Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 19:01:23 Player: MAXX-P31 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (267) 1335 Value Destroyed (6853) 6853 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1271) 1271 TOTAL SCORE: 12659 Bonus ------- High Alert Combat Kills 1282 Friendly Fire -11 Cogmind --------- Core Integrity 188/700 Matter 269/300 Energy 283/310 System Corruption 13% Temperature Hot (229) Movement Walking (120) Location -7/Zion Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (3) --- Carbon-fiber Leg Myomer Leg > --- UTILITY (5) ------ Improved Heat Sink > --- WEAPON (4) ------- Makeshift Laser Heavy Particle Cannon > --- INVENTORY (5) ---- Improved Ion Engine Light Treads Improved Cooling System Heavy Missile Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Coolant Injector Huge Storage Unit Small Battery Advanced Targeting Computer Launcher Guidance Computer > --- WEAPON ----------- Riot Gun Barrage Gun Battle Cannon Slug Cannon > --- INVENTORY -------- Improved Ion Engine Fission Core Light Treads Light Treads Armored Treads Spiked Medium Treads Spiked Medium Treads Makeshift Leg Compact Wheel Improved Heat Sink Cooling System Improved Cooling System Improved Cooling System Huge Storage Unit High-capacity Matter Pod Transmission Jammer Hardlight Generator Improved Shield Generator Splice Drone Bay EMP Blaster EMP Blaster Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Phasing Sabre [Rating: 49] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Launcher Guidance Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Riot Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 3 | . . . . 1 2 . . . Weapon 2 | . . 2 . . . . . . Parts Attached 113 | 7 5 22 8 27 15 4 . 25 Power 14 | 1 1 4 1 2 1 . . 4 Engine 13 | 1 1 4 1 2 1 . . 3 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 33 | 2 1 6 2 9 1 3 . 9 Treads 23 | 2 1 4 1 9 1 3 . 2 Leg 7 | . . . . . . . . 7 Wheel 3 | . . 2 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 2 2 1 2 4 3 . . 4 Device 9 | 1 . . 1 2 2 . . 3 Storage 4 | 1 1 1 . . . . . 1 Processor 4 | . 1 . . 2 1 . . . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 48 | 2 1 11 3 12 10 1 . 8 Energy Gun 6 | . . 2 1 . 1 . . 2 Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 22 | 2 . 8 2 8 1 . . 1 Ballistic Cannon 11 | . 1 . . 2 4 . . 4 Launcher 7 | . . 1 . 2 4 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . . Corrupted Parts 2 | . . . . 1 . 1 . . System Corruption 7 | . . . . 4 . 3 . . Parts Lost 37 | . 1 2 7 3 3 3 . 18 Power 3 | . . 2 . . . . . 1 Propulsion 13 | . . . 2 . 1 3 . 7 Utility 6 | . 1 . 1 1 . . . 3 Weapon 15 | . . . 4 2 2 . . 7 Highest Loss Streak 7 | . 1 1 7 1 1 3 . 7 To Critical Strikes 3 | . . . . . . . . 3 Average Backups 20 | 1 7 18 21 24 23 23 24 20 Power 1 | . 1 1 2 1 1 1 2 1 Propulsion 3 | . . 2 2 4 5 4 4 4 Utility 7 | . 2 5 8 8 8 9 9 7 Weapon 7 | . 2 8 7 9 8 9 9 6 Tool/Special . | . . . . . . . . . Unused Backups 27 | . . 6 . 9 . . . 12 Power 3 | . . . . 2 . . . 1 Propulsion 6 | . . 1 . 3 . . . 2 Utility 10 | . . 1 . 2 . . . 7 Weapon 8 | . . 4 . 2 . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 79 99 94 98 100 83 Engine 8 | . 14 10 11 9 7 7 7 5 Treads 20 | . 27 17 5 26 22 21 23 10 Leg 1 | . . . . . . . . 10 Device 9 | . 10 . . 9 16 15 15 9 Storage 9 | . 14 11 11 9 7 7 7 8 Processor 8 | . 2 11 1 6 7 15 15 11 Energy Gun 1 | . . 3 4 . 1 . . 2 Energy Cannon 1 | . . . . . . 5 7 2 Ballistic Gun 19 | . 21 40 39 26 12 6 7 2 Ballistic Cannon 6 | . 5 . . 1 7 16 15 13 Launcher 3 | . . . . 