Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.16 @ 17:28:47 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (236) 1180 Value Destroyed (10000) 10000 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (-8) -8 TOTAL SCORE: 16172 Bonus ------- Friendly Fire -8 Cogmind --------- Core Integrity 845/1150 Matter 261/450 Energy 255/450 System Corruption 6% Temperature Cool (0) Movement Walking (330) Ox3 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY (9) ------ Cargo Storage Unit Energy Well Compact Matter Pod Advanced Targeting Computer Weapon Mount Improved Target Analyzer Improved Actuator Array > --- WEAPON (4) ------- (None) > --- INVENTORY (30) --- Armored Leg Improved Heat Sink Experimental Heat Sink Experimental Heat Sink IFF Parser Faulty Cooled Plasma Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Leg Thunder Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Cargo Storage Unit Compact Matter Pod Weapon Mount Improved Target Analyzer Precision Energy Filter Cloaking Device Advanced System Shield > --- WEAPON ----------- Cooled Plasma Rifle Gauss Rifle Improved KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Armored Leg Thunder Leg Improved Heat Sink Experimental Heat Sink Experimental Heat Sink Energy Well IFF Parser Improved Actuator Array Cloaking Device Cooled Plasma Rifle Heavy Rocket Launcher Advanced Concussive RPG [Rating: 107] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Targeting Computer Device Hardlight Generator Storage Compact Matter Pod Processor Targeting Computer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Cooled Plasma Rifle Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Slots Evolved 13 | . 1 . 4 2 2 . . 2 2 Power 2 | . . . 1 . . . . 1 . Propulsion 2 | . . . . 1 1 . . . . Utility 7 | . 1 . 3 . 1 . . . 2 Weapon 2 | . . . . 1 . . . 1 . Parts Attached 121 | 7 1 . 19 13 15 . 26 28 12 Power 21 | 1 . . 5 4 2 . 3 5 1 Engine 16 | 1 . . 4 4 1 . 3 2 1 Core 5 | . . . 1 . 1 . . 3 . Reactor . | . . . . . . . . . . Propulsion 26 | 2 . . 2 1 6 . 9 5 1 Treads . | . . . . . . . . . . Leg 26 | 2 . . 2 1 6 . 9 5 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 46 | 2 1 . 7 5 5 . 8 14 4 Device 25 | . . . 3 1 3 . 5 10 3 Storage 6 | 1 . . 1 1 1 . . 2 . Processor 5 | 1 1 . . 1 1 . . . 1 Hackware 2 | . . . . . . . . 2 . Protection 8 | . . . 3 2 . . 3 . . Artifact . | . . . . . . . . . . Weapon 28 | 2 . . 5 3 2 . 6 4 6 Energy Gun 2 | . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 19 | 2 . . 4 3 1 . 6 1 2 Ballistic Cannon 5 | . . . 1 . 1 . . 3 . Launcher 2 | . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . . . 4 1 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . 1 Parts Lost 37 | . . . 2 1 5 5 1 4 19 Power 6 | . . . . . 1 . 1 . 4 Propulsion 8 | . . . 1 . 2 2 . . 3 Utility 11 | . . . 1 1 1 2 . 1 5 Weapon 12 | . . . . . 1 1 . 3 7 Highest Loss Streak 16 | . . . 1 1 2 5 1 1 16 To Critical Strikes 2 | . . . . . . 1 . . 1 Average Backups 13 | 1 4 8 10 16 22 19 4 8 12 Power 3 | . 1 2 2 5 6 5 . . . Propulsion 2 | . . 2 2 3 2 1 . 1 2 Utility 4 | 1 1 2 . 1 5 5 1 5 7 Weapon 4 | . 1 2 5 6 7 6 2 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 9 | . . . 2 1 1 4 1 . . Power 3 | . . . . 1 . 2 . . . Propulsion 1 | . . . . . 1 . . . . Utility 1 | . . . . . . 