Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 17:41:57 Player: star Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (237) 1185 Value Destroyed (9558) 9558 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (4392) 4392 TOTAL SCORE: 20535 Bonus ------- High Alert Combat Kills 1979 Follower Combat Kills 631 Entered Garrisons 600 Used RIF Installer 1500 Entered DSFs 500 Friendly Fire -818 Cogmind --------- Core Integrity 0/1000 Matter 103/300 Energy 99/100 System Corruption 50% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Active Sensor Suite Advanced Targeting Computer Advanced Targeting Computer Focal Shield > --- WEAPON ----------- Tesla Rifle Heavy Assault Rifle Flak Gun Railgun > --- INVENTORY -------- Armored Medium Treads Large Matter Pod Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Heavy Assault Cannon Advanced EMP Blaster Heavy Rocket Launcher [Rating: 102] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Hover Unit Utility Advanced Targeting Computer Device Recalibrator Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved Lightning Gun Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Slots Evolved 10 | . . 2 2 . . . 2 . 2 . 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . 1 . . Utility 6 | . . 2 1 . . . 1 . 1 . 1 . . Weapon 2 | . . . 1 . . . . . 1 . . . . Parts Attached 184 | 4 8 27 30 5 16 4 1 12 13 23 1 8 32 Power 22 | . 1 4 6 . 3 . . 1 1 2 . . 4 Engine 15 | . 1 3 2 . 3 . . 1 1 2 . . 2 Core 7 | . . 1 4 . . . . . . . . . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 36 | 2 2 6 2 2 3 . 1 5 . 7 . 3 3 Treads 26 | . . 6 2 2 3 . 1 5 . 2 . 2 3 Leg 8 | 2 . . . . . . . . . 5 . 1 . Wheel . | . . . . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 36 | . 4 3 4 1 1 2 . . 7 4 . 1 9 Device 8 | . . . . . . . . . 3 2 . . 3 Storage 2 | . 2 . . . . . . . . . . . . Processor 5 | . 1 1 2 . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . Protection 21 | . 1 2 2 1 1 1 . . 4 2 . 1 6 Artifact . | . . . . . . . . . . . . . . Weapon 90 | 2 1 14 18 2 9 2 . 6 5 10 1 4 16 Energy Gun 21 | . . 6 5 . 1 . . . 1 2 1 1 4 Energy Cannon 5 | . 1 . . . . . . . 1 1 . . 2 Ballistic Gun 45 | 2 . 6 13 1 6 1 . 4 2 3 . 2 5 Ballistic Cannon 5 | . . . . . . . . 1 . 1 . . 3 Launcher 13 | . . 2 . 1 2 1 . 1 1 2 . 1 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 1 . 2 . . . 3 . . . 2 Corrupted Parts 3 | . . . . . . . . 1 . 1 . . 1 System Corruption 14 | . . . . . . . . 4 . 5 . . 5 Parts Lost 69 | . . 4 6 3 2 1 . 8 1 11 . 2 31 Power 7 | . . 1 1 1 1 . . . . . . 1 2 Propulsion 13 | . . 2 1 1 . . . 2 . 4 . . 3 Utility 21 | . . . 1 1 . 1 . 1 1 4 . 1 11 Weapon 28 | . . 1 3 . 1 . . 5 . 3 . . 15 Highest Loss Streak 10 | . . 4 3 3 2 1 . 5 1 3 . 1 10 To Critical Strikes 3 | . . . . . . . . . . . . . 3 Average Slot Usage (%) 81 | . 83 86 93 69 97 100 92 72 88 90 88 79 64 Engine 4 | . 10 9 3 . 7 9 7 2 6 6 5 3 . Core 1 | . . 1 4 1 . . . . . . . . 1 Treads 12 | . . 19 13 1 18 18 23 19 20 14 . 7 10 Device 6 | . . . . . . . . . 12 14 17 17 11 Storage 7 | . 5 11 9 9 9 9 7 7 6 6 5 5 4 Processor 19 | . 7 16 27 27 27 31 23 23 20 16 11 11 10 Protection 4 | . 2 4 8 4 9 4 7 1 5 4 5 3 2 Energy Gun 3 | . . 8 6 . 3 . . . . 7 11 3 2 Ballistic Gun 15 | . 24 11 19 26 23 25 23 13 7 10 5 10 8 Ballistic Cannon 1 | . . . . . . . . 2 6 1 5 5 2 Peak Build Rating 102 | 4 7 19 32 31 34 34 34 37 58 63 63 81 102 Average Rating 41 | 3 5 14 28 24 30 33 34 31 48 53 63 73 68 On Entrance 34 | . 