Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 17:41:57

Player: star

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (237)     1185
Value Destroyed (9558)     9558
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (4392)               4392
              TOTAL SCORE: 20535

 Bonus
-------
High Alert Combat Kills    1979
Follower Combat Kills      631
Entered Garrisons          600
Used RIF Installer         1500
Entered DSFs               500
Friendly Fire              -818

 Cogmind 
---------
Core Integrity             0/1000
Matter                     103/300
Energy                     99/100
System Corruption          50%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (8) ------
            (None)
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Assault Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Neutrino Core
>          --- PROPULSION -------
  Improved Heavy Treads
  Improved Heavy Treads
>          --- UTILITY ----------
  Improved Coolant Injector
    Medium Storage Unit
           Active Sensor Suite
  Advanced Targeting Computer
  Advanced Targeting Computer
           Focal Shield
>          --- WEAPON -----------
           Tesla Rifle
     Heavy Assault Rifle
           Flak Gun
           Railgun
>          --- INVENTORY --------
   Armored Medium Treads
     Large Matter Pod
  Improved Propulsion Shielding
  Improved Propulsion Shielding
  Improved Propulsion Shielding
  Improved Propulsion Shielding
     Heavy Assault Cannon
  Advanced EMP Blaster
     Heavy Rocket Launcher
[Rating: 102]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
  Hover Unit               Hover Unit
Utility                    Advanced Targeting Computer
  Device                   Recalibrator
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac 
Slots Evolved              10   | .   .   2   2   .   .   .   2   .   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Utility                  6    | .   .   2   1   .   .   .   1   .   1   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Parts Attached             184  | 4   8   27  30  5   16  4   1   12  13  23  1   8   32  
  Power                    22   | .   1   4   6   .   3   .   .   1   1   2   .   .   4   
    Engine                 15   | .   1   3   2   .   3   .   .   1   1   2   .   .   2   
    Core                   7    | .   .   1   4   .   .   .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   2   6   2   2   3   .   1   5   .   7   .   3   3   
    Treads                 26   | .   .   6   2   2   3   .   1   5   .   2   .   2   3   
    Leg                    8    | 2   .   .   .   .   .   .   .   .   .   5   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  36   | .   4   3   4   1   1   2   .   .   7   4   .   1   9   
    Device                 8    | .   .   .   .   .   .   .   .   .   3   2   .   .   3   
    Storage                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   1   1   2   .   .   1   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             21   | .   1   2   2   1   1   1   .   .   4   2   .   1   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | 2   1   14  18  2   9   2   .   6   5   10  1   4   16  
    Energy Gun             21   | .   .   6   5   .   1   .   .   .   1   2   1   1   4   
    Energy Cannon          5    | .   1   .   .   .   .   .   .   .   1   1   .   .   2   
    Ballistic Gun          45   | 2   .   6   13  1   6   1   .   4   2   3   .   2   5   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   1   .   1   .   .   3   
    Launcher               13   | .   .   2   .   1   2   1   .   1   1   2   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   3   1   .   2   .   .   .   3   .   .   .   2   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   
    System Corruption      14   | .   .   .   .   .   .   .   .   4   .   5   .   .   5   
Parts Lost                 69   | .   .   4   6   3   2   1   .   8   1   11  .   2   31  
  Power                    7    | .   .   1   1   1   1   .   .   .   .   .   .   1   2   
  Propulsion               13   | .   .   2   1   1   .   .   .   2   .   4   .   .   3   
  Utility                  21   | .   .   .   1   1   .   1   .   1   1   4   .   1   11  
  Weapon                   28   | .   .   1   3   .   1   .   .   5   .   3   .   .   15  
  Highest Loss Streak      10   | .   .   4   3   3   2   1   .   5   1   3   .   1   10  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     81   | .   83  86  93  69  97  100 92  72  88  90  88  79  64  
  Engine                   4    | .   10  9   3   .   7   9   7   2   6   6   5   3   .   
