Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 17:56:46 Player: XDRM Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (7) 35 Value Destroyed (98) 98 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6873 Bonus ------- Pacifist 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (21) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Power Amplifier Advanced ECM Suite Reaction Control System Reaction Control System Reaction Control System Hardened Light Armor Plating Hardened Heavy Armor Plating Trap Extractor > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine [Rating: 70] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Nuclear Core Propulsion Flying Fortress v7 Wheel Wheel Flight Unit Flying Fortress v7 Utility Hacking Suite Device Trap Extractor Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Remote Datajack Energy Gun Field Laser Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 2 . . . . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . . . 2 . . . . . . . . . Utility 7 | . . . 2 . . . . 2 . . 1 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 38 | 4 1 . 4 . . 3 10 7 3 1 2 3 . . . . Power 9 | 1 . . 1 . . 2 1 2 1 . 1 . . . . . Engine 7 | 1 . . 1 . . 2 . 1 1 . 1 . . . . . Core 2 | . . . . . . . 1 1 . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 4 | 2 . . 1 . . . 1 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 2 | . . . 1 . . . 1 . . . . . . . . . Utility 15 | 1 1 . . . . 1 4 3 1 . 1 3 . . . . Device 7 | . . . . . . . 1 1 1 . 1 3 . . . . Storage 1 | 1 . . . . . . . . . . . . . . . . Processor 1 | . 1 . . . . . . . . . . . . . . . Hackware 3 | . . . . . . 1 2 . . . . . . . . . Protection 3 | . . . . . . . 1 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 10 | . . . 2 . . . 4 2 1 1 . . . . . . Energy Gun 1 | . . . . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . Launcher 1 | . . . . . . . 1 . . . . . . . . . Special Weapon 3 | . . . 1 . . . . 1 . 1 . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . Parts Lost 16 | . . . 3 . . . 6 1 . . 2 . 1 1 . 2 Power 3 | . . . 1 . . . 1 . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . . . . . . . . . 1 Utility 8 | . . . . . . . 4 1 . . 1 . 1 . . 1 Weapon 3 | . . . 1 . . . 1 . . . 1 . . . . . Highest Loss Streak 3 | . . . 3 . . . 3 1 . . 2 . 1 1 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 50 | . 64 71 49 33 33 42 47 56 68 69 61 58 64 54 . 31 Engine 6 | . 14 14 10 11 11 11 . . 5 7 13 11 11 7 . 3 Core 2 | . . . . . . . 8 6 1 . . . . . . . Wheel 1 | . 28 28 13 . . . . . . . . . . . . . Flight 6 | . . . 4 11 11 11 8 7 7 7 6 5 5 5 . 3 Device 9 | . . . . . . . 1 7 14 15 18 29 35 29 . 17 Processor 4 | . 7 14 11 11 11 11 7 . . . . . . . . . Hackware 4 | . . . . . . 9 10 8 7 7 4 . . . . . Protection 6 | . . . . . . . 1 9 15 15 13 11 11 11 . 6 Energy Gun 1 | . . . . . . . 5 . . . . . . . . . Special Weapon 1 | . . . . . . . . 6 7 7 . . . . . . Impact Weapon 1 | . . . . . . . 2 7 1 . . . . . . . Peak Build Rating 70 | 4 5 5 6 3 6 11 50 59 63 63 68 70 70 67 63 63 Average Rating 41 | 3 4 5 4 3 4 8 43 55 62 62 64 67 69 64 63 38 On Entrance 34 | . 4 5 5 3 3 6 9 41 59 63 59 61 70 67 63 63 Naked Turns 131 | . . . . . . . . . . . . . . . . 131 Heaviest Build 42 | 8 8 8 12 3 3 3 14 39 42 39 41 42 42 41 37 37 Greatest Support 50 | 26 26 26 26 4 4 4 50 50 50 50 50 50 50 50 50 50 Greatest Overweight (x) 3 | . . . 3 . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 8 8 6 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 1 2 3 5 5 5 3 2 2 2 1 1 1 1 1 Average Carried 1 | . . 1 1 2 4 5 3 1 1 2 1 1 1 1 1 1 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 2 3 5 5 3 1 2 2 1 1 1 1 1 1 Class Distribution -------------------- 83% | Mutant 8% | Derelict-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Matter Collected 581 | 211 39 . 69 . . . 