Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 14:48:47

Player: monkeman

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (119)     595
Value Destroyed (6212)     6212
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (3037)               3037
              TOTAL SCORE: 13544

 Bonus
-------
High Alert Combat Kills    1432
Follower Combat Kills      230
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             578/850
Matter                     8/300
Energy                     290/290
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
    Improved Deuterium Engine
>            --- PROPULSION (3) ---
    Improved Heavy Treads
     Armored Wheel
>            --- UTILITY (8) ------
    Advanced Heat Sink
             Huge Storage Unit
    Hardened Heavy Armor Plating
             Hacking Suite
             Relay Coupler [Grunt] (1)
             Relay Coupler [Behemoth] (8)
>            --- WEAPON (3) -------
       Heavy Flak Cannon
>            --- INVENTORY (25) ---
       Light Nuclear Core
       Light Antimatter Reactor
     Armored Wheel
    Improved Utility Shielding
    Hardened Heavy Armor Plating
    Improved Medium Armor Plating
             Hacking Suite
             Relay Coupler [NC] (29)
             Relay Coupler [Swarmer] (46)
             Relay Coupler [Sentry] (23)
             Relay Coupler [Hunter] (13)
  Long-range Tractor Beam
             Quantum Rifle
       Heavy Machine Gun
       Heavy Machine Gun
             Magnetic Acceleration Cannon
       Heavy Flak Cannon
             Grenade Launcher
             Multitool
             Axe

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
>            --- PROPULSION -------
      Medium Treads
    Improved Heavy Treads
>            --- UTILITY ----------
    Advanced Heat Sink
             Huge Storage Unit
    Hardened Heavy Armor Plating
             Hacking Suite
             Relay Coupler [Swarmer]
             Relay Coupler [Grunt]
             Relay Coupler [Behemoth]
>            --- WEAPON -----------
       Heavy Flak Cannon
       Heavy Flak Cannon
       Heavy Flak Cannon
>            --- INVENTORY --------
       Light Nuclear Core
    Improved Heavy Treads
     Armored Wheel
     Armored Wheel
    Improved Utility Shielding
    Hardened Heavy Armor Plating
    Improved Medium Armor Plating
             Hacking Suite
             Relay Coupler [NC]
             Relay Coupler [Swarmer]
             Relay Coupler [Sentry]
             Relay Coupler [Hunter]
  Long-range Tractor Beam
             Quantum Rifle
             Magnetic Acceleration Cannon
       Heavy Flak Cannon
             Grenade Launcher
             Remote Datajack
             Multitool
             Axe
[Rating: 74]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
Utility                    Core Analyzer
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Core Analyzer
  Hackware                 Relay Coupler [Swarmer]
  Protection               Scrap Shield
Weapon                     Flak Gun
  Energy Gun               Medium Laser
  Energy Cannon            Powered Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Gar Fac 
Slots Evolved              8    | .   .   .   4   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   2   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             159  | 7   4   18  12  19  19  2   61  17  
  Power                    10   | 1   1   .   1   2   1   .   2   2   
    Engine                 9    | 1   1   .   1   1   1   .   2   2   
    Core                   1    | .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   4   1   4   6   .   3   2   
    Treads                 11   | 2   .   1   1   .   3   .   3   1   
    Leg                    1    | .   .   .   .   1   .   .   .   .   
    Wheel                  10   | .   .   3   .   3   3   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  50   | 2   1   5   7   6   7   2   16  4   
    Device                 13   | 1   .   .   4   3   2   1   2   .   
    Storage                7    | 1   1   .   2   1   1   1   .   .   
    Processor              2    | .   .   .   1   1   .   .   .   .   
    Hackware               10   | .   .   .   .   .   .   .   8   2   
    Protection             18   | .   .   5   .   1   4   .   6   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   77   | 2   2   9   3   7   5   .   40  9   
    Energy Gun             3    | 1   1   1   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   3   .   2   .   .   .   .   
    Ballistic Gun          18   | 1   .   2   2   2   4   .   7   .   
    Ballistic Cannon       20   | .   .   3   .   1   .   .   13  3   
    Launcher               3    | .   1   .   .   2   .   .   .   .   
