Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 10:25:10

Player: Ronin_tempest

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (80)      400
Value Destroyed (3775)     3775
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (2953)               2953
              TOTAL SCORE: 10228

 Bonus
-------
High Alert Combat Kills    335
Follower Combat Kills      232
Entered Garrisons          400
Used RIF Installer         2000
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             528/700
Matter                     290/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
  Improved Deuterium Engine
>          --- PROPULSION (3) ---
           Cargo Legs
>          --- UTILITY (7+2) ----
  Improved Heat Sink
     Large Storage Unit
           Relay Coupler [Grunt] (7)
           Relay Coupler [Grunt] (27)
>          --- WEAPON (2) -------
  Improved Datajack
     Heavy Mace
>          --- INVENTORY (15) ---
           Relay Coupler [NC] (35)
           Relay Coupler [Swarmer] (45)
           Relay Coupler [Grunt] (30)
           Relay Coupler [Brawler] (37)
           Relay Coupler [Sentry] (30)
           Relay Coupler [Sentry] (23)
           Relay Coupler [Sentry] (27)
           Relay Coupler [Hunter] (19)
           Grenade Launcher
           Grenade Launcher
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Cargo Legs
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
           Visual Processing Unit
           Hacking Suite
           Relay Coupler [Swarmer]
           Relay Coupler [Sentry]
           Relay Coupler [Hunter]
>          --- WEAPON -----------
  Improved Datajack
     Heavy Mace
>          --- INVENTORY --------
           Cargo Legs
  Improved Terrain Scanner
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Grunt]
           Relay Coupler [Brawler]
           Relay Coupler [Brawler]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
     Heavy Assault Rifle
           Grenade Launcher
           Grenade Launcher
  Improved Datajack
[Rating: 49]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Cargo Legs
  Wheel                    Subdweller Monowheel
Utility                    Large Storage Unit
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Subdweller Laser
  Energy Gun               Subdweller Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Mace
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac 
Slots Evolved              6    | .   .   .   4   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   4   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             85   | 3   4   19  19  19  .   14  7   
  Power                    10   | .   .   2   3   4   .   .   1   
    Engine                 6    | .   .   2   1   2   .   .   1   
    Core                   4    | .   .   .   2   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   8   .   .   .   .   1   
    Treads                 4    | 2   .   2   .   .   .   .   .   
    Leg                    4    | .   .   3   .   .   .   .   1   
    Wheel                  3    | .   .   3   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  31   | 1   4   4   10  3   .   5   4   
    Device                 9    | 1   1   1   5   .   .   .   1   
    Storage                1    | .   1   .   .   .   .   .   .   
    Processor              3    | .   1   1   1   .   .   .   .   
    Hackware               9    | .   .   .   1   3   .   4   1   
    Protection             9    | .   1   2   3   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   33   | .   .   5   6   12  .   9   1   
    Energy Gun             6    | .   .   3   2   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   .   1   4   2   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   4   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   2   .   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   .   3   .   2   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 23   | .   .   5   6   3   .   1   8   
  Power                    4    | .   .   .   1   2   .   .   1   
  Propulsion               5    | .   .   4   .   .   .   .   1   
  Utility                  11   | .   .   1   4   .   .   1   5   
  Weapon                   3    | .   .   .   1   1   .   .   1   
  Highest Loss Streak      4    | .   .   2   4   1   .   1   4   
  To Critical Strikes      2    | .   .   1   1   .   .   .   .   
Average Slot Usage (%)     92   | .   100 96  78  90  91  90  68  
  Engine                   10   | .   14  13  2   6   8   8   5   
  Treads                   8    | .   28  12  .   .   .   .   .   
  Leg                      5    | .   .   5   7   8   8   8   6   
  Wheel                    2    | .   .   7   .   .   .   .   .   
  Device                   6    | .   2   .   13  14  8   8   5   
  Storage                  10   | .   14  13  7   8   8   8   6   
  Processor                5    | .   .   .   9   12  8   8   4   
  Hackware                 7    | .   .   .   2   13  25  30  16  
  Protection               10   | .   10  13  12  8   8   2   10  
  Energy Gun               7    | .   .   17  5   4   .   .   .   
