Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.23 @ 19:58:13 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (41) 205 Value Destroyed (919) 919 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6664 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 221/1000 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Biomechanical Wings > --- UTILITY (8) ------ Enhanced Optical Array Improved Terrain Scan Processor 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Improved Sensor Array Advanced Signal Interpreter Transmission Jammer Reaction Control System Heavy Gatling Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Improved Terrain Scanner Improved Terrain Scan Processor 0b10 Decoder Chip [Generic] Centrium Medium Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Heavy Laser Flak Gun > --- INVENTORY -------- Light Deuterium Engine Improved Sensor Array Advanced Signal Interpreter Reaction Control System [Rating: 69] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Small Laser Ballistic Gun Flak Gun Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . . 2 2 . . . . . . . . Utility 6 | . . 2 . . . . . . 2 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 78 | 7 12 12 17 3 2 1 1 . 6 2 . 15 Power 11 | 1 1 4 2 . . . . . . . . 3 Engine 7 | 1 1 4 1 . . . . . . . . . Core 4 | . . . 1 . . . . . . . . 3 Reactor . | . . . . . . . . . . . . . Propulsion 28 | 2 5 . 8 2 1 1 . . 3 . . 6 Treads . | . . . . . . . . . . . . . Leg 9 | 2 5 . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 19 | . . . 6 2 1 1 . . 3 . . 6 Utility 20 | 2 1 6 4 . 1 . . . 3 2 . 1 Device 7 | 1 1 1 2 . 1 . . . 1 . . . Storage 2 | 1 . 1 . . . . . . . . . . Processor 4 | . . 1 1 . . . . . 1 1 . . Hackware 2 | . . . . . . . . . 1 1 . . Protection 5 | . . 3 1 . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 5 2 3 1 . . 1 . . . . 5 Energy Gun 10 | 1 2 1 2 . . . 1 . . . . 3 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 8 | 1 3 1 1 1 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . . . . 3 Parts Lost 24 | . 1 1 . . . 1 . 1 . . . 20 Power 2 | . . 1 . . . . . . . . . 1 Propulsion 12 | . . . . . . 1 . 1 . . . 10 Utility 7 | . 1 . . . . . . . . . . 6 Weapon 3 | . . . . . . . . . . . . 3 Highest Loss Streak 11 | . 1 1 . . . 1 . 1 . . . 11 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 97 99 99 94 100 100 100 94 98 100 100 79 Engine 6 | . 14 11 8 . . . . . . . . . Core 2 | . . . . 7 7 7 7 7 6 5 5 4 Leg 11 | . 27 22 2 . . . . . . . . . Flight 21 | . . . 33 40 46 46 46 40 38 35 35 22 Device 13 | . 12 13 14 15 15 15 15 15 13 11 11 9 Storage 5 | . 14 11 . . . . . . . . . . Processor 7 | . . 10 9 7 7 7 7 7 13 17 17 17 Hackware 1 | . . . . . . . . . 5 11 11 10 Protection 5 | . . 8 12 7 7 7 7 7 6 5 5 3 Energy Gun 9 | . 13 11 9 7 7 7 7 7 6 5 5 3 Ballistic Gun 9 | . 13 11 9 7 7 7 7 7 6 5 5 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 22 | 13 15 22 22 19 19 19 20 20 20 20 20 22 Greatest Support 40 | 20 20 20 40 21 30 30 21 25 34 22 34 23 Greatest Overweight (x) 4 | . 4 1 1 . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 8 5 5 5 5 5 5 4 5 5 Average Carried 5 | 2 5 7 5 4 5 4 4 5 4 3 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 8 8 5 5 5 4 5 5 5 4 5 5 Class Distribution -------------------- 45% | Sprinter 23% | Mutant 20% | Scavenger-Mutant 9% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Matter Collected 1230 | 281 136 188 258 54 81 13 12 . 57 . . 150 Remotely . | . . . . . . . . . . . . . Salvage Created 1357 | 174 348 278 288 54 47 . . . . . . 168 Parts 91 | 14 22 21 15 3 4 . . . . . . 12 Haulers Intercepted 5 | . 1 2 1 1 . . . . . . . . Recyclers Shooed 3 | 1 . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . 3 1 . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Combat Hostiles Destroyed 28 | . 8 4 6 . 2 . . . . . . 8 Guns 28 | . 8 4 6 . 2 . . . . . . 8 Classes Destroyed 9 | 2 4 1 1 . . . . . . . . 1 Worker 1 | . . . . . . . . . . . . 1 Builder 1 | . 1 . . . . . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . . Hauler 5 | . 1 2 1 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . Swarmer 16 | . 3 . 3 . 2 . . . . . . 8 Grunt 8 | . 5 1 2 . . . . . . . . . Sentry 4 | . . 