Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.26 @ 12:56:27 Player: Dendrocnid Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (1982) 1982 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7552 Bonus ------- None Cogmind --------- Core Integrity 1172/1300 Matter 261/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (37) Location -3/Research Parts ------- > --- POWER (2) -------- Improved Fusion Compressor > --- PROPULSION (7) --- Electron Diverter Impulse Thruster Array > --- UTILITY (10) ----- Experimental Coolant Injector Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Advanced Hacking Suite Trap Extractor (3/4 Shock) > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Heavy Antimatter Reactor Improved Heat Sink Advanced Sensor Array Improved Signal Interpreter Cloaking Device Improved Propulsion Shielding Hacking Suite Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Fusion Compressor > --- PROPULSION ------- VTOL Module Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Coolant Injector Medium Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Advanced Hacking Suite Trap Extractor > --- WEAPON ----------- Lance > --- INVENTORY -------- Heavy Antimatter Reactor Electron Diverter Improved Heat Sink Advanced Sensor Array Improved Signal Interpreter Cloaking Device Improved Propulsion Shielding Hacking Suite Improved Datajack [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . Propulsion 5 | . . 1 1 . 1 1 1 . Utility 8 | . . 1 1 1 1 1 1 2 Weapon . | . . . . . . . . . Parts Attached 65 | 6 6 11 6 9 4 14 5 4 Power 11 | 1 1 1 1 1 1 1 3 1 Engine 7 | 1 1 1 1 1 . . 2 . Core 3 | . . . . . 1 1 . 1 Reactor 1 | . . . . . . . 1 . Propulsion 24 | 2 1 4 3 5 . 6 1 2 Treads 4 | . . 1 3 . . . . . Leg . | . . . . . . . . . Wheel 6 | 2 1 3 . . . . . . Hover . | . . . . . . . . . Flight 14 | . . . . 5 . 6 1 2 Utility 17 | 1 3 2 1 3 1 4 1 1 Device 8 | . . 1 1 1 1 2 1 1 Storage 4 | 1 2 . . 1 . . . . Processor 2 | . . . . 1 . 1 . . Hackware 1 | . . . . . . 1 . . Protection 2 | . 1 1 . . . . . . Artifact . | . . . . . . . . . Weapon 13 | 2 1 4 1 . 2 3 . . Energy Gun 3 | 1 . 1 . . 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . Ballistic Cannon 3 | . 1 1 1 . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon 1 | . . . . . . 1 . . Special Melee Weapon 2 | . . . . . . 2 . . Unidentified Prototypes 3 | . . . . . . . 1 2 Parts Lost 29 | . 2 5 4 1 . 3 7 7 Power 6 | . 1 1 1 . . . 2 1 Propulsion 15 | . 1 2 2 . . 1 4 5 Utility 3 | . . . . 1 . 1 1 . Weapon 5 | . . 2 1 . . 1 . 1 Highest Loss Streak 7 | . 1 2 3 1 . 2 2 7 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 2 8 14 16 11 9 9 8 8 Power 1 | . 1 . 1 1 2 1 . 1 Propulsion 4 | 2 3 6 5 3 2 2 1 . Utility 4 | . 1 3 5 3 5 6 5 6 Weapon 1 | . 1 2 5 2 . . . . Tool/Special . | . . . . . . . . . Unused Backups 17 | 2 . 2 . 5 . 2 1 5 Power 1 | . . . . . . . 1 . Propulsion 4 | 2 . 2 . . . . . . Utility 8 | . . . . 1 . 2 . 5 Weapon 4 | . . . . 4 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 96 97 78 71 70 92 82 59 Engine 7 | . 13 10 6 7 6 . 5 3 Core 1 | . . . . . . 9 3 2 Treads 3 | . . 2 16 3 . . . . Wheel 14 | . 27 29 10 1 . . . . Flight 11 | . . . . 25 33 34 30 21 Device 9 | . . 10 10 15 10 14 15 7 Storage 9 | . 14 11 9 7 6 5 5 4 Processor 3 | . . . . 5 6 10 10 9 Hackware 1 | . . . . . . 3 5 4 Protection 6 | . 11 11 9 1 . . . . Ballistic Gun 5 | . 