  Ballistic Gun            7    | .   28  3   8   .   .   3   .   
  Launcher                 3    | .   .   6   .   1   .   2   .   
  Impact Weapon            1    | .   .   .   .   3   8   5   6   
  Special Melee Weapon     1    | .   .   .   .   5   8   3   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             59   | 13  30  36  59  42  37  39  44  
  Greatest Support         55   | 40  40  55  55  55  55  55  55  
  Greatest Overweight (x)  3    | .   .   3   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 8   14  15  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  15  15  
  Average Carried          14   | 5   13  13  14  14  15  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 4   15  15  15  15  15  15  11  

 Class Distribution 
--------------------
 41% | Mutant
 32% | Scavenger-Mutant
 22% | Bothacker-Mutant
  4% | Botlord-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
   Botlord-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -8  -8  -8  -8  -7  
-----------                Run  | Yrd Mat Sub Mat Gar Mat Gar Fac 
Matter Collected           1979 | 201 303 259 386 340 .   414 76  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2744 | 25  351 424 650 668 .   437 189 
  Parts                    161  | 3   27  34  44  28  .   21  4   
Haulers Intercepted        4    | .   2   .   2   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   9   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac 
Combat Hostiles Destroyed  73   | .   7   13  13  24  .   12  4   
  Melee                    1    | .   .   .   .   1   .   .   .   
  Guns                     37   | .   7   10  13  4   .   3   .   
  AOE                      28   | .   .   3   .   17  .   8   .   
Classes Destroyed          10   | 1   4   2   1   2   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   4    | .   2   .   2   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   
  Swarmer                  22   | .   3   1   3   8   .   7   .   
  Grunt                    27   | .   4   .   5   12  .   4   2   
  Brawler                  2    | .   .   .   .   2   .   .   .   
  Sentry                   8    | .   .   1   4   .   .   1   2   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   2   .   .   .   
  Subdweller               11   | .   .   11  .   .   .   .   .   
Best Kill Streak           9    | 1   5   2   4   9   .   4   1   
  Combat Bots Only         9    | .   5   2   4   9   .   4   1   
Max Kills in Single Turn   4    | 1   1   2   1   4   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   4   .   2   .   
  Melee                    1    | .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -8   -8   -8   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  
Hostile Shots Fired        498  | .    31   57   89   111  .    39   171  
  Missed                   148  | .    9    18   22   28   .    19   52   
Damage Taken               4447 | .    303  903  1052 966  .    266  957  
  Core                     792  | .    30   187  131  222  .    50   172  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         46   | 100  .    13   .    .    .    26   .    
Volleys Fired              253  | 2    37   77   50   45   .    42   .    
  Largest                  2    | 2    2    2    2    2    .    2    .    
  Hottest                  120  | 40   40   120  88   96   .    53   .    
Shots Fired                407  | 4    74   116  97   64   .    52   .    
  Gun                      379  | 4    74   111  97   52   .    41   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 28   | .    .    5    .    12   .    11   .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  215  | 4    74   14   69   13   .    41   .    
  Thermal                  164  | .    .    97   28   39   .    .    .    
  Explosive                28   | .    .    5    .    12   .    11   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | 3    8    16   10   8    .    21   .    
  Robot Miss Streak        7    | 1    3    2    7    2    .    1    .    
  Penetration Max          1    | .    .    .    1    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    
Shots Hit Robots           294  | 3    44   47   66   58   .    53   23   
  Core Hits                138  | 2    20   21   25   41   .    28   1    
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    2    .    3    1    
  Critical Strikes         9    | .    .    1    1    2    .    3    2    
    Destroy                2    | .    .    1    1    .    .    .    .    
    Smash                  7    | .    .    .    .    2    .    3    2    
Melee Attacks              91   | .    .    .    .    45   .    22   24   
  Impact                   70   | .    .    .    .    31   .    17   22   
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    1    1    
    Combat Hostiles        2    | .    .    .    .    .    .    1    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7222 | 36   561  1074 1260 2125 .    1358 808  
  Guns                     3503 | 36   561  814  1250 514  .    328  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1762 | .    .    260  .    1002 .    500  .    
