Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 21:25:13 Player: Conlarando Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (1697) 1697 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 5861 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 262/300 Energy 98/100 System Corruption 2% Temperature Cool (27) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- Spear > --- INVENTORY (5) ---- Advanced Terrain Scan Processor PSU Rigger Flak Gun Heavy Hammer Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Salvage Targeting Computer Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Improved Ion Engine Improved Treads Flight Unit Flight Unit Flight Unit Large Storage Unit Utility Shielding Utility Shielding Light Armor Plating Light Armor Plating Light Armor Plating Shield Generator PSU Rigger Assault Rifle Heavy Assault Rifle Rocket Launcher Heavy Hammer [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Signal Interpreter Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Hammer Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 3 | . . . . . 2 1 . Utility 3 | . . . . . 2 1 . Weapon . | . . . . . . . . Parts Attached 83 | 7 9 . . 2 31 31 3 Power 11 | 1 2 . . . 4 4 . Engine 7 | 1 2 . . . 2 2 . Core 4 | . . . . . 2 2 . Reactor . | . . . . . . . . Propulsion 16 | 2 1 . . . 7 6 . Treads 10 | 2 1 . . . 7 . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 5 | . . . . . . 5 . Utility 20 | 1 4 . . . 10 5 . Device 3 | . 1 . . . . 2 . Storage 3 | 1 2 . . . . . . Processor 3 | . 1 . . . 1 1 . Hackware . | . . . . . . . . Protection 11 | . . . . . 9 2 . Artifact . | . . . . . . . . Weapon 36 | 3 2 . . 2 10 16 3 Energy Gun 4 | . . . . . 1 3 . Energy Cannon 4 | . . . . . . 4 . Ballistic Gun 17 | 3 2 . . 1 7 3 1 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . 1 2 2 . Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . . . . 4 1 Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . 2 . Parts Lost 33 | . . . . . 15 18 . Power 8 | . . . . . 4 4 . Propulsion 11 | . . . . . 5 6 . Utility 9 | . . . . . 5 4 . Weapon 5 | . . . . . 1 4 . Highest Loss Streak 7 | . . . . . 3 7 . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 99 100 100 100 94 55 3 Engine 10 | . 13 14 14 14 2 1 . Treads 25 | . 27 28 28 28 32 . . Device 1 | . 1 . . . . 11 . Storage 11 | . 14 14 14 14 9 . . Processor 12 | . 11 14 14 14 15 11 . Protection 2 | . . . . . 11 6 . Ballistic Gun 23 | . 27 28 28 26 17 2 . Naked Turns 84 | . . . . . . 9 75 Heaviest Build 101 | 14 92 92 92 94 101 84 2 Greatest Support 89 | 40 40 40 40 40 89 21 3 Greatest Overweight (x) 6 | 2 4 2 2 2 2 6 . Average Overweight (x) 1 | . 1 2 2 2 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 5 Average Capacity 21 | 6 21 25 25 25 25 6 5 Most Carried 24 | 3 20 20 21 22 24 22 5 Average Carried 17 | 2 15 20 20 21 20 5 3 Final Capacity 25 | 8 25 25 25 25 25 5 5 Final Carried 22 | 3 20 20 21 22 22 2 5 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Matter Collected 1854 | 222 400 . . 121 797 274 40 Remotely . | . . . . . . . . Salvage Created 2288 | . 378 . . 135 1467 308 . Parts 163 | . 41 . . 9 99 14 . Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 48 | . 12 . . 6 23 7 . Guns 40 | . 12 . . 4 18 6 . Cannons 1 | . . . . . . 1 . AOE 7 | . . . . 2 5 . . Classes Destroyed 11 | . 5 . . . 6 . . Worker 10 | . 1 . . . 9 . . Builder 3 | . . . . . 3 . . Hauler 2 | . . . . . 2 . . Recycler 3 | . . . . . 3 . . Mechanic 1 | . . . . . 1 . . Operator 3 | . 1 . . . 1 1 . Watcher 4 | . 3 . . . 1 . . Swarmer 24 | . 9 . . 