Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.17 @ 19:51:22

Player: Cypher

Result: Destroyed by as-75761 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (109)     545
Value Destroyed (3341)     3341
Prototype IDs (39)         780
Alien Tech Used (0)        0
Bonus (2492)               2492
              TOTAL SCORE: 10658

 Bonus
-------
High Alert Combat Kills    258
Follower Combat Kills      187
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      500
Friendly Fire              -53

 Cogmind 
---------
Core Integrity             0/700
Matter                     170/300
Energy                     1100/1100
System Corruption          0%
Temperature                Cool (12)
Movement                   Walking (350) Ox4
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
        Zionite Light DM Reactor
>               --- PROPULSION (4) ---
        Zionite Composite Leg I
>               --- UTILITY (5) ------
   Experimental Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
        Zionite Biocell
>               --- WEAPON (3) -------
          Heavy Missile Launcher
          Heavy Mace
>               --- INVENTORY (28) ---
       Enhanced Nuclear Core
                Fission Core
          Light Fission Core
        Zionite Light DM Reactor
   Experimental Heat Sink
        Compact Battery (300)
        Zionite Weapon Casing
        Zionite Weapon Casing
                Trap Reconfigurator
                Phasing AFG
                Lightning Gun
                Gatling Laser
        Zionite Laser-S
       Improved EM Pulse Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
                Slug Cannon
                Bore Cannon
                EMP Blaster
           Mini Grenade Launcher
       Improved Datajack
       Enhanced Flamer

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
       Advanced Treads
        Zionite Composite Leg I
        Zionite Glidesys I
>               --- UTILITY ----------
   Experimental Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
        Zionite Biocell
>               --- WEAPON -----------
        Zionite Laser-S
         Cooled Particle Cannon
         Cooled Particle Cannon
>               --- INVENTORY --------
       Enhanced Nuclear Core
                Fission Core
          Light Fission Core
        Zionite Light DM Reactor
   Experimental Heat Sink
        Compact Battery
        Zionite Weapon Casing
        Zionite Weapon Casing
                Trap Reconfigurator
                Phasing AFG
                Lightning Gun
                Gatling Laser
       Improved EM Pulse Cannon
         Cooled Particle Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
                Slug Cannon
                Bore Cannon
                EMP Blaster
           Mini Grenade Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher
       Improved Datajack
       Enhanced Flamer
          Heavy Mace
[Rating: 67]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Armored Wheel
  Hover Unit               Zionite Glidesys I
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             143  | 7   13  2   .   3   19  59  1   6   3   30  
  Power                    10   | 1   1   1   .   .   .   3   .   .   .   4   
    Engine                 5    | 1   1   1   .   .   .   2   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               26   | 2   2   .   .   .   4   13  .   .   .   5   
    Treads                 9    | .   .   .   .   .   2   4   .   .   .   3   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  15   | 2   2   .   .   .   2   9   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 2   4   .   .   .   3   8   .   .   2   7   
    Device                 6    | .   .   .   .   .   .   3   .   .   1   2   
    Storage                10   | 2   4   .   .   .   2   .   .   .   .   2   
    Processor              2    | .   .   .   .   .   1   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             7    | .   .   .   .   .   .   4   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 2   6   1   .   3   12  35  1   6   1   14  
    Energy Gun             25   | 2   2   .   .   .   5   10  .   2   .   4   
    Energy Cannon          24   | .   4   .   .   .   .   13  1   1   .   5   
    Ballistic Gun          3    | .   .   1   .   .   2   .   .   .   .   .   
    Ballistic Cannon       10   | .   .   .   .   1   3   6   .   .   .   .   