7 7 . . 1 Peak Build Rating 49 | 7 8 19 21 38 48 46 43 49 Average Rating 30 | 5 7 14 14 32 40 42 43 40 On Entrance 24 | . 7 8 19 17 36 45 43 43 Naked Turns 19 | . . . . . . . . 19 Heaviest Build 125 | 15 31 98 100 116 125 119 119 120 Greatest Support 68 | 40 40 40 20 62 62 62 60 68 Greatest Overweight (x) 9 | . 1 9 9 6 5 5 1 5 Average Overweight (x) 1 | . . 3 6 1 1 1 1 . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 Average Capacity 22 | 6 14 19 25 25 25 25 25 20 Most Carried 25 | 2 15 25 25 25 25 25 25 25 Average Carried 21 | 1 7 18 21 24 24 24 25 20 Final Capacity 25 | 8 15 25 25 25 25 25 25 5 Final Carried 25 | 2 15 25 22 25 25 25 25 5 Class Distribution -------------------- 48% | Scavenger-Gunner 27% | Gunner 10% | Mutant 8% | Tank 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Matter Collected 6898 | 294 598 917 479 1428 1308 410 60 1404 Remotely . | . . . . . . . . . Salvage Created 9243 | 118 638 1546 501 3370 1973 174 51 872 Parts 559 | 7 57 116 17 189 103 5 5 60 Haulers Intercepted 11 | . 1 5 . 4 1 . . . Recyclers Shooed 11 | . 1 4 3 . 3 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 5 3 2 Prevented 3 | . . . . . . . 2 1 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Combat Hostiles Destroyed 139 | . 16 20 6 57 30 5 . 5 Guns 84 | . 15 17 6 30 13 3 . . Cannons 10 | . 1 . . 1 2 2 . 4 AOE 39 | . . 3 . 20 15 . . 1 Classes Destroyed 23 | 2 5 5 . 4 2 . 1 4 Worker 19 | . 2 5 2 2 8 . . . Builder 21 | . 3 6 . 5 7 . . . Tunneler 4 | 2 . 1 . 1 . . . . Hauler 11 | . 1 5 . 4 1 . . . Recycler 16 | 1 1 3 3 4 4 . . . Carrier 1 | . . . . . 1 . . . Minesweeper 2 | . . . . . . . 2 . Mechanic 5 | . . . . 1 4 . . . Operator 4 | . . 1 . 3 . . . . Watcher 6 | . . 3 . 2 1 . . . Swarmer 29 | . 9 7 . 13 . . . . Grunt 76 | . 7 6 5 33 22 3 . . Brawler 7 | . . 1 . 2 3 1 . . Duelist 3 | . . 1 1 . 1 . . . Sentry 11 | . . 5 . 5 1 . . . Specialist 2 | . . . . 2 . . . . Hunter 1 | . . . . 1 . . . . Programmer 4 | . . . . . 3 1 . . Heavy 1 | . . . . 1 . . . . Zionite 39 | . . . . . . . . 39 Tinkerer 3 | . . . . . . . . 3 Thug 1 | . . . . . . . . 1 Savage 1 | . . . . . . . . 1 Martyr 1 | . . . . . . . . 1 Marauder 2 | . . . . . . . . 2 Best Kill Streak 12 | 3 7 8 3 12 10 3 1 7 Combat Bots Only 7 | . 4 6 3 7 5 3 . 1 Max Kills in Single Turn 4 | 1 2 3 1 4 3 2 1 1 Gunslinging 1 | . 1 . . 1 . . . . Exploded 3 | . . 2 . 3 2 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Hostile Shots Fired 692 | . 64 57 79 154 86 16 . 236 Missed 224 | . 12 16 13 54 28 1 . 100 Hits 468 | . 52 41 66 100 58 15 . 136 Melee 50 | . . 3 13 . 2 2 . 30 Projectile 418 | . 52 38 53 100 56 13 . 106 AOE 8 | . . . 2 . . . . 6 Critical Strikes 22 | . . 2 . 2 3 . . 15 Damage Taken 7999 | . 519 552 1040 1492 873 266 . 3257 Core 943 | . 40 40 182 169 145 . . 367 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 84 . 44 69 . . . . Volleys Fired 524 | 4 50 70 51 102 98 8 3 138 Largest 4 | 2 2 4 4 4 4 4 2 4 Hottest 177 | 40 50 130 113 126 148 153 97 177 Shots Fired 1457 | 8 100 260 182 295 273 27 7 305 Gun 1036 | 8 95 256 182 228 161 6 3 97 Cannon 304 | . 5 . . 10 68 20 4 197 Launcher 117 | . . 4 . 57 44 1 . 11 Special . | . . . . . . . . . Kinetic 1158 | 8 100 238 166 238 203 23 3 179 Thermal 69 | . . . 16 . . . . 53 Explosive 17 | . . . . 2 15 . . . Electromagnetic 213 | . . 22 . 55 55 4 4 73 Robot Hit Streak 20 | 5 8 20 15 16 17 10 7 17 Robot Miss Streak 6 | . 4 4 3 4 4 6 2 6 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 13 | . 