Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 23:51:50 Player: Jiber Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (111) 555 Value Destroyed (4180) 4180 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (324) 324 TOTAL SCORE: 10079 Bonus ------- High Alert Combat Kills 24 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 251/300 Energy 90/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer Armor Integrity Analyzer Improved Dynamic Insulation System > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Neutrino Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Coolant Injector Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Armor Integrity Analyzer Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Improved Lightning Gun Magnetic Acceleration Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Light Nuclear Core Stasis Canceller Improved Hacking Suite Drone Bay Long-range Proton Cannon [Rating: 69] Favorites ----------- Power Enhanced Nuclear Core Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Coolant Injector Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun High-powered Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . . 1 Utility 5 | . . . 1 2 . 1 . . . 1 Weapon 2 | . . . . . 2 . . . . . Parts Attached 89 | 5 3 6 11 11 17 12 3 . 5 16 Power 14 | 1 . 2 . 2 3 2 . . 2 2 Engine 5 | 1 . . . . 2 . . . . 2 Core 9 | . . 2 . 2 1 2 . . 2 . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 . 3 4 1 4 2 . . . 6 Treads 11 | . . . 4 1 4 2 . . . . Leg 11 | 2 . 3 . . . . . . . 6 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | . 2 1 2 5 5 4 2 . 2 3 Device 10 | . . . 1 1 3 . 2 . . 3 Storage 1 | . . 1 . . . . . . . . Processor 9 | . 1 . 1 3 2 2 . . . . Hackware . | . . . . . . . . . . . Protection 6 | . 1 . . 1 . 2 . . 2 . Artifact . | . . . . . . . . . . . Weapon 27 | 2 1 . 5 3 5 4 1 . 1 5 Energy Gun 9 | 1 . . 4 1 . 1 1 . . 1 Energy Cannon 3 | . . . . . 1 . . . 1 1 Ballistic Gun 5 | 1 1 . . 2 . . . . . 1 Ballistic Cannon 5 | . . . . . 2 1 . . . 2 Launcher 5 | . . . 1 . 2 2 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 1 2 . . . . Corrupted Parts 3 | . . . . . . . . . . 3 System Corruption 7 | . . . . . . . . . . 7 Parts Lost 41 | . . 1 3 2 2 3 . . 4 26 Power 6 | . . . 1 . . . . . 1 4 Propulsion 9 | . . . . . 1 . . . . 8 Utility 9 | . . 1 . . . 1 . . 1 6 Weapon 17 | . . . 2 2 1 2 . . 2 8 Highest Loss Streak 13 | . . 1 3 1 2 2 . . 1 13 To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 4 | . . 3 4 4 4 4 4 3 3 1 Power . | . . 1 1 . 1 . . . . . Propulsion . | . . 1 1 1 1 . . . . . Utility 1 | . . . . . 1 3 3 2 2 . Weapon . | . . 1 1 1 1 1 1 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 10 | . . . . 2 1 5 . . 1 1 Power 2 | . . . . 1 1 . . . . . Propulsion 1 | . . . . 1 . . . . . . Utility 4 | . . . . . . 2 . . 1 1 Weapon 3 | . . . . . . 3 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 86 93 99 98 96 94 86 100 97 55 Engine 2 | . 14 3 . . 3 3 . . . 2 Core 8 | . . 10 11 8 3 8 13 13 12 2 Treads 17 | . . . 8 27 21 20 20 20 20 4 Leg 3 | . 28 28 24 . . . . . . 8 Device 8 | . . . 10 15 9 2 7 20 11 4 Processor 20 | . 9 14 13 27 20 25 20 20 20 15 Protection 5 | . 5 7 . 2 7 5 . . 7 1 Energy Gun 6 | . 14 14 14 14 . . 12 13 9 2 Energy Cannon 3 | . . . . . 5 6 6 6 3 2 Ballistic Gun 2 | . 14 14 3 3 4 . . . . 1 Ballistic Cannon 7 | . . . . . 12 12 6 6 6 4 Launcher 3 | . . . 3 . 4 5 . . 