Cogmind - Beta 13 X3 @@@ ROGUE MODE // 2024.02.17 @ 18:04:37 Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (38) 190 Value Destroyed (690) 690 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (9698) 9698 TOTAL SCORE: 18138 Bonus ------- Aligned with FarCom 300 Win 3000 Win Speed 6398 Cogmind --------- Core Integrity 1437/1600 Matter 230/300 Energy 148/150 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Micro Antimatter Reactor > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Shield Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Enhanced Nova Cannon Heavy Rocket Launcher Heavy Missile Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Insulated Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield System Shield Improved System Shield > --- WEAPON ----------- Mini Grenade Launcher Longsword +1 > --- INVENTORY -------- Advanced Sensor Array Enhanced Nova Cannon Heavy Rocket Launcher Heavy Missile Launcher [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Micro Antimatter Reactor Propulsion None Utility Hacking Suite Device Advanced Weight Redist. System Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Insulated Plating Weapon Longsword +1 Energy Gun Medium Laser Ballistic Gun Minigun Launcher Mini Grenade Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 18 | . . . . . 4 2 2 2 2 2 2 2 Weapon . | . . . . . . . . . . . . . Parts Attached 51 | 1 2 . . . 7 16 8 3 7 1 4 2 Power 3 | . . . . . . . 1 . 1 . 1 . Engine 2 | . . . . . . . 1 . 1 . . . Core . | . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . Propulsion . | . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 29 | . 1 . . . 4 9 6 3 4 1 1 . Device 7 | . 1 . . . . 2 1 2 1 . . . Storage . | . . . . . . . . . . . . . Processor 10 | . . . . . 2 5 2 . 1 . . . Hackware 10 | . . . . . 2 2 3 1 1 . 1 . Protection 2 | . . . . . . . . . 1 1 . . Artifact . | . . . . . . . . . . . . . Weapon 19 | 1 1 . . . 3 7 1 . 2 . 2 2 Energy Gun 1 | . 1 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . . . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 2 | . . . . . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . 2 7 . . 1 . 2 2 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 10 | . . . . . . 3 . . . 3 . 4 Power 1 | . . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . . Utility 7 | . . . . . . 2 . . . 2 . 3 Weapon 2 | . . . . . . 1 . . . . . 1 Highest Loss Streak 4 | . . . . . . 1 . . . 3 . 4 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 62 | . 21 28 28 28 26 59 76 88 88 85 65 58 Engine 1 | . . . . . . . 3 5 5 4 . . Device 7 | . 1 14 14 14 1 2 3 17 14 14 4 4 Processor 15 | . . . . . 10 29 20 10 10 9 8 8 Hackware 26 | . . . . . 5 19 38 41 46 42 37 35 Ballistic Gun 3 | . 14 14 14 14 5 4 . . . . . . Launcher 2 | . . . . . . . 3 5 5 4 4 3 Slashing Weapon 3 | . . . . . 2 3 6 5 4 4 1 . Naked Turns 24 | . . . . . 24 . . . . . . . Heaviest Build 15 | 2 4 3 3 3 3 6 9 11 13 12 15 15 Greatest Support 12 | 3 3 3 3 3 3 9 12 12 12 12 12 12 Greatest Overweight (x) 1 | . 1 . . . . 1 . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 2 5 5 5 4 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 35% | Hacker-Mutant 27% | Wizard-Mutant 18% | Mutant 18% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Wizard-Mutant | -6/Factory Wizard-Mutant | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 717 | 199 49 . . . 25 202 80 30 57 75 . . Remotely . | . . . . . . . . . . . . . Salvage Created 1418 | . 46 . . . 30 259 403 71 98 511 . . Parts 78 | . 6 . . . 3 17 10 7 12 23 . . Haulers Intercepted 3 | . . . . . . . 