Cogmind - Beta 11 X6 *** ADVENTURER MODE // 2021.08.01 @ 19:59:18 Player: Sardaukar Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2187) 2187 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (174) 174 TOTAL SCORE: 6081 Bonus ------- Follower Combat Kills 174 Cogmind --------- Core Integrity 0/850 Matter 171/300 Energy 98/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Light Nuclear Core Coolant Injector Enhanced Optical Array Improved Sensor Array Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Thermal Generator Improved Heat Sink Large Storage Unit Improved Signal Interpreter Core Shielding Improved Heavy Armor Plating > --- WEAPON ----------- Gauss Rifle Chainsword > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Flexi-carbon Leg Flexi-carbon Leg Biomechanical Wings Coolant Injector Enhanced Optical Array Improved Sensor Array Utility Shielding Heavy Assault Rifle Gauss Rifle Shock Bomb Launcher Greatsword [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Biomechanical Wings Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 1 . 1 1 . Utility 5 | . . 1 . 1 1 2 Weapon . | . . . . . . . Parts Attached 109 | 4 8 14 28 6 17 32 Power 12 | 1 . 3 4 1 . 3 Engine 12 | 1 . 3 4 1 . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 37 | 2 2 5 9 2 5 12 Treads . | . . . . . . . Leg 34 | 2 2 5 8 2 5 10 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . 1 . . 2 Utility 25 | . 3 2 10 2 4 4 Device 13 | . 1 . 6 1 3 2 Storage 1 | . 1 . . . . . Processor 3 | . 1 1 . . 1 . Hackware . | . . . . . . . Protection 8 | . . 1 4 1 . 2 Artifact . | . . . . . . . Weapon 35 | 1 3 4 5 1 8 13 Energy Gun 9 | . 2 2 1 . 4 . Energy Cannon 4 | . . . 1 . 3 . Ballistic Gun 13 | 1 1 2 3 . . 6 Ballistic Cannon . | . . . . . . . Launcher 5 | . . . . 1 1 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . . 4 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 4 . . 2 Parts Lost 40 | . 2 8 3 4 . 23 Power 5 | . . 2 1 1 . 1 Propulsion 16 | . 1 2 1 2 . 10 Utility 7 | . . . 1 1 . 5 Weapon 12 | . 1 4 . . . 7 Highest Loss Streak 16 | . 1 5 2 3 . 16 Average Slot Usage (%) 89 | . 83 83 98 90 94 75 Engine 9 | . 14 9 10 8 7 5 Leg 29 | . 21 27 32 31 37 25 Device 7 | . 7 11 3 5 10 11 Storage 9 | . 13 11 11 9 7 5 Processor 7 | . 5 . 11 9 7 5 Protection 5 | . . 4 6 9 7 6 Energy Gun 6 | . 6 8 8 . 5 3 Energy Cannon 3 | . . . 3 9 6 4 Ballistic Gun 8 | . 13 11 10 7 . 3 Naked Turns 41 | . . . . . . 41 Heaviest Build 65 | 7 29 33 38 42 43 65 Greatest Support 100 | 20 20 30 30 45 50 100 Greatest Overweight (x) 14 | . 2 2 2 2 . 14 Average Overweight (x) . | . 1 . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 14 Most Carried 15 | 2 4 11 15 15 14 14 Average Carried 9 | 1 2 6 12 14 7 9 Final Capacity 15 | 5 15 15 15 15 15 5 Final Carried 15 | 2 4 11 15 14 7 5 Class Distribution -------------------- 71% | Scavenger-Mutant 27% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 1658 | 213 265 202 515 . 148 315 Remotely . | . . . . . . . Salvage Created 2826 | . 366 470 1024 317 163 486 Parts 158 | . 24 33 53 14 11 23 Haulers Intercepted 4 | . . . 4 . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 56 | . 10 13 18 7 3 5 Melee 2 | . . . . . . 2 Guns 39 | . 10 13 13 3 . . Cannons 9 | . . . 4 1 2 2 AOE 4 | . . . . 3 1 . Classes Destroyed 12 | . 3 2 5 1 . 1 Worker 3 | . . 1 . . 1 1 Builder 1 | . . . 1 . . . Hauler 4 | . . . 4 . . . Recycler 2 | . . . 1 . . 1 Operator 1 | . . . 1 . . . Watcher 5 | . 1 1 1 . . 2 Swarmer 12 | . 3 4 4 . . 1 Grunt 29 | . 7 7 6 6 2 1 Duelist 2 | . . . 1 . 1 . Sentry 9 | . . 2 7 . . . Hunter 3 | . . . . 1 . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | . 3 5 6 3 4 3 Combat Bots Only 5 | . 3 4 5 3 3 2 Max Kills in Single Turn 2 | . 2 2 2 2 2 1 Gunslinging 1 | . 1 1 . . . . Exploded 2 | . . . . 2 1 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 7129 | . 528 746 1096 952 165 3642 Core 1539 | . 109 70 162 293 38 867 Absorbed by Shields 101 | . . . . . . 101 Core Remaining (%) 67 | 100 56 . 42 46 94 . Volleys Fired 237 | . 62 48 64 21 12 30 Largest 2 | . 2 2 2 2 2 2 Hottest 123 | . 60 65 105 98 123 123 Shots Fired 402 | . 67 87 128 41 24 55 Gun 316 | . 67 87 107 16 10 29 Cannon 79 | . . . 21 21 12 25 Launcher 7 | . . . . 4 2 1 Special . | . . . . . . . Kinetic 217 | . 56 70 59 16 . 16 Thermal 155 | . 11 17 69 21 12 25 Explosive 6 | . . . . 4 2 . Electromagnetic 24 | . . . . . 10 14 Robot Hit Streak 39 | . 26 29 31 39 7 9 Robot Miss Streak 4 | . 