4 7 18 31 29 33 33 34 36 57 63 63 76 Naked Turns 23 | . . . . . . . . . . . . . 23 Heaviest Build 63 | 3 18 27 31 27 41 41 37 38 54 52 47 51 63 Greatest Support 150 | 20 20 40 42 40 40 40 60 63 63 65 55 150 150 Greatest Overweight (x) 6 | . 1 4 1 6 1 1 . 1 . 3 . . 2 Average Overweight (x) . | . . . . 4 . . . . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | . 5 10 10 10 10 10 8 10 10 10 10 10 10 Average Carried 8 | . 3 8 9 9 9 9 8 9 9 9 10 9 8 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | . 5 10 9 10 10 9 8 10 10 10 10 9 2 Class Distribution -------------------- 44% | Gunner 31% | Scavenger-Gunner 11% | Mutant 6% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Gunner | -6/Factory Gunner | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Matter Collected 7575 | 235 147 610 723 105 674 192 . 306 956 1471 10 788 1358 Remotely . | . . . . . . . . . . . . . . Salvage Created 11530 | . 215 1022 1438 95 1156 382 . 659 1167 2056 . 1095 2245 Parts 560 | . 16 81 84 8 67 26 . 39 57 70 . 24 88 Haulers Intercepted 15 | . 2 6 2 . 3 . . . 1 . . . 1 Recyclers Shooed 6 | . . . . . 2 . . . . 3 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Combat Hostiles Destroyed 195 | . 4 22 25 2 18 11 . 10 22 30 . 11 40 Guns 126 | . 4 13 24 2 16 8 . 8 4 18 . 5 24 Cannons 32 | . . 3 . . . . . . 15 5 . 2 7 AOE 36 | . . 6 1 . 2 3 . 2 3 6 . 4 9 Classes Destroyed 17 | . 4 1 4 1 4 1 . . . 1 . . 1 Worker 5 | . . . 1 . 1 . . . 2 . . . 1 Builder 6 | . . . 1 . 2 . . . 3 . . . . Hauler 15 | . 2 6 2 . 3 . . . 1 . . . 1 Recycler 6 | . . . . . 1 . . . . 3 . . 2 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 7 | . 1 1 1 . 1 . . . 1 2 . . . Watcher 1 | . . . . . 1 . . . . . . . . Swarmer 31 | . 3 10 . . 2 4 . . 3 6 . . 3 Grunt 100 | . 1 7 17 . 10 3 . 5 13 12 . 9 23 Brawler 7 | . . . 2 . . . . . 1 3 . . 1 Duelist 5 | . . . 2 . 1 . . 1 . 1 . . . Sentry 28 | . . 5 4 1 2 3 . . 1 7 . . 5 Specialist 5 | . . . . . 2 . . 3 . . . . . Hunter 7 | . . . . . . 1 . . . . . 2 4 Programmer 9 | . . . . 1 . . . . 4 . . . 4 Heavy 2 | . . . . . 1 . . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 . . . Thug 1 | . . . . 1 . . . . . . . . . Savage 1 | . . . . . . . . . . 1 . . . Best Kill Streak 10 | . 3 5 8 2 10 8 . 4 8 6 . 4 8 Combat Bots Only 8 | . 3 4 5 2 6 8 . 4 6 6 . 4 7 Max Kills in Single Turn 3 | . 1 3 2 1 2 3 . 2 2 3 . 2 3 Gunslinging 1 | . . 1 . . . . . . . 1 . . . Exploded 3 | . . 3 1 . 1 2 . 2 2 3 . 2 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Hostile Shots Fired 1098 | . 28 97 104 . 63 32 . 79 79 194 . 45 377 Missed 338 | . 12 14 27 . 22 9 . 24 30 71 . 13 116 Damage Taken 13095 | . 129 997 1468 145 649 326 . 1168 525 1743 . 606 5339 Core 1863 | . 15 144 201 7 28 43 . 145 73 204 . 93 910 Absorbed by Shields 438 | . . . . . . . . . 195 243 . . . Reduced by Siege Mode 43 | . . . . . . . . . . . . . 43 Redirected to Shielding 374 | . . . . . . . . . 147 60 . . 167 Ignored by Resistances 405 | . . . . . . . . . 10 93 . 42 260 Regen/Repaired (Parts) 73 | . . 73 . . . . . . . . . . . Core Remaining (%) 75 | 100 94 64 . . . 49 . 79 . 67 . . . Volleys Fired 546 | . 19 59 66 7 52 18 . 21 47 92 . 39 126 Largest 4 | . 2 2 3 3 3 3 . 3 3 4 . 4 4 Hottest 231 | . 80 80 131 80 100 86 . 89 153 231 . 185 185 Shots Fired 1395 | . 38 110 181 21 144 53 . 46 124 263 . 134 281 Gun 1163 | . 37 89 181 20 143 49 . 44 74 226 . 88 212 Cannon 187 | . 1 18 . . . . . . 47 26 . 39 56 Launcher 45 | . . 3 . 1 1 4 . 2 3 11 . 