14 6 8 1 . . . . Ballistic Cannon 7 | . 11 14 9 1 . . . . Peak Build Rating 80 | 6 10 17 23 31 37 76 78 80 Average Rating 28 | 5 9 15 17 22 29 66 65 68 On Entrance 25 | . 6 10 17 23 22 32 68 52 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 12 56 59 60 60 23 34 38 27 Greatest Support 43 | 26 26 36 26 19 23 36 42 43 Greatest Overweight (x) 3 | . 2 2 3 3 . 1 1 . Average Overweight (x) . | . 1 1 2 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 10 10 10 10 Average Capacity 15 | 7 16 20 20 11 10 10 10 10 Most Carried 20 | 5 15 16 20 20 10 10 10 9 Average Carried 11 | 2 8 14 16 10 9 9 8 8 Final Capacity 20 | 8 20 20 20 10 10 10 10 10 Final Carried 20 | 5 15 16 20 10 10 10 8 8 Class Distribution -------------------- 59% | Mutant 32% | Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2173 | 262 359 573 245 . . 342 392 . Remotely . | . . . . . . . . . Salvage Created 2429 | 26 353 806 393 . . 364 447 40 Parts 138 | 2 20 45 13 . . 28 26 4 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 47 | . 14 19 10 . . 3 . 1 Melee 4 | . . . . . . 3 . 1 Guns 13 | . 7 4 2 . . . . . Cannons 22 | . 7 10 5 . . . . . AOE 8 | . . 5 3 . . . . . Classes Destroyed 13 | 1 2 7 1 . . 2 . . Worker 7 | . . 1 . . . 3 3 . Builder 4 | . . . . . . 1 3 . Tunneler 1 | 1 . . . . . . . . Hauler 1 | . . 1 . . . . . . Recycler 4 | . . 1 . . . 1 2 . Mechanic 1 | . . 1 . . . . . . Operator 5 | . . . . . . 4 1 . Watcher 4 | . . 4 . . . . . . Swarmer 10 | . 6 . . . . 3 . 1 Grunt 26 | . 8 11 7 . . . . . Brawler 3 | . . 2 1 . . . . . Sentry 7 | . . 6 1 . . . . . Hunter 1 | . . . 1 . . . . . Best Kill Streak 8 | 1 3 8 3 . . 2 3 1 Combat Bots Only 6 | . 3 6 3 . . 2 . 1 Max Kills in Single Turn 3 | 1 1 2 3 . . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 3 . . . . . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 364 | . 59 76 71 10 5 51 50 42 Missed 142 | . 16 24 24 7 3 26 30 12 Hits 222 | . 43 52 47 3 2 25 20 30 Projectile 222 | . 43 52 47 3 2 25 20 30 AOE 1 | . . . . . . . 1 . Critical Strikes 5 | . . 2 2 . . . . 1 Damage Taken 3507 | . 415 716 627 95 30 432 531 661 Core 661 | . 64 145 53 28 . 89 154 128 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 87 | 100 74 63 90 96 100 91 86 . Volleys Fired 127 | 4 41 52 30 . . . . . Largest 2 | 2 2 2 2 . . . . . Hottest 73 | 70 70 73 63 . . . . . Shots Fired 250 | 8 82 102 58 . . . . . Gun 115 | 8 44 36 27 . . . . . Cannon 128 | . 38 60 30 . . . . . Launcher 7 | . . 6 1 . . . . . Special . | . . . . . . . . . Kinetic 234 | 4 79 94 57 . . . . . Thermal 7 | 4 3 . . . . . . . Explosive 7 | . . 6 1 . . . . . Electromagnetic 2 | . . 2 . . . . . . Robot Hit Streak 13 | 3 10 7 13 . . . . . Robot Miss Streak 6 | 2 6 4 2 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 198 | 4 46 62 43 . . 16 23 4 Core Hits 112 | 2 20 43 25 . . 11 10 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . 2 . 1 . . . 1 . Blast 3 | . 2 . 1 . . . . . Impale 1 | . . . . . . . 1 . Melee Attacks 93 | . . . . . 5 39 40 9 Impact . | . . . . . . . . . Slashing 33 | . . . . . 5 28 . . Piercing 56 | . . . . . . 10 37 9 Sneak Attacks 20 | . . . . . . 7 13 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6319 | 50 806 1699 1076 . . 1069 1456 163 Guns 874 | 50 299 287 238 . . . . . Cannons 1872 | . 507 835 530 . . . . . Explosions 885 | . . 577 308 . . . . . Melee 2681 | . . . . . . 1069 1449 163 Ramming 7 | . . . . . . . 