Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.21 @ 20:14:50 Player: beans Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (108) 540 Value Destroyed (3883) 3883 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1481) 1481 TOTAL SCORE: 11864 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 870 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 260/300 Energy 68/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Precision Energy Filter Hypervelocity Coil Gun CPS Tube (2) Deploy-a-Sentry Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Improved Cooling System Matter Compressor Matter Compressor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Advanced Targeting Computer Armor Integrity Analyzer Weapon Cycler > --- WEAPON ----------- Enhanced Coil Gun Gauss Cannon Rocket Array > --- INVENTORY -------- Experimental Sensor Array Precision Energy Filter CPS Tube Deploy-a-Sentry Deploy-a-Sentry [Rating: 66] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Weapon Cycler Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Rocket Array Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 . . . 4 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . . . 2 . . . . . Utility 6 | . . . . . 3 . . . 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 84 | 4 . 1 . 1 32 4 . . 4 8 5 6 3 16 Power 10 | . . . . . 4 . . . 1 1 1 2 . 1 Engine 6 | . . . . . 3 . . . 1 1 . . . 1 Core 4 | . . . . . 1 . . . . . 1 2 . . Reactor . | . . . . . . . . . . . . . . . Propulsion 17 | 2 . . . . 5 . . . 1 3 3 . . 3 Treads 8 | . . . . . 3 . . . . 1 2 . . 2 Leg 8 | 2 . . . . 2 . . . 1 2 1 . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 1 Utility 22 | . . 1 . . 10 . . . 1 1 1 . 3 5 Device 9 | . . 1 . . 3 . . . . 1 1 . 2 1 Storage 4 | . . . . . 2 . . . . . . . 1 1 Processor 8 | . . . . . 4 . . . 1 . . . . 3 Hackware . | . . . . . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 35 | 2 . . . 1 13 4 . . 1 3 . 4 . 7 Energy Gun 10 | . . . . . 8 2 . . . . . . . . Energy Cannon 5 | . . . . . 1 1 . . . 1 . . . 2 Ballistic Gun 14 | 2 . . . 1 4 1 . . . 2 . 1 . 3 Ballistic Cannon 5 | . . . . . . . . . 1 . . 3 . 1 Launcher 1 | . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 3 3 . . . . . . 1 2 Parts Lost 44 | . . . . . 11 1 . . 2 4 6 . 9 11 Power 8 | . . . . . 2 . . . 1 . 2 . 2 1 Propulsion 11 | . . . . . 4 . . . 1 2 1 . 2 1 Utility 10 | . . . . . 3 . . . . . 1 . 1 5 Weapon 15 | . . . . . 2 1 . . . 2 2 . 4 4 Highest Loss Streak 6 | . . . . . 4 1 . . 2 2 6 . 5 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 5 | . 1 2 2 2 2 5 5 6 5 6 3 6 6 4 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . 1 . . . . . . Utility 3 | . . 1 2 2 1 2 3 2 2 2 2 4 5 3 Weapon 1 | . 1 1 . . . 2 2 2 2 3 . 1 . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 5 | . . . 1 . . . . . . . . 3 . 1 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . 2 . . Weapon 2 | . . . 1 . . . . . . . . 1 . . Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 76 | . 57 60 71 71 84 99 100 100 78 76 68 82 41 51 Engine 2 | . . . . . 5 9 9 9 5 6 1 . . . Core 3 | . . . . . . . . . . . 1 10 2 . Treads 5 | . . . . . 7 . . . . . 2 13 . 2 Leg 6 | . 28 28 28 28 6 18 18 18 13 8 3 . . . Device 7 | . . 3 14 14 14 9 9 9 6 5 5 6 9 8 Storage 5 | . . . . . 