1 . . 2 . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 12 | . 3 . . . . 1 3 . 5 . . . Melee 1 | . . . . . . 1 . . . . . . Guns 3 | . 3 . . . . . . . . . . . AOE 8 | . . . . . . . 3 . 5 . . . Classes Destroyed 9 | . 1 . . . 1 4 2 . . 1 . . Worker 7 | . . . . . . 1 1 2 1 2 . . Builder 3 | . . . . . . . . . . 3 . . Hauler 3 | . . . . . . . 1 . . 2 . . Recycler 3 | . . . . . . 1 1 . . 1 . . Mechanic 2 | . . . . . . 1 . . . 1 . . Operator 5 | . . . . . 2 3 . . . . . . Watcher 3 | . . . . . . . 1 1 1 . . . Swarmer 11 | . 3 . . . . . 3 . 5 . . . Programmer 1 | . . . . . . 1 . . . . . . Best Kill Streak 6 | . 3 . . . 1 2 6 1 6 3 . . Combat Bots Only 5 | . 3 . . . . 1 3 . 5 . . . Max Kills in Single Turn 4 | . 2 . . . 1 1 4 1 3 1 . . Gunslinging 1 | . 1 . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . 3 . . . Melee 1 | . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 155 | . 7 . . . 21 67 9 . 5 21 2 23 Missed 64 | . . . . . 9 29 5 . 1 10 2 8 Damage Taken 1358 | . 68 . . . 225 388 28 . 67 232 6 344 Core 681 | . 31 . . . 150 225 22 . . 88 2 163 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 8 | . . . . . . . . . . 8 . . Core Remaining (%) 90 | 100 . . . 87 72 67 97 100 100 93 99 89 Volleys Fired 15 | . 6 . . . 2 . . . 4 . 2 1 Largest 2 | . 2 . . . 1 . . . 1 . 1 1 Hottest 70 | . 70 . . . 25 . . . 39 . 30 30 Shots Fired 21 | . 12 . . . 2 . . . 4 . 2 1 Gun 14 | . 12 . . . 2 . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . 4 . 2 1 Special . | . . . . . . . . . . . . . Kinetic 8 | . 6 . . . 2 . . . . . . . Thermal 6 | . 6 . . . . . . . . . . . Explosive 7 | . . . . . . . . . 4 . 2 1 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 5 | . 5 . . . 1 . . . 1 . . . Robot Miss Streak 4 | . 4 . . . 1 . . . 2 . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 52 | . 6 . . . 4 15 4 3 3 16 . 1 Core Hits 47 | . 4 . . . 1 6 15 2 10 9 . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . 1 . . Sever 1 | . . . . . . . . . . 1 . . Melee Attacks 81 | . . . . . 4 30 9 7 5 22 3 1 Impact . | . . . . . . . . . . . . . Slashing 81 | . . . . . 4 30 9 7 5 22 3 1 Piercing . | . . . . . . . . . . . . . Sneak Attacks 20 | . . . . . 1 3 3 2 1 9 . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 3946 | . 77 . . . 236 986 614 238 513 1205 3 74 Guns 89 | . 77 . . . 12 . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 604 | . . . . . . . 248 . 353 . 3 . Melee 3253 | . . . . . 224 986 366 238 160 1205 . 74 Ramming . | . . . . . . . . . . . . . Kinetic 64 | . 52 . . . 12 . . . . . . . Thermal 25 | . 25 . . . . . . . . . . . Explosive 356 | . . . . . . . . . 353 . 3 . Electromagnetic 248 | . . . . . . . 248 . . . . . Impact . | . . . . . . . . . . . . . Slashing 3253 | . . . . . 224 986 366 238 160 1205 . 74 Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 3 . . . . 1 . . Average Corruption 2 | . . . . . 2 . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . . . 2 . . . . . . . Energy Discharges 1 | . . . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 542 | . . . . . 117 188 125 36 5 37 . 34 Projectiles . | . . . . . . . . . . . . . Explosions 5 | . . . . . . . . . 5 . . . Melee 537 | . . . . . 117 188 125 36 . 37 . 34 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . . . . . 7 . Shots 1 | . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 21 | . 21 . . . . . . . . . . . Average Temperature 16 | . 16 . . . . . . . . . . . Received Heat Transfer 240 | . 24 . . . 81 87 6 . . 42 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 74 | . 