  Core                     1    | .   .   1   4   1   .   .   .   .   .   .   .   .   1   
  Treads                   12   | .   .   19  13  1   18  18  23  19  20  14  .   7   10  
  Device                   6    | .   .   .   .   .   .   .   .   .   12  14  17  17  11  
  Storage                  7    | .   5   11  9   9   9   9   7   7   6   6   5   5   4   
  Processor                19   | .   7   16  27  27  27  31  23  23  20  16  11  11  10  
  Protection               4    | .   2   4   8   4   9   4   7   1   5   4   5   3   2   
  Energy Gun               3    | .   .   8   6   .   3   .   .   .   .   7   11  3   2   
  Ballistic Gun            15   | .   24  11  19  26  23  25  23  13  7   10  5   10  8   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   2   6   1   5   5   2   
Peak Build Rating          102  | 4   7   19  32  31  34  34  34  37  58  63  63  81  102 
  Average Rating           41   | 3   5   14  28  24  30  33  34  31  48  53  63  73  68  
  On Entrance              34   | .   4   7   18  31  29  33  33  34  36  57  63  63  76  
Naked Turns                23   | .   .   .   .   .   .   .   .   .   .   .   .   .   23  
Heaviest Build             63   | 3   18  27  31  27  41  41  37  38  54  52  47  51  63  
  Greatest Support         150  | 20  20  40  42  40  40  40  60  63  63  65  55  150 150 
  Greatest Overweight (x)  6    | .   1   4   1   6   1   1   .   1   .   3   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   6   10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             10   | .   5   10  10  10  10  10  8   10  10  10  10  10  10  
  Average Carried          8    | .   3   8   9   9   9   9   8   9   9   9   10  9   8   
  Final Capacity           10   | 5   10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            10   | .   5   10  9   10  10  9   8   10  10  10  10  9   2   

 Class Distribution 
--------------------
 44% | Gunner
 31% | Scavenger-Gunner
 11% | Mutant
  6% | Scavenger-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Gunner | -8/Materials
           Gunner | -8/Garrison
           Gunner | -8/Materials
 Scavenger-Gunner | -8/Garrison
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/DSF
 Scavenger-Gunner | -6/Factory
           Gunner | -6/Extension
 Scavenger-Gunner | -5/Factory
 Scavenger-Gunner | -5/Garrison
           Gunner | -5/Factory

 Resources                       | -11  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   
-----------                Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  DSF  Fac  Ext  Fac  Gar  Fac  
Matter Collected           7575  | 235  147  610  723  105  674  192  .    306  956  1471 10   788  1358 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11530 | .    215  1022 1438 95   1156 382  .    659  1167 2056 .    1095 2245 
  Parts                    560   | .    16   81   84   8    67   26   .    39   57   70   .    24   88   
Haulers Intercepted        15    | .    2    6    2    .    3    .    .    .    1    .    .    .    1    
Recyclers Shooed           6     | .    .    .    .    .    2    .    .    .    .    3    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac 
Combat Hostiles Destroyed  195  | .   4   22  25  2   18  11  .   10  22  30  .   11  40  
  Guns                     126  | .   4   13  24  2   16  8   .   8   4   18  .   5   24  
  Cannons                  32   | .   .   3   .   .   .   .   .   .   15  5   .   2   7   
  AOE                      36   | .   .   6   1   .   2   3   .   2   3   6   .   4   9   
Classes Destroyed          17   | .   4   1   4   1   4   1   .   .   .   1   .   .   1   
  Worker                   5    | .   .   .   1   .   1   .   .   .   2   .   .   .   1   
  Builder                  6    | .   .   .   1   .   2   .   .   .   3   .   .   .   .   
  Hauler                   15   | .   2   6   2   .   3   .   .   .   1   .   .   .   1   
  Recycler                 6    | .   .   .   .   .   1   .   .   .   .   3   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 7    | .   1   1   1   .   1   .   .   .   1   2   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  31   | .   3   10  .   .   2   4   .   .   3   6   .   .   3   
  Grunt                    100  | .   1   7   17  .   10  3   .   5   13  12  .   9   23  
  Brawler                  7    | .   .   .   2   .   .   .   .   .   1   3   .   .   1   
  Duelist                  5    | .   .   .   2   .   1   .   .   1   .   1   .   .   .   
