Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.09 @ 23:09:37

Player: Ben'n'Dan

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (11)       2200
Robots Destroyed (8)       40
Value Destroyed (190)      190
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (28594)              28594
              TOTAL SCORE: 35964

 Bonus
-------
Pacifist                   470
Hacked Protovariant        500
Acquired SGEMP             2000
Win                        3000
Win Speed                  22624

 Cogmind 
---------
Core Integrity             1570/1600
Matter                     285/300
Energy                     312/330
System Corruption          8%
Temperature                Cool (9)
Movement                   Flying (23)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (4) --------
     Light Angular Momentum Engine
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION (8) ---
           Biomechanical Wings
           Biomechanical Wings
           Biomechanical Wings
    Cooled Nuclear Pulse Thruster
           Field Propulsion Array
    Cooled Impulse Thruster
>          --- UTILITY (11) -----
           Power Amplifier
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Hacking Suite
  Improved System Shield
  Improved System Shield
>          --- WEAPON (2) -------
           Ionic Axe
           Molecular Scythe
>          --- INVENTORY (4) ----
           SGEMP Prototype

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
  Enhanced Fission Core
     Light Quantum Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
    Cooled VTOL Module
           Biomechanical Wings
           Biomechanical Wings
           Biomechanical Wings
    Cooled Nuclear Pulse Thruster
           Field Propulsion Array
    Cooled Impulse Thruster
>          --- UTILITY ----------
           Power Amplifier
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Hacking Suite
  Improved System Shield
  Improved System Shield
  Improved System Shield
>          --- WEAPON -----------
           Ionic Axe
           Molecular Scythe
>          --- INVENTORY --------
           SGEMP Prototype
[Rating: 133]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Biomechanical Wings
  Hover Unit               Hover Unit
  Flight Unit              Biomechanical Wings
Utility                    Advanced Signal Interpreter
  Device                   Improved Sensor Array
  Processor                Advanced Signal Interpreter
  Hackware                 Improved System Shield
  Protection               Improved Propulsion Shielding
Weapon                     Greatsword
  Energy Gun               Hypervelocity EM Gauss Rifle
  Energy Cannon            Cooled Proton Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Graviton Cannon
  Launcher                 Ragnarok Missile Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   .   2   
  Power                    3    | .   .   .   1   .   1   .   .   .   1   .   .   
  Propulsion               6    | .   .   1   1   .   1   1   .   1   .   .   1   
  Utility                  9    | .   .   1   .   2   .   1   2   1   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             64   | 2   .   4   10  4   8   6   1   2   1   21  5   
  Power                    11   | .   .   .   3   1   1   3   .   .   .   2   1   
    Engine                 7    | .   .   .   3   .   1   2   .   .   .   .   1   
    Core                   2    | .   .   .   .   1   .   1   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               16   | .   .   1   5   2   3   1   .   .   1   2   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   5   2   3   1   .   .   1   2   1   
  Utility                  16   | .   .   2   2   1   2   2   1   2   .   2   2   
    Device                 7    | .   .   .   .   1   1   1   1   .   .   2   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   1   1   .   1   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   1   .   2   .   .   1   
    Protection             2    | .   .   1   1   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   1   .   .   2   .   .   .   .   15  1   
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   3   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   .   .   .   1   .   
    Slashing Weapon        9    | .   .   1   .   .   1   .   .   .   .   6   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   .   1   1   1   1   .   .   13  1   
Parts Lost                 19   | .   .   .   4   .   1   .   1   .   1   9   3   
  Power                    5    | .   .   .   1   .   1   .   .   .   .   2   1   
  Propulsion               6    | .   .   .   3   .   .   .   .   .   .   2   1   
  Utility                  7    | .   .   .   .   .   .   .   1   .   1   4   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      7    | .   .   .   4   .   1   .   1   .   1   7   3   
Average Slot Usage (%)     70   | .   28  29  52  80  90  91  88  88  84  73  72  
  Engine                   6    | .   .   .   5   7   8   10  10  9   8   5   3   
  Core                     3    | .   .   .   .   4   6   5   5   4   4   4   2   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   8   
  Flight                   23   | .   .   .   15  28  31  35  31  28  30  27  26  
  Device                   6    | .   .   .   .   7   12  11  14  14  10  6   3   
  Processor                10   | .   .   11  17  15  13  11  10  9   8   8   8   
  Hackware                 5    | .   .   .   .   .   .   3   5   12  13  13  14  
  Protection               3    | .   .   3   3   7   6   5   5   4   4   2   .   
  Ballistic Gun            1    | .   28  3   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   5   9   7   6   5   5   4   4   1   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 2   2   2   12  17  25  38  39  39  39  48  62  
  Greatest Support         72   | 3   3   6   12  18  34  46  44  44  51  68  72  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 1   1   4   4   4   4   4   4   3   3   4   4   
  Average Carried          3    | .   1   3   3   3   3   3   4   3   3   3   2   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 1   1   4   4   4   4   4   4   3   3   4   2   

