Cogmind - Beta 10 *** ADVENTURER MODE // 2020.09.17 @ 17:20:48 Player: Vetulus Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (2728) 2728 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (444) 444 TOTAL SCORE: 6612 Bonus ------- High Alert Combat Kills 141 Follower Combat Kills 103 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Enhanced Nuclear Core Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Experimental Sensor Array Core Analyzer Microactuators > --- WEAPON ----------- Beam Rifle Advanced Beam Rifle Beamcaster Plasma Cannon Enhanced Autogun > --- INVENTORY -------- Heavy Ion Engine Light Angular Momentum Engine Plasma Cannon Missile Launcher [Rating: 53] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Experimental Sensor Array Device Experimental Sensor Array Storage Small Storage Unit Processor Core Analyzer Weapon Enhanced Autogun Energy Gun Beamcaster Energy Cannon Particle Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Gar Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 1 | . . . . . . 1 . Weapon 3 | . . 1 . 1 . 1 . Parts Attached 53 | 6 . 10 3 9 15 6 4 Power 11 | 1 . 2 . 1 4 2 1 Engine 8 | 1 . 2 . 1 3 . 1 Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 13 | 2 . 3 . 4 3 . 1 Treads 7 | . . . . 3 3 . 1 Leg 6 | 2 . 3 . 1 . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 6 | 1 . 1 1 1 . 2 . Device 4 | . . 1 1 1 . 1 . Storage 1 | 1 . . . . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 2 . 4 2 3 8 2 2 Energy Gun 10 | 1 . 1 . 3 4 1 . Energy Cannon 3 | . . 1 . . . 1 1 Ballistic Gun 7 | 1 . 1 1 . 4 . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . . 1 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . 4 1 . Parts Lost 22 | . . 1 1 1 3 . 16 Power 2 | . . . . . . . 2 Propulsion 6 | . . 1 . . 1 . 4 Utility 4 | . . . . . 1 . 3 Weapon 10 | . . . 1 1 1 . 7 Highest Loss Streak 13 | . . 1 1 1 2 . 13 Average Slot Usage (%) 92 | . 85 94 99 94 93 92 80 Engine 13 | . 14 11 11 18 15 11 1 Core 1 | . . . . . 2 3 11 Treads 14 | . . . . 22 26 23 17 Leg 12 | . 28 29 33 . . . . Device 11 | . . 9 11 17 12 11 9 Storage 4 | . 14 11 11 . . . . Energy Gun 9 | . 14 7 . 13 7 23 16 Energy Cannon 2 | . . 10 . . . 3 5 Ballistic Gun 16 | . 14 7 20 11 25 10 6 Launcher 4 | . . 7 11 9 2 . 1 Naked Turns 2 | . . . . . . . 2 Heaviest Build 40 | 12 12 20 20 26 32 40 39 Greatest Support 66 | 20 20 30 30 64 66 66 66 Greatest Overweight (x) 7 | . . . . 7 1 . 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 4 4 Average Capacity 4 | 4 6 6 6 4 4 4 4 Most Carried 6 | 4 5 6 6 6 4 4 4 Average Carried 3 | 2 3 5 4 3 3 2 3 Final Capacity 6 | 6 6 6 6 4 4 4 4 Final Carried 6 | 2 5 5 6 4 3 4 1 Class Distribution -------------------- 28% | Tank 27% | Gunner 27% | Mutant 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -9/Mines Tank | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Gar Matter Collected 1800 | 249 53 198 74 294 787 58 87 Remotely . | . . . . . . . . Salvage Created 2979 | . 101 497 103 563 1392 46 277 Parts 162 | . 10 31 13 35 57 5 11 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Gar Combat Hostiles Destroyed 68 | . 6 10 8 16 22 1 5 Guns 46 | . 6 3 6 6 22 1 2 Cannons 5 | . . 3 1 . . . 1 AOE 15 | . . 4 1 10 . . . Classes Destroyed 13 | . 1 6 . 3 1 1 1 Worker 1 | . . 1 . . . . . Builder 1 | . . 1 . . . . . Hauler 2 | . . 2 . . . . . Recycler 3 | . . . . . 3 . . Operator 1 | . . . . 1 . . . Watcher 4 | . . 1 . 2 1 . . Swarmer 17 | . 6 . 8 3 . . . Grunt 26 | . . 6 . 7 12 . 1 Brawler 2 | . . . . . . . 2 Duelist 1 | . . . . 1 . . . Sentry 16 | . . 4 . 3 9 . . Hunter 4 | . . . . 2 1 . 1 Programmer 2 | . . . . . . 