    Special Weapon         18   | .   .   .   1   .   1   .   12  4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   8   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   .   .   2   .   
Parts Lost                 21   | .   .   2   .   7   2   .   4   6   
  Power                    2    | .   .   .   .   1   .   .   .   1   
  Propulsion               6    | .   .   1   .   3   1   .   .   1   
  Utility                  6    | .   .   1   .   1   1   .   2   1   
  Weapon                   7    | .   .   .   .   2   .   .   2   3   
  Highest Loss Streak      3    | .   .   2   .   3   1   .   2   3   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   100 70  69  93  97  84  88  84  
  Engine                   8    | .   14  12  8   7   5   7   7   5   
  Treads                   16   | .   28  21  20  14  9   15  14  11  
  Wheel                    4    | .   .   3   .   8   16  7   1   1   
  Device                   4    | .   14  .   6   8   2   7   3   6   
  Storage                  6    | .   14  .   8   8   9   7   7   6   
  Processor                3    | .   .   .   .   6   9   7   4   .   
  Hackware                 7    | .   .   .   .   .   .   .   20  24  
  Protection               8    | .   .   11  8   8   14  7   4   6   
  Energy Cannon            4    | .   .   9   8   8   2   .   .   .   
  Ballistic Gun            8    | .   14  4   6   9   24  23  9   .   
  Ballistic Cannon         5    | .   .   3   .   5   .   .   8   13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 14  30  35  54  65  73  112 129 135 
  Greatest Support         103  | 40  40  40  60  60  47  12  103 103 
  Greatest Overweight (x)  11   | .   .   3   1   5   6   9   9   11  
  Average Overweight (x)   1    | .   .   .   .   2   2   8   2   3   
Largest Inventory Capacity 25   | 8   15  15  10  20  20  25  25  25  
  Average Capacity         16   | 6   14  5   9   16  20  24  25  25  
  Most Carried             25   | 4   13  15  10  20  20  20  25  25  
  Average Carried          14   | 3   9   5   6   13  19  18  23  23  
  Final Capacity           25   | 8   15  5   10  20  20  25  25  25  
  Final Carried            25   | 4   13  5   10  20  20  20  25  21  

 Class Distribution 
--------------------
 29% | Mutant
 25% | Bothacker-Tank
 17% | Scavenger-Gunner
 10% | Bothacker-Mutant
  6% | Bothacker-Gunner
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
             Tank | -8/Materials
 Scavenger-Gunner | -8/Garrison
   Bothacker-Tank | -8/Materials
   Bothacker-Tank | -7/Factory
   Bothacker-Tank | -7/Garrison
   Bothacker-Tank | -6/Factory

 Resources                      | -11  -10  -10  -8   -8   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Gar  Fac  
Matter Collected           5052 | 271  32   390  206  946  1015 .    1467 725  
  Remotely                 31   | .    .    .    .    .    31   .    .    .    
Salvage Created            5800 | 16   208  780  392  1006 1136 .    1612 650  
  Parts                    275  | 4    21   44   21   51   72   .    44   18   
Haulers Intercepted        2    | .    .    .    1    .    .    .    .    1    
Recyclers Shooed           2    | .    .    .    1    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    11   .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Gar Fac 
Combat Hostiles Destroyed  122  | .   4   18  5   34  27  .   20  14  
  Melee                    3    | .   .   .   .   .   .   .   .   3   
  Guns                     52   | .   4   .   2   6   25  .   15  .   
  Cannons                  49   | .   .   15  2   15  2   .   4   11  
  AOE                      14   | .   .   .   .   13  .   .   1   .   
Classes Destroyed          22   | 1   3   4   5   3   3   .   1   2   
  Worker                   2    | .   .   .   .   .   2   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   1   
  Recycler                 3    | .   .   .   1   .   1   .   .   1   
  Watcher                  3    | .   1   .   .   .   2   .   .   .   
  Swarmer                  14   | .   .   1   .   4   6   .   3   .   
  Cutter                   3    | .   .   .   .   .   .   .   3   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   
  Grunt                    43   | .   4   .   1   7   12  .   11  8   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   .   .   1   1   .   1   .   