1 9 9 9 6 6 6 6 7 7 Processor 21 | . . . . . 18 27 27 27 24 26 26 26 16 17 Energy Gun 5 | . . . . . 17 12 18 18 13 7 7 . . . Ballistic Gun 7 | . 28 28 28 28 6 14 9 9 . 9 5 4 2 1 Ballistic Cannon 5 | . . . . . . . . . 5 . 5 12 2 2 Peak Build Rating 66 | 4 4 8 10 11 45 45 44 45 51 53 52 57 56 66 Average Rating 42 | 1 4 5 8 10 32 44 44 44 49 48 42 53 29 44 On Entrance 29 | . 4 4 8 10 11 44 44 44 45 51 51 52 56 17 Avg Prop Armor Cover (%) 18 | . . . . . . . . . . . . . . 18 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 55 | 4 4 5 5 6 32 32 30 30 34 45 41 55 51 37 Greatest Support 56 | 20 20 20 20 20 43 36 36 36 48 30 48 48 3 56 Greatest Overweight (x) 16 | . . . . . 7 . . . 1 11 8 1 16 5 Average Overweight (x) . | . . . . . . . . . . 2 1 . 4 1 Largest Inventory Capacity 10 | 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 5 5 10 10 10 10 10 10 10 10 6 Most Carried 10 | 5 1 4 5 5 8 9 9 10 10 10 10 10 10 10 Average Carried 8 | . 1 2 3 5 5 8 8 9 8 9 7 9 8 6 Final Capacity 10 | 5 5 5 5 5 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 1 1 3 5 5 8 8 9 10 9 8 7 10 9 5 Class Distribution -------------------- 53% | Scavenger-Gunner 17% | Mutant 11% | Scavenger-Mutant 11% | Commander-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Commander-Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Mutant | -5/Proximity Caves Derelict-Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Matter Collected 3730 | 146 31 279 . 10 617 439 23 7 117 230 373 654 464 340 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5807 | . 52 214 . . 1812 1135 220 . 194 462 955 . 335 428 Parts 261 | . 6 19 . . 92 56 7 . 7 16 25 . 12 21 Haulers Intercepted 9 | . . . . . 4 3 . . . . . . 1 1 Recyclers Shooed 9 | . 1 . . . 6 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . . . . 20 24 6 18 . Prevented 4 | . . . . . . . . . . 4 . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 69 | . . 4 . . 22 16 1 . 4 5 5 . 5 7 Guns 48 | . . 4 . . 17 14 1 . 1 3 5 . . 3 Cannons 10 | . . . . . 3 . . . . 1 . . 5 1 AOE 4 | . . . . . . 1 . . . . . . . 3 Classes Destroyed 18 | . 2 2 . . 7 2 . . 2 1 2 . . . Worker 8 | . 1 1 . . 2 2 . . . . . . . 2 Builder 2 | . . . . . 1 . 1 . . . . . . . Tunneler 2 | . . 2 . . . . . . . . . . . . Hauler 9 | . . . . . 4 3 . . . . . . 1 1 Recycler 7 | . . . . . 4 1 2 . . . . . . . Minesweeper 1 | . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . 1 . . . . . . . . Watcher 8 | . 1 . . . 3 2 . . 1 . . . . 1 Swarmer 5 | . . . . . . 3 . . . . 2 . . . Grunt 36 | . . 4 . . 9 7 . . 1 5 1 . 5 4 Brawler 1 | . . . . . . . . . . . 1 . . . Duelist 2 | . . . . . 1 1 . . . . . . . . Sentry 14 | . . . . . 6 4 1 . . 1 1 . . 1 Specialist 4 | . . . . . 4 . . . . . . . . . Hunter 4 | . . . . . 2 1 . . 1 . . . . . Programmer 3 | . . . . . . . . . 1 . . . . 2 Heavy 1 | . . . . . . . . . 1 . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . Packrat 1 | . . . . . . . . . . 1 . . . . Tinkerer 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 10 | . 2 2 . . 10 4 2 . 2 2 4 . 3 3 Combat Bots Only 8 | . . 2 . . 8 3 1 . 2 2 4 . 3 3 Max Kills in Single Turn 2 | . 1 1 . . 1 2 1 . 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 1 . