Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 15:07:15 Player: wojo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (66) 330 Value Destroyed (2546) 2546 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1490) 1490 TOTAL SCORE: 8006 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 75 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 216/220 System Corruption 9% Temperature Cool (11) Movement Walking (190) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Cooling System Improved Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- Precision Beam Rifle Precision Beam Rifle Gatling Laser Flak Gun > --- INVENTORY (5) ---- Light Nuclear Core Improved Reaction Control System Precision Beam Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Visual Processing Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Lightning Gun Particle Gun Advanced Assault Cannon Remote Datajack > --- INVENTORY -------- Aerolev Unit Aerolev Unit Relay Coupler [Sentry] Relay Coupler [Hunter] [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Improved Targeting Computer Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Autogun Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Slots Evolved 6 | . . 2 . 2 2 . . . . . Power 1 | . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . Utility 3 | . . 2 . . 1 . . . . . Weapon 2 | . . . . 1 1 . . . . . Parts Attached 107 | 7 7 21 . 12 11 1 1 31 7 9 Power 23 | 2 1 2 . 3 . . . 8 5 2 Engine 10 | 2 . 2 . 3 . . . 1 2 . Core 13 | . 1 . . . . . . 7 3 2 Reactor . | . . . . . . . . . . . Propulsion 20 | 2 . 5 . 1 3 . . 6 . 3 Treads 3 | . . 3 . . . . . . . . Leg 7 | 2 . 2 . 1 . . . . . 2 Wheel 1 | . . . . . 1 . . . . . Hover 5 | . . . . . 2 . . 3 . . Flight 4 | . . . . . . . . 3 . 1 Utility 23 | 1 3 7 . 3 2 . . 5 . 2 Device 15 | . 2 3 . 2 2 . . 4 . 2 Storage 2 | 1 1 . . . . . . . . . Processor 6 | . . 4 . 1 . . . 1 . . Hackware . | . . . . . . . . . . . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 41 | 2 3 7 . 5 6 1 1 12 2 2 Energy Gun 25 | 1 3 7 . 2 2 . 1 6 2 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 1 . . . . . 1 . 4 . 1 Ballistic Cannon 7 | . . . . 3 2 . . 2 . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 5 | . . . . . 1 1 . . 3 . Corrupted Parts 1 | . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . 1 . . Parts Lost 46 | . . 14 . 7 . . . 20 . 5 Power 10 | . . 3 . 2 . . . 5 . . Propulsion 11 | . . 4 . 2 . . . 3 . 2 Utility 7 | . . 2 . . . . . 2 . 3 Weapon 18 | . . 5 . 3 . . . 10 . . Highest Loss Streak 7 | . . 7 . 6 . . . 7 . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 98 88 95 66 76 76 80 78 80 Engine 4 | . 7 8 . 17 . . . . . . Core 5 | . 6 2 . . . . . 10 15 15 Treads 3 | . . 12 . . . . . . . . Leg 7 | . 28 8 22 17 . . . . . 5 Hover 3 | . . . . . 4 15 15 9 . . Flight 2 | . . . . . . . . 5 15 3 Device 14 | . 13 14 11 17 15 15 15 13 15 12 Storage 4 | . 14 11 11 . . . . . . . Processor 19 | . . 18 22 18 23 23 23 23 23 23 Energy Gun 15 | . 27 21 22 23 3 7 9 8 4 20 Ballistic Gun 1 | . . . . . . . . 3 4 . Ballistic Cannon 2 | . . . . 1 12 7 4 2 . . Special Weapon 1 | . . . . . 1 7 7 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 34 | 13 32 34 27 23 21 14 14 32 17 25 Greatest Support 40 | 20 20 40 20 20 25 16 25 26 17 20 Greatest Overweight (x) 6 | 3 1 2 1 6 6 . . 1 . 4 Average Overweight (x) . | . . . 1 . