Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.13 @ 12:39:51 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (6) 30 Value Destroyed (87) 87 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2237 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 179/550 Matter 271/300 Energy 196/200 System Corruption 0% Temperature Cool (70) Movement Flying (26) Location -8/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (8) ---- Micro Nuclear Core Micro Nuclear Core Flight Unit Flight Unit Remote Datajack Remote Datajack Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Weight Redist. System > --- WEAPON ----------- Light Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Flight Unit Flight Unit Shotgun Shotgun Remote Datajack Remote Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Weight Redist. System Storage Medium Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 2 | . . 1 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 41 | 6 6 25 4 . Power 5 | 1 . 2 2 . Engine 3 | 1 . 2 . . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 19 | 2 2 14 1 . Treads 1 | . . 1 . . Leg 6 | 2 1 3 . . Wheel . | . . . . . Hover . | . . . . . Flight 12 | . 1 10 1 . Utility 7 | 1 4 1 1 . Device 2 | . . 1 1 . Storage 5 | 1 4 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 . 8 . . Energy Gun 3 | 2 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 6 | . . 6 . . Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 1 . . Parts Lost 7 | . . 5 . 2 Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility 1 | . . . . 1 Weapon 4 | . . 3 . 1 Highest Loss Streak 3 | . . 3 . 1 Average Slot Usage (%) 77 | . 84 66 81 88 Engine 10 | . 14 13 3 . Core 3 | . . . 12 18 Treads 1 | . . 2 . . Leg 13 | . 27 10 . . Flight 12 | . . 10 33 36 Device 1 | . . . 6 9 Storage 11 | . 14 11 9 9 Energy Gun 11 | . 28 4 . . Ballistic Gun 8 | . . 10 18 16 Ballistic Cannon 1 | . . 4 . . Naked Turns . | . . . . . Heaviest Build 41 | 13 41 19 24 24 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 2 | 1 2 1 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 16 8 8 8 Average Capacity 7 | 5 8 8 8 8 Most Carried 8 | 1 8 8 8 8 Average Carried 6 | . 5 7 7 8 Final Capacity 8 | 6 8 8 8 8 Final Carried 8 | 1 8 8 8 8 Class Distribution -------------------- 60% | Mutant 31% | Sprinter 5% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 653 | 235 85 250 . 83 Remotely . | . . . . . Salvage Created 133 | . 53 80 . . Parts 10 | . 1 9 . . Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 5 | . . 5 . . Guns 3 | . . 3 . . Cannons 2 | . . 2 . . Classes Destroyed 3 | . 1 2 . . Hauler 1 | . 1 . . . Swarmer 4 | . . 4 . . Sentry 1 | . . 1 . . Best Kill Streak 3 | . 1 3 . . Combat Bots Only 3 | . . 3 . . Max Kills in Single Turn 2 | . 1 2 . . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 1563 | . 18 697 . 848 Core 539 | . . 168 . 371 Absorbed by Shields 52 | . . . . 52 Core Remaining (%) 86 | 100 100 58 . . Volleys Fired 37 | . 3 21 . 13 Largest 2 | . 2 2 . 2 Hottest 100 | . 100 100 . 43 Shots Fired 63 | . 6 31 . 26 Gun 53 | . 6 21 . 26 Cannon 10 | . . 10 . . Launcher . | . . . . . Special . | . . . . . Kinetic 51 | . . 25 . 26 Thermal 12 | . 6 6 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | . 5 14 . 6 Robot Miss Streak 5 | . . 5 . 2 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 41 | . 5 19 . 17 Core Hits 12 | . 2 6 . 4 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 535 | . 63 294 . 178 Guns 346 | . 63 105 . 178 Cannons 189 | . . 189 . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 460 | . . 282 . 178 Thermal 75 | . 63 12 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 311 | . 99 63 26 311 Average Temperature 76 | . 53 20 13 99 Received Heat Transfer 360 | . . 54 . 306 Effects 4 | . . . . 4 Interference 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 222 | . 185 37 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 168 | . 12 134 44 168 Initial 28 | . . 4 5 28 Average 44 | . 2 81 12 48 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . 1 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 28 | . 2 9 1 16 Peak Tracking Total 13 | . 2 5 2 13 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 8 | . 1 2 . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 5 | . 1 2 2 . Terminals 4 | . 1 2 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 9 | . 2 5 2 . Successful 5 | . 1 2 2 . Failed 4 | . 1 3 . . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 4 | . 