7 . Kinetic 2710 | 25 806 1111 768 . . . . . Thermal 25 | 25 . . . . . . . . Explosive 686 | . . 577 109 . . . . . Electromagnetic 210 | . . 11 199 . . . . . Impact . | . . . . . . . . . Slashing 874 | . . . . . . 874 . . Piercing 1807 | . . . . . . 195 1449 163 Highest Corruption 2 | . . . . 1 . 2 1 . Average Corruption 1 | . . . . 1 . 2 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . 1 . 1 . . Message Errors 1 | . . . . 1 . . . . Data Loss (major) 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 512 | . 8 1 . . . 203 289 11 Projectiles 9 | . 8 1 . . . . . . Explosions . | . . . . . . . . . Melee 503 | . . . . . . 203 289 11 Knockbacks 24 | . 12 3 9 . . . . . Impact . | . . . . . . . . . Kinetic 24 | . 12 3 9 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 8 | . . 5 . . . . 3 . Shots 1 | . . 1 . . . . . . Rammed 2 | . . . . . . . 2 . Targets Rammed 2 | . . . . . . . 2 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 415 | 27 120 13 5 . . 415 151 37 Average Temperature 50 | 12 30 7 4 . . 77 45 22 Received Heat Transfer 762 | . 132 291 243 . . 9 87 . Effects 4 | . . . . . . 4 . . Shutdowns 4 | . . . . . . 4 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 74 | 74 . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 1 | . . 1 . . . 1 1 . Low Security (%) 83 | 100 100 42 100 100 100 94 79 100 Level 1 16 | . . 57 . . . 5 20 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 273 | 5 166 273 192 52 142 234 219 90 Initial 110 | . . 63 102 52 . 54 110 90 Average 102 | . 44 179 119 15 50 67 154 72 Influence Increases 2267 | 5 363 605 332 . 167 456 304 35 Destroy 0b10 Robot/C 940 | . 280 380 200 . . 60 . 20 Destroy 0b10 Robot/NC 135 | 5 . 40 . . . 45 45 . Destroy Leader 220 | . 60 110 40 . . 10 . . Trap Triggered on 0b10 20 | . . . . . . 20 . . Successful Hack 18 | . 5 4 9 . . . . . Disable Machine 75 | . . . 45 . . 30 . . Destroy Structure 109 | . 3 26 8 . 2 36 34 . Partial Spotted 45 | . . . . . 15 30 . . Lose Combat Pursuer 705 | . 15 45 30 . 150 225 225 15 Influence Decreases 2232 | 5 213 511 460 116 55 342 356 174 Entered New Map 551 | . . 87 142 64 . 58 116 84 Time Decay 1391 | 5 183 374 278 52 55 254 170 20 Lost Part 280 | . 20 50 40 . . 30 70 70 Lost Ally 10 | . 10 . . . . . . . Squads Dispatched 12 | . 3 2 1 1 1 3 1 . Investigation 4 | . 3 1 . . . . . . Extermination 3 | . . . . . . 2 1 . Reinforcement 5 | . . 1 1 1 1 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 11 | . 1 3 4 . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 153 | . 21 29 17 5 9 33 33 6 Peak Tracking Total 10 | . 4 9 7 4 7 9 10 5 Tactical Retreats 21 | . 1 2 1 . 2 6 8 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . 3 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts 69 | . . . . . . 69 . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . . 6 . . Reused 2 | . . . . . . 2 . . Traps Extracted 4 | . . . . . . 4 . . Installed 1 | . . . . . . 1 . . Triggered 2 | . . . . . . 2 . . Most Traps Carried 4 | . . . . . . 4 3 3 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 5 | . . . 3 . . 2 . . Max in Single Turn 3 | . . . 3 . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 13 | . 6 2 2 . . 2 1 . Terminals 13 | . 6 2 2 . . 2 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 28 | . 13 5 6 . . 3 1 . Successful 13 | . 6 3 4 . . . . . Failed 15 | . 7 2 2 . . 3 1 . Catastrophic 4 | . . . . . . 