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Hostile Shots Fired 571 | . . 24 . . 128 55 . . 22 46 43 5 91 157 Missed 162 | . . 2 . . 27 19 . . 8 16 16 1 21 52 Hits 409 | . . 22 . . 101 36 . . 14 30 27 4 70 105 Melee 4 | . . . . . 2 2 . . . . . . . . Projectile 405 | . . 22 . . 99 34 . . 14 30 27 4 70 105 AOE 8 | . . . . . . . . . . . . . . 8 Critical Strikes 13 | . . 1 . . 4 2 . . 1 . 2 . 1 2 Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 7709 | . . 299 . . 1602 685 . . 262 666 388 49 1257 2501 Core 2223 | . . 59 . . 343 147 . . 53 104 59 9 445 1004 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 89 | . . . . . 89 . . . . . . . . . Core Remaining (%) 51 | 100 . . . 76 . . . 10 . . . . 21 . Volleys Fired 327 | . 5 17 . . 103 50 4 . 11 25 39 3 24 46 Largest 3 | . 2 2 . . 3 3 3 . 3 3 3 3 3 2 Hottest 183 | . 40 40 . . 183 183 150 . 166 183 183 121 121 170 Shots Fired 774 | . 10 35 . . 255 147 14 . 33 57 98 7 46 72 Gun 627 | . 10 35 . . 231 147 14 . 22 50 74 1 13 30 Cannon 145 | . . . . . 24 . . . 11 7 24 6 33 40 Launcher 2 | . . . . . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . Kinetic 409 | . 10 35 . . 66 80 4 . 11 31 53 7 46 66 Thermal 352 | . . . . . 185 67 10 . 22 19 45 . . 4 Explosive 2 | . . . . . . . . . . . . . . 2 Electromagnetic 11 | . . . . . 4 . . . . 7 . . . . Robot Hit Streak 30 | . 2 7 . . 30 21 11 . 7 21 17 9 6 11 Robot Miss Streak 9 | . 3 3 . . 3 3 . . 6 3 7 7 3 9 Penetration Max 1 | . . . . . . 1 . . . 1 1 . . 1 Secondary Targets 6 | . . . . . 1 3 . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . 1 . . . Shots Hit Robots 506 | . 4 24 . . 162 96 7 . 29 40 72 2 27 43 Core Hits 243 | . 2 13 . . 61 39 4 . 14 17 49 2 13 29 Critical Kills 16 | . . . . . 2 1 . . . 2 4 . 5 2 Critical Parts Destroyed 14 | . . . . . . 3 . . . 1 1 . 5 4 Critical Strikes 53 | . . . . . 7 12 1 . 1 6 8 . 10 8 Burn 21 | . . . . . 5 8 1 . 1 3 3 . . . Destroy 30 | . . . . . 2 4 . . . 3 5 . 10 6 Blast 2 | . . . . . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10501 | . 55 324 . . 3117 1896 128 . 542 806 1086 29 554 1964 Guns 7322 | . 55 324 . . 2707 1863 128 . 332 575 619 . 162 557 Cannons 2226 | . . . . . 410 . . . 210 104 467 29 392 614 Explosions 953 | . . . . . . 33 . . . 127 . . . 793 Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 5339 | . 55 324 . . 888 1117 76 . 210 337 578 29 554 1171 Thermal 4530 | . . . . . 2193 746 52 . 332 365 508 . . 334 Explosive 492 | . . . . . . 33 . . . . . . . 459 Electromagnetic 140 | . . . . . 36 . . . . 104 . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . 1 1 1 3 3 3 . . . . . . 11 Average Corruption 2 | . . 1 1 1 2 3 3 . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 68 | . . 3 . 2 19 22 12 . . . . . . 10 Message Errors 15 | . . 1 . . 4 6 3 . . . . . . 1 Matter Fused 13 | . . . . . 5 3 2 . . . . . . 3 Heat Flow Errors 4 | . . . . . . 2 1 . . . . . . 1 Energy Discharges 7 | . . . . 1 2 . 2 . . . . . . 2 Parts Rejected 1 | . . . . . 1 . . . . . . . . . Parts Fused 2 | . . . . . . 1 . . . . . . . 1 Data Loss (minor) 11 | . . 1 . . 5 3 2 . . . . . . . Data Loss (major) 8 | . . . . 1 1 4 . . . . . . . 2 Misfires 4 | . . 1 . . . 1 2 . . . . . . . Alerts 2 | . . . . . 1 1 . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 166 | . . . . . . . . . . 