1 . . . Weapon 4 | . . . 2 . . 1 1 . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 98 99 99 90 97 96 89 Engine 10 | . 12 12 15 13 10 6 11 7 7 Core 2 | . . . . . 1 6 . 8 6 Leg 22 | . 25 25 15 21 24 22 23 21 19 Device 15 | . . . 14 14 17 17 17 13 19 Storage 9 | . 12 12 8 7 11 10 6 8 10 Processor 9 | . 25 25 9 7 11 12 12 7 5 Hackware 1 | . . . . . . . . 2 4 Protection 4 | . . . 14 13 1 . 5 2 . Ballistic Gun 16 | . 25 25 15 20 16 4 17 13 9 Ballistic Cannon 2 | . . . . . 1 9 . 7 4 Peak Build Rating 107 | 7 8 9 31 47 67 64 69 100 107 Average Rating 61 | 5 8 8 23 42 63 56 58 86 100 On Entrance 34 | . 7 8 9 31 47 64 20 69 91 Naked Turns . | . . . . . . . . . . Heaviest Build 211 | 17 17 17 51 132 131 124 47 211 207 Greatest Support 92 | 20 20 20 25 35 64 61 85 88 92 Greatest Overweight (x) 4 | 1 . . 2 3 3 4 2 3 2 Average Overweight (x) 1 | . . . 1 2 1 1 . . 1 Largest Inventory Capacity 30 | 10 10 10 15 25 25 25 5 30 30 Average Capacity 19 | 9 10 10 12 23 25 20 5 16 30 Most Carried 25 | 4 8 10 15 20 25 23 5 15 13 Average Carried 13 | 1 4 8 10 16 23 19 4 8 12 Final Capacity 30 | 10 10 10 15 25 25 5 5 30 30 Final Carried 23 | 4 8 10 15 20 23 5 5 13 6 Class Distribution -------------------- 65% | Hacker-Gunner 17% | Hacker-Mutant 12% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Scavenger-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Waste Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Matter Collected 8243 | 240 58 50 649 954 1375 168 1210 2333 1206 Remotely . | . . . . . . . . . . Salvage Created 11428 | . 139 133 1486 1343 1545 116 1569 2953 2144 Parts 513 | . 9 7 80 73 60 . 74 129 81 Haulers Intercepted 7 | . . . 2 1 . . 3 . 1 Recyclers Shooed 14 | . . . 1 . 2 . 1 6 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 177 | . 5 3 26 24 35 1 14 42 27 Guns 134 | . 5 3 24 24 24 . 14 26 14 Cannons 33 | . . . 2 . 8 1 . 16 6 AOE 9 | . . . . . 3 . . . 6 Classes Destroyed 19 | . 2 1 7 4 1 1 1 . 2 Worker 8 | . . . . 3 2 . 1 1 1 Builder 11 | . . . 1 1 2 . . 2 5 Tunneler 3 | . . . . 1 . . . 1 1 Hauler 7 | . . . 2 1 . . 3 . 1 Recycler 15 | . . . 3 1 1 . 2 3 5 Mechanic 1 | . . . 1 . . . . . . Operator 5 | . . . 1 . . . 1 3 . Watcher 9 | . . . 2 . . . 3 4 . Swarmer 17 | . 2 . 6 2 1 . . 2 4 Saboteur 1 | . . . . . . . . . 1 Grunt 83 | . 3 . 15 16 20 . 6 17 6 Brawler 4 | . . . . 1 2 . . . 1 Duelist 1 | . . . . . . . 1 . . Sentry 27 | . . . 5 2 5 . 2 10 3 Specialist 1 | . . . . . . . . . 1 Hunter 16 | . . . . . 1 . 3 6 6 Programmer 23 | . . . . 3 6 . 2 7 5 Compactor 1 | . . . . . . 1 . . . Subdweller 3 | . . 3 . . . . . . . Best Kill Streak 9 | . 3 1 5 6 4 1 8 7 9 Combat Bots Only 8 | . 3 1 4 3 4 1 5 5 8 Max Kills in Single Turn 3 | . 2 1 2 2 2 1 1 3 2 Gunslinging 1 | . 1 . 1 . 1 . . . . Exploded 2 | . . . . . 2 . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Hostile Shots Fired 1218 | . 8 28 159 132 224 5 138 145 379 Missed 392 | . 1 9 40 42 75 1 42 37 145 Hits 826 | . 7 19 119 90 149 4 96 108 234 Melee 12 | . . . . 4 . 4 . . 4 Projectile 814 | . 7 19 119 86 149 . 96 108 230 AOE 7 | . . . . . . . . 5 2 Critical Strikes 36 | . . . 6 5 4 4 1 5 11 Actively Blocked 1 | . . . 1 . . . . . . Damage Taken 8213 | . 41 240 863 438 1354 113 680 1760 2724 Core 1269 | . 19 13 120 22 164 6 37 583 305 Absorbed by Shields 1097 | . . . 