 Class Distribution 
--------------------
 33% | Scout
 26% | Hacker-Sprinter
 25% | Mutant
  8% | Generator-Scout
  6% | Hacker-Scout

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
           Scout | -7/Factory
           Scout | -6/Factory
           Scout | -5/Factory
 Generator-Scout | -4/Factory
 Generator-Scout | -3/Research
    Hacker-Scout | -2/Research
    Hacker-Scout | -2/Testing
 Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Matter Collected           752  | 220 .   .   35  41  .   199 .   .   .   237 20  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            357  | .   .   .   54  41  .   231 .   .   .   .   31  
  Parts                    17   | .   .   .   6   4   .   5   .   .   .   .   2   
Haulers Intercepted        3    | .   .   .   .   1   .   2   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Combat Hostiles Destroyed  3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Melee                    3    | .   .   .   3   .   .   .   .   .   .   .   .   
Classes Destroyed          3    | .   .   .   1   1   .   1   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   1   .   2   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Swarmer                  3    | .   .   .   3   .   .   .   .   .   .   .   .   
Best Kill Streak           3    | .   .   .   3   1   .   2   .   .   .   .   1   
  Combat Bots Only         3    | .   .   .   3   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   1   1   .   1   .   .   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Damage Taken               2381 | .   117 157 393 .   159 173 56  57  101 882 286 
  Core                     815  | .   43  157 215 .   10  65  39  28  27  201 30  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Core Remaining (%)         88   | 100 82  60  60  100 98  93  96  97  .   84  98  
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           19   | .   .   .   4   1   .   9   .   .   2   1   2   
  Core Hits                7    | .   .   .   3   1   .   2   .   .   .   .   1   
  Critical Hits            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   .   .   
Melee Attacks              71   | .   .   11  7   2   .   15  2   2   4   6   22  
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 71   | .   .   11  7   2   .   15  2   2   4   6   22  
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            5    | .   .   .   .   1   .   2   .   .   1   1   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           1472 | .   .   .   136 113 .   760 .   .   185 161 117 
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1472 | .   .   .   136 113 .   760 .   .   185 161 117 
  Ramming                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing                 1472 | .   .   .   136 113 .   760 .   .   185 161 117 
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         8    | .   .   .   .   .   .   1   .   .   .   3   8   
  Average Corruption       2    | .   .   .   .   .   .   1   .   .   .   2   8   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Effects                  6    | .   .   .   .   .   .   1   .   .   .   2   3   
    Message Errors         3    | .   .   .   .   .   .   1   .   .   .   1   1   
    Matter Fused           1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Discharges      1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Targeting Errors       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            249  | .   .   .   .   .   .   182 .   .   .   61  6   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    249  | .   .   .   .   .   .   182 .   .   .   61  6   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        180  | .   .   .   19  .   7   31  180 42  .   157 1   
  Average Temperature      53   | .   .   .   11  .   7   18  76  15  .   78  1   
  Received Heat Transfer   393  | .   66  45  135 .   57  18  .   9   18  36  9   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Peak Influence             267  | .   46  68  83  132 114 145 151 97  179 221 267 
  Average Influence        100  | .   26  47  53  94  81  78  106 83  126 153 201 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   1   1   
  Low Security (%)         90   | 100 100 100 100 100 100 100 100 100 100 86  45  
  Level 1                  9    | .   .   .   .   .   .   .   .   .   .   13  54  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   .   .   1   1   .   .   1   2   .   
  Investigation            2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   .   1   .   .   .   .   1   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Distress Signals           1    | .   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              92   | .   3   4   12  4   7   16  8   2   8   24  4   
  Peak Tracking Total      16   | .   3   3   5   3   5   14  8   2   7   16  3   
  Tactical Retreats        6    | .   .   .   1   1   1   1   .   .   .   2   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Machines Disabled          8    | .   .   .   .   1   .   1   .   .   1   3   2   
  Max in Single Turn       1    | .   .   .   .   1   .   1   .   .   1   1   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Machines Accessed          26   | .   3   1   1   1   2   5   2   1   2   4   4   
  Terminals                22   | .   3   1   1   1   2   5   2   .   2   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   1   2   
Total Hacks                66   | .   11  3   2   2   3   8   4   1   9   10  13  
  Successful               29   | .   6   1   1   1   .   3   1   1   4   5   6   
  Failed                   37   | .   5   2   1   1   3   5   3   .   5   5   7   
    Catastrophic           14   | .   3   1   1   .   1   2   .   .   3   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   8   3   2   2   .   5   1   .   4   .   4   
  Terminals                61   | .   11  3   2   2   3   8   4   .   9   9   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   .   1   3   
Terminal Hacks             18   | .   3   .   .   .   .   3   1   .   4   4   3   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Level Access Points      3    | .   1   .   .   .   .   1   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   1   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   .   .   .   .   .   1   1   .   2   .   2   
  Protovariant Controls    3    | .   .   .   .   .   .   .   .   .   .   3   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   1   .   1   2   
  Seal Access              4    | .   .   .   .   .   .   .   .   1   .   1   2   
Unauthorized Hacks         7    | .   3   1   1   1   .   .   .   .   .   .   1   
  Terminals                7    | .   3   1   1   1   .   .   .   .   .   .   1   
