Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.23 @ 22:21:24 Player: Scandroid Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (423) 423 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2683 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Location -6/Proximity Caves Parts ------- Power (1) Propulsion (2) Utility (4) Large Storage Unit Terrain Scan Processor Propulsion Shielding Weapon (2) Inventory (10) Weight Redist. System Visual Processing Unit Signal Interpreter Light Armor Plating Datajack Self-destruct Interrupter (50) Peak State ------------ Power Light Ion Engine Propulsion Wheel Wheel Utility Large Storage Unit Terrain Scanner Terrain Scan Processor Propulsion Shielding Weapon Beam Rifle Beam Cannon Inventory Visual Processing Unit Signal Interpreter Light Armor Plating Medium Armor Plating EM Pulse Gun Beam Rifle Datajack [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Terrain Scanner Device Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Propulsion Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 26 | 5 4 11 . . 6 Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | 2 . . . . . Treads . | . . . . . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 2 4 . . . Device 2 | . 2 . . . . Storage 3 | 1 . 2 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 14 | 1 1 6 . . 6 Energy Gun 8 | 1 . 5 . . 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | . . . . . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 6 . . 10 Power 2 | . . 1 . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 11 | . . 5 . . 6 Highest Loss Streak 10 | . . 3 . . 10 Average Slot Usage (%) 95 | . 85 98 100 100 83 Engine 11 | . 14 10 11 11 7 Wheel 22 | . 28 22 22 22 14 Device 10 | . 8 11 11 11 8 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 11 11 11 11 Protection 8 | . . 10 11 11 11 Energy Gun 18 | . 14 16 22 22 4 Launcher 1 | . 5 . . . . Naked Turns . | . . . . . . Heaviest Build 27 | 11 15 27 23 23 23 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 6 | . . 1 1 1 6 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 10 | 6 6 10 10 10 10 Average Capacity 8 | 5 6 8 10 10 10 Most Carried 10 | 4 6 10 10 10 10 Average Carried 8 | 1 4 6 10 9 8 Final Capacity 10 | . . . . . 10 Final Carried 6 | . . . . . 6 Class Distribution -------------------- 48% | Scavenger-Mutant 29% | Mutant 22% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 475 | 236 144 95 . . . Remotely . | . . . . . . Salvage Created 725 | . 338 387 . . . Parts 61 | . 28 33 . . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 15 | . 2 13 . . . Guns 10 | . . 10 . . . Cannons 2 | . . 2 . . . AOE 3 | . 2 1 . . . Classes Destroyed 6 | . 4 2 . . . Worker 3 | . 3 . . . . Builder 4 | . 4 . . . . Recycler 2 | . 2 . . . . Swarmer 7 | . . 7 . . . Grunt 5 | . 2 3 . . . Sentry 3 | . . 3 . . . Best Kill Streak 5 | . 5 5 . . . Combat Bots Only 5 | . 2 5 . . . Max Kills in Single Turn 2 | . 2 2 . . . Gunslinging 1 | . . 1 . . . Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1291 | . 80 404 . . 807 Core 412 | . 9 72 . . 331 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 73 | . 20 35 . . 18 Largest 2 | . 2 2 . . 2 Hottest 200 | . 70 116 . . 200 Shots Fired 120 | . 29 62 . . 29 Gun 87 | . 20 51 . . 16 Cannon 11 | . . 11 . . . Launcher 9 | . 9 . . . . Special 13 | . . . . . 13 Kinetic 10 | . . . . . 10 Thermal 57 | . . 38 . . 19 Explosive 9 | . 9 . . . . Electromagnetic 44 | . 20 24 . . . Robot Hit Streak 17 | . 17 13 . . 14 Robot Miss Streak 6 | . 1 6 . . 1 Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 77 | . 19 43 . . 15 Core Hits 33 | . 15 16 . . 2 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1316 | . 538 643 . . 135 Guns 828 | . 205 488 . . 135 Cannons 105 | . . 105 . . . Explosions 383 | . 333 50 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 74 | . . . . . 74 Thermal 487 | . 39 387 . . 61 Explosive 294 | . 294 . . . . Electromagnetic 461 | . 205 256 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . 4 . . . . Projectiles . | . . . . . . Explosions 4 | . 4 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 49 | . 49 . . . . Shots 2 | . 2 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 132 | . 54 132 . . 98 Average Temperature 42 | . 18 47 . . 43 Received Heat Transfer 228 | . 24 48 . . 156 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 928 | . . 803 . . 125 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 359 | . 155 359 59 . . Average Influence 142 | . 65 221 59 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 75 | . . . . . . Level 1 25 | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 33 | . 8 24 . . 1 Peak Tracking Total 7 | . 3 7 . . 1 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 3 | . . 