2 3 3 5 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 873 | 5 58 146 119 178 159 18 5 185 Core Hits 460 | 4 32 65 25 138 110 13 4 69 Critical Kills 3 | . 1 1 . 1 . . . . Critical Parts Destroyed 5 | . . 2 . 2 1 . . . Critical Strikes 33 | . 1 4 1 5 6 4 . 12 Burn 2 | . . . 1 . . . . 1 Destroy 8 | . 1 3 . 3 1 . . . Blast 22 | . . . . 2 5 4 . 11 Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22554 | 66 819 2263 1133 6085 6362 514 79 5233 Guns 8880 | 66 778 1936 1133 2158 1829 68 27 885 Cannons 5604 | . 16 . . 169 837 414 52 4116 Explosions 8026 | . . 322 . 3744 3696 32 . 232 Melee . | . . . . . . . . . Ramming 44 | . 25 5 . 14 . . . . Kinetic 12597 | 66 794 1804 1022 2327 2439 482 27 3636 Thermal 1887 | . . 117 111 524 526 . . 609 Explosive 2833 | . . . . 512 2321 . . . Electromagnetic 5193 | . . 337 . 2708 1076 32 52 988 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . 4 1 6 6 13 Average Corruption 5 | . . . . 4 1 5 6 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 68 | . . . . 1 7 22 18 20 Message Errors 14 | . . . . . 1 1 4 8 Matter Fused 16 | . . . . 1 . 5 6 4 Heat Flow Errors 9 | . . . . . 2 3 4 . Energy Discharges 6 | . . . . . 1 3 . 2 Data Loss (minor) 11 | . . . . . 1 4 1 5 Data Loss (major) 5 | . . . . . 2 2 1 . Misfires 3 | . . . . . . 2 1 . Alerts 2 | . . . . . . 1 1 . Weapon Failures 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 429 | . . 8 . 79 193 33 . 116 Projectiles 169 | . . . . . 27 33 . 109 Explosions 260 | . . 8 . 79 166 . . 7 Melee . | . . . . . . . . . Knockbacks 30 | . . . . 3 5 12 . 10 Impact 1 | . . . . 1 . . . . Kinetic 25 | . . . . 2 5 8 . 10 Secondary 4 | . . . . . . 4 . . Self-Inflicted Damage 80 | . . . . 23 . 14 . 43 Shots 5 | . . . . 3 . 1 . 1 Rammed 6 | . 4 1 . 1 . . . . Targets Rammed 6 | . 4 1 . 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 406 | . . 285 379 406 222 205 198 239 Average Temperature 89 | . . 42 171 97 56 104 90 71 Received Heat Transfer 1766 | . 90 219 318 558 363 72 . 146 Effects 8 | . . 1 5 2 . . . . Shutdowns 2 | . . . 1 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Interference 4 | . . 1 3 . . . . . Short Circuit 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . . . 6 . . . . Combat Hostiles 6 | . . . . 6 . . . . Parts Fried 21 | . . 1 . 17 . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 . 1 . . . 1 Heat Transferred 2832 | . . 150 407 850 400 . . 1025 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 25 | . . 3 . 15 5 . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Maximum Alert Level 4 | . . 1 . 3 4 . . . Low Security (%) 44 | 100 100 55 100 31 . . . . Level 1 9 | . . 44 . 5 . . . . Level 2 15 | . . . . 34 13 . . . Level 3 22 | . . . . 29 50 . . . Level 4 8 | . . . . . 36 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . Peak Influence 1212 | 10 196 286 115 1078 1212 . . . Initial 482 | . . 3 95 . 482 . . . Average 446 | 1 51 144 29 500 984 . . . Influence Increases 4831 | 15 516 705 165 1817 1483 120 10 . Destroy 0b10 Robot/C 2700 | . 320 400 120 1140 620 100 . . Destroy 0b10 Robot/NC 440 | 15 35 120 25 110 125 . 10 . Destroy Leader 604 | . 52 126 20 252 134 20 . . Successful Hack 62 | . 18 27 . 17 . . . . Select Force Hacks 60 | . 60 . . . . . . . Disable Machine 450 | . . . . 165 285 . . . Anti-Garrison Action 150 | . . . . . 150 . . . Destroy Structure 245 | . 1 17 . 103 124 . . . Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 105 | . 15 15 . 30 45 . . . Influence Decreases 4831 | 15 506 469 411 756 1363 854 372 85 Entered New Map 1346 | . . 7 151 . 579 438 86 85 Time Decay 2868 | 15 359 452 190 576 604 386 286 . Lost Part 177 | . 