Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.01 @ 18:21:06 Player: Shadow Pussy wanter Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (69) 345 Value Destroyed (3409) 3409 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 9230 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Improved Terrain Scan Processor Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Heavy Treads Railgun Railgun Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Matter Compressor Advanced Visual Processing Unit Advanced Signal Interpreter Improved Target Analyzer Improved Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Neutron Cannon Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Micro Fission Core Improved Medium Treads Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Phase Shifter Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Coil Gun Coil Gun Magnetic Acceleration Cannon Katana [Rating: 98] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun KE Penetrator Launcher Shock Bomb Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Slots Evolved 12 | . . 2 2 2 . . 2 2 2 . . . Power . | . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . Utility 8 | . . 1 1 1 . . 2 2 1 . . . Weapon 2 | . . . 1 . . . . . 1 . . . Parts Attached 124 | 7 2 3 25 2 2 20 5 28 17 1 12 . Power 9 | 1 . . 2 . . 2 . 2 1 . 1 . Engine 3 | 1 . . . . . 1 . 1 . . . . Core 4 | . . . 2 . . 1 . 1 . . . . Reactor 2 | . . . . . . . . . 1 . 1 . Propulsion 33 | 2 . 1 6 1 2 7 . 7 4 . 3 . Treads 3 | . . . . . . 1 . 1 . . 1 . Leg 30 | 2 . 1 6 1 2 6 . 6 4 . 2 . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 42 | 2 2 1 6 1 . 5 4 10 6 1 4 . Device 19 | 1 . 1 3 1 . 3 . 4 4 1 1 . Storage 10 | 1 2 . 2 . . . 2 1 1 . 1 . Processor 5 | . . . . . . 1 1 1 . . 2 . Hackware . | . . . . . . . . . . . . . Protection 8 | . . . 1 . . 1 1 4 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 . 1 11 . . 6 1 9 6 . 4 . Energy Gun 10 | . . . 4 . . 2 . 2 1 . 1 . Energy Cannon 6 | . . 1 . . . . . 2 1 . 2 . Ballistic Gun 18 | 2 . . 5 . . 3 1 4 2 . 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . 2 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 2 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 47 | . . 1 8 . . 5 . 11 6 4 12 . Power 2 | . . . 1 . . . . . . . 1 . Propulsion 13 | . . . 1 . . 3 . 2 1 2 4 . Utility 16 | . . . 2 . . . . 5 3 1 5 . Weapon 16 | . . 1 4 . . 2 . 4 2 1 2 . Highest Loss Streak 7 | . . 1 2 . . 2 . 5 6 4 7 . Average Slot Usage (%) 92 | . 100 99 96 100 43 68 98 98 99 70 81 15 Engine 2 | . 14 11 . . . 1 6 2 . . . . Core 2 | . . . 7 7 2 3 . 2 1 . . . Leg 23 | . 28 33 26 30 20 21 26 22 20 13 11 . Device 11 | . 8 11 7 15 5 13 13 11 13 13 5 . Storage 12 | . 19 22 25 23 7 . 5 12 12 7 7 . Processor 9 | . . . . . . 4 12 11 15 15 25 15 Protection 6 | . . . 1 . . 4 11 12 8 5 3 . Energy Gun 3 | . . . 6 7 2 2 6 4 . 2 3 . Energy Cannon 2 | . . 6 1 . . . . 1 4 2 7 . Ballistic Gun 12 | . 28 15 17 15 5 11 12 9 13 2 3 . Naked Turns 87 | . . . . . . 87 . . . . . . Heaviest Build 92 | 13 40 42 54 58 58 29 55 71 92 81 75 . Greatest Support 85 | 20 20 30 35 45 45 61 53 74 85 80 50 3 Greatest Overweight (x) 2 | 2 1 1 1 1 1 . 1 2 1 1 1 . Average Overweight (x) . | . . 1 1 1 . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 4 14 14 16 16 10 4 Average Capacity 12 | 5 9 16 16 16 7 4 8 14 15 12 8 4 Most Carried 16 | 5 14 16 16 15 15 4 7 14 16 16 9 4 Average Carried 10 | 2 8 13 15 14 7 3 5 13 15 12 3 4 Final Capacity 16 | 6 16 16 16 16 4 4 14 14 16 10 4 4 Final Carried 16 | 5 14 16 16 15 4 3 7 14 16 10 4 4 Class Distribution -------------------- 31% | Scavenger-Skirmisher 21% | Mutant 20% | Scavenger-Tank 10% | Scavenger-Gunner 7% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Gunner | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Matter Collected 2758 | 286 116 86 404 . 10 293 132 931 500 . . . Remotely . | . . . . . . . . . . . . . Salvage Created 3891 | 129 189 86 688 . . 346 132 1585 736 . . . Parts 175 | 6 6 7 31 . . 18 6 69 32 . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 1 . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Combat Hostiles Destroyed 61 | . 3 2 14 . . 6 . 23 13 . . . Guns 44 | . 3 . 12 . . 6 . 18 5 . . . Cannons 14 | . . 2 . . . . . 5 7 . . . AOE 3 | . . . 2 . . . . . 1 . . . Classes Destroyed 11 | 2 1 . 2 . . 1 1 2 2 . . . Worker 2 | . . . . . . . 1 1 . . . . Tunneler 1 | 1 . . . . . . . . . . . . Recycler 4 | 1 1 . . . . . 1 1 . . . . Watcher 1 | . . . . . . . . . 1 . . . Swarmer 2 | . . . . . . . . . 2 . . . Grunt 34 | . 3 2 8 . . 3 . 14 4 . . . Brawler 1 | . . . . . . . . 1 . . . . Duelist 2 | . . . . . . 1 . . 1 . . . Sentry 11 | . . . 4 . . 2 . 3 2 . . . Hunter 5 | . . . 2 . . . . 3 . . . . Programmer 6 | . . . . . . . . 2 4 . . . Best Kill Streak 10 | 1 2 1 3 . . 4 1 10 4 . . . Combat Bots Only 10 | . 2 1 3 . . 4 . 10 4 . . . Max Kills in Single Turn 2 | 1 1 1 1 . . 1 1 2 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . 1 . . . . . 1 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Damage Taken 9157 | . 280 185 1082 . . 1605 2 2169 1534 124 2009 167 Core 1946 | . 51 60 195 . . 387 . 92 70 . 924 167 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 80 | 100 79 85 64 . . 44 100 90 . . . . Volleys Fired 204 | 4 29 10 44 . . 24 4 56 30 . 3 . Largest 4 | 2 2 2 3 . . 3 3 3 4 . 4 . Hottest 298 | 40 40 80 123 . . 125 127 195 249 . 298 . Shots Fired 562 | 8 58 20 121 . . 52 12 161 119 1 10 . Gun 487 | 8 58 14 113 . . 51 12 134 92 . 5 . Cannon 71 | . . 6 5 . . . . 27 27 1 5 . Launcher 4 | . . . 3 . . 1 . . . . . . Special . | . . . . . . . . . . . . . Kinetic 388 | 8 58 14 67 . . 44 8 98 88 . 3 . Thermal 165 | . . 6 51 . . 4 4 63 31 1 5 . Explosive 2 | . . . 2 . . . . . . . . . Electromagnetic 7 | . . . 1 . . 4 . . . . 2 . Robot Hit Streak 16 | 2 13 8 10 . . 16 14 12 13 . 2 . Robot Miss Streak 7 | 2 2 2 2 . . 7 3 3 6 1 2 . Penetration Max 1 | . . . . . . 1 . 1 1 . . . Secondary Targets 2 | . . . 1 . . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . . . Shots Hit Robots 375 | 3 42 13 86 . . 39 10 111 67 . 4 . Core Hits 171 | 3 9 4 32 . . 22 10 58 27 1 5 . Critical Hits 22 | . 1 . 2 . . . 1 11 7 . . . Critical Kills 8 | . . . . . . . . 5 3 . . . Critical Parts Destroyed 13 | . 1 . 2 . . . 1 6 3 . . . Melee Attacks 20 | . . . . . . . . 3 17 . . . Impact . | . . . . . . . . . . . . . Slashing 20 | . . . . . . . . 3 17 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8447 | 36 391 132 1637 . . 848 254 3019 1876 34 220 . Guns 6299 | 36 391 62 1184 . . 812 249 2291 1150 . 124 . Cannons 1575 | . . 70 86 . . . . 728 615 34 42 . Explosions 496 | . . . 