  Sentry                   8    | .   .   .   1   1   5   .   .   1   
  Specialist               2    | .   .   .   2   .   .   .   .   .   
  Hunter                   8    | .   .   .   1   4   1   .   1   1   
  Programmer               4    | .   .   .   .   1   .   .   1   2   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   
  Cobbler                  1    | .   .   1   .   .   .   .   .   .   
  Subdweller               17   | .   .   17  .   .   .   .   .   .   
  Assembled                16   | .   .   .   .   16  .   .   .   .   
Best Kill Streak           16   | 1   3   3   4   16  8   .   4   5   
  Combat Bots Only         16   | .   2   3   3   16  6   .   4   5   
Max Kills in Single Turn   4    | 1   1   1   2   4   3   .   1   2   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 4    | .   .   .   .   4   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Gar  Fac  
Hostile Shots Fired        703   | .    16   82   18   122  95   .    152  218  
  Missed                   184   | .    3    22   6    24   18   .    41   70   
Damage Taken               8462  | .    167  1150 205  1415 1188 .    1689 2648 
  Core                     885   | .    21   114  .    188  119  .    171  272  
  Absorbed by Shields      231   | .    .    .    .    56   .    .    175  .    
  Ignored by Resistances   6     | .    .    .    .    .    .    .    6    .    
Core Remaining (%)         66    | 100  .    46   .    .    44   .    75   .    
Volleys Fired              428   | 1    25   69   14   101  56   .    111  51   
  Largest                  3     | 2    2    2    2    3    3    .    3    3    
  Hottest                  159   | 70   70   119  68   142  131  .    159  159  
Shots Fired                862   | 2    48   96   28   244  161  .    181  102  
  Gun                      421   | 2    46   23   14   83   144  .    109  .    
  Cannon                   387   | .    .    73   14   149  13   .    47   91   
  Launcher                 14    | .    2    .    .    12   .    .    .    .    
  Special                  40    | .    .    .    .    .    4    .    25   11   
  Kinetic                  612   | 1    23   28   14   155  144  .    156  91   
  Thermal                  198   | 1    23   68   14   77   13   .    2    .    
  Explosive                14    | .    2    .    .    12   .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         36    | 1    9    25   9    36   31   .    19   9    
  Robot Miss Streak        18    | .    2    5    1    4    18   .    8    10   
  Penetration Max          1     | .    .    .    .    1    .    .    1    .    
  Secondary Targets        8     | .    1    .    .    .    4    .    3    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    1    .    
Shots Hit Robots           633   | 1    29   53   19   131  126  .    179  95   
  Core Hits                497   | 1    16   19   9    61   132  .    162  97   
  Critical Kills           5     | .    .    3    1    .    1    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    1    .    .    2    .    
  Critical Strikes         19    | .    2    3    1    2    1    .    10   .    
    Burn                   2     | .    2    .    .    .    .    .    .    .    
    Meltdown               4     | .    .    3    1    .    .    .    .    .    
    Destroy                4     | .    .    .    .    1    1    .    2    .    
    Blast                  1     | .    .    .    .    1    .    .    .    .    
    Sever                  8     | .    .    .    .    .    .    .    8    .    
Melee Attacks              62    | .    .    .    .    .    .    .    48   14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 62    | .    .    .    .    .    .    .    48   14   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           14147 | 13   329  1977 641  3275 2059 .    3560 2293 
  Guns                     4998  | 13   306  268  230  755  1759 .    1667 .    
  Cannons                  6839  | .    .    1709 411  1837 300  .    643  1939 
  Explosions               706   | .    23   .    .    683  .    .    .    .    
  Melee                    1534  | .    .    .    .    .    .    .    1250 284  
  Ramming                  70    | .    .    .    .    .    .    .    .    70   
  Kinetic                  8092  | .    130  268  230  1456 1759 .    2310 1939 
  Thermal                  3745  | 13   176  1709 411  1136 300  .    .    .    