7 10 70 30 30 30 . . Purge Threat 440 | . 140 . . 150 150 . . . Squads Dispatched 30 | . 4 2 . 12 12 . . . Investigation 12 | . 3 1 . 5 3 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 9 | . 1 1 . 4 3 . . . Assault 6 | . . . . 2 4 . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . 1 . 2 2 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Distress Signals 13 | . 2 7 . 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 242 | . 25 32 8 77 38 5 . 57 Peak Tracking Total 8 | . 4 8 5 5 5 4 . 5 Tactical Retreats 10 | . 1 1 . 2 3 . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Traps Triggered 9 | . 4 . . 2 3 . . . Indirectly 3 | . . . . 1 2 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Machines Disabled 33 | . . . . 11 20 . . 2 Max in Single Turn 5 | . . . . 4 5 . . 1 Garrison Access 2 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Machines Accessed 27 | . 8 7 1 7 2 1 1 . Terminals 21 | . 6 7 . 6 2 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 79 | . 24 18 1 27 7 1 1 . Successful 42 | . 19 7 1 11 2 1 1 . Failed 37 | . 5 11 . 16 5 . . . Catastrophic 5 | . . 1 . 2 2 . . . Database Lockouts . | . . . . . . . . . Manual 40 | . 17 16 . 6 1 . . . Terminals 73 | . 22 18 . 26 7 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 23 | . 8 . 1 10 2 1 1 . Record 1 | . . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 3 | . . . 1 . . 1 1 . Branch Access Points 1 | . . . . 1 . . . . Alert Level 8 | . 5 . . 2 1 . . . Unreport Threat 3 | . 1 . . 1 1 . . . Locate Traps 2 | . . . . 2 . . . . Hauler Manifests 2 | . 1 . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 18 | . 11 7 . . . . . . Terminals 16 | . 9 7 . . . . . . Botnet 7 | . 4 3 . . . . . . Skim 9 | . 5 4 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Tunnel 2 | . 2 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 6 7 . 6 3 . . . Full Trace Events 6 | . . 1 . 3 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . 13 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . Machine Destruction 1 | . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . 1 . . . . . RETURN 1 | . . . 1 . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Active Infowar (turns) 863 | 18 845 . . . . . . . Seismic 863 | 18 845 . . . . . . . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 . . Drone Launches 1 | . . . 1 . . . . . Drone Recoveries 1 | . . . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Turns Passed 11608 | 92 1080 1415 755 2938 1951 902 637 1838 Spaces Moved 4201 | 43 530 564 126 1052 599 339 259 689 Core 46 | 3 . . . . . . . 43 Treads 3436 | 40 530 353 8 1034 599 339 259 274 Legs 372 | . . . . . . . . 372 Wheels 347 | . . 211 118 18 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 175 190 235 238 240 50 Average Speed 214 | 152 160 187 210 237 241 255 240 193 Slowest Speed 570 | 160 240 320 480 243 570 560 240 490 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 46 | 4 94 50 25 86 17 53 47 41 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . 3 . 1 . . . . . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . Scrap Searched 5 | . . . . . . 3 1 1 Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 288 | . . 12 . 106 155 2 . 13 Melee . | . . . . . . . . . Projectile 35 | . . . . 6 14 2 . 13 AOE 253 | . . 12 . 100 141 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Total 5826 | 58 656 777 506 1337 943 358 269 922 Wait 793 | 3 52 67 313 96 211 2 8 41 Move 4193 | 42 529 563 125 1051 598 338 258 689 Hop . | . . . . . . . . . Pick Up 71 | 2 11 21 4 18 5 2 . 