Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.06 @ 15:00:41 Player: DrEthan Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (1767) 1767 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (345) 345 TOTAL SCORE: 4957 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 244 Cogmind --------- Core Integrity 0/700 Matter 148/300 Energy 114/160 System Corruption 0% Temperature Critical (504) Movement Walking (200) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (4) ------- Particle Gun Heavy Ion Cannon Heavy Ion Cannon Autogun > --- INVENTORY (10) --- Light Deuterium Engine Cooling System Advanced Visual Processing Unit Hacking Suite Drone Bay (2/2) Drone Bay (2/2) Gatling Laser Autogun Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Particle Gun Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Cooling System Advanced Visual Processing Unit Hacking Suite Drone Bay Drone Bay Gatling Laser Autogun Autogun Improved Datajack [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Medium Storage Unit Device High-powered Tractor Beam Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 1 . . Weapon 2 | . . . 1 . 1 Parts Attached 58 | 6 5 25 . 9 13 Power 10 | 1 1 5 . 1 2 Engine 8 | 1 1 5 . . 1 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 16 | 2 1 6 . 4 3 Treads 7 | . . 3 . 4 . Leg 9 | 2 1 3 . . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 7 . 1 1 Device 4 | . 1 2 . 1 . Storage 3 | 1 . 2 . . . Processor 3 | . . 3 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 21 | 2 2 7 . 3 7 Energy Gun 3 | . . . . 2 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 10 | 2 . 4 . . 4 Ballistic Cannon 4 | . 2 1 . 1 . Launcher 2 | . . 2 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . . 10 3 . 12 Power 4 | . . 3 . . 1 Propulsion 10 | . . 3 2 . 5 Utility 4 | . . 2 . . 2 Weapon 7 | . . 2 1 . 4 Highest Loss Streak 5 | . . 4 3 . 5 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 85 | . 95 91 65 82 86 Engine 7 | . 13 10 8 . 4 Core 2 | . . . . 9 2 Treads 14 | . . 17 21 14 11 Leg 9 | . 26 12 . . 10 Device 5 | . 12 4 . 9 . Storage 9 | . 14 11 9 9 7 Processor 14 | . . 16 18 18 15 Protection 1 | . . . . . 5 Energy Gun 4 | . . . . 15 6 Energy Cannon 2 | . . . . . 9 Ballistic Gun 6 | . 21 7 . . 7 Ballistic Cannon 4 | . 6 6 . 6 . Launcher 2 | . . 4 8 . . Peak Build Rating 39 | 6 7 20 19 26 39 Average Rating 18 | 4 6 14 16 21 30 On Entrance 10 | . 6 7 18 7 26 Naked Turns . | . . . . . . Heaviest Build 47 | 14 16 34 17 27 47 Greatest Support 66 | 20 20 66 66 62 62 Greatest Overweight (x) 3 | . . 1 3 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 Most Carried 10 | 4 8 10 10 10 10 Average Carried 7 | 1 4 7 9 7 8 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 2 6 10 10 9 9 Class Distribution -------------------- 64% | Mutant 10% | Skirmisher 8% | Scavenger-Tank 7% | Commander-Skirmisher 5% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -8/Storage Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1728 | 260 25 782 42 377 242 Remotely 569 | . . 174 . 377 18 Salvage Created 1711 | . 57 929 . 190 535 Parts 97 | . 13 52 . 13 19 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 47 | . 5 26 . 6 10 Guns 30 | . 4 13 . 6 7 Cannons 6 | . . 3 . . 3 AOE 11 | . 1 10 . . . Classes Destroyed 13 | . 2 9 . 1 1 Worker 3 | . . 2 . 1 . Builder 2 | . . 1 . . 1 Hauler 2 | . . 2 . . . Recycler 2 | . . 1 . . 1 Operator 2 | . 1 1 . . . Watcher 3 | . . 3 . . . Swarmer 14 | . 5 4 . 2 3 Grunt 22 | . . 14 . 2 6 Brawler 1 | . . 1 . . . Duelist 1 | . . 1 . . . Sentry 7 | . . 6 . 1 . Demolisher 1 | . . . . 1 . Hunter 1 | . . . . . 1 Best Kill Streak 9 | . 3 9 . 3 3 Combat Bots Only 5 | . 3 5 . 2 3 Max Kills in Single Turn 3 | . 2 3 . 2 2 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 378 | . 13 141 39 36 149 Missed 97 | . 5 39 11 10 32 Damage Taken 4981 | . 116 1711 453 491 2210 Core 1388 | . 8 330 192 150 708 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 377 | . 60 . 165 152 . Core Remaining (%) 62 | 100 96 17 . 