Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.08 @ 02:16:19

Player: kiesta07

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (32)      160
Value Destroyed (1031)     1031
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4671

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     46/300
Energy                     12/100
System Corruption          0%
Temperature                Warm (134)
Movement                   Walking (130)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Titanium Leg
>          --- UTILITY (5) ------
           Targeting Computer
  Improved Shield Generator
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Titanium Leg
  Improved Titanium Leg
    Medium Storage Unit

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Backup Power I
  Improved Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
     Large Battery
           Targeting Computer
  Hardened Medium Armor Plating
  Improved Medium Armor Plating
           Shield Generator
>          --- WEAPON -----------
           Plasma Cannon
           Missile Launcher
           Great Axe
>          --- INVENTORY --------
           VSS Leg
           VSS Leg
    Medium Storage Unit
  Improved Shield Generator
[Rating: 45]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Titanium Leg
  Treads                   Improved Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    Large Battery
  Device                   Shield Generator
  Storage                  Large Battery
  Processor                Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Mace
  Energy Gun               EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   2   
  Power                    2    | .   .   .   .   .   1   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   
Parts Attached             54   | 5   8   .   1   .   12  14  14  
  Power                    6    | 1   .   .   1   .   1   .   3   
    Engine                 6    | 1   .   .   1   .   1   .   3   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   4   .   .   .   1   6   7   
    Treads                 2    | .   2   .   .   .   .   .   .   
    Leg                    14   | .   .   .   .   .   1   6   7   
    Wheel                  4    | 2   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  10   | .   2   .   .   .   5   .   3   
    Device                 2    | .   .   .   .   .   .   .   2   
    Storage                3    | .   2   .   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   2   .   .   .   5   8   1   
    Energy Gun             3    | 1   .   .   .   .   .   2   .   
    Energy Cannon          4    | .   .   .   .   .   1   3   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   
    Launcher               4    | .   1   .   .   .   2   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   1   .   .   .   1   1   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   
Parts Lost                 16   | .   .   .   .   .   1   .   15  
  Power                    4    | .   .   .   .   .   .   .   4   
  Propulsion               5    | .   .   .   .   .   1   .   4   
  Utility                  4    | .   .   .   .   .   .   .   4   
  Weapon                   3    | .   .   .   .   .   .   .   3   
  Highest Loss Streak      14   | .   .   .   .   .   1   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   83  100 100 100 86  91  92  
  Engine                   15   | .   14  14  14  14  16  15  17  
  Leg                      11   | .   .   .   .   .   7   22  23  
  Wheel                    9    | .   27  28  28  28  2   .   .   
  Storage                  17   | .   12  28  28  28  18  15  8   
  Processor                1    | .   .   .   .   .   .   .   6   
  Protection               9    | .   .   .   .   .   14  15  12  
  Energy Gun               4    | .   14  14  14  14  .   .   .   
  Energy Cannon            4    | .   .   .   .   .   3   11  5   
  Ballistic Cannon         1    | .   .   .   .   .   5   1   .   
  Launcher                 4    | .   5   .   .   .   8   1   5   
  Impact Weapon            8    | .   7   14  14  14  9   6   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             51   | 6   20  20  20  20  48  51  51  
  Greatest Support         80   | 20  20  20  20  20  30  70  80  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  10  
  Average Capacity         8    | 5   8   10  10  10  10  10  6   
  Most Carried             10   | 2   5   3   4   3   10  10  5   
  Average Carried          4    | .   1   3   3   3   5   6   3   
  Final Capacity           10   | 5   10  10  10  10  10  10  5   
  Final Carried            10   | .   3   3   3   3   10  5   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Matter Collected           821  | 253 .   .   .   100 195 44  229 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            974  | 52  .   .   .   161 256 208 297 
  Parts                    52   | 5   .   .   .   3   16  4   24  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  26   | 1   .   .   .   4   9   4   8   
  Melee                    4    | .   .   .   .   1   2   1   .   
