Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.23 @ 17:18:04 Player: freddy fastbear Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (4127) 4127 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8377 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 100/100 System Corruption 1% Temperature Cool (36) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer Melee Analysis Suite > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Improved Cooling System Matter Compressor (219) Improved Propulsion Shielding Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Medium Treads Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Targeting Computer Matter Filter Kinecellerator Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Medium Treads Medium Treads Compact Wheel Improved Heat Sink Matter Compressor Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Advanced ECM Suite Improved Propulsion Shielding High-powered Tractor Beam Shock Rifle [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon 2 | . . . . 2 . . . . Parts Attached 97 | 7 8 11 28 9 7 1 24 2 Power 15 | 1 1 1 6 . 2 . 4 . Engine 10 | 1 1 1 6 . . . 1 . Core 5 | . . . . . 2 . 3 . Reactor . | . . . . . . . . . Propulsion 25 | 2 2 5 7 1 1 . 7 . Treads 5 | . . 1 . . . . 4 . Leg 16 | 2 2 3 6 1 1 . 1 . Wheel 4 | . . 1 1 . . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 2 2 7 3 1 . 8 1 Device 11 | . 1 . 2 1 1 . 5 1 Storage 5 | 1 1 1 1 1 . . . . Processor 5 | . . 1 . 1 . . 3 . Hackware 1 | . . . 1 . . . . . Protection 3 | . . . 3 . . . . . Artifact . | . . . . . . . . . Weapon 32 | 3 3 3 8 5 3 1 5 1 Energy Gun 3 | . 1 . . . . . 2 . Energy Cannon 7 | . . 1 4 1 1 . . . Ballistic Gun 11 | 3 . 2 1 2 . . 2 1 Ballistic Cannon 6 | . . . 1 2 2 1 . . Launcher . | . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 3 | . 1 . 2 . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Corrupted Parts 1 | . . . 1 . . . . . System Corruption 5 | . . . 5 . . . . . Parts Lost 46 | . . 3 11 . 4 3 21 4 Power 7 | . . 1 3 . . . 3 . Propulsion 16 | . . 2 3 . 1 2 7 1 Utility 10 | . . . 4 . . . 4 2 Weapon 13 | . . . 1 . 3 1 7 1 Highest Loss Streak 7 | . . 2 3 . 4 3 7 4 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 12 | 2 7 10 12 13 14 14 12 3 Power 1 | . 1 1 1 1 2 2 1 . Propulsion 1 | . 3 1 . . . 1 1 . Utility 6 | . . 1 3 7 10 10 7 3 Weapon 2 | . 2 5 6 4 1 1 . . Tool/Special . | . . . . . . . . . Unused Backups 20 | . 1 1 1 5 3 . 7 2 Power 3 | . . . 1 1 1 . . . Propulsion 4 | . 1 1 . . . . 2 . Utility 8 | . . . . 1 1 . 4 2 Weapon 4 | . . . . 2 1 . 1 . Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 95 | . 97 98 94 99 99 88 89 55 Engine 4 | . 14 10 8 7 . . . . Core 3 | . . . . . 6 7 5 . Treads 1 | . . . . . . . 4 6 Leg 25 | . 28 42 23 27 29 19 14 . Wheel 2 | . . . 9 2 . . 1 . Device 8 | . 11 6 4 . 6 7 17 2 Storage 8 | . 14 11 9 11 7 7 5 . Processor 6 | . . 4 9 7 7 7 7 26 Hackware 5 | . . . 4 7 7 7 6 6 Protection 1 | . . . 6 3 . . . . Energy Gun 1 | . 7 . . . . . 1 . Energy Cannon 8 | . . 4 9 7 14 9 4 . Ballistic Gun 2 | . 11 5 . 10 . . . 6 Ballistic Cannon 10 | . . . 5 11 14 19 16 . Impact Weapon 2 | . 8 11 2 . . . . . Peak Build Rating 56 | 6 11 17 35 46 46 45 56 31 Average Rating 35 | 4 9 14 25 44 44 40 47 26 On Entrance 24 | . 6 11 17 34 45 45 39 24 Avg Prop Armor Cover (%) 6 | . . 9 7 1 . . 6 . Naked Turns . | . . . . . . . . . Heaviest Build 60 | 12 21 32 42 54 54 51 60 8 Greatest Support 84 | 20 26 46 60 68 68 63 84 20 Greatest Overweight (x) 11 | . 1 . 2 . . 1 11 . Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 5 Average Capacity 14 | 6 9 14 15 14 15 15 14 5 Most Carried 15 | 4 10 15 15 15 15 15 15 4 Average Carried 12 | 2 7 10 12 13 14 14 12 3 Final Capacity 15 | 8 10 15 15 15 15 15 5 5 Final Carried 15 | 4 10 15 14 14 15 14 5 3 Class Distribution -------------------- 51% | Scavenger-Gunner 30% | Mutant 8% | Gunner 5% | Scientist-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Matter Collected 3465 | 171 199 333 608 357 625 84 1088 . Remotely 208 | . . . . . . . 208 . Salvage Created 4397 | . 273 570 845 343 706 155 1449 56 Parts 200 | . 9 28 50 14 23 14 60 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . . . . . 1 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 42 | . . . . . 17 24 . 1 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Combat Hostiles Destroyed 100 | . 9 16 18 3 19 7 27 1 Melee 9 | . 3 3 1 . . . 1 1 Guns 19 | . 3 8 . 1 1 . 6 . Cannons 64 | . . 3 14 2 18 7 20 . Classes Destroyed 13 | . 3 5 2 . 1 . 2 . Worker 5 | . 1 . . 1 . . 3 . Builder 1 | . . 1 . . . . . . Recycler 9 | . . 1 1 3 . . 4 . Operator 2 | . . 1 . 1 . . . . Watcher 1 | . . . . . . . 1 . Swarmer 32 | . 4 5 2 . 4 7 10 . Grunt 39 | . 5 8 6 . 11 . 8 1 Brawler 1 | . . 1 . . . . . . Duelist 2 | . . . . . 2 . . . Sentry 14 | . . 2 6 2 1 . 3 . Specialist 2 | . . . 2 . . . . . Hunter 6 | . . . 2 1 1 . 2 . Programmer 4 | . . . . . . . 4 . Best Kill Streak 7 | . 3 7 3 2 5 4 4 3 Combat Bots Only 6 | . 3 6 3 1 5 4 4 2 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 2 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee 1 | . 1 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Hostile Shots Fired 822 | . 58 87 143 74 102 27 296 35 Missed 262 | . 22 21 27 33 29 7 113 10 Hits 560 | . 36 66 116 41 73 20 183 25 Melee 5 | . . 3 . . 2 . . . Projectile 555 | . 36 63 116 41 71 20 183 25 AOE 4 | . . . . . . . 4 . Critical Strikes 23 | . . 1 6 . 7 . 6 3 Actively Blocked 1 | . . . 1 . . . . . Damage Taken 7933 | . 386 790 1723 320 1218 298 2717 481 Core 1657 | . 119 94 236 10 316 30 699 153 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 25 | . . . 20 5 . . . . Regen/Repaired (Parts) 397 | . . . 131 266 . . . . Core Remaining (%) 66 | 100 52 76 57 . . 49 . . Volleys Fired 242 | . 20 40 52 18 35 7 69 1 Largest 4 | . 2 1 2 4 4 4 4 1 Hottest 230 | . 100 75 150 183 230 230 195 28 Shots Fired 545 | . 31 40 75 72 112 25 189 1 Gun 160 | . 30 31 . 20 17 . 61 1 Cannon 384 | . . 9 75 52 95 25 128 . Launcher . | . . . . . . . . . Special 1 | . 1 . . . . . . . Kinetic 352 | . 22 31 26 54 74 14 130 1 Thermal 173 | . 9 9 49 18 38 11 39 . Explosive . | . . . . . . . . . Electromagnetic 20 | . . . . . . . 20 . Robot Hit Streak 14 | . 7 10 9 9 10 5 14 2 Robot Miss Streak 8 | . 8 3 3 8 3 3 5 3 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 375 | . 23 49 55 35 72 9 129 3 Core Hits 165 | . 7 19 23 10 32 7 65 2 Critical Kills 3 | . 1 . 2 . . . . . Critical Parts Destroyed 6 | . 1 4 1 . . . . . Critical Strikes 28 | . 4 4 4 2 3 1 10 . Burn 4 | . 2 . . . . . 2 . Meltdown 2 | . . . 2 . . . . . Blast 14 | . . . 1 2 3 1 7 . Corrupt 1 | . . . . . . . 1 . Smash 7 | . 2 4 1 . . . . . Melee Attacks 52 | . 16 22 6 . . . 3 5 Impact 44 | . 16 22 6 . . . . . Slashing 8 | . . . . . . . 3 5 Piercing . | . . . . . . . . . Sneak Attacks 4 | . 1 2 . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10112 | . 669 1312 1561 749 1937 276 3520 88 Guns 1887 | . 184 414 . 167 289 . 822 11 Cannons 6493 | . . 150 1342 582 1648 276 2495 . Explosions . | . . . . . . . . . Melee 1689 | . 485 748 203 . . . 176 77 Ramming 43 | . . . 16 . . . 27 . Kinetic 5212 | . 111 414 392 574 1237 151 2322 11 Thermal 2907 | . 73 150 950 175 700 125 734 . Explosive . | . . . . . . . . . Electromagnetic 261 | . . . . . . . 