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 Average Capacity 7 | 7 8 15 15 5 5 5 5 5 5 5 Most Carried 15 | 4 8 15 7 6 5 5 5 5 5 5 Average Carried 6 | 1 7 10 7 3 4 5 4 4 4 3 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 Final Carried 8 | 4 8 7 7 3 5 5 5 5 5 3 Class Distribution -------------------- 29% | Mutant 20% | Scavenger-Gunner 17% | Scavenger-Mutant 17% | Gunner 15% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Scavenger-Sprinter | -7/Garrison Scavenger-Sprinter | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Matter Collected 1623 | 267 63 214 . 50 24 . . 764 144 97 Remotely . | . . . . . . . . . . . Salvage Created 2520 | . 163 911 . 203 24 . . 625 72 522 Parts 151 | . 12 53 . 19 3 . . 39 3 22 Haulers Intercepted 4 | . . 3 . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Combat Hostiles Destroyed 56 | . 4 19 . 5 1 . . 17 1 9 Melee 1 | . . . . . . . . 1 . . Guns 45 | . 4 17 . 3 . . . 11 1 9 Cannons 6 | . . . . 1 1 . . 4 . . Classes Destroyed 11 | . 4 4 . . 1 . . 2 . . Worker 2 | . . 2 . . . . . . . . Builder 1 | . . . . . 1 . . . . . Hauler 4 | . . 3 . 1 . . . . . . Operator 1 | . 1 . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . Swarmer 9 | . 2 . . 3 . . . 4 . . Grunt 33 | . 2 16 . . 1 . . 7 . 7 Brawler 1 | . . 1 . . . . . . . . Sentry 9 | . . 2 . 2 . . . 2 1 2 Specialist 2 | . . . . . . . . 2 . . Programmer 2 | . . . . . . . . 2 . . Best Kill Streak 7 | . 3 7 . 2 1 . . 3 1 5 Combat Bots Only 6 | . 2 6 . 2 1 . . 3 1 5 Max Kills in Single Turn 2 | . 1 1 . 1 1 . . 1 1 2 Gunslinging 1 | . . . . . . . . . . 1 Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Hostile Shots Fired 550 | . 28 119 . 85 22 1 . 194 18 83 Missed 187 | . 9 33 . 24 8 1 . 69 14 29 Damage Taken 4787 | . 183 1228 . 628 216 . . 1751 33 748 Core 968 | . 15 179 . 74 83 . . 392 . 225 Absorbed by Shields 85 | . 50 . . 35 . . . . . . Core Remaining (%) 83 | 100 94 . 55 86 . . . . . . Volleys Fired 205 | . 17 68 . 14 15 . . 69 6 16 Largest 3 | . 2 2 . 3 2 . . 3 1 3 Hottest 202 | . 121 121 . 168 111 . . 195 28 202 Shots Fired 359 | . 29 125 . 38 18 . . 103 7 39 Gun 314 | . 29 125 . 30 3 . . 81 7 39 Cannon 44 | . . . . 8 15 . . 21 . . Launcher . | . . . . . . . . . . . Special 1 | . . . . . . . . 1 . . Kinetic 73 | . . . . 8 15 . . 43 7 . Thermal 273 | . 29 125 . 30 3 . . 47 . 39 Explosive . | . . . . . . . . . . . Electromagnetic 12 | . . . . . . . . 12 . . Robot Hit Streak 30 | . 5 15 . 13 6 . . 13 3 30 Robot Miss Streak 5 | . 4 5 . 2 3 . . 3 3 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . 1 4 . . . . . . . 4 Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 Shots Hit Robots 274 | . 21 96 . 28 18 . . 74 3 34 Core Hits 164 | . 14 62 . 15 3 . . 45 2 23 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 19 | . 2 7 . 2 1 . . 5 1 1 Burn 16 | . 2 7 . 2 1 . . 3 . 1 Destroy 1 | . . . . . . . . . 1 . Blast 2 | . . . . . . . . 2 . . Melee Attacks 5 | . . . . . 5 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . 5 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4794 | . 277 1469 . 426 337 . . 1630 57 598 Guns 3827 | . 277 1434 . 316 18 . . 1127 57 598 Cannons 920 | . . . . 110 319 . . 491 . . Explosions 35 | . . 35 . . . . . . . . Melee . | . . . . . . . . . . . Ramming 12 | . . . . . . . . 12 . . Kinetic 1242 | . . . . 110 319 . . 756 57 . Thermal 3307 | . 277 1434 . 316 18 . . 664 . 598 Explosive 35 | . . 35 . . . . . . . . Electromagnetic 198 | . . . . . . . . 198 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . 5 5 . . . . 9 9 9 Average Corruption 6 | . . 5 5 . . . . 4 9 9 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 55 | . . 14 1 . . . . 19 7 14 Message Errors 13 | . . 2 1 . . . . 4 2 4 Matter Fused 16 | . . 2 . . . . . 8 1 5 Heat Flow Errors 4 | . . 1 . . . . . 2 . 1 Energy Discharges 5 | . . 1 . . . . . 2 . 