4 . Peak Build Rating 69 | 5 7 9 23 31 46 67 67 67 69 66 Average Rating 47 | 3 6 8 14 27 42 61 58 67 63 39 On Entrance 33 | . 5 7 9 23 31 46 53 67 67 59 Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 9 11 12 17 22 39 60 48 48 56 50 Greatest Support 66 | 20 20 20 66 66 64 60 60 60 60 63 Greatest Overweight (x) 7 | . . . . . . . . . . 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 2 5 5 5 5 5 5 3 5 5 Average Carried 4 | . . 3 4 4 4 4 4 3 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 5 5 4 5 5 3 3 4 . Class Distribution -------------------- 71% | Gunner 23% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Matter Collected 2860 | 245 35 73 205 248 773 489 57 . 451 284 Remotely . | . . . . . . . . . . . Salvage Created 4157 | . . 288 404 689 990 691 . . 792 303 Parts 195 | . . 15 22 32 49 45 . . 26 6 Haulers Intercepted 3 | . . . 1 . . 1 . . 1 . Recyclers Shooed 4 | . . . . 1 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 8 . Prevented 20 | . . . . . . . . . 20 . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Combat Hostiles Destroyed 85 | . . 6 12 11 22 14 . . 13 7 Guns 32 | . . 6 4 10 4 1 . . 4 3 Cannons 33 | . . . . . 17 12 . . 1 3 AOE 14 | . . . 8 1 1 1 . . 2 1 Classes Destroyed 14 | . . 1 5 5 2 1 . . . . Worker 4 | . . . . 1 1 2 . . . . Builder 6 | . . . 1 . 2 3 . . . . Tunneler 1 | . . . . . . 1 . . . . Hauler 3 | . . . 1 . . 1 . . 1 . Recycler 4 | . . . . 1 3 . . . . . Mechanic 1 | . . . . 1 . . . . . . Watcher 7 | . . . . 4 . 3 . . . . Swarmer 15 | . . . 2 3 3 3 . . 4 . Grunt 45 | . . 6 7 3 10 5 . . 7 7 Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . . 1 . 1 . . . 1 . Sentry 10 | . . . 2 3 2 2 . . 1 . Hunter 3 | . . . . 2 . 1 . . . . Programmer 8 | . . . . . 5 3 . . . . Best Kill Streak 10 | . . 2 8 10 4 6 . . 5 3 Combat Bots Only 7 | . . 2 7 5 4 3 . . 4 3 Max Kills in Single Turn 2 | . . 1 2 2 2 2 . . 1 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 1 | . . . 1 1 1 1 . . 1 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Hostile Shots Fired 739 | . . 35 29 83 140 156 . . 81 215 Missed 238 | . . 10 12 24 52 45 . . 31 64 Hits 501 | . . 25 17 59 88 111 . . 50 151 Melee 2 | . . . 2 . . . . . . . Projectile 499 | . . 25 15 59 88 111 . . 50 151 Critical Strikes 23 | . . . . 3 4 5 . . 2 9 Actively Blocked 1 | . . . . . . . . . 1 . Damage Taken 8864 | . 122 322 368 804 1349 1681 . . 909 3309 Core 1786 | . 28 65 99 203 63 129 . . 197 1002 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 110 | . . . . . . . . . 56 54 Regen/Repaired (Parts) 146 | . . . . 13 133 . . . . . Core Remaining (%) 75 | 100 . 62 75 63 91 . . . 61 . Volleys Fired 247 | . . 23 24 52 50 44 . . 19 35 Largest 4 | . . 2 2 2 4 4 . . 4 4 Hottest 228 | . . 70 126 126 146 174 . . 228 218 Shots Fired 587 | . . 46 35 92 152 127 . . 66 69 Gun 250 | . . 46 20 92 33 8 . . 30 21 Cannon 292 | . . . . . 110 109 . . 25 48 Launcher 45 | . . . 15 . 9 10 . . 11 . Special . | . . . . . . . . . . . Kinetic 259 | . . 23 2 10 102 66 . . 19 37 Thermal 194 | . . 23 10 64 41 43 . . 2 11 Explosive 34 | . . . 15 . 9 10 . . . . Electromagnetic 100 | . . . 8 18 . 8 . . 45 21 Robot Hit Streak 19 | . . 8 16 19 16 9 . . 10 4 Robot Miss Streak 6 | . . 2 3 3 4 6 . . 3 4 Penetration Max 1 | . . . . 1 . . . . . . Secondary Targets 6 | . . 1 1 3 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . Shots Hit Robots 363 | . . 31 25 63 99 73 . . 35 37 Core Hits 192 | . . 17 24 27 48 37 . . 19 20 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 17 | . . 