37 . Volleys Fired 164 | . 5 94 . 29 36 Largest 4 | . 2 2 . 3 4 Hottest 223 | . 55 58 . 163 223 Shots Fired 295 | . 10 157 . 39 89 Gun 188 | . 8 87 . 32 61 Cannon 80 | . 2 43 . 7 28 Launcher 27 | . . 27 . . . Special . | . . . . . . Kinetic 189 | . 10 130 . 7 42 Thermal 79 | . . . . 32 47 Explosive 27 | . . 27 . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 3 16 . 8 10 Robot Miss Streak 7 | . 1 7 . 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 188 | . 6 107 . 24 51 Core Hits 103 | . 5 61 . 11 26 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 2 . Burn 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4549 | . 301 2642 . 457 1149 Guns 2028 | . 50 872 . 386 720 Cannons 935 | . 31 404 . 71 429 Explosions 1586 | . 220 1366 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1903 | . 81 1276 . 71 475 Thermal 1744 | . 220 464 . 386 674 Explosive 902 | . . 902 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 1 2 4 7 . Average Corruption 3 | . 1 1 3 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 42 | . 2 11 4 25 . Message Errors 10 | . 2 . 1 7 . Matter Fused 6 | . . 4 . 2 . Heat Flow Errors 6 | . . 1 2 3 . Energy Discharges 6 | . . 1 . 5 . Parts Rejected 2 | . . 1 1 . . Parts Fused 1 | . . 1 . . . Data Loss (minor) 5 | . . 2 . 3 . Data Loss (major) 3 | . . 1 . 2 . Misfires 2 | . . . . 2 . Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 189 | . 48 137 . . 4 Projectiles 7 | . . 3 . . 4 Explosions 182 | . 48 134 . . . Melee . | . . . . . . Knockbacks 10 | . 2 7 . 1 . Impact . | . . . . . . Kinetic 10 | . 2 7 . 1 . Secondary . | . . . . . . Self-Inflicted Damage 235 | . 54 181 . . . Shots 7 | . 1 6 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1090 | . . 119 207 304 1090 Average Temperature 163 | . . 14 98 98 336 Received Heat Transfer 1386 | . . 531 90 189 576 Effects 41 | . . . . 8 33 Shutdowns 6 | . . . . . 6 Energy Bleed 3 | . . . . . 3 Interference 8 | . . . . 8 . Matter Decay 4 | . . . . . 4 Short Circuit 3 | . . . . . 3 Damage (minor) 3 | . . . . . 3 Damage (major) 10 | . . . . . 10 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 1 . 5 2 Heat Transferred 2646 | . 150 350 . 999 1147 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Peak Influence 825 | . 292 825 300 587 277 Initial 300 | . . 122 300 35 177 Average 286 | . 161 398 275 283 195 Maximum Alert Level 3 | . 1 3 1 2 1 Low Security (%) 30 | 100 53 10 11 34 54 Level 1 57 | . 46 59 88 56 45 Level 2 6 | . . 13 . 8 . Level 3 5 | . . 17 . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 5 . 3 3 Investigation 1 | . . . . . 1 Extermination 1 | . . . . . 1 Reinforcement 4 | . . 3 . . 1 Assault 2 | . . 2 . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 10 | . 1 3 . 2 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 14 50 5 12 23 Peak Tracking Total 8 | . 5 6 5 4 8 Tactical Retreats 7 | . 4 3 . . . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 11 | . 2 3 3 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 8 | . 2 6 . . . Max in Single Turn 2 | . 2 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 16 | . 3 5 1 5 2 Terminals 12 | . 1 5 . 4 2 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 1 1 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 36 | . 5 11 2 13 5 Successful 25 | . 4 8 2 9 2 Failed 11 | . 1 3 . 4 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 29 | . 2 11 . 11 5 Fabricators . | . . . . . . Repair Stations 6 | . 2 . 2 2 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 1 8 . 7 2 Record 5 | . . 3 . 1 1 Part Schematic 2 | . . . . 2 . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . . 1 . Emergency Access Points 2 | . . 1 . 1 . Alert Level 1 | . . . . 1 . Locate Traps 1 | . . . . 1 . Maintenance Status 1 | . . . . . 1 Reinforcement Status 1 | . . 1 . . . Assault Status 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 . 2 2 . Scan Component 3 | . 1 . 1 1 . Repair 3 | . 1 . 1 1 . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 13 | . 