Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.09 @ 23:09:37 Player: Ben'n'Dan Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (8) 40 Value Destroyed (190) 190 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (28594) 28594 TOTAL SCORE: 35964 Bonus ------- Pacifist 470 Hacked Protovariant 500 Acquired SGEMP 2000 Win 3000 Win Speed 22624 Cogmind --------- Core Integrity 1570/1600 Matter 285/300 Energy 312/330 System Corruption 8% Temperature Cool (9) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Light Angular Momentum Engine Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Biomechanical Wings Biomechanical Wings Biomechanical Wings Cooled Nuclear Pulse Thruster Field Propulsion Array Cooled Impulse Thruster > --- UTILITY (11) ----- Power Amplifier Enhanced Optical Array Advanced Signal Interpreter Advanced Hacking Suite Improved System Shield Improved System Shield > --- WEAPON (2) ------- Ionic Axe Molecular Scythe > --- INVENTORY (4) ---- SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Enhanced Fission Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled VTOL Module Biomechanical Wings Biomechanical Wings Biomechanical Wings Cooled Nuclear Pulse Thruster Field Propulsion Array Cooled Impulse Thruster > --- UTILITY ---------- Power Amplifier Enhanced Optical Array Advanced Signal Interpreter Advanced Hacking Suite Improved System Shield Improved System Shield Improved System Shield > --- WEAPON ----------- Ionic Axe Molecular Scythe > --- INVENTORY -------- SGEMP Prototype [Rating: 133] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Enhanced Fission Core Reactor Light Quantum Reactor Propulsion Biomechanical Wings Hover Unit Hover Unit Flight Unit Biomechanical Wings Utility Advanced Signal Interpreter Device Improved Sensor Array Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Greatsword Energy Gun Hypervelocity EM Gauss Rifle Energy Cannon Cooled Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Graviton Cannon Launcher Ragnarok Missile Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 Power 3 | . . . 1 . 1 . . . 1 . . Propulsion 6 | . . 1 1 . 1 1 . 1 . . 1 Utility 9 | . . 1 . 2 . 1 2 1 1 . 1 Weapon . | . . . . . . . . . . . . Parts Attached 64 | 2 . 4 10 4 8 6 1 2 1 21 5 Power 11 | . . . 3 1 1 3 . . . 2 1 Engine 7 | . . . 3 . 1 2 . . . . 1 Core 2 | . . . . 1 . 1 . . . . . Reactor 2 | . . . . . . . . . . 2 . Propulsion 16 | . . 1 5 2 3 1 . . 1 2 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . 1 . . . . . . . . . Flight 15 | . . . 5 2 3 1 . . 1 2 1 Utility 16 | . . 2 2 1 2 2 1 2 . 2 2 Device 7 | . . . . 1 1 1 1 . . 2 1 Storage . | . . . . . . . . . . . . Processor 3 | . . 1 1 . 1 . . . . . . Hackware 4 | . . . . . . 1 . 2 . . 1 Protection 2 | . . 1 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 21 | 2 . 1 . . 2 . . . . 15 1 Energy Gun 3 | . . . . . . . . . . 3 . Energy Cannon 2 | . . . . . . . . . . 2 . Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 . Launcher 2 | . . . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . . . 1 . Slashing Weapon 9 | . . 1 . . 1 . . . . 6 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 18 | . . . . 1 1 1 1 . . 13 1 Parts Lost 19 | . . . 4 . 1 . 1 . 1 9 3 Power 5 | . . . 1 . 1 . . . . 2 1 Propulsion 6 | . . . 3 . . . . . . 2 1 Utility 7 | . . . . . . . 1 . 1 4 1 Weapon 1 | . . . . . . . . . . 1 . Highest Loss Streak 7 | . . . 4 . 1 . 1 . 1 7 3 Average Slot Usage (%) 70 | . 28 29 52 80 90 91 88 88 84 73 72 Engine 6 | . . . 5 7 8 10 10 9 8 5 3 Core 3 | . . . . 4 6 5 5 4 4 4 2 Reactor 1 | . . . . . . . . . . . 8 Flight 23 | . . . 15 28 31 35 31 28 30 27 26 Device 6 | . . . . 7 12 11 14 14 10 6 3 Processor 10 | . . 11 17 15 13 11 10 9 8 8 8 Hackware 5 | . . . . . . 3 5 12 13 13 14 Protection 3 | . . 3 3 7 6 5 5 4 4 2 . Ballistic Gun 1 | . 28 3 . . . . . . . . . Slashing Weapon 5 | . . 5 9 7 6 5 5 4 4 1 6 Naked Turns . | . . . . . . . . . . . . Heaviest Build 62 | 2 2 2 12 17 25 38 39 39 39 48 62 Greatest Support 72 | 3 3 6 12 18 34 46 44 44 51 68 72 Greatest Overweight (x) . | . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 1 1 4 4 4 4 4 4 3 3 4 4 Average Carried 3 | . 