  Sentry                   28   | .   .   5   4   1   2   3   .   .   1   7   .   .   5   
  Specialist               5    | .   .   .   .   .   2   .   .   3   .   .   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   1   .   .   .   .   .   2   4   
  Programmer               9    | .   .   .   .   1   .   .   .   .   4   .   .   .   4   
  Heavy                    2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   3   5   8   2   10  8   .   4   8   6   .   4   8   
  Combat Bots Only         8    | .   3   4   5   2   6   8   .   4   6   6   .   4   7   
Max Kills in Single Turn   3    | .   1   3   2   1   2   3   .   2   2   3   .   2   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   3   1   .   1   2   .   2   2   3   .   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  DSF  Fac  Ext  Fac  Gar  Fac  
Hostile Shots Fired        1098  | .    28   97   104  .    63   32   .    79   79   194  .    45   377  
  Missed                   338   | .    12   14   27   .    22   9    .    24   30   71   .    13   116  
Damage Taken               13095 | .    129  997  1468 145  649  326  .    1168 525  1743 .    606  5339 
  Core                     1863  | .    15   144  201  7    28   43   .    145  73   204  .    93   910  
  Absorbed by Shields      438   | .    .    .    .    .    .    .    .    .    195  243  .    .    .    
  Reduced by Siege Mode    43    | .    .    .    .    .    .    .    .    .    .    .    .    .    43   
  Redirected to Shielding  374   | .    .    .    .    .    .    .    .    .    147  60   .    .    167  
  Ignored by Resistances   405   | .    .    .    .    .    .    .    .    .    10   93   .    42   260  
  Regen/Repaired (Parts)   73    | .    .    73   .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         75    | 100  94   64   .    .    .    49   .    79   .    67   .    .    .    
Volleys Fired              546   | .    19   59   66   7    52   18   .    21   47   92   .    39   126  
  Largest                  4     | .    2    2    3    3    3    3    .    3    3    4    .    4    4    
  Hottest                  231   | .    80   80   131  80   100  86   .    89   153  231  .    185  185  
Shots Fired                1395  | .    38   110  181  21   144  53   .    46   124  263  .    134  281  
  Gun                      1163  | .    37   89   181  20   143  49   .    44   74   226  .    88   212  
  Cannon                   187   | .    1    18   .    .    .    .    .    .    47   26   .    39   56   
  Launcher                 45    | .    .    3    .    1    1    4    .    2    3    11   .    7    13   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1056  | .    37   58   118  20   126  49   .    44   111  167  .    117  209  
  Thermal                  98    | .    1    18   42   .    .    .    .    .    .    9    .    .    28   
  Explosive                36    | .    .    3    .    1    1    .    .    .    .    11   .    7    13   
  Electromagnetic          205   | .    .    31   21   .    17   4    .    2    13   76   .    10   31   
  Robot Hit Streak         39    | .    6    13   39   6    11   10   .    21   26   28   .    30   22   
  Robot Miss Streak        6     | .    3    4    2    1    2    3    .    5    3    6    .    6    6    
  Penetration Max          3     | .    .    .    .    .    .    .    .    .    1    3    .    1    1    
  Secondary Targets        21    | .    .    3    6    .    3    3    .    2    .    2    .    .    2    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    1    .    1    .    1    .    .    1    
Shots Hit Robots           984   | .    21   76   145  10   99   30   .    40   97   173  .    84   209  
  Core Hits                655   | .    11   48   63   8    51   20   .    33   47   115  .    94   165  
  Critical Kills           21    | .    .    .    .    .    1    .    .    .    3    8    .    7    2    
  Critical Parts Destroyed 33    | .    .    .    .    .    1    .    .    .    6    16   .    8    2    
  Critical Strikes         79    | .    .    .    2    .    2    .    .    .    18   34   .    15   8    
    Burn                   3     | .    .    .    2    .    .    .    .    .    .    .    .    .    1    
    Destroy                61    | .    .    .    .    .    2    .    .    .    9    30   .    15   5    
    Blast                  13    | .    .    .    .    .    .    .    .    .    8    3    .    .    2    
    Corrupt                2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Melee Attacks              30    | .    .    .    .    .    .    .    .    .    .    30   .    .    .    