35 19 . . 112 Projectiles 23 | . . . . . . . . . . . 19 . . 4 Explosions 143 | . . . . . . . . . . 35 . . . 108 Melee . | . . . . . . . . . . . . . . . Knockbacks 14 | . . . . . . . . . 1 . 4 . 3 6 Impact . | . . . . . . . . . . . . . . . Kinetic 13 | . . . . . . . . . 1 . 3 . 3 6 Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 150 | . . . . . . 60 . . . 55 . . . 35 Shots 4 | . . . . . . 1 . . . 1 . . . 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 569 | . . 15 . . 186 246 227 . 20 33 375 78 569 77 Average Temperature 94 | . . 5 . . 30 56 129 . 14 15 110 40 251 45 Received Heat Transfer 1950 | . . 186 . . 675 216 . . 72 99 177 . 300 225 Effects 9 | . . . . . . . . . . . 2 . 7 . Shutdowns 3 | . . . . . . . . . . . 1 . 2 . Energy Bleed 3 | . . . . . . . . . . . 1 . 2 . Interference 2 | . . . . . . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . 2 1 . . 3 1 . . . . Combat Hostiles 7 | . . . . . 2 1 . . 3 1 . . . . Parts Melted 27 | . . . . . 15 5 1 . 5 . 1 . . . Heat Transferred 10316 | . . . . . 4662 2220 185 . 777 890 1332 . . 250 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . . . 1 2 . . . . . . . . Low Security (%) 84 | 100 100 100 . 100 73 48 100 . 100 . . . . 100 Level 1 14 | . . . . . 26 44 . . . . . . . . Level 2 1 | . . . . . . 6 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 451 | . 8 42 . . 331 451 168 . 163 . . . . 190 Initial 168 | . . . . . . 133 168 . . . . . . . Average 85 | . 1 8 . . 102 224 74 . 84 . . . . 44 Influence Increases 3396 | . 13 117 . . 830 708 74 . 313 349 236 . 278 478 Destroy 0b10 Robot/C 1880 | . . 80 . . 440 360 20 . 140 260 180 . 220 180 Destroy 0b10 Robot/NC 210 | . 10 15 . . 70 50 15 . 10 . 10 . 5 25 Destroy Leader 406 | . 2 20 . . 144 90 . . 44 20 20 . 20 46 Allied During Kill 345 | . . . . . . 70 23 . 119 69 26 . 33 5 Successful Hack 5 | . . 2 . . 3 . . . . . . . . . Disable Machine 300 | . . . . . 135 60 15 . . . . . . 90 Destroy Structure 160 | . 1 . . . 8 18 1 . . . . . . 132 Partial Spotted 15 | . . . . . . 15 . . . . . . . . Lose Combat Pursuer 75 | . . . . . 30 45 . . . . . . . . Influence Decreases 3290 | . 13 117 . . 512 593 507 . 262 368 268 . 278 372 Entered New Map 477 | . . . . . . 185 265 . . 20 7 . . . Time Decay 2307 | . 13 117 . . 412 398 242 . 182 312 181 . 218 232 Lost Part 366 | . . . . . 100 10 . . 20 16 60 . 60 100 Lost Ally 140 | . . . . . . . . . 60 20 20 . . 40 Squads Dispatched 13 | . . . . . 4 2 . . 3 . . . . 4 Investigation 2 | . . . . . 1 . . . 1 . . . . . Extermination 3 | . . . . . . . . . 1 . . . . 2 Reinforcement 8 | . . . . . 3 2 . . 1 . . . . 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Distress Signals 6 | . . . . . 3 1 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 134 | . 2 4 . . 36 29 . . 9 12 9 1 11 21 Peak Tracking Total 6 | . 2 2 . . 5 4 . . 3 5 4 1 5 6 Tactical Retreats 5 | . . . . . 2 3 . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Traps Triggered 6 | . . . . . 2 3 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . 7 . . . Triggered . | . . . . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . . . . . 4 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Disabled 22 | . . . . . 9 4 1 . . 2 . . . 6 Max in Single Turn 6 | . . . . . 1 1 1 . . 