Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.05 @ 15:54:07 Player: Rainmar Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (646) 646 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-235) -235 TOTAL SCORE: 3791 Bonus ------- Follower Combat Kills 74 Friendly Fire -309 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- Katana > --- INVENTORY (5) ---- Improved Titanium Leg Launcher Loader EM Disruption Field Katana Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII > --- PROPULSION ------- Backup Propulsion VII Backup Propulsion VII > --- UTILITY ---------- Backup Plating VII Backup Plating VII > --- WEAPON ----------- Backup Laser VII Backup Laser VII > --- INVENTORY -------- Improved Titanium Leg Launcher Loader EM Disruption Field High-powered Shock Rifle [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Backup Power VII Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion VII Utility Improved Terrain Scanner Device Improved Terrain Scanner Protection Light Armor Plating Weapon Assault Rifle Energy Gun Backup Laser VII Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 1 | . . . . . . 1 Utility 4 | . . . 2 . 1 1 Weapon 2 | . . . . 1 1 . Parts Attached 25 | 7 3 . 5 . 5 5 Power 4 | 1 1 . 1 . . 1 Engine 4 | 1 1 . 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 2 . 2 . Treads 2 | 2 . . . . . . Leg 4 | . . . 2 . 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 1 . 1 . 3 . Device 5 | 2 1 . 1 . 1 . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 8 | 2 1 . 1 . . 4 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . 1 . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 27 | . 1 . 1 . 3 22 Power 5 | . . . 1 . . 4 Propulsion 6 | . . . . . 2 4 Utility 9 | . 1 . . . 1 7 Weapon 7 | . . . . . . 7 Highest Loss Streak 13 | . 1 . 1 . 2 13 To Critical Strikes . | . . . . . . . Average Backups 3 | . 1 3 3 2 3 3 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . 1 1 1 . 1 Weapon 1 | . . 1 2 1 2 1 Tool/Special . | . . . . . . . Unused Backups 7 | . . . . . . 7 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon 4 | . . . . . . 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 82 | . 99 100 81 80 72 52 Engine 10 | . 14 14 10 9 7 5 Treads 13 | . 28 28 16 . . . Leg 5 | . . . 4 18 12 6 Device 23 | . 27 28 33 27 19 8 Protection 2 | . . . . . 5 9 Ballistic Gun 13 | . 23 14 6 17 15 3 Launcher 5 | . 4 14 6 . 3 2 Special Weapon 3 | . . . 5 9 7 2 Peak Build Rating 58 | 9 11 12 28 30 30 58 Average Rating 18 | 4 10 11 25 29 22 28 On Entrance 16 | . 9 11 12 28 30 24 Naked Turns 25 | . . . . . . 25 Heaviest Build 33 | 9 10 10 18 18 20 33 Greatest Support 40 | 40 40 40 40 30 30 28 Greatest Overweight (x) 3 | . . . 3 . 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 4 5 5 Average Carried 3 | . 1 4 3 2 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | . 3 5 4 4 5 5 Class Distribution -------------------- 63% | Mutant 18% | Scavenger-Tank 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 787 | 236 92 104 43 13 19 280 Remotely . | . . . . . . . Salvage Created 670 | 86 191 6 . . 155 232 Parts 43 | 12 16 4 . . 5 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 13 | . 5 1 . 1 2 4 Melee 1 | . . . . . . 1 Guns 6 | . 2 . . 1 . 3 AOE 6 | . 3 1 . . 2 . Classes Destroyed 8 | 2 4 1 . . 1 . Worker 1 | . 1 . . . . . Builder 1 | . . 1 . . . . Tunneler 2 | 2 . . . . . . Hauler 1 | . . . . . 1 . Recycler 2 | 1 1 . . . . . Watcher 2 | . 2 . . . . . Swarmer 4 | . 3 1 . . . . Grunt 10 | . 2 . . 1 3 4 Thug 1 | . . . . . 1 . Best Kill Streak 6 | 2 6 1 . 1 2 2 Combat Bots Only 3 | . 3 1 . 1 2 2 Max Kills in Single Turn 5 | 1 3 1 . 1 5 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 . . 2 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 165 | . 18 10 . . 12 125 Missed 44 | . 3 2 . . 3 36 Hits 121 | . 15 8 . . 9 89 Projectile 121 | . 15 8 . . 9 89 Critical Strikes 8 | . . 1 . . 1 6 Damage Taken 3657 | . 321 128 276 . 444 2488 Core 1125 | . 147 27 . . 100 851 Absorbed by Shields . | . . . . . . . Core Remaining (%) 83 | 100 . 30 100 100 85 . Volleys Fired 58 | 3 21 7 2 3 5 17 Largest 3 | 2 2 2 1 2 2 3 Hottest 100 | 40 50 50 100 100 40 100 Shots Fired 94 | 6 33 10 2 5 10 28 Gun 75 | 6 23 7 . 4 10 25 Cannon 2 | . . . . . . 2 Launcher 14 | . 10 3 . . . 1 Special 3 | . . . 2 1 . . Kinetic 54 | 6 23 7 . 