  Impact                   30    | .    .    .    .    .    .    .    .    .    .    30   .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25275 | .    224  1355 2808 489  2122 676  .    1002 3464 4200 .    2552 6383 
  Guns                     16013 | .    207  894  2602 187  1901 538  .    705  1017 2537 .    1573 3852 
  Cannons                  4902  | .    17   226  .    .    .    .    .    .    2156 743  .    450  1310 
  Explosions               4259  | .    .    235  206  302  221  138  .    297  291  826  .    529  1214 
  Melee                    94    | .    .    .    .    .    .    .    .    .    .    94   .    .    .    
  Ramming                  7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Kinetic                  16172 | .    207  484  1517 187  1523 538  .    705  2991 1919 .    1921 4180 
  Thermal                  2428  | .    17   319  936  .    151  .    .    40   45   440  .    .    480  
  Explosive                2845  | .    .    142  .    302  70   .    .    .    .    588  .    529  1214 
  Electromagnetic          3729  | .    .    410  355  .    378  138  .    257  428  1159 .    102  502  
  Impact                   94    | .    .    .    .    .    .    .    .    .    .    94   .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         49    | .    .    3    .    .    .    .    .    4    4    10   .    .    49   
  Average Corruption       7     | .    .    2    .    .    .    .    .    4    3    6    .    .    12   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  122   | .    .    .    .    .    .    .    .    1    20   46   .    .    55   
    Message Errors         25    | .    .    .    .    .    .    .    .    .    6    10   .    .    9    
    Matter Fused           27    | .    .    .    .    .    .    .    .    .    5    4    .    .    18   
    Heat Flow Errors       12    | .    .    .    .    .    .    .    .    1    3    5    .    .    3    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    3    4    .    .    3    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    1    1    .    .    3    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      17    | .    .    .    .    .    .    .    .    .    2    10   .    .    5    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    5    .    .    2    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    2    .    .    3    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    3    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            334   | .    .    .    .    66   .    7    .    25   102  113  .    .    21   
  Projectiles              166   | .    .    .    .    .    .    .    .    .    102  55   .    .    9    
  Explosions               134   | .    .    .    .    66   .    7    .    25   .    24   .    .    12   
  Melee                    34    | .    .    .    .    .    .    .    .    .    .    34   .    .    .    
Knockbacks                 28    | .    .    .    .    .    .    .    .    .    13   4    .    3    8    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  25    | .    .    .    .    .    .    .    .    .    13   2    .    2    8    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Self-Inflicted Damage      757   | .    .    48   147  145  27   .    .    55   48   130  .    63   94   
  Shots                    20    | .    .    3    3    2    1    .    .    2    2    4    .    1    2    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        611   | .    24   279  480  36   250  188  .    611  243  408  .    152  479  
  Average Temperature      103   | .    6    70   163  16   103  77   .    186  51   98   .    56   115  
  Received Heat Transfer   3901  | .    .    309  630  .    234  144  .    423  111  506  .    168  1376 
  Effects                  26    | .    .    2    12   .    1    .    .    3    .    2    .    .    6    
    Shutdowns              7     | .    .    .    5    .    .    .    .    1    .    .    .    .    1    
    Energy Bleed           8     | .    .    2    2    .    .    .    .    1    .    1    .    .    2    
    Interference           5     | .    .    .    1    .    1    .    .    .    .    1    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         5     | .    .    .    4    .    .    .    .    1    .    .    .    .    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Total Turns              38    | .    .    .    .    .    .    .    .    .    .    .    .    .    38   
  Longest Duration         22    | .    .    .    .    .    .    .    .    .    .    .    .    .    22   
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              7     | .    .    1    1    .    .    .    .    .    .    5    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    .    .    3    2    .    .    .    .    .    .    .    .    1    
  Heat Transferred         4038  | .    37   531  1693 .    200  .    .    50   50   700  .    .    777  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      17    | .    .    2    4    .    3    2    .    1    2    3    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  DSF  Fac  Ext  Fac  Gar  Fac  
Peak Influence             1406 | .    189  535  639  1406 1167 929  487  455  308  586  287  565  950  
  Initial                  695  | .    .    79   178  390  685  695  487  340  238  150  287  200  296  
  Average                  504  | .    118  245  523  855  921  824  487  414  188  398  287  386  616  
Maximum Alert Level        4    | .    .    2    2    4    4    3    2    2    1    2    1    2    3    
  Low Security (%)         14   | 100  100  39   6    .    .    .    .    .    48   4    .    .    .    
