Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 09:12:11 Player: Bunch Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1578) 1578 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3633 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 294/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Spread Laser > --- INVENTORY (20) --- Heat Sink Improved Heat Sink Particle Gun Heavy Laser Beam Cannon Datajack Mining Claw Explosive Trap Explosive Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Hacking Suite > --- WEAPON ----------- Spread Laser Power Maul > --- INVENTORY -------- Heat Sink Improved Heat Sink Heavy Laser Beam Cannon Datajack Mining Claw Explosive Trap Explosive Trap [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Signal Interpreter Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 2 | . . . 1 1 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 67 | 6 12 7 10 32 Power 15 | 1 2 2 3 7 Engine 10 | 1 2 1 3 3 Core 5 | . . 1 . 4 Reactor . | . . . . . Propulsion 20 | 2 2 2 2 12 Treads 2 | 2 . . . . Leg 18 | . 2 2 2 12 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 3 . . 2 Device 2 | . 1 . . 1 Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 26 | 2 5 3 5 11 Energy Gun 10 | . 2 1 3 4 Energy Cannon . | . . . . . Ballistic Gun 10 | 2 2 1 1 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon 2 | . . . . 2 Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 6 | . . . . 6 Parts Lost 31 | . 3 4 3 21 Power 10 | . 2 1 1 6 Propulsion 12 | . . 1 1 10 Utility 1 | . . . . 1 Weapon 8 | . 1 2 1 4 Highest Loss Streak 6 | . 2 3 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 97 96 92 85 Engine 12 | . 13 4 21 8 Core 3 | . . 8 . 5 Treads 3 | . 10 . . . Leg 24 | . 17 26 27 26 Device 2 | . 4 . . 2 Storage 11 | . 14 14 11 9 Processor 10 | . 8 14 11 9 Hackware 1 | . . . . 5 Energy Gun 12 | . 15 13 11 11 Ballistic Gun 9 | . 12 13 10 4 Peak Build Rating 23 | 6 8 11 15 23 Average Rating 12 | 4 7 9 12 17 On Entrance 7 | . 6 8 9 15 Naked Turns . | . . . . . Heaviest Build 59 | 11 48 50 58 59 Greatest Support 52 | 40 40 20 33 52 Greatest Overweight (x) 17 | . 2 4 2 17 Average Overweight (x) 1 | . . 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 17 | 6 12 20 20 20 Most Carried 19 | 4 8 13 19 19 Average Carried 10 | 1 6 10 14 13 Final Capacity 20 | 8 20 20 20 20 Final Carried 18 | 2 7 11 18 9 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1230 | 205 248 54 289 434 Remotely . | . . . . . Salvage Created 1898 | . 454 170 521 753 Parts 107 | . 24 11 38 34 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 40 | . 8 2 15 15 Melee 3 | . . . . 3 Guns 31 | . 7 2 12 10 AOE 5 | . 1 . 3 1 Classes Destroyed 8 | . 3 2 2 1 Worker 3 | . 2 . . 1 Builder 1 | . . . . 1 Tunneler 1 | . . 1 . . Recycler 2 | . . 1 . 1 Watcher 4 | . 2 . 2 . Swarmer 7 | . . . 7 . Grunt 31 | . 8 2 6 15 Sentry 2 | . . . 2 . Best Kill Streak 5 | . 3 2 4 5 Combat Bots Only 4 | . 2 1 4 3 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . 1 . 2 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 355 | . 62 22 73 198 Missed 90 | . 17 5 20 48 Damage Taken 4048 | . 620 432 519 2477 Core 759 | . 79 74 50 556 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 81 | . . . . 81 Core Remaining (%) 75 | 100 . 38 87 . Volleys Fired 192 | . 49 16 49 78 Largest 2 | . 2 2 2 2 Hottest 140 | . 90 140 110 134 Shots Fired 330 | . 97 27 92 114 Gun 328 | . 97 25 92 114 Cannon . | . . . . . Launcher . | . . . . . Special 2 | . . 2 . . Kinetic 119 | . 34 12 42 31 Thermal 87 | . 14 2 3 68 Explosive . | . . . . . Electromagnetic 124 | . 