4 7 4 . Grunt 18 | . 3 . . 2 10 3 . Sentry 4 | . . . . . 4 . . Hunter 2 | . . . . . 2 . . Best Kill Streak 8 | . 8 . . 4 8 3 . Combat Bots Only 7 | . 7 . . 4 5 3 . Max Kills in Single Turn 4 | . 2 . . 2 4 1 . Gunslinging 1 | . . . . . 1 . . Exploded 2 | . . . . 2 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Hostile Shots Fired 525 | . 44 . . 20 199 256 6 Missed 172 | . 6 . . 7 48 109 2 Damage Taken 4647 | . 270 . . 125 2430 1742 80 Core 1004 | . 29 . . 6 267 622 80 Absorbed by Shields 67 | . 67 . . . . . . Redirected to Shielding 20 | . . . . . . 20 . Regen/Repaired (Parts) 134 | . 134 . . . . . . Core Remaining (%) 79 | 100 . . . 86 51 . . Volleys Fired 194 | . 47 1 . 9 102 35 . Largest 2 | . 2 2 . 2 2 2 . Hottest 93 | . 40 40 . 53 93 88 . Shots Fired 370 | . 94 2 . 18 203 53 . Gun 352 | . 94 2 . 15 196 45 . Cannon 7 | . . . . . . 7 . Launcher 11 | . . . . 3 7 1 . Special . | . . . . . . . . Kinetic 331 | . 94 2 . 15 193 27 . Thermal 28 | . . . . . 3 25 . Explosive 11 | . . . . 3 7 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | . 7 . . 4 17 11 . Robot Miss Streak 6 | . 5 . . 5 6 3 . Penetration Max 1 | . . . . . 1 . . Secondary Targets 4 | . . . . 1 3 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 215 | . 50 . . 5 126 34 . Core Hits 143 | . 21 . . 9 97 16 . Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . 2 . . Destroy 2 | . . . . . 2 . . Melee Attacks 9 | . . . . . . 9 . Impact 9 | . . . . . . 9 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4278 | . 696 3 . 190 2717 672 . Guns 2882 | . 696 . . 77 1601 508 . Cannons 103 | . . . . . . 103 . Explosions 1290 | . . . . 113 1116 61 . Melee . | . . . . . . . . Ramming 3 | . . 3 . . . . . Kinetic 2585 | . 696 . . 77 1585 227 . Thermal 400 | . . . . . 16 384 . Explosive 762 | . . . . 113 588 61 . Electromagnetic 528 | . . . . . 528 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 1 | . . . . . 1 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . 7 1 1 Message Errors 1 | . . . . . 1 . . Matter Fused 3 | . . . . . 3 . . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 2 | . . . . . 1 1 . Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 4 | . . . . . . 4 . Projectiles 4 | . . . . . . 4 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 244 | . . . . 14 219 11 . Shots 8 | . . . . 1 6 1 . Rammed 1 | . . 1 . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 227 | . 227 . . . 90 4 . Average Temperature 18 | . 112 . . . 12 4 . Received Heat Transfer 1300 | . 58 . . 18 765 396 63 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 777 | . . . . . 37 740 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Peak Influence 554 | . 203 . . 90 554 353 . Initial 203 | . . . . . . 203 . Average 82 | . 21 . . 27 260 224 . Maximum Alert Level 2 | . 1 . . . 2 1 . Low Security (%) 81 | 100 99 100 . 100 24 42 . Level 1 16 | . . . . . 60 57 . Level 2 2 | . . . . . 15 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . . . 6 2 . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 1 . . . 3 2 . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Distress Signals 6 | . 3 . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 27 . . 6 54 22 9 Peak Tracking Total 9 | . 9 . . 4 6 6 7 Tactical Retreats 8 | . . . . . 2 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Traps Triggered 3 | . 1 . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Disabled 11 | . . . . . 11 . . Max in Single Turn 3 | . . . . . 3 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Accessed 10 | . 7 . 1 . 1 1 . Terminals 5 | . 