  Melee                    1947 | .    .    .    .    609  .    530  808  
  Ramming                  10   | .    .    .    10   .    .    .    .    
  Kinetic                  2075 | 36   561  207  795  148  .    328  .    
  Thermal                  1428 | .    .    607  455  366  .    .    .    
  Explosive                1762 | .    .    260  .    1002 .    500  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   1947 | .    .    .    .    609  .    530  808  
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    5    5    .    
  Average Corruption       4    | .    .    .    .    3    5    5    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    6    .    28   .    
    Message Errors         5    | .    .    .    .    3    .    2    .    
    Matter Fused           9    | .    .    .    .    .    .    9    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    .    
    Energy Discharges      8    | .    .    .    .    2    .    6    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    6    .    
    Data Loss (major)      2    | .    .    .    .    1    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            661  | .    .    .    .    191  .    250  220  
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               35   | .    .    .    .    35   .    .    .    
  Melee                    626  | .    .    .    .    156  .    250  220  
Knockbacks                 6    | .    .    .    .    4    .    .    2    
  Impact                   6    | .    .    .    .    4    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      72   | .    .    3    .    20   .    49   .    
  Shots                    5    | .    .    1    .    1    .    3    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    2    .    .    .    .    
  Kicked                   2    | .    .    .    2    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        155  | .    6    144  48   9    .    155  .    
  Average Temperature      35   | .    2    40   16   9    .    69   .    
  Received Heat Transfer   1293 | .    72   162  468  225  .    54   312  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    3    .    1    1    
  Impact Corruptions       22   | .    .    .    .    9    .    7    6    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    .    
  Heat Transferred         1631 | .    .    725  550  356  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -8   -7   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  
Peak Influence             1522 | 5    147  .    215  1522 741  1215 679  
  Initial                  741  | .    3    .    .    66   741  481  637  
  Average                  444  | 5    55   .    107  656  741  847  628  
Maximum Alert Level        4    | .    .    .    1    4    3    4    2    
  Low Security (%)         46   | 100  100  .    99   13   .    .    .    
  Level 1                  3    | .    .    .    .    9    .    .    .    
  Level 2                  21   | .    .    .    .    31   .    25   100  
  Level 3                  22   | .    .    .    .    31   100  64   .    
  Level 4                  6    | .    .    .    .    14   .    9    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          4    | .    .    .    1    .    .    .    3    
  Investigation            .    | .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    
  Reinforcement            1    | .    .    .    1    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Fac 
Distress Signals           2    | .   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              135  | .   16  25  26  35  .   26  7   
  Peak Tracking Total      6    | .   5   5   6   5   .   6   2   
  Tactical Retreats        7    | .   1   .   1   4   .   .   1   

 Traps                          | -11 -10 -10 -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac 
Traps Triggered            4    | .   1   1   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         106  | .   .   .   .   92  .   14  .   
  Triggered                1    | .   .   .   .   1   .   .   .   
  Disarmed                 7    | .   .   .   .   6   .   1   .   
  Reprogrammed             14   | .   .   .   .   12  .   2   .   
  Reused                   4    | .   .   .   1   3   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   .   
  Triggered                4    | .   .   .   1   3   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Gar Fac 
Machines Disabled          7    | .   .   1   .   3   .   3   .   
  Max in Single Turn       1    | .   .   1   .   1   .   1   .   
  Garrison Relay           6    | .   .   .   .   3   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Fac 
Machines Accessed          19   | .   5   2   5   3   1   1   2   
  Terminals                15   | .   5   .   4   3   .   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   
Total Hacks                38   | .   12  3   12  4   2   2   3   
  Successful               21   | .   6   3   6   2   2   .   2   
  Failed                   17   | .   6   .   6   2   .   2   1   
    Catastrophic           2    | .   .   .   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   20   | .   8   .   10  .   .   .   2   
  Terminals                32   | .   12  .   11  4   .   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   2   .   .   
Terminal Hacks             9    | .   2   3   1   2   .   .   1   
  Record                   2    | .   .   2   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   2   .   .   