1 . . . 6 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Machines Accessed 12 | . . 1 1 . 3 1 1 2 1 . . . . 2 Terminals 4 | . . 1 . . 1 1 1 . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . . . 1 Repair Stations 2 | . . . . . 1 . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 44 | . . 3 1 . 11 1 2 19 2 . . . . 5 Successful 32 | . . 2 1 . 6 1 . 19 1 . . . . 2 Failed 11 | . . 1 . . 4 . 2 . 1 . . . . 3 Catastrophic 1 | . . . . . 1 . . . . . . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . Manual 2 | . . . 1 . . 1 . . . . . . . . Terminals 9 | . . 3 . . 3 1 2 . . . . . . . Fabricators 5 | . . . . . . . . . 2 . . . . 3 Repair Stations 5 | . . . . . 3 . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 5 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 24 | . . 2 1 . 1 1 . 19 . . . . . . Record 22 | . . 2 . . 1 . . 19 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . . . . 1 Network Status 2 | . . . . . . . . . 1 . . . . 1 Repair Station Hacks 3 | . . . . . 2 . . . . . . . . 1 Scan Component 2 | . . . . . 1 . . . . . . . . 1 Repair 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . . 1 . . 1 . 1 . 1 . . . . 2 Full Trace Events 2 | . . 1 . . 1 . . . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total Allies 10 | . . . . . . 10 . . . . . . . . Largest Group 10 | . . . . . . 10 10 10 10 6 3 1 1 1 Highest-Rated Group 168 | . . . . . . 168 168 168 168 104 49 20 20 20 Highest-Rated Ally 24 | . . . . . . 24 24 24 24 24 20 20 20 20 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 170 | . . . . . . 26 . . 44 73 11 . 8 8 Total Damage 2588 | . . . . . . 245 . . 537 821 128 . 411 446 Kills 28 | . . . . . . 2 . . 4 9 4 . 6 3 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Turrets Deployed 2 | . . . . . . . . . . . . . 1 1 Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Active Infowar (turns) 11251 | . . . . . . . . . 340 1517 2126 5804 841 623 Optics 9874 | . . . . . . . . . 340 1517 2126 5804 31 56 Sensors 810 | . . . . . . . . . . . . . 810 . Decoding 594 | . . . . . . . . . . . . . . 594 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 55 | . . . . . . . . . . . . . . 55 Traps 2 | . . . . . . . . . . . . . . 2 Emergency Access 2 | . . . . . . . . . . . . . . 2 Items 49 | . . . . . . . . . . . . . . 49 Machines 2 | . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Turns Passed 18446 | 96 109 663 275 437 1643 948 606 1090 460 1517 2126 5804 1594 1078 Spaces Moved 7442 | 38 79 470 227 197 695 526 441 754 255 599 775 1347 585 454 Core 867 | 18 . . . . 16 . . . . 63 38 . 585 147 Treads 2124 | . . . . . 304 . . . . 36 341 1347 . 96 Legs 4240 | 20 79 470 227 197 375 526 441 754 255 500 396 . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 211 | . . . . . . . . . . . . . . 211 Fastest Speed 50 | 50 120 120 120 120 100 120 120 120 105 185 160 165 200 50 Average Speed 172 | 86 120 120 120 120 145 120 120 120 161 235 248 181 257 194 Slowest Speed 850 | 120 120 120 120 120 400 120 120 120 185 600 450 245 850 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . 3 . Potential Cave-ins 6 | . . . . . . . . . . . . . . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 4 17 83 61 50 51 74 91 58 7 62 64 86 71 16 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 2 | . . 