1 3 . . Terminals 8 | . 2 5 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 4 | . 1 2 1 . Prototype ID Bank 2 | . 1 . 1 . Alert Level 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1007 | 42 321 418 35 191 Spaces Moved 1015 | 30 238 448 76 223 Core 5 | 5 . . . . Treads 55 | . . 55 . . Legs 326 | 25 238 63 . . Wheels . | . . . . . Hover . | . . . . . Flight 629 | . . 330 76 223 Fastest Speed 26 | 50 120 29 26 26 Average Speed 65 | 110 122 58 26 26 Slowest Speed 180 | 120 180 160 29 26 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 5 | . . 4 . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 36 43 13 36 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . 1 . . Melee . | . . . . . Projectile 1 | . . 1 . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 1298 | 36 263 577 91 331 Wait 89 | . 6 52 . 31 Move 1001 | 29 237 439 75 221 Hop 5 | . . 4 . 1 Pick Up 25 | 1 5 13 6 . Fast Attach 22 | 6 4 10 2 . Attach 17 | . 1 14 2 . Detach 9 | . 3 6 . . Swap 2 | . 1 1 . . Drop 26 | . 3 17 6 . Fire 37 | . 3 21 . 13 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 65 | . . . . 65 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 566 | -9/Materials | Lost 3 parts (1p1n1w) 691 | -9/Materials | Discovered new exit (range 16) 770 | -9/Materials | Discovered new exit (range 9) 782 | -9/Materials | Entered another Materials area 782 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 815 | -8/Materials | Identified exit to Garrison 817 | -8/Materials | Entered Garrison 886 | -8/Garrison | Triggered checkpoint 888 | -8/Garrison | Triggered checkpoint 903 | -8/Garrison | Discovered new exit (range 10) 964 | -8/Garrison | Core integrity fell below 50% 995 | -8/Garrison | Build established: Sprinter 1008 | -8/Garrison | Self-destructed Last Messages --------------- 00961_ Overheating: System interference. 00961_ Weight Redist. System temporarily disabled. 00964_ Lgt. Assault Rifle destroyed. 00988_ Acquired 83 matter. 00992_ Triggered Stasis Trap. 00992_ A bubble of rippling energy engulfs the area. 00992_ Field strength at 93. 00992_ Field strength at 86. 00993_ Field strength at 79. 00994_ Field strength at 72. 00995_ Field strength at 65. 00996_ Field strength at 49. 00997_ Field strength at 42. 00998_ Field strength at 35. 00999_ S-10 Pest destroyed. 00999_ Field strength at 21. 01000_ ALERT: Garrison interior compromised. 01000_ Field strength at 11. 01001_ Stasis field depleted. 01002_ Weight Redist. System destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????##???????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????#####???????????????" #??????????????????? | | ????????# #???????????????" #??????????????????? | | ????????# ###########?????" #??????????????????? | | ????????# #?????# #??????????????????? | | ????????# ^#?????# #??????????????????? | | ????????############ ####### #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #########??????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????????????? | | ???????????????????# #??????????????????? #?????? | | ???????????????????# #?????????????????? #?????? | | ???????????????????# #?????????????????? #?????? | | ???????????????????# #??????######""""## ##????? | | ???????????????????# ######## ###### | | ???????????????????# | | ???????????????????# @ | | ???????????????????########### ## ## #????? | | ???????????????????????????### ## ## #????? | | ???????????????????????????# "????? | | ???????????????????????????# "????? | | ???????????????????????????# "????? | | ???????????????????????????# "????? | | ???????????????????????????### ## ## #????? | | ???????????????????###########^ ## ## ###### | | ???????????????????# | | ???????????????????# | | ???????????????????# " | | ???????????????????# ########+###" " ##++####+## | | ???????????????????# #??????# ??# " #??????? #? | | ???????????????????# #??????# ??######????????#? | | ???????????????????# #??????? ?????????????????? | | ???????????????????# #???????#?????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 64 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileGravitonTendrils Manual? 0 Play Time 00:15:31 Cumulative 60.0 hours Start 2021.03.13 @ 12:26:47 End 2021.03.13 @ 12:39:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 10 Adventurer 147 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 57 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a354e3a0-19f1-46b2-a54b-28be4fddcd95