44 120 46 . 10 . 37 5 . . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 108 | . . . 14 . . . 38 46 . . 10 . . . . . Parts 7 | . . . 2 . . . 1 1 . . 3 . . . . . Haulers Intercepted 1 | . . . . . . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 3 | . . . 3 . . . . . . . . . . . . . Cannons 3 | . . . 3 . . . . . . . . . . . . . Classes Destroyed 3 | . . . 1 . . . 1 1 . . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . . . . . Operator 3 | . . . . . . . 2 . . . 1 . . . . . Swarmer 3 | . . . 3 . . . . . . . . . . . . . Best Kill Streak 2 | . . . 2 . . . 1 1 . . 1 . . . . . Combat Bots Only 2 | . . . 2 . . . . . . . . . . . . . Max Kills in Single Turn 1 | . . . 1 . . . 1 1 . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Hostile Shots Fired 390 | . 4 1 45 1 . . 42 36 . . 39 . 10 84 . 128 Missed 188 | . 3 . 8 . . . 21 13 . . 22 . 5 54 . 62 Damage Taken 3855 | . 14 12 296 12 . . 778 167 . . 614 . 121 548 . 1293 Core 1381 | . . . 116 . . . 106 28 . . 117 . . . . 1014 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 106 | . . . . . . . 106 . . . . . . . . . Core Remaining (%) 88 | 100 . 100 . . . 71 80 . . 96 86 . . . . . Volleys Fired 19 | . . . 14 . . . 4 . . 1 . . . . . . Largest 1 | . . . 1 . . . 1 . . 1 . . . . . . Hottest 100 | . . . 100 . . . 63 . . 80 . . . . . . Shots Fired 19 | . . . 14 . . . 4 . . 1 . . . . . . Gun 4 | . . . . . . . 4 . . . . . . . . . Cannon 11 | . . . 11 . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special 4 | . . . 3 . . . . . . 1 . . . . . . Kinetic 11 | . . . 11 . . . . . . . . . . . . . Thermal 8 | . . . 3 . . . 4 . . 1 . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 4 | . . . 4 . . . 2 . . . . . . . . . Robot Miss Streak 4 | . . . 4 . . . 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 16 | . . . 7 . . . 4 3 . . 2 . . . . . Core Hits 5 | . . . 3 . . . 1 . . . 1 . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 . . . . . . . . Critical Strikes 2 | . . . . . . . . 2 . . . . . . . . Smash 2 | . . . . . . . . 2 . . . . . . . . Melee Attacks 48 | . . . . . . . 25 12 . . 11 . . . . . Impact 36 | . . . . . . . 24 12 . . . . . . . . Slashing 11 | . . . . . . . . . . . 11 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 1 1 . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 536 | . . . 144 . . . 92 166 . . 134 . . . . . Guns 35 | . . . . . . . 35 . . . . . . . . . Cannons 120 | . . . 120 . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 357 | . . . . . . . 57 166 . . 134 . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 120 | . . . 120 . . . . . . . . . . . . . Thermal 59 | . . . 24 . . . 35 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 223 | . . . . . . . 57 166 . . . . . . . . Slashing 134 | . . . . . . . . . . . 134 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 13 . . . 7 . . 1 1 2 Average Corruption 4 | . . . . . . . 12 . . . 4 . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 10 | . . . . . . . 5 . . . 4 . . . . 1 Message Errors 1 | . . . . . . . . . . . 1 . . . . . Matter Fused 3 | . . . . . . . 2 . . . 1 . . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . . Energy Discharges 2 | . . . . . . . 1 . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . 1 . . . . . . . . . Alerts 2 | . . . . . . . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 220 | . . . 4 . . . 42 122 . . 52 . . . . . Projectiles 4 | . . . 4 . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 216 | . . . . . . . 42 122 . . 52 . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 137 | . . . 24 . . . 73 15 . 76 137 . 32 . . . Average Temperature 44 | . . . 12 . . . 28 9 . 58 57 . 17 . . . Received Heat Transfer 402 | . 9 6 . 6 . . 108 42 . . 54 . 48 . . 129 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 1 1 . . . . . . . . Impact Corruptions 4 | . . . . . . . 