4 10 4 Thermal 20 | . . . 2 1 . 17 Explosive 14 | . 10 3 . . . 1 Electromagnetic 6 | . . . . . . 6 Robot Hit Streak 8 | 2 6 2 . 2 2 8 Robot Miss Streak 3 | 1 2 3 . 2 2 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 56 | 4 14 4 . 3 5 26 Core Hits 45 | 4 14 5 . 1 5 16 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . . 2 Sever 2 | . . . . . . 2 Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2378 | 56 580 193 . 37 660 852 Guns 757 | 56 192 49 . 37 62 361 Cannons 52 | . . . . . . 52 Explosions 1311 | . 387 141 . . 598 185 Melee 241 | . . . . . . 241 Ramming 17 | . 1 3 . . . 13 Kinetic 448 | 56 192 49 . 37 62 52 Thermal 343 | . . . . . . 343 Explosive 1161 | . 387 141 . . 598 35 Electromagnetic 168 | . . . . . . 168 Impact . | . . . . . . . Slashing 241 | . . . . . . 241 Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 . 2 3 Average Corruption 2 | . . . 3 . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . 1 . 1 2 Matter Fused 1 | . . . . . 1 . Energy Discharges 2 | . . . 1 . . 1 Parts Fused 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 252 | . 27 . . . 207 18 Projectiles . | . . . . . . . Explosions 234 | . 27 . . . 207 . Melee 18 | . . . . . . 18 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 477 | . 150 17 . . 211 99 Shots 9 | . 4 1 . . 2 2 Rammed 3 | . 1 1 . . . 1 Targets Rammed 5 | . 1 2 . . . 2 Kicked 1 | . . . . . . 1 Crushed 1 | . . 1 . . . . Highest Temperature 594 | . 3 3 . . . 594 Average Temperature 294 | . 2 3 . . . 341 Received Heat Transfer 843 | . 75 84 . . 63 621 Effects 16 | . . . . . . 16 Shutdowns 5 | . . . . . . 5 Energy Bleed 1 | . . . . . . 1 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 2 | . . . . . . 2 Damage (major) 2 | . . . . . . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 618 | . . . . . . 618 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 95 | 100 81 100 100 100 100 100 Level 1 4 | . 18 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 228 | 10 228 79 18 23 113 152 Initial 79 | . . 79 18 . 7 . Average 31 | 1 68 31 2 5 22 37 Influence Increases 971 | 15 360 180 17 29 138 232 Destroy 0b10 Robot/C 340 | . 100 100 . 20 40 80 Destroy 0b10 Robot/NC 40 | 15 20 5 . . . . Destroy Leader 64 | . 24 20 . . 10 10 Allied During Kill 44 | . . 34 . 3 7 . Successful Hack 73 | . 36 . . 5 5 27 Disable Machine 180 | . 90 . 15 . 45 30 Destroy Structure 155 | . 90 21 2 1 31 10 Lose Combat Pursuer 75 | . . . . . . 75 Influence Decreases 914 | 15 156 337 64 11 156 175 Entered New Map 165 | . . 125 29 . 11 . Time Decay 585 | 15 156 176 28 10 115 85 Lost Part 125 | . . . 5 . 30 90 Lost Ally 39 | . . 36 2 1 . . Squads Dispatched 7 | . . . 1 1 2 3 Investigation 3 | . . . . . 2 1 Extermination 1 | . . . . . . 1 Reinforcement 3 | . . . 1 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 12 3 3 5 4 19 Peak Tracking Total 6 | . 4 2 1 3 2 6 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 12 | . 6 . 1 . 3 2 Max in Single Turn 3 | . 2 . . . 3 2 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 14 | . 6 1 . 1 3 3 Terminals 5 | . 4 . . 1 . . Fabricators 1 | . . . . . 1 . Repair Stations 2 | . 1 . . . . 1 Recycling Units 4 | . 1 . . . 1 2 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 30 | . 13 1 . 2 8 6 Successful 19 | . 8 1 . 1 4 5 Failed 11 | . 5 . . 1 4 1 Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . 9 . . 2 . . Fabricators 3 | . . . . . 3 . Repair Stations 2 | . 1 . . . . 1 Recycling Units 11 | . 3 . . . 3 5 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 8 | . 6 1 . 1 . . Record 5 | . 5 . . . . . Prototype ID Bank 1 | . . . . 1 . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . 1 . . . . 1 Scan Component 1 | . 1 . . . . . Refit 1 | . . . . . . 1 Recycling Unit Hacks 6 | . 1 . . . 1 4 Recycle Component 1 | . . . . . . 1 Process 1 | . . . . . . 1 Retrieve Matter 3 | . . . . . 1 2 Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . . 1 3 2 Full Trace Events 3 | . . . . . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 81 | . . . . . 81 . Total Robot Build Rating 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . . 1 Recycled Matter 82 | . . . . . . 82 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 7 | . . 6 . . 1 . Largest Group 5 | . . 5 4 2 3 . Highest-Rated Group 88 | . . 88 88 47 57 . Highest-Rated Ally 31 | . . 