297 293 146 . 162 199 . Redirected to Shielding 42 | . . . 42 . . . . . . Ignored by Resistances 5294 | . 27 142 701 455 913 64 515 843 1634 Regen/Repaired (Parts) 305 | . . . 126 . . . . . 179 Core Remaining (%) 79 | 100 . 87 78 96 . . 75 41 . Volleys Fired 523 | . 9 25 83 56 82 5 82 91 90 Largest 4 | . 2 2 2 3 3 3 3 4 4 Hottest 159 | . 40 40 67 79 107 102 84 159 132 Shots Fired 1502 | . 18 50 163 169 247 15 242 356 242 Gun 1240 | . 18 50 157 169 181 5 242 246 172 Cannon 252 | . . . 6 . 66 10 . 110 60 Launcher 10 | . . . . . . . . . 10 Special . | . . . . . . . . . . Kinetic 1462 | . 18 50 163 169 247 15 242 356 202 Thermal 30 | . . . . . . . . . 30 Explosive 10 | . . . . . . . . . 10 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 82 | . 18 42 53 82 48 24 31 26 39 Robot Miss Streak 7 | . . 1 2 3 7 3 3 5 4 Penetration Max 2 | . . . . . 2 . . 1 1 Secondary Targets 22 | . 2 1 7 4 5 . 3 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . . Shots Hit Robots 1161 | . 18 45 142 143 192 14 199 225 183 Core Hits 725 | . 9 11 68 104 251 13 68 113 88 Critical Kills 37 | . . . . 1 1 . 4 25 6 Critical Parts Destroyed 52 | . . . 1 . 9 . 6 26 10 Critical Strikes 109 | . . . 1 1 10 . 10 58 29 Burn 2 | . . . . . . . . . 2 Destroy 91 | . . . 1 1 10 . 10 51 18 Blast 16 | . . . . . . . . 7 9 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 25419 | . 144 248 2498 2475 4795 498 3093 5834 5834 Guns 19057 | . 144 248 2195 2474 3234 168 3091 4062 3441 Cannons 4622 | . . . 155 . 1138 330 . 1772 1227 Explosions 1729 | . . . 148 . 415 . . . 1166 Melee . | . . . . . . . . . . Ramming 11 | . . . . 1 8 . 2 . . Kinetic 22999 | . 144 248 2350 2474 4372 498 3091 5834 3988 Thermal 1232 | . . . 148 . 415 . . . 669 Explosive 1166 | . . . . . . . . . 1166 Electromagnetic . | . . . . . . . . . . Impact 11 | . . . . . . . . . 11 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . 2 2 9 9 7 6 Average Corruption 4 | . . . . 2 1 6 9 6 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 176 | . . . . 24 28 5 63 36 20 Message Errors 41 | . . . . 6 9 3 11 7 5 Matter Fused 44 | . . . . 5 9 1 18 8 3 Heat Flow Errors 24 | . . . . 3 5 . 9 6 1 Energy Discharges 15 | . . . . 3 1 . 8 2 1 Parts Rejected 4 | . . . . . . 1 . 2 1 Parts Fused 1 | . . . . . . . 1 . . Data Loss (minor) 16 | . . . . 2 . . 5 4 5 Data Loss (major) 11 | . . . . 2 3 . 3 2 1 Misfires 6 | . . . . 2 1 . 2 1 . Alerts 2 | . . . . . . . . 2 . Weapon Failures 12 | . . . . 1 . . 6 2 3 Overload Shots . | . . . . . . . . . . Overflow Damage 170 | . . . 33 . 84 . . 43 10 Projectiles 43 | . . . . . . . . 43 . Explosions 127 | . . . 33 . 84 . . . 10 Melee . | . . . . . . . . . . Knockbacks 47 | . . . 6 . 18 . . 11 12 Impact . | . . . . . . . . . . Kinetic 44 | . . . 5 . 18 . . 10 11 Secondary 3 | . . . 1 . . . . 1 1 Self-Inflicted Damage 280 | . . . 64 . 87 . . . 129 Shots 10 | . . . 2 . 2 . . . 6 Rammed . | . . . . . . . . . . Targets Rammed 4 | . . . . 1 2 . 1 . . Kicked 4 | . . . . 1 2 . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 756 | . 12 . 39 236 256 40 483 756 154 Average Temperature 156 | . 6 . 14 43 81 21 144 218 62 Received Heat Transfer 2863 | . 36 . 707 272 721 . 217 273 637 Effects 35 | . . . . 1 . . . 34 . Shutdowns 3 | . . . . . . . . 3 . Energy Bleed 4 | . . . . 