    Botnet                 7    | .   3   1   1   1   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   3   1   1   1   2   6   2   .   2   3   3   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Turns Passed               1085 | 17  53  121 93  99  127 162 55  24  41  152 141 
Spaces Moved               2886 | 26  106 158 135 302 403 444 234 82  129 442 425 
  Core                     329  | 26  106 156 41  .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Flight                   2555 | .   .   .   94  302 403 444 234 82  129 442 425 
  Fastest Speed            7    | 50  50  50  34  28  26  16  19  19  19  7   19  
  Average Speed            26   | 50  50  50  40  29  27  23  19  19  19  21  20  
  Slowest Speed            60   | 50  50  60  50  34  28  28  23  19  20  34  23  
  Overloaded Moves         363  | .   .   .   .   .   .   14  200 82  16  51  .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            41   | .   .   .   .   3   6   6   .   .   5   19  2   
  Cave-ins Triggered       2    | .   .   1   .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       20   | 3   29  25  23  16  19  22  18  5   7   67  15  
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        9    | .   1   .   1   1   1   1   1   1   1   1   .   
  Unknown Exits Taken      2    | 1   .   1   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 28   | .   .   10  .   .   .   3   1   2   .   .   12  
Terrain Destroyed          28   | .   .   10  .   .   .   3   1   2   .   .   12  
  Melee                    28   | .   .   10  .   .   .   3   1   2   .   .   12  
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc 
Total                      3021 | 28  105 183 158 305 415 462 237 85  131 465 447 
  Wait                     11   | .   .   3   5   .   2   .   .   .   .   1   .   
  Move                     2797 | 25  105 156 134 295 390 431 233 81  119 409 419 
  Hop                      34   | .   .   .   .   3   6   6   .   .   4   13  2   
  Pick Up                  13   | 1   .   4   2   .   3   1   .   .   1   1   .   
  Fast Attach              48   | 2   .   3   8   1   5   4   2   1   1   17  4   
  Attach                   14   | .   .   1   2   2   2   1   .   1   .   4   1   
  Detach                   5    | .   .   1   .   1   .   .   .   .   .   3   .   
  Swap                     3    | .   .   .   .   1   1   1   .   .   .   .   .   
  Drop                     26   | .   .   3   .   .   6   3   .   .   2   11  1   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    68   | .   .   11  7   2   .   15  2   2   4   6   19  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    6 | -11/Scrapyard      | Discovered new exit (range 15)
   18 | -11/Scrapyard      | Entered Materials
   41 | -10/Materials      | Identified exit to Materials
   71 | -10/Materials      | Entered another Materials area
   71 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  162 | -9/Materials       | Crushed by falling debris
  183 | -9/Materials       | Discovered new exit (range 20)
  192 | -9/Materials       | Entered another Materials area
  192 | -8/Materials       | Evolved 2 slots: Power x1, Propulsion x1
  277 | -8/Materials       | Lost 4 parts (1p3n)
  284 | -8/Materials       | Discovered new exit (range 5)
  285 | -8/Materials       | Identified exit to Factory
  285 | -8/Materials       | Entered Factory
  285 | -7/Factory         | Evolved 2 slots: Utility x2
  379 | -7/Factory         | Discovered new exit (range 19)
  384 | -7/Factory         | Identified exit to Factory
  384 | -7/Factory         | Entered another Factory area
  384 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  472 | -6/Factory         | Discovered new exit (range 17)
  478 | -6/Factory         | Identified exit to Lower Caves
  509 | -6/Factory         | Discovered new exit (range 8)
  511 | -6/Factory         | Identified exit to Factory
  511 | -6/Factory         | Entered another Factory area
  511 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  598 | -5/Factory         | Build established: Scout
  659 | -5/Factory         | Identified exit to Factory
  673 | -5/Factory         | Entered another Factory area
  673 | -4/Factory         | Evolved 2 slots: Utility x2
  688 | -4/Factory         | Spotted B-86 Titan
  706 | -4/Factory         | Discovered new exit (range 10)
  707 | -4/Factory         | Identified exit to Upper Caves
  710 | -4/Factory         | Spotted B-86 Titan
  725 | -4/Factory         | Discovered new exit (range 8)
  726 | -4/Factory         | Identified exit to Research
  727 | -4/Factory         | Found Prototype Processor
  727 | -4/Factory         | Identified Exp. Targeting Computer
  728 | -4/Factory         | Entered Research
  728 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
  742 | -3/Research        | Discovered new exit (range 21)
  752 | -3/Research        | Identified exit to Research
  752 | -3/Research        | Entered another Research area
  752 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
  767 | -2/Research        | Identified exit to Testing
  793 | -2/Research        | Entered Testing
  797 | -2/Testing         | Spotted Superbehemoth
  802 | -2/Testing         | Found Prototype Energy Gun
  802 | -2/Testing         | Identified Warp Gun
  813 | -2/Testing         | Superbehemoth self-activated to run performance analysis
  820 | -2/Testing         | Found Prototype Energy Gun
  820 | -2/Testing         | Identified Tachyon Dispersion Ray
  841 | -2/Testing         | Lost 3 parts (1n2u)
  841 | -2/Testing         | Protovariant out of control (PY-U8X067X6QW)
  841 | -2/Testing         | Unleashed a protovariant (PY-U8X067X6QW)
  849 | -2/Testing         | Found Prototype Launcher
  849 | -2/Testing         | Identified Ragnarok Missile Launcher
  878 | -2/Testing         | Found Prototype Launcher
  878 | -2/Testing         | Identified Gui. Micro-nuke Launcher
  891 | -2/Testing         | Spotted Striker
  892 | -2/Testing         | Spotted Striker
  893 | -2/Testing         | Spotted Alpha 7
  894 | -2/Testing         | Stole the SGEMP Prototype
  903 | -2/Testing         | Found Prototype Energy Gun
  903 | -2/Testing         | Identified Hyp. EM Gauss Rifle
  929 | -2/Testing         | Spotted PY-U8X067X6QW
  945 | -2/Testing         | Discovered new exit (range 3)
  945 | -2/Testing         | Identified exit to Access
  945 | -2/Testing         | Entered Access
  945 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
  966 | -1/Access          | Lost 7 parts (2p1n3u1w)
  987 | -1/Access          | Found Prototype Slashing Weapon
  987 | -1/Access          | Identified Molecular Scythe
 1009 | -1/Access          | Spotted B-99 Colossus
 1009 | -1/Access          | Spotted B-99 Colossus
 1034 | -1/Access          | Crushed by falling debris
 1052 | -1/Access          | Identified exit to Surface
 1078 | -1/Access          | Lost 3 parts (1p1n1u)
 1086 | ***                | Escaped!