  Explosive                706   | .    23   .    .    683  .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 1534  | .    .    .    .    .    .    .    1250 284  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    4    4    .    3    3    .    3    3    
  Average Corruption       3     | .    2    4    .    3    3    .    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  155   | .    1    69   .    29   17   .    29   10   
    Message Errors         32    | .    .    17   .    5    2    .    6    2    
    Matter Fused           41    | .    .    19   .    9    5    .    6    2    
    Heat Flow Errors       20    | .    .    10   .    4    1    .    3    2    
    Energy Discharges      15    | .    1    6    .    1    1    .    4    2    
    Parts Rejected         2     | .    .    .    .    .    1    .    1    .    
    Data Loss (minor)      19    | .    .    8    .    2    4    .    4    1    
    Data Loss (major)      7     | .    .    4    .    1    2    .    .    .    
    Misfires               8     | .    .    4    .    2    1    .    1    .    
    Alerts                 4     | .    .    1    .    2    .    .    1    .    
    Weapon Failures        7     | .    .    .    .    3    .    .    3    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            63    | .    .    .    .    51   .    .    .    12   
  Projectiles              28    | .    .    .    .    28   .    .    .    .    
  Explosions               23    | .    .    .    .    23   .    .    .    .    
  Melee                    12    | .    .    .    .    .    .    .    .    12   
Knockbacks                 47    | .    .    .    .    9    .    .    .    38   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  44    | .    .    .    .    6    .    .    .    38   
  Secondary                3     | .    .    .    .    3    .    .    .    .    
Self-Inflicted Damage      167   | .    12   .    .    139  .    .    .    16   
  Shots                    7     | .    1    .    .    6    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    5    
Targets Rammed             7     | .    .    .    .    .    .    .    .    7    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    .    2    
Highest Temperature        396   | 30   113  227  21   236  396  .    270  309  
  Average Temperature      67    | 18   33   88   10   42   92   .    52   74   
  Received Heat Transfer   2486  | .    87   192  72   337  369  .    498  931  
  Effects                  6     | .    .    .    .    .    2    .    3    1    
    Shutdowns              1     | .    .    .    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    
    Interference           3     | .    .    .    .    .    .    .    3    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    1    
  Total Turns              2     | .    .    .    .    .    .    .    .    2    
  Longest Duration         2     | .    .    .    .    .    .    .    .    2    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    2    
Robots Melted              4     | .    .    3    1    .    .    .    .    .    
  Combat Hostiles          4     | .    .    3    1    .    .    .    .    .    
  Parts Melted             9     | .    1    6    1    .    .    .    .    1    
  Heat Transferred         2997  | 37   666  592  .    1258 444  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Gar  Fac  
Peak Influence             1660 | 5    174  .    161  1344 1163 528  1660 980  
  Initial                  871  | .    3    .    .    104  655  528  369  871  
  Average                  734  | 1    96   .    64   583  899  528  956  866  
Maximum Alert Level        5    | .    .    .    .    4    4    2    5    3    
  Low Security (%)         12   | 100  100  .    100  9    .    .    .    .    
  Level 1                  5    | .    .    .    .    18   .    .    2    .    
  Level 2                  20   | .    .    .    .    43   4    100  13   .    
  Level 3                  46   | .    .    .    .    14   84   .    54   100  
  Level 4                  13   | .    .    .    .    13   10   .    26   .    
  Level 5                  1    | .    .    .    .    .    .    .    2    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          13   | .    1    .    1    .    5    .    .    6    
  Investigation            4    | .    1    .    .    .    1    .    .    2    
  Extermination            1    | .    .    .    .    .    .    .    .    1    
  Reinforcement            5    | .    .    .    1    .    2    .    .    2    
  Assault                  1    | .    .    .    .    .    .    .    .    1    
  Garrison                 2    | .    .    .    .    .    2    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Gar Fac 
Distress Signals           7    | .   1   .   .   .   3   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              191  | .   9   29  5   38  42  .   45  23  
  Peak Tracking Total      9    | .   3   3   2   9   7   .   9   5   
  Tactical Retreats        10   | .   .   1   .   1   3   .   3   2   

 Traps                          | -11 -10 -10 -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Gar Fac 
Traps Triggered            17   | .   3   .   .   8   1   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Fac Gar Fac 
Machines Disabled          10   | .   .   .   .   5   1   .   4   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
  Garrison Relay           8    | .   .   .   .   5   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Fac Gar Fac 
Machines Accessed          18   | .   1   1   2   3   3   1   .   7   
  Terminals                8    | .   1   .   1   3   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   
  Garrison Access          4    | .   .   .   1   .   1   1   .   1   
Total Hacks                39   | .   2   4   6   4   6   1   .   16  
  Successful               23   | .   2   4   2   3   6   1   .   5   
  Failed                   16   | .   .   .   4   1   .   .   .   11  
    Catastrophic           4    | .   .   .   .   1   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   1   .   1   1   .   .   .   2   
  Terminals                15   | .   2   .   1   4   .   .   .   8   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   3   
  Scanalyzers              5    | .   .   .   .   .   5   .   .   .   