1 . . . 3 . Interference 4 | . . . . . . . . 4 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 5 | . . . . . . . . 5 . Damage (minor) 5 | . . . . . . . . 5 . Damage (major) 9 | . . . . . . . . 9 . Damage (core) 4 | . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 4 | . . . . . . . . . 4 Heat Transferred 1875 | . . . 100 . 250 . . . 1525 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 1 Low Security (%) 99 | 100 100 . 100 100 100 100 100 99 99 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 203 | . 75 . 115 95 151 16 110 202 203 Initial 29 | . . . . . . 16 . . 29 Average 25 | . 23 . 32 14 20 1 14 47 22 Influence Increases 5287 | . 123 . 763 652 1075 . 446 1297 931 Destroy 0b10 Robot/C 3460 | . 100 . 520 480 700 . 280 840 540 Destroy 0b10 Robot/NC 295 | . . . 50 35 25 . 50 70 65 Destroy Leader 932 | . 20 . 138 132 190 . 102 248 102 Trap Triggered on 0b10 30 | . . . . . . . . 10 20 Successful Hack 123 | . 3 . 20 5 41 . 10 26 18 Disable Machine 84 | . . . 8 . 44 . . 16 16 Destroy Structure 333 | . . . 12 . 75 . 4 72 170 Lose Combat Pursuer 30 | . . . 15 . . . . 15 . Influence Decreases 5138 | . 63 60 763 652 1005 70 446 1215 864 Entered New Map 144 | . . 37 . . . 54 . . 53 Time Decay 4696 | . 63 23 743 647 975 16 426 1169 634 Lost Part 278 | . . . 20 5 30 . 10 36 177 Lost Ally 20 | . . . . . . . 10 10 . Squads Dispatched 75 | . 1 . 7 9 16 . 11 21 10 Investigation 17 | . 1 . 2 2 5 . 2 4 1 Extermination 17 | . . . . 3 6 . 3 3 2 Reinforcement 18 | . . . 2 1 2 . 6 3 4 Assault 1 | . . . . . . . . . 1 Garrison 22 | . . . 3 3 3 . . 11 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 6 | . . . . . 1 . 1 1 3 Haulers Reinforced 4 | . . . . 1 . . 2 . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Distress Signals 8 | . . . 3 . . . 1 3 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 220 | . 5 4 34 24 40 5 26 48 34 Peak Tracking Total 7 | . 2 2 5 3 3 4 4 4 7 Tactical Retreats 2 | . . . 1 . . . . 1 . Traps | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Traps Triggered 13 | . . . . 1 5 . 3 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 7 | . . . . . . . . 7 . Reprogrammed 10 | . . . . . . . . 4 6 Reused 3 | . . . . . . . . 1 2 Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . 1 2 Machines | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Machines Disabled 21 | . . . 2 . 11 . . 4 4 Max in Single Turn 5 | . . . 2 . 5 . . 2 1 Garrison Access 2 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Machines Accessed 24 | . 1 . 4 2 6 . 2 7 2 Terminals 16 | . 1 . 2 1 6 . 1 4 1 Fabricators 3 | . . . . . . . 1 2 . Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . 1 . Total Hacks 102 | . 5 . 15 6 18 . 7 39 12 Successful 60 | . 1 . 10 3 12 . 7 17 10 Failed 42 | . 4 . 5 3 6 . . 22 2 Catastrophic 3 | . . . . . 2 . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 70 | . 5 . 8 4 18 . 5 26 4 Fabricators 11 | . . . . . . . 2 9 . Repair Stations 12 | . . . 4 . . . . . 8 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 9 | . . . 3 2 . . . 4 . Terminal Hacks 42 | . 1 . 6 2 12 . 5 14 2 Record 10 | . . . 3 . 4 . 3 . . Part Schematic 3 | . . . . . 1 . 1 1 . Robot Schematic 2 | . . . . . 2 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 2 | . . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . Terminal Index 3 | . . . 1 1 1 . . . . Locate Traps 3 | . . . . . . . . 2 1 Disarm Traps 2 | . . . . . . . . 2 . Reprogram Traps 2 | . . . . . . . . 1 1 Dispatch Records 2 | . . . . . 1 . . 1 . Security Status 1 | . . . . . . . . 1 . Surveillance Status 1 | . . . . . . . . 1 . Transport Status 1 | . . . . . . . . 1 . Investigation Status 1 | . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . . 1 . Zone Layout 4 | . 1 . 1 . 1 . 1 . . Fabricator Hacks 5 | . . . . . . . 2 3 . Load Schematic 3 | . . . . . . . 1 2 . Build 2 | . . . . . . . 1 1 . Repair Station Hacks 12 | . . . 4 . . . . . 8 Scan Component 6 | . . . 2 . . . . . 4 Repair 6 | . . . 2 . . . . . 4 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 1 . 4 2 6 . 2 7 1 Full Trace Events 17 | . 1 . 4 1 5 . 1 4 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . Robots Built 2 | . . . . . . . 1 1 . Authchips . | . . . . . . . . . . Time 268 | . . . . . . . 134 134 . Total Robot Build Rating 8 | . . . . . . . 4 4 . Part Schematics Acquired 3 | . . . . . 1 . 1 1 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . . 2 . . . . . 3 Time 234 | . . . 52 . . . . . 182 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Total Allies 3 | . . . . . . 1 1 1 . Largest Group 1 | . . . . . . 1 1 1 . Highest-Rated Group 40 | . . . . . . 31 40 40 . Highest-Rated Ally 40 | . . . . . . 31 40 40 . Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . . 15 . . . Total Damage 213 | . . . . . . 213 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Active Infowar (turns) 5500 | . . . . . 1304 181 1339 1227 1449 Sensors 1485 | . . . . . 1304 181 . . . IFF 261 | . . . . . . . . 261 . Cloaking 3754 | . . . . . . . 1339 966 1449 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Turns Passed 13044 | 76 158 421 1415 1808 3630 200 1497 2334 1505 Spaces Moved 5443 | 54 103 279 437 475 1537 87 955 1087 429 Core 10 | 8 . . . . . 2 . . . Treads . | . . . . . . . . . . Legs 5433 | 46 103 279 437 475 1537 85 955 1087 429 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 190 120 113 112 185 Average Speed 191 | 116 120 120 244 303 210 213 120 161 249 Slowest Speed 330 | 120 120 120 260 330 330 260 260 322 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 5 18 20 40 9 28 70 22 23 9 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 12 | . . . . . 1 . . . 11 Terrain Destroyed 239 | . . . 11 . 99 . 1 33 95 Melee . | . . . . . . . . . . Projectile 78 | . . . 2 . . . 1 33 42 AOE 157 | . . . 9 . 95 . . . 53 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Fac Was Fac Fac Fac Total 6946 | 64 123 325 621 717 1751 91 1135 1440 679 Wait 707 | . 6 20 60 159 95 . 42 189 136 Move 5435 | 53 102 278 436 474 1537 86 954 1086 429 Hop . | . . . . . . . . . . Pick Up 50 | 4 5 2 8 5 5 . 7 11 3 Fast Attach 45 | 7 . . 5 2 2 . 9 11 9 Attach 46 | . 1 . 7 4 7 . 7 10 10 Detach 11 | . . . 3 2 2 . . 3 1 Swap 59 | . . . 11 8 10 . 16 14 . Drop 52 | . . . 8 6 4 . 17 16 1 Fire 523 | . 9 25 83 56 82 5 82 91 90 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 4 | . . . . 1 2 . 1 . . Crush . | . . . . . . . . . . Escape Stasis 14 | . . . . . 5 . . 