7 13 Special . | . . . . . . . . . . . . . . Kinetic 1056 | . 37 58 118 20 126 49 . 44 111 167 . 117 209 Thermal 98 | . 1 18 42 . . . . . . 9 . . 28 Explosive 36 | . . 3 . 1 1 . . . . 11 . 7 13 Electromagnetic 205 | . . 31 21 . 17 4 . 2 13 76 . 10 31 Robot Hit Streak 39 | . 6 13 39 6 11 10 . 21 26 28 . 30 22 Robot Miss Streak 6 | . 3 4 2 1 2 3 . 5 3 6 . 6 6 Penetration Max 3 | . . . . . . . . . 1 3 . 1 1 Secondary Targets 21 | . . 3 6 . 3 3 . 2 . 2 . . 2 Max Gunslinging Chain 1 | . . 1 1 . 1 1 . 1 . 1 . . 1 Shots Hit Robots 984 | . 21 76 145 10 99 30 . 40 97 173 . 84 209 Core Hits 655 | . 11 48 63 8 51 20 . 33 47 115 . 94 165 Critical Kills 21 | . . . . . 1 . . . 3 8 . 7 2 Critical Parts Destroyed 33 | . . . . . 1 . . . 6 16 . 8 2 Critical Strikes 79 | . . . 2 . 2 . . . 18 34 . 15 8 Burn 3 | . . . 2 . . . . . . . . . 1 Destroy 61 | . . . . . 2 . . . 9 30 . 15 5 Blast 13 | . . . . . . . . . 8 3 . . 2 Corrupt 2 | . . . . . . . . . 1 1 . . . Melee Attacks 30 | . . . . . . . . . . 30 . . . Impact 30 | . . . . . . . . . . 30 . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 25275 | . 224 1355 2808 489 2122 676 . 1002 3464 4200 . 2552 6383 Guns 16013 | . 207 894 2602 187 1901 538 . 705 1017 2537 . 1573 3852 Cannons 4902 | . 17 226 . . . . . . 2156 743 . 450 1310 Explosions 4259 | . . 235 206 302 221 138 . 297 291 826 . 529 1214 Melee 94 | . . . . . . . . . . 94 . . . Ramming 7 | . . . . . . . . . . . . . 7 Kinetic 16172 | . 207 484 1517 187 1523 538 . 705 2991 1919 . 1921 4180 Thermal 2428 | . 17 319 936 . 151 . . 40 45 440 . . 480 Explosive 2845 | . . 142 . 302 70 . . . . 588 . 529 1214 Electromagnetic 3729 | . . 410 355 . 378 138 . 257 428 1159 . 102 502 Impact 94 | . . . . . . . . . . 94 . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 49 | . . 3 . . . . . 4 4 10 . . 49 Average Corruption 7 | . . 2 . . . . . 4 3 6 . . 12 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 122 | . . . . . . . . 1 20 46 . . 55 Message Errors 25 | . . . . . . . . . 6 10 . . 9 Matter Fused 27 | . . . . . . . . . 5 4 . . 18 Heat Flow Errors 12 | . . . . . . . . 1 3 5 . . 3 Energy Discharges 10 | . . . . . . . . . 3 4 . . 3 Parts Rejected 5 | . . . . . . . . . 1 1 . . 3 Parts Fused 2 | . . . . . . . . . . 2 . . . Data Loss (minor) 17 | . . . . . . . . . 2 10 . . 5 Data Loss (major) 2 | . . . . . . . . . . . . . 2 Misfires 7 | . . . . . . . . . . 5 . . 2 Alerts 5 | . . . . . . . . . . 2 . . 3 Misdirections 5 | . . . . . . . . . . . . . 5 Weapon Failures 5 | . . . . . . . . . . 3 . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 334 | . . . . 66 . 7 . 25 102 113 . . 21 Projectiles 166 | . . . . . . . . . 102 55 . . 9 Explosions 134 | . . . . 66 . 7 . 25 . 24 . . 12 Melee 34 | . . . . . . . . . . 34 . . . Knockbacks 28 | . . . . . . . . . 13 4 . 3 8 Impact 1 | . . . . . . . . . . 1 . . . Kinetic 25 | . . . . . . . . . 13 2 . 2 8 Secondary 2 | . . . . . . . . . . 1 . 1 . Self-Inflicted Damage 757 | . . 48 147 145 27 . . 55 48 130 . 63 94 Shots 20 | . . 3 3 2 1 . . 2 2 4 . 1 2 Rammed 4 | . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 611 | . 24 279 480 36 250 188 . 611 243 408 . 152 479 Average Temperature 103 | . 6 70 163 16 103 77 . 186 51 98 . 56 115 Received Heat Transfer 3901 | . . 309 630 . 234 144 . 423 111 506 . 168 1376 Effects 26 | . . 2 12 . 1 . . 3 . 2 . . 6 Shutdowns 7 | . . . 5 . . . . 1 . . . . 1 Energy Bleed 8 | . . 2 2 . . . . 1 . 1 . . 2 Interference 5 | . . . 1 . 1 . . . . 1 . . 