1 1 Best Kill Streak 8 | . 3 8 3 7 3 1 4 Combat Bots Only 7 | . 3 4 3 7 3 1 4 Max Kills in Single Turn 3 | . 1 2 2 3 1 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . 1 1 3 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Gar Damage Taken 3528 | . 141 370 132 404 883 198 1400 Core 931 | . 19 37 5 43 122 126 579 Absorbed by Shields 289 | . . . . 154 135 . . Core Remaining (%) 87 | 100 92 . 89 . 70 . . Volleys Fired 167 | . 14 17 12 23 81 3 17 Largest 5 | . 2 3 3 4 4 5 5 Hottest 297 | . 60 154 91 181 166 242 297 Shots Fired 476 | . 28 49 23 69 241 15 51 Gun 421 | . 28 23 16 57 240 15 42 Cannon 31 | . . 17 6 . . . 8 Launcher 24 | . . 9 1 12 1 . 1 Special . | . . . . . . . . Kinetic 285 | . 14 9 16 23 210 6 7 Thermal 150 | . 14 31 6 17 30 9 43 Explosive 24 | . . 9 1 12 1 . 1 Electromagnetic 17 | . . . . 17 . . . Robot Hit Streak 41 | . 6 16 13 32 41 4 17 Robot Miss Streak 4 | . 2 2 2 1 2 1 4 Penetration Max . | . . . . . . . . Secondary Targets 7 | . 1 . 1 . 5 . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . Shots Hit Robots 333 | . 20 29 17 37 184 11 35 Core Hits 150 | . 7 26 8 41 54 2 12 Critical Hits 2 | . . . . . 2 . . Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6863 | . 221 807 432 1394 3016 160 833 Guns 4795 | . 218 173 200 500 2946 160 598 Cannons 403 | . . 184 83 . . . 136 Explosions 1659 | . . 447 149 894 70 . 99 Melee . | . . . . . . . . Ramming 6 | . 3 3 . . . . . Kinetic 3183 | . 98 90 200 128 2468 93 106 Thermal 1965 | . 120 267 83 322 478 67 628 Explosive 1582 | . . 447 149 817 70 . 99 Electromagnetic 127 | . . . . 127 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 2 . . . . 1 3 Average Corruption 1 | . 1 . . . . 1 2 Corruption Purged . | . . . . . . . . Effects 7 | . 1 . . . . 1 5 Message Errors 2 | . 1 . . . . 1 . Matter Fused 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Targeting Errors 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 20 | . . 3 . . 17 . . Projectiles . | . . . . . . . . Explosions 20 | . . 3 . . 17 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 41 | . 1 40 . . . . . Shots 2 | . . 2 . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 2 | . 1 1 . . . . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 1403 | . . 258 27 381 687 558 1403 Average Temperature 227 | . . 96 11 128 144 267 678 Received Heat Transfer 1191 | . 6 192 . 87 447 . 459 Effects 106 | . . . . . 22 7 77 Shutdowns 32 | . . . . . 7 2 23 Energy Bleed 6 | . . . . . 1 . 5 Interference 18 | . . . . . 4 3 11 Matter Decay 8 | . . . . . 1 1 6 Short Circuit 3 | . . . . . . . 3 Damage (minor) 12 | . . . . . 4 . 8 Damage (major) 22 | . . . . . 4 . 18 Damage (core) 5 | . . . . . 1 1 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 8 | . . 2 . 1 1 . 4 Heat Transferred 3673 | . 275 532 148 544 925 111 1138 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Gar Peak Influence 508 | . 160 233 210 470 508 236 240 Initial 197 | . . 57 76 20 151 197 145 Average 215 | . 80 136 134 242 338 233 186 Maximum Alert Level 2 | . . 1 1 2 2 1 1 Low Security (%) 48 | 100 100 75 87 45 6 5 56 Level 1 41 | . . 24 12 42 66 94 43 Level 2 10 | . . . . 12 27 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 3 . 2 4 1 . Investigation 5 | . 1 . . 2 1 1 . Extermination . | . . . . . . . . Reinforcement 4 | . . 3 . . 1 . . Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Gar Distress Signals 6 | . . 1 . 2 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 10 16 7 24 27 1 14 Peak Tracking Total 9 | . 3 4 3 6 5 1 9 Tactical Retreats 2 | . . . . 1 1 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Gar Traps Triggered 6 | . 