  Level 1                  28   | .    .    39   6    1    .    .    .    46   51   41   100  62   32   
  Level 2                  31   | .    .    20   87   32   8    9    100  53   .    54   .    37   23   
  Level 3                  21   | .    .    .    .    41   84   90   .    .    .    .    .    .    43   
  Level 4                  4    | .    .    .    .    23   7    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Squads Dispatched          43   | .    1    1    6    .    5    .    .    2    4    7    .    .    17   
  Investigation            5    | .    .    .    .    .    .    .    .    .    .    2    .    .    3    
  Extermination            5    | .    .    .    .    .    .    .    .    .    2    .    .    .    3    
  Reinforcement            19   | .    1    1    2    .    2    .    .    2    2    5    .    .    4    
  Assault                  4    | .    .    .    1    .    .    .    .    .    .    .    .    .    3    
  Garrison                 10   | .    .    .    3    .    3    .    .    .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Active Scanning Responses  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac 
Distress Signals           12   | .   .   4   2   .   .   .   .   .   .   3   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              276  | .   9   39  30  1   24  10  .   9   26  47  .   14  67  
  Peak Tracking Total      8    | .   3   5   5   1   6   4   .   6   3   4   .   4   8   
  Tactical Retreats        23   | .   .   2   3   .   4   .   .   .   1   6   .   2   5   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac 
Traps Triggered            21   | .   .   2   3   1   .   .   .   3   1   2   .   5   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac 
Machines Disabled          22   | .   .   1   1   1   1   .   .   .   2   10  .   .   6   
  Max in Single Turn       2    | .   .   1   1   1   1   .   .   .   2   2   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Phase Generator          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac 
Machines Accessed          43   | .   2   5   7   3   4   1   1   .   6   10  1   1   2   
  Terminals                35   | .   2   4   5   3   3   1   1   .   5   9   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   .   .   .   1   .   1   .   .   
Total Hacks                111  | .   8   11  28  5   8   2   1   .   14  24  1   2   7   
  Successful               56   | .   4   6   21  2   3   .   1   .   6   9   1   .   3   
  Failed                   55   | .   4   5   7   3   5   2   .   .   8   15  .   2   4   
    Catastrophic           8    | .   .   .   .   2   1   2   .   .   1   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   3   4   16  .   6   .   .   .   7   6   .   .   3   
  Terminals                88   | .   8   9   16  5   7   2   1   .   13  22  .   2   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   2   .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   3   .   1   .   .   .   1   .   1   .   .   
Terminal Hacks             20   | .   3   3   1   2   .   .   1   .   3   6   .   .   1   
  Record                   3    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   .   .   4   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   1   .   .   .   .   .   1   .   .   .   1   
  Garrison Registry        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   2   .   1   .   .   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   1   1   9   .   2   .   .   .   2   2   .   .   1   
  Terminals                18   | .   1   1   9   .   2   .   .   .   2   2   .   .   1   
    Botnet                 11   | .   .   .   4   .   2   .   .   .   2   2   .   .   1   
    Operators              3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Skim                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   1   5   7   2   3   1   .   .   4   8   .   1   1   
  Full Trace Events        5    | .   .   .   1   1   .   .   .   .   .   2   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  DSF  Fac  Ext  Fac  Gar  Fac  
Total Allies               9    | .    .    .    .    2    .    .    .    .    .    7    .    .    .    
  Largest Group            3    | .    .    .    .    2    .    .    .    .    .    3    2    1    .    
  Highest-Rated Group      190  | .    .    .    .    51   .    .    .    .    .    190  163  20   .    