365 . . 20 . . 111 . . . Melee . | . . . . . . . . . . . . . Ramming 77 | . . . 2 . . 16 5 . . . 54 . Kinetic 5129 | 36 391 62 825 . . 725 193 1727 1096 . 74 . Thermal 2795 | . . 70 445 . . 76 56 1292 780 34 42 . Explosive 264 | . . . 264 . . . . . . . . . Electromagnetic 182 | . . . 101 . . 31 . . . . 50 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 17 | . . . 1 . 6 6 . 2 2 16 16 17 Average Corruption 5 | . . . 1 . 6 6 . 1 2 9 16 16 Corruption Purged . | . . . . . . . . . . . . . Effects 70 | . . . 3 . 2 17 . 11 . 5 29 3 Message Errors 17 | . . . 2 . 1 4 . 3 . 1 6 . Matter Fused 8 | . . . . . . 5 . . . . 3 . Heat Flow Errors 9 | . . . . . . . . 3 . . 6 . Energy Discharges 8 | . . . 1 . 1 2 . 2 . . 2 . Parts Rejected 2 | . . . . . . . . . . 2 . . Data Loss (minor) 5 | . . . . . . 1 . 1 . 1 2 . Misfires 3 | . . . . . . 1 . . . 1 1 . Alerts 2 | . . . . . . . . . . . 1 1 Misdirections 8 | . . . . . . . . . . . 6 2 Targeting Errors 6 | . . . . . . 4 . 1 . . 1 . Weapon Failures 2 | . . . . . . . . 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 25 | . . . 10 . . . . 13 1 . 1 . Projectiles 14 | . . . . . . . . 13 1 . . . Explosions 10 | . . . 10 . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 33 | . . . 1 . . 4 2 . . . 26 . Shots . | . . . . . . . . . . . . . Rammed 13 | . . . 1 . . 4 1 . . . 7 . Targets Rammed 15 | . . . 1 . . 5 2 . . . 7 . Kicked 2 | . . . . . . 1 1 . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 385 | . 12 123 297 . . 63 12 216 385 16 218 . Average Temperature 77 | . 7 52 63 . . 21 6 53 154 16 92 . Received Heat Transfer 2394 | . 159 108 288 . . 642 . 612 186 . 378 21 Effects 2 | . . . . . . . . . 2 . . . Shutdowns 1 | . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . 2 . . . . 2 . . . . Heat Transferred 3549 | . . 148 1042 . . 148 111 1514 524 37 25 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Peak Influence 443 | 10 162 173 207 64 52 373 149 443 385 122 136 139 Initial 163 | . 6 68 72 64 22 36 138 2 163 107 57 44 Average 140 | 5 100 123 116 64 35 229 75 167 200 98 80 79 Maximum Alert Level 2 | . . . 1 . . 1 . 2 1 . . . Low Security (%) 74 | 100 100 100 97 100 100 30 100 62 38 100 100 100 Level 1 24 | . . . 2 . . 69 . 31 61 . . . Level 2 1 | . . . . . . . . 6 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 29 | . 1 . 2 . . 7 3 9 4 . 2 1 Investigation 11 | . . . . . . 4 1 2 1 . 2 1 Extermination 5 | . . . . . . . 1 1 3 . . . Reinforcement 10 | . 1 . 2 . . 3 1 3 . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 1 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Distress Signals 8 | . . . . . . 5 . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 164 | . 7 4 17 . 6 32 1 33 20 4 30 10 Peak Tracking Total 15 | . 2 2 3 . 6 8 2 8 6 5 15 8 Tactical Retreats 17 | . . 1 . . . 7 . 2 2 . 3 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Traps Triggered 11 | . . . 1 1 . 2 1 1 3 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Machines Disabled 7 | . . . 2 . . 1 . . 3 . 1 . Max in Single Turn 2 | . . . 1 . . 1 . . 2 . 1 . Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Machines Accessed 29 | . 2 3 2 . . 4 6 3 3 . 4 2 Terminals 15 | . 2 2 . . . 3 4 1 . . 1 2 Fabricators 3 | . . . . . . 1 1 . 1 . . . Repair Stations 2 | . . . 1 . . . . 1 . . . . Recycling Units 6 | . . 