Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.01 @ 17:34:56 Player: 777moneymaker Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (4015) 4015 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (989) 989 TOTAL SCORE: 9254 Bonus ------- High Alert Combat Kills 220 Follower Combat Kills 100 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -31 Cogmind --------- Core Integrity 0/850 Matter 98/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (1400) Ox27 Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Enhanced Optical Array Core Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- Great Maul > --- INVENTORY (25) --- Armored Treads Medium Treads Improved Sensor Array Target Analyzer Transmission Jammer Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Assault Cannon Flak Cannon Flak Cannon Flak Cannon Shock Bomb Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Advanced VSS Leg > --- UTILITY ---------- Huge Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Rifle Gauss Rifle Flak Cannon > --- INVENTORY -------- Micro Nuclear Core Armored Treads Armored Treads Medium Treads Improved Aluminum Leg Titanium Leg Improved Sensor Array Target Analyzer Recoil Stabilizer Transmission Jammer Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating High-powered Tractor Beam Assault Cannon Flak Cannon Flak Cannon Flak Cannon Shock Bomb Launcher Proton Missile Launcher Great Maul [Rating: 63] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . 2 . . 2 . Weapon 2 | . . 2 . . . . . . Parts Attached 159 | 6 11 19 53 23 12 24 3 8 Power 7 | 1 2 . 3 . . . . 1 Engine 3 | 1 2 . . . . . . . Core 4 | . . . 3 . . . . 1 Reactor . | . . . . . . . . . Propulsion 29 | 2 2 2 12 5 3 . . 3 Treads 14 | . 2 2 7 2 . . . 1 Leg 15 | 2 . . 5 3 3 . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 51 | 1 3 5 14 10 6 7 2 3 Device 25 | . . 3 8 5 3 3 2 1 Storage 4 | 1 1 . . . . 2 . . Processor 6 | . . . 1 2 . 1 . 2 Hackware . | . . . . . . . . . Protection 16 | . 2 2 5 3 3 1 . . Artifact . | . . . . . . . . . Weapon 72 | 2 4 12 24 8 3 17 1 1 Energy Gun 13 | . 3 4 4 . 1 1 . . Energy Cannon 2 | . . . 1 1 . . . . Ballistic Gun 23 | 2 1 6 10 2 . 1 1 . Ballistic Cannon 14 | . . . 2 2 2 8 . . Launcher 8 | . . 2 6 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 12 | . . . 1 3 . 7 . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . . . . Parts Lost 44 | . 1 3 15 5 3 1 . 16 Power 3 | . . . 1 . . . . 2 Propulsion 15 | . . . 5 3 . . . 7 Utility 5 | . . 1 . 1 . . . 3 Weapon 21 | . 1 2 9 1 3 1 . 4 Highest Loss Streak 16 | . 1 1 6 3 1 1 . 16 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 94 99 99 99 100 99 86 76 Engine 2 | . 14 11 . . . . . . Core 5 | . . . 8 7 7 7 6 5 Treads 17 | . 12 22 19 27 18 . . . Leg 13 | . 15 . 16 2 11 30 26 14 Device 4 | . . 7 2 6 5 6 . 4 Storage 8 | . 14 11 9 7 7 6 6 6 Processor 8 | . . . 5 14 15 7 13 20 Protection 3 | . 8 3 . . 1 7 6 3 Energy Gun 6 | . 14 19 6 . . 7 6 4 Energy Cannon 1 | . . . 2 1 1 . . . Ballistic Gun 17 | . 13 23 25 18 8 7 13 7 Ballistic Cannon 5 | . . . 1 4 19 10 6 3 Impact Weapon 1 | . . . . 4 . 3 . 2 Naked Turns . | . . . . . . . . . Heaviest Build 113 | 14 90 94 104 111 111 113 113 113 Greatest Support 80 | 20 40 40 80 80 65 65 65 65 Greatest Overweight (x) 5 | . 2 2 5 1 2 1 1 5 Average Overweight (x) 1 | . . 2 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 15 25 25 25 25 24 25 25 Most Carried 25 | 4 13 25 25 25 25 25 25 23 Average Carried 21 | 2 9 20 22 22 23 22 22 19 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 4 13 24 23 23 25 25 22 17 Class Distribution -------------------- 34% | Skirmisher 31% | Gunner 17% | Scavenger-Gunner 10% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Matter Collected 3677 | 278 227 325 1278 590 653 276 . 50 Remotely 1534 | . . 117 401 330 623 63 . . Salvage Created 4391 | 55 514 611 1753 501 521 275 . 