1 . . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . 1 . . . 3 . 1 3 4 . . Spaces Dug 5 | . . . . . . . . . . . . . . 5 Terrain Destroyed 138 | . . . . . 1 16 . . . 5 . 2 14 100 Melee . | . . . . . . . . . . . . . . . Projectile 52 | . . . . . 1 . . . . . . 2 13 36 AOE 85 | . . . . . . 16 . . . 5 . . . 64 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Total 12419 | 101 83 535 230 398 1112 730 509 939 279 658 912 4713 640 580 Wait 4426 | 55 . 45 . 200 262 137 64 180 7 18 60 3335 24 39 Move 7422 | 37 78 469 226 196 694 525 440 753 254 598 774 1346 578 454 Hop 3 | . . . . . . . . . . . . . 3 . Pick Up 62 | 5 . 3 3 . 4 5 1 3 2 2 14 11 1 8 Fast Attach 57 | . . . . . 32 . . . 1 5 . 4 . 15 Attach 35 | 4 . 1 . . 1 5 . . 3 3 7 2 4 5 Detach 6 | . . . . . . . . . . . . 1 4 1 Swap 13 | . . . . 1 2 5 . 1 . 3 . . 1 . Drop 59 | . . . 1 1 14 3 . 2 1 4 9 11 1 12 Fire 327 | . 5 17 . . 103 50 4 . 11 25 39 3 24 46 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . 2 . . . Trap 7 | . . . . . . . . . . . 7 . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 16) 206 | -10/Materials | Entered Mines 279 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 281 | -10/Mines | Found Prototype Device 307 | -10/Mines | Build established: Mutant 622 | -10/Mines | Learned location of Zion (-6) 853 | -10/Mines | Excavation squad dispatched 853 | -10/Mines | A large section of the Mines collapsed 863 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 864 | -10/Mines | Discovered new exit (range 5) 869 | -10/Mines | Entered Exiles 901 | -10/Exiles | Met 8R-AWN 920 | -10/Exiles | Met EX-HEX 956 | -10/Exiles | Met EX-BIN 970 | -10/Exiles | Aligned with FarCom system 971 | -10/Exiles | Given EX-Vault access code 999 | -10/Exiles | Opened EX-Vault 1006 | -10/Exiles | Found Deploy-a-Sentry 1008 | -10/Exiles | Found Deploy-a-Sentry 1010 | -10/Exiles | Found Deploy-a-Sentry 1035 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1082 | -10/Exiles | Met EX-DEC 1125 | -10/Exiles | Discovered new exit (range 14) 1144 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 1144 | -10/Exiles | Entered Mines 1567 | -9/Mines | Discovered new exit (range 13) 1581 | -9/Mines | Entered Materials 1581 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 1618 | -8/Materials | Repaired Aluminum Leg 1761 | -8/Materials | Lost 4 parts (2n2w) 2483 | -8/Materials | Central database locked down 2483 | -8/Materials | Identified Exp. Sensor Array 2553 | -8/Materials | Build established: Scavenger-Gunner 2609 | -8/Materials | Core integrity fell below 50% 2644 | -8/Materials | Lost 3 parts (2n1u) 2665 | -8/Materials | Destroyed 8 combat bots 2880 | -8/Materials | Discovered new exit (range 15) 2881 | -8/Materials | Discovered new exit (range 8) 3224 | -8/Materials | Entered Storage 3997 | -8/Storage | Core integrity fell below 20% 4030 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4121 | -8/Storage | Used back door to open Recycling access 4121 | -8/Storage | Discovered new exit (range 5) 4172 | -8/Storage | Entered Recycling 4172 | -8/Recycling | Accompanied by 10 allies 4334 | -8/Recycling | Build established: Commander-Gunner 4413 | -8/Recycling | Discovered new exit (range 16) 