    Launcher               14   | .   .   .   .   2   1   4   .   3   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   1   2   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   .   4   3   .   .   1   8   
Parts Lost                 27   | .   3   2   .   .   1   6   .   .   .   15  
  Power                    3    | .   .   1   .   .   .   .   .   .   .   2   
  Propulsion               10   | .   1   .   .   .   1   1   .   .   .   7   
  Utility                  4    | .   .   .   .   .   .   2   .   .   .   2   
  Weapon                   10   | .   2   1   .   .   .   3   .   .   .   4   
  Highest Loss Streak      12   | .   3   2   .   .   1   4   .   .   .   12  
Average Slot Usage (%)     94   | .   99  99  100 100 89  95  92  92  92  88  
  Engine                   7    | .   14  13  14  14  4   5   7   7   7   3   
  Treads                   3    | .   .   .   .   .   12  7   .   .   .   3   
  Wheel                    24   | .   27  28  28  28  20  22  30  30  30  13  
  Device                   1    | .   .   .   .   .   .   3   .   .   .   3   
  Storage                  25   | .   28  28  28  28  25  23  23  23  23  26  
  Processor                1    | .   .   .   .   .   8   4   .   .   .   .   
  Protection               2    | .   .   .   .   .   .   3   7   7   6   3   
  Energy Gun               8    | .   14  .   .   .   3   9   15  14  15  9   
  Energy Cannon            7    | .   13  15  14  1   .   9   7   6   7   3   
  Ballistic Gun            2    | .   .   12  14  7   1   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   6   8   2   .   .   .   .   
  Launcher                 2    | .   .   .   .   13  3   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             144  | 17  61  62  62  65  106 144 141 141 141 144 
  Greatest Support         54   | 20  32  32  32  32  42  54  48  48  48  48  
  Greatest Overweight (x)  5    | .   2   1   1   2   4   5   2   2   2   5   
  Average Overweight (x)   2    | .   .   1   1   1   2   2   2   2   2   3   
Largest Inventory Capacity 28   | 8   18  18  18  18  28  28  28  28  28  28  
  Average Capacity         24   | 6   13  18  18  18  25  28  28  28  28  28  
  Most Carried             28   | 4   12  15  18  18  27  28  28  28  28  28  
  Average Carried          23   | 2   9   13  17  17  21  27  28  28  27  25  
  Final Capacity           28   | 8   18  18  18  18  28  28  28  28  28  28  
  Final Carried            28   | 4   12  15  16  18  27  28  28  28  28  25  

 Class Distribution 
--------------------
 28% | Mutant
 25% | Hauler-Tank
 21% | Hauler-Mutant
 20% | Hauler-Skirmisher
  3% | Hauler-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -10/Exiles
            Mutant | -9/Mines
     Hauler-Mutant | -8/Materials
 Hauler-Skirmisher | -7/Factory
       Hauler-Tank | -7/Lower Caves
       Hauler-Tank | -7/Lower Caves
       Hauler-Tank | -7/Zion
     Hauler-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           2356 | 221  158  57   .    64   320  936  96   118  20   366  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3816 | 67   367  307  .    127  407  1870 .    282  .    389  
  Parts                    185  | 4    21   20   .    12   17   81   .    10   .    20   
Haulers Intercepted        6    | .    .    .    .    .    3    3    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    .    .    7    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    2    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  79   | .   8   10  .   6   5   32  .   9   .   9   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Guns                     19   | .   6   2   .   .   .   10  .   .   .   1   
  Cannons                  23   | .   1   4   .   2   2   8   .   2   .   4   
  AOE                      34   | .   1   3   .   4   3   13  .   7   .   3   
Classes Destroyed          16   | 2   3   1   .   1   2   6   .   .   .   1   
  Worker                   7    | .   .   .   .   .   .   7   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 4    | 1   1   .   .   1   .   1   .   .   .   .   
  Hauler                   6    | .   .   .   .   .   3   3   .   .   .   .   
  Recycler                 8    | 1   1   .   .   .   1   5   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   2   .   .   .   .   
  Swarmer                  27   | .   3   6   .   4   1   8   .   5   .   .   
  Grunt                    23   | .   5   2   .   1   3   9   .   3   .   .   
