Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.15 @ 17:04:41 Player: Henry Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (229) 1145 Value Destroyed (11116) 11116 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (796) 796 TOTAL SCORE: 19077 Bonus ------- High Alert Combat Kills 796 Cogmind --------- Core Integrity 0/1450 Matter 234/300 Energy 273/350 System Corruption 62% Temperature Cool (0) Movement Rolling (100) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (7) --- Centrium Wheel > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Smartbomb Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Centrium Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Experimental Sensor Array Advanced Target Analyzer Improved Core Analyzer Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle HERF Cannon Power Sword Vibroblade > --- INVENTORY -------- Light Antimatter Reactor Light Particle Reactor Flexi-carbon Leg Myomer Leg Gamma Rifle Coil Gun Smartbomb Launcher Micro-nuke Launcher Lance [Rating: 154] Favorites ----------- Power Particle Reactor Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon Vibroblade Energy Gun Gamma Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mass Driver Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Vibroblade Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 5 | . . . 1 1 . 1 1 . 1 Utility 7 | . . . 1 1 1 1 1 1 1 Weapon 3 | . . 2 . . . . . 1 . Parts Attached 328 | 6 4 10 20 21 49 17 65 93 43 Power 40 | 1 1 1 2 2 6 2 8 12 5 Engine 7 | 1 1 1 . 1 3 . . . . Core 16 | . . . 2 1 3 2 7 1 . Reactor 17 | . . . . . . . 1 11 5 Propulsion 105 | 2 . 1 7 6 14 6 24 32 13 Treads 23 | 1 . . 4 3 2 . . 13 . Leg 65 | . . . . . 12 6 24 12 11 Wheel 9 | 1 . 1 3 2 . . . 1 1 Hover 8 | . . . . 1 . . . 6 1 Flight . | . . . . . . . . . . Utility 56 | 1 1 2 2 3 12 1 7 20 7 Device 28 | . . . 1 1 6 1 4 10 5 Storage 8 | 1 . 1 . 1 2 . 1 2 . Processor 10 | . 1 1 1 . 2 . 2 1 2 Hackware . | . . . . . . . . . . Protection 10 | . . . . 1 2 . . 7 . Artifact . | . . . . . . . . . . Weapon 127 | 2 2 6 9 10 17 8 26 29 18 Energy Gun 48 | 1 . . . . 9 . 13 13 12 Energy Cannon 13 | . . . 2 4 5 . 1 1 . Ballistic Gun 38 | 1 2 5 5 4 2 7 5 4 3 Ballistic Cannon 2 | . . . . . . . 1 . 1 Launcher 8 | . . 1 1 2 1 . 1 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . 1 . Slashing Weapon 12 | . . . . . . 1 4 7 . Piercing Weapon 4 | . . . . . . . 1 2 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 2 . . 2 5 1 Parts Lost 178 | . . 1 6 13 16 6 29 51 56 Power 27 | . . 1 1 2 3 2 5 7 6 Propulsion 56 | . . . 2 4 3 2 10 18 17 Utility 32 | . . . . 1 3 . 4 10 14 Weapon 63 | . . . 3 6 7 2 10 16 19 Highest Loss Streak 38 | . . 1 1 6 4 4 13 26 38 Average Slot Usage (%) 88 | . 96 99 94 94 96 98 90 87 59 Engine 2 | . 14 10 . 2 5 . . . . Core 3 | . . . 8 4 4 9 8 . . Reactor 2 | . . . . . . . 1 7 4 Treads 6 | . 14 11 15 16 2 . . 8 2 Leg 13 | . . . . . 20 28 29 9 13 Wheel 3 | . 14 11 10 9 2 . . . . Device 10 | . . . 3 11 14 11 8 14 8 Storage 7 | . 14 11 9 7 7 11 10 7 2 Processor 8 | . 10 11 11 7 6 5 13 7 4 Protection 2 | . . . . 2 2 5 . 4 6 Energy Gun 4 | . 3 . . . 9 2 6 5 4 Energy Cannon 3 | . . . 9 10 6 1 . . 2 Ballistic Gun 9 | . 24 43 24 9 7 14 3 1 1 Slashing Weapon 2 | . . . . . . 