1 1 . . . 1 1 1 . 1 . Scanalyzers 3 | . . . . . . . . . 1 . 2 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 84 | . 6 5 18 . . 8 11 9 9 . 13 5 Successful 47 | . 3 3 13 . . 2 6 7 6 . 5 2 Failed 37 | . 3 2 5 . . 6 5 2 3 . 8 3 Catastrophic 8 | . 1 . . . . 3 2 . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . 4 2 . . . 1 7 2 . . . . Terminals 32 | . 6 4 . . . 5 8 2 . . 2 5 Fabricators 7 | . . . . . . 3 2 . 2 . . . Repair Stations 13 | . . . 8 . . . . 5 . . . . Recycling Units 18 | . . 1 10 . . . 1 2 1 . 3 . Scanalyzers 14 | . . . . . . . . . 6 . 8 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 11 | . 3 2 . . . 1 1 1 . . 1 2 Record 3 | . . . . . . . . . . . 1 2 Part Schematic 1 | . 1 . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . Terminal Index 3 | . . 1 . . . . 1 1 . . . . Alert Level 2 | . 1 . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . 1 2 . 1 . . . Network Status 1 | . . . . . . . . . 1 . . . Load Schematic 2 | . . . . . . 1 1 . . . . . Build 1 | . . . . . . . 1 . . . . . Repair Station Hacks 10 | . . . 6 . . . . 4 . . . . Scan Component 5 | . . . 3 . . . . 2 . . . . Repair 5 | . . . 3 . . . . 2 . . . . Recycling Unit Hacks 11 | . . 1 7 . . . 1 1 . . 1 . Recycle Component 3 | . . . 3 . . . . . . . . . Process 2 | . . . 2 . . . . . . . . . Report Inventory 4 | . . 1 . . . . 1 1 . . 1 . Retrieve Matter 2 | . . . 2 . . . . . . . . . Scanalyzer 8 | . . . . . . . . . 5 . 3 . Insert Component 5 | . . . . . . . . . 3 . 2 . Analyze 3 | . . . . . . . . . 2 . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . . 2 1 . . . . Terminals 3 | . . . . . . . 2 1 . . . . Botnet 3 | . . . . . . . 2 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 27 | . 1 2 2 . . 4 6 3 3 . 4 2 Full Trace Events 9 | . 1 . 1 . . 3 . 1 1 . 1 1 Feedback Events 1 | . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . . . . . 2 . . . Parts Built 1 | . . . . . . . 1 . . . . . Matter 102 | . . . . . . . 102 . . . . . Time 25 | . . . . . . . 25 . . . . . Total Part Build Rating 1 | . . . . . . . 1 . . . . . Parts Repaired 5 | . . . 3 . . . . 2 . . . . Time 190 | . . . 108 . . . . 82 . . . . Parts Recycled 3 | . . . 3 . . . . . . . . . Recycled Matter 101 | . . . 101 . . . . . . . . . Retrieved Matter 101 | . . . 101 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . 2 . 2 . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Turns Passed 6227 | 133 349 334 909 81 62 656 794 1255 1049 117 427 61 Spaces Moved 3862 | 89 172 194 372 53 88 605 571 619 539 80 359 121 Core 649 | 8 . . . . 79 278 . . . . 163 121 Treads 13 | . . . . . . . . 13 . . . . Legs 3200 | 81 172 194 372 53 9 327 571 606 539 80 196 . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 50 50 120 120 120 120 50 50 Average Speed 123 | 120 133 150 150 150 60 87 128 135 149 145 104 50 Slowest Speed 210 | 150 150 150 150 150 150 120 150 210 150 150 150 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 25 | 5 30 24 35 2 67 20 15 19 8 73 14 14 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 17 | . . . . . . . . 3 14 . . . Terrain Destroyed 136 | . . . 20 . . 1 . 28 84 . 3 . Melee 17 | . . . . . . . . 3 14 . . . Projectile 49 | . . . . . . 1 . 25 20 . 3 . AOE 70 | . . . 20 . . . . . 50 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Fac Was Fac Arm Total 4860 | 104 238 221 628 56 100 679 621 907 700 80 405 121 Wait 463 | . 