Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.25 @ 17:11:28

Player: Yog-Sothoth

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (510)      510
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1605

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             387/400
Matter                     241/300
Energy                     306/400
System Corruption          0%
Temperature                Warm (192)
Movement                   Treading (170)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
           Ion Engine
>          --- PROPULSION (2) ---
   Armored Treads
   Armored Treads
>          --- UTILITY (3) ------
     Large Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON (2) -------
     Light EM Pulse Cannon
     Light EM Pulse Cannon
>          --- INVENTORY (15) ---
           Ion Engine
   Armored Treads
   Armored Treads
           Wheel
           Wheel
           Surge Thruster
           Surge Thruster
           Surge Thruster
           Surge Thruster
           ECM Suite
           ECM Suite
  Improved EM Shotgun
    Medium Laser
  Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
     Light EM Pulse Cannon
     Light EM Pulse Cannon
>          --- INVENTORY --------
           Ion Engine
   Armored Treads
   Armored Treads
           Wheel
           Wheel
           Surge Thruster
           Surge Thruster
           Surge Thruster
           Surge Thruster
           ECM Suite
           ECM Suite
  Improved EM Shotgun
    Medium Laser
  Advanced Beam Cannon
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             17   | .   1   16  
  Power                    3    | .   .   3   
    Engine                 3    | .   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   .   4   
    Treads                 4    | .   .   4   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   .   4   
    Device                 2    | .   .   2   
    Storage                1    | .   .   1   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | .   1   5   
    Energy Gun             2    | .   1   1   
    Energy Cannon          4    | .   .   4   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   85  95  
  Engine                   18   | .   14  22  
  Treads                   9    | .   .   18  
  Leg                      15   | .   28  3   
  Device                   6    | .   .   12  
  Storage                  12   | .   14  11  
  Processor                2    | .   .   4   
  Energy Gun               15   | .   28  3   
  Energy Cannon            9    | .   .   18  
Peak Build Rating          18   | 6   6   18  
  Average Rating           8    | 6   6   11  
  On Entrance              6    | 6   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             41   | 14  14  41  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   8   15  
  Average Capacity         9    | 8   8   10  
  Most Carried             15   | 6   6   15  
  Average Carried          6    | 6   5   7   
  Final Capacity           15   | 8   8   15  
  Final Carried            14   | 6   5   14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           311  | 168 32  111 
  Remotely                 .    | .   .   .   
Salvage Created            784  | .   379 405 
  Parts                    45   | .   20  25  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  18   | .   9   9   
  Guns                     9    | .   7   2   
  Cannons                  5    | .   .   5   
  AOE                      3    | .   2   1   
Classes Destroyed          6    | .   4   2   
  Hauler                   2    | .   1   1   
  Recycler                 1    | .   .   1   
  Watcher                  2    | .   1   1   
  Swarmer                  7    | .   3   4   
  Grunt                    10   | .   6   4   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | .   4   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              1    | .   1   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        61   | .   24  37  
  Missed                   24   | .   8   16  
Damage Taken               354  | .   135 219 
  Core                     32   | .   19  13  
  Absorbed by Shields      .    | .   .   .   
  Ignored by Resistances   105  | .   41  64  
Core Remaining (%)         96   | 100 92  .   
Volleys Fired              49   | .   27  22  
  Largest                  2    | .   2   2   
  Hottest                  112  | .   90  112 
Shots Fired                98   | .   54  44  
  Gun                      68   | .   54  14  
  Cannon                   30   | .   .   30  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  41   | .   27  14  
  Explosive                .    | .   .   .   
  Electromagnetic          57   | .   27  30  
  Robot Hit Streak         34   | .   34  9   
  Robot Miss Streak        2    | .   2   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           79   | .   47  32  
  Core Hits                33   | .   18  15  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   .   1   
    Burn                   1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1435 | .   744 691 
  Guns                     745  | .   605 140 
  Cannons                  474  | .   .   474 
  Explosions               216  | .   139 77  
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Thermal                  629  | .   412 217 
  Explosive                .    | .   .   .   
  Electromagnetic          806  | .   332 474 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      46   | .   14  32  
  Shots                    2    | .   1   1   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        285  | .   180 285 
  Average Temperature      73   | .   57  90  
  Received Heat Transfer   153  | .   66  87  
  Effects                  2    | .   .   2   
    Interference           2    | .   .   2   
Siege Activations          .    | .   .   .   
Robots Corrupted           1    | .   .   1   
  Combat Hostiles          1    | .   .   1   
  Parts Fried              4    | .   1   3   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   .   2   
  Heat Transferred         1395 | .   864 531 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      5    | .   3   2   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             195  | .   174 195 
  Initial                  58   | .   .   58  
  Average                  93   | .   86  101 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              25   | .   11  14  
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        5    | .   3   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          6    | .   6   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                20   | .   20  .   
  Successful               11   | .   11  .   
  Failed                   9    | .   9   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   3   .   
  Terminals                17   | .   17  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             3    | .   3   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Track                  1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1119 | 3   554 562 
Spaces Moved               527  | 3   326 198 
  Core                     .    | .   .   .   
  Treads                   174  | .   .   174 
  Legs                     353  | 3   326 24  
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 120 
  Average Speed            133  | 120 120 156 
  Slowest Speed            240  | 120 120 240 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 2   54  19  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          16   | .   12  4   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      16   | .   12  4   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      841  | 2   435 404 
  Wait                     226  | .   81  145 
  Move                     525  | 2   325 198 
  Hop                      .    | .   .   .   
  Pick Up                  16   | .   .   16  
  Fast Attach              .    | .   .   .   
  Attach                   5    | .   1   4   
  Detach                   1    | .   .   1   
  Swap                     12   | .   .   12  
  Drop                     7    | .   1   6   
  Fire                     49   | .   27  22  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 16)
  558 | -10/Materials | Entered another Materials area
  558 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1120 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  into recycling unit.
01079_ R-06 Scavenger inserts Aluminum Leg into
  recycling unit.
01082_ R-06 Scavenger inserts Corrupted Beam
  Rifle into recycling unit.
01085_ R-06 Scavenger inserts Heat Sink into
  recycling unit.
01095_ R-06 Scavenger collects Lgt. Ion Engine.
01097_ Acquired 11 matter.
01099_ R-06 Scavenger collects Flight Unit. <x2>
01106_ G-34 Mercenary misfires.
01106_ R-06 Scavenger collects Flight Unit.
01107_ G-34 Mercenary system terminally
  corrupted.
01107_ Sml. Laser fried.
01109_ K-01 Serf collects debris. <x2>
01118_ R-06 Scavenger inserts Lgt. Ion Engine
  into recycling unit.
01119_ G-47 Trooper misfires.
01119_ K-01 Serf destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????### ###?????????????????? |
| ???????????????????????????# #???????????????????? |
| ???????????????????????????# #???????????????????? |
| ???????????????????????????# #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileDisruptorChainsaw
  Manual?         0
Play Time         00:13:40
  Cumulative      80.7 hours
  Start           2025.01.25 @ 16:58:02
  End             2025.01.25 @ 17:11:28
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          87
  Rogue           0
  Adventurer      83
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          44
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9205537b-3bd6-46c7-8f10-d150e8d204fa