3 1 6 4 Piercing Weapon 2 | . . . . . . . 2 7 . Naked Turns 4 | . . . . . . . . . 4 Heaviest Build 120 | 10 17 36 40 42 77 74 76 120 97 Greatest Support 205 | 20 10 16 40 40 71 81 141 205 120 Greatest Overweight (x) 10 | . 1 3 2 10 4 1 1 9 6 Average Overweight (x) . | . . 2 1 1 . . . . . Largest Inventory Capacity 16 | 6 6 10 10 10 16 16 16 16 10 Average Capacity 12 | 5 6 9 10 10 11 16 16 14 7 Most Carried 16 | 6 6 10 10 10 16 16 16 16 10 Average Carried 10 | 4 5 7 9 8 10 14 12 12 6 Final Capacity 16 | 6 6 10 10 10 16 16 16 10 4 Final Carried 16 | 6 6 9 10 10 15 16 11 10 3 Class Distribution -------------------- 25% | Scavenger-Skirmisher 23% | Scavenger-Mutant 20% | Scavenger-Gunner 14% | Scavenger-Tank 10% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Tank | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 5319 | 245 121 330 931 164 909 346 917 967 389 Remotely . | . . . . . . . . . . Salvage Created 13067 | 50 259 561 1561 367 2072 373 1503 4764 1557 Parts 605 | 2 15 45 66 15 85 14 73 209 81 Haulers Intercepted 2 | . . 1 . . . . 1 . . Recyclers Shooed 7 | . . 1 2 . . . 3 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 184 | . 4 13 25 7 29 5 27 54 20 Melee 62 | . . . . . . . 10 40 12 Guns 67 | . 4 11 14 . 15 4 8 9 2 Cannons 21 | . . . 6 1 10 1 2 . 1 AOE 20 | . . 2 4 3 4 . 5 2 . Classes Destroyed 13 | 1 3 4 2 1 2 . . . . Worker 13 | . . 2 2 2 2 . 1 4 . Builder 6 | . 1 . . . 2 . 1 1 1 Hauler 2 | . . 1 . . . . 1 . . Recycler 16 | 1 1 1 3 1 2 . 1 6 . Operator 3 | . . . 1 1 . . . 1 . Watcher 5 | . 1 2 1 . . . . 1 . Swarmer 33 | . . 7 3 4 4 . 13 2 . Grunt 67 | . 4 4 17 . 13 1 4 19 5 Brawler 3 | . . . 1 . 1 . . . 1 Duelist 3 | . . . . . 1 . . 1 1 Sentry 30 | . . 2 4 2 7 3 4 6 2 Hunter 20 | . . . . 1 2 1 4 10 2 Programmer 28 | . . . . . 1 . 2 16 9 Best Kill Streak 12 | 1 5 6 5 5 8 1 12 8 7 Combat Bots Only 12 | . 2 4 3 4 5 1 12 6 6 Max Kills in Single Turn 5 | 1 2 2 4 2 2 1 5 3 1 Gunslinging . | . . . . . . . . . . Exploded 5 | . . 2 3 2 2 . 5 1 . Melee 1 | . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 28833 | . 89 636 1428 1195 3373 1058 3802 10556 6696 Core 3586 | . 17 81 222 148 402 40 385 836 1455 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 93 79 59 78 52 96 66 35 . Volleys Fired 397 | 14 21 37 57 11 79 27 60 51 40 Largest 4 | 1 2 4 4 3 4 4 4 4 4 Hottest 332 | 50 70 102 174 154 303 282 273 332 300 Shots Fired 1215 | 14 42 148 197 31 293 86 183 134 87 Gun 991 | 14 42 146 160 10 212 73 142 116 76 Cannon 213 | . . . 36 20 79 13 40 15 10 Launcher 11 | . . 2 1 1 2 . 1 3 1 Special . | . . . . . . . . . . Kinetic 629 | . 40 146 160 10 100 52 76 20 25 Thermal 251 | 14 2 . . . 113 31 48 35 8 Explosive 11 | . . 2 1 1 2 . 1 3 1 Electromagnetic 324 | . . . 36 20 78 3 58 76 53 Robot Hit Streak 22 | 4 8 22 14 18 18 6 20 15 8 Robot Miss Streak 8 | 7 8 6 4 1 5 3 5 4 3 Penetration Max 1 | . . . . 1 . . 1 1 1 Secondary Targets 4 | . . 1 . . . . . 2 1 Max Gunslinging Chain 1 | . . 1 . . . . . 1 1 Shots Hit Robots 996 | 5 25 78 122 32 192 56 143 258 85 Core Hits 443 | 2 10 25 57 13 106 14 53 122 41 Critical Hits 32 | . . 1 1 . 2 1 5 8 14 Critical Kills 17 | . . . 1 . 1 1 2 4 8 Critical Parts Destroyed 13 | . . 1 . . 1 . 3 4 4 Melee Attacks 545 | . . . 5 42 10 27 73 314 74 Impact 61 | . . . 