Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 06:37:52 Player: KuFish Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (19) 95 Value Destroyed (546) 546 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1741 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 86/100 System Corruption 0% Temperature Cool (16) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Advanced Weight Redist. System Light Armor Plating > --- WEAPON (2) ------- Spread Laser Heavy Assault Rifle > --- INVENTORY (5) ---- Improved Propulsion Shielding EM Pulse Gun Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Weight Redist. System Improved Sensor Array Improved Propulsion Shielding > --- WEAPON ----------- Spread Laser Spread Laser > --- INVENTORY -------- Improved Propulsion Shielding EM Pulse Gun Mining Laser Heavy Mace [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 27 | 7 3 3 14 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads 3 | 2 . . 1 Leg 2 | . . . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 2 . 6 Device 5 | . 2 . 3 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . . 3 Artifact . | . . . . Weapon 11 | 3 1 2 5 Energy Gun 5 | 2 . 1 2 Energy Cannon 1 | . . . 1 Ballistic Gun 3 | 1 1 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . 1 2 7 Power 2 | . 1 . 1 Propulsion 3 | . . 1 2 Utility 2 | . . . 2 Weapon 3 | . . 1 2 Highest Loss Streak 6 | . 1 2 6 To Critical Strikes . | . . . . Average Backups 5 | 2 5 7 4 Power . | . 1 . . Propulsion 1 | 1 2 2 . Utility 1 | . . 2 1 Weapon 2 | . 2 2 3 Tool/Special . | . . . . Unused Backups 5 | . . . 5 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 4 | . . . 4 Tool/Special . | . . . . Average Slot Usage (%) 80 | . 89 80 73 Engine 9 | . 12 8 8 Treads 13 | . 28 14 2 Leg 5 | . . . 15 Device 11 | . 5 14 13 Storage 9 | . 14 14 1 Protection 5 | . . . 12 Energy Gun 14 | . 4 20 15 Ballistic Gun 8 | . 23 5 . Peak Build Rating 16 | 6 7 8 16 Average Rating 8 | 4 6 6 11 On Entrance 4 | . 6 6 7 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 16 | 13 13 15 16 Greatest Support 40 | 40 40 20 29 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 6 | 6 8 8 5 Most Carried 8 | 4 7 8 8 Average Carried 5 | 2 5 7 4 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 4 7 8 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 532 | 236 113 59 124 Remotely . | . . . . Salvage Created 611 | . 87 159 365 Parts 34 | . 11 6 17 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 17 | . 4 4 9 Melee 3 | . . . 3 Guns 10 | . 4 4 2 Cannons 1 | . . . 1 Classes Destroyed 4 | . 2 . 2 Watcher 2 | . . . 2 Swarmer 7 | . 3 . 4 Grunt 8 | . 1 4 3 Sentry 2 | . . . 2 Best Kill Streak 5 | . 1 2 5 Combat Bots Only 5 | . 1 2 5 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 230 | . 39 26 165 Missed 61 | . 11 6 44 Hits 169 | . 28 20 121 Projectile 169 | . 28 20 121 Critical Strikes 4 | . 1 . 3 Damage Taken 1888 | . 297 308 1283 Core 487 | . 38 46 403 Absorbed by Shields . | . . . . Redirected to Shielding 110 | . . . 110 Core Remaining (%) 83 | 100 . 66 . Volleys Fired 66 | . 20 19 27 Largest 2 | . 2 2 2 Hottest 130 | . 60 105 130 Shots Fired 119 | . 40 34 45 Gun 110 | . 40 30 40 Cannon 5 | . . . 5 Launcher . | . . . . Special 4 | . . 4 . Kinetic 56 | . 37 16 3 Thermal 63 | . 3 18 42 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 13 7 8 Robot Miss Streak 9 | . 4 3 9 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 83 | . 25 19 39 Core Hits 36 | . 11 7 18 Critical Kills . | . . . . Critical Parts Destroyed 3 | . 1 . 2 Critical Strikes 5 | . 1 1 3 Burn 1 | . . 1 . Destroy 1 | . 1 . . Smash 3 | . . . 3 Melee Attacks 14 | . . . 14 Impact 14 | . . . 14 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1282 | . 211 225 846 Guns 707 | . 211 225 271 Cannons 100 | . . . 100 Explosions 91 | . . . 91 Melee 380 | . . . 380 Ramming 4 | . . . 4 Kinetic 321 | . 199 73 49 Thermal 577 | . 12 152 413 Explosive . | . . . . Electromagnetic . | . . . . Impact 380 | . . . 