  Garrison Access          8    | .   .   .   5   .   1   1   .   1   
Terminal Hacks             9    | .   2   4   .   3   .   .   .   .   
  Record                   4    | .   .   4   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   
  Process                  1    | .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 5    | .   .   .   .   .   5   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   1   1   .   1   
  Unlock Access            3    | .   .   .   1   .   1   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         2    | .   .   .   1   .   .   .   .   1   
  Terminals                2    | .   .   .   1   .   .   .   .   1   
    Botnet                 2    | .   .   .   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   1   2   2   1   .   6   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   .   2   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   106 
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          451  | .   .   .   .   .   .   .   .   451 
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Sub Mat Gar Mat Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   1   .   .   1   .   
  Robot Detection          1    | .   .   .   .   .   .   .   1   .   
Robots Hacked              25   | .   .   .   .   .   1   .   17  7   
  Non-combat               4    | .   .   .   .   .   1   .   .   3   
  Combat                   21   | .   .   .   .   .   .   .   17  4   
Robot Hacks Applied        29   | .   .   .   .   .   1   .   20  8   
  parse_system             7    | .   .   .   .   .   1   .   4   2   
  no_distress              2    | .   .   .   .   .   .   .   .   2   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   1   
  mark_system              1    | .   .   .   .   .   .   .   1   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   1   
  amplify_resonance        1    | .   .   .   .   .   .   .   1   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   1   
  go_dormant               2    | .   .   .   .   .   .   .   2   .   
  overwrite_iff            7    | .   .   .   .   .   .   .   6   1   
  streamctrl_high          3    | .   .   .   .   .   .   .   3   .   
  formatsys_high           3    | .   .   .   .   .   .   .   3   .   
Relay Couplers Released    39   | .   .   .   .   23  .   .   16  .   
  Machine Destruction      32   | .   .   .   .   20  .   .   12  .   
  Programmers              7    | .   .   .   .   3   .   .   4   .   
  Attached                 9    | .   .   .   .   .   .   .   8   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Sub Mat Gar Mat Fac Gar Fac 
Total Allies               15   | .   .   .   .   2   .   .   12  1   
  Largest Group            2    | .   .   .   .   2   .   .   2   1   
  Highest-Rated Group      64   | .   .   .   .   56  .   .   64  32  
  Highest-Rated Ally       32   | .   .   .   .   31  .   .   32  32  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               52   | .   .   .   .   6   .   .   38  8   
  Total Damage             1204 | .   .   .   .   157 .   .   722 325 
  Kills                    7    | .   .   .   .   .   .   .   6   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -7   -7   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Gar  Fac  
Turns Passed               10612 | 82   378  2907 299  2053 918  303  2628 1044 
Spaces Moved               4894  | 44   183  1707 116  1103 443  140  885  273  
  Core                     4     | 4    .    .    .    .    .    .    .    .    
  Treads                   2978  | 40   183  1312 116  369  1    .    750  207  
  Legs                     1     | .    .    .    .    1    .    .    .    .    
  Wheels                   1911  | .    .    395  .    733  442  140  135  66   
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  120  160  105  105  165  152  240  
  Average Speed            173   | 150  160  155  192  150  134  213  230  240  
  Slowest Speed            400   | 160  160  240  250  400  250  225  240  255  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37    | 4    36   87   12   81   46   4    58   6    
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    1    .    .    .    
Scrap Searched             16    | .    .    16   .    .    .    .    .    .    