161 Parts 238 | 3 32 48 84 26 25 8 . 12 Haulers Intercepted 6 | . 1 3 1 1 . . . . Recyclers Shooed 5 | . . . 4 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Combat Hostiles Destroyed 92 | . 12 12 38 9 14 4 . 3 Guns 65 | . 12 8 34 6 3 . . 2 Cannons 17 | . . . 1 3 10 3 . . AOE 7 | . . 4 2 . 1 . . . Classes Destroyed 14 | 1 3 3 5 1 . . . 1 Worker 5 | . . 2 1 . . 2 . . Builder 8 | . . 2 . 1 . 5 . . Tunneler 2 | . . . 2 . . . . . Hauler 6 | . 1 3 1 1 . . . . Recycler 4 | 1 . 1 1 1 . . . . Operator 1 | . . . 1 . . . . . Swarmer 20 | . 3 6 8 3 . . . . Grunt 39 | . 9 2 18 1 8 1 . . Brawler 3 | . . . 2 . 1 . . . Duelist 1 | . . . 1 . . . . . Sentry 17 | . . 4 7 2 1 2 . 1 Specialist 2 | . . . . . . . . 2 Hunter 6 | . . . 2 1 3 . . . Programmer 4 | . . . . 2 1 1 . . Best Kill Streak 6 | 1 3 6 6 4 3 3 . 2 Combat Bots Only 6 | . 3 3 6 3 3 1 . 2 Max Kills in Single Turn 3 | 1 1 3 2 1 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . 2 1 . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Hostile Shots Fired 665 | . 58 46 185 101 71 49 . 155 Missed 205 | . 16 13 53 34 22 18 . 49 Damage Taken 7591 | . 448 377 2272 1095 736 335 . 2328 Core 1544 | . 99 44 247 158 107 22 . 867 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 438 | . . . . . . 438 . . Core Remaining (%) 72 | 100 60 89 55 . . 59 . . Volleys Fired 228 | 3 46 22 85 25 30 7 . 10 Largest 4 | 2 2 4 4 4 4 4 . 3 Hottest 196 | 40 80 128 153 158 182 196 . 100 Shots Fired 723 | 6 91 71 295 87 120 27 . 26 Gun 572 | 6 91 67 266 59 49 14 . 20 Cannon 136 | . . . 18 28 71 13 . 6 Launcher 15 | . . 4 11 . . . . . Special . | . . . . . . . . . Kinetic 533 | 6 44 41 215 77 104 20 . 26 Thermal 2 | . . . . . . 2 . . Explosive 15 | . . 4 11 . . . . . Electromagnetic 173 | . 47 26 69 10 16 5 . . Robot Hit Streak 22 | 4 6 20 22 16 21 12 . 6 Robot Miss Streak 6 | 1 3 2 4 6 6 2 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 1 . 8 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 492 | 4 57 48 188 64 85 28 . 18 Core Hits 255 | 2 21 29 96 31 50 15 . 11 Critical Kills 2 | . . . 2 . . . . . Critical Parts Destroyed 5 | . . . 3 . . 1 . 1 Critical Strikes 9 | . 1 . 5 . 1 1 . 1 Destroy 5 | . . . 5 . . . . . Blast 1 | . . . . . 1 . . . Corrupt 1 | . 1 . . . . . . . Smash 2 | . . . . . . 1 . 1 Melee Attacks 64 | . . . 1 27 . 33 . 3 Impact 64 | . . . 1 27 . 33 . 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . . 7 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9599 | 47 761 991 3495 1198 1552 1130 . 425 Guns 5554 | 46 731 607 2451 758 553 176 . 232 Cannons 2022 | . . . 315 435 941 244 . 87 Explosions 1186 | . . 384 692 . 58 52 . . Melee 764 | . . . . . . 658 . 106 Ramming 73 | 1 30 . 37 5 . . . . Kinetic 5701 | 46 374 319 2003 1011 1289 340 . 319 Thermal 332 | . . . 216 . 58 58 . . Explosive 860 | . . 384 476 . . . . . Electromagnetic 1869 | . 357 288 763 182 205 74 . . Impact 764 | . . . . . . 658 . 106 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . . 4 7 7 11 . . Average Corruption 6 | . . . 4 6 7 7 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 113 | . . . 26 17 34 36 . . Message Errors 26 | . . . 3 1 6 16 . . Matter Fused 26 | . . . 10 7 3 6 . . Heat Flow Errors 14 | . . . 6 4 2 2 . . Energy Discharges 15 | . . . 4 2 6 3 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 17 | . . . . 2 10 5 . . Data Loss (major) 5 | . . . 1 . 1 3 . . Misfires 4 | . . . 1 . 3 . . . Alerts 2 | . . . 1 1 . . . . Weapon Failures 3 | . . . . . 3 . . . Overload Shots . | . . . . . . . . . Overflow Damage 430 | . . 52 8 . . 344 . 26 Projectiles 4 | . . . 4 . . . . . Explosions 56 | . . 52 4 . . . . . Melee 370 | . . . . . . 344 . 26 Knockbacks 21 | . . . 2 8 6 4 . 1 Impact 4 | . . . . . . 3 . 1 Kinetic 17 | . . . 2 8 6 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 399 | . . 