Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.22 @ 21:21:15 Player: RavenousxxxDemon Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (20) 100 Value Destroyed (635) 635 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-277) -277 TOTAL SCORE: 1958 Bonus ------- Friendly Fire -277 Cogmind --------- Core Integrity 50/400 Matter 278/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Small Storage Unit Large Storage Unit > --- WEAPON (3) ------- Makeshift Sword > --- INVENTORY (12) --- Aluminum Leg Experimental Sensor Array Enhanced Flamer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Rocket Launcher Makeshift Sword > --- INVENTORY -------- Makeshift Power Source Light Treads Light Treads Aluminum Leg Experimental Sensor Array Grenade Launcher Enhanced Flamer Self-destruct Interrupter [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Grenade Launcher Energy Gun Particle Gun Launcher Grenade Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 21 | 6 4 1 1 2 7 Power 3 | 1 . . . 1 1 Engine 3 | 1 . . . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 5 | 2 1 . . . 2 Treads 2 | . . . . . 2 Leg . | . . . . . . Wheel 3 | 2 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 3 | 1 1 1 . . . Device . | . . . . . . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 10 | 2 2 . 1 1 4 Energy Gun 6 | 2 1 . 1 . 2 Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 6 | . . . . . 6 Highest Loss Streak 6 | . . . . . 6 Average Slot Usage (%) 94 | . 99 86 96 100 85 Engine 11 | . 14 11 11 11 10 Treads 1 | . . . . . 6 Wheel 21 | . 28 22 22 22 15 Storage 23 | . 27 22 22 22 22 Protection 6 | . . 9 11 11 7 Energy Gun 15 | . 22 11 19 16 4 Launcher 8 | . 5 11 11 11 8 Slashing Weapon 3 | . . . . 5 11 Naked Turns . | . . . . . . Heaviest Build 38 | 13 31 36 37 37 38 Greatest Support 40 | 26 32 32 32 32 40 Greatest Overweight (x) 1 | . 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 12 | 6 12 12 12 12 12 Average Capacity 11 | 5 11 12 12 12 12 Most Carried 12 | 4 6 7 8 11 12 Average Carried 6 | 2 4 6 6 9 7 Final Capacity 12 | 6 12 12 12 12 12 Final Carried 11 | 3 6 6 8 11 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 520 | 260 60 30 10 . 160 Remotely . | . . . . . . Salvage Created 655 | . 210 90 . . 355 Parts 24 | . 7 5 . . 12 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 15 | . 2 3 . . 10 Melee 3 | . . . . . 3 Guns 3 | . 2 1 . . . AOE 9 | . . 2 . . 7 Classes Destroyed 9 | . 4 . . . 5 Worker 1 | . 1 . . . . Hauler 1 | . 1 . . . . Recycler 1 | . 1 . . . . Swarmer 4 | . . . . . 4 Grunt 8 | . 2 3 . . 3 Brawler 2 | . . . . . 2 Duelist 1 | . . . . . 1 Sentry 1 | . . . . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 6 | . 4 3 . . 6 Combat Bots Only 6 | . 2 3 . . 6 Max Kills in Single Turn 2 | . 1 1 . . 2 Gunslinging . | . . . . . . Exploded 2 | . . 1 . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1322 | . 159 200 . . 963 Core 391 | . 41 50 . . 300 Absorbed by Shields . | . . . . . . Core Remaining (%) 91 | 100 83 . . . . Volleys Fired 37 | . 16 10 . . 11 Largest 2 | . 2 1 . . 2 Hottest 115 | . 100 65 . . 115 Shots Fired 58 | . 29 10 . . 19 Gun 41 | . 27 8 . . 6 Cannon . | . . . . . . Launcher 17 | . 2 2 . . 13 Special . | . . . . . . Kinetic . | . . . . . . Thermal 41 | . 27 8 . . 6 Explosive 17 | . 2 2 . . 13 Electromagnetic . | . . . . . . Robot Hit Streak 7 | . 7 2 . . 5 Robot Miss Streak 3 | . 3 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 39 | . 15 5 . . 19 Core Hits 41 | . 9 5 . . 27 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 9 | . . . . . 9 Impact . | . . . . . . Slashing 9 | . . . . . 9 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1696 | . 238 238 . . 1220 Guns 305 | . 164 74 . . 67 Cannons . | . . . . . . Explosions 1186 | . 74 164 . . 948 Melee 205 | . . . . . 205 Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 305 | . 164 74 . . 67 Explosive 1186 | . 74 164 . . 948 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 205 | . . . . . 205 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 43 | . . . . . 