74 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 438 | . 115 44 . . 129 438 400 221 304 293 241 186 Initial 199 | . . 44 . . . 58 199 196 107 159 147 144 Average 163 | . 73 44 . . 51 156 323 203 157 197 200 162 Maximum Alert Level 2 | . . . . . . 2 2 1 1 1 1 . Low Security (%) 66 | 100 100 100 . 100 100 64 4 49 74 74 32 100 Level 1 29 | . . . . . . 28 76 50 25 25 67 . Level 2 3 | . . . . . . 6 18 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . . 2 8 . 1 . . . . Investigation 3 | . 1 . . . . 1 . 1 . . . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 7 | . . . . . 2 5 . . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 9 | . 2 . . . 1 4 . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 71 | . 8 . . . 10 26 2 1 3 14 2 5 Peak Tracking Total 11 | . 5 . . . 6 6 3 1 2 11 2 4 Tactical Retreats 9 | . . . . . 1 8 . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . . . . . 2 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . 6 . Reprogrammed 6 | . . . . . . . . . . . 6 . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Objects Rigged 6 | . . . . . . . 6 . . . . . Exploded 2 | . . . . . . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . . . . . . . 4 . 2 . . . Max in Single Turn 2 | . . . . . . . 2 . 1 . . . Garrison Access 4 | . . . . . . 1 . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 37 | . 2 . 1 . 3 11 5 2 5 2 3 3 Terminals 25 | . 2 . . . 3 7 3 1 3 1 3 2 Fabricators 3 | . . . . . . 1 . 1 1 . . . Repair Stations 1 | . . . . . . 1 . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 2 . . 1 1 . 1 Total Hacks 142 | . 8 . 1 . 13 31 21 4 15 15 23 11 Successful 87 | . . . 1 . 7 17 15 2 12 10 15 8 Failed 54 | . 8 . . . 6 14 6 2 3 4 8 3 Catastrophic 3 | . . . . . 1 . 1 . . . 1 . Database Lockouts 1 | . . . . . . . . . . 1 . . Manual 74 | . 8 . 1 . 6 10 10 3 10 14 12 . Terminals 125 | . 8 . . . 13 25 18 3 13 14 23 8 Fabricators 3 | . . . . . . 1 . 1 1 . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 3 . . 1 1 . 3 Terminal Hacks 63 | . . . 1 . 6 11 9 1 8 8 12 7 Record 1 | . . . . . . . . . 1 . . . Robot Analysis 4 | . . . . . . 1 . . . 3 . . Prototype ID Bank 3 | . . . . . . 1 1 . . . . 1 Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 8 | . . . . . 1 1 1 1 1 1 1 1 Branch Access Points 4 | . . . . . . 1 . . 1 1 1 . Emergency Access Points 2 | . . . . . 1 . 1 . . . . . Machine Index 4 | . . . . . . 1 1 . . 1 1 . Terminal Index 2 | . . . . . . 1 . . 1 . . . Alert Level 1 | . . . . . . 1 . . . . . . Locate Traps 6 | . . . . . 2 2 . . . . 2 . Disarm Traps 1 | . . . . . . . . . . . 1 . Reprogram Traps 1 | . . . . . . . . . . . 1 . Maintenance Status 4 | . . . . . . . 1 . 1 . 1 1 Surveillance Status 2 | . . . . . . . . . . . 1 1 Patrol Status 7 | . . . . . . 1 2 . 1 1 1 1 Recall Reinforcements 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . Zone Layout 9 | . . . . . 1 1 2 . 1 1 2 1 Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . 1 1 . . . Network Status 3 | . . . . . . 1 . 1 1 . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . . . . . Retrieve Components 3 | . . . . . . . 3 . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . 1 1 . 1 Seal Access 4 | . . . . . . 1 . . 1 1 . 1 Unauthorized Hacks 13 | . . . . . 1 3 3 . 2 1 3 . Terminals 12 | . . . . . 1 2 3 . 2 1 3 . Assimilate 2 | . . . . . . 1 1 . . . . . Botnet 4 | . . . . . 1 1 . . . . 2 . Detonate 1 | . . . . . . . 1 . . . . . Disrupt 3 | . . . . . . . 1 . 1 1 . . Operators 2 | . . . . . . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 2 . . . 3 8 2 1 1 1 3 . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . . . . . 3 . . . . . . Largest Group 3 | . . . . . . 3 . . . . . . Highest-Rated Group 73 | . . . . . . 73 . . . . . . Highest-Rated Ally 26 | . . . . . . 26 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . 5 . . . . . . Total Damage 147 | . . . . . . 147 . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 4 | . . . . . . 1 . . . 3 . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2631 | 27 80 39 107 102 200 798 248 194 238 294 127 177 Spaces Moved 3981 | 46 102 78 211 203 263 1252 396 329 284 403 157 257 Core 3981 | 46 102 78 211 203 263 1252 396 329 284 403 157 257 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 53 50 50 50 50 50 50 50 50 50 51 50 Slowest Speed 100 | 50 100 50 50 50 50 100 50 50 100 50 100 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 26 35 62 54 32 46 13 12 11 18 5 12 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 48 | . . . . . . 15 5 4 3 5 11 5 Terrain Destroyed 68 | . . . . . . 15 5 4 15 5 19 5 Melee 35 | . . . . . . 15 5 4 3 5 3 . Projectile . | . . . . . . . . . . . . . AOE 33 | . . . . . . . . . 12 . 16 5 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 4495 | 49 115 77 212 202 325 1393 434 351 365 472 199 301 Wait 323 | . . . . . 45 79 17 6 63 46 28 39 Move 3968 | 45 101 77 210 202 262 1251 395 328 283 402 156 256 Hop . | . . . . . . . . . . . . . Pick Up 23 | 3 4 . 1 . 1 4 2 4 2 1 1 . Fast Attach 23 | . 1 . . . 4 9 6 1 1 . 1 . Attach 24 | 1 1 . . . 3 7 2 2 2 1 3 2 Detach 21 | . 1 . . . 2 9 3 1 . . 3 2 Swap 4 | . . . . . . . . . 4 . . . Drop 13 | . 1 . 1 . 2 4 . 2 1 . 2 . Fire 15 | . 6 . . . 2 . . . 4 . 2 1 Melee 81 | . . . . . 4 30 9 7 5 22 3 1 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / [Sto]) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 9 exits: *Res x4 / Upp x2 / Ext x2 / Arm) -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -2/Research (discovered 5 exits: *Acc x3 / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 28 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 10) 108 | -10/Materials | Entered Mines 145 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 145 | -10/Mines | Discovered new exit (range 6) 147 | -10/Mines | Entered Exiles 160 | -10/Exiles | Met 8R-AWN 168 | -10/Exiles | Met EX-HEX 184 | -10/Exiles | Met EX-BIN 190 | -10/Exiles | Aligned with FarCom system 191 | -10/Exiles | Given EX-Vault access code 203 | -10/Exiles | Opened EX-Vault 207 | -10/Exiles | Found Longsword +1 218 | -10/Exiles | Warned to stay clear of 0b10 Research branches 226 | -10/Exiles | Exiles lab attacked by MAIN.C 250 | -10/Exiles | Discovered new exit (range 10) 254 | -10/Exiles | Left Exiles lab with Longsword +1 254 | -10/Exiles | Entered Mines 291 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 300 | -9/Mines | Assembled infested the area 304 | -9/Mines | Build established: Mutant 352 | -9/Mines | Discovered new exit (range 8) 353 | -9/Mines | Met a Derelict testing a Signal Generator 356 | -9/Mines | Entered Materials 356 | -8/Materials | Evolved 4 slots: Utility x4 362 | -8/Materials | Discovered new exit (range 11) 442 | -8/Materials | Identified exit to Factory 556 | -8/Materials | Entered Factory 556 | -7/Factory | Evolved 2 slots: Utility x2 650 | -7/Factory | Identified exit to Lower Caves 802 | -7/Factory | Build established: Hacker-Mutant 1297 | -7/Factory | Identified exit to Factory 1351 | -7/Factory | Garrison activated, responded to threat 1354 | -7/Factory | Entered another Factory area 1354 | -6/Factory | Evolved 2 slots: Utility