Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 22:20:23 Player: A Moose Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (96) 480 Value Destroyed (3388) 3388 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1984) 1984 TOTAL SCORE: 9672 Bonus ------- High Alert Combat Kills 475 Follower Combat Kills 494 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -185 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 14/100 System Corruption 21% Temperature Warm (138) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Compact Ion Cannon > --- INVENTORY (5) ---- Advanced Cooling System Large Matter Pod (150) Matter Compressor (250) Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Core Analyzer Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Light Treads VSS Leg Large Matter Pod Large Matter Pod Structural Scanner Hardened Light Armor Plating Mini Grenade Launcher Power Maul [Rating: 64] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Proton Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power 1 | . . . . . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 3 | . . . 2 . . . . 1 . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 59 | 6 7 2 19 . . 2 6 2 8 5 2 Power 8 | 1 . . 3 . . . 1 1 1 1 . Engine 5 | 1 . . 2 . . . 1 . . 1 . Core 3 | . . . 1 . . . . 1 1 . . Reactor . | . . . . . . . . . . . . Propulsion 10 | 2 . . 3 . . . 4 . . 1 . Treads 5 | 2 . . 3 . . . . . . . . Leg 5 | . . . . . . . 4 . . 1 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 12 | 1 1 . 6 . . . . 1 2 1 . Device 3 | . 1 . 2 . . . . . . . . Storage 1 | 1 . . . . . . . . . . . Processor 3 | . . . 1 . . . . 1 . 1 . Hackware 1 | . . . 1 . . . . . . . . Protection 4 | . . . 2 . . . . . 2 . . Artifact . | . . . . . . . . . . . . Weapon 29 | 2 6 2 7 . . 2 1 . 5 2 2 Energy Gun 4 | . . . 2 . . 1 . . 1 . . Energy Cannon 2 | . . . . . . . . . . 1 1 Ballistic Gun 9 | 2 3 1 3 . . . . . . . . Ballistic Cannon 3 | . . . . . . . 1 . 2 . . Launcher 8 | . 3 1 2 . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 2 . 1 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 1 . . 1 . Corrupted Parts 1 | . . . . . . . . . . 1 . System Corruption 6 | . . . . . . . . . . 6 . Parts Lost 17 | . . . 9 . . . . . . 7 1 Power 1 | . . . 1 . . . . . . . . Propulsion 4 | . . . 2 . . . . . . 2 . Utility 7 | . . . 4 . . . . . . 3 . Weapon 5 | . . . 2 . . . . . . 2 1 Highest Loss Streak 7 | . . . 4 . . . . . . 7 1 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Slot Usage (%) 86 | . 91 100 79 100 100 100 77 84 86 89 3 Engine 8 | . 14 14 8 11 11 11 9 7 7 5 . Core 3 | . . . 1 . . . . 7 7 6 . Treads 11 | . 28 28 19 22 22 22 8 . . . . Leg 11 | . . . . . . . 14 23 23 19 . Device 6 | . 6 14 6 11 11 11 9 7 3 . . Storage 9 | . 14 14 11 11 11 11 9 7 7 6 . Processor 9 | . . . . 11 11 11 9 15 15 13 . Hackware 6 | . . . 6 11 11 11 9 7 7 6 . Protection 2 | . . . 4 . . . . . 3 6 . Energy Gun 5 | . . . 10 22 22 21 . . 1 6 . Ballistic Gun 5 | . 27 22 11 . . . . . . . . Ballistic Cannon 3 | . . . . . . . 9 7 4 6 . Naked Turns 83 | . . . . . . . . . . 38 45 Heaviest Build 92 | 13 15 16 22 20 20 20 81 86 92 52 . Greatest Support 54 | 40 40 40 40 40 40 40 54 54 54 54 3 Greatest Overweight (x) 4 | 4 . . 3 . . . 4 1 1 1 . Average Overweight (x) . | 1 . . . . . . 1 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 5 5 7 8 7 7 7 8 8 8 8 5 Average Carried 6 | 2 4 5 7 7 6 7 6 7 7 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 2 5 7 7 7 7 7 8 8 8 5 3 Class Distribution -------------------- 28% | Scavenger-Mutant 27% | Mutant 20% | Scavenger-Gunner 11% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Skirmisher | -7/Storage Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Matter Collected 1589 | 260 49 99 440 . . 