3 1 . Database Lockouts . | . . . . . . . . . Manual 21 | . 12 3 2 . . 3 1 . Terminals 28 | . 13 5 6 . . 3 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 2 1 3 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . Locate Traps 2 | . . 1 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 4 2 1 . . . . . Terminals 7 | . 4 2 1 . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 6 | . 3 2 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 4 | . . . . . . 3 1 . Used 2 | . . . . . . 2 . . Hacking Detections 9 | . 4 1 1 . . 2 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies 2 | . 1 . . . . . 1 . Largest Group 1 | . 1 . . . . . 1 . Highest-Rated Group 47 | . 10 . . . . . 47 . Highest-Rated Ally 47 | . 10 . . . . . 47 . Total Orders . | . . . . . . . . . Ally Attacks 2 | . . . . . . . 2 . Total Damage 42 | . . . . . . . 42 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 881 | . . . . 143 . 406 332 . Sensors 881 | . . . . 143 . 406 332 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 3599 | 84 714 876 607 202 161 547 349 59 Spaces Moved 4627 | 62 490 573 306 522 495 1227 847 105 Core 1 | 1 . . . . . . . . Treads 1 | . . . 1 . . . . . Legs . | . . . . . . . . . Wheels 1442 | 61 490 573 305 13 . . . . Hover . | . . . . . . . . . Flight 3183 | . . . . 509 495 1227 847 105 Fastest Speed 22 | 50 90 95 120 29 27 23 22 25 Average Speed 53 | 89 107 103 142 32 27 26 25 25 Slowest Speed 320 | 100 120 120 320 145 27 104 106 31 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 12 | . . . . . 1 6 5 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 6 84 55 31 13 22 33 26 5 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 37 | . . . . . 2 18 17 . Terrain Destroyed 69 | . 1 26 5 . 2 18 17 . Melee 37 | . . . . . 2 18 17 . Projectile 5 | . 1 2 2 . . . . . AOE 27 | . . 24 3 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 5332 | 80 596 755 418 554 513 1379 915 122 Wait 258 | . 44 102 66 10 5 14 15 2 Move 4596 | 61 489 572 305 521 492 1214 837 105 Hop 11 | . . . . . 1 6 4 . Pick Up 55 | 7 13 11 8 4 2 8 1 1 Fast Attach 29 | 6 1 1 3 3 3 7 2 3 Attach 23 | . 2 6 3 1 2 2 6 1 Detach 10 | . . . . 5 1 . 4 . Swap 25 | . 3 5 2 5 . 8 2 . Drop 33 | 2 3 6 1 5 2 11 2 1 Fire 127 | 4 41 52 30 . . . . . Melee 93 | . . . . . 5 39 40 9 Ram 2 | . . . . . . . 2 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 70 | . . . . . . 70 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 10) 209 | -10/Materials | Discovered new exit (range 13) 297 | -10/Materials | Discovered new exit (range 17) 317 | -10/Materials | Build established: Mutant 684 | -10/Materials | Discovered new exit (range 8) 785 | -10/Materials | Derelicts attacked the area 799 | -10/Materials | Entered another Materials area 799 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 991 | -9/Materials | Discovered new exit (range 10) 1149 | -9/Materials | Discovered new exit (range 12) 1653 | -9/Materials | Discovered new exit (range 12) 1675 | -9/Materials | Entered another Materials area 1675 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1784 | -8/Materials | Lost 3 parts (1p1n1w) 2244 | -8/Materials | Discovered new exit (range 9) 2282 | -8/Materials | Entered Factory 2282 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2449 | -7/Factory | Discovered new exit (range 8) 2450 | -7/Factory | Identified exit to Factory 2484 | -7/Factory | Entered another Factory area 2484 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2593 | -6/Factory | Build established: Sprinter 2643 | -6/Factory | Discovered new exit (range 7) 2645 | -6/Factory | Identified exit to Factory 2645 | -6/Factory | Entered another Factory area 2645 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3188 | -5/Factory | Discovered new exit (range 16) 3192 | -5/Factory | Identified exit to Factory 3192 | -5/Factory | Entered another Factory area 3192 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3531 | -4/Factory | Discovered new exit (range 16) 3540 | -4/Factory | Identified exit to Research 3541 | -4/Factory | Entered Research 3541 | -3/Research | Evolved 2 slots: Utility x2 3600 | -3/Research | Self-destructed Last Messages --------------- LOCATION=RESEARCH GOAL=ESCAPE 03541_ Dropped Broken Adv. Sensor Array. 03550_ Acquired Impulse Thruster Array. 03553_ Acquired Prototype Device. 03553_ Identified Exp. Coolant Injector. 03559_ Acquired Prototype Flight Unit. 03568_ Acquired Imp. Fusion Compressor. 03573_ ALERT: All DSF locations entering lockdown mode. 03573_ Impulse Thruster destroyed. 03574_ Imp. Flight Unit destroyed. 03574_ Identified Electron Diverter. 03578_ Destroyed Xenon Bombardment Thruster. 03580_ Xenon Bombardment Thruster destroyed. 03580_ S-43 Plague destroyed. 03587_ Imp. Flight Unit destroyed. 03591_ Lgt. Deuterium Engine destroyed. 03593_ VTOL Module destroyed. 03599_ Lance destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?##########??????????????????????????????????????? | | ?# #????###########???????????????????????? | | ?# ] #????# #???????????????????????? | | ?#"""" ###### #???????????????????????? | | ?#"""" + + #???????????????????????? | | ?#"""" ###### #???????????????????????? | | ?#"""" #????# #???????????????????????? | | ?# #????# #???????????????????????? | | ?# #????# #???????????????????????? | | ?# #????# #???????????????????????? | | ######+#############+#####???????????????????????? | | #????????????????????????? | | #????????????????????????? | | ##########???????????????? | | # #???????????????? | | ######+############# # #???????????????? | | # #???????# # #???????????????? | | # #???????# m#sss #???????????????? | | # ######### %s= #???????????????? | | # + #@ #???????????????? | | # " "" ######### # #???????????????? | | # "R"" #???????# # #???????????????? | | # """ #???????# # = #???????????????? | | # #???????# ##########???????????????? | | # #???????# #????????????????????????? | | ##########???????# #????????????????????????? | | #????????????????# #????????????????????????? | | #????????????????# #????????????????????????? | | ###????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# ^#????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????? #????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 120 Energy Generation 44 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 75 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 14 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerBlanketRay Manual? 0 Play Time 01:05:07 Cumulative 153.1 hours Start 2025.06.25 @ 16:15:52 End 2025.06.26 @ 12:56:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 238 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 45 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fccf5dd-88b1-4e3e-a8c2-4bec4d6c253c