  Brawler                  2    | .   .   .   .   1   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   2   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   10   | .   .   2   .   .   1   6   .   1   .   .   
  Hunter                   3    | .   .   .   .   .   .   3   .   .   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   .   
  Z-Technician             3    | .   .   .   .   .   .   .   .   .   .   3   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   8   
Best Kill Streak           12   | 1   6   3   .   5   3   12  .   6   .   3   
  Combat Bots Only         9    | .   5   3   .   4   3   9   .   6   .   3   
Max Kills in Single Turn   3    | 1   1   3   .   3   2   3   .   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   2   2   3   .   3   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               6809  | .    256  509  .    115  146  2137 52   319  .    3275 
  Core                     912   | .    43   109  .    33   22   161  21   18   .    505  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  .    .    .    26   96   .    .    .    .    .    
Volleys Fired              198   | 3    24   18   .    5    15   95   .    7    .    31   
  Largest                  3     | 2    2    2    .    2    2    3    .    3    .    3    
  Hottest                  212   | 90   112  112  .    79   96   212  .    174  .    180  
Shots Fired                431   | 6    47   34   .    10   29   218  .    21   .    66   
  Gun                      196   | 6    35   12   .    3    14   95   .    11   .    20   
  Cannon                   185   | .    12   22   .    3    11   105  .    5    .    27   
  Launcher                 50    | .    .    .    .    4    4    18   .    5    .    19   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  71    | .    .    12   .    3    15   41   .    .    .    .    
  Thermal                  75    | 3    14   .    .    .    .    29   .    .    .    29   
  Explosive                50    | .    .    .    .    4    4    18   .    5    .    19   
  Electromagnetic          235   | 3    33   22   .    3    10   130  .    16   .    18   
  Robot Hit Streak         27    | 6    11   11   .    13   6    27   .    12   .    5    
  Robot Miss Streak        5     | .    3    1    .    1    3    5    .    4    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           283   | 6    26   27   .    3    18   159  .    13   .    31   
  Core Hits                189   | 2    17   11   .    8    19   93   .    18   .    21   
  Critical Hits            4     | .    .    .    .    .    2    2    .    .    .    .    
  Critical Kills           1     | .    .    .    .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    1    2    .    .    .    .    
Melee Attacks              12    | .    .    .    .    .    3    6    .    .    .    3    
  Impact                   12    | .    .    .    .    .    3    6    .    .    .    3    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    2    .    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10810 | 104  614  610  .    369  741  5547 .    796  .    2029 
  Guns                     2126  | 65   232  88   .    30   174  1289 .    131  .    117  
  Cannons                  3561  | .    217  428  .    60   153  1985 .    73   .    645  
  Explosions               4649  | 39   165  94   .    279  212  2273 .    592  .    995  
  Melee                    455   | .    .    .    .    .    202  .    .    .    .    253  
  Ramming                  19    | .    .    .    .    .    .    .    .    .    .    19   
  Kinetic                  1054  | .    .    88   .    30   210  726  .    .    .    .    
  Thermal                  2000  | 63   230  94   .    .    .    1018 .    .    .    595  
  Explosive                3878  | .    .    .    .    279  212  1800 .    592  .    995  
  Electromagnetic          3404  | 41   384  428  .    60   117  2003 .    204  .    167  
  Impact                   455   | .    .    .    .    .    202  .    .    .    .    253  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    1    1    1    1    .    
  Average Corruption       1     | .    .    .    .    .    .    1    1    1    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15    | .    .    .    .    .    .    11   2    2    .    .    
    Message Errors         4     | .    .    .    .    .    .    3    .    1    .    .    
    Energy Discharges      5     | .    .    .    .    .    .    3    1    1    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    1    1    .    .    .    
    Targeting Errors       4     | .    .    .    .    .    .    4    .    .    .    .    