9 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 16) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Utility x1 216 | -10/Materials | Identified exit to Subcaves 216 | -10/Materials | Discovered exit to Subcaves (range 15) 235 | -10/Materials | Entered Subcaves 307 | -10/Subcaves | Build established: Hacker-Mutant 632 | -10/Subcaves | Identified exit to Materials 632 | -10/Subcaves | Discovered exit to Materials (range 11) 656 | -10/Subcaves | Entered Materials 656 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 710 | -8/Materials | Repaired Aluminum Leg 738 | -8/Materials | Repaired Lgt. Assault Rifle 1787 | -8/Materials | Garrison activated, responded to threat 1968 | -8/Materials | Identified exit to Factory 1968 | -8/Materials | Discovered exit to Factory (range 7) 2071 | -8/Materials | Entered Factory 2071 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2157 | -7/Factory | Garrison activated, responded to threat 2560 | -7/Factory | Build established: Scavenger-Tank 2744 | -7/Factory | Identified exit to Storage 2744 | -7/Factory | Identified exit to Lower Caves 3724 | -7/Factory | Identified exit to Factory 3724 | -7/Factory | Discovered exit to Factory (range 11) 3879 | -7/Factory | Entered another Factory area 3879 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4349 | -6/Factory | Build established: Hacker-Gunner 5198 | -6/Factory | Identified exit to Lower Caves 5613 | -6/Factory | Identified exit to Factory 5613 | -6/Factory | Discovered exit to Factory (range 13) 6134 | -6/Factory | Discovered exit to Factory (range 9) 7151 | -6/Factory | Garrison activated, responded to threat 7509 | -6/Factory | Sucked down chute 7509 | -6/Factory | Entered Waste 7510 | -6/Waste | Met a frightened Derelict 7524 | -6/Waste | EMP discharged 7552 | -6/Waste | Spotted C-40 Crusher 7572 | -6/Waste | Destroyed C-40 Crusher 7580 | -6/Waste | Spotted C-40 Crusher 7624 | -6/Waste | EMP discharged 7624 | -6/Waste | Spotted C-40 Crusher 7632 | -6/Waste | Spotted C-40 Crusher 7640 | -6/Waste | Spotted C-40 Crusher 7648 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7666 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7690 | -6/Waste | Identified exit to Factory 7690 | -6/Waste | Discovered exit to Factory (range 11) 7690 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7706 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7709 | -6/Waste | Entered Factory 7737 | -6/Factory | Lost 5 parts (2n2u1w) 7944 | -6/Factory | Fabricated I-36 Angel (x1) 9132 | -6/Factory | Discovered exit to Factory (range 11) 9206 | -6/Factory | Entered another Factory area 9206 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 9235 | -5/Factory | Garrison activated, responded to threat 9323 | -5/Factory | Spotted B-75 Beast 9951 | -5/Factory | Fabricated I-36 Angel? 10186 | -5/Factory | Garrison activated, responded to threat 10199 | -5/Factory | Core integrity fell below 50% 11141 | -5/Factory | Garrison activated, responded to threat 11433 | -5/Factory | Garrison activated, responded to threat 11490 | -5/Factory | Identified exit to Factory 11490 | -5/Factory | Discovered exit to Factory (range 16) 11540 | -5/Factory | Entered another Factory area 11540 | -4/Factory | Evolved 2 slots: Utility x2 12005 | -4/Factory | Repaired Gauss Rifle 12045 | -4/Factory | Repaired Com. Matter Pod 12096 | -4/Factory | Repaired Lgt. Angular Momentum Engine 12843 | -4/Factory | Cargo convoy interrupted 12843 | -4/Factory | Garrison activated, responded to threat 13039 | -4/Factory | Destroyed 8 combat bots 13045 | -4/Factory | Self-destructed Last Messages --------------- 13038_ Penetrated by Slug. 13039_ Slug penetrates H-77 Assassin. 