261 . Impact 1436 | . 485 748 203 . . . . . Slashing 253 | . . . . . . . 176 77 Piercing . | . . . . . . . . . Highest Corruption 5 | . . 2 5 . . . 1 1 Average Corruption 2 | . . 2 5 . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . 4 24 . . . 7 . Message Errors 7 | . . 2 3 . . . 2 . Matter Fused 8 | . . 1 6 . . . 1 . Heat Flow Errors 3 | . . . 3 . . . . . Energy Discharges 5 | . . 1 3 . . . 1 . Parts Rejected 2 | . . . 1 . . . 1 . Data Loss (minor) 6 | . . . 5 . . . 1 . Data Loss (major) 1 | . . . 1 . . . . . Alerts 1 | . . . 1 . . . . . Weapon Failures 2 | . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 702 | . 136 334 116 11 26 . 79 . Projectiles 151 | . . . 35 11 26 . 79 . Explosions . | . . . . . . . . . Melee 551 | . 136 334 81 . . . . . Knockbacks 39 | . 1 2 4 3 11 2 16 . Impact 6 | . 1 2 2 . . . 1 . Kinetic 30 | . . . 2 3 10 1 14 . Secondary 3 | . . . . . 1 1 1 . Self-Inflicted Damage 10 | . . . . . . . 10 . Shots . | . . . . . . . . . Rammed 6 | . . . . . . . 6 . Targets Rammed 13 | . . . 3 . . . 10 . Kicked 7 | . . . 3 . . . 4 . Crushed . | . . . . . . . . . Highest Temperature 535 | . 96 102 451 450 535 78 78 . Average Temperature 129 | . 37 42 145 162 195 46 21 . Received Heat Transfer 2532 | . 111 288 666 66 525 . 675 201 Effects 26 | . . . 12 5 9 . . . Shutdowns 4 | . . . 1 1 2 . . . Energy Bleed 4 | . . . 2 1 1 . . . Interference 6 | . . . 2 . 4 . . . Matter Decay 3 | . . . 2 1 . . . . Short Circuit 2 | . . . 1 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 4 | . . . 4 . . . . . Damage (core) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 7 | . 3 3 1 . . . . . Combat Hostiles 5 | . 2 2 1 . . . . . Parts Fried 11 | . 4 5 2 . . . . . Impact Corruptions 18 | . 5 10 3 . . . . . Robots Melted 3 | . 1 . 2 . . . . . Combat Hostiles 3 | . 1 . 2 . . . . . Parts Melted 7 | . 1 . 4 . 1 1 . . Heat Transferred 4810 | . 370 222 1406 259 1036 185 1332 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Maximum Alert Level 1 | . . 1 . . . . 1 . Low Security (%) 92 | 100 100 81 100 100 . . 86 . Level 1 7 | . . 18 . . . . 13 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 267 | . 103 230 97 46 . . 267 . Initial 93 | . . 29 93 37 . . 50 . Average 66 | . 34 143 48 12 . . 82 . Influence Increases 2963 | . 305 472 552 180 460 160 814 20 Destroy 0b10 Robot/C 2000 | . 180 320 360 60 380 140 540 20 Destroy 0b10 Robot/NC 90 | . 5 15 5 25 . . 40 . Destroy Leader 462 | . 40 60 110 30 50 20 152 . Successful Hack 91 | . 35 . 4 28 . . 24 . Disable Machine 75 | . . . 30 30 . . 15 . Destroy Structure 35 | . . 2 13 7 . . 13 . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 195 | . 45 75 15 . 30 . 30 . Influence Decreases 2816 | . 234 321 690 226 498 80 627 140 Entered New Map 363 | . . 42 129 47 15 . 30 100 Time Decay 2022 | . 234 249 470 179 443 50 397 . Lost Part 431 | . . 30 91 . 40 30 200 40 Squads Dispatched 20 | . 1 3 3 1 . . 12 . Investigation 2 | . . 1 . 1 . . . . Extermination 4 | . . . . . . . 4 . Reinforcement 9 | . 1 2 3 . . . 3 . Assault 2 | . . . . . . . 2 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 16 24 22 9 21 6 41 4 Peak Tracking Total 9 | . 4 9 5 4 6 4 8 4 Tactical Retreats 6 | . 1 2 1 . 1 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Traps Triggered 6 | . . 1 1 . . . 4 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . 4 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Disabled 5 | . . . 2 2 . . 1 . Max in Single Turn 1 | . . . 1 1 . . 1 . Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Machines Accessed 24 | . 5 2 7 5 . . 5 . Terminals 14 | . 4 1 4 3 . . 2 . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 2 2 . . . . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers 3 | . . 1 1 . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 69 | . 17 4 26 11 . . 11 . Successful 38 | . 10 3 15 5 . . 5 . Failed 31 | . 7 1 11 6 . . 6 . Catastrophic 4 | . 1 1 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 44 | . 15 1 16 8 . . 4 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . 3 3 . . . . Recycling Units 4 | . 2 . . . . . 2 . Scanalyzers 14 | . . 3 7 . . . 4 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 21 | . 8 . 7 3 . . 3 . Record 8 | . . . 5 1 . . 2 . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 2 | . . . . 1 . . 1 . Level Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . . . Scan Component 2 | . . . 1 1 . . . . Repair 2 | . . . 1 1 . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 . Report Inventory 2 | . 1 . . . . . 1 . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 10 | . . 3 6 . . . 1 . Insert Component 2 | . . 1 1 . . . . . Analyze 2 | . . 1 1 . . . . . Retrieve Study 6 | . . 1 4 . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 4 2 6 4 . . 4 . Full Trace Events 2 | . . 1 . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 5 | . . . 4 . . . 1 . Parts Repaired 2 | . . . 1 1 . . . . Time 51 | . . . 38 13 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Active Infowar (turns) 1558 | . 569 338 266 . . . 366 19 Optics 49 | . . . . . . . 30 19 Sensors 602 | . . . 266 . . . 336 . Terrain 907 | . 569 338 . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Turns Passed 7386 | 67 666 597 1234 559 2215 106 1923 19 Spaces Moved 4371 | 49 403 306 671 367 1679 50 844 2 Core 88 | 12 . . . . . . 75 1 Treads 32 | . . . . . . . 31 1 Legs 3829 | 37 403 306 388 367 1679 50 599 . Wheels 422 | . . . 283 . . . 139 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 105 118 118 120 50 50 Average Speed 129 | 102 120 120 121 118 118 164 167 105 Slowest Speed 600 | 120 190 120 195 118 120 190 600 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 58 34 46 8 99 10 20 2 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . . 1 . Unknown Exits Taken 4 | 1 . . . 1 1 1 . . Scrap Searched 9 | . . . . . 9 . . . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 43 | . . 2 13 7 8 4 9 . Melee . | . . . . . . . . . Projectile 43 | . . 2 13 7 8 4 9 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Total 5598 | 65 521 458 1006 454 1819 57 1208 10 Wait 588 | . 58 48 178 17 81 . 206 . Move 4363 | 48 402 305 670 366 1678 49 843 2 Hop . | . . . . . . . . . Pick Up 146 | 10 11 20 36 27 11 . 31 . Fast Attach . | . . . . . . . . . Attach 81 | 6 1 9 21 6 5 1 30 2 Detach 4 | . . 1 1 . . . 2 . Swap 47 | 1 9 6 18 6 4 . 3 . Drop 62 | . 4 7 21 14 5 . 11 . Fire 242 | . 20 40 52 18 35 7 69 1 Melee 52 | . 16 22 6 . . . 3 5 Ram 6 | . . . . . . . 6 . Kick 7 | . . . 3 . . . 4 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 14) 315 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 14) 386 | -10/Materials | Identified exit to Materials 477 | -10/Materials | Discovered new exit (range 15) 734 | -10/Materials | Entered another Materials area 734 | -9/Materials | Evolved 2 slots: Propulsion x2 1213 | -9/Materials | Discovered new exit (range 16) 1230 | -9/Materials | Identified exit to Materials 1331 | -9/Materials | Entered another Materials area 1331 | -8/Materials | Evolved 2 slots: Utility x2 1643 | -8/Materials | Lost 3 parts (1p1n1w) 2110 | -8/Materials | Repaired Titanium Leg+ 2414 | -8/Materials | Discovered new exit (range 16) 2564 | -8/Materials | Identified exit to Factory 2565 | -8/Materials | Entered Factory 2565 | -7/Factory | Evolved 2 slots: Weapon