2 Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 1 | . . 1 . . . . . . . . Data Loss (minor) 6 | . . 3 . . . . . 1 1 1 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 4 | . . 1 . . . . . 1 1 1 Alerts 2 | . . 1 . . . . . . 1 . Weapon Failures 2 | . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 31 | . . 12 . . 17 . . 2 . . Projectiles 19 | . . . . . 17 . . 2 . . Explosions 12 | . . 12 . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 9 | . . . . 3 4 . . 2 . . Impact . | . . . . . . . . . . . Kinetic 9 | . . . . 3 4 . . 2 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 134 | . . 130 . . . . . 4 . . Shots 2 | . . 2 . . . . . . . . Rammed 4 | . . . . . . . . 4 . . Targets Rammed 5 | . . 1 . . . . . 4 . . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 511 | . 306 420 . 194 63 . . 217 4 511 Average Temperature 96 | . 131 100 . 72 32 . . 61 2 172 Received Heat Transfer 1694 | . 80 549 . 63 126 . . 477 12 387 Effects 10 | . 3 4 . . . . . . . 3 Shutdowns 2 | . . . . . . . . . . 2 Energy Bleed 2 | . 2 . . . . . . . . . Interference 3 | . 1 2 . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . Damage (minor) 2 | . . 1 . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . 2 . 1 . . . 1 . . Combat Hostiles 4 | . . 2 . 1 . . . 1 . . Parts Melted 20 | . 2 7 . 3 . . . 5 . 3 Heat Transferred 8538 | . 700 3645 . 962 111 . . 1736 . 1384 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Peak Influence 408 | . 161 181 54 188 118 43 26 408 264 403 Initial 214 | . . . 54 20 67 28 26 18 214 184 Average 142 | . 57 76 54 109 66 33 26 274 237 278 Maximum Alert Level 2 | . . . . . . . . 2 1 2 Low Security (%) 70 | 100 100 100 100 100 100 100 100 27 . 7 Level 1 28 | . . . . . . . . 67 100 84 Level 2 1 | . . . . . . . . 4 . 7 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . 1 2 . . 1 . . . . . Investigation 3 | . 1 1 . . 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 1 | . . 1 . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Distress Signals 7 | . . 3 . 4 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 95 | . 12 25 . 13 4 6 . 21 3 11 Peak Tracking Total 7 | . 4 5 . 7 4 6 . 5 2 5 Tactical Retreats 9 | . 1 . . . 2 . . 4 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Traps Triggered 7 | . 1 1 . 1 1 . . 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Machines Disabled 3 | . . 2 . . . . . 1 . . Max in Single Turn 2 | . . 2 . . . . . 1 . . Garrison Relay 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Machines Accessed 14 | . 3 1 . . 3 . 1 1 4 1 Terminals 10 | . 3 1 . . 2 . . 1 2 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 24 | . 8 3 . . 5 . 1 1 5 1 Successful 9 | . 2 2 . . 1 . 1 . 2 1 Failed 15 | . 6 1 . . 4 . . 1 3 . Catastrophic 6 | . 1 . . . 2 . . 1 2 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 19 | . 8 3 . . 3 . . 1 3 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . 2 . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . Terminal Hacks 7 | . 2 2 . . 1 . . . 1 1 Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . Open DSF 2 | . . . . . 1 . . . 1 . Emergency Access Points 1 | . . . . . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . 2 . . . 3 . . 1 3 . Full Trace Events 1 | . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . . 1 . 1 Watcher Feeds 1 | . . . . . . . . . . 1 Robots Hacked 1 | . . . . . 1 . . . . . Non-combat 1 | . . . . . 1 . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . parse_system 2 | . . . . . 2 . . . . . no_distress 1 | . . . . . 1 . . . . . Relay Couplers Released 5 | . . . . . . . . 5 . . Machine Destruction 5 | . . . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Total Allies 4 | . . . . . . 1 . 3 . . Largest Group 3 | . . . . . . 1 . 3 . . Highest-Rated Group 48 | . . . . . . 31 . 48 . . Highest-Rated Ally 31 | . . . . . . 31 . 16 . . Total Orders . | . . . . . . . . . . . Ally Attacks 41 | . . . . . . 11 . 30 . . Total Damage 543 | . . . . . . 188 . 355 . . Kills 3 | . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Turns Passed 3999 | 81 403 969 48 372 463 106 95 880 233 349 Spaces Moved 3774 | 56 260 427 26 171 427 226 199 1219 591 172 Core 91 | 12 . . . 2 71 . . 6 . . Treads 276 | . . 276 . . . . . . . . Legs 731 | 44 260 151 26 169 . . . . . 81 Wheels 167 | . . . . . 167 . . . . . Hover 1164 | . . . . . 189 226 199 550 . . Flight 1345 | . . . . . . . . 663 591 91 Fastest Speed 32 | 50 120 160 190 120 46 46 46 32 32 32 Average Speed 80 | 120 126 171 190 178 89 46 46 40 32 164 Slowest Speed 355 | 200 190 260 190 350 350 46 46 112 32 355 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 49 35 10 15 11 83 4 67 11 28 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 37 | . . 36 . . 1 . . . . . Melee . | . . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . . AOE 36 | . . 36 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Gar Fac Gar Total 4392 | 66 308 539 25 209 490 227 202 1494 629 203 Wait 130 | 1 4 . . 8 18 . . 86 13 . Move 3763 | 55 259 426 25 170 427 225 199 1215 590 172 Hop 1 | . . . . . . . . 1 . . Pick Up 53 | 3 10 17 . 2 4 . 1 9 5 2 Fast Attach 57 | 6 5 3 . 5 8 1 . 21 3 5 Attach 34 | . . 15 . 6 2 . . 8 1 2 Detach 7 | . . . . 1 3 . . 3 . . Swap 16 | 1 2 3 . 1 1 . 1 2 3 2 Drop 50 | . 11 6 . 2 7 1 1 10 8 4 Fire 205 | . 17 68 . 14 15 . . 69 6 16 Melee 5 | . . . . . 5 . . . . . Ram 4 | . . . . . . . . 4 . . Kick 1 | . . 1 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 49 | . . . . . . . . 49 . . Rewire 17 | . . . . . . . . 17 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 7) 485 | -10/Materials | Entered another Materials area 485 | -9/Materials | Evolved 2 slots: Utility x2 895 | -9/Materials | Lost 3 parts (1p1n1u) 1177 | -9/Materials | Build established: Scavenger-Mutant 1373 | -9/Materials | Discovered new exit (range 12) 1454 | -9/Materials | Entered Mines 1464 | -9/Mines | Met a Derelict bent on vengeance 1464 | -9/Mines | Lost 7 parts (1p3n3w) 1477 | -9/Mines | Discovered new exit (range 10) 1502 | -9/Mines | Entered Materials 1502 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1812 | -8/Materials | Discovered new exit (range 11) 1874 | -8/Materials | Entered Factory 1874 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1886 | -7/Factory | Identified exit to DSF 1893 | -7/Factory | Lost 6 parts (2p2n2w) 2337 | -7/Factory | Sucked down chute 2337 | -7/Factory | Entered Waste 2338 | -7/Waste | Met a frightened Derelict 2347 | -7/Waste | Spotted C-40 Crusher 2350 | -7/Waste | Spotted C-40 Crusher 2351 | -7/Waste | Spotted C-40 Crusher 2357 | -7/Waste | Spotted C-40 Crusher 2370 | -7/Waste | Spotted C-40 Crusher 2395 | -7/Waste | Spotted C-40 Crusher 2434 | -7/Waste | Discovered new exit (range 10) 2443 | -7/Waste | Entered Factory 2481 | -7/Factory | Build established: Gunner 2523 | -7/Factory | Discovered new exit (range 9) 2538 | -7/Factory | Identified exit to Garrison 2538 | -7/Factory | Entered Garrison 2618 | -7/Garrison | Triggered checkpoint 2625 | -7/Garrison | Garrison Relay disabled 2712 | -7/Garrison | Triggered checkpoint 2751 | -7/Garrison | Discovered new exit (range 6) 2886 | -7/Garrison | Triggered checkpoint 2912 | -7/Garrison | Triggered checkpoint 2938 | -7/Garrison | Triggered checkpoint 2954 | -7/Garrison | Triggered checkpoint 3012 | -7/Garrison | Lost 5 parts (1p1n3w) 3065 | -7/Garrison | Installed Relay Interface Framework 3066 | -7/Garrison | Triggered checkpoint 3099 | -7/Garrison | Core integrity fell below 50% 3121 | -7/Garrison | Lost 7 parts (2p1n1u3w) 3150 | -7/Garrison | Discovered new exit (range 8) 3257 | -7/Garrison | Discovered new exit (range 10) 3365 | -7/Garrison | Triggered checkpoint 3415 | -7/Garrison | Build established: Scavenger-Sprinter 3418 | -7/Garrison | Entered Factory 3650 | -7/Factory | Identified exit to Garrison 3651 | -7/Factory | Entered Garrison 3655 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 3707 | -7/Garrison | Core integrity fell below 20% 3738 | -7/Garrison | Lost 4 parts (2n2u) 3939 | -7/Garrison | Triggered checkpoint 4000 | -7/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Matter fused (-9). System corrupted: Matter fused (-10). Acquired 19 matter. System corrupted: Energy discharge (-50). System corrupted: Energy discharge (-81). Y-54 Guardian suffers critical hit (Burn). Y-54 Guardian destroyed. Garrison Door activated. G-47 Trooper destroyed. Switching to secondary target: G-50 Soldier. Critical hit (Burn: +37). Lgt. Angular Momentum Engine melted. G-50 Soldier destroyed. Q/=F656>|>5S6IM,A,HHF>NR8URR Particle Gun melted. G-47 Trooper destroyed. ,AHO|VUXEVKQ88IKP8 F:RREETIU25H%HE%|JA Acquired Flak Gun. Acquired Aluminum Leg. Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????+???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????+?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??+??????+???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????+?????????????? | | ??????????????#??????????????????????????????????? | | ??????????????# ?????????????????????????????????? | | ??????????????# ????????????????????????????????? | | ?????????????## ##"""?###+##????????????????????? | | ?????????????# ? #####????????????????? | | ?????????????+ ? ^ ??????+??????????? | | ???????????????? ? ????????+??????????? | | ?????????????# ???# ?# #????????????????????? | | ?????????????# ## % ##@ ###??????????????????? | | ?????????????" !%* * #??????????????????? | | ?????????????" =% %= #??????????????????? | | ?????????????" * #??????????????????? | | ?????????????" #??????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????# ## ## ############?????????? | | ?????????????+ g +?????????? | | ?????????????+ g #?????????? | | ?????????????# g +?????????? | | ?????????????# ## ##++####+#### %=#?????????? | | ?????????????# ?#C ????????????# **#?????????? | | ?????????????# ??####?????????????# * #?????????? | | ?????????????+ ????????????????????# #?????????? | | ???????????????????????????????????# ###+##????? | | ???????????????????????????????????# ## #????? | | ???????????????????????????????????# ## ##### | | ?????++????????????????????????????+ [ ^^ | | ???????????????????????????????????+[ != ^ | | ???????????????????????????????????#% %#####T##### | | ???????????????????????????????????#=*!#???###???? | | ??????????????+????????????????????# ! #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ?????????+?????????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 73 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Fist Fight Universal Adapter Challenges ------------ None Game ------ Seed GuidedDynamicGravjet Manual? 0 Play Time 01:08:09 Cumulative 16.4 hours Start 2024.06.02 @ 13:51:52 End 2024.06.02 @ 15:07:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 3db2baf2-6e36-4b86-92e5-51ef4846734b