2 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (major) 5 | . . . 4 . . . . 1 . . . . . Siege Activations 2 | . . . . . . . . . . . . . 2 Total Turns 38 | . . . . . . . . . . . . . 38 Longest Duration 22 | . . . . . . . . . . . . . 22 Robots Corrupted 2 | . . . . . . . . . . 2 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Fried 7 | . . 1 1 . . . . . . 5 . . . Impact Corruptions 2 | . . . . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 6 | . . . 3 2 . . . . . . . . 1 Heat Transferred 4038 | . 37 531 1693 . 200 . . 50 50 700 . . 777 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 17 | . . 2 4 . 3 2 . 1 2 3 . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Peak Influence 1406 | . 189 535 639 1406 1167 929 487 455 308 586 287 565 950 Initial 695 | . . 79 178 390 685 695 487 340 238 150 287 200 296 Average 504 | . 118 245 523 855 921 824 487 414 188 398 287 386 616 Maximum Alert Level 4 | . . 2 2 4 4 3 2 2 1 2 1 2 3 Low Security (%) 14 | 100 100 39 6 . . . . . 48 4 . . . Level 1 28 | . . 39 6 1 . . . 46 51 41 100 62 32 Level 2 31 | . . 20 87 32 8 9 100 53 . 54 . 37 23 Level 3 21 | . . . . 41 84 90 . . . . . . 43 Level 4 4 | . . . . 23 7 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . Squads Dispatched 43 | . 1 1 6 . 5 . . 2 4 7 . . 17 Investigation 5 | . . . . . . . . . . 2 . . 3 Extermination 5 | . . . . . . . . . 2 . . . 3 Reinforcement 19 | . 1 1 2 . 2 . . 2 2 5 . . 4 Assault 4 | . . . 1 . . . . . . . . . 3 Garrison 10 | . . . 3 . 3 . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . 1 . . . 1 Active Scanning Responses 2 | . . . . . . . . . . . . . 2 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Distress Signals 12 | . . 4 2 . . . . . . 3 . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 276 | . 9 39 30 1 24 10 . 9 26 47 . 14 67 Peak Tracking Total 8 | . 3 5 5 1 6 4 . 6 3 4 . 4 8 Tactical Retreats 23 | . . 2 3 . 4 . . . 1 6 . 2 5 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Traps Triggered 21 | . . 2 3 1 . . . 3 1 2 . 5 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Machines Disabled 22 | . . 1 1 1 1 . . . 2 10 . . 6 Max in Single Turn 2 | . . 1 1 1 1 . . . 2 2 . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Machines Accessed 43 | . 2 5 7 3 4 1 1 . 6 10 1 1 2 Terminals 35 | . 2 4 5 3 3 1 1 . 5 9 . 1 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . 1 . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 4 | . . . 1 . 1 . . . 1 . 1 . . Total Hacks 111 | . 8 11 28 5 8 2 1 . 14 24 1 2 7 Successful 56 | . 4 6 21 2 3 . 1 . 6 9 1 . 3 Failed 55 | . 4 5 7 3 5 2 . . 8 15 . 2 4 Catastrophic 8 | . . . . 2 1 2 . . 1 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 45 | . 3 4 16 . 6 . . . 7 6 . . 3 Terminals 88 | . 8 9 16 5 7 2 1 . 13 22 . 2 3 Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . . 2 . . . . . . . . . . 4 Recycling Units 2 | . . . . . . . . . . 2 . . . Scanalyzers 9 | . . . 9 . . . . . . . . . . Garrison Access 6 | . . . 3 . 1 . . . 1 . 1 . . Terminal Hacks 20 | . 3 3 1 2 . . 1 . 3 6 . . 1 Record 3 | . . . . . . . . . 1 2 . . . Part Schematic 1 | . . . . . . . . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . . . . . . Open Door 5 | . . . . 1 . . . . . 4 . . . Open DSF 1 | . . . . . . . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . . . . . 1 . . . 1 Garrison Registry 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . 2 . . . . . . . . . . 1 Scan Component 2 | . . 1 . . . . . . . . . . 1 Repair 1 | . . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . Scanalyzer 9 | . . . 9 . . . . . . . . . . Insert Component 4 | . . . 4 . . . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . . . Garrison Access Hacks 5 | . . . 2 . 1 . . . 1 . 1 . . Unlock Access 3 | . . . 1 . 1 . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . . . Coupler Status 1 | . . . 1 . . . . . . . . . . Unauthorized Hacks 18 | . 1 1 9 . 2 . . . 2 2 . . 1 Terminals 18 | . 1 1 9 . 2 . . . 2 2 . . 1 Botnet 11 | . . . 4 . 2 . . . 2 2 . . 1 Operators 3 | . 1 1 1 . . . . . . . . . . Skim 4 | . . . 4 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . Hacking Detections 33 | . 1 5 7 2 3 1 . . 4 8 . 1 1 Full Trace Events 5 | . . . 1 1 . . . . . 2 . . 1 Feedback Events 1 | . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 4 . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Used RIF Installer 3 | . . . . 1 . 1 . . . . . 1 . Threat Obfuscator 1 | . . . . . . 1 . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . . Programmers 3 | . . . . 3 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Total Allies 9 | . . . . 2 . . . . . 7 . . . Largest Group 3 | . . . . 2 . . . . . 3 2 1 . Highest-Rated Group 190 | . . . . 51 . . . . . 190 163 20 . Highest-Rated Ally 159 | . . . . 31 . . . . . 159 143 20 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 54 | . . . . 5 . . . . . 44 . 5 . Total Damage 1964 | . . . . 311 . . . . . 1422 . 231 . Kills 17 | . . . . 3 . . . . . 12 . 2 . Allies Corrupted 1 | . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Robot Analysis Total 1 | . . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Turns Passed 11325 | 40 271 1201 1041 1819 557 416 5 298 1598 1520 80 657 1822 Spaces Moved 4761 | 41 215 535 398 551 211 190 3 127 682 615 53 328 812 Core 493 | 20 . 3 . 424 . . . . . . . . 46 Treads 3742 | . . 491 398 127 211 190 3 127 682 499 . 248 766 Legs 305 | 21 35 . . . . . . . . 116 53 80 . Wheels . | . . . . . . . . . . . . . . Hover 221 | . 180 41 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 56 116 145 160 160 170 166 166 166 120 120 120 50 Average Speed 180 | 85 86 159 187 319 180 175 166 173 166 171 120 150 164 Slowest Speed 350 | 120 120 250 225 350 245 250 166 250 166 330 120 160 330 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 47 56 29 79 22 32 . 79 15 74 2 49 16 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 1 . . . . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 14 | . . 4 . . . . . . . 8 . . 2 Terrain Destroyed 506 | . . 26 18 62 20 4 . 1 21 129 . 86 139 Melee . | . . . . . . . . . . . . . . Projectile 79 | . . . 1 . . . . . 14 10 . 14 40 AOE 425 | . . 26 17 62 20 4 . 1 7 117 . 72 99 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Fac DSF Fac Ext Fac Gar Fac Total 6319 | 44 264 773 555 597 321 241 3 173 1019 808 68 399 1054 Wait 652 | . 13 125 49 22 24 30 . 3 271 36 14 5 60 Move 4750 | 40 214 534 398 550 211 189 2 126 681 614 53 326 812 Hop . | . . . . . . . . . . . . . . Pick Up 53 | . 7 13 6 1 8 . . 4 3 2 . . 9 Fast Attach 76 | 4 4 8 12 3 1 . . 5 6 12 . 3 18 Attach 33 | . 1 2 5 . 3 1 1 3 1 4 . 1 11 Detach 5 | . . . . . . . . . 1 2 . . 2 Swap 75 | . 3 17 13 2 12 3 . 4 6 7 1 4 3 Drop 55 | . 3 15 6 . 10 . . 3 3 4 . 4 7 Fire 546 | . 19 59 66 7 52 18 . 21 47 92 . 39 126 Melee 30 | . . . . . . . . . . 30 . . . Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . 4 Escape Stasis 25 | . . . . . . . . 4 . 4 . 17 . Rewire 13 | . . . . 12 . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac / [*Low x2] / *Ext) -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory -5/Garrison -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 312 | -10/Materials | Entered another Materials area 312 | -9/Materials | Evolved 2 slots: Utility x2 433 | -9/Materials | Lost 4 parts (1p2n1w) 777 | -9/Materials | Discovered new exit (range 3) 1146 | -9/Materials | Discovered new exit (range 7) 1264 | -9/Materials | Repaired Lgt. Armor Plating 1476 | -9/Materials | Discovered new exit (range 9) 1513 | -9/Materials | Entered another Materials area 1513 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1593 | -8/Materials | Garrison activated, responded to threat 2093 | -8/Materials | Lost 3 parts (1n2w) 2313 | -8/Materials | First assault squad dispatched 2375 | -8/Materials | Build established: Gunner 2554 | -8/Materials | Identified exit to Garrison 2554 | -8/Materials | Entered Garrison 2554 | -8/Garrison | Discovered recently destroyed garrison 2659 | -8/Garrison | Rescued a captive Derelict 2669 | -8/Garrison | Rescued a captive Derelict 2796 | -8/Garrison | Phase Generator disabled 2827 | -8/Garrison | Lost 3 parts (1p1n1u) 2904 | -8/Garrison | Discovered new exit (range 5) 3118 | -8/Garrison | Discovered new exit (range 55) 3118 | -8/Garrison | Discovered new exit (range 46) 3118 | -8/Garrison | Discovered new exit (range 63) 3118 | -8/Garrison | Discovered new exit (range 13) 3899 | -8/Garrison | Installed Relay Interface Framework 4373 | -8/Garrison | Entered Materials 4615 | -8/Materials | Garrison activated, responded to threat 4753 | -8/Materials | Discovered new exit (range 15) 4929 | -8/Materials | Identified exit to Garrison 4930 | -8/Materials | Entered Garrison 4964 | -8/Garrison | Triggered checkpoint 5047 | -8/Garrison | Build established: Scavenger-Gunner 5141 | -8/Garrison | Triggered checkpoint 5150 | -8/Garrison | Triggered checkpoint 5169 | -8/Garrison | Core integrity fell below 50% 5193 | -8/Garrison | Destroyed 8 combat bots 5228 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 5332 | -8/Garrison | Discovered new exit (range 8) 5346 | -8/Garrison | Entered Factory 5346 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5351 | -7/Factory | Identified exit to DSF 5351 | -7/Factory | Entered DSF 5400 | -7/DSF | Additional patrols routed to DSF 5461 | -7/DSF | Lost 3 parts (1n1u1w) 5535 | -7/DSF | Sterilization system engaged 5546 | -7/DSF | Found Corrupted Prototype Device 5552 | -7/DSF | Lost 5 parts (1n4w) 5555 | -7/DSF | Ambient heat levels rising (+10) 5570 | -7/DSF | Ambient heat levels rising (+10) 5570 | -7/DSF | Discovered new exit (range 14) 5585 | -7/DSF | Ambient heat levels rising (+10) 5600 | -7/DSF | Ambient heat levels rising (+10) 5615 | -7/DSF | Ambient heat levels rising (+10) 5630 | -7/DSF | Ambient heat levels rising (+10) 5645 | -7/DSF | Ambient heat levels rising (+10) 5649 | -7/DSF | Entered Factory 5649 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6372 | -6/Factory | Discovered new exit (range 7) 6636 | -6/Factory | Discovered new exit (range 14) 6680 | -6/Factory | Discovered new exit (range 5) 7222 | -6/Factory | Discovered new exit (range 16) 7247 | -6/Factory | Entered Extension 7260 | -6/Extension | Disrupted transfer network 7358 | -6/Extension | Build established: Gunner 7564 | -6/Extension | Rescued a captive Derelict 7708 | -6/Extension | Door terminal overloaded 7709 | -6/Extension | Rescued a