4692 | -8/Recycling | Scanned before Scraplab entrance 4709 | -8/Recycling | Entered Scraplab 4719 | -8/Recycling | Discovered new exit (range 3) 4778 | -8/Recycling | Entered Scraptown 4778 | -8/Scraptown | Accompanied by 10 allies 4778 | -8/Scraptown | System corruption cleaned by C-Scrubber 4846 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4931 | -8/Scraptown | Turned away by UFD registrar 4942 | -8/Scraptown | Visited Cyclists 4978 | -8/Scraptown | Visited Scrapoid Research Area 4998 | -8/Scraptown | Visited TADAMA 5011 | -8/Scraptown | Visited The Evicted 5058 | -8/Scraptown | Discovered new exit (range 11) 5368 | -8/Scraptown | Visited CPS Storage 5383 | -8/Scraptown | Visited Assassins FH 5411 | -8/Scraptown | Visited Spacefarers 5868 | -8/Scraptown | Entered Factory 5868 | -6/Factory | Accompanied by 10 allies 5868 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 6063 | -6/Factory | P-60 Hacker assimilated allied Trooper 3e 6117 | -6/Factory | Lost 3 allies 6300 | -6/Factory | Discovered new exit (range 11) 6328 | -6/Factory | Entered Lower Caves 6328 | -6/Lower Caves | Accompanied by 6 allies 6329 | -6/Lower Caves | Encountered a Warlord checkpoint 6389 | -6/Lower Caves | Build established: Scavenger-Gunner 6876 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7823 | -6/Lower Caves | Discovered new exit (range 5) 7845 | -6/Lower Caves | Entered another Lower Caves area 7845 | -6/Lower Caves | Accompanied by 3 allies 8060 | -6/Lower Caves | Lost 6 parts (2p1n1u2w) 8104 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9929 | -6/Lower Caves | Discovered new exit (range 15) 9971 | -6/Lower Caves | Entered Zion 9971 | -6/Zion | Accompanied by 1 ally 10199 | -6/Zion | Learned location of Quarantine (-3) 10602 | -6/Zion | Rebuked by Imprinter 10672 | -6/Zion | Learned Factory terminal intel 10680 | -6/Zion | Build established: Scavenger-Mutant 10780 | -6/Zion | Learned Factory garrison access intel 11130 | -6/Zion | Discovered new exit (range 20) 12139 | -6/Zion | Build established: Scavenger-Gunner 15775 | -6/Zion | Entered Proximity Caves 15775 | -5/Proximity Caves | Accompanied by 1 ally 15842 | -5/Proximity Caves | Lost 5 parts (1p2n2w) 16101 | -5/Proximity Caves | Build established: Scavenger-Mutant 16318 | -5/Proximity Caves | Core integrity fell below 50% 16326 | -5/Proximity Caves | DAS Turret deployed 16355 | -5/Proximity Caves | Lost 3 parts (1p2w) 16494 | -5/Proximity Caves | Learned 4 Factory zone layouts 16612 | -5/Proximity Caves | Build established: Mutant 16992 | -5/Proximity Caves | Discovered new exit (range 15) 17022 | -5/Proximity Caves | Learned Factory stockpile data 17369 | -5/Proximity Caves | Entered Factory 17369 | -5/Factory | Accompanied by 1 ally 17369 | -5/Factory | Evolved 2 slots: Utility x2 17370 | -5/Factory | Identified exit to Factory 17372 | -5/Factory | Loaded intel: 26 terminal locations 17373 | -5/Factory | Loaded intel: 4 garrison access locations 17467 | -5/Factory | Found Prototype Launcher 17468 | -5/Factory | Identified Rocket Array 17471 | -5/Factory | Found Rocket Array 18116 | -5/Factory | Build established: Derelict-Gunner 18317 | -5/Factory | DAS Turret deployed 18346 | -5/Factory | Lost 4 parts (2u2w) 18438 | -5/Factory | Core integrity fell below 50% 18439 | -5/Factory | System corruption reached 10% 18446 | -5/Factory | Core integrity fell below 20% 18447 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Door collapses. Slug penetrates Wall. Hyp. Coil Gun destroyed. Dropped Broken Rocket Array. Dropped Deploy-a-Sentry. Nuclear Reactor explodes. 