89 63 . 392 197 . Remotely . | . . . . . . . . . . . . Salvage Created 3051 | . 140 58 953 . . 113 429 . 643 715 . Parts 183 | . 14 3 44 . . 5 33 . 41 43 . Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 4 | . 1 1 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Combat Hostiles Destroyed 77 | . 7 3 16 . . 3 13 . 23 12 . Guns 21 | . 3 1 14 . . 2 . . . 1 . Cannons 39 | . . . . . . . 13 . 23 3 . AOE 16 | . 4 2 2 . . 1 . . . 7 . Classes Destroyed 17 | . 5 1 4 . . . 5 . 1 1 . Worker 4 | . 2 . . . . . . . . 2 . Builder 4 | . 1 . 1 . . . 1 . . 1 . Hauler 1 | . . . 1 . . . . . . . . Recycler 3 | . . . 3 . . . . . . . . Operator 2 | . . . 1 . . . 1 . . . . Watcher 5 | . 2 . 1 . . . . . 1 1 . Swarmer 13 | . 5 . . . . . . . 8 . . Cutter 5 | . . . . . . . 3 . 2 . . Grunt 34 | . 2 2 12 . . 3 1 . 7 7 . Brawler 3 | . . . . . . . 1 . 1 1 . Duelist 1 | . . . . . . . . . . 1 . Sentry 9 | . . . 4 . . . 2 . 3 . . Demolisher 1 | . . 1 . . . . . . . . . Specialist 2 | . . . . . . . 2 . . . . Hunter 6 | . . . . . . . 3 . 1 2 . Programmer 2 | . . . . . . . . . 1 1 . Heavy 1 | . . . . . . . 1 . . . . Best Kill Streak 8 | . 5 2 8 . . 3 3 . 7 7 . Combat Bots Only 6 | . 3 2 4 . . 3 3 . 6 6 . Max Kills in Single Turn 4 | . 4 1 1 . . 1 1 . 1 2 . Gunslinging . | . . . . . . . . . . . . Exploded 2 | . 2 1 1 . . 1 . . . 2 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Hostile Shots Fired 400 | . 35 8 99 . . 17 23 . 81 98 39 Missed 126 | . 9 3 29 . . 8 6 . 28 33 10 Damage Taken 4084 | . 237 89 1000 . . 146 357 . 652 1169 434 Core 989 | . 43 . 131 . . 64 47 . 34 412 258 Absorbed by Shields 24 | . . . . . . . . . 24 . . Regen/Repaired (Parts) 135 | . . . . . . . . . . 135 . Core Remaining (%) 81 | 100 . 82 . . . 51 91 . . . . Volleys Fired 129 | . 18 5 67 . . 8 . . 7 21 3 Largest 3 | . 2 2 2 . . 2 . . 2 3 1 Hottest 223 | . 50 50 112 . . 112 . . 133 223 90 Shots Fired 351 | . 36 10 128 . . 16 36 . 64 58 3 Gun 197 | . 30 6 124 . . 14 . . 7 16 . Cannon 122 | . . . . . . . 36 . 57 26 3 Launcher 32 | . 6 4 4 . . 2 . . . 16 . Special . | . . . . . . . . . . . . Kinetic 202 | . 30 6 52 . . . 36 . 57 21 . Thermal 117 | . . . 72 . . 14 . . 7 21 3 Explosive 16 | . 6 4 4 . . 2 . . . . . Electromagnetic 16 | . . . . . . . . . . 16 . Robot Hit Streak 14 | . 4 3 14 . . 13 7 . 13 7 2 Robot Miss Streak 7 | . 2 2 3 . . 1 2 . 1 7 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 4 | . . . 3 . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . Autonomous 87 | . . . . . . . 36 . 51 . . Shots Hit Robots 240 | . 20 5 87 . . 15 28 . 44 36 5 Core Hits 131 | . 18 6 35 . . 7 13 . 21 30 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 12 | . . . 4 . . . 5 . 2 . 1 Burn 4 | . . . 4 . . . . . . . . Blast 7 | . . . . . . . 5 . 2 . . Smash 1 | . . . . . . . . . . . 1 Melee Attacks 22 | . . . . . . . . . 16 . 6 Impact 22 | . . . . . . . . . 16 . 6 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9612 | . 629 191 1639 . . 422 1825 . 3159 1541 206 Guns 2013 | . 202 61 1343 . . 221 . . . 186 . Cannons 5399 | . . . . . . . 1825 . 3099 406 69 Explosions 1977 | . 427 127 294 . . 201 . . . 928 . Melee 197 | . . . . . . . . . 60 . 137 Ramming 26 | . . 3 2 . . . . . . 21 . Kinetic 6005 | . 202 61 496 . . . 1825 . 3099 322 . Thermal 1407 | . . . 847 . . 221 . . . 270 69 Explosive 1049 | . 427 127 294 . . 201 . . . . . Electromagnetic 928 | . . . . . . . . . . 928 . Impact 197 | . . . . . . . . . 60 . 137 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . . . 21 21 Average Corruption 8 | . . . . . . . . . . 5 21 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 12 | . . . . . . . . . . 8 4 Message Errors 2 | . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . 1 . Energy Discharges 6 | . . . . . . . . . . 2 4 Data Loss (minor) 1 | . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 553 | . 3 . . . . . 165 . 358 10 17 Projectiles 523 | . . . . . . . 165 . 358 . . Explosions 13 | . 3 . . . . . . . . 10 . Melee 17 | . . . . . . . . . . . 17 Knockbacks 14 | . . . . . . . 5 . 4 5 . Impact . | . . . . . . . . . . . . Kinetic 14 | . . . . . . . 5 . 4 5 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 114 | . . . 23 . . . . . . 91 . Shots 7 | . . . 1 . . . . . . 6 . Rammed 6 | . . 1 1 . . . . . . 4 . Targets Rammed 7 | . . 1 1 . . . . . . 5 . Kicked 1 | . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 615 | . 8 6 192 . . 312 5 . 258 615 111 Average Temperature 137 | . 4 3 65 . . 163 5 . 95 211 62 Received Heat Transfer 1305 | . 36 36 414 . . 81 72 . 102 348 216 Effects 23 | . . . . . . 1 . . 1 21 . Shutdowns 5 | . . . . . . . . . . 5 . Energy Bleed 3 | . . . . . . . . . 1 2 . Interference 6 | . . . . . . . . . . 6 . Matter Decay 1 | . . . . . . 1 . . . . . Short Circuit 4 | . . . . . . . . . . 4 . Damage (minor) 3 | . . . . . . . . . . 3 . Damage (core) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 5 | . . . . . . . . . . 5 . Impact Corruptions 1 | . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . 7 . . . . . . . . Heat Transferred 3136 | . . . 2109 . . 481 . . . 511 35 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Peak Influence 1207 | . 242 102 428 165 . 96 280 127 1207 1049 625 Initial 625 | . . 3 39 165 . . 37 127 88 588 625 Average 397 | . 101 75 236 165 . 88 113 127 711 804 624 Maximum Alert Level 4 | . 1 . 2 . . . 1 . 4 3 2 Low Security (%) 45 | 100 75 100 39 100 . 100 92 100 4 . . Level 1 15 | . 24 . 45 . . . 7 . 18 . . Level 2 9 | . . . 15 . . . . . 12 17 100 Level 3 24 | . . . . . . . . . 50 82 . Level 4 4 | . . . . . . . . . 13 . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 1 . 3 . . . 3 . . 10 . Investigation 3 | . 1 . 1 . . . . . . 1 . Extermination 1 | . . . . . . . . . . 1 . Reinforcement 9 | . . . 2 . . . 3 . . 4 . Assault 1 | . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Distress Signals 5 | . 1 . 1 . . . 1 . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 111 | . 13 3 22 . . 3 10 . 29 27 4 Peak Tracking Total 9 | . 4 2 6 . . 3 4 . 6 9 4 Tactical Retreats 7 | . 1 . 1 . . . 1 . 1 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Traps Triggered 7 | . 1 . . . . . . . 5 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Machines Disabled 11 | . 1 . 4 . . 1 . . 1 4 . Max in Single Turn 2 | . 1 . 2 . . 1 . . 1 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Machines Accessed 20 | . 4 . 4 . . . 2 2 1 7 . Terminals 11 | . 4 . 3 . . . . . 1 3 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . Recycling Units 4 | . . . 1 . . . 1 1 . 1 . Scanalyzers 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . 1 . 1 . Total Hacks 44 | . 9 . 13 . . . 5 3 1 13 . Successful 28 | . 7 . 7 . . . 4 2 1 7 . Failed 16 | . 2 . 6 . . . 1 1 . 6 . Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . Terminals 28 | . 9 . 12 . . . . . 1 6 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . 5 . Recycling Units 4 | . . . 1 . . . 1 1 . 1 . Scanalyzers 4 | . . . . . . . 4 . . . . Garrison Access 3 | . . . . . . . . 2 . 1 . Terminal Hacks 16 | . 7 . 6 . . . . . 1 2 . Record 1 | . . . 1 . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . Emergency Access Points 3 | . 1 . 1 . . . . . 1 . . Alert Level 3 | . 1 . 2 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . 3 . Scan Component 2 | . . . . . . . . . . 2 . Repair 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 4 | . . . 1 . . . 1 1 . 