2 3 1 5 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . 1 1 . Time 102 | . 26 . 38 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 . Highest-Rated Group 173 | . . . . 173 . Highest-Rated Ally 29 | . . . . 29 . Total Orders . | . . . . . . Ally Attacks 74 | . . . . 74 . Total Damage 873 | . . . . 873 . Kills 14 | . . . . 14 . Allies Corrupted 2 | . . . . 2 . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 3744 | 61 377 1305 452 746 803 Spaces Moved 1894 | 43 265 652 245 360 329 Core 9 | 6 . . 3 . . Treads 1151 | . . 354 242 360 195 Legs 734 | 37 265 298 . . 134 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 145 145 158 Average Speed 152 | 110 120 133 145 169 205 Slowest Speed 305 | 120 120 190 200 225 305 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 5 54 57 26 63 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 237 | . 9 227 . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 236 | . 9 227 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2498 | 56 313 935 343 459 392 Wait 315 | . 31 136 91 54 3 Move 1889 | 42 264 651 244 359 329 Hop . | . . . . . . Pick Up 60 | 8 8 22 4 8 10 Fast Attach 1 | . . 1 . . . Attach 41 | 6 4 12 . 9 10 Detach . | . . . . . . Swap 16 | . 1 12 . . 3 Drop 12 | . . 7 4 . 1 Fire 164 | . 5 94 . 29 36 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 333 | -10/Materials | Repaired Aluminum Leg 400 | -10/Materials | Discovered new exit (range 10) 439 | -10/Materials | Entered another Materials area 439 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 900 | -9/Materials | Lost 4 parts (1p2n1u) 1399 | -9/Materials | Core integrity fell below 50% 1524 | -9/Materials | Core integrity fell below 20% 1549 | -9/Materials | Discovered new exit (range 17) 1639 | -9/Materials | First assault squad dispatched 1719 | -9/Materials | Discovered new exit (range 18) 1742 | -9/Materials | Identified exit to Materials 1744 | -9/Materials | Entered another Materials area 1744 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1988 | -8/Materials | Repaired Adv. Treads 2171 | -8/Materials | Discovered new exit (range 18) 2194 | -8/Materials | Identified exit to Storage 2196 | -8/Materials | Entered Storage 2222 | -8/Storage | Lost 3 parts (2n1w) 2426 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2528 | -8/Storage | Garrison activated, responded to threat 2658 | -8/Storage | Repaired Adv. Treads 2701 | -8/Storage | Core integrity fell below 50% 2739 | -8/Storage | Lost 6 allies 2839 | -8/Storage | Discovered new exit (range 5) 2847 | -8/Storage | Identified exit to Factory 2942 | -8/Storage | Entered Factory 2942 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3008 | -7/Factory | Build established: Skirmisher 3080 | -7/Factory | Lost 5 parts (1p1u3w) 3728 | -7/Factory | Core integrity fell below 50% 3742 | -7/Factory | Core integrity fell below 20% 3746 | -7/Factory | Core destroyed Last Messages --------------- Adv. Treads destroyed. Overheating: Med. Storage Unit damaged (-44). Power failure, Lgt. Nuclear Core shutdown. Autogun broken. Overheating: Short circuit. Overheating: Matter decay (-24). Overheating: Core damaged (-98). Overheating: Med. Storage Unit damaged (-14). Overheating: Matter decay (-26). Hrd. Medium Armor Plating destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Adv. Visual Processing Unit damaged (-8). Overheating: Med. Storage Unit damaged (-17). Overheating: Broken Signal Interpreter damaged (-4). Overheating: Carbon-fiber Leg damaged (-15). Overheating: Imp. Titanium Leg damaged (-26). Overheating: Core damaged (-126). Overheating: Energy bleed (-13). Carbon-fiber Leg destroyed. Overheating: Core damaged (-126). 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Mace | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GunExperimentalRouter Manual? 0 Play Time 00:43:31 Cumulative 6.4 hours Start 2024.11.26 @ 13:08:57 End 2024.12.06 @ 15:00:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 92c59f08-7baf-4df4-b34b-3804d603d2dd