  Cannons                  13   | .   .   .   .   .   6   3   4   
  AOE                      7    | 1   .   .   .   1   1   .   4   
Classes Destroyed          8    | 2   .   .   .   1   3   1   1   
  Worker                   2    | .   .   .   .   .   1   .   1   
  Builder                  3    | .   .   .   .   .   .   .   3   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Swarmer                  7    | .   .   .   .   .   3   .   4   
  Grunt                    14   | 1   .   .   .   3   4   3   3   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   
  Sentry                   2    | .   .   .   .   .   1   .   1   
Best Kill Streak           7    | 2   .   .   .   3   3   4   7   
  Combat Bots Only         4    | 1   .   .   .   3   3   4   4   
Max Kills in Single Turn   2    | 2   .   .   .   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | 1   .   .   .   1   1   .   1   
  Melee                    1    | .   .   .   .   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  
Hostile Shots Fired        227  | 3    .    .    .    9    41   19   155  
  Missed                   53   | 2    .    .    .    .    12   4    35   
Damage Taken               2916 | 13   .    .    .    126  336  527  1914 
  Core                     1300 | .    .    .    .    23   57   362  858  
  Absorbed by Shields      106  | .    .    .    .    .    .    .    106  
  Ignored by Resistances   602  | 5    .    .    .    36   99   53   409  
  Regen/Repaired (Parts)   38   | .    .    .    .    .    .    .    38   
Core Remaining (%)         81   | 100  .    .    .    90   89   48   .    
Volleys Fired              64   | 3    .    .    .    2    25   10   24   
  Largest                  2    | 2    .    .    .    1    2    2    2    
  Hottest                  160  | 60   .    .    .    40   90   160  116  
Shots Fired                95   | 6    .    .    .    2    31   17   39   
  Gun                      8    | 6    .    .    .    2    .    .    .    
  Cannon                   65   | .    .    .    .    .    25   17   23   
  Launcher                 22   | .    .    .    .    .    6    .    16   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  8    | 3    .    .    .    .    5    .    .    
  Thermal                  60   | .    .    .    .    .    20   17   23   
  Explosive                22   | .    .    .    .    .    6    .    16   
  Electromagnetic          5    | 3    .    .    .    2    .    .    .    
  Robot Hit Streak         14   | 6    .    .    .    7    12   6    14   
  Robot Miss Streak        3    | .    .    .    .    1    3    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           86   | 6    .    .    .    9    28   14   29   
  Core Hits                62   | 4    .    .    .    2    20   9    27   
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 5    | .    .    .    .    1    4    .    .    
  Critical Strikes         7    | .    .    .    .    2    4    .    1    
    Smash                  6    | .    .    .    .    2    4    .    .    
    Sever                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              16   | .    .    .    .    9    5    .    2    
  Impact                   14   | .    .    .    .    9    5    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3373 | 126  .    .    .    389  851  362  1645 
  Guns                     68   | 55   .    .    .    13   .    .    .    
  Cannons                  1204 | .    .    .    .    .    397  352  455  
  Explosions               1566 | 71   .    .    .    100  288  .    1107 
  Melee                    523  | .    .    .    .    276  166  .    81   
  Ramming                  12   | .    .    .    .    .    .    10   2    
  Kinetic                  163  | 12   .    .    .    .    151  .    .    
  Thermal                  1224 | 71   .    .    .    100  246  352  455  
  Explosive                1395 | .    .    .    .    .    288  .    1107 
  Electromagnetic          56   | 43   .    .    .    13   .    .    .    
  Impact                   442  | .    .    .    .    276  166  .    .    
  Slashing                 81   | .    .    .    .    .    .    .    81   
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    1    1    .    .    .    
  Average Corruption       1    | .    1    1    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    1    1    2    .    .    .    
    Message Errors         3    | .    .    1    1    1    .    .    .    
    Matter Fused           1    | .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            316  | 6    .    .    .    120  142  .    48   
  Projectiles              16   | .    .    .    .    .    .    .    16   
  Explosions               35   | 6    .    .    .    .    .    .    29   
  Melee                    265  | .    .    .    .    120  142  .    3    
Knockbacks                 12   | .    .    .    .    2    10   .    .    
  Impact                   2    | .    .    .    .    2    .    .    .    
