Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.25 @ 15:22:55 Player: ArmoryHoverhypTransition Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (528) 2640 Value Destroyed (24724) 24724 Prototype IDs (79) 1580 Alien Tech Used (16) 3200 Bonus (53082) 53082 TOTAL SCORE: 95926 Bonus ------- High Alert Combat Kills 3277 Follower Combat Kills 864 Entered Garrisons 1200 Used RIF Installer 3000 Aligned with FarCom 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -1059 Cogmind --------- Core Integrity 565/1850 Matter 800/800 Energy 1457/1490 System Corruption 0% Temperature Cool (30) Movement Hovering (43) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (6) --- Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (13) ----- Desublimator High-capacity Storage Unit Experimental Energy Well Experimental Matter Compressor Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Weapon Cycler Experimental Phase Shifter Experimental Powered Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- XL Autogun Array > --- INVENTORY (12) --- AEGIS Remote Shield Latent Energy Streamer XL Autogun Array Sigix Broadsword Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Combat Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Desublimator High-capacity Storage Unit Experimental Energy Well Experimental Matter Compressor Experimental Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Core Shielding Experimental Powered Armor Experimental Powered Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- EMDS Sigix Broadsword > --- INVENTORY -------- AEGIS Remote Shield High-powered Transdimensional Reconstructor Latent Energy Streamer XL Autogun Array XL Autogun Array [Rating: 240] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Cooled Fission Core Reactor Antimatter Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Combat Linear Gravjet Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Armor Integrity Analyzer Hackware Hacking Suite Protection Experimental Powered Armor Artifact Matter Drive Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Omega Cannon Launcher Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Flail Slashing Weapon Sigix Broadsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 . . . 2 . 2 . . . 2 . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 1 . . . . . Utility 11 | . . . . . . . 2 . . . 2 . 2 . . . . . 2 . . . . . . 1 . . 2 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 673 | 8 51 9 9 11 27 2 40 8 31 6 16 5 2 4 13 17 2 25 24 15 18 68 5 9 27 7 5 19 19 75 96 Power 52 | 1 10 . 1 . 3 . 3 . 1 . 1 . . . . 1 . . 1 2 1 2 1 2 4 1 . . 3 5 9 Engine 23 | 1 10 . 1 . 2 . 3 . 1 . 1 . . . . 1 . . 1 . . . . 1 . . . . 1 . . Core 9 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 4 1 . . 1 . . Reactor 20 | . . . . . . . . . . . . . . . . . . . . 1 1 2 1 . . . . . 1 5 9 Propulsion 102 | 2 2 . 3 . 2 . 5 . 9 . 1 . 1 . . 4 1 8 5 4 . 12 4 1 . 1 . 3 1 13 20 Treads 36 | 2 1 . 3 . 2 . 4 . 9 . 1 . . . . 2 . 1 2 2 . 7 . . . . . . . . . Leg 11 | . . . . . . . . . . . . . . . . 2 . 3 3 . . 1 . . . . . . . . 2 Wheel 10 | . 1 . . . . . 1 . . . . . 1 . . . 1 4 . 2 . . . . . . . . . . . Hover 45 | . . . . . . . . . . . . . . . . . . . . . . 4 4 1 . 1 . 3 1 13 18 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 196 | 2 3 . 1 . 3 . 12 3 2 . 4 1 1 1 5 4 . 8 6 8 9 18 . 6 10 4 2 7 10 39 27 Device 72 | 1 . . . . 1 . 4 2 2 . 1 1 . 1 1 3 . 4 2 7 2 6 . 5 2 2 . . 4 8 13 Storage 27 | . 3 . 1 . 2 . 4 . . . . . 1 . . . . 2 . . 2 2 . 1 . . . 2 . 6 1 Processor 17 | 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . 1 . 1 . 3 8 1 Hackware 11 | . . . . . . . . . . . . . . . 1 . . . 3 . . 2 . . 2 1 . . 2 . . Protection 55 | . . . . . . . 4 1 . . 3 . . . 3 1 . 1 1 1 4 8 . . . . 1 3 . 16 8 Artifact 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . 2 1 1 4 Weapon 323 | 3 36 9 4 11 19 2 20 5 19 6 10 4 . 3 8 8 1 9 12 1 8 36 . . 13 1 3 9 5 18 40 Energy Gun 37 | 1 20 4 3 . 3 1 5 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 36 | . . . . 1 2 1 2 1 . 2 . . . . . . . . . . . 1 . . 2 . . . 2 8 14 Ballistic Gun 117 | 2 1 . . 2 5 . 4 3 11 2 5 3 . 2 5 6 . 5 7 1 2 21 . . 4 . 2 4 1 4 15 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 43 | . . 5 . 7 6 . 5 1 3 1 4 1 . 1 . 1 . 2 . . 2 3 . . 1 . . . . . . Special Weapon 25 | . 15 . 1 . . . . . . . . . . . . . . . 2 . 1 2 . . 2 . 1 . 1 . . Impact Weapon 7 | . . . . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 Slashing Weapon 56 | . . . . . 1 . 3 . 5 1 1 . . . 2 1 1 2 3 . 3 9 . . 4 1 . 5 1 3 10 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . . . . 1 . 3 . . . . . . . . . . . . . 1 . . 2 3 . . 1 1 15 9 Parts Lost 65 | . . 1 . 2 1 . 2 . 2 2 . 1 . 1 1 4 2 7 7 . 4 8 . . . . . 1 1 2 16 Power 6 | . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 . . . . . . . . 2 Propulsion 21 | . . . . . 1 . . . . . . . . . . 2 . 3 3 . . 3 . . . . . . . . 9 Utility 17 | . . . . . . . . . . . . . . . 1 1 . 1 1 . 3 2 . . . . . 1 1 2 4 Weapon 21 | . . 1 . 2 . . 2 . 1 2 . 1 . 1 . 1 2 3 2 . . 2 . . . . . . . . 1 Highest Loss Streak 5 | . . 1 . 2 1 . 1 . 1 1 . 1 . 1 1 2 2 5 2 . 2 2 . . . . . 1 1 1 3 Average Slot Usage (%) 88 | . 96 99 100 100 71 77 92 100 99 99 97 91 80 83 87 92 94 95 95 64 63 90 92 92 92 90 88 76 87 88 83 Engine 5 | . 10 14 11 11 10 11 9 9 8 9 7 7 6 6 6 6 5 5 4 . . . . 2 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 4 5 5 5 3 . . . . 2 6 7 Treads 12 | . 28 28 22 22 21 22 18 18 18 18 15 15 . . . 5 . . 5 9 10 14 . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . 1 13 23 23 26 26 25 23 23 22 Device 7 | . 8 . . . . . . 2 8 9 12 7 6 9 6 14 23 12 8 16 9 12 10 10 6 3 4 4 14 5 11 Storage 21 | . 12 28 22 22 10 11 23 27 27 27 23 23 26 26 26 26 23 24 26 21 21 25 26 23 23 21 21 25 21 19 13 Processor 1 | . 6 . . . . . . . . . . . . . . . . 4 . . . . . . 3 4 3 . 9 12 10 Protection 4 | . . . . . . . 5 6 . . 7 7 6 6 8 5 . 2 2 4 10 12 15 6 . . . 6 3 9 11 Energy Gun 4 | . 17 20 43 10 4 11 2 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . 1 5 11 5 . . . . . . . . . . . . . . . . . . . . . 1 1 1 Ballistic Gun 12 | . 6 . . 1 5 . 10 36 34 34 27 29 26 25 25 25 20 12 17 4 4 14 21 19 12 8 7 . . . 1 Launcher 3 | . . 7 . 30 6 . 9 . . . 2 . . . . . . 4 . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 11 6 . 1 . . . . . . . 2 2 2 . . 1 . . 3 3 3 3 3 3 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 199 | 9 43 43 67 68 109 108 166 107 103 101 129 129 145 146 146 146 128 148 163 177 195 192 189 162 170 181 182 165 189 199 199 Greatest Support 202 | 40 40 40 40 40 43 43 43 40 40 40 40 40 28 28 40 52 40 87 70 140 140 140 128 160 160 192 192 192 200 202 202 Greatest Overweight (x) 6 | . 