x2 2669 | -7/Factory | Identified exit to DSF 2796 | -7/Factory | Build established: Scavenger-Gunner 2984 | -7/Factory | Repaired Lrg. Storage Unit 3064 | -7/Factory | Discovered new exit (range 11) 3124 | -7/Factory | Entered Lower Caves 3202 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3219 | -7/Lower Caves | Learned location of 2 exits from Factory 3359 | -7/Lower Caves | Lost 4 parts (1n3w) 3609 | -7/Lower Caves | Learned Factory terminal intel 5323 | -7/Lower Caves | Discovered new exit (range 12) 5339 | -7/Lower Caves | Entered another Lower Caves area 5354 | -7/Lower Caves | Discovered new exit (range 15) 5371 | -7/Lower Caves | Core integrity fell below 50% 5405 | -7/Lower Caves | Lost 3 parts (2n1w) 5445 | -7/Lower Caves | Entered Factory 5445 | -6/Factory | Evolved 2 slots: Utility x2 5446 | -6/Factory | Identified exit to Factory 5447 | -6/Factory | Loaded intel: 26 terminal locations 5677 | -6/Factory | Build established: Gunner 6234 | -6/Factory | Build established: Scavenger-Gunner 6799 | -6/Factory | Garrison activated, responded to threat 6858 | -6/Factory | Lost 3 parts (1n1u1w) 6970 | -6/Factory | Lost 3 parts (1n1u1w) 7054 | -6/Factory | Lost 7 parts (2p2n3w) 7305 | -6/Factory | Core integrity fell below 50% 7329 | -6/Factory | Lost 7 parts (1p2n2u2w) 7343 | -6/Factory | Discovered new exit (range 10) 7363 | -6/Factory | Identified exit to Lower Caves 7366 | -6/Factory | Core integrity fell below 20% 7368 | -6/Factory | Entered Lower Caves 7387 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- EXIT=FOUND Acquired Power Sword. Y-54 Guardian destroyed. Acquired Imp. Heat Sink. Acquired Lgt. Treads. R-10 Processor collects Gatling Laser. EXIT=IDENTIFIED: LOWER CAVES Acquired Flak Gun. Sneak attack on R-10 Processor. R-10 Processor destroyed. K-01 Serf collects debris. LOCATION=LOWER CAVES GOAL=ESCAPE G-50 Soldier destroyed. Imp. Heat Sink destroyed. Flak Gun destroyed. Lgt. Treads destroyed. Hacking Suite destroyed. Carbon-fiber Leg fries itself beyond repair. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ????? | | ??????????????????????????????????????????? ????? | | ????????????????????????????????????????? #????? | | ???????????????????????????????????????? #?????? | | ?????????????????????????????????????? ##????? | | ????????????????????????????????????? #????? | | ??????????????????????????????????? ?????? | | ????????????????????????????##???? #???????? | | ??????????????????????????## #### #????????? | | ?????????????????????????##g ??????????? | | ?????????????????????????# g ??????????????? | | ?????????????????????# ### #?????????????????? | | ?????????????????????# g @ % #?????????????????? | | ?????????????????????##### ! ##?????????????????? | | ?????????????????????????## ###??????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 300 Matter Stores 350 Matter Capacity 350 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Particle Cannon | -9/Materials | Scanalyzed Assault Cannon | -8/Materials | Scanalyzed Hyp. Gauss Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 9% | -8/Materials Lrg. Storage Unit | 24% | -7/Factory Studied --------- Hvy. Particle Cannon | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Adv. Assault Cannon | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Heavy Suspicion I Have A Map? Overwhelming Spot Them First That Tickles Challenges ------------ None Game ------ Seed GrapheneDisintegrationKit Manual? 0 Play Time 01:25:03 Cumulative 10.3 hours Start 2025.10.23 @ 15:49:54 End 2025.10.23 @ 17:18:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e3452556-a58d-401f-bded-fe2aaafae53f