1 3 3 3 3 3 4 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 1 1 4 4 4 4 4 4 3 3 4 2 Class Distribution -------------------- 33% | Scout 26% | Hacker-Sprinter 25% | Mutant 8% | Generator-Scout 6% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Generator-Scout | -4/Factory Generator-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Matter Collected 752 | 220 . . 35 41 . 199 . . . 237 20 Remotely . | . . . . . . . . . . . . Salvage Created 357 | . . . 54 41 . 231 . . . . 31 Parts 17 | . . . 6 4 . 5 . . . . 2 Haulers Intercepted 3 | . . . . 1 . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Combat Hostiles Destroyed 3 | . . . 3 . . . . . . . . Melee 3 | . . . 3 . . . . . . . . Classes Destroyed 3 | . . . 1 1 . 1 . . . . . Hauler 3 | . . . . 1 . 2 . . . . . Operator 2 | . . . . . . 1 . . . . 1 Swarmer 3 | . . . 3 . . . . . . . . Best Kill Streak 3 | . . . 3 1 . 2 . . . . 1 Combat Bots Only 3 | . . . 3 . . . . . . . . Max Kills in Single Turn 1 | . . . 1 1 . 1 . . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Damage Taken 2381 | . 117 157 393 . 159 173 56 57 101 882 286 Core 815 | . 43 157 215 . 10 65 39 28 27 201 30 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 88 | 100 82 60 60 100 98 93 96 97 . 84 98 Volleys Fired . | . . . . . . . . . . . . Largest . | . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 19 | . . . 4 1 . 9 . . 2 1 2 Core Hits 7 | . . . 3 1 . 2 . . . . 1 Critical Hits . | . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 71 | . . 11 7 2 . 15 2 2 4 6 22 Impact . | . . . . . . . . . . . . Slashing 71 | . . 11 7 2 . 15 2 2 4 6 22 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . . . . 1 . 2 . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1472 | . . . 136 113 . 760 . . 185 161 117 Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 1472 | . . . 136 113 . 760 . . 185 161 117 Ramming . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1472 | . . . 136 113 . 760 . . 185 161 117 Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . 1 . . . 3 8 Average Corruption 2 | . . . . . . 1 . . . 2 8 Corruption Purged . | . . . . . . . . . . . . Effects 6 | . . . . . . 1 . . . 2 3 Message Errors 3 | . . . . . . 1 . . . 1 1 Matter Fused 1 | . . . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 249 | . . . . . . 182 . . . 61 6 Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee 249 | . . . . . . 182 . . . 61 6 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 180 | . . . 19 . 7 31 180 42 . 157 1 Average Temperature 53 | . . . 11 . 7 18 76 15 . 78 1 Received Heat Transfer 393 | . 66 45 135 . 57 18 . 9 18 36 9 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Peak Influence 267 | . 46 68 83 132 114 145 151 97 179 221 267 Average Influence 100 | . 26 47 53 94 81 78 106 83 126 153 201 Maximum Alert Level 1 | . . . . . . . . . . 1 1 Low Security (%) 90 | 100 100 100 100 100 100 100 100 100 100 86 45 Level 1 9 | . . . . . . . . . . 13 54 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 6 | . . 1 . . 1 1 . . 1 2 . Investigation 2 | . . . . . . 1 . . 1 . . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . . 1 . . 1 . . . . 1 . Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Distress Signals 1 | . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 92 | . 3 4 12 4 7 16 8 2 8 24 4 Peak Tracking Total 16 | . 3 3 5 3 5 14 8 2 7 16 3 Tactical Retreats 6 | . . . 1 1 1 1 . . . 2 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Machines Disabled 8 | . . . . 1 . 1 . . 1 3 2 Max in Single Turn 1 | . . . . 1 . 1 . . 1 1 1 Garrison Access 4 | . . . . . . . . 1 . 1 2 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Machines Accessed 26 | . 3 1 1 1 2 5 2 1 2 4 4 Terminals 22 | . 3 1 1 1 2 5 2 . 2 3 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . 1 2 Total Hacks 66 | . 11 3 2 2 3 8 4 1 9 10 13 Successful 29 | . 6 1 1 1 . 3 1 1 4 5 6 Failed 37 | . 5 2 1 1 3 5 3 . 5 5 7 Catastrophic 14 | . 3 1 1 . 1 2 . . 3 2 1 Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 8 3 2 2 . 5 1 . 4 . 4 Terminals 61 | . 11 3 2 2 3 8 4 . 9 9 10 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . 1 3 Terminal Hacks 18 | . 3 . . . . 3 1 . 4 4 3 Record 1 | . . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . . . 1 . Level Access Points 3 | . 1 . . . . 1 . . . . 1 Branch Access Points 1 | . . . . . . . . . 1 . . Emergency Access Points 2 | . 1 . . . . 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Zone Layout 6 | . . . . . . 1 1 . 2 . 