43 Projectiles . | . . . . . . Explosions 43 | . . . . . 43 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 73 | . 26 . . . 47 Shots 4 | . 2 . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 478 | . 478 275 . . 180 Average Temperature 174 | . 257 147 . . 71 Received Heat Transfer 381 | . 72 102 . . 207 Effects 8 | . 7 1 . . . Shutdowns 2 | . 2 . . . . Energy Bleed 1 | . 1 . . . . Interference 3 | . 2 1 . . . Short Circuit 1 | . 1 . . . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 827 | . 481 185 . . 161 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 110 | . 97 110 42 . . Initial 42 | . . 40 42 . . Average 46 | . 43 84 42 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 2 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . 5 7 . . 13 Peak Tracking Total 5 | . 2 4 . . 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 3 | . . . 3 . . Largest Group 3 | . . . 3 3 3 Highest-Rated Group 40 | . . . 40 40 40 Highest-Rated Ally 16 | . . . 16 16 16 Total Orders . | . . . . . . Ally Attacks 2 | . . . . . 2 Total Damage 20 | . . . . . 20 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 1153 | 45 295 108 252 159 294 Spaces Moved 871 | 40 202 80 223 131 195 Core 13 | 13 . . . . . Treads 46 | . . . . . 46 Legs . | . . . . . . Wheels 812 | 27 202 80 223 131 149 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 110 110 100 Average Speed 108 | 77 99 107 110 110 120 Slowest Speed 160 | 90 110 110 110 110 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 3 23 11 52 11 34 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 68 | . 7 17 . . 44 Melee . | . . . . . . Projectile . | . . . . . . AOE 68 | . 7 17 . . 44 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1009 | 54 265 91 229 145 225 Wait 49 | . 38 . 3 8 . Move 866 | 39 201 79 222 130 195 Hop . | . . . . . . Pick Up 23 | 9 5 1 3 4 1 Fast Attach 1 | . . . . . 1 Attach 15 | 6 1 1 1 . 6 Detach . | . . . . . . Swap 5 | . 3 . . 2 . Drop 4 | . 1 . . 1 2 Fire 37 | . 16 10 . . 11 Melee 9 | . . . . . 9 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 334 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 439 | -9/Materials | Discovered new exit (range 9) 449 | -9/Materials | Entered Mines 453 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 512 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 580 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 585 | -9/Mines | Found Prototype Device 640 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 681 | -9/Mines | Discovered new exit (range 15) 693 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 701 | -9/Mines | Entered Zion 701 | -7/Zion | Accompanied by 3 allies 744 | -7/Zion | Learned location of Warlord (-4) 794 | -7/Zion | Discovered new exit (range 15) 860 | -7/Zion | Entered Proximity Caves 860 | -6/Proximity Caves | Accompanied by 3 allies 861 | -6/Proximity Caves | Identified exit to Factory 968 | -6/Proximity Caves | Spotted B-75 Beast 983 | -6/Proximity Caves | Destroyed B-75 Beast 1055 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1068 | -6/Proximity Caves | Core integrity fell below 50% 1102 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 1152 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1152 | -6/Proximity Caves | Core integrity fell below 20% 1154 | -6/Proximity Caves | Self-destructed Last Messages --------------- 01063_ B-48 Gladiator destroyed. 01064_ Penetrated by Slug. 01064_ Rocket Launcher destroyed. 01067_ Penetrated by Slug. 01067_ Mak. Power Source destroyed. 01071_ Com. Wheel destroyed. 01071_ Penetrated by Slug. 01075_ Y-64 Sentinel destroyed. 01080_ Acquired 27 matter. 01085_ Acquired 18 matter. 01093_ Acquired 12 matter. 01096_ The unstable cave ceiling collapses. 01123_ C-30 ARC bursts open, deploying its payload. 01123_ G-67 Veteran unfolds itself. 01123_ B-48 Gladiator unfolds itself. 01123_ G-50 Soldier unfolds itself. 01123_ E-15 Imp unfolds itself. 01124_ E-15 Imp destroyed. 01129_ Segregator fries itself beyond repair. 01152_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 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