3 . . 4 4 . . . 6 Burn 4 | . . 3 . . . . . . . 1 Blast 13 | . . . . . 4 4 . . . 5 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10762 | . . 329 780 1404 2772 2581 . . 1478 1418 Guns 2795 | . . 329 240 1210 413 68 . . 291 244 Cannons 5099 | . . . . . 1955 1933 . . 408 803 Explosions 2799 | . . . 540 192 404 553 . . 779 331 Melee . | . . . . . . . . . . . Ramming 69 | . . . . 2 . 27 . . . 40 Kinetic 4056 | . . 126 20 134 1482 1303 . . 295 696 Thermal 3289 | . . 203 188 917 886 630 . . 26 439 Explosive 1443 | . . . 486 . 404 553 . . . . Electromagnetic 1905 | . . . 86 351 . 68 . . 1157 243 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . 1 . . . . 12 Average Corruption 3 | . . . . . 1 . . . . 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . . . . . 4 . . . . 11 Message Errors 5 | . . . . . 2 . . . . 3 Matter Fused 3 | . . . . . 2 . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 139 | . . . . 26 87 23 . . 3 . Projectiles 96 | . . . . . 73 23 . . . . Explosions 43 | . . . . 26 14 . . . 3 . Melee . | . . . . . . . . . . . Knockbacks 28 | . . . . . 10 8 . . 3 7 Impact 1 | . . . . . . . . . . 1 Kinetic 24 | . . . . . 8 8 . . 2 6 Secondary 3 | . . . . . 2 . . . 1 . Self-Inflicted Damage 395 | . . . 124 45 80 10 . . 14 122 Shots 12 | . . . 4 1 2 1 . . 2 2 Rammed 16 | . . . . 1 . 5 . . . 10 Targets Rammed 17 | . . . . 1 . 6 . . . 10 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 805 | . . 285 126 264 195 344 . . 525 805 Average Temperature 124 | . . 114 41 77 81 112 . . 181 219 Received Heat Transfer 2541 | . . 186 51 243 435 612 . . 159 855 Effects 33 | . . . . . . 1 . . 9 23 Shutdowns 7 | . . . . . . 1 . . 1 5 Energy Bleed 6 | . . . . . . . . . 2 4 Interference 10 | . . . . . . . . . 3 7 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . 2 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 2 | . . . . . . . . . . 2 Damage (core) 3 | . . . . . . . . . 1 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . 6 . Combat Hostiles 6 | . . . . . . . . . 6 . Parts Fried 2 | . . . . 2 . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . 1 1 3 . . . . . 1 Heat Transferred 5536 | . . 814 296 1741 1147 851 . . 37 650 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 1 2 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Maximum Alert Level 2 | . . . 1 1 2 1 . . . . Low Security (%) 78 | 100 100 100 62 85 49 97 . . . 100 Level 1 20 | . . . 37 14 46 2 . . . . Level 2 1 | . . . . . 4 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 410 | . . 115 263 226 410 261 . . . 123 Initial 196 | . . . . 93 58 196 . . . . Average 103 | . . 48 107 106 188 61 . . . 15 Influence Increases 3059 | . . 195 419 415 852 539 . . 330 309 Destroy 0b10 Robot/C 1700 | . . 120 240 220 440 280 . . 260 140 Destroy 0b10 Robot/NC 130 | . . . 10 35 30 50 . . 5 . Destroy Leader 388 | . . 30 52 78 100 88 . . 20 20 Successful Hack 99 | . . . 16 9 61 3 . . . 10 Disable Machine 210 | . . 15 15 30 90 15 . . . 45 Destroy Structure 382 | . . . 86 43 101 88 . . . 64 Lose Combat Pursuer 150 | . . 30 . . 30 15 . . 45 30 Influence Decreases 3037 | . . 195 196 508 580 693 248 . 330 287 Entered New Map 501 | . . . . 130 72 206 93 . . . Time Decay 2204 | . . 185 166 358 508 379 155 . 310 143 Lost Part 254 | . . 10 30 20 . 30 . . 20 144 Purge Threat 78 | . . . . . . 78 . . . . Squads Dispatched 29 | . 1 . 3 4 9 9 . . . 3 Investigation 7 | . . . 2 . 3 1 . . . 1 Extermination 9 | . . . . . 5 3 . . . 