 Last Messages 
---------------
01034_ System corrupted by crushing effect (+5).
01034_ Imp. System Shield destroyed.
01034_ System corrupted by crushing effect (+3).
01044_ R1BBZL3NTSM:LDNOXNFLMZ
01047_ Enh. Fission Core destroyed.
01052_ Connecting with Terminal...
>>Access(Main)
Found 1 level access point to Surface:
    (86,111)
  Map updated.
>>Layout(Zone)
Retrieving Zone 7G layout...
  Downloaded map data.
01056_ Connecting with Garrison Access...
>>Seal
Access door sealed.
01075_ System corrupted: Molecular Scythe targeting data glitched.
01079_ U-05 Engineer builds a Wall.
01082_ System corrupted: Energy discharge (-69).
01083_ Main Access Shell breached.

 Map 
-----
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| ????????? ????#            ##         #????????# # |
| ???????#    ??#            ##         #????????# # |
| ???????#      ###+###########    =    #????????# # |
| ???????#                    #         #????????# # |
| ???????#                    +         #????????# + |
| ???????+                    #         #????????# # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          100
Energy Generation          72
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       10
Power Amplification        20
Additional Mass Support    25
Propulsion Shielding       66
Evasion (%)                66
Offensive Hacking          14
Defensive Hacking          36

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MassProcessingFalx
  Manual?         0
Play Time         00:36:20
  Cumulative      122.9 hours
  Start           2020.06.09 @ 22:36:51
  End             2020.06.09 @ 23:09:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          296
  Rogue           288
  Adventurer      8
  Explorer        0
Win Type          0
  Total           8
  Types           5/0/2/1/0/0/0
Lore%             77
Gallery%          79
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 830df13f-002a-4b5d-9965-b3227b8f71b5