  Unlock Access            2    | .   .   .   1   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   4   .   4   .   .   .   1   
  Terminals                9    | .   4   .   4   .   .   .   1   
    Botnet                 6    | .   3   .   3   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   5   .   5   2   1   1   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -8  -7  
------------               Run  | Yrd Mat Sub Mat Gar Mat Gar Fac 
Used RIF Installer         4    | .   .   .   .   2   .   2   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   1   .   
  Zone Cloak               1    | .   .   .   .   1   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   1   .   
Robots Hacked              11   | .   .   .   .   5   .   4   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   11   | .   .   .   .   5   .   4   2   
Robot Hacks Applied        11   | .   .   .   .   5   .   4   2   
  disable_weapons          1    | .   .   .   .   .   .   1   .   
  overwrite_iff            3    | .   .   .   .   1   .   1   1   
  streamctrl_high          1    | .   .   .   .   .   .   .   1   
  formatsys_high           6    | .   .   .   .   4   .   2   .   
Relay Couplers Released    27   | .   .   .   .   16  .   11  .   
  Machine Destruction      23   | .   .   .   .   12  .   11  .   
  Programmers              4    | .   .   .   .   4   .   .   .   
  Attached                 8    | .   .   .   .   3   .   4   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Sub Mat Gar Mat Gar Fac 
Total Allies               10   | .   .   .   .   5   .   3   2   
  Largest Group            2    | .   .   .   .   2   .   1   1   
  Highest-Rated Group      32   | .   .   .   .   20  .   21  32  
  Highest-Rated Ally       32   | .   .   .   .   15  .   21  32  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               56   | .   .   .   .   27  .   21  8   
  Total Damage             713  | .   .   .   .   188 .   380 145 
  Kills                    12   | .   .   .   .   4   .   7   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   1   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -8   -7   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  
Turns Passed               11424 | 24   1679 4252 1310 2456 10   1236 457  
Spaces Moved               6209  | 11   727  2723 721  1153 7    640  227  
  Core                     .     | .    .    .    .    .    .    .    .    
  Treads                   1243  | 2    727  514  .    .    .    .    .    
  Legs                     3267  | 9    .    510  721  1153 7    640  227  
  Wheels                   1699  | .    .    1699 .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  160  120  130  130  130  130  130  
  Average Speed            139   | 127  160  142  133  130  130  130  130  
  Slowest Speed            330   | 160  160  330  200  130  130  130  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 2    84   97   51   84   3    56   7    
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    1    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    
Scrap Searched             6     | .    .    6    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    
Terrain Destroyed          78    | .    .    33   .    18   .    27   .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    
  AOE                      78    | .    .    33   .    18   .    27   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -8   -8   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  
Total                      8449 | 17   1171 2989 969  1988 7    959  349  
  Wait                     1574 | .    380  136  150  609  .    210  89   
  Move                     6203 | 10   726  2722 720  1152 7    639  227  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  60   | .    16   14   13   11   .    5    1    
  Fast Attach              25   | 1    1    8    7    2    .    3    3    
  Attach                   23   | .    1    9    5    3    .    1    4    
  Detach                   9    | .    2    2    1    .    .    3    1    
  Swap                     37   | 2    2    2    7    14   .    10   .    
  Drop                     53   | 2    6    19   13   9    .    4    .    
  Fire                     253  | 2    37   77   50   45   .    42   .    
