Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 15:35:08 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (3121) 3121 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (254) 254 TOTAL SCORE: 8755 Bonus ------- High Alert Combat Kills 224 Follower Combat Kills 30 Cogmind --------- Core Integrity 1111/1150 Matter 189/300 Energy 280/280 System Corruption 30% Temperature Cool (165) Movement Rolling (110) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (10) ----- Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Propulsion Shielding Layered Heavy Armor Plating > --- WEAPON (3) ------- Nova Cannon Tri-rail Accelerator > --- INVENTORY (10) --- Nuclear Pulse Array Improved Targeting Computer Layered Heavy Armor Plating Compact HERF Cannon Tri-rail Accelerator Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Propulsion Shielding Layered Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Tri-rail Accelerator Enhanced Gamma Bomb Array > --- INVENTORY -------- Nuclear Pulse Array Improved Targeting Computer Layered Heavy Armor Plating Compact HERF Cannon Tri-rail Accelerator Tri-rail Accelerator [Rating: 99] Favorites ----------- Power Light Quantum Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Huge Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Propulsion Shielding Weapon Arc Projector Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Enhanced Gamma Bomb Array Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 8 | . . 1 2 1 1 1 2 . . Weapon 1 | . . . . . 1 . . . . Parts Attached 110 | 6 9 6 28 22 21 14 2 2 . Power 13 | 1 1 . 3 . 2 6 . . . Engine 5 | 1 . . 1 . 2 1 . . . Core 6 | . 1 . 2 . . 3 . . . Reactor 2 | . . . . . . 2 . . . Propulsion 16 | 2 . . 6 2 5 . 1 . . Treads 1 | . . . 1 . . . . . . Leg 9 | 2 . . 4 . 3 . . . . Wheel 6 | . . . 1 2 2 . 1 . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 37 | 1 4 3 11 8 3 6 1 . . Device 16 | . 2 1 2 7 2 2 . . . Storage 3 | 1 1 1 . . . . . . . Processor 7 | . . . 4 . 1 2 . . . Hackware 1 | . . . 1 . . . . . . Protection 10 | . 1 1 4 1 . 2 1 . . Artifact . | . . . . . . . . . . Weapon 44 | 2 4 3 8 12 11 2 . 2 . Energy Gun 22 | . . . 4 11 7 . . . . Energy Cannon 12 | . 4 3 . . 3 1 . 1 . Ballistic Gun 5 | 2 . . 3 . . . . . . Ballistic Cannon 3 | . . . 1 . 1 1 . . . Launcher 2 | . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . 2 1 1 . 1 . Parts Lost 22 | . . 1 8 2 8 . 1 . 2 Power 3 | . . . 2 . 1 . . . . Propulsion 3 | . . 1 . . 2 . . . . Utility 6 | . . . 3 . 1 . . . 2 Weapon 10 | . . . 3 2 4 . 1 . . Highest Loss Streak 5 | . . 1 3 1 5 . 1 . 2 Average Slot Usage (%) 85 | . 98 86 93 83 82 80 78 77 76 Engine 2 | . 6 . 4 . 3 4 . . . Core 4 | . 7 11 3 7 2 . . . . Reactor 2 | . . . . . . 6 10 10 10 Leg 7 | . 28 20 19 . 1 . . . . Wheel 8 | . . . 1 15 11 11 10 10 10 Device 12 | . 8 19 7 12 17 12 10 10 8 Storage 7 | . 14 11 9 7 6 5 5 5 5 Processor 18 | . . . 18 23 20 21 21 21 21 Protection 4 | . 4 2 7 1 . 4 10 10 10 Energy Gun 6 | . . . 3 13 16 . . . . Energy Cannon 5 | . 21 22 4 . 1 4 5 4 5 Ballistic Gun 1 | . 6 . 7 . . . . . . Ballistic Cannon 1 | . . . 2 . . 5 5 5 5 Naked Turns . | . . . . . . . . . . Heaviest Build 102 | 12 20 31 32 34 51 78 97 102 101 Greatest Support 56 | 20 20 20 40 56 56 56 56 56 56 Greatest Overweight (x) 13 | . . 2 2 . 13 1 1 1 1 Average Overweight (x) . | . . 1 . . . . 1 1 1 Largest Inventory Capacity 10 | 6 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 10 10 10 10 Most Carried 10 | . 8 10 10 10 10 10 10 10 10 Average Carried 8 | . 4 8 9 9 8 9 9 10 10 Final Capacity 10 | 6 8 10 10 10 10 10 10 10 10 Final Carried 10 | . 7 10 10 10 10 10 10 10 10 Class Distribution -------------------- 57% | Mutant 22% | Gunner 7% | Machinist-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Machinist-Gunner | -5/Factory Gunner | -4/Factory Gunner | -4/Waste Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 1930 | 245 117 60 317 331 185 345 68 262 . Remotely . | . . . . . . . . . . Salvage Created 4180 | . 538 208 743 728 503 735 . 705 20 Parts 186 | . 