Overload Shots             11    | .    .    .    .    .    .    .    .    .    .    11   
Overflow Damage            668   | .    26   .    .    2    145  203  .    15   .    277  
  Projectiles              158   | .    .    .    .    .    3    93   .    .    .    62   
  Explosions               215   | .    26   .    .    2    .    110  .    15   .    62   
  Melee                    295   | .    .    .    .    .    142  .    .    .    .    153  
Knockbacks                 7     | .    .    .    .    .    3    2    .    .    .    2    
  Impact                   4     | .    .    .    .    .    2    .    .    .    .    2    
  Kinetic                  3     | .    .    .    .    .    1    2    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      286   | .    54   16   .    .    .    186  .    30   .    .    
  Shots                    8     | .    1    1    .    .    .    5    .    1    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    1    
Highest Temperature        447   | 60   267  240  .    81   36   447  .    338  .    373  
  Average Temperature      122   | 28   78   98   .    31   13   138  .    133  .    158  
  Received Heat Transfer   1800  | .    69   171  .    18   27   459  .    81   .    975  
  Effects                  14    | .    .    .    .    .    .    10   .    .    .    4    
    Shutdowns              3     | .    .    .    .    .    .    2    .    .    .    1    
    Energy Bleed           4     | .    .    .    .    .    .    3    .    .    .    1    
    Interference           6     | .    .    .    .    .    .    4    .    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    1    .    .    .    1    .    .    .    .    
  Combat Hostiles          2     | .    .    1    .    .    .    1    .    .    .    .    
  Parts Fried              20    | .    .    4    .    .    1    11   .    .    .    4    
  Impact Corruptions       11    | .    .    .    .    .    4    .    .    .    .    7    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    1    .    .    .    .    3    
  Heat Transferred         2542  | 74   335  .    .    .    .    1487 .    .    .    646  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | 1    2    1    .    .    .    3    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             820  | 10  244 252 .   174 374 820 .   .   .   .   
  Initial                  38   | .   6   27  .   .   .   38  .   .   .   .   
  Average                  208  | 3   106 140 .   33  128 341 .   .   .   .   
Maximum Alert Level        3    | .   1   1   .   .   1   3   .   .   .   .   
  Low Security (%)         66   | 100 77  82  .   100 69  46  .   .   .   .   
  Level 1                  14   | .   22  17  .   .   30  11  .   .   .   .   
  Level 2                  11   | .   .   .   .   .   .   24  .   .   .   .   
  Level 3                  7    | .   .   .   .   .   .   17  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   .   .   1   5   7   .   .   .   .   
  Investigation            2    | .   .   .   .   1   1   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            6    | .   1   .   .   .   4   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   2   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           7    | .   1   .   .   .   1   5   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              123  | .   18  9   .   5   20  47  1   10  .   13  
  Peak Tracking Total      6    | .   6   3   .   3   5   6   1   4   .   6   
  Tactical Retreats        7    | .   1   .   .   .   1   2   .   1   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            5    | .   2   .   .   .   .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          17   | .   .   .   .   1   1   13  .   .   .   2   
  Max in Single Turn       5    | .   .   .   .   1   1   5   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          19   | .   6   .   1   1   3   8   .   .   .   .   
  Terminals                15   | .   6   .   .   .   3   6   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                53   | .   17  .   1   1   11  23  .   .   .   .   
  Successful               27   | .   10  .   1   1   6   9   .   .   .   .   
  Failed                   25   | .   6   .   .   .   5   14  .   .   .   .   
    Catastrophic           6    | .   .   .   .   .   2   4   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   7   .   1   .   8   10  .   .   5   .   
  Terminals                47   | .   17  .   .   .   11  19  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Terminal Hacks             17   | .   6   .   1   1   4   5   .   .   .   .   
  Record                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   
  Unreport Threat          3    | .   1   .   .   .   1   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         7    | .   4   .   .   .   2   1   .   .   .   .   