Spaces Dug                 24    | .    .    2    .    18   .    .    .    4    
Terrain Destroyed          81    | .    2    18   4    52   1    .    .    4    
  Melee                    4     | .    .    .    .    .    .    .    .    4    
  Projectile               43    | .    .    18   4    20   1    .    .    .    
  AOE                      34    | .    2    .    .    32   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Fac  Gar  Fac  
Total                      6191 | 55   223  1876 163  1313 653  145  1226 537  
  Wait                     378  | .    5    22   9    20   101  .    58   163  
  Move                     4887 | 43   182  1706 116  1102 442  139  884  273  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  103  | 4    7    16   6    25   12   2    26   5    
  Fast Attach              54   | 7    .    11   9    3    9    1    13   1    
  Attach                   33   | .    .    3    1    10   2    1    10   6    
  Detach                   5    | .    .    1    .    1    1    .    1    1    
  Swap                     72   | .    4    4    2    6    8    .    38   10   
  Drop                     100  | .    .    27   5    11   22   2    29   4    
  Fire                     428  | 1    25   69   14   101  56   .    111  51   
  Melee                    62   | .    .    .    .    .    .    .    48   14   
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    .    .    .    .    6    
  Escape Stasis            26   | .    .    .    .    22   .    .    4    .    
  Rewire                   17   | .    .    .    .    12   .    .    4    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            19   | .    .    17   1    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec])
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-7/Factory (discovered 2 exits: Sto / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Discovered new exit (range 15)
    83 | -11/Scrapyard | Entered Materials
   234 | -10/Materials | Discovered new exit (range 13)
   304 | -10/Materials | Build established: Mutant
   350 | -10/Materials | Discovered new exit (range 5)
   401 | -10/Materials | Discovered new exit (range 13)
   461 | -10/Materials | Entered Subcaves
   982 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
   986 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
   986 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  1570 | -10/Subcaves  | Discovered new exit (range 9)
  1578 | -10/Subcaves  | A Subdweller sparked back to life
  1578 | -10/Subcaves  | A Subdweller sparked back to life
  1578 | -10/Subcaves  | A Subdweller sparked back to life
  1625 | -10/Subcaves  | Found Prototype Energy Cannon
  1625 | -10/Subcaves  | Identified Powered Cannon
  1626 | -10/Subcaves  | Attached Powered Cannon, gained temporary slot: Power
  1951 | -10/Subcaves  | Discovered new exit (range 14)
  2052 | -10/Subcaves  | Visited Clippyterm
  2317 | -10/Subcaves  | Learned location of Zion (-6)
  2317 | -10/Subcaves  | Met a Zionite searching for "candidates"
  2496 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
  2510 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
  2916 | -10/Subcaves  | Core integrity fell below 50%
  3012 | -10/Subcaves  | Discovered new exit (range 14)
  3023 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  3025 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Light Armor Plating
  3197 | -10/Subcaves  | Learned Materials emergency access door positions
  3368 | -10/Subcaves  | Entered Materials
  3368 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3667 | -8/Materials  | Identified exit to Garrison
  3667 | -8/Materials  | Entered Garrison
  3761 | -8/Garrison   | Triggered checkpoint
  3781 | -8/Garrison   | Garrison Relay disabled
  3849 | -8/Garrison   | Build established: Scavenger-Tank
  3869 | -8/Garrison   | Triggered checkpoint
  3989 | -8/Garrison   | Triggered checkpoint
  4029 | -8/Garrison   | Lost 3 parts (1n1u1w)
  4067 | -8/Garrison   | Garrison Relay disabled
  4100 | -8/Garrison   | Discovered new exit (range 15)
