Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 03:57:04

Player: Qusmin

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (83)      415
Value Destroyed (2797)     2797
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (145)                145
              TOTAL SCORE: 5917

 Bonus
-------
High Alert Combat Kills    145

 Cogmind 
---------
Core Integrity             0/700
Matter                     196/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Improved Light Armor Plating
           Field Laser

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Weapon Cycler
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
                Minigun
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
          Light Treads
          Light Treads
          Light Treads
          Light Treads
        Compact Battery
        Compact Matter Pod
                Recoil Stabilizer
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Field Laser
                Field Laser
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
                Plasma Cannon
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  3    | .   .   2   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             117  | 6   16  25  53  10  7   
  Power                    12   | 1   2   4   4   .   1   
    Engine                 8    | 1   2   4   1   .   .   
    Core                   4    | .   .   .   3   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               46   | 2   5   7   27  1   4   
    Treads                 17   | .   .   .   12  1   4   
    Leg                    28   | 2   5   6   15  .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   1   .   .   .   
  Utility                  26   | 1   3   8   10  4   .   
    Device                 10   | .   1   4   4   1   .   
    Storage                6    | 1   1   1   2   1   .   
    Processor              3    | .   1   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             7    | .   .   2   3   2   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   6   6   12  5   2   
    Energy Gun             19   | 2   4   6   6   1   .   
    Energy Cannon          2    | .   .   .   .   .   2   
    Ballistic Gun          11   | .   2   .   5   4   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   .   
Parts Lost                 48   | .   4   12  23  1   8   
  Power                    8    | .   1   2   4   .   1   
  Propulsion               19   | .   1   3   11  .   4   
  Utility                  8    | .   .   3   3   .   2   
  Weapon                   13   | .   2   4   5   1   1   
  Highest Loss Streak      9    | .   2   9   9   1   7   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     91   | .   97  88  94  97  46  
  Engine                   5    | .   13  8   2   .   .   
  Core                     3    | .   .   .   6   7   3   
  Treads                   8    | .   .   .   9   30  12  
  Leg                      19   | .   27  21  25  .   .   
  Device                   10   | .   6   12  10  15  7   
  Storage                  10   | .   14  10  11  7   4   
  Processor                5    | .   7   8   6   .   .   
  Protection               5    | .   .   4   5   12  4   
  Energy Gun               14   | .   22  19  12  5   .   
  Ballistic Gun            5    | .   4   2   3   16  10  
Peak Build Rating          44   | 6   10  16  29  44  44  
  Average Rating           19   | 3   8   12  22  36  23  
  On Entrance              16   | .   6   10  9   27  44  
Naked Turns                43   | .   .   .   .   .   43  
Heaviest Build             78   | 8   20  29  27  78  78  
  Greatest Support         88   | 20  20  20  80  88  88  
  Greatest Overweight (x)  22   | .   1   2   .   .   22  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 5   10  10  10  20  20  
  Average Capacity         10   | 5   8   9   10  12  14  
  Most Carried             20   | 5   10  10  10  20  20  
  Average Carried          9    | 2   6   8   8   12  13  
  Final Capacity           20   | 5   10  10  10  20  5   
  Final Carried            20   | 3   10  9   10  20  3   

 Class Distribution 
--------------------
 46% | Mutant
 35% | Scavenger-Mutant
 17% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
   Scavenger-Tank | -7/Factory
           Mutant | -7/Waste