25 15 44 39 17 46 . . . Haulers Intercepted 4 | . 1 . . 2 1 . . . . Recyclers Shooed 4 | . . 1 . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 71 | . 5 4 20 14 5 18 . 4 1 Guns 27 | . . . 12 12 3 . . . . Cannons 38 | . 5 4 6 . . 18 . 4 1 AOE 3 | . . . 1 2 . . . . . Classes Destroyed 13 | . 6 1 1 3 1 . . 1 . Worker 5 | . 1 1 1 1 . 1 . . . Builder 4 | . . . 1 2 . 1 . . . Tunneler 2 | . 1 1 . . . . . . . Hauler 4 | . 1 . . 2 1 . . . . Recycler 7 | . 4 . 1 1 . 1 . . . Mechanic 1 | . . . . . 1 . . . . Operator 2 | . . . . 1 1 . . . . Swarmer 22 | . 3 1 10 . . 8 . . . Grunt 23 | . 2 . 5 10 2 4 . . . Duelist 2 | . . . . 1 1 . . . . Sentry 13 | . . 3 5 1 1 2 . . 1 Programmer 7 | . . . . 2 1 4 . . . Compactor 4 | . . . . . . . . 4 . Best Kill Streak 7 | . 5 2 5 6 2 7 . 1 1 Combat Bots Only 7 | . 3 1 5 5 2 7 . 1 1 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . . 1 2 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Damage Taken 4670 | . 160 308 1105 749 1120 772 118 . 338 Core 495 | . 10 67 81 77 176 45 . . 39 Absorbed by Shields 214 | . . . . . . 123 44 . 47 Core Remaining (%) 89 | 100 96 83 85 89 79 95 . . . Volleys Fired 273 | . 24 21 66 48 38 34 . 27 15 Largest 3 | . 2 2 2 2 3 2 . 2 2 Hottest 210 | . 120 120 123 160 210 95 . 173 173 Shots Fired 511 | . 48 42 122 90 76 54 . 52 27 Gun 245 | . 6 . 84 86 69 . . . . Cannon 266 | . 42 42 38 4 7 54 . 52 27 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 146 | . 6 . 63 8 . 28 . 27 14 Thermal 284 | . 42 42 50 80 6 26 . 25 13 Explosive . | . . . . . . . . . . Electromagnetic 81 | . . . 9 2 70 . . . . Robot Hit Streak 31 | . 6 14 12 31 24 20 . 22 28 Robot Miss Streak 5 | . 4 2 4 5 2 2 . 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 2 2 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 376 | . 26 29 86 81 55 45 . 45 9 Core Hits 205 | . 13 9 40 73 21 33 . 13 3 Critical Hits 4 | . . 1 . . 1 . . 2 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10984 | . 459 528 1405 2049 771 2346 . 2944 482 Guns 3086 | . 34 . 865 1527 660 . . . . Cannons 7061 | . 425 528 400 77 111 2094 . 2944 482 Explosions 804 | . . . 140 445 . 219 . . . Melee . | . . . . . . . . . . Ramming 33 | . . . . . . 33 . . . Kinetic 4496 | . 34 . 614 130 . 1354 . 2037 327 Thermal 5771 | . 425 528 683 1907 207 959 . 907 155 Explosive . | . . . . . . . . . . Electromagnetic 684 | . . . 108 12 564 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 30 | . . . . . 2 4 . 29 30 Average Corruption 10 | . . . . . 2 3 . 17 29 Corruption Purged . | . . . . . . . . . . Effects 49 | . . . . . . 9 . 19 21 Message Errors 10 | . . . . . . 3 . 5 2 Matter Fused 7 | . . . . . . 3 . 3 1 Heat Flow Errors 4 | . . . . . . 1 . 2 1 Energy Discharges 3 | . . . . . . . . 1 2 Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 2 | . . . . . . . . 1 1 Alerts 1 | . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . 3 Targeting Errors 14 | . . . . . . 2 . 5 7 Weapon Failures 3 | . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . Overflow Damage 249 | . . . 60 . . 184 . 2 3 Projectiles 82 | . . . 5 . . 72 . 2 3 Explosions 167 | . . . 55 . . 112 . . . Melee . | . . . . . . . . . . Knockbacks 17 | . . . 1 . . 16 . . . Impact . | . . . . . . . . . . Kinetic 16 | . . . 1 . . 15 . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 119 | . . . 31 . . 88 . . . Shots 2 | . . . 1 . . 1 . . . Rammed 1 | . . . . . . 1 . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 516 | . 240 4 86 72 88 169 . 329 516 Average Temperature 91 | . 72 4 23 27 30 62 . 114 188 Received Heat Transfer 1200 | . 36 72 423 279 306 45 33 . 6 Effects 9 | . . . . . . . . 1 8 Shutdowns 6 | . . . . . . . . 1 5 Energy Bleed 1 | . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Parts Fried 9 | . . . . . 9 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 14 | . . 1 2 6 3 2 . . . Heat Transferred 8434 | . 888 1110 1347 2515 375 1200 . 851 148 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Peak Influence 716 | . 172 302 576 307 511 716 317 110 147 Initial 317 | . . 72 127 149 149 249 317 107 77 Average 227 | . 