2 . 1 . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . . 5 . 5 . Successful 10 | . . 5 . 5 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . . 5 . 5 . Record 3 | . . 3 . . . Part Schematic 5 | . . . . 5 . Prototype ID Bank 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 . Highest-Rated Group 152 | . . . . 152 . Highest-Rated Ally 40 | . . . . 40 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 2203 | 53 387 494 18 1111 140 Spaces Moved 2175 | 53 400 421 20 1229 52 Core 9 | 3 . . . . 6 Treads . | . . . . . . Legs . | . . . . . . Wheels 2166 | 50 400 421 20 1229 46 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 90 90 90 Average Speed 87 | 78 80 86 90 90 115 Slowest Speed 350 | 80 80 90 90 90 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 30 39 5 83 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 65 | . 65 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 65 | . 65 . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 2329 | 64 441 491 19 1234 80 Wait 4 | . . . . 4 . Move 2170 | 52 399 420 19 1228 52 Hop . | . . . . . . Pick Up 40 | 7 11 19 . 1 2 Fast Attach . | . . . . . . Attach 25 | 5 4 10 . . 6 Detach 3 | . 2 1 . . . Swap 1 | . . 1 . . . Drop 13 | . 5 5 . 1 2 Fire 73 | . 20 35 . . 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Utility x2 693 | -9/Materials | Lost 3 parts (1p2w) 914 | -9/Materials | Discovered new exit (range 12) 935 | -9/Materials | Entered Mines 936 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 949 | -9/Mines | Assembled infested the area 953 | -9/Mines | Entered Zion 988 | -7/Zion | Build established: Scavenger-Mutant 1113 | -7/Zion | Learned 4 Factory zone layouts 1199 | -7/Zion | Learned Factory emergency access door positions 1446 | -7/Zion | Given A8's code to call for help 1711 | -7/Zion | Imprinted 1713 | -7/Zion | Declared Zion's savior 1996 | -7/Zion | Learned location of 1 exit from Factory 2014 | -7/Zion | Build established: Messiah-Mutant 2045 | -7/Zion | Discovered new exit (range 12) 2064 | -7/Zion | Entered Proximity Caves 2073 | -6/Proximity Caves | Spotted B-75 Beast 2192 | -6/Proximity Caves | Core integrity fell below 50% 2202 | -6/Proximity Caves | Core integrity fell below 20% 2204 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- efforts. Seeing as I won't need them anymore, you want my self-destruct interrupters? 02040_ Dropped Lgt. Ion Engine. 02041_ Acquired Self-destruct Interrupter. 02045_ EXIT=FOUND 02056_ XG-P24(z) emerges from the cave. [Achievement: Tourist] LOCATION=UNKNOWN GOAL=ESCAPE 02080_ Dropped Sml. Laser. 02083_ Acquired Sml. Laser. 02158_ Mining Laser destroyed. 02158_ Wheel destroyed. 02168_ Lgt. Ion Engine destroyed. 02174_ Lgt. Assault Rifle destroyed. 02174_ Critical hit. 02174_ Terrain Scanner destroyed. 02185_ Sml. Laser destroyed. 02188_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????#????????#??????????????????????????????? | | ????????#????##??????????#???????????????????????? | | ???????#??????????##?????????????????????????????? | | ?????#?#?##?#?###?? ???????#?????????????????????? | | ?????????????#??#?##?? ??????????????????????????? | | ????#???#?#######???#??? ????#??????????????????? | | ??#?##?#?## ###?#??##? ?? ?????????????????????? | | ?######### ####?????????? ??##???????????????? | | ## ## ####?####???? ? ##??????????????? | | ### ## ##### ###???? #??????????????? | | ### ## ;;#;#### #??????????????? | | ## #;; ;# #??????????????? | | #### @ ????????? | | " ###; ## ????????? | | # ;#? ###???????????? | | ### ?? #?????????????? | | ## # # BB ?????????????????? | | ?## ### BB ##?????????????????? | | ??# #?## #??????????????????? | | ?######## ####### #??????????????????? | | ???##?#######?##??## #??????????????????? | | ###?##?#?#?###?#???## #?????????????????? | | #??????##?###?? ?##### ?????????????????? | | ??###?#??#??? ????? #????????????????? | | ###?#????#?? ? ? ???## ### ??????????????????? | | ??###???#????? ???? ?# #??# ????????????????????? | | #??##?##?# ?"?? " ?# #???#????????????????????? | | #?#???#??? ?""?"?"? ?????????????????????????? | | ??##???##?? ???"""??? ???????????????????????????? | | ??#??###??? ""? ?????????????????????????????????? | | ???#??###? ? ??? ? ??????????????????????????????? | | ????#?###? ? ??? ????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 44 Item Schematics ----------------- Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Tourist Challenges ------------ None Game ------ Seed HardlightZioniteWeb Manual? 0 Play Time 00:37:53 Cumulative 4.8 hours Start 2019.10.23 @ 21:39:37 End 2019.10.23 @ 22:21:24 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 12 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e06ae99-a787-45d0-a4a0-d553f260e923