3 1 . . . . . . . . . Best Kill Streak 5 | 3 3 2 3 1 2 . . . . . . 5 Combat Bots Only 5 | . 3 1 3 . 2 . . . . . . 5 Max Kills in Single Turn 2 | 1 1 1 2 1 1 . . . . . . 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Damage Taken 3431 | . 294 382 206 . 230 57 . 48 56 . . 2158 Core 920 | . 54 30 23 . 34 . . . . . . 779 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 88 | . . 88 . . . . . . . . . . Core Remaining (%) 93 | 100 78 92 95 . . . . 95 100 . . . Volleys Fired 139 | 11 40 24 34 2 8 . . . 2 . . 18 Largest 2 | 2 2 2 2 2 2 . . . 2 . . 2 Hottest 123 | 60 85 88 88 83 83 . . . 97 . . 123 Shots Fired 269 | 22 77 48 68 4 16 . . . 4 . . 30 Gun 269 | 22 77 48 68 4 16 . . . 4 . . 30 Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 131 | 11 38 24 34 2 8 . . . 2 . . 12 Thermal 138 | 11 39 24 34 2 8 . . . 2 . . 18 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 10 | 5 10 8 9 2 4 . . . 2 . . 7 Robot Miss Streak 9 | 2 5 4 4 3 5 . . . 4 . . 9 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 2 . 1 . 1 . . . . . . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . 1 Shots Hit Robots 179 | 12 52 35 41 2 12 . . . 2 . . 23 Core Hits 92 | 9 20 12 13 3 7 . . . 4 . . 24 Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . . . . Critical Strikes 5 | . 1 2 2 . . . . . . . . . Burn 2 | . . . 2 . . . . . . . . . Destroy 3 | . 1 2 . . . . . . . . . . Melee Attacks 2 | . . . . . . . . . . . . 2 Impact 2 | . . . . . . . . . . . . 2 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2632 | 121 522 552 677 35 185 . . . 26 . . 514 Guns 2560 | 121 522 552 677 35 185 . . . 26 . . 442 Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 72 | . . . . . . . . . . . . 72 Ramming . | . . . . . . . . . . . . . Kinetic 1151 | 55 200 266 312 15 91 . . . 26 . . 186 Thermal 1409 | 66 322 286 365 20 94 . . . . . . 256 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 72 | . . . . . . . . . . . . 72 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 32 | . . . . . . . . . . . . 32 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 32 | . . . . . . . . . . . . 32 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 302 | 40 100 302 270 . 33 5 . . . . . 24 Average Temperature 70 | 20 29 104 97 . 10 5 . . . . . 9 Received Heat Transfer 591 | . 120 135 90 . 90 12 . 9 . . . 135 Effects 5 | . . 1 4 . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . Interference 4 | . . . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions 2 | . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . . 2 2 . 1 . . . . . . 2 Heat Transferred 3039 | 150 725 615 893 37 185 . . . . . . 434 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Peak Influence 354 | 25 212 260 354 86 . . . . 113 55 49 317 Initial 89 | . 16 89 42 79 . . . . 56 55 19 34 Average 125 | 9 75 140 215 81 . . . . 67 55 37 180 Maximum Alert Level 1 | . 1 1 1 . . . . . . . . 1 Low Security (%) 78 | 100 88 78 53 100 . . . . 100 100 100 65 Level 1 21 | . 11 21 46 . . . . . . . . 34 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 4 | . . 1 . . . . . . . . . 3 Investigation 3 | . . 1 . . . . . . . . . 2 Extermination . | . . . . . . . . . . . . . Reinforcement 1 | . . . . . . . . . . . . 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Distress Signals 5 | . 1 . 4 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 98 | . 12 7 20 . 13 1 . 7 5 . 5 28 Peak Tracking Total 12 | . 3 2 6 . 7 1 . 7 5 . 5 12 Tactical Retreats 11 | . . . 2 . 4 . . 2 . . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Traps Triggered 7 | . 4 1 . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Machines Disabled 1 | . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Machines Accessed 23 | . 3 5 6 . . . . . 3 . . 6 Terminals 18 | . 3 4 4 . . . . . 2 . . 5 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations 2 | . . 1 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Total Hacks 74 | . 10 17 15 . . . . . 15 . . 17 Successful 47 | . 6 13 10 . . . . . 9 . . 9 Failed 27 | . 4 4 5 . . . . . 6 . . 8 Catastrophic 3 | . . . 1 . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 41 | . 5 11 5 . . . . . 11 . . 9 Terminals 63 | . 10 15 10 . . . . . 14 . . 14 Fabricators 3 | . . . . . . . . . . . . 