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Matter Collected           1772 | 280  163  227  889  165  48   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2945 | 71   440  722  1453 259  .    
  Parts                    164  | 4    40   41   67   12   .    
Haulers Intercepted        1    | .    .    .    1    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  76   | 1   11  21  38  5   .   
  Guns                     69   | 1   11  19  33  5   .   
  Cannons                  2    | .   .   .   2   .   .   
  AOE                      2    | .   .   2   .   .   .   
Classes Destroyed          10   | 2   2   2   2   2   .   
  Worker                   2    | 1   1   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Watcher                  4    | .   3   .   1   .   .   
  Swarmer                  17   | .   3   5   9   .   .   
  Grunt                    44   | 1   8   13  19  3   .   
  Brawler                  2    | .   .   .   2   .   .   
  Duelist                  2    | .   .   1   1   .   .   
  Sentry                   9    | .   .   2   7   .   .   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           6    | 1   4   4   6   3   .   
  Combat Bots Only         6    | 1   3   4   6   3   .   
Max Kills in Single Turn   2    | 1   1   2   2   1   .   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Hostile Shots Fired        631  | 6    84   185  297  26   33   
  Missed                   164  | 1    27   53   69   11   3    
Damage Taken               7042 | 58   646  1530 3167 247  1394 
  Core                     1613 | 22   111  282  471  15   712  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   162  | .    .    162  .    .    .    
Core Remaining (%)         45   | 91   46   29   14   .    .    
Volleys Fired              246  | 6    51   52   119  14   4    
  Largest                  3    | 2    2    2    2    3    2    
  Hottest                  160  | 90   115  121  126  151  160  
Shots Fired                466  | 12   97   91   217  42   7    
  Gun                      449  | 12   97   91   207  42   .    
  Cannon                   17   | .    .    .    10   .    7    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  139  | .    23   11   71   34   .    
  Thermal                  259  | 6    64   28   146  8    7    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          68   | 6    10   52   .    .    .    
  Robot Hit Streak         21   | 3    7    8    21   6    8    
  Robot Miss Streak        6    | 2    3    4    6    4    1    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        10   | .    2    1    7    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           339  | 6    52   72   176  27   6    
  Core Hits                161  | 3    23   54   70   11   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         14   | .    .    2    12   .    .    
    Burn                   13   | .    .    2    11   .    .    
    Destroy                1    | .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5918 | 77   752  1273 3123 516  177  
  Guns                     5208 | 77   735  963  2917 516  .    
  Cannons                  372  | .    .    .    195  .    177  
  Explosions               310  | .    .    310  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  28   | .    17   .    11   .    .    
  Kinetic                  1604 | .    108  61   1010 425  .    
  Thermal                  3441 | 51   537  483  2102 91   177  
  Explosive                150  | .    .    150  .    .    .    
  Electromagnetic          695  | 26   90   579  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         12   | .    .    .    2    .    12   
  Average Corruption       2    | .    .    .    2    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  18   | .    .    .    10   .    8    
    Message Errors         5    | .    .    .    4    .    1    
    Matter Fused           4    | .    .    .    3    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    3    
    Parts Fused            1    | .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    1    .    2    
    Alerts                 1    | .    .    .    1    .    .    
    Misdirections          1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            66   | .    .    65   1    .    .    
  Projectiles              1    | .    .    .    1    .    .    
  Explosions               65   | .    .    65   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 6    | .    1    .    5    .    .    
  Impact                   1    | .    1    .    .    .    .    
  Kinetic                  4    | .    .    .    4    .    .    
  Secondary                1    | .    .    .    1    .    .    
Self-Inflicted Damage      111  | .    .    111  .    .    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   2    | .    .    .    1    1    .    
Targets Rammed             11   | .    4    .    6    1    .    
  Kicked                   8    | .    4    .    4    .    .    
  Crushed                  1    | .    .    .    1    .    .    
Highest Temperature        422  | 144  422  248  372  117  395  
  Average Temperature      86   | 61   111  67   76   27   170  
  Received Heat Transfer   2364 | 30   369  426  1422 117  .    
  Effects                  8    | .    5    .    1    .    2    
    Shutdowns              1    | .    1    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (major)         4    | .    4    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              3    | .    .    .    3    .    .    
  Combat Hostiles          3    | .    .    .    3    .    .    
  Parts Melted             22   | .    3    3    16   .    .    
  Heat Transferred         8418 | 148  1444 928  5363 185  350  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    3    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Peak Influence             600  | 25  257 360 600 284 57  
  Initial                  234  | .   16  108 152 234 57  
  Average                  178  | 3   109 178 227 207 22  
Maximum Alert Level        2    | .   1   1   2   1   .   
  Low Security (%)         63   | 100 80  66  56  43  100 
  Level 1                  26   | .   19  33  16  56  .   
  Level 2                  9    | .   .   .   27  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          21   | .   3   7   9   2   .   
  Investigation            9    | .   1   4   3   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            9    | .   2   3   3   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Distress Signals           6    | .   3   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              120  | 1   27  32  49  5   6   
  Peak Tracking Total      7    | 1   7   6   7   3   6   
  Tactical Retreats        9    | .   3   4   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Traps Triggered            3    | .   .   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Was 
Machines Disabled          4    | .   1   3   .   .   .   
  Max in Single Turn       2    | .   1   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Was 
Machines Accessed          11   | .   3   5   2   1   .   
  Terminals                9    | .   3   3   2   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                37   | .   10  15  9   3   .   
  Successful               18   | .   3   9   5   1   .   