4 2 2 2 1 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . 1 3 3 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 303 | . 56 70 90 36 14 37 Core Hits 131 | . 19 31 35 16 11 19 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 4 | . 3 . 1 . . . Critical Strikes 9 | . 3 2 3 . . 1 Burn 2 | . . 1 1 . . . Meltdown 1 | . . . . . . 1 Destroy 6 | . 3 1 2 . . . Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4828 | . 706 621 1425 818 371 887 Guns 3058 | . 706 621 1137 202 95 297 Cannons 1105 | . . . 283 369 142 311 Explosions 489 | . . . . 236 126 127 Melee 152 | . . . . . . 152 Ramming 24 | . . . 5 11 8 . Kinetic 2064 | . 582 443 633 202 . 204 Thermal 1989 | . 124 178 787 369 220 311 Explosive 284 | . . . . 236 48 . Electromagnetic 315 | . . . . . 95 220 Impact . | . . . . . . . Slashing 152 | . . . . . . 152 Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Effects 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 12 | . . . . 12 . . Projectiles 12 | . . . . 12 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 93 | . . . . 73 8 12 Shots 6 | . . . . 4 1 1 Rammed . | . . . . . . . Targets Rammed 5 | . . . 2 1 2 . Kicked 5 | . . . 2 1 2 . Crushed . | . . . . . . . Highest Temperature 404 | . 24 54 404 97 120 270 Average Temperature 74 | . 13 10 119 35 46 91 Received Heat Transfer 1895 | . 324 417 438 387 81 248 Effects 3 | . . . 3 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Parts Melted 11 | . 1 1 5 1 . 3 Heat Transferred 4035 | . 275 460 1770 666 309 555 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 400 | . 242 367 228 278 190 400 Initial 96 | . . 45 60 45 96 3 Average 107 | . 104 242 89 146 132 66 Maximum Alert Level 2 | . 1 1 1 1 . 2 Low Security (%) 85 | 100 83 41 88 84 100 89 Level 1 14 | . 16 58 11 15 . 9 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 1 . 5 4 2 5 Investigation 6 | . 1 . 4 . . 1 Extermination . | . . . . . . . Reinforcement 8 | . . . 1 2 2 3 Assault . | . . . . . . . Garrison 3 | . . . . 2 . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 8 | . 2 1 2 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 129 | . 20 20 35 12 4 38 Peak Tracking Total 15 | . 7 6 6 5 3 15 Tactical Retreats 12 | . 3 2 2 2 . 3 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 19 | . 4 . 8 2 3 2 Terminals 16 | . 4 . 7 2 2 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 49 | . 17 . 18 7 4 3 Successful 29 | . 10 . 11 5 2 1 Failed 20 | . 7 . 7 2 2 2 Catastrophic 3 | . 1 . . . 2 . Database Lockouts . | . . . . . . . Manual 26 | . 13 . 5 5 2 1 Terminals 44 | . 17 . 16 7 2 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 . . 1 Terminal Hacks 23 | . 8 . 11 4 . . Part Schematic 2 | . . . 2 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open Door 3 | . . . 3 . . . Level Access Points 3 | . 1 . 1 1 . . Branch Access Points 1 | . 1 . . . . . Terminal Index 3 | . 1 . 1 1 . . Alert Level 3 | . 1 . 2 . . . Locate Traps 2 | . 1 . 1 . . . Dispatch Records 1 | . . . 1 . . . Security Status 1 | . 1 . . . . . Registered Components 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 3 | . 2 . . 1 . . Terminals 3 | . 2 . . 1 . . Botnet 3 | . 2 . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 15 | . 3 . 6 2 3 1 Full Trace Events 6 | . 2 . 3 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 25 | . . . . . 25 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 . . . Highest-Rated Group 88 | . . . 88 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders 8 | . . . 8 . . . EXPLORE 8 | . . . 8 . . . Ally Attacks 60 | . . . 60 . . . Total Damage 640 | . . . 640 . . . Kills 6 | . . . 6 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 10 | . . . 10 . . . Drone Recoveries 3 | . . . 3 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 4565 | 46 639 408 1820 236 505 911 Spaces Moved 2148 | 36 219 124 740 101 339 589 Core 92 | 7 . . . . . 85 Treads . | . . . . . . . Legs 2055 | 29 219 124 740 101 339 503 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 163 | 106 226 186 194 161 120 124 Slowest Speed 750 | 120 280 280 280 280 120 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 47 7 74 13 8 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 43 | . . . . 17 26 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 43 | . . . . 17 26 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 2797 | 41 293 220 996 133 414 700 Wait 210 | . . 26 121 2 31 30 Move 2142 | 35 218 123 739 100 338 589 Hop . | . . . . . . . Pick Up 38 | 2 4 9 15 2 1 5 Fast Attach 38 | 4 3 5 8 1 5 12 Attach 36 | . 