2 1 1 1 4 2 4 2 2 2 3 3 5 5 5 4 3 5 4 6 1 2 1 1 1 1 1 1 . 1 1 Average Overweight (x) 1 | . . . 1 1 1 2 2 2 2 2 2 3 5 5 4 3 2 2 3 2 . . 1 . . . . . . . . Largest Inventory Capacity 44 | 4 16 16 18 18 24 24 40 26 26 26 26 26 32 32 32 32 32 38 38 38 34 40 40 44 36 36 36 36 36 36 28 Average Capacity 26 | 4 8 16 16 18 22 24 31 26 26 26 26 26 32 32 32 32 32 33 38 32 32 38 40 36 36 36 36 36 36 32 19 Most Carried 40 | 4 12 16 18 18 24 24 35 26 26 26 26 26 25 32 32 32 28 32 36 38 34 40 39 36 36 34 36 36 36 34 28 Average Carried 24 | . 7 14 15 17 19 22 26 25 25 25 24 25 23 26 31 31 28 30 33 30 29 35 36 34 35 31 34 33 33 29 16 Final Capacity 40 | 4 16 16 18 18 24 24 26 26 26 26 26 26 32 32 32 32 32 38 38 32 34 40 40 36 36 36 36 36 36 28 12 Final Carried 40 | 4 12 16 18 18 22 23 26 26 26 25 26 26 24 31 32 30 28 32 36 30 27 40 35 36 33 33 36 36 35 24 8 Class Distribution -------------------- 17% | Bothacker-Tank 16% | Hauler-Gunner 12% | Mutant 12% | Hauler-Mutant 12% | Hauler-Tank 7% | Gunner 4% | Alien-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Tank | -8/Garrison Hauler-Gunner | -8/Materials Hauler-Gunner | -8/Garrison Hauler-Tank | -7/Factory Scavenger-Tank | -7/Garrison Hauler-Tank | -6/Factory Bothacker-Tank | -6/Garrison Bothacker-Tank | -6/Factory Bothacker-Tank | -6/Garrison Bothacker-Gunner | -5/Factory Botlord-Mutant | -5/Garrison Botlord-Mutant | -4/Factory Bothacker-Tank | -4/Waste Bothacker-Tank | -4/Factory Hauler-Tank | -4/Armory Hauler-Tank | -4/Lab Hauler-Tank | -3/Research Hauler-Mutant | -3/Quarantine Hauler-Mutant | -2/Research Hauler-Mutant | -2/Testing Alien-Mutant | -2/Section 7 Alien-Scout | -1/Access Alien-Mutant | -1/Command Scavenger-Tank | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 22033 | 376 239 450 95 281 1027 47 731 315 1560 396 574 348 54 272 209 1037 . 877 721 751 2304 2079 . 957 569 . 138 482 353 2555 2236 Remotely 386 | . . . . . . . . . . . . . . . . . . . . . . . . 386 . . . . . . . Salvage Created 28979 | 232 259 475 166 253 326 21 1039 260 1807 397 958 466 54 414 258 833 . 1007 1834 1447 3953 3409 . 1392 345 70 138 498 833 1948 3887 Parts 1364 | 25 22 23 13 19 39 . 58 20 113 24 39 27 6 23 15 43 . 28 48 33 181 153 . 70 26 8 2 28 40 55 183 Haulers Intercepted 17 | . . . . . . . 3 . 4 . 1 . . . 1 . . . 2 . 3 . . 1 . . . 1 1 . . Recyclers Shooed 11 | . . 2 . . . . . . 1 . 1 . . . . . . . 1 . . . . 1 . . 1 . 2 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 403 | . 3 15 3 11 4 . 23 11 36 10 22 12 1 10 3 18 . 20 15 6 51 49 . 11 4 1 . 5 5 14 40 Melee 15 | . . . . . . . 3 . . . . . . . . . . . 2 . . . . . . 1 . 2 5 2 . Guns 254 | . 3 5 3 4 2 . 7 9 26 7 11 8 1 6 3 15 . 5 13 6 51 37 . 11 4 . . 3 . 2 12 Cannons 16 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 11 AOE 87 | . . 10 . 7 2 . 7 2 10 2 11 4 . 4 . 3 . 15 . . . 10 . . . . . . . . . Classes Destroyed 21 | 3 3 2 1 1 2 . 3 . 1 . 2 . . . . . . . . 1 . 2 . . . . . . . . . Worker 28 | 1 1 3 . 1 . 1 1 . 2 . 1 . . . . . . . 5 . 2 . . 6 1 . . . . 3 . Builder 19 | . 3 1 . . . . 3 . 2 . . . . . . . . . 4 . 4 . . . . . . . 2 . . Tunneler 13 | 8 1 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Hauler 17 | . . . . . . . 3 . 4 . 1 . . . 1 . . . 2 . 3 . . 1 . . . 1 1 . . Recycler 21 | 1 2 3 . 1 . . . . 2 . 2 . . . . . . . 3 . 2 . . 1 . . 1 . 2 1 . Operator 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Turret 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 10 | . . . . . . . 3 . 2 . . . . . . . . . 1 . 1 2 . . . . . . 1 . . Swarmer 84 | . 3 3 . 6 . . 6 7 8 3 6 4 . 4 . 3 . 9 2 . 8 10 . . . . . . . 2 . Grunt 145 | . . 3 1 4 . . 10 4 17 4 9 8 . 5 . 11 . 5 7 . 24 18 . 9 2 . . . . 4 . Brawler 9 | . . . . . . . . . 1 . 3 . . 1 . . . 1 . . 1 2 . . . . . . . . . Duelist 5 | . . . . 1 . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . Protector 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . . Sentry 40 | . . . 2 . . . 6 . 9 2 . . . . 1 1 . 2 2 . 4 4 . . . . . 3 3 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hunter 19 | . . . . . . . 1 . 1 1 . . 1 . . 2 . 1 3 . 4 5 . . . . . . . . . Programmer 32 | . . . . . . . . . . . 1 . . . 2 1 . 2 1 . 7 8 . 2 2 1 . 2 2 1 . Compactor 6 | . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Zionite 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Assembled 12 | . . 9 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 19 | 5 3 4 2 3 8 1 8 4 9 6 5 6 1 4 2 6 . 6 14 2 19 8 . 12 3 1 1 3 3 5 6 Combat Bots Only 13 | . 3 3 2 3 4 . 7 4 6 6 4 6 1 4 1 6 . 6 8 2 13 7 . 4 2 1 . 2 2 4 6 Max Kills in Single Turn 5 | 1 1 3 1 3 2 1 5 2 2 2 4 4 1 2 1 2 . 4 2 1 2 4 . 2 2 1 1 1 1 1 1 Gunslinging 1 | . . . . 1 . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . Exploded 4 | . . 3 . 3 1 . 4 2 2 2 4 4 . 2 . 2 . 4 . . . 4 . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . 1 1 1 . Uniques/NPCs Destroyed 10 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 7 8R-AWN (-9/Exiles) EX-BIN (-9/Exiles) EX-DEC (-9/Exiles) EX-HEX (-9/Exiles) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 31208 | . 118 409 58 286 631 . 903 391 1211 260 513 487 515 285 386 1816 298 1011 895 140 3654 2605 . 593 767 417 351 978 712 1991 8527 Core 2410 | . 44 61 31 . 120 . 72 36 179 24 17 16 87 19 53 159 57 43 25 . 126 96 . . 52 11 69 146 36 136 695 Absorbed by Shields 13100 | . . . . . . . . . . . 211 . . 5 . 217 . . . . . 1129 . . . 265 268 1024 743 1953 7285 Reduced by Siege Mode 128 | . . . . . . . . . . . . . . . . . . . . . 34 94 . . . . . . . . . Core Remaining (%) 69 | 100 . 58 . . . 62 . . . 43 . 95 . . . 62 . 90 . . . . 78 . 77 . . 68 . . 30 Volleys Fired 1336 | 24 61 43 9 21 39 . 51 17 86 18 33 17 5 13 9 39 . 32 45 41 131 96 . 35 13 . 1 17 2 96 342 Largest 4 | 2 2 2 4 4 2 . 4 4 4 4 4 4 4 4 4 4 . 4 4 1 1 4 . 4 4 . 1 1 1 1 1 Hottest 180 | 40 110 90 180 165 60 . 180 96 111 103 114 101 99 99 99 102 . 107 107 60 60 160 . 160 160 . 50 60 60 100 70 Shots Fired 2495 | 48 75 76 24 63 40 . 103 62 300 59 93 64 20 45 36 135 . 54 124 43 131 271 . 140 31 . 1 17 2 96 342 Gun 2095 | 48 34 59 20 30 34 . 66 60 286 57 79 63 20 43 36 131 . 36 116 43 131 243 . 140 27 . . 17 2 43 231 Cannon 200 | . . . . . 3 . 28 . . 1 . . . . . . . . . . . 1 . . 3 . . . . 53 111 Launcher 124 | . . 17 . 33 3 . 9 2 14 1 14 1 . 2 . 4 . 18 . . . 6 . . . . . . . . . Special 76 | . 41 . 4 . . . . . . . . . . . . . . . 8 . . 21 . . 1 . 1 . . . . Kinetic 1936 | 48 5 . . 6 31 . 39 60 286 57 79 63 20 43 36 131 . 36 116 43 131 243 . 