2 Protovariant Controls 3 | . . . . . . . . . . 3 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . 1 . 1 2 Seal Access 4 | . . . . . . . . 1 . 1 2 Unauthorized Hacks 7 | . 3 1 1 1 . . . . . . 1 Terminals 7 | . 3 1 1 1 . . . . . . 1 Botnet 7 | . 3 1 1 1 . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 24 | . 3 1 1 1 2 6 2 . 2 3 3 Full Trace Events 2 | . . . . . . 1 . . 1 . . Feedback Events 1 | . . . . . . 1 . . . . . Corruption 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Turns Passed 1085 | 17 53 121 93 99 127 162 55 24 41 152 141 Spaces Moved 2886 | 26 106 158 135 302 403 444 234 82 129 442 425 Core 329 | 26 106 156 41 . . . . . . . . Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 2 | . . 2 . . . . . . . . . Flight 2555 | . . . 94 302 403 444 234 82 129 442 425 Fastest Speed 7 | 50 50 50 34 28 26 16 19 19 19 7 19 Average Speed 26 | 50 50 50 40 29 27 23 19 19 19 21 20 Slowest Speed 60 | 50 50 60 50 34 28 28 23 19 20 34 23 Overloaded Moves 363 | . . . . . . 14 200 82 16 51 . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 41 | . . . . 3 6 6 . . 5 19 2 Cave-ins Triggered 2 | . . 1 . . . . . . . . 1 Exploration Rate (%) 20 | 3 29 25 23 16 19 22 18 5 7 67 15 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 28 | . . 10 . . . 3 1 2 . . 12 Terrain Destroyed 28 | . . 10 . . . 3 1 2 . . 12 Melee 28 | . . 10 . . . 3 1 2 . . 12 Projectile . | . . . . . . . . . . . . AOE . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Total 3021 | 28 105 183 158 305 415 462 237 85 131 465 447 Wait 11 | . . 3 5 . 2 . . . . 1 . Move 2797 | 25 105 156 134 295 390 431 233 81 119 409 419 Hop 34 | . . . . 3 6 6 . . 4 13 2 Pick Up 13 | 1 . 4 2 . 3 1 . . 1 1 . Fast Attach 48 | 2 . 3 8 1 5 4 2 1 1 17 4 Attach 14 | . . 1 2 2 2 1 . 1 . 4 1 Detach 5 | . . 1 . 1 . . . . . 3 . Swap 3 | . . . . 1 1 1 . . . . . Drop 26 | . . 3 . . 6 3 . . 2 11 1 Fire . | . . . . . . . . . . . . Melee 68 | . . 11 7 2 . 15 2 2 4 6 19 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . 1 . . . . . . . . 1 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 18 | -11/Scrapyard | Entered Materials 41 | -10/Materials | Identified exit to Materials 71 | -10/Materials | Entered another Materials area 71 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 162 | -9/Materials | Crushed by falling debris 183 | -9/Materials | Discovered new exit (range 20) 192 | -9/Materials | Entered another Materials area 192 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 277 | -8/Materials | Lost 4 parts (1p3n) 284 | -8/Materials | Discovered new exit (range 5) 285 | -8/Materials | Identified exit to Factory 285 | -8/Materials | Entered Factory 285 | -7/Factory | Evolved 2 slots: Utility x2 379 | -7/Factory | Discovered new exit (range 19) 384 | -7/Factory | Identified exit to Factory 384 | -7/Factory | Entered another Factory area 384 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 472 | -6/Factory | Discovered new exit (range 17) 478 | -6/Factory | Identified exit to Lower Caves 509 | -6/Factory | Discovered new exit (range 8) 511 | -6/Factory | Identified exit to Factory 511 | -6/Factory | Entered another Factory area 511 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 598 | -5/Factory | Build established: Scout 659 | -5/Factory | Identified exit to Factory 673 | -5/Factory | Entered another Factory area 673 | -4/Factory | Evolved 2 slots: Utility x2 688 | -4/Factory | Spotted B-86 Titan 706 | -4/Factory | Discovered new exit (range 10) 707 | -4/Factory | Identified exit to Upper Caves 710 | -4/Factory | Spotted B-86 Titan 725 | -4/Factory | Discovered new exit (range 8) 726 | -4/Factory | Identified exit to Research 727 | -4/Factory | Found Prototype Processor 727 | -4/Factory | Identified Exp. Targeting Computer 728 | -4/Factory | Entered Research 728 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 742 | -3/Research | Discovered new exit (range 21) 752 | -3/Research | Identified exit to Research 752 | -3/Research | Entered another Research area 752 | -2/Research | Evolved 2 slots: Power x1, Utility x1 767 | -2/Research | Identified exit to Testing 793 | -2/Research | Entered Testing 797 | -2/Testing | Spotted Superbehemoth 802 | -2/Testing | Found Prototype Energy Gun 802 | -2/Testing | Identified Warp Gun 813 | -2/Testing | Superbehemoth self-activated to run