49 13 47 15 Robot Hit Streak 11 | . 9 3 10 11 Robot Miss Streak 10 | . 6 4 6 10 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 205 | . 62 11 52 80 Core Hits 127 | . 22 7 22 76 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . . . 4 Critical Strikes 6 | . 1 . 1 4 Burn 1 | . 1 . . . Corrupt 1 | . . . 1 . Smash 4 | . . . . 4 Melee Attacks 13 | . 2 . . 11 Impact 10 | . . . . 10 Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks 5 | . 2 . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3939 | . 1157 168 983 1631 Guns 2980 | . 878 168 823 1111 Cannons . | . . . . . Explosions 439 | . 279 . 160 . Melee 519 | . . . . 519 Ramming 1 | . . . . 1 Kinetic 1007 | . 320 100 367 220 Thermal 1382 | . 420 . 198 764 Explosive . | . . . . . Electromagnetic 1030 | . 417 68 418 127 Impact 494 | . . . . 494 Slashing 25 | . . . . 25 Piercing . | . . . . . Highest Corruption 10 | . . 10 . 6 Average Corruption 9 | . . 10 . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . 7 . 1 Heat Flow Errors 1 | . . 1 . . Energy Discharges 2 | . . 1 . 1 Data Loss (minor) 2 | . . 2 . . Data Loss (major) 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage 266 | . 13 . . 253 Projectiles . | . . . . . Explosions 13 | . 13 . . . Melee 253 | . . . . 253 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 40 | . 40 . . . Shots 2 | . 2 . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 535 | . 144 272 229 535 Average Temperature 111 | . 49 68 56 184 Received Heat Transfer 1983 | . 339 114 126 1404 Effects 23 | . . . . 23 Shutdowns 5 | . . . . 5 Energy Bleed 2 | . . . . 2 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . . . 3 Damage (minor) 7 | . . . . 7 Damage (major) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Fried 6 | . . . 2 4 Impact Corruptions 8 | . . . . 8 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2180 | . 781 . 250 1149 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . 5 . 2 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 259 | . 129 60 259 109 Initial 109 | . . . . 109 Average 48 | . 33 17 103 43 Maximum Alert Level 1 | . . . 1 . Low Security (%) 98 | 100 100 100 91 100 Level 1 1 | . . . 8 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . . . 3 3 Investigation 5 | . . . 3 2 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 1 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 16 6 19 25 Peak Tracking Total 5 | . 4 3 5 4 Tactical Retreats 5 | . . 1 . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 5 | . 5 . . . Reprogrammed . | . . . . . Reused 1 | . . . . 1 Traps Extracted . | . . . . . Installed 2 | . . . . 2 Triggered 1 | . . . . 1 Most Traps Carried 4 | . . 4 4 4 Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 12 | . 6 . 2 4 Terminals 11 | . 6 . 2 3 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 9 . 4 11 Successful 12 | . 4 . 2 6 Failed 12 | . 5 . 2 5 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . 9 . 4 5 Fabricators . | . . . . . Repair Stations 6 | . . . . 6 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 4 . 2 3 Record 1 | . . . 1 . Alert Level 2 | . . . 1 1 Unreport Threat 1 | . . . . 1 Locate Traps 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Hauler Manifests 1 | . . . . 1 Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . . 3 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 . 1 2 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 26 | . . . . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat 1 | . 1 . . . Combat . | . . . . . Robot Hacks Applied 1 | . 