8 Fast Attach 49 | 7 4 7 2 3 4 3 . 19 Attach 30 | . 1 4 8 5 4 1 . 7 Detach 11 | . 1 5 1 2 . . . 2 Swap 74 | . 3 15 . 31 15 2 . 8 Drop 75 | . 1 24 2 28 8 2 . 10 Fire 524 | 4 50 70 51 102 98 8 3 138 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . 4 1 . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 795 | -10/Materials | Discovered new exit (range 7) 864 | -10/Materials | Discovered new exit (range 16) 928 | -10/Materials | Discovered new exit (range 8) 995 | -10/Materials | Identified exit to Materials 1034 | -10/Materials | Learned 2 Mines zone layouts 1065 | -10/Materials | Loaded intel: 10 interactive machine locations 1084 | -10/Materials | Identified exit to Subcaves 1084 | -10/Materials | Learned location of 1 exit from Materials 1092 | -10/Materials | Learned location of Mines (-10) 1093 | -10/Materials | Learned Storage security intel 1098 | -10/Materials | Learned 4 Recycling zone layouts 1173 | -10/Materials | Entered another Materials area 1173 | -9/Materials | Evolved 2 slots: Weapon x2 1174 | -9/Materials | Identified exit to Mines 1175 | -9/Materials | Identified exit to Materials 1617 | -9/Materials | Discovered exit to Materials (range 16) 1975 | -9/Materials | Build established: Gunner 2305 | -9/Materials | Build established: Scavenger-Gunner 2588 | -9/Materials | Entered Mines 2595 | -9/Mines | Learned location of Storage (-8) 2627 | -9/Mines | Discovered exit to Materials (range 7) 2635 | -9/Mines | Found the Drone Emporium 2711 | -9/Mines | Core integrity fell below 50% 2733 | -9/Mines | Lost 7 parts (2n1u4w) 2990 | -9/Mines | Build established: Gunner 3205 | -9/Mines | Found Prototype Device 3205 | -9/Mines | Identified Splice Drone Bay 3292 | -9/Mines | Assembled infested the area 3297 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3343 | -9/Mines | Entered Materials 3343 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3344 | -8/Materials | Identified exit to Storage 3508 | -8/Materials | Build established: Tank 3773 | -8/Materials | Garrison activated, responded to threat 3946 | -8/Materials | Destroyed 7 combat bots 4200 | -8/Materials | Discovered new exit (range 7) 4531 | -8/Materials | Build established: Scavenger-Gunner 4740 | -8/Materials | Discovered new exit (range 15) 5343 | -8/Materials | First assault squad dispatched 5524 | -8/Materials | Discovered new exit (range 15) 5938 | -8/Materials | Sterilization system engaged 5938 | -8/Materials | Non-combat units ordered to evacuate 6038 | -8/Materials | Combat units ordered to evacuate 6238 | -8/Materials | Ambient heat levels rising (+10) 6281 | -8/Materials | Entered Factory 6281 | -7/Factory | Evolved 2 slots: Utility x2 6681 | -7/Factory | First assault squad dispatched 7942 | -7/Factory | Discovered new exit (range 6) 8232 | -7/Factory | Entered Lower Caves 8303 | -7/Lower Caves | Build established: Gunner 8305 | -7/Lower Caves | Lost 3 parts (3n) 8338 | -7/Lower Caves | Learned 4 Factory zone layouts 8778 | -7/Lower Caves | Learned Factory garrison access intel 9088 | -7/Lower Caves | Discovered new exit (range 12) 9134 | -7/Lower Caves | Entered another Lower Caves area 9294 | -7/Lower Caves | Encountered a Warlord checkpoint 9747 | -7/Lower Caves | Discovered new exit (range 12) 9771 | -7/Lower Caves | Entered Zion 9858 | -7/Zion | System corruption cleaned by Quarantine Array 9927 | -7/Zion | Attacked by Zionites 9927 | -7/Zion | Spotted VQ-972(B) 9927 | -7/Zion | Spotted 75-K93(B) 10026 | -7/Zion | Destroyed VQ-972(B) 10074 | -7/Zion | Destroyed 75-K93(B) 10088 | -7/Zion | Lost 5 parts (1p2n1u1w) 10318 | -7/Zion | Build established: Scavenger-Gunner 10514 | -7/Zion | Core integrity fell below 50% 10578 | -7/Zion | Lost 3 parts (1n2w) 11116 | -7/Zion | Build established: Derelict-Gunner 11235 | -7/Zion | System corruption reached 10% 11236 | -7/Zion | Released all parts (5) 11265 | -7/Zion | Lost 7 parts (3n2u2w) 11609 | -7/Zion | Self-destructed Last Messages --------------- 11544_ AV-J6A(z) destroyed. 