4 1 . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Gar Machines Disabled 7 | . . . . 3 3 1 . Max in Single Turn 1 | . . . . 1 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Gar Machines Accessed 13 | . 3 . . 3 6 1 . Terminals 12 | . 3 . . 3 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 45 | . 12 . . 14 17 2 . Successful 32 | . 9 . . 11 11 1 . Failed 13 | . 3 . . 3 6 1 . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 43 | . 12 . . 14 17 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 31 | . 9 . . 11 11 . . Record 4 | . 1 . . 3 . . . Robot Analysis 2 | . 1 . . . 1 . . Open Door 1 | . . . . . 1 . . Alert Level 6 | . 1 . . 2 3 . . Locate Traps 3 | . . . . 1 2 . . Dispatch Records 1 | . . . . . 1 . . Maintenance Status 1 | . . . . 1 . . . Security Status 1 | . . . . 1 . . . Surveillance Status 2 | . 1 . . 1 . . . Patrol Status 1 | . . . . 1 . . . Investigation Status 1 | . 1 . . . . . . Recall Investigation 3 | . 2 . . . 1 . . Recall Assault 1 | . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 3 | . 1 . . 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 . . 2 5 1 . Full Trace Events 5 | . . . . 2 2 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Gar Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 3 . . . Highest-Rated Group 78 | . . . 78 78 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . 20 . . . Total Damage 312 | . . . . 312 . . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Gar Robot Analysis Total 2 | . 1 . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Gar Turns Passed 3479 | 51 336 620 449 550 1058 219 196 Spaces Moved 2038 | 40 223 407 340 286 524 136 82 Core 21 | 15 . . . 3 . . 3 Treads 1012 | . . . . 273 524 136 79 Legs 1005 | 25 223 407 340 10 . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 145 145 145 Average Speed 135 | 93 120 120 120 155 152 145 154 Slowest Speed 400 | 120 120 120 120 400 165 145 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 55 32 85 32 72 2 25 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 2 | . . . 2 . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 194 | . . 58 11 98 16 . 11 Melee . | . . . . . . . . Projectile 4 | . . 3 . 1 . . . AOE 190 | . . 55 11 97 16 . 11 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Gar Total 2484 | 53 263 503 358 344 692 152 119 Wait 127 | . 23 43 . 9 38 . 14 Move 2032 | 39 223 406 339 285 523 135 82 Hop . | . . . . . . . . Pick Up 64 | 8 3 15 3 10 18 6 1 Fast Attach . | . . . . . . . . Attach 31 | 6 . 4 2 7 5 4 3 Detach . | . . . . . . . . Swap 22 | . . 6 1 2 10 2 1 Drop 40 | . . 11 1 8 17 2 1 Fire 167 | . 14 17 12 23 81 3 17 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 11) 265 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 10) 388 | -10/Materials | Entered another Materials area 388 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 685 | -9/Materials | Build established: Gunner 1000 | -9/Materials | Discovered new exit (range 7) 1008 | -9/Materials | Entered Mines 1081 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1083 | -9/Mines | Found Prototype Device 1085 | -9/Mines | Identified Exp. Sensor Array 1278 | -9/Mines | Learned location of Zion (-7) 1389 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1424 | -9/Mines | Discovered new exit (range 11) 1431 | -9/Mines | Escorted by a lone wolf Derelict 1451 | -9/Mines | Learned location of Storage (-8) 1457 | -9/Mines | Entered Materials 1457 | -8/Materials | Accompanied by 3 allies 1457 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1462 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1759 | -8/Materials | Build established: Tank 1883 | -8/Materials | Destroyed 7 combat bots 1954 | -8/Materials | Discovered new exit (range 13) 2007 | -8/Materials | Entered Storage 2648 | -8/Storage | Discovered new exit (range 13) 2761 | -8/Storage | Build established: Mutant 2963 | -8/Storage | Garrison activated, responded to threat 3024 | -8/Storage | Discovered new exit (range 12) 3065 | -8/Storage | Entered Factory 3065 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3283 | -7/Factory | Identified exit to Garrison 3284 | -7/Factory | Entered Garrison 3318 | -7/Garrison | Triggered checkpoint 3350 | -7/Garrison | Triggered checkpoint 3368 | -7/Garrison | Triggered checkpoint 3406 | -7/Garrison | Core integrity fell below 50% 3424 | -7/Garrison | Lost 3 parts (1n1u1w) 3445 | -7/Garrison | Core integrity fell below 20% 3474 | -7/Garrison | Triggered checkpoint 3480 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03447_ Power failure, Enh. Nuclear Core shutdown. 03448_ Adv. Treads destroyed. 03449_ Power failure, Hvy. Ion Engine shutdown. 03453_ Overheating: Broken Enh. Autogun damaged (-1). 03453_ Overheating: Enh. Nuclear Core damaged (-10). 03455_ Overheating: Energy bleed (-51). 03456_ Power failure, Enh. Nuclear Core shutdown. 03456_ Enh. Nuclear Core destroyed. 03459_ Overheating: Hvy. Ion Engine damaged (-29). 03459_ Overheating: Lgt. Treads damaged (-10). 03459_ Overheating: Plasma Cannon damaged (-32). 03468_ Acquired 23 matter. 03469_ System corrupted: Energy discharge (-58). 03470_ Lgt. Treads destroyed. 03473_ Broken Enh. Autogun destroyed. 03474_ Beams of light sweep through the air. An alarm sounds. 03474_ Hvy. Ion Engine destroyed. 03476_ Core Analyzer destroyed. 03476_ Broken Missile Launcher destroyed. 03478_ Plasma Cannon destroyed. Map ----- +----------------------------------------------------+ | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #??????????????????######?????????????? | | ???????# #?????????????????? ?????????????? | | ######## #?????????????????# ??????????????? | | #????????????????? ??????????????? | | #????????????????? ##?????????????? | | ### ## #????????????????? * #?????????????? | | ???????# #????????????????? =%! ??????????????? | | ???????# #????????????????## [ ###?????????????? | | ???????# ^ #??????????????? ??????????????? | | ???????# #???????????####+# #???????????????? | | ???????# #???????????# ## #???????????????? | | ???????# #############/ ## #???????????????? | | ???????# * % #####???????????? | | ???????# ^ + ????????????? | | ???????# ^ + ??????????????? | | ???????############s ## g ## #???????????????? | | ????????????????### ## ## #???????????????? | | ????????????????# g ggg "???????????????? | | ????????????????#g "???????????????? | | ????????????????# g = % "???????????????? | | ????????????????#g [%@ * "???????????????? | | ????????????????### ##= ## #???????????????? | | ??????????????????# ## ## #???????????????? | | ????????????????? ??????????????? | | ??????????????? ????????????? | | ??????????????##### ??????????? | | ??????????????????## ## ############?????????? | | ???????????????????# ## #????????????????????? | | ???????????????????# ?######????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 50 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseAerolevSuperbattery Manual? 0 Play Time 00:42:48 Cumulative 10.2 hours Start 2020.09.17 @ 16:36:46 End 2020.09.17 @ 17:20:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 23 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 63x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3385451-efef-43a2-a892-2a93564d59e0