1 Reinforcement 9 | . 1 . 1 1 1 4 . . . 1 Assault . | . . . . . . . . . . . Garrison 4 | . . . . 3 . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Distress Signals 4 | . 3 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . . 8 12 21 26 24 . . 20 15 Peak Tracking Total 6 | . . 2 4 5 5 6 . . 5 4 Tactical Retreats 8 | . . 2 . . 1 1 . . 3 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Traps Triggered 4 | . 1 . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Machines Disabled 14 | . . 1 1 2 6 1 . . . 3 Max in Single Turn 3 | . . 1 1 1 1 1 . . . 3 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Machines Accessed 35 | . 1 . 3 4 12 6 1 4 1 3 Terminals 21 | . 1 . 2 2 8 4 . . 1 3 Fabricators 2 | . . . . . 1 1 . . . . Repair Stations 3 | . . . . 1 2 . . . . . Recycling Units 2 | . . . 1 1 . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 117 | . 3 . 15 12 31 16 1 30 1 8 Successful 88 | . . . 11 10 19 10 1 30 1 6 Failed 29 | . 3 . 4 2 12 6 . . . 2 Catastrophic 5 | . 2 . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . . . . 1 1 . Terminals 58 | . 3 . 11 7 20 8 . . 1 8 Fabricators 3 | . . . . . 1 2 . . . . Repair Stations 11 | . . . . 4 7 . . . . . Recycling Units 5 | . . . 4 1 . . . . . . Scanalyzers 9 | . . . . . 3 6 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 69 | . . . 7 6 14 4 1 30 1 6 Record 18 | . . . 1 . 4 . . 11 1 1 Part Schematic 10 | . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . 6 . . Prototype ID Bank 8 | . . . 2 2 1 . . 3 . . Open Door 1 | . . . . . . . 1 . . . Open DSF 3 | . . . . . 2 1 . . . . Branch Access Points 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . . . . Alert Level 7 | . . . 2 1 2 1 . . . 1 Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Maintenance Status 1 | . . . . . . . . . . 1 Transport Status 1 | . . . . . 1 . . . . . Investigation Status 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . Hauler Manifests 3 | . . . . 1 1 . . . . 1 Zone Layout 4 | . . . 1 . 1 1 . . . 1 Fabricator Hacks 2 | . . . . . 1 1 . . . . Network Status 2 | . . . . . 1 1 . . . . Repair Station Hacks 7 | . . . . 3 4 . . . . . Scan Component 5 | . . . . 2 3 . . . . . Repair 2 | . . . . 1 1 . . . . . Recycling Unit Hacks 5 | . . . 4 1 . . . . . . Process 1 | . . . 1 . . . . . . . Report Inventory 2 | . . . 1 1 . . . . . . Retrieve Matter 2 | . . . 2 . . . . . . . Scanalyzer 5 | . . . . . . 5 . . . . Insert Component 2 | . . . . . . 2 . . . . Analyze 3 | . . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 22 | . 1 . 3 2 8 4 . . 1 3 Full Trace Events 8 | . 1 . 1 1 3 1 . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . 2 . 10 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . . Time 57 | . . . . 38 19 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 34 | . . . 34 . . . . . . . Retrieved Matter 34 | . . . 34 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 5 | . . . . . . . 2 2 . 1 EXPLORE 1 | . . . . . . . . . . 1 RETURN 4 | . . . . . . . 2 2 . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Active Infowar (turns) 6555 | . . . 567 839 65 1781 555 210 2209 329 Optics 5077 | . . . . . . 1781 555 210 2209 322 Sensors 3834 | . . . 567 839 65 . 46 210 1965 142 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . Drone Launches 6 | . . . . . . . 2 2 . 2 Drone Recoveries 6 | . . . . . . . 2 2 . 2 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Turns Passed 9427 | 40 144 408 589 839 2002 1831 555 210 2209 600 Spaces Moved 5180 | 32 112 276 361 407 1037 932 319 111 1228 365 Core 143 | 11 . . . . . . . . . 