5 42 10 . . 4 . Slashing 276 | . . . . . . 27 22 164 63 Piercing 208 | . . . . . . . 51 146 11 Sneak Attacks 17 | . . . . 1 . . 6 10 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 90 | . . . . . . . . 83 7 Damage Inflicted 30905 | 86 374 1136 2586 1278 4444 1211 4839 11561 3390 Guns 11595 | 86 374 967 1516 111 2416 851 1926 2015 1333 Cannons 3888 | . . . 736 374 1380 290 576 262 270 Explosions 3158 | . . 162 289 552 626 . 663 572 294 Melee 12168 | . . . . 241 . 61 1661 8712 1493 Ramming 96 | . . 7 45 . 22 9 13 . . Kinetic 6620 | . 374 967 1516 111 1082 587 1029 399 555 Thermal 4459 | 86 . . 112 71 1791 506 950 537 406 Explosive 2144 | . . 162 177 481 309 . 483 531 1 Electromagnetic 5418 | . . . 736 374 1240 48 703 1382 935 Impact 369 | . . . . 241 . . . 128 . Slashing 6602 | . . . . . . 61 305 5014 1222 Piercing 5197 | . . . . . . . 1356 3570 271 Highest Corruption 62 | . 4 . . 5 7 . 6 19 62 Average Corruption 11 | . 3 . . 4 1 . 1 11 30 Corruption Purged . | . . . . . . . . . . Effects 225 | . . . . 1 17 . 4 127 76 Message Errors 37 | . . . . . 5 . 2 23 7 Matter Fused 24 | . . . . . . . . 13 11 Heat Flow Errors 15 | . . . . . . . . 7 8 Energy Discharges 13 | . . . . 1 2 . . 6 4 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 15 | . . . . . 5 . . 7 3 Data Loss (major) 4 | . . . . . . . . 2 2 Misfires 6 | . . . . . . . . 4 2 Alerts 1 | . . . . . . . . . 1 Misdirections 23 | . . . . . . . . 15 8 Targeting Errors 78 | . . . . . 5 . 2 44 27 Weapon Failures 8 | . . . . . . . . 5 3 Overload Shots . | . . . . . . . . . . Overflow Damage 1510 | . . . 13 137 108 . 344 858 50 Projectiles 90 | . . . . 19 71 . . . . Explosions 272 | . . . 13 105 37 . 52 21 44 Melee 1148 | . . . . 13 . . 292 837 6 Knockbacks 8 | . . 1 . . . . 3 2 2 Impact 3 | . . 1 . . . . . 2 . Kinetic 5 | . . . . . . . 3 . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 757 | . . 3 70 234 206 . 50 23 171 Shots 17 | . . . 1 4 7 . 2 1 2 Rammed 12 | . . 1 7 . 3 . . . 1 Targets Rammed 15 | . . 1 7 . 4 1 1 . 1 Kicked 3 | . . . . . 1 1 1 . . Crushed . | . . . . . . . . . . Highest Temperature 499 | 90 60 327 437 77 499 324 471 306 198 Average Temperature 106 | 39 16 81 129 25 126 125 120 83 72 Received Heat Transfer 3873 | . 51 204 657 216 945 216 219 1005 360 Effects 23 | . . 1 6 . 6 3 7 . . Shutdowns 9 | . . . 1 . 6 . 2 . . Energy Bleed 1 | . . 1 . . . . . . . Interference 8 | . . . 2 . . 3 3 . . Matter Decay 1 | . . . . . . . 1 . . Short Circuit 3 | . . . 2 . . . 1 . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 14 | . . . 1 3 . . 3 3 4 Combat Hostiles 13 | . . . 1 3 . . 2 3 4 Parts Fried 44 | . . . 6 5 4 . 5 16 8 Impact Corruptions 1 | . . . . 1 . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 7 | . . . . . 2 1 2 1 1 Heat Transferred 6297 | 259 . . 100 100 2409 894 1397 666 472 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 9 | . . . 1 1 4 . 1 1 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 814 | 5 112 409 346 280 623 264 425 814 599 Average Influence 265 | . 38 200 211 190 381 172 199 278 384 Maximum Alert Level 3 | . . 2 1 1 2 1 2 3 2 Low Security (%) 41 | 100 100 45 46 53 19 53 46 51 4 Level 1 34 | . . 52 53 46 14 46 52 20 46 Level 2 22 | . . 1 . . 65 . 