2 2 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 124 | . . . 50 . . . 74 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Peak Influence 187 | . 15 5 120 53 . . 187 92 . . 151 73 . . . . Initial 73 | . . 5 1 46 . . . 40 . . 4 73 . . . . Average 46 | . 1 5 32 52 . . 51 60 . . 53 73 . . . . Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 . . 100 100 . . . . Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . . . . 6 1 . . 6 . . 1 . . Investigation 9 | . 1 . . . . . 3 . . . 5 . . . . . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 5 | . . . . . . . 3 1 . . 1 . . . . . Assault 1 | . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Distress Signals 2 | . 1 . . . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 100 | . 3 2 7 1 . . 29 3 . . 18 . 4 17 . 16 Peak Tracking Total 14 | . 5 2 3 3 . . 12 2 . . 5 . 4 14 . 9 Tactical Retreats 19 | . 1 . 1 . . . 3 1 . . 4 . . 5 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Traps Triggered 2 | . 1 . . . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Machines Disabled 1 | . . . . . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Machines Accessed 20 | . . . 3 1 1 . 4 3 . . 6 1 . . . 1 Terminals 19 | . . . 3 1 . . 4 3 . . 6 1 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 68 | . . . 11 2 1 . 18 12 . . 21 2 . . . 1 Successful 33 | . . . 4 2 1 . 11 6 . . 8 . . . . 1 Failed 35 | . . . 7 . . . 7 6 . . 13 2 . . . . Catastrophic 6 | . . . 3 . . . . 1 . . 1 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 65 | . . . 11 2 1 . 16 12 . . 21 2 . . . . Terminals 67 | . . . 11 2 . . 18 12 . . 21 2 . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 16 | . . . 1 1 1 . 7 3 . . 2 . . . . 1 Record 1 | . . . . . . . . . . . . . . . . 1 Part Schematic 2 | . . . . 1 . . . . . . 1 . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . Prototype ID Bank 2 | . . . . . . . 2 . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . Terminal Index 4 | . . . 1 . . . 1 1 . . 1 . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . . . 1 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . . . 3 1 . . 4 3 . . 6 . . . . . Terminals 17 | . . . 3 1 . . 4 3 . . 6 . . . . . Botnet 16 | . . . 3 1 . . 4 3 . . 5 . . . . . Operators 1 | . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 3 1 . . 4 3 . . 6 1 . . . . Full Trace Events 10 | . . . 1 . . . 4 . . . 5 . . . . . Feedback Events 2 | . . . . . . . 1 . . . 1 . . . . . Corruption 2 | . . . . . . . 1 . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . . . 1 . . . . 1 . . . 1 2 . 3 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Turns Passed 3091 | 28 74 25 219 128 224 90 669 347 185 63 345 49 169 125 3 348 Spaces Moved 4856 | 26 80 28 235 317 545 211 485 462 354 115 622 89 335 250 6 696 Core 270 | 2 . . 5 . . . . . . . . . . . . 263 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels 252 | 24 80 28 120 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 4334 | . . . 110 317 545 211 485 462 354 115 622 89 335 250 6 433 Fastest Speed 40 | 50 90 90 40 40 40 40 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 85 90 90 74 40 40 40 50 50 50 50 50 50 50 50 50 50 Slowest Speed 200 | 90 90 90 200 40 40 40 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . 4 1 . 1 9 . . . 3 . . . . . Cave-ins Triggered 2 | . . . . . . . 1 . . . 1 . . . . . Exploration Rate (%) 35 | 3 22 17 22 58 91 49 39 16 60 17 21 3 44 49 7 83 Regions Visited 16 Branch Regions 10 Pre-discovered Areas 2 | . . . . 1 . . . . . . . . . . . 1 Known Exits Taken 9 | . 1 1 1 1 1 1 1 . . . 1 . 1 . . . Unknown Exits Taken 7 | 1 . . . . . . . 1 1 1 . 1 . 1 1 . Scrap Searched 9 | . . . . 1 . . . . 2 1 . . 1 1 . 3 Spaces Dug 38 | . . . . . . . 23 8 . . 7 . . . . . Terrain Destroyed 40 | . . . 2 . . . 23 8 . . 7 . . . . . Melee 38 | . . . . . . . 23 8 . . 