  Failed                   19   | .   7   6   4   2   .   
    Catastrophic           3    | .   1   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   2   1   .   .   
  Terminals                31   | .   10  9   9   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             13   | .   3   4   5   1   .   
  Record                   4    | .   .   1   2   1   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Alert Level              2    | .   1   1   .   .   .   
  Unreport Threat          2    | .   .   .   2   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   
  Recall Investigation     2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 3    | .   .   3   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   3   5   2   1   .   
  Full Trace Events        9    | .   2   4   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     26   | .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Was 
Total Allies               1    | .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   2   
  Total Damage             21   | .   .   .   .   .   21  
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Turns Passed               4506 | 118  722  1136 1644 702  184  
Spaces Moved               2310 | 80   416  466  870  384  94   
  Core                     60   | 16   .    .    .    .    44   
  Treads                   619  | .    .    .    185  384  50   
  Legs                     1631 | 64   416  466  685  .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  162  50   
  Average Speed            141  | 106  120  171  130  162  141  
  Slowest Speed            1150 | 120  190  260  170  162  1150 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       35   | 8    62   43   49   10   42   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          26   | .    .    24   1    1    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    1    1    .    
  AOE                      24   | .    .    24   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  
Total                      3106 | 101  542  720  1165 441  137  
  Wait                     270  | .    33   140  57   9    31   
  Move                     2306 | 79   415  465  869  384  94   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  101  | 9    14   25   38   15   .    
  Fast Attach              11   | 1    2    3    5    .    .    
  Attach                   57   | 5    4    14   23   4    7    
  Detach                   5    | .    1    2    .    2    .    
  Swap                     50   | .    10   8    25   7    .    
  Drop                     48   | 1    8    11   23   5    .    
  Fire                     246  | 6    51   52   119  14   4    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     8    | .    4    .    4    .    .    
  Crush                    3    | .    .    .    2    1    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   95 | -11/Scrapyard | Discovered new exit (range 8)
  119 | -11/Scrapyard | Entered Materials
  284 | -10/Materials | Discovered new exit (range 7)
  313 | -10/Materials | Build established: Mutant
  455 | -10/Materials | Discovered new exit (range 16)
  678 | -10/Materials | Core integrity fell below 50%
  760 | -10/Materials | Discovered new exit (range 8)
  841 | -10/Materials | Entered another Materials area
  841 | -9/Materials  | Evolved 2 slots: Utility x2
  926 | -9/Materials  | Build established: Scavenger-Mutant
 1092 | -9/Materials  | Lost 3 parts (1p1n1w)
 1246 | -9/Materials  | Discovered new exit (range 3)
 1433 | -9/Materials  | Repaired Med. Storage Unit
 1775 | -9/Materials  | Lost 9 parts (1p2n3u3w)
 1798 | -9/Materials  | Core integrity fell below 50%
 1848 | -9/Materials  | Discovered new exit (range 13)
 1855 | -9/Materials  | Build established: Mutant
 1977 | -9/Materials  | Entered another Materials area
 1977 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2261 | -8/Materials  | Build established: Scavenger-Mutant
 2436 | -8/Materials  | Lost 5 parts (1p2n2w)
 2700 | -8/Materials  | Build established: Mutant
 2885 | -8/Materials  | Discovered new exit (range 16)
 3148 | -8/Materials  | Garrison activated, responded to threat
 3150 | -8/Materials  | Core integrity fell below 50%
 3217 | -8/Materials  | Lost 9 parts (1p5n1u2w)
 3323 | -8/Materials  | Lost 4 parts (1p2n1w)
 3347 | -8/Materials  | Core integrity fell below 20%
 3588 | -8/Materials  | Build established: Scavenger-Mutant
 3621 | -8/Materials  | Entered Factory
 3621 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3943 | -7/Factory    | Build established: Scavenger-Tank
 4323 | -7/Factory    | Sucked down chute
 4323 | -7/Factory    | Entered Waste
 4324 | -7/Waste      | Met a frightened Derelict
 4338 | -7/Waste      | EMP discharged
 4369 | -7/Waste      | Spotted C-40 Crusher
 4388 | -7/Waste      | Spotted C-40 Crusher
 4397 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4402 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4405 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 4407 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4411 | -7/Waste      | Spotted C-40 Crusher
 4412 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4413 | -7/Waste      | Spotted C-40 Crusher
 4417 | -7/Waste      | Spotted C-40 Crusher
 4417 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4420 | -7/Waste      | Spotted C-40 Crusher
 4423 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4424 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4427 | -7/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 4436 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4438 | -7/Waste      | EMP discharged
 4438 | -7/Waste      | System corruption reached 10%
 4467 | -7/Waste      | Lost 7 parts (1p4n2u)
 4487 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4488 | -7/Waste      | Core integrity fell below 50%
 4499 | -7/Waste      | Core integrity fell below 20%
 4507 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
04438_ Lgt. Treads fried beyond repair.
04438_ System corrupted (+7).
04438_ Lgt. Nuclear Core fried beyond repair.
[Achievement: System Compromised]
04439_ Corrupted Com. Battery crushed.
04439_ Corrupted Plasma Cannon crushed.
04439_ Corrupted Field Laser crushed.
04439_ Imp. Light Armor Plating crushed. <x2>
04448_ System corrupted: Heat flow error (+134).
04449_ Acquired 48 matter.
04473_ System corrupted: Heat flow error (+224).
04476_ Plasma Cannon broken.
04476_ Overheating: Short circuit.
04478_ Overheating: System interference.
04478_ Plasma Cannon temporarily disabled.
04487_ Plasma Cannon crushed.
04487_ Broken Plasma Cannon crushed.
04492_ System corrupted: Component data lost.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            265
Matter Stores              450
Matter Capacity            450
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           8

 Item Schematics 
-----------------
 EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
First Step to Greatness
It's Just You
Made in Tau Ceti IV
Novice Programmer
Please Form A Line
Risk Taker
System Compromised
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ElectrostormImpactSource
  Manual?         0
Play Time         01:24:01
  Cumulative      2.5 hours
  Start           2024.09.20 @ 02:08:34
  End             2024.09.20 @ 03:57:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f73da47d-3c1d-428a-b1c0-128294df3612