  Highest-Rated Ally       159  | .    .    .    .    31   .    .    .    .    .    159  143  20   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               54   | .    .    .    .    5    .    .    .    .    .    44   .    5    .    
  Total Damage             1964 | .    .    .    .    311  .    .    .    .    .    1422 .    231  .    
  Kills                    17   | .    .    .    .    3    .    .    .    .    .    12   .    2    .    
Allies Corrupted           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  DSF  Fac  Ext  Fac  Gar  Fac  
Turns Passed               11325 | 40   271  1201 1041 1819 557  416  5    298  1598 1520 80   657  1822 
Spaces Moved               4761  | 41   215  535  398  551  211  190  3    127  682  615  53   328  812  
  Core                     493   | 20   .    3    .    424  .    .    .    .    .    .    .    .    46   
  Treads                   3742  | .    .    491  398  127  211  190  3    127  682  499  .    248  766  
  Legs                     305   | 21   35   .    .    .    .    .    .    .    .    116  53   80   .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    221   | .    180  41   .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   56   116  145  160  160  170  166  166  166  120  120  120  50   
  Average Speed            180   | 85   86   159  187  319  180  175  166  173  166  171  120  150  164  
  Slowest Speed            350   | 120  120  250  225  350  245  250  166  250  166  330  120  160  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 3    47   56   29   79   22   32   .    79   15   74   2    49   16   
  Regions Visited          13
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    .    1    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    .    .    .    .    1    1    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 14    | .    .    4    .    .    .    .    .    .    .    8    .    .    2    
Terrain Destroyed          506   | .    .    26   18   62   20   4    .    1    21   129  .    86   139  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               79    | .    .    .    1    .    .    .    .    .    14   10   .    14   40   
  AOE                      425   | .    .    26   17   62   20   4    .    1    7    117  .    72   99   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Gar  Fac  DSF  Fac  Ext  Fac  Gar  Fac  
Total                      6319 | 44   264  773  555  597  321  241  3    173  1019 808  68   399  1054 
  Wait                     652  | .    13   125  49   22   24   30   .    3    271  36   14   5    60   
  Move                     4750 | 40   214  534  398  550  211  189  2    126  681  614  53   326  812  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  53   | .    7    13   6    1    8    .    .    4    3    2    .    .    9    
  Fast Attach              76   | 4    4    8    12   3    1    .    .    5    6    12   .    3    18   
  Attach                   33   | .    1    2    5    .    3    1    1    3    1    4    .    1    11   
  Detach                   5    | .    .    .    .    .    .    .    .    .    1    2    .    .    2    
  Swap                     75   | .    3    17   13   2    12   3    .    4    6    7    1    4    3    
  Drop                     55   | .    3    15   6    .    10   .    .    3    3    4    .    4    7    
  Fire                     546  | .    19   59   66   7    52   18   .    21   47   92   .    39   126  
  Melee                    30   | .    .    .    .    .    .    .    .    .    .    30   .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Escape Stasis            25   | .    .    .    .    .    .    .    .    4    .    4    .    17   .    