140 27 . . 17 2 46 231 Thermal 100 | . 43 . 4 . 3 . . . . . . . . . . . . . . . . . . . 3 . . . . 35 12 Explosive 124 | . . 17 . 33 3 . 9 2 14 1 14 1 . 2 . 4 . 18 . . . 6 . . . . . . . . . Electromagnetic 304 | . 27 59 20 24 3 . 55 . . 1 . . . . . . . . . . . 1 . . . . . . . 15 99 Robot Hit Streak 51 | 7 6 4 9 20 14 . 14 10 15 10 13 6 17 9 12 11 . 13 14 19 34 18 . 14 5 . . 12 7 43 51 Robot Miss Streak 7 | 3 2 4 2 5 4 . 2 1 5 2 3 4 1 3 4 7 . 5 3 3 4 3 . 5 4 . . 3 2 5 7 Penetration Max 3 | . . . . . . . . . . 1 1 1 . . . . . 1 1 . . 3 . 3 1 . . . . 1 1 Secondary Targets 30 | . . . . 1 . . 1 3 5 1 1 4 . 1 . 2 . 1 4 . . 6 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 1 1 1 1 1 . 1 . 1 . 1 1 . . 1 . . . . . . . . . Capacitor 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 31 Shots Hit Robots 1881 | 30 19 38 14 24 33 . 79 41 186 33 52 35 18 27 23 115 . 75 94 41 131 187 . 79 16 4 2 24 38 106 317 Core Hits 1389 | 14 13 35 5 19 32 1 45 20 92 17 52 22 5 22 9 84 . 73 56 23 158 116 . 52 12 1 1 15 17 69 309 Critical Hits 207 | 1 . . . . . . . . 1 1 1 1 . . 1 . . 2 11 . . 78 . 47 10 . . . 13 8 32 Critical Kills 78 | . . . . . . . . . 1 . . 1 . . . . . . 5 . . 32 . 18 4 . . . 4 3 10 Critical Parts Destroyed 117 | 1 . . . . . . . . . 1 . . . . 1 . . 2 6 . . 42 . 29 5 . . . 8 2 20 Melee Attacks 433 | . . . . . 30 . 27 . 18 . 1 . . . 3 1 1 28 23 . 2 31 . . 45 17 5 43 97 37 24 Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 Impact 30 | . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 398 | . . . . . . . 27 . 18 . 1 . . . 2 1 1 28 23 . 2 31 . . 45 17 5 43 97 34 23 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 31 | . . . . . . . 1 . . . . . . . 1 . . . 12 . . . . . . . 2 2 8 5 . Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . 1 . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 78072 | 292 340 1222 191 932 2716 19 2910 764 4150 1117 2553 804 231 811 387 2140 . 4962 3788 3305 9450 3177 . 934 238 238 386 1966 4340 7980 15729 Guns 48442 | 292 230 393 181 240 2271 . 562 586 2919 624 947 574 231 529 387 1435 . 719 2458 3305 9400 2030 . 934 190 . . 1030 89 3187 12699 Cannons 5285 | . . . . . . . 429 . . . . . . . . . . . . . . 6 . . . . . . . 2329 2521 Explosions 11953 | . 64 794 . 670 376 . 1561 178 1123 485 1583 230 . 282 . 701 . 2145 . . . 1141 . . . . . . . 165 455 Melee 11848 | . . . . . . . 339 . . . . . . . . . . 2098 1324 . . . . . 48 238 386 811 4251 2299 54 Ramming 544 | . 46 35 10 22 69 19 19 . 108 8 23 . . . . 4 . . 6 . 50 . . . . . . 125 . . . Kinetic 47565 | 292 38 . . 52 2239 . 324 586 2919 624 947 574 231 529 387 1435 . 719 2458 3305 9400 2030 . 934 190 . . 1030 89 3534 12699 Thermal 2134 | . 81 84 . . 32 . 44 . . . . . . . . . . . . . . . . . . . . . . 1470 423 Explosive 9901 | . . 710 . 670 100 . 1142 178 1123 224 1583 230 . 282 . 701 . 2145 . . . 813 . . . . . . . . . Electromagnetic 6113 | . 175 393 181 188 276 . 1042 . . 261 . . . . . . . . . . . 334 . . . . . . . 710 2553 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11815 | . . . . . . . 339 . . . . . . . . . . 2098 1324 . . . . . 48 238 386 811 4251 2266 54 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 9 9 6 6 9 12 . . . . . . . 2 . 14 1 10 10 3 4 3 6 6 . . . Average Corruption 6 | . . . . . 8 9 5 6 7 10 . . . . . . . 1 . 7 1 5 10 2 3 2 4 4 . . . Corruption Purged 15 | . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . Effects 320 | . . . . . 7 5 35 20 81 42 . . . . . . . . . 54 . 51 . . 8 2 7 8 . . . Message Errors 66 | . . . . . 3 1 8 4 15 7 . . . . . . . . . 14 . 11 . . 2 . 1 . . . . Matter Fused 64 | . . . . . . 2 12 5 15 4 . . . . . . . . . 13 . 9 . . 2 . 1 1 . . . Heat Flow Errors 37 | . . . . . 1 1 1 4 4 7 . . . . . . . . . 5 . 7 . . 1 1 2 3 . . . Energy Discharges 38 | . . . . . 1 . 3 2 15 2 . . . . . . . . . 5 . 4 . . 2 . 3 1 . . . Parts Rejected 5 | . . . . . . . . . 2 . . . . . . . . . . . . 2 . . . . . 1 . . . Data Loss (minor) 20 | . . . . . 2 1 3 1 4 1 . . . . . . . . . 4 . 3 . . 1 . . . . . . Data Loss (major) 10 | . . . . . . . 1 1 4 1 . . . . . . . . . 2 . 1 . . . . . . . . . Misfires 9 | . . . . . . . 3 . 1 3 . . . . . . . . . 2 . . . . . . . . . . . Alerts 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . Targeting Errors 57 | . . . . . . . 3 3 18 11 . . . . . . . . . 6 . 13 . . . 1 . 2 . . . Weapon Failures 8 | . . . . . . . 1 . 3 3 . . . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2012 | . . . . 10 29 . 151 3 35 18 21 7 . . . 3 . 341 178 . . 53 . . . 31 192 191 308 441 . Projectiles 35 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 34 . Explosions 271 | . . . . 10 . . 82 3 21 18 21 7 . . . 3 . 53 . . . 53 . . . . . . . . . Melee 1706 | . . . . . 29 . 68 . 14 . . . . . . . . 288 178 . . . . . . 31 192 191 308 407 . Knockbacks 8 | . . . . 1 1 . . . 2 1 . . . . . . . . . . . . . . . . . 2 . 1 . Impact 7 | . . . . 1 1 . . . 2 1 . . . . . . . . . . . . . . . . . 2 . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1105 | . . 236 . 81 39 . 35 6 21 . 237 . . 59 . 142 . 148 . . . 9 . . . . . 62 . . 30 Shots 34 | . . 7 . 5 1 . 2 1 1 . 6 . . 1 . 4 . 4 . . . 1 . . . . . . . . 1 Rammed 52 | 1 12 4 2 2 6 2 3 . 7 1 3 . . . . 1 . . 1 . 5 . . . . . . 2 . . . Targets Rammed 59 | 1 14 5 2 3 8 2 3 . 7 1 4 . . . . 1 . . 1 . 5 . . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 7 | . 2 1 . 1 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 376 | . 152 230 338 297 300 86 213 238 241 240 68 164 87 78 52 52 . . 26 181 245 239 . 270 173 246 376 301 14 170 55 Average Temperature 66 | . 28 62 97 89 104 49 63 102 28 56 14 76 36 33 20 16 . . 10 79 81 107 . 66 93 75 77 77 6 44 26 Received Heat Transfer 4089 | . . 87 18 54 6 . 351 108 432 99 64 225 24 78 36 414 93 180 138 . 579 305 . 120 63 12 16 48 36 148 355 Effects 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 13 | . . . . . . . . . . . . . . . . . . . . 1 7 5 . . . . . . . . . Total Turns 636 | . . . . . . . . . . . . . . . . . . . . 493 69 74 . . . . . . . . . Longest Duration 493 | . . . . . . . . . . . . . . . . . . . . 493 15 34 . . . . . . . . . Robots Corrupted 31 | . . . . . 1 . 5 . . 1 . . . . . . . . . . . 2 . . . . . . . 5 17 Combat Hostiles 29 | . . . . . . . 4 . . 1 . . . . . . . . . . . 2 . . . . . . . 5 17 Parts Fried 79 | . 1 . . 1 3 . 5 . 2 2 . . . . . . . . . . . 5 . . . . . . . 14 46 Impact Corruptions 7 | . . . . . 5 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 793 | . 87 50 . . 75 . 100 . . . . . . . . . . . . . . . . . . . . . . 315 166 Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 2164 | . . . . . 600 . 