11551_ Imp. Deuterium Engine fried. 11551_ DN-FPH(b) destroyed. 11554_ OT-VGU(z) destroyed. 11562_ Acquired 27 matter. 11563_ E7T CLRW3RC5D/=P5ZSVXF|XDO43XDO/FT 11565_ Acquired 8 matter. 11566_ Acquired 58 matter. 11578_ System corrupted: Energy discharge (-96). 11591_ 2I-RNX(z) destroyed. 11592_ TW-U0X(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 11602_ System corrupted: Component data lost. 9W-QXJ(z) bursts out of the Twisted Machinery. 11605_ 9W-QXJ(z) pulls a Mak. Hammer out of the Twisted Machinery. 1F-SWH(z) bursts out of the Twisted Machinery. 11607_ Riot Gun destroyed. 11607_ System corrupted by crushing effect (+2). 11607_ Titanium Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#####?# | | ???????????????????????????????????????????#| !### | | ???????????????????????????????????????????# [ " | | ???????????????????????????????????????????#| ] | | ???????????????????????????????????????????# ]] | | ???????????????????????????????????????????#| ### | | ???????????????????????????????????????????#####?# | | ?????????????????????????????????????????????????# | | ???????????????" ??????????????????????????????## | | ????????????" ?" ?????????????????????######???#" | | ????????????" " ????????????????????# [! #???## | | ???????????"" " ????????????????????# #??### | | ??????????"" "???????????????????# ???#"" | | ????????? " "???????????????????# [######" | | ????????? ""#??????????##?????# #"#""## | | ??????????? """?????????##"###### """## | | ???????????"" "####???####"#""""#"=!=! """# | | ??????? """ """"?####"""" " """=!]=] ""# | | ?????? """ ""###"###""" [!] !!! " | | ?????? z z M """#""""" !!]!* " | | ????? z """"" != " | | ????? @ = % %*= | | ????? z% % = | | ????? ! | | ????? """" " " " " | | ?????? """" """" " = """ / | | ??????"" """""" ""#" "#" ! | | ??????????????""" """" """ """ = | | ??????????????? """" "" "" | | ??????????????? """ """ """" = | | ?????????????? """"" """ """"" = / | | ?????????????? """" " "#" " """"" * | | ??????????????"" """? """ "" """""" | | ??????????????""" ??? "" "?" """"###" | | ????????????????"" ???? "" "?" "####?#" """ | | ?????????????????" ??????" "?" "?????#""""""" | | ????????????????? ??????? "? "????#"#""##"" | | ??????????????????? ??????? ??? ????##"###"#" | | ??????????????????????????????? ??????????##"" | | ???????????????????????????????""???????????#"" | | ????????????????????????????????????????????##"" | | ?????????????????????????????????????????????## "" | | ??????????????????????????????????????????????#""# | | ??????????????????????????????????????????????###" | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- Fusion Compressor | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Med. Treads | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Energy Filter | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TractorTrapFlail Manual? 0 Play Time 01:09:07 Cumulative 244.8 hours Start 2025.10.14 @ 17:48:28 End 2025.10.14 @ 19:01:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed683cc6-6e5a-48d3-a3e0-1bd0b98f258b