72 180 372 196 154 377 316 98 100 Maximum Alert Level 3 | . . 1 2 1 2 3 1 . . Low Security (%) 47 | 100 100 45 6 44 85 . . 100 100 Level 1 36 | . . 54 46 55 12 51 100 . . Level 2 15 | . . . 46 . 2 47 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 1 1 2 5 1 4 . . . Investigation 2 | . . . . 1 . 1 . . . Extermination 4 | . . . . 1 1 2 . . . Reinforcement 7 | . 1 1 2 2 . 1 . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 2 | . . . 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | . 7 9 28 22 13 20 5 6 6 Peak Tracking Total 6 | . 3 3 6 5 3 5 5 2 5 Tactical Retreats 10 | . . 3 1 1 4 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 9 | . . 1 . 2 . 3 1 . 2 Indirectly 2 | . . . . . . 2 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 14 | . . . 1 1 2 9 . . 1 Max in Single Turn 4 | . . . 1 1 1 4 . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 12 | . 1 . . 3 5 3 . . . Terminals 4 | . 1 . . 1 1 1 . . . Fabricators 4 | . . . . . 2 2 . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . 2 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . 4 . . 7 13 5 . . . Successful 9 | . . . . 3 5 1 . . . Failed 20 | . 4 . . 4 8 4 . . . Catastrophic 2 | . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . 1 1 . . . . Terminals 8 | . 4 . . 1 1 2 . . . Fabricators 8 | . . . . . 5 3 . . . Repair Stations 5 | . . . . . 5 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 8 | . . . . 6 2 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks 4 | . . . . . 3 1 . . . Load Schematic 1 | . . . . . 1 . . . . Build 3 | . . . . . 2 1 . . . Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . 3 1 . . . . Insert Component 3 | . . . . 2 1 . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 . . 2 5 2 . . . Full Trace Events 1 | . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Built 5 | . . . . . 3 2 . . . Matter 702 | . . . . . 424 278 . . . Time 217 | . . . . . 148 69 . . . Total Part Build Rating 34 | . . . . . 16 18 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . 2 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 46 | . . . . . . . . 46 . Highest-Rated Ally 46 | . . . . . . . . 46 . Total Orders . | . . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 . Total Damage 291 | . . . . . . . . 291 . Kills 1 | . . . . . . . . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 5287 | 56 391 333 873 1147 1028 831 138 327 163 Spaces Moved 3572 | 45 231 156 482 847 776 597 122 220 96 Core 12 | 9 . . . . 3 . . . . Treads 41 | . . . 41 . . . . . . Legs 857 | 36 231 156 362 . 72 . . . . Wheels 2662 | . . . 79 847 701 597 122 220 96 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 100 100 100 100 110 110 110 Average Speed 110 | 106 120 153 126 100 104 109 110 110 110 Slowest Speed 700 | 120 120 180 180 100 700 110 110 110 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 4 35 20 39 28 22 15 5 81 5 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 19 | . . . . . . . . . 19 Terrain Destroyed 127 | . . . 5 23 . 63 . 4 32 Melee . | . . . . . . . . . . Projectile 55 | . . . 1 . . 18 . 4 32 AOE 72 | . . . 4 23 . 45 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Was Fac Total 4407 | 50 302 206 632 1059 930 727 126 252 123 Wait 272 | . 18 15 14 97 69 44 . 3 12 Move 3564 | 44 230 155 481 846 775 596 122 219 96 Hop . | . . . . . . . . . . Pick Up 74 | . 10 6 18 17 12 10 1 . . Fast Attach 56 | 6 5 1 13 11 12 5 1 2 . Attach 30 | . . 1 10 5 6 7 1 . . Detach 3 | . 1 . . 1 . 1 . . . Swap 24 | . 4 4 5 6 3 2 . . . Drop 99 | . 10 3 25 25 15 19 1 1 . Fire 273 | . 24 21 66 48 38 34 . 27 15 Melee . | . . . . . . . . . . Ram 1 | . . . . . . 1 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 11 | . . . . 3 . 