18 176 . 123 82 . . Shots 12 | . . 1 7 . 1 3 . . Rammed 5 | . 3 . 1 1 . . . . Targets Rammed 12 | 2 4 . 5 1 . . . . Kicked 7 | 2 1 . 4 . . . . . Crushed . | . . . . . . . . . Highest Temperature 528 | . 223 184 384 286 528 227 . . Average Temperature 106 | . 55 47 114 79 174 84 . . Received Heat Transfer 2310 | . 222 99 963 135 228 66 . 597 Effects 14 | . . . 4 1 9 . . . Shutdowns 2 | . . . . . 2 . . . Energy Bleed 5 | . . . 4 . 1 . . . Interference 1 | . . . . 1 . . . . Short Circuit 2 | . . . . . 2 . . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 3 | . . . . . 3 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 15 | . 2 . 1 1 . 11 . . Impact Corruptions 15 | . . . . . . 14 . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 575 | . . . 400 . 50 125 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Peak Influence 677 | 5 328 312 677 287 517 325 44 80 Initial 279 | . 3 81 68 279 2 270 44 30 Average 228 | 1 130 192 349 157 324 161 44 26 Maximum Alert Level 2 | . 1 1 2 1 2 1 . . Low Security (%) 51 | 100 85 55 29 67 19 66 100 100 Level 1 32 | . 14 44 28 32 41 33 . . Level 2 16 | . . . 41 . 39 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 5 . 11 6 . 2 . 2 Investigation 5 | . 3 . 1 1 . . . . Extermination 3 | . . . . 2 . 1 . . Reinforcement 9 | . 2 . 4 . . 1 . 2 Assault 3 | . . . 3 . . . . . Garrison 6 | . . . 3 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Distress Signals 4 | . . . 3 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 16 16 56 11 17 6 . 6 Peak Tracking Total 6 | . 5 3 6 3 3 3 . 4 Tactical Retreats 4 | . . . 2 . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Traps Triggered 9 | . 2 . . . 7 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Machines Disabled 10 | . 1 . 4 . 2 3 . . Max in Single Turn 3 | . 1 . 1 . 2 3 . . Phase Generator 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Machines Accessed 9 | . 1 3 1 2 . 1 1 . Terminals 7 | . 1 3 1 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 19 | . 2 9 1 4 . 2 1 . Successful 6 | . . 2 . 1 . 2 1 . Failed 13 | . 2 7 1 3 . . . . Catastrophic 3 | . 1 . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . 2 9 1 1 . . . . Terminals 14 | . 2 9 1 1 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 3 | . . 2 . . . . 1 . Robot Analysis 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . Scan Component 1 | . . . . . . 1 . . Repair 1 | . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 3 1 1 . 1 . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . Time 26 | . . . . . . 26 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 175 | . . . . . 175 . . . Highest-Rated Ally 95 | . . . . . 95 . . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . 15 . . . Total Damage 604 | . . . . . 604 . . . Kills 4 | . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Turns Passed 7675 | 104 598 943 2012 1611 1043 1215 10 139 Spaces Moved 2409 | 68 200 210 667 511 303 427 4 19 Core 5 | 5 . . . . . . . . Treads 1330 | . 57 210 335 511 217 . . . Legs 1074 | 63 143 . 332 . 86 427 4 19 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 320 200 245 190 190 190 190 Average Speed 229 | 114 177 320 222 245 269 190 190 213 Slowest Speed 480 | 120 320 320 480 246 330 190 190 480 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 30 | 6 48 22 62 18 46 10 . 32 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 77 | . . . 26 27 . 24 . . Terrain Destroyed 175 | . . 16 40 27 68 24 . . Melee 52 | . . . 1 27 . 24 . . Projectile . | . . . . . . . . . AOE 123 | . . 16 39 . 68 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Total 3917 | 85 346 438 1003 747 458 744 7 89 Wait 868 | 2 68 152 150 152 80 216 . 48 Move 2402 | 68 200 209 666 510 301 426 3 19 Hop . | . . . . . . . . . Pick Up 110 | 5 13 23 26 7 7 28 . 1 Fast Attach 13 | 5 1 2 2 1 . 2 . . Attach 55 | 1 1 4 20 7 8 6 2 6 Detach 10 | . . 