400 . . 142 . . . . . . . . . . . 200 . . . . . . . 404 418 LE Corruption 43 | . . . . . 9 . 6 . . 3 . . . . . . . . . . . 3 . . . . . . . 7 15 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1336 | 50 158 85 128 220 . 5 401 516 602 667 853 855 493 599 314 483 255 773 671 244 1093 1336 . 359 484 341 336 524 418 508 . Average Influence 295 | 27 57 22 81 66 . 3 209 335 293 513 596 718 461 448 177 363 250 458 468 71 395 853 . 140 311 249 263 282 299 287 . Maximum Alert Level 4 | . . . . 1 . . 2 2 2 2 3 3 2 2 1 2 1 3 2 1 3 4 . 1 2 1 1 2 2 2 . Low Security (%) 40 | 100 100 100 100 94 . 100 43 18 22 . . . . . 59 17 . 4 . 74 24 . . 72 7 26 3 31 9 10 . Level 1 31 | . . . . 5 . . 56 43 60 20 7 . . 36 40 16 100 48 8 25 42 1 . 27 72 73 96 46 84 79 . Level 2 21 | . . . . . . . . 38 17 79 69 44 100 63 . 66 . 32 91 . 14 37 . . 20 . . 22 6 10 . Level 3 5 | . . . . . . . . . . . 23 55 . . . . . 14 . . 19 32 . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 4 . 4 . . . 3 . 6 . 2 . 1 . 1 . 1 . 7 . 8 8 . 4 5 1 3 5 5 3 . Investigation 16 | . 2 . 1 . . . 2 . 4 . . . . . . . . . . . . . . . 2 . 2 . 1 2 . Extermination 15 | . . . . . . . . . . . 1 . . . 1 . . . 1 . 3 3 . 1 2 . 1 1 1 . . Reinforcement 29 | . 2 . 3 . . . 1 . 2 . . . . . . . 1 . 4 . 2 2 . 3 1 1 . 3 3 1 . Assault 6 | . . . . . . . . . . . 1 . . . . . . . . . 1 3 . . . . . 1 . . . Garrison 5 | . . . . . . . . . . . . . 1 . . . . . 2 . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . 2 . . . . 1 . . Alert ID Control Effect 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 58 | . . . 3 . . . 4 . 6 . . . . . . . 1 . 1 . 2 2 . 2 4 1 . 3 3 26 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 690 | . 12 20 6 14 18 . 33 11 53 14 26 12 5 11 3 18 5 22 30 6 64 85 . 19 32 13 15 35 24 28 56 Peak Tracking Total 13 | . 4 3 3 3 5 . 7 4 7 5 6 4 4 4 1 9 4 6 8 2 10 9 . 9 9 7 12 13 7 8 8 Tactical Retreats 67 | . 3 6 1 2 12 . 1 1 1 4 . 1 . 1 . 1 . 1 3 . 1 5 . . 2 2 2 5 3 6 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 40 | . . . . . . . 1 7 3 4 1 4 . 2 2 5 . 1 1 . 2 2 . 1 2 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 . Power Sources Rigged 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 76 | . 2 . . 4 9 . 8 . 1 1 4 . . 1 . 1 . 1 . . 2 7 . . 8 . 2 10 . 2 13 Max in Single Turn 2 | . 1 . . 2 2 . 2 . 1 1 1 . . 1 . 1 . 1 . . 1 1 . . 1 . 1 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Garrison Relay 4 | . . . . . . . . . . 1 . . . 1 . 1 . 1 . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 83 | . 5 . 1 . 1 . 7 . 13 . 5 . 1 . 2 . 1 . 3 . 1 4 . 3 13 2 8 6 5 2 . Terminals 59 | . 3 . 1 . . . 5 . 9 . 4 . . . 1 . . . . . . 4 . 2 12 1 5 6 4 2 . Fabricators 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . 1 . 2 . . . . . . . . . 2 . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 2 . 1 . . Garrison Access 7 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . . . 1 . . . . . Total Hacks 208 | . 11 . 3 . 1 . 29 . 29 . 9 . 1 . 5 . 1 . 9 . 2 10 . 5 35 2 19 14 18 5 . Successful 121 | . 8 . 2 . 1 . 20 . 20 . 4 . 1 . 5 . 1 . 7 . 2 5 . 2 17 2 11 7 5 1 . Failed 87 | . 3 . 1 . . . 9 . 9 . 5 . . . . . . . 2 . . 5 . 3 18 . 8 7 13 4 . Catastrophic 14 | . . . . . . . . . 1 . 2 . . . . . . . . . . 1 . 1 2 . 1 2 3 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 125 | . 7 . 1 . 1 . 19 . 17 . 2 . . . 3 . . . 3 . 1 6 . . 25 1 9 13 12 5 . Terminals 162 | . 6 . 3 . . . 25 . 23 . 8 . . . 4 . . . . . . 10 . 3 32 1 12 14 16 5 . Fabricators 12 | . . . . . . . . . . . . . . . . . . . 6 . 2 . . 2 . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 5 . . . . . 3 . 2 . . . . . . . . . 3 . . . . . . . . . . . . Scanalyzers 13 | . . . . . . . . . 3 . . . . . . . . . . . . . . . 3 . 5 . 2 . . Garrison Access 7 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . . . 1 . . . . . Terminal Hacks 48 | . 2 . 1 . 1 . 11 . 8 . 3 . . . 4 . . . . . . 3 . 1 5 1 1 3 4 . . Record 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . Terminal Index 6 | . . . . . . . 1 . 1 . 1 . . . 1 . . . . . . 1 . . 1 . . . . . . Garrison Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . 1 1 . . Unreport Threat 12 | . . . . . . . 2 . 3 . . . . . 1 . . . . . . 1 . . 1 . . 2 2 . . Locate Traps 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 8 | . 1 . 1 . . . 2 . 2 . . . . . . . . . . . . 1 . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . 2 . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . 1 . . . . Build 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . 3 . . . . . . . . . . . . . . . 1 . 4 . . . . Insert Component 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 4 . . . . Analyze 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . . . 1 . . . . . Unlock Access 6 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 123 | . 11 . 2 . . . 21 . 18 . . . . . . . . . 6 . 2 6 . . 26 . 13 9 4 5 . Terminals 39 | . 3 . 1 . . . 7 . 6 . . . . . . . . . . . . 2 . . 10 . 4 4 1 1 . Track 27 | . 3 . 1 . . . 4 . 4 . . . . . . . . . . . . 2 . . 7 . 4 1 . 1 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Botnet 10 | . . . . . . . 2 . 2 . . . . . . . . . . . . . . . 2 . . 3 1 . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Siphon 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacking Detections 72 | . 4 . 1 . . . 7 . 10 . 4 . . . 1 . . . 3 . 1 3 . 3 13 1 8 6 5 2 . Full Trace Events 8 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 . 2 . 1 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . Matter 255 | . . . . . . . . . . . . . . . . . . . 109 . . . . . . . 146 . . . . Time 146 | . . . . . . . . . . . . . . . . . . . 73 . . . . . . . 73 . . . . Total Part Build Rating 12 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . 6 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer 6 | . . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . . . . . . . . Coupler Efficiency 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . . . . . 6 . . 1 . . 1 . 1 . . . . Non-combat 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . Combat 7 | . . . . . . . . . . . . . . . . . . . 5 . . . . . 1 . 1 . . . . Autooverrided 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robot Hacks Applied 14 | . . . . . . . . . . . . . . . . . . . 7 . . 5 . . 1 . 1 . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . purge_threat 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . locate_prototypes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . reboot_system 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . go_dormant 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . overwrite_iff 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . formatsys_high 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . . . . . . 3 . . . 4 . 3 . 4 . . 1 . . . . . . . . . . Machine Destruction 15 | . . . . . . . . . . 3 . . . 4 . 3 . 4 . . 1 . . . . . . . . . . Attached 5 | . . . . . . . . . . . . . . . . . . . 2 . . 2 . . 1 . . . . . . Robots Rewired 10 | . . . . . . . . . . . 1 . . . . . . . . . . 9 . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total Allies 36 | . . . . 3 . . . . . . 1 . . . . . . . 5 . . 19 . . 1 . . . . . 7 Largest Group 14 | . . . . 3 3 . . . . . 1 . . . . . . . 3 . . 14 . . 1 . . . . . 7 Highest-Rated Group 695 | . . . . 40 40 . . . . . 37 . . . . . . . 143 . . 695 . . 9 . . . . . 100 Highest-Rated Ally 60 | . . . . 16 16 . . . . . 37 . . . . . . . 49 . . 60 . . 9 . . . . . 15 Total Orders 24 | . . . . . 3 . . . . . 8 . . . . . . . . . . 12 . . 1 . . . . . . STAY 13 | . . . . . 1 . . . . . 5 . . . . . . . . . . 7 . . . . . . . . . GOTO 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . FOLLOW 8 | . . . . . . . . . . . 3 . . . . . . . . . . 5 . . . . . . . . . Ally Attacks 156 | . . . . . 5 . . . . . . . . . . . . . 17 . . 123 . . . . 4 . . . 7 Total Damage 5150 | . . . . . 14 . . . . . . . . . . . . . 362 . . 4366 . . . . 243 . . . 165 Kills 27 | . . . . . . . . . . . . . . . . . . . 1 . . 26 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 25940 | 289 1423 1580 415 1247 2110 181 1374 620 2117 690 795 320 138 298 555 1026 50 643 646 1597 1200 1561 19 277 575 215 344 536 657 1066 1376 Spaces Moved 14661 | 126 788 786 186 641 925 87 516 264 737 306 304 116 80 154 319 411 35 317 273 237 536 603 9 205 739 324 523 770 809 675 1860 Core 394 | 38 356 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6859 | 88 427 786 186 641 925 87 516 264 737 306 304 116 . . . 262 . . 7 127 536 544 . . . . . . . . . Legs 282 | . . . . . . . . . . . . . . . . 83 . 167 32 . . . . . . . . . . . . Wheels 1153 | . 5 . . . . . . . . . . . 80 154 319 66 35 150 234 110 . . . . . . . . . . . Hover 5973 | . . . . . . . . . . . . . . . . . . . . . . 59 9 205 739 324 523 770 809 675 1860 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 50 50 160 180 180 160 200 200 205 200 205 205 225 150 150 130 130 120 110 120 135 160 148 148 44 44 40 40 38 33 33 16 Average Speed 121 | 126 113 179 180 180 195 200 207 205 204 205 211 225 150 150 145 204 128 139 137 163 179 173 148 55 46 43 40 38 37 38 30 Slowest Speed 245 | 160 180 180 180 180 240 200 245 205 205 205 225 225 150 150 150 240 130 180 220 180 180 200 148 148 144 144 144 132 44 144 155 Overloaded Moves 1089 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 28 1056 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 3 1 1 Exploration Rate (%) 44 | 4 80 99 15 99 88 23 61 57 89 52 18 42 4 34 13 62 2 50 8 90 19 56 5 9 82 14 65 65 26 22 81 Regions Visited 31 Branch Regions 11 Pre-discovered Areas 7 | . 2 1 . 1 . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . . 1 . 1 . 1 . 1 . 1 . 1 . . . . . . 1 . 1 . . 1 . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . 1 1 1 . 1 . 1 1 . 1 . Scrap Searched 4 | . . 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 420 | . 24 23 4 76 15 . 15 . 38 . 10 . . 4 2 . 1 22 8 . 2 42 . . 32 8 1 20 46 16 11 Terrain Destroyed 1263 | . 43 124 4 222 46 . 89 22 110 10 93 8 . 4 2 19 1 113 12 11 16 114 . . 32 8 1 20 46 36 57 Melee 217 | . . . . . 15 . 15 . 18 . 1 . . . 2 . 1 . 8 . 2 21 . . 32 8 1 20 46 16 11 Projectile 121 | . 39 . 4 . 6 . . . . . 1 . . . . . . . 4 11 14 . . . . . . . . . 42 AOE 925 | . 4 124 . 222 25 . 74 22 92 10 91 8 . 4 . 19 . 113 . . . 93 . . . . . . . 20 4 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Gar Fac Gar Fac Was Fac Arm Lab Res Qua Res Tes Sec Acc Com Ac0 Total 20810 | 207 1142 869 241 687 1181 94 721 312 1180 345 403 148 90 199 392 520 38 429 423 1457 768 913 17 283 888 362 648 922 963 1398 2570 Wait 2712 | 43 194 18 25 3 50 . 13 7 278 2 10 . . 3 30 11 . 1 42 1132 56 27 . 7 13 8 91 35 21 440 152 Move 14636 | 125 787 785 185 640 924 86 516 263 737 305 304 115 80 153 319 410 35 316 273 236 535 602 8 204 738 323 522 769 808 674 1859 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 324 | 4 16 7 5 5 53 1 39 1 7 3 6 1 1 9 9 4 . 11 10 9 9 34 . 4 18 4 11 10 4 13 16 Fast Attach 159 | 7 2 . . . 7 . 4 1 5 . 2 1 . 1 2 5 . 12 4 3 1 13 . 6 7 . . 11 9 22 34 Attach 286 | . 12 1 2 3 20 2 15 . 2 2 2 1 2 1 5 5 1 6 7 9 12 27 5 2 14 5 1 16 12 35 59 Detach 153 | 1 10 . . 1 16 2 3 . . . . . . . . . . 2 3 2 6 15 . 2 6 3 1 10 7 25 38 Swap 250 | 1 37 8 7 8 . . 21 7 24 4 12 3 . 2 6 7 1 7 13 3 5 28 . 1 8 2 4 3 1 21 6 Drop 322 | 1 9 2 6 3 30 1 29 2 16 2 9 2 2 1 9 9 . 9 2 22 6 14 4 9 26 . 12 6 2 37 40 Fire 1336 | 24 61 43 9 21 39 . 51 17 86 18 33 17 5 13 9 39 . 32 45 41 131 96 . 35 13 . 1 17 2 96 342 Melee 431 | . . . . . 30 . 27 . 18 . 1 . . . 3 1 1 28 23 . 2 31 . . 45 17 5 43 97 35 24 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 57 | 1 14 5 2 3 8 2 3 . 7 1 4 . . . . 1 . . 1 . 5 . . . . . . . . . . Escape Stasis 92 | . . . . . . . . 14 . 8 . 8 . 16 . 28 . 5 . . . . . 13 . . . . . . . Rewire 46 | . . . . . . . . . . . 20 . . . . . . . . . . 26 . . . . . . . . . Trap 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison -6/Factory -6/Garrison -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison -4/Factory -4/Waste -4/Factory -4/Armory -4/Lab -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -2/Section 7 -1/Access -1/Command -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 290 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 477 | -10/Materials | Discovered new exit (range 15) 633 | -10/Materials | Discovered new exit (range 9) 1037 | -10/Materials | Discovered new exit (range 15) 1713 | -10/Materials | Entered Mines 1957 | -10/Mines | Assembled infested the area 1962 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2265 | -10/Mines | Found a hidden stash of uninstalled traps 2351 | -10/Mines | Learned location of Zion (-6) 2499 | -10/Mines | Discovered new exit (range 16) 2857 | -10/Mines | Learned Materials emergency access door positions 2902 | -10/Mines | Discovered new exit (range 5) 3293 | -10/Mines | Entered Materials 3293 | -9/Materials | Evolved 2 slots: Weapon x2 3595 | -9/Materials | Discovered new exit (range 9) 3708 | -9/Materials | Entered Mines 3776 | -9/Mines | Build established: Gunner 4012 | -9/Mines | Discovered new exit (range 4) 4161 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4219 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4219 | -9/Mines | Discovered new exit (range 5) 4343 | -9/Mines | Discovered new exit (range 11) 4807 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4955 | -9/Mines | Entered Exiles 4955 | -9/Exiles | Accompanied by 3 allies 5007 | -9/Exiles | Met 8R-AWN 5032 | -9/Exiles | Met EX-HEX 5219 | -9/Exiles | Met EX-DEC 5403 | -9/Exiles | Met EX-BIN 5405 | -9/Exiles | Build established: Hauler-Gunner 5427 | -9/Exiles | Aligned with FarCom system 5429 | -9/Exiles | Given EX-Vault access code 5475 | -9/Exiles | Opened EX-Vault 5489 | -9/Exiles | Found Latent Energy Streamer 5492 | -9/Exiles | Found PSU Rigger 5500 | -9/Exiles | Found XL Autogun Array 5541 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5945 | -9/Exiles | Discovered new exit (range 15) 6080 | -9/Exiles | Attacked by the Exiles 6102 | -9/Exiles | Destroyed 8R-AWN 6127 | -9/Exiles | Found Prototype Device 6505 | -9/Exiles | Destroyed EX-BIN 6555 | -9/Exiles | Destroyed EX-DEC 6587 | -9/Exiles | Found Deploy-a-Sentry 6602 | -9/Exiles | Destroyed EX-HEX 6994 | -9/Exiles | Build established: Hauler-Mutant 7037 | -9/Exiles | Discovered new exit (range 14) 7065 | -9/Exiles | Stole four prototypes: Latent Energy Streamer, PSU Rigger, XL Autogun Array, Deploy-a-Sentry 7065 | -9/Exiles | Entered Mines 7228 | -8/Mines | Discovered new exit (range 10) 7246 | -8/Mines | Entered Materials 7246 | -8/Materials | Evolved 2 slots: Utility x2 7246 | -8/Materials | Identified AS-neutralizer No. 17b 7358 | -8/Materials | Destroyed 7 combat bots 7821 | -8/Materials | Discovered new exit (range 12) 8533 | -8/Materials | Build established: Hauler-Tank 8618 | -8/Materials | Discovered new exit (range 16) 8620 | -8/Materials | Identified exit to Garrison 8620 | -8/Materials | Entered Garrison 8696 | -8/Garrison | Triggered checkpoint 8786 | -8/Garrison | Discovered new exit (range 8) 8886 | -8/Garrison | Triggered checkpoint 8989 | -8/Garrison | Discovered new exit (range 13) 9080 | -8/Garrison | Triggered checkpoint 9158 | -8/Garrison | Discovered new exit (range 10) 9203 | -8/Garrison | Installed Relay Interface Framework 9240 | -8/Garrison | Entered Materials 9433 | -8/Materials | Build established: Hauler-Gunner 9637 | -8/Materials | Discovered new exit (range 10) 10319 | -8/Materials | Discovered new exit (range 15) 10990 | -8/Materials | Core integrity fell below 50% 11218 | -8/Materials | Discovered new exit (range 16) 11357 | -8/Materials | Identified exit to Garrison 11357 | -8/Materials | Entered Garrison 11427 | -8/Garrison | Triggered checkpoint 11527 | -8/Garrison | Discovered new exit (range 8) 11617 | -8/Garrison | Triggered checkpoint 11620 | -8/Garrison | System corruption reached 10% 11634 | -8/Garrison | Triggered checkpoint 11707 | -8/Garrison | Discovered new exit (range 9) 11834 | -8/Garrison | Discovered new exit (range 10) 11869 | -8/Garrison | Expanded RIF knowledge: Coupler Efficiency 11924 | -8/Garrison | Triggered checkpoint 11965 | -8/Garrison | Garrison Relay disabled 12047 | -8/Garrison | Entered Factory 12047 | -7/Factory | Evolved 2 slots: Utility x2 12447 | -7/Factory | First assault squad dispatched 12609 | -7/Factory | Build established: Hauler-Tank 12841 | -7/Factory | Identified exit to Garrison 12842 | -7/Factory | Entered Garrison 12854 | -7/Garrison | Expanded RIF knowledge: Autooverride 12972 | -7/Garrison | Triggered checkpoint 13064 | -7/Garrison | Triggered checkpoint 13140 | -7/Garrison | Discovered new exit (range 10) 13162 | -7/Garrison | Entered Factory 13162 | -6/Factory | Evolved 2 slots: Utility x2 13243 | -6/Factory | Garrison activated, responded to threat 13300 | -6/Factory | Identified exit to Garrison 13300 | -6/Factory | Entered Garrison 13308 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 13362 | -6/Garrison | Triggered checkpoint 13408 | -6/Garrison | Garrison Relay disabled 13506 | -6/Garrison | Triggered checkpoint 13583 | -6/Garrison | Discovered new exit (range 8) 13598 | -6/Garrison | Entered Factory 13630 | -6/Factory | Identified exit to Lower Caves 13745 | -6/Factory | Build established: Bothacker-Tank 14153 | -6/Factory | Identified exit to Garrison 14153 | -6/Factory | Entered Garrison 14206 | -6/Garrison | Triggered checkpoint 14260 | -6/Garrison | Garrison Relay disabled 14434 | -6/Garrison | Triggered checkpoint 14530 | -6/Garrison | Triggered checkpoint 14609 | -6/Garrison | Discovered new exit (range 14) 14837 | -6/Garrison | Discovered new exit (range 11) 14992 | -6/Garrison | Triggered checkpoint 15093 | -6/Garrison | Discovered new exit (range 8) 15122 | -6/Garrison | Expanded RIF knowledge: Structural Interface 15179 | -6/Garrison | Entered Factory 15179 | -5/Factory | Evolved 2 slots: Propulsion x2 15206 | -5/Factory | Spotted B-75 Beast 15229 | -5/Factory | Identified exit to Garrison 15229 | -5/Factory | Entered Garrison 15304 | -5/Garrison | Lost 5 parts (1n4w) 15440 | -5/Garrison | Triggered checkpoint 15506 | -5/Garrison | Garrison Relay disabled 15593 | -5/Garrison | Triggered checkpoint 15638 | -5/Garrison | Triggered checkpoint 15825 | -5/Garrison | Discovered new exit (range 15) 15867 | -5/Garrison | Expanded RIF knowledge: Robot Detection 15872 | -5/Garrison | Entered Factory 15872 | -4/Factory | Evolved 2 slots: Utility x2 15950 | -4/Factory | Fabricated Imp. Weapon Shielding (x2) 16199 | -4/Factory | Build established: Botlord-Mutant 16361 | -4/Factory | Destroyed 8 combat bots 16399 | -4/Factory | Garrison activated, responded to threat 16518 | -4/Factory | Sucked down chute 16518 | -4/Factory | Entered Waste 16533 | -4/Waste | EMP discharged 16560 | -4/Waste | Spotted C-40 Crusher 16582 | -4/Waste | Destroyed C-40 Crusher 16619 | -4/Waste | Spotted C-40 Crusher 16627 | -4/Waste | Spotted C-40 Crusher 16628 | -4/Waste | Destroyed C-40 Crusher 16633 | -4/Waste | EMP discharged 16633 | -4/Waste | System corruption reached 10% 16638 | -4/Waste | Destroyed C-40 Crusher 16646 | -4/Waste | Found Damper Plating 16654 | -4/Waste | Spotted C-40 Crusher 16659 | -4/Waste | Destroyed C-40 Crusher 16672 | -4/Waste | Spotted C-40 Crusher 16674 | -4/Waste | Found Damper Plating 16720 | -4/Waste | Destroyed C-40 Crusher 16733 | -4/Waste | EMP discharged 16833 | -4/Waste | EMP discharged 16933 | -4/Waste | Build established: Bothacker-Tank 16933 | -4/Waste | EMP discharged 17033 | -4/Waste | EMP discharged 17133 | -4/Waste | EMP discharged 17233 | -4/Waste | EMP discharged 17303 | -4/Waste | Spotted C-40 Crusher 17322 | -4/Waste | Destroyed C-40 Crusher 17333 | -4/Waste | EMP discharged 17433 | -4/Waste | EMP discharged 17473 | -4/Waste | Discovered new exit (range 16) 17533 | -4/Waste | EMP discharged 17633 | -4/Waste | EMP discharged 17733 | -4/Waste | EMP discharged 17833 | -4/Waste | EMP discharged 17933 | -4/Waste | EMP discharged 18033 | -4/Waste | EMP discharged 18115 | -4/Waste | Entered Factory 18952 | -4/Factory | Found Prototype Processor 18952 | -4/Factory | Identified Exp. Signal Interpreter 18955 | -4/Factory | Found Exp. Signal Interpreter 18959 | -4/Factory | Garrison activated, responded to threat 19020 | -4/Factory | Destroyed 13 combat bots 19124 | -4/Factory | Destroyed 10 combat bots 19254 | -4/Factory | Destroyed 8 combat bots 19297 | -4/Factory | Discovered new exit (range 11) 19315 | -4/Factory | Entered Armory 19504 | -4/Armory | Assisted by bots powering up and referring to "LRC-V3" 19610 | -4/Armory | First assault squad dispatched 19647 | -4/Armory | P-70 Sage assimilated allied Veteran 7e 19762 | -4/Armory | P-70 Sage assimilated allied Veteran 7f 19765 | -4/Armory | P-70 Sage assimilated allied Veteran 7b 20264 | -4/Armory | Destroyed 7 combat bots 20270 | -4/Armory | Build established: Hauler-Tank 20392 | -4/Armory | Spotted B-86 Titan 20512 | -4/Armory | Destroyed 7 combat bots 20596 | -4/Armory | Discovered new exit (range 2) 20876 | -4/Armory | Entered Lab 20883 | -4/Lab | Discovered new exit (range 9) 20895 | -4/Lab | Entered Research 20895 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 20929 | -3/Research | Identified exit to Quarantine 21068 | -3/Research | Discovered new exit (range 12) 21172 | -3/Research | Entered Quarantine 21180 | -3/Quarantine | Found Alien Artifact 21180 | -3/Quarantine | Identified Phase Redirector 21335 | -3/Quarantine | Found Alien Impact Weapon 21370 | -3/Quarantine | Found Alien Artifact 21394 | -3/Quarantine | Found Alien Artifact 21398 | -3/Quarantine | Found Alien Artifact 21400 | -3/Quarantine | Found Alien Artifact 21403 | -3/Quarantine | Found Alien Artifact 21415 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 21415 | -3/Quarantine | Warped through subspace 21422 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 21422 | -3/Quarantine | Warped through subspace 21433 | -3/Quarantine | Found Alien Energy Cannon 21436 | -3/Quarantine | Discovered new exit (range 4) 21552 | -3/Quarantine | Found Quantum Capacitor 21620 | -3/Quarantine | Found Sigix Broadsword 21630 | -3/Quarantine | Found Fusion Bomb Launcher 21655 | -3/Quarantine | Found Matter Drive 21671 | -3/Quarantine | Build established: Hauler-Mutant 21728 | -3/Quarantine | Found Subatomic Replicator 21747 | -3/Quarantine | Entered Research 21747 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 21781 | -2/Research | Found Prototype Processor 21783 | -2/Research | Found Prototype Processor 21812 | -2/Research | Identified exit to Testing 21962 | -2/Research | Entered Testing 21993 | -2/Testing | Found Prototype Device 22030 | -2/Testing | Found Prototype Energy Cannon 22052 | -2/Testing | Identified Exp. Shock Absorption System 22133 | -2/Testing | Fabricated Imp. Weapon Shielding (x2) 22218 | -2/Testing | Identified Exp. Terrain Scan Processor (x2) 22265 | -2/Testing | DAS Turret deployed 22268 | -2/Testing | Spotted Fortress 22304 | -2/Testing | Discovered new exit (range 6) 22306 | -2/Testing | Entered Section 7 22330 | -2/Section 7 | Identified Core Reset Matrix 22330 | -2/Section 7 | Identified Core Stripper 22330 | -2/Section 7 | Used Core Reset Matrix 22334 | -2/Section 7 | Sensed 19 artifacts in vicinity 22342 | -2/Section 7 | Found Integrity Redistributor 22348 | -2/Section 7 | Spotted S7 Guard 22354 | -2/Section 7 | Found Core Regenerator 22430 | -2/Section 7 | Found Prototype Processor 22482 | -2/Section 7 | Found Integrated Reactor 22482 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 22487 | -2/Section 7 | Spotted S7 Guard 22492 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 22493 | -2/Section 7 | Found Integrated Singularity Reactor 22493 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 22517 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 22518 | -2/Section 7 | Warped through subspace 22525 | -2/Section 7 | Found Integrated Dissipator 22525 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 22556 | -2/Section 7 | First assault squad dispatched 22611 | -2/Section 7 | Found Integrity Redistributor 22654 | -2/Section 7 | Found Transdimensional Reconstructor 22656 | -2/Section 7 | Found Transdimensional Reconstructor 22657 | -2/Section 7 | Found Transdimensional Reconstructor 22667 | -2/Section 7 | Found Matter Drive 22697 | -2/Section 7 | Spotted B-99 Colossus 22735 | -2/Section 7 | Found LRC Armor 22735 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 22738 | -2/Section 7 | Found LRC Boosters 22738 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 22801 | -2/Section 7 | Spotted S7 Guard 22806 | -2/Section 7 | Found Core Membrane 22806 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 22812 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-240) 22840 | -2/Section 7 | Discovered new exit (range 4) 22840 | -2/Section 7 | Spotted B-90 Cyclops 22842 | -2/Section 7 | Entered Access 22842 | -1/Access | Evolved 2 slots: Utility x2 22842 | -1/Access | Identified Cld. Nova Cannon 22868 | -1/Access | Warped through subspace 22881 | -1/Access | Warped through subspace 22901 | -1/Access | Warped through subspace 22960 | -1/Access | Build established: Alien-Mutant 23170 | -1/Access | Found Prototype Processor 23274 | -1/Access | Build established: Alien-Scout 23489 | -1/Access | Discovered new exit (range 14) 23498 | -1/Access | Identified exit to Command 23499 | -1/Access | Entered Command 23587 | -1/Command | Spotted B-99 Colossus 23612 | -1/Command | Identified Spectral Analyzer 23613 | -1/Command | Identified Exp. Core Analyzer 23689 | -1/Command | Spotted M Guard 23689 | -1/Command | Spotted M Guard 23690 | -1/Command | Spotted Combat Programmer 23690 | -1/Command | Spotted Combat Programmer 23712 | -1/Command | Destroyed Combat Programmer 23720 | -1/Command | Destroyed Combat Programmer 23757 | -1/Command | Found Prototype Energy Cannon 23757 | -1/Command | Identified EMDS 23764 | -1/Command | Destroyed M Guard 23766 | -1/Command | Destroyed M Guard 23766 | -1/Command | Destroyed all MAIN.C guards 23775 | -1/Command | Found Prototype Device 23775 | -1/Command | Identified AEGIS Remote Shield 23778 | -1/Command | Found Prototype Protection 23778 | -1/Command | Identified Hvy. Regenerative Plating 23780 | -1/Command | Found Cld. Nova Cannon 