  4204 | -8/Garrison   | Assembled breached garrison interior
  4369 | -8/Garrison   | Destroyed 16 combat bots
  4464 | -8/Garrison   | Build established: Scavenger-Gunner
  4888 | -8/Garrison   | Garrison Relay disabled
  4981 | -8/Garrison   | Discovered new exit (range 6)
  5203 | -8/Garrison   | Installed Relay Interface Framework
  5395 | -8/Garrison   | Garrison Relay disabled
  5452 | -8/Garrison   | Garrison Relay disabled
  5499 | -8/Garrison   | Discovered new exit (range 11)
  5694 | -8/Garrison   | Spotted B-75 Beast
  5720 | -8/Garrison   | Entered Materials
  6299 | -8/Materials  | Build established: Bothacker-Tank
  6505 | -8/Materials  | Core integrity fell below 50%
  6516 | -8/Materials  | Identified exit to Garrison
  6517 | -8/Materials  | Discovered new exit (range 15)
  6535 | -8/Materials  | Garrison activated, responded to threat
  6638 | -8/Materials  | Entered Factory
  6638 | -7/Factory    | Evolved 2 slots: Utility x2
  6639 | -7/Factory    | Identified exit to Storage
  6934 | -7/Factory    | Identified exit to Garrison
  6941 | -7/Factory    | Entered Garrison
  7049 | -7/Garrison   | Triggered checkpoint
  7115 | -7/Garrison   | Triggered checkpoint
  7182 | -7/Garrison   | Garrison Relay disabled
  7647 | -7/Garrison   | Triggered checkpoint
  7675 | -7/Garrison   | Triggered checkpoint
  7727 | -7/Garrison   | Lost 5 allies
  7899 | -7/Garrison   | Triggered checkpoint
  7932 | -7/Garrison   | Garrison Relay disabled
  8085 | -7/Garrison   | Build established: Bothacker-Gunner
  8203 | -7/Garrison   | Discovered new exit (range 15)
  8562 | -7/Garrison   | Found Hvy. Reflective Plating
  8655 | -7/Garrison   | Heavy support dispatched to Factory
  8866 | -7/Garrison   | Discovered new exit (range 13)
  8887 | -7/Garrison   | Triggered checkpoint
  8993 | -7/Garrison   | Build established: Bothacker-Tank
  9153 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
  9337 | -7/Garrison   | Garrison Relay disabled
  9433 | -7/Garrison   | Build established: Bothacker-Mutant
  9569 | -7/Garrison   | Entered Factory
  9569 | -6/Factory    | Accompanied by 1 ally
  9569 | -6/Factory    | Evolved 2 slots: Utility x2
  9814 | -6/Factory    | Spotted B-75 Beast
 10033 | -6/Factory    | Destroyed B-75 Beast
 10269 | -6/Factory    | First assault squad dispatched
 10287 | -6/Factory    | Fabricated Lrn. Proton Cannon (x1)
 10298 | -6/Factory    | Build established: Bothacker-Tank
 10613 | -6/Factory    | Self-destructed

 Last Messages 
---------------
10597_ Penetrated by Slug.
10597_ R-10 Processor knocked back.
10600_ P-60 Hacker resets R-10 Processor, system
  corruption cleaned.
10600_ Slammed into P-60 Hacker.
10602_ Penetrated by Slug.
10603_ P-60 Hacker knocked back. <x2>
10606_ Penetrated by Slug.
10606_ Hvy. Flak Cannon destroyed.
10606_ Slammed into H-66 Slayer.
10608_ Crushed P-60 Hacker.
10608_ P-60 Hacker destroyed.
10609_ System corrupted: Matter fused (-7).
10609_ Acquired 8 matter.
10609_ Penetrated by Slug.
10609_ Hvy. Flak Cannon destroyed.
10609_ Slug penetrates Recycling Unit.
10611_ H-66 Slayer knocked back. <x2>
10612_ Slug penetrates Recycling Unit.
10612_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             825
Resistance: TH             25
Evasion (%)                40
Targeting Accuracy         5
Core Analysis              6
Recoil Reduction           3
Offensive Hacking          10
Relay Coupler Types        4
Relay Coupler Value        98

 Item Schematics 
-----------------
         Huge Storage Unit | -10/Materials | Hacked
                Arm. Wheel | -8/Materials  | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lrn. Proton Cannon | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Factory Defaults

 Challenges 
------------
None

 Game 
------
Seed              BombardmentMultinovaFalx
  Manual?         0
Play Time         01:18:50
  Cumulative      57.4 hours
  Start           2024.05.03 @ 13:26:17
  End             2024.05.03 @ 14:48:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          45
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a689e680-9d0a-4205-b7c8-9c9dd2907008