1 . Report Inventory 4 | . . . 1 . . . 1 1 . 1 . Scanalyzer 3 | . . . . . . . 3 . . . . Insert Component 1 | . . . . . . . 1 . . . . Analyze 2 | . . . . . . . 2 . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 2 . 4 . . . 1 2 1 5 . Full Trace Events 2 | . . . 1 . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . Time 44 | . . . . . . . . . . 44 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Used RIF Installer 1 | . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . 8 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Total Allies 10 | . . . . . . . . . 10 . . Largest Group 8 | . . . . . . . . . 8 4 . Highest-Rated Group 208 | . . . . . . . . . 208 116 . Highest-Rated Ally 95 | . . . . . . . . . 95 32 . Total Orders . | . . . . . . . . . . . . Ally Attacks 54 | . . . . . . . . . 47 7 . Total Damage 2052 | . . . . . . . . . 1555 497 . Kills 20 | . . . . . . . . . 16 4 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Turns Passed 4923 | 86 528 151 620 234 396 154 688 90 1392 510 74 Spaces Moved 2609 | 40 290 76 244 147 245 79 313 46 753 295 81 Core 166 | 23 . . 3 . . . . . . 59 81 Treads 1221 | 17 290 76 241 147 245 79 126 . . . . Legs 1222 | . . . . . . . 187 46 753 236 . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 190 190 120 50 50 Average Speed 158 | 181 160 160 160 160 160 160 211 190 154 130 50 Slowest Speed 400 | 250 160 160 200 160 160 160 400 190 190 190 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 3 64 33 29 43 61 25 31 2 80 53 17 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . 1 . . Terrain Destroyed 127 | . 31 25 28 . . 12 12 . 11 8 . Melee . | . . . . . . . . . . . . Projectile 31 | . . . . . . . 12 . 11 8 . AOE 96 | . 31 25 28 . . 12 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Sto Gar Total 3095 | 53 319 94 345 146 252 90 343 49 934 370 100 Wait 78 | . . 9 . . . 2 9 . 20 30 8 Move 2597 | 39 289 75 243 146 244 78 312 45 751 294 81 Hop . | . . . . . . . . . . . . Pick Up 51 | 8 4 2 10 . 3 . 9 2 5 8 . Fast Attach 6 | . . . 4 . . . . . 2 . . Attach 29 | 6 2 . 9 . . . 2 2 3 3 2 Detach 1 | . 1 . . . . . . . . . . Swap 24 | . 5 2 6 . . 2 4 . 3 2 . Drop 32 | . . . 5 . 5 . 7 . 8 7 . Fire 129 | . 18 5 67 . . 8 . . 7 21 3 Melee 22 | . . . . . . . . . 16 . 6 Ram 4 | . . . . . . . . . . 4 . Kick 1 | . . . . . . . . . . 1 . Crush 2 | . . 1 1 . . . . . . . . Escape Stasis 9 | . . . . . . . . . 9 . . Rewire 110 | . . . . . . . . . 110 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Sto x2) -7/Storage -7/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 12) 595 | -10/Materials | Discovered new exit (range 12) 615 | -10/Materials | Entered Mines 671 | -10/Mines | Assembled infested the area 744 | -10/Mines | Discovered new exit (range 15) 766 | -10/Mines | Entered Materials 766 | -9/Materials | Evolved 2 slots: Utility x2 1221 | -9/Materials | Lost 4 parts (1p2n1u) 1346 | -9/Materials | Discovered new exit (range 9) 1386 | -9/Materials | Entered Mines 1612 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1612 | -9/Mines | Discovered new exit (range 6) 1620 | -9/Mines | Entered Exiles 1650 | -9/Exiles | Build established: Scavenger-Mutant 1659 | -9/Exiles | Met 8R-AWN 1686 | -9/Exiles | Met EX-HEX 1737 | -9/Exiles | Met EX-BIN 1760 | -9/Exiles | Aligned with FarCom system 1761 | -9/Exiles | Given EX-Vault access code 1801 | -9/Exiles | Opened EX-Vault 1811 | -9/Exiles | Found Prototype Ballistic Cannon 1844 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1889 | -9/Exiles | Met EX-DEC 2002 | -9/Exiles | Discovered new exit (range 10) 2016 | -9/Exiles | Left Exiles lab with AWS/Autocannon 2016 | -9/Exiles | Entered Mines 2162 | -8/Mines | Discovered new exit (range 5) 2170 | -8/Mines | Entered Materials 2170 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2172 | -8/Materials | Identified AWS/Autocannon 2788 | -8/Materials | Build established: Skirmisher 2811 | -8/Materials | Discovered new exit (range 16) 2858 | -8/Materials | Entered Factory 2858 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2944 | -7/Factory | Identified exit to Garrison 2948 | -7/Factory | Entered Garrison 3092 | -7/Garrison | Triggered checkpoint 3146 | -7/Garrison | Build established: Scavenger-Gunner 3168 | -7/Garrison | Triggered checkpoint 3169 | -7/Garrison | Found embedded Infiltrators 3278 | -7/Garrison | Discovered new exit (range 14) 3448 | -7/Garrison | Triggered checkpoint 3513 | -7/Garrison | Discovered new exit (range 15) 3574 | -7/Garrison | Triggered checkpoint 4114 | -7/Garrison | Triggered checkpoint 4130 | -7/Garrison | Installed Relay Interface Framework 4148 | -7/Garrison | Triggered checkpoint 4164 | -7/Garrison | Lost 3 allies 4340 | -7/Garrison | Entered Storage 4340 | -7/Storage | Accompanied by 4 allies 4489 | -7/Storage | Repaired Rnf. Deuterium Engine 4568 | -7/Storage | Garrison activated, responded to threat 4740 | -7/Storage | First assault squad dispatched 4796 | -7/Storage | System corruption reached 10% 4812 | -7/Storage | Released all parts (6) 4829 | -7/Storage | Core integrity fell below 50% 4842 | -7/Storage | Lost 7 parts (2n3u2w) 4850 | -7/Storage | Identified exit to Garrison 4850 | -7/Storage | Entered Garrison 4919 | -7/Garrison | Core integrity fell below 20% 4924 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- OYA8AFAD%#VCN0PWRRRZODVANAG5 Critical hit (Burn: +37). Detecting nearby Garrison Access. System corrupted: Heat flow error (+198). Connecting with Garrison Access... >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Receiving FarCom transmissions... System corrupted: Energy discharge (-25). System corrupted: Energy discharge (-32). System corrupted: Energy discharge (-24). P-60 Hacker suffers critical hit (Smash). Destroyed Shock Rifle. P-60 Hacker system corrupted by crushing effect. Power Maul destroyed. Critical hit (Burn: +37). System corrupted: Energy discharge (-24). Map ----- +----------------------------------------------------+ | # #?????????????????????????"""#???????????????? | | # #??????????????????###### ### #????????????? | | # #??????????????????# #???????????? | | # #??????????????????# #???????????? | | # #??????????????????# ###"""#????????????????? | | # #??????????????????# #??????????????????????? | | # #################### #??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | ####################### #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ????????????????ggg???# #??????????????????????? | | ????????????####"""#### #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# ######## #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# p ?????????????????????? | | ??????????????????????#ggg#############""""#?????? | | ??????????????????????# ???? | | ??????????????????????# ???? | | ??????????????????????# ???? | | ??????????????????????############ ## #?????? | | ??????????????????????????????????? #?????#?????? | | ????????????????????????????????b???? ??????????? | | ?????????????????????????????????????? ????????? | | ????????????????????????????????l??????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- VSS Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionSapperThrower Manual? 0 Play Time 00:47:43 Cumulative 21.3 hours Start 2024.04.08 @ 21:30:49 End 2024.04.08 @ 22:20:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 16 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f6feac93-bd07-41d8-983e-0b00f4b1ef3f