4 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 21 | . 17 . 1 . 2 1 . Successful 8 | . 7 . 1 . . . . Failed 13 | . 10 . . . 2 1 . Catastrophic 7 | . 4 . . . 2 1 . Database Lockouts . | . . . . . . . . Manual 3 | . 1 . 1 . . 1 . Terminals 12 | . 11 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations 4 | . 4 . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 2 | . 1 . 1 . . . . Registered Components 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 5 . . . 1 1 . Full Trace Events 3 | . 2 . . . 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 . Highest-Rated Group 93 | . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 22 | . . . . . . 22 . Total Damage 379 | . . . . . . 379 . Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Turns Passed 7859 | 68 2895 355 769 1755 1223 642 152 Spaces Moved 3134 | 38 1038 106 241 523 323 576 289 Core 351 | 10 . . . . . 52 289 Treads 2259 | 28 1038 106 241 523 323 . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 9 | . . . . . . 9 . Flight 515 | . . . . . . 515 . Fastest Speed 34 | 50 160 320 320 320 240 34 50 Average Speed 213 | 148 246 320 320 320 248 58 50 Slowest Speed 514 | 160 480 320 320 320 320 514 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 96 21 41 95 32 13 42 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 2 . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . 1 . Scrap Searched 3 | . . . . 2 . . 1 Spaces Dug 21 | . . . . 17 . 4 . Terrain Destroyed 106 | . . . . 29 66 11 . Melee 4 | . . . . . . 4 . Projectile . | . . . . . . . . AOE 101 | . . . . 29 65 7 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Total 3945 | 47 1281 119 241 587 557 817 296 Wait 449 | . 162 12 . 53 84 138 . Move 3127 | 37 1037 105 240 522 322 575 289 Hop . | . . . . . . . . Pick Up 35 | 2 19 . 1 1 10 . 2 Fast Attach 38 | 7 6 . . . 11 11 3 Attach 30 | . . . . . 15 15 . Detach 13 | 1 . . . . 5 6 1 Swap 15 | . 3 . . 2 5 5 . Drop 34 | . 7 . . . 3 23 1 Fire 194 | . 47 1 . 9 102 35 . Melee 9 | . . . . . . 9 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 387 | -10/Materials | Destroyed 7 combat bots 494 | -10/Materials | Discovered new exit (range 9) 507 | -10/Materials | Identified exit to Materials 583 | -10/Materials | Identified exit to Mines 934 | -10/Materials | Discovered exit to Materials (range 16) 1482 | -10/Materials | Discovered exit to Mines (range 14) 2207 | -10/Materials | Discovered exit to Materials (range 8) 2337 | -10/Materials | Repaired Assault Rifle 2364 | -10/Materials | Repaired Assault Rifle 2964 | -10/Materials | Entered Mines 2977 | -10/Mines | Learned location of Mines (-9) 3016 | -10/Mines | Discovered exit to Materials (range 11) 3299 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3303 | -10/Mines | Discovered new exit (range 5) 3315 | -10/Mines | Identified exit to Exiles 3319 | -10/Mines | Entered Exiles 3371 | -10/Exiles | Discovered new exit (range 15) 3441 | -10/Exiles | Met 8R-AWN 3492 | -10/Exiles | Met EX-HEX 3604 | -10/Exiles | Met EX-BIN 3643 | -10/Exiles | Aligned with FarCom system 3646 | -10/Exiles | Given EX-Vault access code 3735 | -10/Exiles | Opened EX-Vault 3761 | -10/Exiles | Found PSU Rigger 3832 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4085 | -10/Exiles | Identified exit to Mines 4088 | -10/Exiles | Left Exiles lab with PSU Rigger 4088 | -10/Exiles | Entered Mines 4433 | -9/Mines | Learned Materials emergency access door positions 5092 | -9/Mines | Learned location of Storage (-8) 5147 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5820 | -9/Mines | Discovered new exit (range 7) 5836 | -9/Mines | Identified exit to Materials 5843 | -9/Mines | Entered Materials 5843 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6076 | -8/Materials | Lost 3 parts (1p2u) 6727 | -8/Materials | Discovered new exit (range 16) 6845 | -8/Materials | Garrison activated, responded to threat 7063 | -8/Materials | Identified exit to Factory 7066 | -8/Materials | Entered Factory 7066 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7270 | -7/Factory | Lost 7 parts (1p4n1u1w) 7425 | -7/Factory | Allied Derelicts emerged from ambush trap array 7665 | -7/Factory | Lost 4 parts (2n2u) 7677 | -7/Factory | Core integrity fell below 50% 7699 | -7/Factory | Core integrity fell below 20% 7700 | -7/Factory | Discovered new exit (range 16) 7708 | -7/Factory | Entered Lower Caves 7719 | -7/Lower Caves | Learned Factory terminal intel 7720 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7730 | -7/Lower Caves | Lost 6 parts (2p1u3w) 7733 | -7/Lower Caves | Learned Factory terminal intel 7860 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07733_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 07769_ System corrupted: Substantial component data lost. 07781_ Searching scrap... 07781_ Found Flak Gun. 07781_ Found Adv. Terrain Scan Processor. 07781_ Found Unknown Impact Weapon. 07781_ Found Spear. 07781_ Found 40 Matter. 07782_ Acquired 40 matter. 07783_ Acquired Spear. 07785_ Acquired Unknown Impact Weapon. 07785_ Identified Great Maul. 07786_ Dropped Great Maul. 07788_ Acquired Flak Gun. 07790_ Acquired Great Maul. 07792_ Acquired Adv. Terrain Scan Processor. 07849_ G-47 Trooper suffers critical hit (Burn). 07860_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????############??????? | | ???????????????????????????????# #??????? | | ???????????????????????????????# #??????? | | ???????????????????????????????# " " #??????? | | ???????????????????????????????# "" """ #??????? | | ???????????????????????####????# "" """" ##?????? | | ????????????????####??## ##???# " "" ##????? | | ???????????????## #### ###?# #????? | | ???????????????# ## ### ###????? | | ???????????????## #### ### ##?????? | | ????????????????### #?# #?# #?????? | | ??????????????????## @ ### #?# ##????? | | ???????????????????## ## #?## #????? | | ????????????????????##### ##?## ##????? | | ???????????????????????## #??# #?????? | | ???????????????????????# ##?# #?????? | | ???????????????????????# ## #?# #?????? | | ???????????????????????# ### ### #?????? | | ???????????????????????# ### ## #?????? | | ????????????????##?????# ## ## #?????? | | ????????????????# ## #?????? | | ???????????????# g #?????? | | ???????????????# g ##?????? | | ???????????????# ### ##??????? | | ??????????????# g #### ##???????? | | ????????????? #?# #????????? | | ?????????????? ####?????? | | ?????????????? ##### ##????? | | ?????????????? ####### #????? | | ??????????????? ###?## ## #????? | | ??????????????? #???## #????? | | ???????????????? ????# ## ##????? | | ???????????????? #### ????# #####?????? | | ????????????????? #???### ?????## ##??????? | | ????????????????????????##?????## ##?????? | | ???????????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 300 Utility Shielding 33 Evasion (%) 63 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed TargetNovaPlatform Manual? 0 Play Time 00:42:24 Cumulative 7.1 hours Start 2024.04.14 @ 20:44:06 End 2024.04.14 @ 21:25:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8df91e89-f8ae-404f-899d-ce60f5a17fda