7 . . . . . Projectile 2 | . . . 2 . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Zhi Pro Total 5367 | 29 81 27 254 316 551 214 848 552 360 118 641 91 335 249 5 696 Wait 413 | . . . 2 . 4 . 327 69 1 . 9 . 1 . . . Move 4805 | 25 79 27 227 314 544 208 466 461 353 114 615 88 334 249 5 696 Hop 15 | . . . 3 1 . 1 8 . . . 2 . . . . . Pick Up 11 | . 1 . 1 1 1 . 4 1 1 . 1 . . . . . Fast Attach 25 | 4 1 . 3 . . 2 5 3 3 1 . 3 . . . . Attach 10 | . . . 1 . . . 4 3 . . 2 . . . . . Detach 1 | . . . 1 . . . . . . . . . . . . . Swap 3 | . . . . . . 1 1 1 . . . . . . . . Drop 15 | . . . 2 . 2 2 3 2 2 2 . . . . . . Fire 19 | . . . 14 . . . 4 . . 1 . . . . . . Melee 48 | . . . . . . . 25 12 . . 11 . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 1 . . . 1 . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: [*Upp x2]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 12) 29 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 16) 102 | -10/Materials | Identified exit to Mines 103 | -10/Materials | Entered Mines 118 | -10/Mines | Discovered new exit (range 12) 127 | -10/Mines | Identified exit to Materials 128 | -10/Mines | Entered Materials 128 | -9/Materials | Evolved 2 slots: Utility x2 286 | -9/Materials | Lost 3 parts (1p1n1w) 309 | -9/Materials | Build established: Mutant 341 | -9/Materials | Discovered new exit (range 16) 346 | -9/Materials | Identified exit to Mines 347 | -9/Materials | Entered Mines 356 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 369 | -9/Mines | Met a Derelict bent on vengeance 473 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 473 | -9/Mines | Discovered new exit (range 5) 474 | -9/Mines | Identified exit to Exiles 475 | -9/Mines | Entered Exiles 485 | -9/Exiles | Met 8R-AWN 492 | -9/Exiles | Met EX-HEX 508 | -9/Exiles | Met EX-BIN 513 | -9/Exiles | Aligned with FarCom system 513 | -9/Exiles | Given EX-Vault access code 522 | -9/Exiles | Opened EX-Vault 543 | -9/Exiles | Warned to stay clear of 0b10 Research branches 552 | -9/Exiles | Found Flying Fortress v7 584 | -9/Exiles | Met EX-DEC 593 | -9/Exiles | Visited The Gauntlet 647 | -9/Exiles | Discovered new exit (range 14) 652 | -9/Exiles | Identified exit to Mines 695 | -9/Exiles | Discovered exit to Mines (range 14) 699 | -9/Exiles | Left Exiles lab with Flying Fortress v7 699 | -9/Exiles | Entered Mines 788 | -8/Mines | Discovered new exit (range 2) 788 | -8/Mines | Identified exit to Materials 789 | -8/Mines | Entered Materials 789 | -8/Materials | Evolved 2 slots: Propulsion x2 1323 | -8/Materials | Crushed by falling debris 1324 | -8/Materials | System corruption reached 10% 1354 | -8/Materials | Lost 3 parts (2u1w) 1429 | -8/Materials | Discovered new exit (range 12) 1429 | -8/Materials | Identified exit to Factory 1458 | -8/Materials | Entered Factory 1458 | -7/Factory | Evolved 2 slots: Utility x2 1485 | -7/Factory | Lost 3 parts (1p2u) 1785 | -7/Factory | Discovered new exit (range 12) 1805 | -7/Factory | Entered Lower Caves 1840 | -7/Lower Caves | Encountered a Warlord checkpoint 1842 | -7/Lower Caves | Learned location of 1 exit from Factory 1848 | -7/Lower Caves | Found DCF Scrap (14 items) 1986 | -7/Lower Caves | Discovered new exit (range 9) 1990 | -7/Lower Caves | Entered another Lower Caves area 2051 | -7/Lower Caves | Discovered new exit (range 3) 2053 | -7/Lower Caves | Entered Factory 2053 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2054 | -6/Factory | Identified exit to Factory 2306 | -6/Factory | Crushed by falling debris 2394 | -6/Factory | Discovered exit to Factory (range 10) 2398 | -6/Factory | Entered another Factory area 2398 | -5/Factory | Evolved 2 slots: Utility x2 2443 | -5/Factory | Discovered new exit (range 9) 2447 | -5/Factory | Discovered new exit (range 9) 2447 | -5/Factory | Entered Upper Caves 2582 | -5/Upper Caves | Identified