  Rewire                   13   | .    .    .    .    12   .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 4 exits: *Mat x4)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-7/Factory
-7/DSF
-6/Factory (discovered 4 exits: *Fac / [*Low x2] / *Ext)
-6/Extension (discovered 2 exits: *Fac / [*Cet])
-5/Factory
-5/Garrison
-5/Factory (discovered 1 exit: [*Upp])

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
    41 | -11/Scrapyard | Entered Materials
   286 | -10/Materials | Discovered new exit (range 15)
   311 | -10/Materials | Build established: Mutant
   312 | -10/Materials | Entered another Materials area
   312 | -9/Materials  | Evolved 2 slots: Utility x2
   433 | -9/Materials  | Lost 4 parts (1p2n1w)
   777 | -9/Materials  | Discovered new exit (range 3)
  1146 | -9/Materials  | Discovered new exit (range 7)
  1264 | -9/Materials  | Repaired Lgt. Armor Plating
  1476 | -9/Materials  | Discovered new exit (range 9)
  1513 | -9/Materials  | Entered another Materials area
  1513 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1593 | -8/Materials  | Garrison activated, responded to threat
  2093 | -8/Materials  | Lost 3 parts (1n2w)
  2313 | -8/Materials  | First assault squad dispatched
  2375 | -8/Materials  | Build established: Gunner
  2554 | -8/Materials  | Identified exit to Garrison
  2554 | -8/Materials  | Entered Garrison
  2554 | -8/Garrison   | Discovered recently destroyed garrison
  2659 | -8/Garrison   | Rescued a captive Derelict
  2669 | -8/Garrison   | Rescued a captive Derelict
  2796 | -8/Garrison   | Phase Generator disabled
  2827 | -8/Garrison   | Lost 3 parts (1p1n1u)
  2904 | -8/Garrison   | Discovered new exit (range 5)
  3118 | -8/Garrison   | Discovered new exit (range 55)
  3118 | -8/Garrison   | Discovered new exit (range 46)
  3118 | -8/Garrison   | Discovered new exit (range 63)
  3118 | -8/Garrison   | Discovered new exit (range 13)
  3899 | -8/Garrison   | Installed Relay Interface Framework
  4373 | -8/Garrison   | Entered Materials
  4615 | -8/Materials  | Garrison activated, responded to threat
  4753 | -8/Materials  | Discovered new exit (range 15)
  4929 | -8/Materials  | Identified exit to Garrison
  4930 | -8/Materials  | Entered Garrison
  4964 | -8/Garrison   | Triggered checkpoint
  5047 | -8/Garrison   | Build established: Scavenger-Gunner
  5141 | -8/Garrison   | Triggered checkpoint
  5150 | -8/Garrison   | Triggered checkpoint
  5169 | -8/Garrison   | Core integrity fell below 50%
  5193 | -8/Garrison   | Destroyed 8 combat bots
  5228 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  5332 | -8/Garrison   | Discovered new exit (range 8)
  5346 | -8/Garrison   | Entered Factory
  5346 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5351 | -7/Factory    | Identified exit to DSF
  5351 | -7/Factory    | Entered DSF
  5400 | -7/DSF        | Additional patrols routed to DSF
  5461 | -7/DSF        | Lost 3 parts (1n1u1w)
  5535 | -7/DSF        | Sterilization system engaged
  5546 | -7/DSF        | Found Corrupted Prototype Device
  5552 | -7/DSF        | Lost 5 parts (1n4w)
  5555 | -7/DSF        | Ambient heat levels rising (+10)
  5570 | -7/DSF        | Ambient heat levels rising (+10)
  5570 | -7/DSF        | Discovered new exit (range 14)
  5585 | -7/DSF        | Ambient heat levels rising (+10)
  5600 | -7/DSF        | Ambient heat levels rising (+10)
  5615 | -7/DSF        | Ambient heat levels rising (+10)
  5630 | -7/DSF        | Ambient heat levels rising (+10)
  5645 | -7/DSF        | Ambient heat levels rising (+10)
  5649 | -7/DSF        | Entered Factory
  5649 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  6372 | -6/Factory    | Discovered new exit (range 7)
  6636 | -6/Factory    | Discovered new exit (range 14)
  6680 | -6/Factory    | Discovered new exit (range 5)
  7222 | -6/Factory    | Discovered new exit (range 16)
  7247 | -6/Factory    | Entered Extension
  7260 | -6/Extension  | Disrupted transfer network
  7358 | -6/Extension  | Build established: Gunner
  7564 | -6/Extension  | Rescued a captive Derelict
  7708 | -6/Extension  | Door terminal overloaded
  7709 | -6/Extension  | Rescued a captive Derelict
  7710 | -6/Extension  | Rescued a captive Derelict
  7828 | -6/Extension  | Rescued a captive Derelict