1 18 49 Level 3 2 | . . . . . . . . 9 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 45 | . . 2 4 1 10 1 4 11 12 Investigation 7 | . . 1 1 . 2 . . 2 1 Extermination 11 | . . . . 1 1 . 1 5 3 Reinforcement 14 | . . 1 3 . 2 1 2 3 2 Assault 5 | . . . . . 2 . . 1 2 Garrison 8 | . . . . . 3 . 1 . 4 Intercept . | . . . . . . . . . . Construction Impeded 7 | . . . 1 . 1 . 2 1 2 Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 13 | . . . 1 . . 2 3 5 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 300 | . 10 25 38 8 39 17 36 80 47 Peak Tracking Total 13 | . 5 5 5 4 5 5 13 9 13 Tactical Retreats 27 | . . 5 5 . 3 5 1 5 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 20 | . 2 1 1 3 6 1 4 1 1 Indirectly 5 | . . . . . 5 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 26 | . . 2 1 5 9 2 5 2 . Max in Single Turn 5 | . . 1 1 2 5 1 2 1 . Garrison Access 6 | . . . . . 2 1 1 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 31 | . 3 3 4 3 3 3 5 7 . Terminals 26 | . 3 3 4 3 2 2 4 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 1 2 . Total Hacks 81 | . 11 8 16 8 9 5 6 18 . Successful 29 | . 5 3 6 1 5 2 1 6 . Failed 52 | . 6 5 10 7 4 3 5 12 . Catastrophic 13 | . 1 1 2 1 . . 3 5 . Database Lockouts . | . . . . . . . . . . Manual 70 | . 11 8 16 8 6 4 4 13 . Terminals 71 | . 11 8 16 8 7 4 4 13 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 10 | . . . . . 2 1 2 5 . Terminal Hacks 8 | . 2 . 2 . 2 . . 2 . Open Door 1 | . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 6 | . 2 . 1 . 1 . . 2 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 1 1 . Seal Access 4 | . . . . . 1 1 1 1 . Unauthorized Hacks 17 | . 3 3 4 1 2 1 . 3 . Terminals 17 | . 3 3 4 1 2 1 . 3 . Botnet 17 | . 3 3 4 1 2 1 . 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . 1 . Used 1 | . . . . 1 . . . . . Hacking Detections 27 | . 3 3 4 3 2 2 4 6 . Full Trace Events 4 | . 1 . . . 2 . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 2 . . 1 . Machine Destruction 3 | . . . . . 2 . . 1 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 10793 | 137 226 432 1128 856 1911 836 1291 2716 1260 Spaces Moved 5507 | 75 173 219 641 522 1131 518 654 1215 359 Core 63 | 2 . . . 2 . . . . 59 Treads 670 | 44 . . 83 12 . . . 531 . Legs 2990 | . . . . . 923 518 654 625 270 Wheels 1715 | 29 173 219 558 508 208 . . 10 10 Hover 69 | . . . . . . . . 49 20 Flight . | . . . . . . . . . . Fastest Speed 44 | 50 80 100 100 90 100 120 120 44 50 Average Speed 123 | 126 87 115 122 113 122 120 120 140 112 Slowest Speed 550 | 160 90 120 160 550 240 150 150 226 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 5 | . . . . . 1 . . . 4 Exploration Rate (%) 26 | 5 44 34 48 16 36 20 17 32 10 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 192 | . . . 5 18 . 24 32 65 48 Terrain Destroyed 411 | . . 15 19 70 37 28 79 92 71 Melee 169 | . . . 5 18 . 24 32 65 25 Projectile 42 | . . . . . 21 4 13 . 4 AOE 200 | . . 15 14 52 16 . 34 27 42 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 7927 | 100 208 305 870 674 1456 630 893 1753 1038 Wait 1015 | . . 25 115 68 135 31 16 107 518 Move 5496 | 74 172 218 640 521 1130 517 653 1214 357 Hop . | . . . . . . . . . . Pick Up 128 | 6 4 8 10 7 21 6 10 50 6 Fast Attach 136 | 6 2 . 