3 5 8 3 6 11 Detach 16 | . 1 . 6 . 3 6 Swap 35 | . 2 4 12 2 6 9 Drop 37 | . . . 21 1 10 5 Fire 237 | . 62 48 64 21 12 30 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick 5 | . . . 2 1 2 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 13) 495 | -10/Materials | Identified exit to Mines 634 | -10/Materials | Discovered new exit (range 13) 674 | -10/Materials | Identified exit to Materials 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 809 | -9/Materials | Discovered new exit (range 14) 1032 | -9/Materials | Lost 5 parts (1p2n2w) 1045 | -9/Materials | Build established: Scavenger-Mutant 1093 | -9/Materials | Identified exit to Storage 1094 | -9/Materials | Entered Storage 1612 | -9/Storage | Learned location of Armory (-3) 1649 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2220 | -9/Storage | Core integrity fell below 50% 2859 | -9/Storage | Identified exit to Materials 2914 | -9/Storage | Entered Materials 2914 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2968 | -8/Materials | Identified exit to Factory 3018 | -8/Materials | Garrison activated, responded to threat 3141 | -8/Materials | Core integrity fell below 50% 3150 | -8/Materials | Entered Factory 3150 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3164 | -7/Factory | Lost 3 parts (1p2n) 3521 | -7/Factory | Discovered new exit (range 8) 3529 | -7/Factory | Identified exit to Factory 3599 | -7/Factory | Repaired Adv. Beam Cannon 3655 | -7/Factory | Entered another Factory area 3655 | -6/Factory | Evolved 2 slots: Utility x2 4203 | -6/Factory | Lost 6 parts (4n1u1w) 4467 | -6/Factory | Build established: Mutant 4469 | -6/Factory | Garrison activated, responded to threat 4472 | -6/Factory | Cargo convoy interrupted 4516 | -6/Factory | Core integrity fell below 50% 4525 | -6/Factory | Released all parts (3) 4528 | -6/Factory | Core integrity fell below 20% 4556 | -6/Factory | Lost 16 parts (1p5n4u6w) 4566 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04516_ S-27 Virus destroyed. 04518_ Penetrated by Slug. 04519_ Slug penetrates Wall. 04520_ Visual Processing Unit fried. 04520_ W-25 Informer destroyed. 04521_ Chainsword destroyed. 04521_ Shock Bomb Launcher destroyed. 04523_ Slug penetrates Wall. 04524_ Penetrated by Slug. 04525_ Wall collapses. 04525_ Hvy. Assault Rifle destroyed. 04525_ Released Imp. Signal Interpreter. 04525_ Released Lrg. Storage Unit. 04525_ Released Biomechanical Wings. 04526_ Slug penetrates Wall. 04527_ Wall collapses. 04532_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 04542_ Penetrated by Slug. 04548_ System corrupted: Matter fused (-8). 04566_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ????????????????????????????????????????"????# | | ??????????????????????????????????????? """??# | | ??????????????????????????????????????? """" # | | ??????????????????????????????????????? """" + | | ????????????????????????????????????# # | | ????????????????????????????????????###+###??# | | ?????????????????????????# ???????????# ?????# | | ?????????????????????????# ???????????# ?????# | | ?????????????????????????# ????""?????# ###### | | ?????????????????????????# ""? ""?????# | | ?????????????????????????# ?? # | | ?????????????????????????# """ """ / | | ?????????????????????????# """ """ # | | ?????????????????????????# """ """ # | | ?????????????????????????# ??####+####### | | ?????????????????????????# ! ????# | | ?????????????????????????# ??????# """" """" | | ?????????????????????????# ????????# """" """"? | | ??????????????????????????#+#????#+#??# """" """"? | | ??????????????????????????# #????# #??# """" """"? | | ??????????????????????????# #????# #??# """" """"? | | ??????????????????????????# #????# #??# """" """"? | | ?????????? #######+##### ##???# #??# """" """" | | ?????????? ##### #### | | ?????????? H @ pp + ! | | ??????????t ##################### | | ?????????? ################???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Storage | Hacked VTOL Module | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledBombChip Manual? 0 Play Time 01:01:12 Cumulative 104.0 hours Start 2021.07.23 @ 20:59:24 End 2021.08.01 @ 19:59:18 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 12 Explorer 6 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 40 Gallery% 52 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c435ccd-359a-4eb0-a283-f63ab746277f