  Terminals                7    | .   4   .   .   .   2   1   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 4    | .   2   .   .   .   2   .   .   .   .   .   
    Disrupt                1    | .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   6   .   .   .   3   6   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   
  Time                     16   | .   .   .   .   .   .   16  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total Allies               4    | .   .   .   .   3   .   .   .   .   .   1   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   .   1   
  Highest-Rated Group      118  | .   .   .   .   40  40  .   .   .   .   118 
  Highest-Rated Ally       118  | .   .   .   .   16  16  .   .   .   .   118 
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               55   | .   .   .   .   .   38  .   .   .   .   17  
  Total Damage             965  | .   .   .   .   .   372 .   .   .   .   593 
  Kills                    12   | .   .   .   .   .   7   .   .   .   .   5   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   1   .   .   1   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               8137 | 71   603  439  445  698  747  2187 381  440  1141 985  
Spaces Moved               5847 | 59   502  325  400  561  529  1244 346  369  1024 488  
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    .    
  Treads                   392  | .    .    .    .    .    .    196  .    .    .    196  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5452 | 56   502  325  400  561  529  1048 346  369  1024 292  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   110  110  110  103  107  110  110  110  110  
  Average Speed            119  | 78   99   110  110  114  118  133  110  110  110  164  
  Slowest Speed            245  | 80   120  110  110  120  125  245  110  110  110  245  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58   | 3    88   45   77   93   40   32   51   58   86   73   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     5    | .    .    2    .    1    .    .    .    .    2    .    
  Known Exits Taken        3    | .    1    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    .    1    1    1    .    .    1    1    1    .    
Scrap Searched             12   | .    .    .    .    2    .    .    6    .    4    .    
Spaces Dug                 6    | .    .    .    .    .    1    5    .    .    .    .    
Terrain Destroyed          269  | 5    5    4    .    10   40   130  .    38   .    37   
  Melee                    6    | .    .    .    .    .    1    5    .    .    .    .    
  Projectile               16   | .    .    .    .    .    6    6    .    .    .    4    
  AOE                      247  | 5    5    4    .    10   33   119  .    38   .    33   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      6579 | 73   556  371  406  606  618  1580 347  384  1044 594  
  Wait                     232  | 1    9    24   .    35   29   99   .    3    5    27   
  Move                     5837 | 58   501  324  399  560  528  1243 345  368  1023 488  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  72   | 4    6    3    4    2    12   33   .    .    5    3    
  Fast Attach              44   | 7    5    2    .    1    7    10   .    .    2    10   
  Attach                   24   | .    2    .    .    .    3    10   .    .    .    9    
  Detach                   10   | .    .    .    .    .    4    1    .    .    1    4    
  Swap                     75   | .    6    .    .    2    9    39   1    6    1    11   
  Drop                     69   | .    3    .    3    1    8    42   1    .    7    4    
  Fire                     198  | 3    24   18   .    5    15   95   .    7    .    31   
  Melee                    12   | .    .    .    .    .    3    6    .    .    .    3    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    .    .    .    .    2    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    .    .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 15)
   72 | -11/Scrapyard  | Entered Materials
  230 | -10/Materials  | Central database locked down
  301 | -10/Materials  | Discovered new exit (range 16)
  310 | -10/Materials  | Build established: Mutant
  366 | -10/Materials  | Lost 3 parts (1n2w)
  568 | -10/Materials  | Discovered new exit (range 16)
  570 | -10/Materials  | Identified exit to Mines