  7828 | -6/Extension  | Rescued a captive Derelict
  7829 | -6/Extension  | Spotted B-75 Beast
  7858 | -6/Extension  | Allies destroyed B-75 Beast
  7874 | -6/Extension  | Spotted B-75 Beast
  7910 | -6/Extension  | Lost 3 allies
  7916 | -6/Extension  | Destroyed B-75 Beast
  7993 | -6/Extension  | Lost 3 parts (1n1u1w)
  8304 | -6/Extension  | Rescued a captive Derelict
  8336 | -6/Extension  | Rescued A7
  8351 | -6/Extension  | System corruption reached 10%
  8699 | -6/Extension  | Build established: Scavenger-Gunner
  8743 | -6/Extension  | Discovered new exit (range 10)
  8744 | -6/Extension  | Discovered new exit (range 6)
  8767 | -6/Extension  | Entered Factory
  8767 | -5/Factory    | Accompanied by 2 allies (A7)
  8767 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  8833 | -5/Factory    | Identified exit to Garrison
  8847 | -5/Factory    | Entered Garrison
  8847 | -5/Garrison   | Accompanied by 1 ally
  8903 | -5/Garrison   | Triggered checkpoint
  9161 | -5/Garrison   | Triggered checkpoint
  9255 | -5/Garrison   | Triggered checkpoint
  9321 | -5/Garrison   | Expanded RIF knowledge: Alert ID Control
  9480 | -5/Garrison   | Discovered new exit (range 13)
  9504 | -5/Garrison   | Entered Factory
  9602 | -5/Factory    | Discovered new exit (range 9)
  9607 | -5/Factory    | Build established: Gunner
 10023 | -5/Factory    | Identified Active Sensor Suite
 10244 | -5/Factory    | Garrison activated, responded to threat
 10318 | -5/Factory    | Build established: Scavenger-Skirmisher
 10461 | -5/Factory    | Destroyed 7 combat bots
 10510 | -5/Factory    | Lost 4 parts (1n1u2w)
 10548 | -5/Factory    | Garrison activated, responded to threat
 10586 | -5/Factory    | Lost 4 parts (1p1n2w)
 10640 | -5/Factory    | Lost 3 parts (1u2w)
 10835 | -5/Factory    | Core integrity fell below 50%
 10911 | -5/Factory    | System corruption reached 10%
 10954 | -5/Factory    | Build established: Gunner
 11004 | -5/Factory    | First assault squad dispatched
 11203 | -5/Factory    | System corruption reached 30%
 11289 | -5/Factory    | Lost 10 parts (1p1n6u2w)
 11290 | -5/Factory    | Core integrity fell below 20%
 11326 | -5/Factory    | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
11259_ Acquired 82 matter.
11262_ System corrupted: Heat flow error (+259).
11262_ U-05 Engineer builds a Wall.
11283_ System corrupted: Matter fused (-5).
11283_ Triggered Segregator Trap.
11283_ Arcs of energy rise from the floor.
11283_ Mass Driver blown off.
11283_ Arm. Medium Treads blown off.
11296_ U-05 Engineer lays Concrete.
11301_ Critical hit (Smash).
11301_ Imp. Propulsion Shielding destroyed.
11301_ System corrupted by crushing effect (+4).
11301_ Adv. EMP Blaster destroyed.
11303_ System corrupted: Imp. Propulsion Shielding rejected.
11303_ P-70 Sage resets B-60 Warrior, system corruption cleaned.
11303_ Dropped Arm. Medium Treads.
11303_ Critical hit (Burn: +37).
11304_ ALERT: Significant disruption in Zone 1S, multiple assault carriers
  dispatched.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
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| ???###############     #            #?#    %%   %  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Coolant Potential          80
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            350
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EM             15
Core Shielding             30
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         24
Recoil Reduction           4

 Item Schematics 
-----------------
 Adv. Targeting Computer | -8/Materials | Scanalyzed
            Enh. Autogun | -8/Materials | Scanalyzed
      Imp. Assault Rifle | -8/Materials | Scanalyzed
          Adv. Heat Sink | -8/Materials | Scanalyzed
                Coil Gun | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
A New Friend
Infiltrator
Just Shoot The Terminal
Prison Break

 Challenges 
------------
None

 Game 
------
Seed              BoltCoolingLink
  Manual?         0
Play Time         01:54:46
  Cumulative      48.4 hours
  Start           2024.08.10 @ 15:02:48
  End             2024.08.10 @ 17:41:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          42
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b57abe5e-505d-449e-9607-5c208c9dcbde