x2 1416 | -6/Factory | Identified exit to Factory 1602 | -6/Factory | Entered another Factory area 1602 | -5/Factory | Evolved 2 slots: Utility x2 1630 | -5/Factory | Identified exit to Factory 1741 | -5/Factory | Build established: Wizard-Mutant 1796 | -5/Factory | Entered another Factory area 1796 | -4/Factory | Evolved 2 slots: Utility x2 1805 | -4/Factory | Identified exit to Research 1817 | -4/Factory | Identified exit to Upper Caves 1817 | -4/Factory | Identified exit to Extension 1817 | -4/Factory | Identified exit to Armory 1827 | -4/Factory | Spotted B-86 Titan 2034 | -4/Factory | Entered Research 2034 | -3/Research | Evolved 2 slots: Utility x2 2083 | -3/Research | Spotted B-86 Titan 2145 | -3/Research | Identified exit to Research 2145 | -3/Research | Identified exit to Testing 2145 | -3/Research | Central database locked down 2321 | -3/Research | Build established: Wizard-Scout 2328 | -3/Research | Entered another Research area 2328 | -2/Research | Evolved 2 slots: Utility x2 2357 | -2/Research | Lost 3 parts (1p2u) 2369 | -2/Research | Identified exit to Access 2369 | -2/Research | Identified exit to Quarantine 2455 | -2/Research | Entered Access 2455 | -1/Access | Evolved 2 slots: Utility x2 2526 | -1/Access | Identified exit to Surface 2631 | -1/Access | Build established: Wizard-Mutant 2632 | *** | Escaped! Last Messages --------------- 02608_ Sneak attack on T-07 Excavator. 02608_ Destroyed Lgt. Ion Engine. 02608_ Destroyed Mining Laser. 02610_ Mni. Grenade Launcher destroyed. 02614_ Penetrated by Slug. 02614_ Slug penetrates Wall. 02615_ Hacking Suite destroyed. 02617_ Penetrated by Slug. 02617_ Slug penetrates Wall. 02618_ Penetrated by Slug. 02618_ Insulated Plating destroyed. 02618_ Penetrated by Slug. 02620_ Hacking Suite destroyed. 02621_ Penetrated by Slug. 02623_ Slug penetrates K-01 Serf. 02628_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02630_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????+ +?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# ################################??????????? | | ##### h u k ??????????? | | ^^ h ???????????? | | ##### ############## ""#?????????????????? | | ????# #????????????# ""#?????????????????? | | ????# #????????????# ""#?????????????????? | | ????# #????????????# T#?????????????????? | | ????# #????????????# ""#?????????????????? | | ????# #????????????# ""#?????????????????? | | ????# #???????????## ""##????????????????? | | ????# #???????????# #????????????????? | | ????# #???????????## ##????????????????? | | ????# #????????????# #?????????????????? | | ????# +????????????# #?????????????????? | | ????# #????????????# #?????????????????? | | ????# #????????????# @" #?????????????????? | | ????# #????????????# "" #?????????????????? | | ???? ????????????# #?????????????????? | | ???? ????????????# #?????????????????? | | ???? ????????????# #?????????????????? | | ???? ????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 19 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 15 Evasion (%) 50 Melee Accuracy 29 Core Analysis 6 Offensive Hacking 62 Defensive Hacking 42 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyStormProtection Manual? 0 Play Time 00:47:26 Cumulative 960.7 hours Start 2024.02.17 @ 17:20:14 End 2024.02.17 @ 18:04:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 437 Rogue 436 Adventurer 1 Explorer 0 Win Type 0 Total 148 Types 39/13/22/4/2/1/62/3/2 Lore% 95 Gallery% 98 Achievement% 92 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e39d649-2285-45ab-b91c-3d795c49f4d5