
  Cumulative      85.7 hours
  Start           2024.08.12 @ 14:36:17
  End             2024.08.12 @ 15:44:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           102
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          55
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 485578cb-14e8-43ee-b6d7-fb4569500e6c