24 2 149 . 1 . 32 169 76 . 10 . Move 3852 | 88 171 193 371 53 87 604 570 618 539 79 358 121 Hop . | . . . . . . . . . . . . . Pick Up 102 | 5 10 9 23 1 2 7 5 21 13 . 6 . Fast Attach 45 | 7 . . 6 . . 12 4 10 4 1 1 . Attach 53 | . . 3 11 2 2 8 . 11 6 . 10 . Detach 3 | . . . 1 . 1 1 . . . . . . Swap 26 | . 2 . 8 . . . 1 7 7 . 1 . Drop 60 | . 2 4 14 . 7 3 3 12 8 . 7 . Fire 204 | 4 29 10 44 . . 24 4 56 30 . 3 . Melee 20 | . . . . . . . . 3 17 . . . Ram 12 | . . . . . . 3 . . . . 9 . Kick 5 | . . . 1 . . 2 2 . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . 15 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -4/Armory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 16) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 799 | -9/Materials | Discovered new exit (range 8) 817 | -9/Materials | Entered another Materials area 817 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1361 | -8/Materials | Repaired Aluminum Leg 1400 | -8/Materials | Repaired Carbon-fiber Leg 1446 | -8/Materials | Repaired Gauss Rifle 1699 | -8/Materials | Discovered new exit (range 16) 1726 | -8/Materials | Entered Factory 1726 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1748 | -7/Factory | Build established: Gunner 1807 | -7/Factory | Sucked down chute 1807 | -7/Factory | Entered Waste 1818 | -7/Waste | Spotted C-40 Crusher 1822 | -7/Waste | EMP discharged 1826 | -7/Waste | Released all parts (9) 1834 | -7/Waste | Spotted C-40 Crusher 1846 | -7/Waste | Spotted C-40 Crusher 1852 | -7/Waste | Spotted C-40 Crusher 1864 | -7/Waste | Spotted C-40 Crusher 1864 | -7/Waste | Spotted C-40 Crusher 1865 | -7/Waste | Discovered new exit (range 10) 1869 | -7/Waste | Entered Factory 2330 | -7/Factory | Discovered new exit (range 13) 2392 | -7/Factory | Identified exit to Factory 2487 | -7/Factory | Core integrity fell below 50% 2525 | -7/Factory | Entered another Factory area 2525 | -6/Factory | Evolved 2 slots: Utility x2 2612 | -6/Factory | Build established: Scavenger-Skirmisher 3071 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 3249 | -6/Factory | Discovered new exit (range 14) 3265 | -6/Factory | Identified exit to Factory 3319 | -6/Factory | Entered another Factory area 3319 | -5/Factory | Evolved 2 slots: Utility x2 3665 | -5/Factory | Repaired Imp. Deuterium Engine 3705 | -5/Factory | Repaired Imp. Light Armor Plating 4126 | -5/Factory | Garrison activated, responded to threat 4198 | -5/Factory | Destroyed 10 combat bots 4198 | -5/Factory | Lost 5 parts (3u2w) 4212 | -5/Factory | Build established: Scavenger-Tank 4470 | -5/Factory | Discovered new exit (range 8) 4479 | -5/Factory | Identified exit to Factory 4574 | -5/Factory | Entered another Factory area 4574 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5341 | -4/Factory | Build established: Scavenger-Skirmisher 5464 | -4/Factory | Lost 6 parts (1n3u2w) 5594 | -4/Factory | Crushed by falling debris 5623 | -4/Factory | Sucked down chute 5623 | -4/Factory | Entered Waste 5634 | -4/Waste | Spotted C-40 Crusher 5638 | -4/Waste | EMP discharged 5638 | -4/Waste | System corruption reached 10% 5644 | -4/Waste | Spotted C-40 Crusher 5660 | -4/Waste | Spotted C-40 Crusher 5672 | -4/Waste | Spotted C-40 Crusher 5674 