31 31 31 31 . Total Orders . | . . . . . . . Ally Attacks 54 | . . 20 14 12 8 . Total Damage 463 | . . 210 77 56 120 . Kills 4 | . . 4 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 2169 | 13 531 444 313 139 574 155 Terrain 2169 | 13 531 444 313 139 574 155 Seismic 200 | 12 188 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 19 | . . . 16 3 . . Drone Recoveries 3 | . . . 3 . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2438 | 92 531 444 313 139 574 345 Spaces Moved 1330 | 59 288 252 150 101 260 220 Core 124 | 23 . . 1 . . 100 Treads 701 | 36 288 252 125 . . . Legs 467 | . . . 24 101 260 82 Wheels . | . . . . . . . Hover 38 | . . . . . . 38 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 50 Average Speed 141 | 117 160 160 153 120 135 111 Slowest Speed 200 | 160 160 160 200 120 190 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 21 | 5 52 27 25 21 8 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 19 | . 17 . 2 . . . Terrain Destroyed 166 | . 96 21 2 1 38 8 Melee . | . . . . . . . Projectile 3 | . . . 2 1 . . AOE 163 | . 96 21 . . 38 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 1765 | 75 322 282 225 112 469 280 Wait 301 | 3 . 19 65 3 194 17 Move 1324 | 58 287 251 149 100 259 220 Hop . | . . . . . . . Pick Up 23 | 4 5 2 . 2 5 5 Fast Attach 11 | 3 1 . 2 . 2 3 Attach 18 | 4 3 . 2 3 4 2 Detach 2 | . . . 1 1 . . Swap 6 | . 4 . 2 . . . Drop 8 | . . 1 2 . . 5 Fire 58 | 3 21 7 2 3 5 17 Melee 9 | . . . . . . 9 Ram 1 | . . . . . . 1 Kick 1 | . . . . . . 1 Crush 3 | . 1 2 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [*Sub]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 452 | -10/Materials | Core integrity fell below 50% 583 | -10/Materials | Discovered new exit (range 15) 605 | -10/Materials | Discovered new exit (range 8) 624 | -10/Materials | Entered Mines 631 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 653 | -10/Mines | Discovered new exit (range 5) 784 | -10/Mines | Found the Drone Emporium 792 | -10/Mines | Found Prototype Device 905 | -10/Mines | Received a Mining Laser from a helpful Derelict 1068 | -10/Mines | Entered Materials 1068 | -9/Materials | Accompanied by 4 allies 1068 | -9/Materials | Evolved 2 slots: Utility x2 1068 | -9/Materials | Identified Bomb Drone Bay 1073 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1300 | -9/Materials | Crushed by falling debris 1339 | -9/Materials | Discovered new exit (range 8) 1342 | -9/Materials | Lost 10 allies 1381 | -9/Materials | Entered another Materials area 1381 | -8/Materials | Accompanied by 5 allies 1381 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1489 | -8/Materials | Lost 6 allies 1506 | -8/Materials | Discovered new exit (range 9) 1520 | -8/Materials | Entered Factory 1520 | -7/Factory | Accompanied by 2 allies 1520 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1674 | -7/Factory | Build established: Skirmisher 1730 | -7/Factory | Fabricated A-02 Transporter (x1) 1775 | -7/Factory | Murdered 3 allies 2065 | -7/Factory | Discovered new exit (range 8) 2077 | -7/Factory | Build established: Scavenger-Tank 2094 | -7/Factory | Entered another Factory area 2094 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2161 | -6/Factory | Found Launcher Loader 2285 | -6/Factory | Lost 13 parts (2p2n5u4w) 2366 | -6/Factory | Core integrity fell below 50% 2431 | -6/Factory | Core integrity fell below 20% 2439 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Katana. Only a single melee weapon may be active at a time, Katana automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Dropped Katana. Acquired Katana. Pressure Siphon disabled. Sneak attack on U-05 Engineer. Destroyed Lgt. Ion Engine. Backup Plating VII destroyed. G-50 Soldier Lgt. Angular Momentum Engine severed. G-50 Soldier destroyed. Acquired 66 matter. P-60 Hacker Remote Datajack severed. K-01 Serf collects debris. R-10 Processor collects Remote Datajack. R-10 Processor collects Carbon-fiber Leg. 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Unlikely Earthworm Challenges ------------ None Game ------ Seed ImpulseDisassembledRail Manual? 0 Play Time 00:26:22 Cumulative 4.5 hours Start 2025.06.05 @ 15:26:47 End 2025.06.05 @ 15:54:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bf46a1f9-0d0e-469c-8ee5-a6c59529ad2f