8 7 16 4 22 43 28 Attach 116 | . . 4 6 10 15 6 25 38 12 Detach 30 | . . 1 4 2 3 . 5 14 1 Swap 76 | . 2 6 6 4 18 7 18 12 3 Drop 112 | . 7 5 12 2 25 4 10 41 6 Fire 397 | 14 21 37 57 11 79 27 60 51 40 Melee 404 | . . . 5 42 10 27 73 183 64 Ram 10 | . . 1 7 . 1 . . . 1 Kick 5 | . . . . . 3 1 1 . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 138 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 15) 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Weapon x2 663 | -9/Materials | Build established: Gunner 731 | -9/Materials | Discovered new exit (range 15) 795 | -9/Materials | Identified exit to Materials 796 | -9/Materials | Entered another Materials area 796 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1259 | -8/Materials | Build established: Scavenger-Gunner 1810 | -8/Materials | Build established: Scavenger-Skirmisher 1914 | -8/Materials | Discovered new exit (range 10) 1923 | -8/Materials | Identified exit to Factory 1924 | -8/Materials | Entered Factory 1924 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2083 | -7/Factory | Discovered new exit (range 14) 2105 | -7/Factory | Identified exit to Lower Caves 2431 | -7/Factory | Lost 6 parts (1p3n2w) 2482 | -7/Factory | Lost 6 parts (1p1n1u3w) 2746 | -7/Factory | Discovered new exit (range 4) 2748 | -7/Factory | Identified exit to Factory 2752 | -7/Factory | Build established: Scavenger-Tank 2780 | -7/Factory | Entered another Factory area 2780 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3118 | -6/Factory | Garrison activated, responded to threat 3432 | -6/Factory | Discovered new exit (range 7) 3441 | -6/Factory | Identified exit to Lower Caves 3633 | -6/Factory | Build established: Scavenger-Skirmisher 3794 | -6/Factory | Spotted B-75 Beast 3830 | -6/Factory | First assault squad dispatched 4117 | -6/Factory | Discovered new exit (range 6) 4121 | -6/Factory | Identified exit to Extension 4403 | -6/Factory | Garrison activated, responded to threat 4446 | -6/Factory | Lost 4 parts (2p2w) 4573 | -6/Factory | Crushed by falling debris 4604 | -6/Factory | Lost 4 parts (1n1u2w) 4619 | -6/Factory | Discovered new exit (range 12) 4637 | -6/Factory | Identified exit to Factory 4691 | -6/Factory | Entered another Factory area 4691 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4803 | -5/Factory | Lost 4 parts (2p2w) 5124 | -5/Factory | Discovered new exit (range 14) 5146 | -5/Factory | Identified exit to Upper Caves 5521 | -5/Factory | Discovered new exit (range 5) 5526 | -5/Factory | Identified exit to Factory 5527 | -5/Factory | Entered another Factory area 5527 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5651 | -4/Factory | Lost 5 parts (1p3u1w) 5795 | -4/Factory | Lost 5 parts (1n1u3w) 5834 | -4/Factory | Build established: Scavenger-Gunner 6330 | -4/Factory | Lost 13 parts (3p6n4w) 6334 | -4/Factory | Destroyed 12 combat bots 6538 | -4/Factory | Build established: Scavenger-Mutant 6739 | -4/Factory | Garrison activated, responded to threat 6812 | -4/Factory | Discovered new exit (range 6) 6817 | -4/Factory | Identified exit to Research 6818 | -4/Factory | Entered Research 6818 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6946 | -3/Research | Found Prototype Slashing Weapon 6946 | -3/Research | Identified Vibroblade 6949 | -3/Research | Found Vibroblade 6952 | -3/Research | Found Vibroblade 7005 | -3/Research | Build established: Scavenger-Gunner 7165 | -3/Research | Lost 3 parts (3n) 7244 | -3/Research | Found Enh. Force Lance 7532 | -3/Research | Build established: Scavenger-Mutant 7976 | -3/Research | Lost 4 parts (1p1n2u) 8316 | -3/Research | Build established: Mutant 8380 | -3/Research | System corruption reached 10% 8410 | -3/Research | Lost 4 parts (1p1n2u) 8517 | -3/Research | Found Prototype Device 8517 | -3/Research | Identified Exp. Sensor Array 8520 | -3/Research | Found Exp. Sensor Array 8700 | -3/Research | Core integrity fell below 50% 8745 | -3/Research | Lost 26 parts (4p10n3u9w) 8835 | -3/Research | Found Exp. Sensor Array 9321 | -3/Research | Lost 4 parts (1p1u2w) 9484 | -3/Research | Build established: Scavenger-Tank 9518 | -3/Research | Discovered new exit (range 11) 9530 | -3/Research | Identified exit to Research 9534 | -3/Research | Entered another Research area 9534 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9855 | -2/Research | Spotted B-90 Cyclops 9954 | -2/Research | Lost 4 parts (1n1u2w) 10015 | -2/Research | System corruption reached 10% 10225 | -2/Research | Garrison activated, responded to threat 10284 | -2/Research | First assault squad dispatched 10310 | -2/Research | Crushed by falling debris 10310 | -2/Research | Core integrity fell below 50% 10353 | -2/Research | System corruption reached 30% 10375 | -2/Research | Crushed by falling debris 10405 | -2/Research | Crushed by falling debris 10436 | -2/Research | Lost 38 parts (4p11n11u12w) 10480 | -2/Research | Crushed by falling debris 10699 | -2/Research | Garrison activated, responded to threat 10722 | -2/Research | Core integrity fell below 20% 10726 | -2/Research | Spotted B-90 Cyclops 10767 | -2/Research | Lost 7 parts (1p3n1u2w) 10777 | -2/Research | Build established: Mutant 10794 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 10761_ Slug penetrates Wall. 10761_ System corrupted: Gamma Rifle targeting data glitched. 10761_ System corrupted: Lgt. Antimatter Cannon targeting data glitched. 10764_ Slammed into P-80 Master. 10764_ Penetrated by Slug. 10766_ System corrupted: Heat flow error (+180). 10770_ Slug penetrates Wall. 10774_ Imp. Antigrav System destroyed. 10776_ Slug penetrates Wall. 10776_ Critical hit. 10776_ Gamma Rifle destroyed. 10776_ Slug penetrates Wall. 10781_ System corrupted: IFF burst signal emitted. 10785_ Acquired Quantum Reactor. 10790_ Slug penetrates P-80 Master. 10790_ Slug penetrates Wall. 10790_ Critical hit. 10790_ Lgt. Antimatter Cannon destroyed. 10794_ Penetrated by Slug. 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""""""" | | ???????????????????# #?# !=!" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Weapon Shielding 66 Evasion (%) 56 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Quick And Dirty Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed BattleGuidanceBoregun Manual? 0 Play Time 02:35:56 Cumulative 426.2 hours Start 2020.08.15 @ 12:12:26 End 2020.08.15 @ 17:04:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 50 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9e83d64-61fa-4157-bcbd-739a8981deeb