  675 | -10/Materials  | Entered Mines
  676 | -10/Mines      | Learned location of Storage (-9)
  683 | -10/Mines      | Learned location of 1 exit from Materials
  837 | -10/Mines      | Discovered new exit (range 4)
  853 | -10/Mines      | Core integrity fell below 50%
  908 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  968 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
 1025 | -10/Mines      | Assembled infested the area
 1027 | -10/Mines      | Learned location of Zion (-7)
 1030 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
 1109 | -10/Mines      | Discovered new exit (range 5)
 1114 | -10/Mines      | Entered Exiles
 1145 | -10/Exiles     | Met 8R-AWN
 1163 | -10/Exiles     | Met EX-HEX
 1218 | -10/Exiles     | Met EX-DEC
 1242 | -10/Exiles     | Visited The Gauntlet
 1369 | -10/Exiles     | Met EX-BIN
 1385 | -10/Exiles     | Aligned with FarCom system
 1386 | -10/Exiles     | Given EX-Vault access code
 1411 | -10/Exiles     | Opened EX-Vault
 1423 | -10/Exiles     | Found Trap Reconfigurator
 1449 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
 1549 | -10/Exiles     | Discovered new exit (range 10)
 1559 | -10/Exiles     | Left Exiles lab with Trap Reconfigurator
 1559 | -10/Exiles     | Entered Mines
 1592 | -9/Mines       | Met a Derelict bent on vengeance
 1608 | -9/Mines       | Met a Derelict shopkeep closing up shop
 1873 | -9/Mines       | Discovered new exit (range 15)
 1886 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 2072 | -9/Mines       | Discovered new exit (range 8)
 2257 | -9/Mines       | Entered Materials
 2257 | -8/Materials   | Accompanied by 3 allies
 2257 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 2258 | -8/Materials   | Identified exit to Factory
 2668 | -8/Materials   | Build established: Hauler-Mutant
 3004 | -8/Materials   | Entered Factory
 3004 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3260 | -7/Factory     | Repaired Rocket Launcher?
 3395 | -7/Factory     | Build established: Hauler-Skirmisher
 4062 | -7/Factory     | Lost 4 parts (1n3w)
 4334 | -7/Factory     | Destroyed 9 combat bots
 4604 | -7/Factory     | First assault squad dispatched
 4770 | -7/Factory     | Identified exit to Lower Caves
 5191 | -7/Factory     | Entered Lower Caves
 5375 | -7/Lower Caves | Learned Factory terminal intel
 5465 | -7/Lower Caves | Build established: Hauler-Tank
 5566 | -7/Lower Caves | Discovered new exit (range 7)
 5572 | -7/Lower Caves | Entered another Lower Caves area
 5599 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5818 | -7/Lower Caves | Encountered a Warlord checkpoint
 5857 | -7/Lower Caves | Discovered new exit (range 12)
 6012 | -7/Lower Caves | Entered Zion
 6059 | -7/Zion        | Given A8's code to call for help
 6070 | -7/Zion        | System corruption cleaned by Quarantine Array
 6165 | -7/Zion        | Discovered new exit (range 16)
 6296 | -7/Zion        | Learned location of Extension (-6)
 6538 | -7/Zion        | Found Prototype Device
 6538 | -7/Zion        | Identified Phasing AFG
 6667 | -7/Zion        | Learned Factory security intel
 6713 | -7/Zion        | Visited the Megawrench Repair Shop
 6829 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 6994 | -7/Zion        | Rebuked by Imprinter
 7044 | -7/Zion        | Megawrench repaired 11 parts
 7130 | -7/Zion        | Opened final containment barrier to the Deep Caves
 7147 | -7/Zion        | Discovered new exit (range 3)
 7147 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 7153 | -7/Zion        | Entered Deep Caves
 7155 | -7/Deep Caves  | Met 5H-AD0
 7314 | -7/Deep Caves  | Z-Facility disabled
 7330 | -7/Deep Caves  | Attacked by Z-Imprinter
 7359 | -7/Deep Caves  | Destroyed Z-Imprinter
 7465 | -7/Deep Caves  | Build established: Hauler-Mutant
 7599 | -7/Deep Caves  | Core integrity fell below 50%
 7626 | -7/Deep Caves  | Core integrity fell below 20%
 7656 | -7/Deep Caves  | Lost 12 parts (2p5n2u3w)
 7658 | -7/Deep Caves  | Found Prototype Protection
 7658 | -7/Deep Caves  | Identified Zio. Weapon Casing
 7785 | -7/Deep Caves  | Found Zio. Weapon Casing
 8068 | -7/Deep Caves  | Spotted as-65863
 8108 | -7/Deep Caves  | Build established: Hauler-Gunner
 8134 | -7/Deep Caves  | Spotted as-75761
 8137 | -7/Deep Caves  | Exposed GOLEM chamber
 8138 | -7/Deep Caves  | Destroyed by as-75761 with Assembled Focal Cannon

 Last Messages 
---------------
07693_ Acquired Prototype Leg.