13040_ Penetrated by Slug. 13041_ U-05 Engineer lays Concrete. 13041_ Penetrated by Slug. 13041_ Slug penetrates Wall. 13041_ Penetrated by Slug. 13041_ K-01 Serf collects debris. 13041_ H-77 Assassin destroyed. 13042_ The unstable cave ceiling collapses. 13042_ Field Laser crushed. 13042_ U-05 Engineer lays Concrete. 13043_ Slug penetrates H-77 Assassin. 13043_ U-05 Engineer lays Concrete. 13044_ Penetrated by Slug. 13044_ Adv. Cooling System destroyed. 13044_ Slug penetrates Wall. 13044_ KE Penetrator destroyed. 13044_ U-05 Engineer lays Concrete. 13045_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????###+##?#????????????? | | ??????????????????#??? # #????????????? | | ??????????????????# # #????????????? | | ??????????????????# """" # ########?????? | | ??????????????????# """" !# # ?????? | | ?????????????????## " "" "??????? | | ???????????????#?# " "??????? | | ???????????????# # "" """????? | | ???????????????# ## % G ???? | | ?????????????### [% @ [= "" #??? | | ???????????# ; % h #??? | | ?????????????### "" ! #??? | | ??????????????## " # ######??? | | ????????######## / #???????? | | ??????? " # # #####???????? | | ??????? = %# ##???????????? | | ??????? % # ###????????????? | | ??????? k # #??????????????? | | ?????? ## # ###?????????????? | | ??????? ?# = #?????????????? | | ??????? ??# Ru [ ] #?????????????? | | ?????????? ????# #?????????????? | | ???????????????# % #?????????????? | | ???????????????# *% ! #?????????????? | | ???????????????# ! #?????????????? | | ????????????? / #?????????????? | | ???????????? # #?????????????? | | ??????????? # #?????????????? | | ?????????? ?# #?????????????? | | ????????? ??# #?????????????? | | ???????# # #?????????????? | | ???????# #####+########?????????????? | | ???????# #?????????????????? | | ???????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 44 Energy Capacity 930 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 70 Targeting Accuracy 28 Target Analysis 6 Energy Filtering 50 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Cloaking Device | -6/Factory | Hacked Adv. Melee Analysis Suite | -6/Factory | Hacked Imp. Coolant Injector | -5/Factory | Hacked Robot Schematics ------------------ I-36 Angel | -6/Factory | Hacked A-02 Transporter | -6/Factory | Hacked Fabricated ------------ I-36 Angel | x1 | -6/Factory I-36 Angel | x1 | -5/Factory Repaired ---------- Aluminum Leg | 32% | -8/Materials Lgt. Assault Rifle | 18% | -8/Materials Gauss Rifle | 14% | -4/Factory Com. Matter Pod | 13% | -4/Factory Lgt. Angular Momentum Engine | 23% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LegEfficiencyPlating Manual? 0 Play Time 01:26:06 Cumulative 2033.8 hours Start 2025.05.16 @ 07:30:42 End 2025.05.16 @ 17:28:47 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1020 Rogue 62 Adventurer 0 Explorer 958 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 71 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4a12e8f-24e6-465b-b335-a1454720fce3