380 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 148 | . . . 148 Projectiles . | . . . . Explosions 1 | . . . 1 Melee 147 | . . . 147 Knockbacks 2 | . . . 2 Impact 2 | . . . 2 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked 1 | . . . 1 Crushed . | . . . . Highest Temperature 341 | . 49 270 341 Average Temperature 98 | . 26 90 122 Received Heat Transfer 618 | . 120 174 324 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 3 | . . . 3 Parts Fried 4 | . . . 4 Impact Corruptions 5 | . . . 5 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1089 | . 25 432 632 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 122 | . 50 53 122 Initial 11 | . . 11 . Average 15 | . 11 8 27 Influence Increases 537 | . 124 107 306 Destroy 0b10 Robot/C 340 | . 80 80 180 Destroy 0b10 Robot/NC 10 | . . . 10 Destroy Leader 74 | . 10 20 44 Allied During Kill 3 | . . 3 . Successful Hack 6 | . 4 . 2 Disable Machine 45 | . . . 45 Destroy Structure 14 | . . 4 10 Lose Combat Pursuer 45 | . 30 . 15 Influence Decreases 427 | . 94 136 197 Entered New Map 20 | . . 19 1 Time Decay 322 | . 84 97 141 Lost Part 85 | . 10 20 55 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 6 | . 3 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 11 4 17 Peak Tracking Total 6 | . 5 2 6 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . . . 3 Max in Single Turn 3 | . . . 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . 1 . 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 1 . 1 Successful 2 | . 1 . 1 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 . 1 Record 1 | . . . 1 Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 31 | . . 31 . Highest-Rated Ally 31 | . . 31 . Total Orders . | . . . . Ally Attacks 2 | . . 2 . Total Damage 42 | . . 42 . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1039 | . 171 459 409 Sensors 971 | . 103 459 409 Seismic 68 | . 68 . . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1535 | 125 387 459 564 Spaces Moved 844 | 77 201 243 323 Core 21 | 13 . . 8 Treads 577 | 64 201 243 69 Legs 246 | . . . 246 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 145 | 141 160 160 127 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 5 32 44 23 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 4 | . . 4 . Terrain Destroyed 15 | . . 4 11 Melee . | . . . . Projectile 5 | . . 4 1 AOE 10 | . . . 10 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1015 | 93 233 274 415 Wait 5 | . . . 5 Move 841 | 76 200 242 323 Hop . | . . . . Pick Up 34 | 10 7 4 13 Fast Attach . | . . . . Attach 26 | 6 3 2 15 Detach 4 | . . . 4 Swap 9 | 1 2 3 3 Drop 12 | . 1 1 10 Fire 66 | . 20 19 27 Melee 14 | . . . 14 Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire 3 | . . 3 . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Entered Mines 524 | -10/Mines | Met a Derelict bent on vengeance 566 | -10/Mines | Learned Materials garrison access intel 581 | -10/Mines | Assembled infested the area 636 | -10/Mines | Received a Mining Laser from a helpful Derelict 951 | -10/Mines | Discovered new exit (range 9) 972 | -10/Mines | Entered Materials 972 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1438 | -9/Materials | Core integrity fell below 50% 1447 | -9/Materials | Core integrity fell below 20% 1462 | -9/Materials | Lost 6 parts (1p2n2u1w) 1536 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Lgt. Ion Engine fried. S-10 Pest destroyed. Destroyed Flight Unit. S-10 Pest system corrupted by crushing effect. S-10 Pest knocked back. S-10 Pest system terminally corrupted. Lgt. Assault Rifle fried. Acquired 10 matter. K-01 Serf collects debris. R-06 Scavenger collects Imp. Ion Engine. K-01 Serf collects debris. Dropped Hvy. Mace. K-01 Serf collects debris. Acquired 8 matter. R-06 Scavenger collects Hvy. Mace. Acquired 4 matter. Acquired Lgt. Armor Plating. W-16 Scout sends out distress signal. S-10 Pest destroyed. K-01 Serf collects debris. 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