exit to Upper Caves 2612 | -5/Upper Caves | Spotted B-75 Beast 2616 | -5/Upper Caves | Entered another Upper Caves area 2622 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2676 | -5/Upper Caves | Lost 3 allies 2711 | -5/Upper Caves | Learned location of 1 exit from Factory 2724 | -5/Upper Caves | Learned Factory terminal intel 2739 | -5/Upper Caves | Discovered new exit (range 6) 2741 | -5/Upper Caves | Entered Zhirov 2741 | -5/Zhirov | Discovered new exit (range 3) 2744 | -5/Zhirov | Entered Proximity Caves 2754 | -4/Proximity Caves | Spotted B-86 Titan 2936 | -4/Proximity Caves | Learned Research terminal intel 2961 | -4/Proximity Caves | Released all parts (7) 2973 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2982 | -4/Proximity Caves | Learned Research stockpile data 3037 | -4/Proximity Caves | Core integrity fell below 50% 3077 | -4/Proximity Caves | Core integrity fell below 20% 3092 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 02972_ Penetrated by Slug. 02973_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 02974_ Slug penetrates Wall. 02977_ Penetrated by Slug. 02980_ Slug penetrates Wall. 02982_ Acquired derelict log, extracted data. Data stored: Research stockpile data. 02993_ Drone sends a signal. 02998_ Slug penetrates Wall. 02998_ Penetrated by Slug. 03003_ Slug penetrates H-77 Assassin. 03031_ C-30 ARC bursts open, deploying its payload. 03031_ H-77 Assassin unfolds itself. 03031_ Slug penetrates Wall. 03032_ Penetrated by Slug. 03035_ Slug penetrates Wall. 03039_ Penetrated by Slug. 03089_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ???????????????????????#"""""#???????????????????? | | ???????????????????????#"""""#???????????????????? | | ???????????????????????#"""""????????????????????? | | ????????????????????????# #######??????????????? | | ???????????????????????## # ## ##???#####?????? | | ??????????????####?????# #??# #?????? | | ?????????????## ###???# ### #??????? | | #????????????# ##### #????????? | | ##???????????# ## ##????????? | | #####???????# ###?????????? | | ###??#### #???????????? | | #??# ## ### #???????????? | | #### #??# ###### ##?# ##???????????? | | #??# ##?## ##????# h ##??# ###????????????? | | ##?## #??# #?????# hgg#??## ##??????????????? | | #??# #??## #?????## @##?# #???????????????? | | #### #???## #??????##g ### ######??????????? | | #???## #?####### ## #??????????? | | ##### ##?# ## ### #??????????? | | ####### ##??# ### ##?????????? ?? | | ?????# ####???## ##?# #??#????? #??? | | ?????# ##???????#### #?## #? #??? ##?? | | ?????# ##???????????# ##?# ## ## #?? | | ?????####????????????# #??### #? | | ????????????????????## #????## #? | | ???????????????????## #?????# ### #? | | ???????????????????# ###??#### #??? ? | | ??????? ???????????# ###???## #????? ? | | ?????? ??????????## ##????## #??????? ?? | | ??????? ##????????####????# ### #???????????? | | ??###??? #???????## ###### ##?? #??????????? | | ### ##?? #?##??## %= ##?? #?????????? | | ## #?? ## ### *%! ## #?????????? | | # #?????# ### ##?????????? | | #??????# ### ####??????????? | | # #???????# ####?????????????? | | #??????????## #????????????????? | | # ##??????????## " ### #???????????????? | | # ##?????????## "%" ##? #????????????? | | ##???????## " ##?## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 17 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 750 Propulsion Shielding 66 Evasion (%) 68 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- VTOL Module | -9/Mines | Hacked Hacking Suite | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer Challenges ------------ None Game ------ Seed ScrapMiningSlayer Manual? 0 Play Time 01:11:27 Cumulative 68.5 hours Start 2025.04.24 @ 16:34:25 End 2025.05.02 @ 17:56:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a8002d1-f49b-4eb5-86af-f58c1ce3590f