1 . . . parse_system 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5521 | 69 1643 895 1175 1739 Spaces Moved 2163 | 40 789 294 453 587 Core 25 | 7 . . . 18 Treads 296 | 33 263 . . . Legs 1833 | . 526 294 453 560 Wheels . | . . . . . Hover 9 | . . . . 9 Flight . | . . . . . Fastest Speed 50 | 50 120 260 190 122 Average Speed 208 | 140 175 266 220 219 Slowest Speed 900 | 160 260 400 260 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 40 | 4 80 38 46 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 1 | . . 1 . . Spaces Dug 2 | . . 2 . . Terrain Destroyed 28 | . 16 2 10 . Melee . | . . . . . Projectile 2 | . . 2 . . AOE 26 | . 16 . 10 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2841 | 53 956 375 547 910 Wait 297 | . 78 47 13 159 Move 2159 | 39 788 293 452 587 Hop . | . . . . . Pick Up 77 | 8 19 10 16 24 Fast Attach . | . . . . . Attach 56 | 6 8 5 9 28 Detach 6 | . . . 3 3 Swap 11 | . 4 2 1 4 Drop 28 | . 8 2 4 14 Fire 192 | . 49 16 49 78 Melee 12 | . 2 . . 10 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap 2 | . . . . 2 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 7) 707 | -10/Materials | Discovered new exit (range 15) 726 | -10/Materials | Identified exit to Materials 938 | -10/Materials | Identified exit to Mines 1124 | -10/Materials | Discovered exit to Materials (range 15) 1593 | -10/Materials | Discovered exit to Mines (range 14) 1713 | -10/Materials | Entered Mines 2052 | -10/Mines | Found a hidden stash of uninstalled traps 2244 | -10/Mines | Discovered exit to Materials (range 11) 2294 | -10/Mines | Received a Mining Laser from a helpful Derelict 2401 | -10/Mines | Crushed by falling debris 2401 | -10/Mines | Core integrity fell below 50% 2401 | -10/Mines | System corruption reached 10% 2432 | -10/Mines | Lost 3 parts (1p1n1w) 2595 | -10/Mines | Discovered exit to Materials (range 6) 2608 | -10/Mines | Entered Materials 2608 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 3551 | -9/Materials | Discovered new exit (range 7) 3564 | -9/Materials | Identified exit to Mines 3736 | -9/Materials | Discovered new exit (range 16) 3782 | -9/Materials | Identified exit to Materials 3783 | -9/Materials | Entered another Materials area 3783 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4354 | -8/Materials | Core integrity fell below 50% 4374 | -8/Materials | Lost 6 parts (2p3n1u) 4445 | -8/Materials | Repaired Aluminum Leg 4517 | -8/Materials | Lost 4 parts (1p2n1w) 4950 | -8/Materials | Build established: Scavenger-Mutant 5108 | -8/Materials | Lost 4 parts (1p1n2w) 5267 | -8/Materials | Core integrity fell below 20% 5347 | -8/Materials | Lost 6 parts (2p4n) 5522 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 05326_ G-47 Trooper destroyed. 05342_ Acquired Corrupted Lgt. Nuclear Core. 05353_ R-06 Scavenger collects Aluminum Leg. 05354_ Acquired Particle Gun. 05356_ R-06 Scavenger collects Aluminum Leg. 05363_ R-06 Scavenger collects Imp. Heat Sink. 05409_ Sneak attack on A-02 Transporter. 05418_ T-07 Excavator is excavating. 05454_ Integrated Corrupted Lgt. Nuclear Core (+6). 05482_ System corrupted: Energy discharge (-62). 05490_ Triggered Blade Trap. 05490_ Massive razor-sharp blades shoot up from within the floor. 05490_ Lgt. Nuclear Core severed. 05490_ Titanium Leg severed. 05490_ Power Maul severed. 05493_ Slammed into W-25 Informer. 05493_ U-05 Engineer lays Concrete. 05499_ R-06 Scavenger collects Lgt. Nuclear Core. 05502_ R-06 Scavenger collects Power Maul. 05506_ R-06 Scavenger collects Titanium Leg. 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