  Melee                    91   | .    .    .    .    45   .    22   24   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    2    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            12   | .    .    .    .    6    .    6    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     107  | .    .    .    1    92   .    14   .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
     7 | -11/Scrapyard | Discovered new exit (range 2)
    25 | -11/Scrapyard | Entered Materials
   309 | -10/Materials | Build established: Mutant
   410 | -10/Materials | Discovered new exit (range 7)
   542 | -10/Materials | Discovered new exit (range 14)
  1200 | -10/Materials | Discovered new exit (range 9)
  1429 | -10/Materials | Discovered new exit (range 8)
  1683 | -10/Materials | Discovered new exit (range 4)
  1704 | -10/Materials | Entered Subcaves
  1771 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
  1776 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  1795 | -10/Subcaves  | Shifting Twisted Machinery released Humpback
  1959 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Laser
  1964 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
  2334 | -10/Subcaves  | A Subdweller sparked back to life
  2334 | -10/Subcaves  | A Subdweller sparked back to life
  2334 | -10/Subcaves  | A Subdweller sparked back to life
  2354 | -10/Subcaves  | Found Prototype Leg
  2383 | -10/Subcaves  | Discovered new exit (range 14)
  2686 | -10/Subcaves  | Core integrity fell below 50%
  2831 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  2974 | -10/Subcaves  | Build established: Scavenger-Mutant
  2999 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  3141 | -10/Subcaves  | Core integrity fell below 20%
  3481 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
  3503 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
  4216 | -10/Subcaves  | Visited Clippyterm
  4219 | -10/Subcaves  | Learned Factory garrison access intel
  4231 | -10/Subcaves  | Discovered new exit (range 10)
  4810 | -10/Subcaves  | Build established: Mutant
  5684 | -10/Subcaves  | Visited 4L-MR0's lab
  5693 | -10/Subcaves  | Identified Cargo Legs
  5695 | -10/Subcaves  | Attached Cargo Legs, gained temporary slots: Utility x2
  5705 | -10/Subcaves  | Found Cargo Legs
  5956 | -10/Subcaves  | Entered Materials
  5956 | -8/Materials  | Evolved 4 slots: Utility x4
  5957 | -8/Materials  | Identified exit to Storage
  5990 | -8/Materials  | Build established: Scavenger-Mutant
  6191 | -8/Materials  | Identified exit to Garrison
  6624 | -8/Materials  | Discovered exit to Storage (range 17)
  6866 | -8/Materials  | Lost 4 parts (3u1w)
  7004 | -8/Materials  | Discovered new exit (range 10)
  7266 | -8/Materials  | Entered Garrison
  7286 | -8/Garrison   | Triggered checkpoint
  7643 | -8/Garrison   | Destroyed 9 combat bots
  7650 | -8/Garrison   | Triggered checkpoint
  7854 | -8/Garrison   | Build established: Mutant
  8096 | -8/Garrison   | Discovered new exit (range 12)
  8218 | -8/Garrison   | Installed Relay Interface Framework
  8351 | -8/Garrison   | Garrison Relay disabled
  8544 | -8/Garrison   | Triggered checkpoint
  8589 | -8/Garrison   | Discovered new exit (range 18)
  8589 | -8/Garrison   | Discovered new exit (range 64)
  8589 | -8/Garrison   | Discovered new exit (range 42)
  8600 | -8/Garrison   | Garrison Relay disabled
  8672 | -8/Garrison   | Triggered checkpoint
  8758 | -8/Garrison   | Spotted B-75 Beast
  8902 | -8/Garrison   | Build established: Bothacker-Mutant
  9244 | -8/Garrison   | Triggered checkpoint
  9396 | -8/Garrison   | Garrison Relay disabled
  9490 | -8/Garrison   | Core integrity fell below 50%
  9517 | -8/Garrison   | Expanded RIF knowledge: Zone Cloak
  9722 | -8/Garrison   | Entered Materials
  9732 | -8/Materials  | Identified exit to Garrison
  9732 | -8/Materials  | Entered Garrison
  9794 | -8/Garrison   | Triggered checkpoint
  9812 | -8/Garrison   | Triggered checkpoint
  9880 | -8/Garrison   | Triggered checkpoint
  9968 | -8/Garrison   | Discovered new exit (range 12)
  9982 | -8/Garrison   | Expanded RIF knowledge: Program Shield
 10031 | -8/Garrison   | Triggered checkpoint
 10093 | -8/Garrison   | Garrison Relay disabled
 10553 | -8/Garrison   | Discovered new exit (range 11)
 10609 | -8/Garrison   | Garrison Relay disabled
 10777 | -8/Garrison   | Discovered new exit (range 13)
 10788 | -8/Garrison   | Triggered checkpoint
 10850 | -8/Garrison   | Garrison Relay disabled
 10930 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 10968 | -8/Garrison   | Entered Factory
 10968 | -7/Factory    | Accompanied by 1 ally
 10968 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10969 | -7/Factory    | Loaded intel: 4 garrison access locations
 11019 | -7/Factory    | Identified exit to DSF
 11104 | -7/Factory    | Discovered new exit (range 5)
 11117 | -7/Factory    | Garrison activated, responded to threat
 11221 | -7/Factory    | Build established: Botlord-Mutant
 11266 | -7/Factory    | Attached Cargo Legs, gained temporary slots: Utility x2
 11291 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 11353 | -7/Factory    | Lost 4 parts (4u)
 11425 | -7/Factory    | Self-destructed

 Last Messages 
---------------
11353_ Network quickbooting G-47 Trooper, ETC:
  8.