1 3 1 3 2 . . Swap 92 | . 9 14 31 15 4 16 1 2 Drop 42 | . 5 11 14 1 2 8 1 . Fire 228 | 3 46 22 85 25 30 7 . 10 Melee 64 | . . . 1 27 . 33 . 3 Ram . | . . . . . . . . . Kick 6 | 1 1 . 4 . . . . . Crush 4 | . 2 . 1 1 . . . . Escape Stasis 23 | . . . . . 23 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 105 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 655 | -10/Materials | Discovered new exit (range 16) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Weapon x2 1009 | -9/Materials | Build established: Tank 1293 | -9/Materials | Identified exit to Mines 1353 | -9/Materials | Build established: Skirmisher 1568 | -9/Materials | Discovered new exit (range 10) 1646 | -9/Materials | Entered another Materials area 1646 | -8/Materials | Evolved 2 slots: Propulsion x2 2306 | -8/Materials | Garrison activated, responded to threat 2597 | -8/Materials | Build established: Gunner 3246 | -8/Materials | First assault squad dispatched 3337 | -8/Materials | Lost 6 parts (1p2n3w) 3609 | -8/Materials | Discovered new exit (range 14) 3658 | -8/Materials | Entered Factory 3658 | -7/Factory | Evolved 2 slots: Utility x2 3966 | -7/Factory | Build established: Skirmisher 4321 | -7/Factory | Garrison activated, responded to threat 4682 | -7/Factory | Crushed by falling debris 5032 | -7/Factory | Lost 3 parts (2n1w) 5266 | -7/Factory | Identified exit to Garrison 5269 | -7/Factory | Entered Garrison 5463 | -7/Garrison | Triggered checkpoint 5550 | -7/Garrison | Discovered new exit (range 14) 5645 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5680 | -7/Garrison | Build established: Gunner 5693 | -7/Garrison | Phase Generator disabled 5712 | -7/Garrison | Found embedded Infiltrators 5939 | -7/Garrison | Triggered checkpoint 6289 | -7/Garrison | Triggered checkpoint 6308 | -7/Garrison | Discovered new exit (range 3) 6312 | -7/Garrison | Entered Factory 6547 | -7/Factory | Build established: Scavenger-Gunner 6944 | -7/Factory | Repaired Huge Storage Unit 7309 | -7/Factory | System corruption reached 10% 7494 | -7/Factory | Discovered new exit (range 6) 7527 | -7/Factory | Entered another Factory area 7527 | -6/Factory | Evolved 2 slots: Utility x2 7537 | -6/Factory | Identified exit to DSF 7537 | -6/Factory | Entered DSF 7568 | -6/DSF | Additional patrols routed to DSF 7647 | -6/DSF | Core integrity fell below 50% 7668 | -6/DSF | Core integrity fell below 20% 7676 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07614_ Acquired 8 matter. 07618_ Titanium Leg destroyed. 07620_ Adv. Targeting Computer destroyed. 07624_ Recoil Stabilizer destroyed. 07626_ G-50 Soldier knocked back. 07629_ Y-54 Guardian suffers critical hit (Smash). 07629_ Destroyed Lgt. Treads. 07629_ Y-54 Guardian system corrupted by crushing effect. 07629_ Titanium Leg destroyed. 07630_ Y-54 Guardian system terminally corrupted. 07634_ Critical hit (Burn: +37). 07636_ Penetrated by Slug. 07636_ Gauss Rifle destroyed. 07640_ Critical hit (Burn: +37). 07641_ Penetrated by Slug. 07641_ Knocked back. 07642_ Gatling Laser destroyed. 07646_ Penetrated by Slug. 07652_ Mic. Nuclear Core destroyed. 07667_ Knocked back. 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[?????????????????? | | ?????????!![?????????????????? | | ?????????%!##????????????????? | | ?????????!%#?????????????????? | | ?????????[!!?????????????????? | | ?????????== ?????????????????? | | ?????????? ?????????????????? | | ??????????""?????????????????? | | ??????????""?????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy More Dakka Please Power Corrupts Challenges ------------ None Game ------ Seed GrapheneGammaRegenerator Manual? 0 Play Time 01:38:02 Cumulative 8.3 hours Start 2024.08.01 @ 11:00:59 End 2024.08.01 @ 17:34:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d263013-0585-44b2-a9d5-f6c80f9fe3fd