8 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 8) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 763 | -9/Materials | Discovered new exit (range 8) 781 | -9/Materials | Entered another Materials area 781 | -8/Materials | Evolved 2 slots: Utility x2 1180 | -8/Materials | Lost 3 parts (2u1w) 1616 | -8/Materials | Discovered new exit (range 11) 1654 | -8/Materials | Entered Factory 1654 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1771 | -7/Factory | Found Prototype Launcher 1771 | -7/Factory | Identified Rocket Array 2101 | -7/Factory | Garrison activated, responded to threat 2658 | -7/Factory | Discovered new exit (range 12) 2801 | -7/Factory | Entered another Factory area 2801 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3101 | -6/Factory | Build established: Gunner 3174 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 3299 | -6/Factory | Lost 5 parts (1p2n2w) 3528 | -6/Factory | Fabricated Com. HERF Cannon (x1) 3725 | -6/Factory | Discovered new exit (range 13) 3807 | -6/Factory | Local fabrication network quarantined 3829 | -6/Factory | Entered another Factory area 3829 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4020 | -5/Factory | Build established: Mutant 4126 | -5/Factory | Fabricated Lgt. Quantum Reactor? 4517 | -5/Factory | Discovered new exit (range 4) 4600 | -5/Factory | Build established: Machinist-Gunner 4649 | -5/Factory | Destroyed 7 combat bots 4660 | -5/Factory | Entered another Factory area 4660 | -4/Factory | Evolved 2 slots: Utility x2 4798 | -4/Factory | Sucked down chute 4798 | -4/Factory | Entered Waste 4799 | -4/Waste | Met a frightened Derelict 4807 | -4/Waste | Spotted C-40 Crusher 4813 | -4/Waste | EMP discharged 4813 | -4/Waste | System corruption reached 10% 4826 | -4/Waste | Found Prototype Launcher 4826 | -4/Waste | Identified Enh. Gamma Bomb Array 4840 | -4/Waste | Spotted C-40 Crusher 4849 | -4/Waste | Allies destroyed C-40 Crusher 4885 | -4/Waste | Spotted C-40 Crusher 4913 | -4/Waste | EMP discharged 4921 | -4/Waste | Destroyed C-40 Crusher 4971 | -4/Waste | Destroyed C-40 Crusher 4983 | -4/Waste | Spotted C-40 Crusher 5013 | -4/Waste | EMP discharged 5013 | -4/Waste | Destroyed C-40 Crusher 5018 | -4/Waste | Spotted C-40 Crusher 5034 | -4/Waste | Destroyed C-40 Crusher 5087 | -4/Waste | Spotted C-40 Crusher 5113 | -4/Waste | EMP discharged 5115 | -4/Waste | Discovered new exit (range 10) 5122 | -4/Waste | Build established: Gunner 5125 | -4/Waste | Entered Factory 5241 | -4/Factory | System corruption reached 30% 5288 | -4/Factory | Self-destructed Last Messages --------------- 05255_ System corrupted: Tri-rail Accelerator targeting data glitched. 05255_ Destroyed Wave Gun. 05256_ Penetrated by Slug. 05256_ Coolant Injector destroyed. 05258_ Penetrated by Slug. 05261_ Power failure, Lgt. Quantum Reactor shutdown. 05261_ Overheating: Imp. Targeting Computer damaged (-5). 05261_ System corrupted: Nova Cannon failed to cycle. 05261_ System corrupted: Tri-rail Accelerator targeting data glitched. 05263_ Y&# WEDK2RF>YMJMG O9ESL&4WX 05264_ Penetrated by Slug. 05264_ System corrupted: Tri-rail Accelerator targeting data glitched. 05266_ Penetrated by Slug. 05267_ Imp. Targeting Computer permanently disabled. 05267_ Overheating: Short circuit. 05267_ Y-64 Sentinel destroyed. 05268_ Power failure, Lgt. Quantum Reactor shutdown. 05274_ K-01 Serf collects debris. 05279_ System corrupted: Energy discharge (-98). 05280_ Overheating: Energy bleed (-28). 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""" ?????????????????????? | | ??????? ? ??????????????????????? | | ^ ???????? ? ??????????????????????? | | ???????? ? ??????????????????????? | | ######+###?????????#+#?####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 45 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 20 Recoil Reduction 1 Matter Filtering 30 Defensive Hacking 10 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -6/Factory Com. HERF Cannon | x1 | -6/Factory | Preloaded Lgt. Quantum Reactor | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurgeMakeshiftSegregator Manual? 0 Play Time 00:40:30 Cumulative 222.5 hours Start 2021.05.20 @ 13:59:19 End 2021.05.20 @ 15:35:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 425 Rogue 270 Adventurer 148 Explorer 7 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70679f60-212e-4f17-8b0e-6c8c1750b319