performance analysis 820 | -2/Testing | Found Prototype Energy Gun 820 | -2/Testing | Identified Tachyon Dispersion Ray 841 | -2/Testing | Lost 3 parts (1n2u) 841 | -2/Testing | Protovariant out of control (PY-U8X067X6QW) 841 | -2/Testing | Unleashed a protovariant (PY-U8X067X6QW) 849 | -2/Testing | Found Prototype Launcher 849 | -2/Testing | Identified Ragnarok Missile Launcher 878 | -2/Testing | Found Prototype Launcher 878 | -2/Testing | Identified Gui. Micro-nuke Launcher 891 | -2/Testing | Spotted Striker 892 | -2/Testing | Spotted Striker 893 | -2/Testing | Spotted Alpha 7 894 | -2/Testing | Stole the SGEMP Prototype 903 | -2/Testing | Found Prototype Energy Gun 903 | -2/Testing | Identified Hyp. EM Gauss Rifle 929 | -2/Testing | Spotted PY-U8X067X6QW 945 | -2/Testing | Discovered new exit (range 3) 945 | -2/Testing | Identified exit to Access 945 | -2/Testing | Entered Access 945 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 966 | -1/Access | Lost 7 parts (2p1n3u1w) 987 | -1/Access | Found Prototype Slashing Weapon 987 | -1/Access | Identified Molecular Scythe 1009 | -1/Access | Spotted B-99 Colossus 1009 | -1/Access | Spotted B-99 Colossus 1034 | -1/Access | Crushed by falling debris 1052 | -1/Access | Identified exit to Surface 1078 | -1/Access | Lost 3 parts (1p1n1u) 1086 | *** | Escaped! Last Messages --------------- 01034_ System corrupted by crushing effect (+5). 01034_ Imp. System Shield destroyed. 01034_ System corrupted by crushing effect (+3). 01044_ R1BBZL3NTSM:LDNOXNFLMZ 01047_ Enh. Fission Core destroyed. 01052_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (86,111) Map updated. >>Layout(Zone) Retrieving Zone 7G layout... Downloaded map data. 01056_ Connecting with Garrison Access... >>Seal Access door sealed. 01075_ System corrupted: Molecular Scythe targeting data glitched. 01079_ U-05 Engineer builds a Wall. 01082_ System corrupted: Energy discharge (-69). 01083_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# ### | | ???????????????????????????????????????# #?? | | ???????????????????????????????????????# ### | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# ######### | | ???????????????????????????????????##### ######### | | ???????????????????????????????????+ + | | ???????????????????????????????????####### ! | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ! | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ????????????????????"###?????????????????# | | ????????????????????" ?????????????????# | | ????????????????????" ?????????" ?????# | | ????????????????????" """"""????" ######### | | ????????????????????" " "????" | | ????????????????????" " "" "????" | | ????????????????????" @" "????" | | ????????????????????" " "?"??" | | ????????????????????" """""" "??" ###+##### | | ????????????????????" "??" ??# | | ????????????????????" "??" ?????# | | ????????????????????"####"#####??????????# " | | ????????????????????????# #??????????????# """ | | ????????????????????????# #??????????????# """ | | ??????????????##############?????????????# " | | ??????????????# """G""" #?????????????# | | ??????????????# """ """ #?????????????# | | ??????????????# #?????????????#######+# | | ??????????????# [ #???????????????????# # | | ??????????????# ######??????????????# # | | ??????????????# " + #??????????????# # | | ??????????????# """ #### #??????????????# # | | ??????????????# ! """ #??# #??????????????# # | | ??????????????# " #??# #??????????????# # | | ??????????????# ####+#######????????# # | | ????????? ????# ## #????????# # | | ???????# ??# ## #????????# # | | ???????# ###+########### = #????????# # | | ???????# # #????????# # | | ???????# + #????????# + | | ???????+ # #????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 100 Energy Generation 72 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 25 Propulsion Shielding 66 Evasion (%) 66 Offensive Hacking 14 Defensive Hacking 36 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassProcessingFalx Manual? 0 Play Time 00:36:20 Cumulative 122.9 hours Start 2020.06.09 @ 22:36:51 End 2020.06.09 @ 23:09:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 296 Rogue 288 Adventurer 8 Explorer 0 Win Type 0 Total 8 Types 5/0/2/1/0/0/0 Lore% 77 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 830df13f-002a-4b5d-9965-b3227b8f71b5