  Kinetic                  9    | .    .    .    .    .    9    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      51   | 4    .    .    .    18   23   .    6    
  Shots                    4    | 1    .    .    .    1    1    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             6    | .    .    .    .    .    .    3    3    
  Kicked                   6    | .    .    .    .    .    .    3    3    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        878  | 38   .    .    .    18   306  878  833  
  Average Temperature      258  | 20   .    .    .    16   99   384  298  
  Received Heat Transfer   809  | 6    .    .    .    63   171  135  434  
  Effects                  58   | .    .    .    .    .    .    27   31   
    Shutdowns              18   | .    .    .    .    .    .    9    9    
    Energy Bleed           5    | .    .    .    .    .    .    3    2    
    Interference           2    | .    .    .    .    .    .    1    1    
    Matter Decay           7    | .    .    .    .    .    .    4    3    
    Short Circuit          4    | .    .    .    .    .    .    3    1    
    Damage (minor)         8    | .    .    .    .    .    .    2    6    
    Damage (major)         6    | .    .    .    .    .    .    2    4    
    Damage (core)          8    | .    .    .    .    .    .    3    5    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    
  Impact Corruptions       8    | .    .    .    .    4    4    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    .    2    1    
  Heat Transferred         2368 | 100  .    .    .    150  518  700  900  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | 1    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Peak Influence             273  | 25  14  4   .   120 241 132 273 
  Initial                  55   | .   13  4   .   .   39  42  55  
  Average                  96   | 4   13  4   .   80  143 78  105 
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   
  Low Security (%)         84   | 100 100 100 .   100 61  100 90  
  Level 1                  15   | .   .   .   .   .   38  .   9   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   1   .   4   
  Investigation            3    | .   1   .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Distress Signals           1    | .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              33   | 1   .   .   .   4   10  4   14  
  Peak Tracking Total      5    | 1   .   .   .   2   3   4   5   
  Tactical Retreats        2    | .   .   .   .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Machines Accessed          9    | .   2   .   1   .   2   .   4   
  Terminals                5    | .   2   .   .   .   2   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                49   | .   8   .   23  .   7   .   11  
  Successful               38   | .   4   .   23  .   5   .   6   
  Failed                   10   | .   4   .   .   .   1   .   5   
    Catastrophic           3    | .   1   .   .   .   .   .   2   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                18   | .   8   .   .   .   7   .   3   
  Fabricators              4    | .   .   .   .   .   .   .   4   
  Repair Stations          4    | .   .   .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   4   .   23  .   5   .   1   
  Record                   32   | .   4   .   23  .   4   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   .   .   .   3   
  Scan Component           1    | .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   .   .   1   .   2   
  Full Trace Events        4    | .   2   .   .   .   .   .   2   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   152 
  Total Robot Build Rating 5    | .   .   .   .   .   .   .   5   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   
  Time                     26   | .   .   .   .   .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   .   1   
  Highest-Rated Group      19   | .   .   .   .   .   .   .   19  
  Highest-Rated Ally       19   | .   .   .   .   .   .   .   19  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Turns Passed               2407 | 88  202 33  358 166 681 355 524 
Spaces Moved               1710 | 96  227 35  441 172 277 197 265 
  Core                     22   | 22  .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     666  | .   .   .   .   .   204 197 265 
  Wheels                   1022 | 74  227 35  441 172 73  .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  80  95  133 90  
  Average Speed            120  | 73  80  80  80  80  208 152 156 
  Slowest Speed            250  | 80  80  80  80  80  250 200 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       24   | 5   27  10  78  39  26  3   6   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          153  | .   .   .   .   5   26  .   122 
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      153  | .   .   .   .   5   26  .   122 
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac 
Total                      1928 | 108 245 39  447 182 343 236 328 
  Wait                     11   | .   .   5   .   .   .   .   6   
  Move                     1703 | 95  226 34  440 171 276 196 265 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  46   | 5   8   .   3   .   17  4   9   
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   31   | 5   2   .   1   .   7   9   7   
  Detach                   4    | .   .   .   .   .   1   3   .   