captive Derelict 7710 | -6/Extension | Rescued a captive Derelict 7828 | -6/Extension | Rescued a captive Derelict 7828 | -6/Extension | Rescued a captive Derelict 7829 | -6/Extension | Spotted B-75 Beast 7858 | -6/Extension | Allies destroyed B-75 Beast 7874 | -6/Extension | Spotted B-75 Beast 7910 | -6/Extension | Lost 3 allies 7916 | -6/Extension | Destroyed B-75 Beast 7993 | -6/Extension | Lost 3 parts (1n1u1w) 8304 | -6/Extension | Rescued a captive Derelict 8336 | -6/Extension | Rescued A7 8351 | -6/Extension | System corruption reached 10% 8699 | -6/Extension | Build established: Scavenger-Gunner 8743 | -6/Extension | Discovered new exit (range 10) 8744 | -6/Extension | Discovered new exit (range 6) 8767 | -6/Extension | Entered Factory 8767 | -5/Factory | Accompanied by 2 allies (A7) 8767 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8833 | -5/Factory | Identified exit to Garrison 8847 | -5/Factory | Entered Garrison 8847 | -5/Garrison | Accompanied by 1 ally 8903 | -5/Garrison | Triggered checkpoint 9161 | -5/Garrison | Triggered checkpoint 9255 | -5/Garrison | Triggered checkpoint 9321 | -5/Garrison | Expanded RIF knowledge: Alert ID Control 9480 | -5/Garrison | Discovered new exit (range 13) 9504 | -5/Garrison | Entered Factory 9602 | -5/Factory | Discovered new exit (range 9) 9607 | -5/Factory | Build established: Gunner 10023 | -5/Factory | Identified Active Sensor Suite 10244 | -5/Factory | Garrison activated, responded to threat 10318 | -5/Factory | Build established: Scavenger-Skirmisher 10461 | -5/Factory | Destroyed 7 combat bots 10510 | -5/Factory | Lost 4 parts (1n1u2w) 10548 | -5/Factory | Garrison activated, responded to threat 10586 | -5/Factory | Lost 4 parts (1p1n2w) 10640 | -5/Factory | Lost 3 parts (1u2w) 10835 | -5/Factory | Core integrity fell below 50% 10911 | -5/Factory | System corruption reached 10% 10954 | -5/Factory | Build established: Gunner 11004 | -5/Factory | First assault squad dispatched 11203 | -5/Factory | System corruption reached 30% 11289 | -5/Factory | Lost 10 parts (1p1n6u2w) 11290 | -5/Factory | Core integrity fell below 20% 11326 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 11259_ Acquired 82 matter. 11262_ System corrupted: Heat flow error (+259). 11262_ U-05 Engineer builds a Wall. 11283_ System corrupted: Matter fused (-5). 11283_ Triggered Segregator Trap. 11283_ Arcs of energy rise from the floor. 11283_ Mass Driver blown off. 11283_ Arm. Medium Treads blown off. 11296_ U-05 Engineer lays Concrete. 11301_ Critical hit (Smash). 11301_ Imp. Propulsion Shielding destroyed. 11301_ System corrupted by crushing effect (+4). 11301_ Adv. EMP Blaster destroyed. 11303_ System corrupted: Imp. Propulsion Shielding rejected. 11303_ P-70 Sage resets B-60 Warrior, system corruption cleaned. 11303_ Dropped Arm. Medium Treads. 11303_ Critical hit (Burn: +37). 11304_ ALERT: Significant disruption in Zone 1S, multiple assault carriers dispatched. 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Targeting Computer | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Coil Gun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club A New Friend Infiltrator Just Shoot The Terminal Prison Break Challenges ------------ None Game ------ Seed BoltCoolingLink Manual? 0 Play Time 01:54:46 Cumulative 48.4 hours Start 2024.08.10 @ 15:02:48 End 2024.08.10 @ 17:41:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b57abe5e-505d-449e-9607-5c208c9dcbde