23784 | -1/Command | Found Prototype Launcher 23786 | -1/Command | Found Prototype Reactor 23786 | -1/Command | Identified Zero-point Reactor 23789 | -1/Command | Found Zero-point Reactor 23791 | -1/Command | Found AEGIS Remote Shield 23794 | -1/Command | Found Prototype Processor 23855 | -1/Command | Build established: Alien-Mutant 23859 | -1/Command | Found EMDS 23915 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-104) 23917 | -1/Command | Used Core Regenerator, restored core integrity (+462) 23969 | -1/Command | Met MAIN.C 23980 | -1/Command | 0b10 Conduit disabled 24021 | -1/Command | Destroyed MAIN.C Shell 24022 | -1/Command | MAIN.C activated Command garrisons 24062 | -1/Command | Destroyed MAIN.C 24063 | -1/Command | Found Prototype Ballistic Cannon 24063 | -1/Command | Identified Omega Cannon 24065 | -1/Command | Found Prototype Protection 24065 | -1/Command | Identified Exp. Powered Armor 24070 | -1/Command | Identified Exp. Target Analyzer 24074 | -1/Command | Found Prototype Processor 24074 | -1/Command | Identified Exp. Targeting Computer 24080 | -1/Command | Found Zero-point Reactor 24083 | -1/Command | Found Exp. Powered Armor 24085 | -1/Command | Found Exp. Target Analyzer 24162 | -1/Command | Phase Generator disabled 24365 | -1/Command | Build established: Scavenger-Mutant 24554 | -1/Command | Warped through subspace to slip node 24554 | -1/Command | Discovered new exit (range 4) 24565 | -1/Command | Entered Access_0 24566 | -1/Access_0 | Sensed 4 artifacts in vicinity 24566 | -1/Access_0 | Met Architect 24582 | -1/Access_0 | Architect warped through subspace 24593 | -1/Access_0 | Destroyed A8 24638 | -1/Access_0 | Architect warped through subspace 24650 | -1/Access_0 | Found Prototype Device 24650 | -1/Access_0 | Identified Desublimator 24682 | -1/Access_0 | Architect warped through subspace 24741 | -1/Access_0 | Architect warped through subspace 24813 | -1/Access_0 | Architect warped through subspace 24837 | -1/Access_0 | Found Sigix Broadsword 24862 | -1/Access_0 | Architect warped through subspace 24871 | -1/Access_0 | Subspace Access Node disabled 24879 | -1/Access_0 | Subspace Access Node disabled 24885 | -1/Access_0 | A6 warped into view 24914 | -1/Access_0 | Architect warped through subspace 24921 | -1/Access_0 | Build established: Scavenger-Tank 24926 | -1/Access_0 | Destroyed A6 24944 | -1/Access_0 | Architect warped through subspace 24952 | -1/Access_0 | Found Integrity Redistributor 24954 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-221) 24983 | -1/Access_0 | Architect warped through subspace 24996 | -1/Access_0 | Found Prototype Device 24996 | -1/Access_0 | Identified Exp. Phase Shifter 25045 | -1/Access_0 | A5 warped into view 25078 | -1/Access_0 | Destroyed A5 25101 | -1/Access_0 | Subspace Access Node disabled 25110 | -1/Access_0 | Architect warped through subspace 25119 | -1/Access_0 | Found Subatomic Replicator 25120 | -1/Access_0 | Used Subatomic Replicator to replicate XL Autogun Array 25141 | -1/Access_0 | Architect warped through subspace 25166 | -1/Access_0 | Architect warped through subspace 25190 | -1/Access_0 | Core integrity fell below 50% 25216 | -1/Access_0 | Architect warped through subspace 25223 | -1/Access_0 | Lost 3 parts (2n1u) 25245 | -1/Access_0 | Subspace Access Node disabled 25271 | -1/Access_0 | A4 warped into view 25286 | -1/Access_0 | Destroyed A4 25288 | -1/Access_0 | Found Hvy. Regenerative Plating 25341 | -1/Access_0 | Lost 3 parts (1p1n1u) 25357 | -1/Access_0 | Singularity Gate disabled 25377 | -1/Access_0 | Singularity Gate disabled 25389 | -1/Access_0 | Destroyed A2 25390 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 25411 | -1/Access_0 | Destroyed Architect 25423 | -1/Access_0 | Lost 3 parts (2n1u) 25524 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 25536 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25539 | -1/Access_0 | Found Zero-point Reactor 25545 | -1/Access_0 | Found Exp. Targeting Computer 25548 | -1/Access_0 | Found Exp. Phase Shifter 25612 | -1/Access_0 | Found Desublimator 25615 | -1/Access_0 | Found Prototype Device 25615 | -1/Access_0 | Identified Exp. Weapon Cycler 25794 | -1/Access_0 | Build established: Scavenger-Mutant 25807 | -1/Access_0 | A3 warped into view 25827 | -1/Access_0 | Emitted hypermatrix ping 25832 | -1/Access_0 | Assembled emerged from beneath the floor 25833 | -1/Access_0 | Destroyed A3 25935 | -1/Access_0 | Warped through subspace to slip node 25935 | -1/Access_0 | Discovered new exit (range 8) 25941 | *** | Heading to fleet! Last Messages --------------- 25826_ Penetrated by HV Slug. 25826_ HV Slug penetrates Earth. 25827_ Emitted hypermatrix ping. 25829_ Penetrated by HV Slug. 25829_ Cld. Linear Gravjet destroyed. 25829_ HV Slug penetrates Earth. 25829_ Destroyed Unknown Device. 25832_ Assembled emerge from beneath the floor. 25832_ Slug penetrates Wall. 25832_ Slug penetrates A3. 25832_ as-23053 sneak attacks. 25832_ Slug penetrates Wall. 25832_ Penetrated by HV Slug. 25832_ HV Slug penetrates as-52571. 25833_ A3: "How even..." 25833_ A3 destroyed. 25834_ Acquired 57 matter. 25928_ Acquired Cmb. Antigrav System. 25935_ Warped through subspace, drawn to slip node. 25935_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 50 Energy Generation 111 Energy Capacity 1490 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 Additional Mass Support 12 EM Shielding 4 Armor Coverage 2400 Resistance: KI 30 Resistance: EX 75 Resistance: EM 90 Core Shielding 40 Utility Shielding 90 Weapon Shielding 90 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 81 Targeting Accuracy 24 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 14 Defensive Hacking 28 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Shielding | x2 | -4/Factory Imp. Weapon Shielding | x2 | -2/Testing Alien Tech Used ----------------- Phase Redirector Transdimensional Reconstructor High-powered Transdimensional Reconstructor Sigix Broadsword Matter Drive Core Reset Matrix Integrated Reactor Subatomic Replicator Integrated Singularity Reactor Integrated Dissipator LRC Armor LRC Boosters Core Membrane Integrity Redistributor Core Stripper Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectPrecisionShredder Manual? 0 Play Time 04:51:34 Cumulative 1485.2 hours Start 2020.02.24 @ 20:02:32 End 2020.02.25 @ 15:22:55 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2388 Rogue 2381 Adventurer 0 Explorer 7 Win Type 2 Total 121 Types 39/7/54/3/3/3/12 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d03c378-60a9-4711-9f65-b3289f73453e