3 Repair Stations 4 | . . 2 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Terminal Hacks 21 | . 4 7 2 . . . . . 4 . . 4 Robot Analysis 5 | . 1 1 . . . . . . 2 . . 1 Prototype ID Bank 6 | . 2 1 2 . . . . . 1 . . . Open DSF 1 | . . . . . . . . . . . . 1 Level Access Points 1 | . . 1 . . . . . . . . . . Terminal Index 3 | . 1 1 . . . . . . . . . 1 Garrison Index 1 | . . . . . . . . . 1 . . . Locate Traps 3 | . . 2 . . . . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . 2 2 . . . . . . . . . Scan Component 2 | . . 1 1 . . . . . . . . . Repair 2 | . . 1 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . 1 . . . Unauthorized Hacks 16 | . 2 4 3 . . . . . 4 . . 3 Terminals 16 | . 2 4 3 . . . . . 4 . . 3 Track 4 | . . 1 1 . . . . . 2 . . . Assimilate 2 | . . . 1 . . . . . . . . 1 Botnet 9 | . 2 2 1 . . . . . 2 . . 2 Disrupt 1 | . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . 3 2 5 . . . . . 2 . . 5 Full Trace Events 2 | . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . Time 36 | . . . . . . . . . . . . 36 Total Part Build Rating 6 | . . . . . . . . . . . . 6 Parts Repaired 2 | . . 1 1 . . . . . . . . . Time 66 | . . 13 53 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Total Allies 2 | . . . 1 . . . . . . . . 1 Largest Group 1 | . . . 1 . . . . . . . . 1 Highest-Rated Group 10 | . . . 10 . . . . . . . . 10 Highest-Rated Ally 10 | . . . 10 . . . . . . . . 10 Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Robot Analysis Total 5 | . 1 1 . . . . . . 2 . . 1 Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . 3 1 . 8 Traps 1 | . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . 1 Items 9 | . . . . . . . . . 2 1 . 6 Exits 1 | . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Turns Passed 3066 | 114 754 505 458 102 154 141 286 102 117 21 25 287 Spaces Moved 4924 | 65 486 305 472 258 473 491 1060 391 337 66 97 423 Core 75 | 16 1 . . . . . . . . . . 58 Treads . | . . . . . . . . . . . . . Legs 861 | 49 485 305 22 . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3988 | . . . 450 258 473 491 1060 391 337 66 97 365 Fastest Speed 20 | 50 120 120 26 26 20 20 26 23 22 27 22 27 Average Speed 43 | 102 120 128 31 26 24 25 26 25 26 27 22 31 Slowest Speed 250 | 120 250 190 190 26 26 26 26 26 27 27 27 106 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 18 | . . . 5 2 2 . . . 4 . . 5 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 74 36 34 7 63 63 89 67 6 3 81 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . . . Scrap Searched 7 | . . . . . 1 1 4 1 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Was Fac Total 5572 | 90 584 379 715 286 492 503 1070 390 357 69 99 538 Wait 338 | 2 37 17 172 6 6 12 5 . 6 . 2 73 Move 4882 | 64 485 304 463 254 468 490 1059 390 330 66 96 413 Hop 13 | . . . 3 1 2 . . . 2 . . 5 Pick Up 44 | 6 5 9 8 1 2 . 3 . 5 1 1 3 Fast Attach 30 | 4 7 2 6 1 . . . . 1 . . 9 Attach 18 | 3 . 3 3 1 . 1 . . 2 2 . 3 Detach 5 | . . . 2 . . . . . . . . 3 Swap 30 | . 5 7 8 1 2 . 1 . 3 . . 3 Drop 53 | . 5 13 16 1 4 . 2 . 6 . . 6 Fire 139 | 11 40 24 34 2 8 . . . 2 . . 18 Melee 2 | . . . . . . . . . . . . 2 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . 18 . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 758 | -10/Materials | Discovered new exit (range 11) 848 | -10/Materials | Discovered new exit (range 14) 869 | -10/Materials | Entered another Materials area 869 | -9/Materials | Evolved 2 slots: Utility x2 916 | -9/Materials | Identified exit to Materials 1034 | -9/Materials | Build established: Scavenger-Mutant 1137 | -9/Materials | Discovered new exit (range 7) 1202 | -9/Materials | Repaired Lgt. Armor Plating 1322 | -9/Materials | Discovered new exit (range 14) 1374 | -9/Materials | Entered another Materials area 1374 | -8/Materials | Evolved 2 slots: Propulsion x2 1663 | -8/Materials | Build established: Sprinter 1791 | -8/Materials | Repaired Broken Cesium-ion Thruster 1827 | -8/Materials | Discovered new exit (range 14) 1832 | -8/Materials | Entered Factory 1832 | -7/Factory | Evolved 2 slots: Propulsion x2 1930 | -7/Factory | Discovered new exit (range 8) 1934 | -7/Factory | Entered Lower Caves 1969 | -7/Lower Caves | Spotted B-75 Beast 2087 | -7/Lower Caves | Discovered new exit (range 6) 2088 | -7/Lower Caves | Entered another Lower Caves area 2116 | -7/Lower Caves | Learned Factory terminal intel 2158 | -7/Lower Caves | Spotted B-75 Beast 2204 | -7/Lower Caves | Encountered a Warlord checkpoint 2228 | -7/Lower Caves | Discovered new exit (range 5) 2229 | -7/Lower Caves | Entered Zion 2242 | -7/Zion | Learned Factory security intel 2266 | -7/Zion | Discovered new exit (range 14) 2424 | -7/Zion | Given A8's code to call for help 2515 | -7/Zion | Entered Proximity Caves 2521 | -6/Proximity Caves | Spotted B-75 Beast 2614 | -6/Proximity Caves | Discovered new exit (range 12) 2617 | -6/Proximity Caves | Entered Factory 2617 | -6/Factory | Evolved 2 slots: Utility x2 2619 | -6/Factory | Loaded intel: 26 terminal locations 2726 | -6/Factory | Identified exit to Factory 2734 | -6/Factory | Entered another Factory area 2734 | -5/Factory | Evolved 2 slots: Utility x2 2755 | -5/Factory | Sucked down chute 2755 | -5/Factory | Entered Waste 2756 | -5/Waste | Spotted C-40 Crusher 2757 | -5/Waste | Spotted C-40 Crusher 2762 | -5/Waste | Spotted C-40 Crusher 2765 | -5/Waste | Spotted C-40 Crusher 2765 | -5/Waste | Spotted C-40 Crusher 2767 | -5/Waste | Spotted C-40 Crusher 2776 | -5/Waste | Discovered new exit (range 11) 2780 | -5/Waste | Entered Factory 2874 | -5/Factory | Fabricated Cesium-ion Thruster (x2) 2984 | -5/Factory | Lost 8 parts (4n1u3w) 3037 | -5/Factory | Core integrity fell below 50% 3067 | -5/Factory | Self-destructed Last Messages --------------- 03050_ Connecting with DSF Access... 03051_ System Shield destroyed. 03059_ Slug penetrates U-05 Engineer. 03059_ Hacking Suite destroyed. 03059_ Slug penetrates Wall. 03059_ Imp. Cesium-ion Thruster destroyed. 03062_ Penetrated by Slug. 03062_ Slug penetrates Wall. 03062_ Penetrated by Slug. 03063_ >> DECODED: Emergency access location. 03064_ Sneak attack on K-01 Serf. 03064_ Destroyed Wheel. 03064_ Destroyed Sml. Matter Pod. 03064_ K-01 Serf system corrupted by crushing effect. 03064_ Lgt. Ion Engine fried. 03064_ Wheel fried. 03064_ K-01 Serf destroyed. 03066_ Biomechanical Wings destroyed. 03066_ Penetrated by Slug. 03066_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????"""?????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????# ???? ?????????????????????? | | ???????????????????# ??? ?????????????????????? | | ???????????????????# " " ?????????????????????? | | ???????????????????# A"Y" ?????????????????????? | | ???????????????????# """ ?????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????# A ?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# g #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# k #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????+ +?????????????????????? | | ???????????????????# u#?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# R #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# % #?????????????????????? | | ???????????????????# @ #?????????????????????? | | ???????????????????# h ##########????????????? | | ???????????????????# h u #????????? | | ???????????????????# # """"" =#????????? | | ???????????????????# # """" ????????????? | | ???????????????????# #? """ ?????????????? | | ???????????????????# #?? w ???????????? | | ???????????????????# u #???"""" ???????????? | | ???????????????????# * #????""" ?????????? | | ???????????????????# %= #????? ??????????? | | ???????????????????# = #????? ?? ??????????? | | ???????????????????# #?????? ?????????????? | | ???????????????????#u +??????? ????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# p #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# p #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????+ +?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ??????????+????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 300 Evasion (%) 66 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysEnergyShearcannon Manual? 0 Play Time 01:46:32 Cumulative 182.1 hours Start 2022.12.22 @ 22:04:38 End 2022.12.23 @ 19:58:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 259 Rogue 259 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6339571a-242d-4a18-b9b4-a12071648c56