07693_ Identified Zio. Composite Leg I.
07697_ Acquired Prototype Hover Unit.
07697_ Identified Zio. Glidesys I.
07699_ Acquired 65 matter.
07704_ Acquired Prototype Storage.
07704_ Identified Zio. Biocell.
07705_ Acquired 33 matter.
07710_ Acquired 45 matter.
07717_ Acquired Exp. Heat Sink.
07731_ Acquired Zio. Light DM Reactor.
07781_ Acquired Prototype Energy Gun.
07781_ Identified Zio. Laser-S.
07785_ Acquired Zio. Weapon Casing.
08100_ Attempting to rewire B5-NHL(s).
08100_ B5-NHL(s) is broken beyond repair.
08135_ Adv. Treads destroyed.
08136_ as-75761: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
08138_ Zio. Glidesys I destroyed.
08138_ Hvy. Missile Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ?????????????????? ? ???????????????????????? |
|      ???????????????? # ? ???????????????????????? |
|      ?????????????      ? ???????????????????????? |
|      ???????????        # ???#???????????????????? |
|      ??????????           ?? #???????????????????? |
|      ?????????""          ?? #???????????????????? |
|      ????????"G           ## #???????????????????? |
|      ????????"             # ##??????????????????? |
|      ????????"                ???????????????????? |
|      ????????#                ???????????????????? |
|      ?????????"              ??????????????????  ? |
|      ?????????"             #?????????????????#  # |
|      ?????????"             ?????????????????##    |
|      ?????????"     h      #?###????????????##     |
|      ????????""            #?# #???????????##      |
|      ????????#           @ ### ####????????#       |
|      ????????#    * *    s  #     #????????#       |
|      ????????#     [           ##??????????#       |
|      ????????#       *          ###?????????#      |
|      ????????#    *               #?????????#      |
|      ????????#    /   //        ###???????????     |
|      ????????#         /        ##????  ???????#   |
|      ????????#           /     h #????  #???????#  |
|      ????????#                   #???    ##????##  |
|      ????????#       g *         #???     ###?##   |
|      ?????????          *  /*    #???       ###    |
|      ?????????"   /            s #???        ##    |
|      ??????????           b      #???         ##   |
|      ??????????   g!   !         #????         #   |
|      ???????????                 ##???#        #   |
|      ??????????? =  !  *   ||     #???#       ##   |
|      ??????????? ==               #???#       #### |
|      ??????????         |    |    #???#       ##?? |
|      ??????????                   ######       #?? |
|      ?????????          =                      #?? |
|      ??????????"                               ##? |
|      ?????????                                  #? |
|      ?????????"                   ####          ## |
|      ?????????                    #??#           # |
|      ??????????                  ##??#             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          27
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: EM             15
Weapon Shielding           100
Evasion (%)                44
Targeting Accuracy         8
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Are We The Baddies?
Signs Are For Wimps

 Challenges 
------------
None

 Game 
------
Seed              DefenseActuatorDerivative
  Manual?         0
Play Time         01:20:03
  Cumulative      193.8 hours
  Start           2021.07.14 @ 21:40:54
  End             2021.07.17 @ 19:51:22
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          194
  Rogue           194
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          72
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 53d50632-61b4-4cf7-8210-0d6b36c22442