  Swap                     23   | .   6   .   .   .   5   5   7   
  Drop                     24   | .   3   .   3   .   7   6   5   
  Fire                     64   | 3   .   .   .   2   25  10  24  
  Melee                    16   | .   .   .   .   9   5   .   2   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     6    | .   .   .   .   .   .   3   3   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   63 | -11/Scrapyard | Discovered new exit (range 8)
   89 | -11/Scrapyard | Entered Materials
  246 | -10/Materials | Discovered new exit (range 12)
  291 | -10/Materials | Entered Mines
  318 | -10/Mines     | Build established: Mutant
  318 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  319 | -10/Mines     | Discovered new exit (range 5)
  324 | -10/Mines     | Entered Exiles
  345 | -10/Exiles    | Discovered new exit (range 15)
  373 | -10/Exiles    | Met 8R-AWN
  396 | -10/Exiles    | Met EX-HEX
  438 | -10/Exiles    | Met EX-DEC
  489 | -10/Exiles    | Visited The Gauntlet
  611 | -10/Exiles    | Learned location of Zion (-7)
  667 | -10/Exiles    | Discovered new exit (range 14)
  682 | -10/Exiles    | Entered Mines
  763 | -9/Mines      | Assembled infested the area
  839 | -9/Mines      | Discovered new exit (range 10)
  848 | -9/Mines      | Entered Materials
  848 | -8/Materials  | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 1112 | -8/Materials  | Central database locked down
 1457 | -8/Materials  | Discovered new exit (range 4)
 1529 | -8/Materials  | Entered Factory
 1529 | -7/Factory    | Evolved 2 slots: Propulsion x2
 1647 | -7/Factory    | Discovered new exit (range 15)
 1765 | -7/Factory    | Core integrity fell below 50%
 1884 | -7/Factory    | Entered another Factory area
 1884 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 1961 | -6/Factory    | Repaired Lgt. Ion Engine?
 2333 | -6/Factory    | Fabricated R-10 Processor?
 2378 | -6/Factory    | Core integrity fell below 50%
 2397 | -6/Factory    | Core integrity fell below 20%
 2408 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
Kicked H-66 Slayer.
Penetrated by Slug.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses. <x2>
U-05 Engineer lays Concrete.
Kicked H-66 Slayer.
U-05 Engineer lays Concrete. <x2>
Kicked H-66 Slayer.
The unstable cave ceiling collapses. <x2>
U-05 Engineer lays Concrete.
Penetrated by Slug.
U-05 Engineer lays Concrete. <x2>
Penetrated by Slug.
VSS Leg destroyed.
U-05 Engineer lays Concrete. <x3>
The unstable cave ceiling collapses.
Penetrated by Slug.
U-05 Engineer lays Concrete. <x2>
Penetrated by Slug.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
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| ???????????????????????????   ???????????          |
| ???????????????????????????   ???????????          |
| ???????????????????????????   #??????????          |
| ??????????????????????????#   #??????????          |
| ??????????????????????????#   #??????????          |
| ??????????????????????????#   #??????????          |
| ??????????????????????????#   #??????????          |
| ??????????????????""??????#   #??????????          |
| ???????????????# ?"" ?????    #??????????          |
| ??????????????##  ""  ????#   ###????????          |
| ??????????????# C ""  "???#     ?????????          |
| ?????????????#      ?   ??#    #?????????          |
| ?????????????#       ?   ?#    #?????????          |
| ????????????? #   #  ###+##    ########??          |
| ????????????     %             #!!    #??          |
| ????????????#  #         g     #!  """#??          |
| ????????????#                  #   """#??          |
| ????????????# #     R  u       + =  F"#??          |
| ????????????#   #     %  %%    #    ""#??          |
| ???????????????####  ==* % ;####*     #??          |
| ???????????????####  | ! @     ###/#+##??          |
| ???????????           = hh#  #####   #???          |
| ??????????                           ##??          |
| ???????????                 %        ##??          |
| ???????????######                    ##??          |
| ????????????????#        !           ##??          |
| ???????????????]        =[           ##??          |
| ?????????????           ![  """   =  ##??          |
| ????????????? " "           """% ==  ##??          |
| ??????????????"Y" #  u      """  ==  ##??          |
| ???????????????"" #                  ###?          |
| ????????????????#?#+##               # #?          |
| ?????????????????? % #          #### ###?          |
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| ?????????????????#       *  !        #???          |
| ?????????????????#                   #???          |
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| ?????????????????#   ""  ""  ///    #????          |
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| ??????     ??????# * """ """        #????          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          25
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 R-10 Processor | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Librarian
My Command Is Your Wish
Tourist

 Challenges 
------------
None

 Game 
------
Seed              RocketWaveBiocell
  Manual?         0
Play Time         00:35:30
  Cumulative      1.7 hours
  Start           2024.05.08 @ 01:41:45
  End             2024.05.08 @ 02:16:19
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          2
  Rogue           0
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          5
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1f9cc835-01f8-47da-a165-1f41bd076dcf