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5685 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5686 | -4/Waste | Spotted C-40 Crusher 5697 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5722 | -4/Waste | Discovered new exit (range 12) 5728 | -4/Waste | Lost 4 parts (2n1u1w) 5738 | -4/Waste | EMP discharged 5738 | -4/Waste | Identified exit to Factory 5740 | -4/Waste | Entered Factory 6042 | -4/Factory | Build established: Scavenger-Gunner 6090 | -4/Factory | Spotted B-86 Titan 6113 | -4/Factory | Lost 7 parts (1p3n1u2w) 6148 | -4/Factory | Core integrity fell below 50% 6155 | -4/Factory | Discovered new exit (range 12) 6167 | -4/Factory | Core integrity fell below 20% 6167 | -4/Factory | Entered Armory 6178 | -4/Armory | Lost 5 parts (1n4u) 6195 | -4/Armory | Energy Cycler disabled 6228 | -4/Armory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06183_ Connecting with Terminal... 06183_ Current location identified: Armory >>Query(Segregator Trap) Overcomes the [Blade Trap]'s low effectiveness against heavily armored targets by instead utilizing the same controlled energy surge technology found in the saboteur class E-15. Feedback: System corruption (+1%). 06183_ ALERT: Suspicious activity at Terminal A011. Dispatching Investigation squad. 06184_ W-44 Eye sends out distress signal. 06194_ Penetrated by Slug. 06195_ ALERT: Power surge detected, dispatching additional patrols. 06210_ System corrupted: IFF burst signal emitted. 06215_ Connecting with Terminal... >>Query(Warp Gun) This weapon is capable of redirecting a highly-concentrated plasma beam mid-flight by momentarily warping space in its path, though it is currently only possible to create one redirection field in the time of a single shot. After testing is complete, I hope to apply this technology to remote deflection of projectiles for defensive purposes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ????????##################################?????# | | ?????? #?????# | | ?????? #?????# | | ?????? @ +?????# | | ???????????????######### =[ "" #?????### | | ???????????????????????# ![ "F"" #?????### | | ???????????????????????# ! """" #?????# | | ???????????????????????# s #?????# " | | ???????????????????????# sss #?????# " | | ???????????????????????######" F"###### #?????# | | ????????????????????????????#""""#????# #???##### | | ????????????????????????????########### ##### | | ???????????????????????+ "" | | ???????????????????????# T | | ????????????????????????# ^ ####+######### | | ????????????????????????# ????????????????##### | | ????????????????????????# ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 25 Energy Capacity 290 Matter Stores 550 Matter Capacity 550 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Weapon Cycling 20 Evasion (%) 56 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 1 Kinecelleration 30 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Terrain Scan Processor | -4/Factory | Scanalyzed Adv. Signal Interpreter | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertBombBoosters Manual? 0 Play Time 01:18:17 Cumulative 20.8 hours Start 2020.12.30 @ 23:09:05 End 2021.01.01 @ 18:21:06 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 34 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b53eea4e-f337-4ce6-8e59-3576baac8424