132 Treads 4190 | . . . 79 407 1037 932 319 111 1228 77 Legs 847 | 21 112 276 282 . . . . . . 156 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 145 153 170 170 170 170 50 Average Speed 156 | 95 120 120 125 148 163 170 170 170 170 118 Slowest Speed 400 | 120 120 120 145 153 170 170 170 170 170 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 2 | . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 24 62 34 41 27 24 45 77 95 5 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 4 | . 1 1 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . . . 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . 1 . 2 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 414 | . . . 97 46 114 104 . . 8 45 Melee . | . . . . . . . . . . . Projectile 46 | . . . . . 8 20 . . 8 10 AOE 368 | . . . 97 46 106 84 . . . 35 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Dat Pro Fac Total 6039 | 41 121 310 462 546 1236 1085 332 133 1301 472 Wait 340 | . 4 . 41 57 91 54 10 23 39 21 Move 5170 | 31 111 275 360 406 1036 931 318 110 1227 365 Hop . | . . . . . . . . . . . Pick Up 94 | 5 3 4 11 11 20 17 1 . 6 16 Fast Attach 6 | . . 1 1 1 . . . . 2 1 Attach 49 | 5 2 . 5 4 6 5 3 . 2 17 Detach 1 | . . . . . . 1 . . . . Swap 58 | . 1 5 11 8 16 10 . . 3 4 Drop 57 | . . 2 9 6 17 17 . . 3 3 Fire 247 | . . 23 24 52 50 44 . . 19 35 Melee . | . . . . . . . . . . . Ram 10 | . . . . . . . . . . 10 Kick . | . . . . . . . . . . . Crush 7 | . . . . 1 . 6 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Met a group of wandering Federalists 101 | -10/Materials | Discovered new exit (range 13) 153 | -10/Materials | Identified exit to Mines 185 | -10/Materials | Entered Mines 307 | -10/Mines | Build established: Mutant 513 | -10/Mines | Assembled infested the area 553 | -10/Mines | Discovered new exit (range 8) 561 | -10/Mines | Identified exit to Materials 593 | -10/Mines | Entered Materials 593 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 899 | -9/Materials | Build established: Scavenger-Mutant 1005 | -9/Materials | Destroyed 7 combat bots 1021 | -9/Materials | Lost 3 parts (1p2w) 1099 | -9/Materials | Discovered new exit (range 16) 1181 | -9/Materials | Identified exit to Materials 1182 | -9/Materials | Entered another Materials area 1182 | -8/Materials | Evolved 2 slots: Utility x2 1203 | -8/Materials | Build established: Mutant 1237 | -8/Materials | Repaired Lgt. Nuclear Core 1616 | -8/Materials | Garrison activated, responded to threat 1813 | -8/Materials | Discovered new exit (range 13) 1850 | -8/Materials | Identified exit to Factory 2021 | -8/Materials | Entered Factory 2021 | -7/Factory | Evolved 2 slots: Weapon x2 2601 | -7/Factory | Build established: Gunner 2734 | -7/Factory | Repaired Adv. Treads 3997 | -7/Factory | Discovered new exit (range 15) 4023 | -7/Factory | Entered another Factory area 4023 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5577 | -6/Factory | Garrison activated, responded to threat 5748 | -6/Factory | Discovered new exit (range 11) 5854 | -6/Factory | Entered Lower Caves 6383 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6409 | -6/Lower Caves | Entered Data Miner 6409 | -6/Data Miner | Discovered new exit (range 6) 6432 | -6/Data Miner | Met Data Miner 6484 | -6/Data Miner | Learned location of Section 7 (-2) 6484 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6553 | -6/Data Miner | Received God Mode back door access code from Data Miner 6619 | -6/Data Miner | Entered Proximity Caves 6653 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 6968 | -5/Proximity Caves | Spotted B-75 Beast 8133 | -5/Proximity Caves | Learned Factory security intel 8474 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8792 | -5/Proximity Caves | Discovered new exit (range 19) 8828 | -5/Proximity Caves | Entered Factory 8828 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8878 | -5/Factory | Identified exit to Upper Caves 8878 | -5/Factory | Identified exit to Extension 9057 | -5/Factory | Lost 13 parts (2p3n4u4w) 9333 | -5/Factory | System corruption reached 10% 9344 | -5/Factory | Core integrity fell below 50% 9372 | -5/Factory | Lost 10 parts (1p4n2u3w) 9423 | -5/Factory | Core integrity fell below 20% 9428 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Acquired 50 matter. K-01 Serf collects debris. Carbon-fiber Leg destroyed. NY0IGDHSAX:IFJNWZHPU/ZYLLK6OK22: Acquired Imp. Dynamic Insulation System. K-01 Serf cleans the Garrison Access. ALERT: Security rotation in progress. H-66 Slayer deploys Drone. Drone sends a signal. H-66 Slayer retrieves Drone. Slammed into P-70 Sage. Penetrated by Slug. Slammed into P-70 Sage. Penetrated by Slug. Slammed into P-70 Sage. System corrupted: Matter fused (-8). P-70 Sage resets P-70 Sage, system corruption cleaned. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????# """ #?# | | ?????????????????????????????????# #?# | | ?????????????????????????????????# """ """ #?# | | ?????????????????????????????????# """ """ #?# | | ?????????????????????????????????# | """ """ #?# | | ?????????????????????????????????# #?# | | ?????????????????????????????????# #?# | | ?????????????????????????????????# #?# | | ?????????????????????????????????#######+######### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ???????????????????????###########??# | | ???????????????????????# ?# | | ???????????????????????# # | | ???????????????????????# """"""""" # ######## | | ???????????????????????# # #??????? | | ???????????????????????# """"""""" # #??????? | | ???????????????????????# + +??????? | | ???????????????????????#! 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"" #??????? | | ???????????????# #??????? | | ???????????????# #??????? | | ????????????? #??????? | | ????????????######+#######+################??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 31 Energy Capacity 515 Matter Stores 304 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 410 EM Shielding 3 Armor Coverage 600 Resistance: EM 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 16 Armor Integrity Analysis 30 Recoil Reduction 7 Particle Charging 15 Item Schematics ----------------- Arm. Treads | -6/Factory | Scanalyzed Hvy. Missile Launcher | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Gyrokinetic Inverter | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 74% | -8/Materials Adv. Treads | 21% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Everything Is Under Control I'm Back, Baby! Please Form A Line Serviceable Loadout The Oracle Troublemaker Challenges ------------ None Game ------ Seed CompositeLargeAnalyzer Manual? 0 Play Time 02:09:29 Cumulative 6.5 hours Start 2025.07.23 @ 14:39:17 End 2025.07.23 @ 23:51:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0cb9bfc8-08eb-429a-a4b2-e92365fd3319