11356_ Sneak attack on G-47 Trooper.
11356_ Destroyed Particle Gun.
11356_ G-47 Trooper system corrupted by crushing
  effect.
11356_ G-47 Trooper knocked back.
11357_ G-47 Trooper system terminally corrupted.
11362_ Acquired 20 matter.
11382_ Destroyed Lgt. Nuclear Core.
11382_ G-47 Trooper system corrupted by crushing
  effect.
11382_ G-47 Trooper knocked back.
11395_ R-06 Scavenger collects Unknown Hover
  Unit.
11396_ Destroyed Imp. Heat Sink.
11396_ G-47 Trooper system corrupted by crushing
  effect.
11397_ G-47 Trooper system terminally corrupted.
11408_ Acquired Imp. Heat Sink.

 Map 
-----
+----------------------------------------------------+
| ????????????????     ????????????????????????????? |
| ???????????????+     ????????????????????????????? |
| ???????????????#     ????????????????????????????? |
| ???????????????#     ????????????????????????????? |
| ???????????????#     ????????????????????????????? |
| ???????????????#     ????????????????????????????? |
| ???????????????#     #???????????????????????????? |
| ???????????????#     #???????????????????????????? |
| ???????????????#     #########???????????????????? |
| ???????????????#     #      """"? #??????????????? |
| ???????????????#     #      ""R"" #??????????????? |
| ???????????????#     #  " "  " "  #??????????????? |
| ????????########     #  " "       #??????????????? |
| ????????#            #  " "       #??????????????? |
| ????????# ^          #  " "       #??????????????? |
| ????????#   "  !!!   +  " "       #??????????????? |
| ????????#  "G" !!    #  " "       #??????????????? |
| ????????#  " " !!    #  " "       #??????????????? |
| ????????#            #  " "       #??????????????? |
| ###+#####            #  " "       #??????????????? |
|                      #   %        #??????????????? |
|    ^                 ####+#########??????????????? |
|      ^               #??# #?### #########????????? |
|         """ """ """  #??# #?#  !         ????????? |
|         """ """ """  #??#%#?#         """????????? |
| ?#   ^  """ """ """  #??#@#?# !!       Y"????????? |
| ?#      """ """ """  #### ### !!      ""?????????? |
| ?#  "                    %  #            ????????? |
| ?#  T                       #%""" """????????????? |
| ?#  "                       +[""" """????????????? |
| ?#                          # """ """????????????? |
| ?#                 =%       #  ""  ""????????????? |
| ?#     #################+##+#  ""  ""????????????? |
| ?#     #        ???#        #        ????????????? |
| ?#     # """"   #??#        #        ????????????? |
| ?#     + """"   #??#        #########????????????? |
| ##     # """"   #??#        #????????????????????? |
| #>     # """"   #??#    <   #????????????????????? |
| #T     # """"   #??#        #????????????????????? |
| ##     # """"   #??#        #????????????????????? |
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| ?#     +        #??#        #????????????????????? |
| ?#     ##########??##########????????????????????? |
| ?#     #?????????????????????????????????????????? |
| ##     #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
| ####+#######?????????????????????????????????????? |
|            #?????????????????????????????????????? |
|            #?????????????????????????????????????? |
| " " " " "  #?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             950
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        76

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverGuidanceGun
  Manual?         0
Play Time         01:28:37
  Cumulative      65.7 hours
  Start           2024.05.14 @ 22:22:17
  End             2024.05.15 @ 10:25:10
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          35
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d497c7ea-4601-4b83-8230-474152e6742f