14,PKUBPHSU6LXV2RA:I74NNQ#UN K>TGZZZ Slug penetrates Wall. Acquired Deploy-a-Sentry. Weapon Cycler destroyed. Wall collapses. Slug penetrates P-70 Sage. Nuclear Reactor explodes. K-01 Serf collects debris. Nuclear Reactor explodes. T-07 Excavator destroyed. R-10 Processor destroyed. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????? ??!????????? #????? | | ?????????????????????????"???? ??????????? #????? | | ??????????????????? ?????" ??? ?????????? ?????? | | ???????????????????? ????" ??? #????????? ??????? | | ???????????????????? ?? #???????? ???????? | | ????????????????????? """ """ #########"####????? | | ?????????????????????? """ """ # +????? | | ?????????????????????? """ """ # #????? | | ??????????????????????? # +????? | | ???????????????????????? # !=* #????? | | ??????????###??????????? # p%| #????? | | ??????????? ??????????? # p###### #????? | | ???????????? ??######### # #????# #????? | | ????????????"" ?# #????#!#????? | | ????????" """ # #????#!#????? | | ?????????" """ # ######/###### | | ????????"" [ # = | | ???????""" [ # | | ?????? [[ # | | ?????? # | | ?????? k # | | ?????? p; | | ?????? ! | | ???????????###### h | | ??????????????### h | | ???????????"""" @ ! | | ???????????"""" ! / | | ??????????""" # = = # = | | ???????# ??# !%= [ ###### # | | ???????# ????# | | ?????????????????# k u########+### ####### | | ?????????????????# k #??????# | | ?????????????????# ! """ #??????# ! | | ?????????????????# """ #######" | | ????????????????? """ u # | | ???????????????? ** # | | ??????????????? * !! ### ######+# | | ?????????????? !! # | | ????????????? k ! # | | ????????????########+########### # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# # | | ???????????????????????????????# + """" | | ???????????????????????????????# # | | ???????????????????????????????# # """"""""" | | ???????????????????????????###### # | | ???????????????????????????# # # """"""""" | | ???????????????????????????# = # + ? | | ???????????????????????????# # ##+############# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 32 Energy Capacity 525 Matter Stores 645 Matter Capacity 800 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 50 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 1% | -8/Materials Studied --------- Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Civilization 2243 Heavy Suspicion I Have A Map? Item+ Resistances Are Futile Safety First Sixth Sense Spot Them First There's More Where That Came From Well Done You May Approach The Wall Challenges ------------ None Game ------ Seed RocketCannonShell Manual? 0 Play Time 01:19:05 Cumulative 193.9 hours Start 2025.10.21 @ 17:53:59 End 2025.10.21 @ 20:14:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 573 Rogue 572 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 59 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a0fb248c-d20c-4d9c-af91-265da52eee18