Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.01 @ 00:10:12

Player: Lefty

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (63)      315
Value Destroyed (1511)     1511
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (45)                 45
              TOTAL SCORE: 2831

 Bonus
-------
High Alert Combat Kills    45

 Cogmind 
---------
Core Integrity             0/400
Matter                     226/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (3) ------
    Medium Storage Unit
    Medium Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY (12) ---
  Improved Ion Engine
           Aluminum Leg
           Heat Sink
    Medium Storage Unit
    Medium Armor Plating
  Hardened Light Armor Plating
           EM Pulse Gun
     Heavy Assault Rifle
           Autogun
           Autogun
           Rocket Launcher

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
  Medium Storage Unit
  Medium Storage Unit
  Medium Armor Plating
>        --- WEAPON -----------
         EM Shotgun
         Beam Rifle
>        --- INVENTORY --------
         Ion Engine
   Light Ion Engine
         Aluminum Leg
         Heat Sink
  Medium Storage Unit
  Medium Armor Plating
         Particle Gun
         Autogun
         Autogun
         Grenade Launcher
         Rocket Launcher
         Datajack
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   ECM Suite
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             72   | 6   28  38  
  Power                    7    | 1   3   3   
    Engine                 6    | 1   3   2   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               15   | 2   4   9   
    Treads                 .    | .   .   .   
    Leg                    15   | 2   4   9   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  11   | 1   4   6   
    Device                 1    | .   1   .   
    Storage                5    | 1   1   3   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   39   | 2   17  20  
    Energy Gun             15   | 1   5   9   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          12   | 1   7   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               11   | .   5   6   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 18   | .   5   13  
  Power                    5    | .   2   3   
  Propulsion               5    | .   1   4   
  Utility                  1    | .   1   .   
  Weapon                   7    | .   1   6   
  Highest Loss Streak      5    | .   2   5   
Average Slot Usage (%)     96   | .   97  96  
  Engine                   10   | .   12  7   
  Core                     1    | .   .   3   
  Leg                      29   | .   27  30  
  Device                   2    | .   5   .   
  Storage                  17   | .   14  22  
  Processor                3    | .   .   6   
  Protection               5    | .   7   3   
  Energy Gun               10   | .   8   12  
  Ballistic Gun            9    | .   12  6   
  Launcher                 4    | .   6   1   
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 9   22  34  
  Greatest Support         30   | 20  20  30  
  Greatest Overweight (x)  2    | 2   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 12   | 6   8   12  
  Average Capacity         9    | 5   7   11  
  Most Carried             12   | 5   8   12  
  Average Carried          8    | 1   6   10  
  Final Capacity           12   | 6   8   12  
  Final Carried            11   | 2   8   11  

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           1409 | 180  405  824  
  Remotely                 .    | .    .    .    
Salvage Created            1517 | .    508  1009 
  Parts                    116  | .    43   73   
Haulers Intercepted        .    | .    .    .    
Recyclers Shooed           3    | .    .    3    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  50   | .   21  29  
  Guns                     27   | .   7   20  
  AOE                      23   | .   14  9   
Classes Destroyed          7    | .   6   1   
  Builder                  3    | .   1   2   
  Tunneler                 1    | .   1   .   
  Recycler                 4    | .   2   2   
  Watcher                  5    | .   3   2   
  Swarmer                  19   | .   11  8   
  Grunt                    26   | .   10  16  
  Sentry                   5    | .   .   5   
Best Kill Streak           10   | .   4   10  
  Combat Bots Only         10   | .   4   10  
Max Kills in Single Turn   3    | .   3   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2867 | .    777  2090 
  Core                     545  | .    143  402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         71   | 100  42   .    
Volleys Fired              149  | .    54   95   
  Largest                  2    | .    2    2    
  Hottest                  101  | .    70   101  
Shots Fired                236  | .    97   139  
  Gun                      192  | .    71   121  
  Cannon                   .    | .    .    .    
  Launcher                 44   | .    26   18   
  Special                  .    | .    .    .    
  Kinetic                  83   | .    44   39   
  Thermal                  85   | .    27   58   
  Explosive                44   | .    26   18   
  Electromagnetic          24   | .    .    24   
  Robot Hit Streak         20   | .    12   20   
  Robot Miss Streak        6    | .    6    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    .    4    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           147  | .    50   97   
  Core Hits                109  | .    48   61   
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              4    | .    .    4    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            4    | .    .    4    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           4077 | .    1652 2425 
  Guns                     1429 | .    358  1071 
  Cannons                  .    | .    .    .    
  Explosions               2648 | .    1294 1354 
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  525  | .    179  346  
  Thermal                  965  | .    350  615  
  Explosive                2280 | .    1123 1157 
  Electromagnetic          307  | .    .    307  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            116  | .    75   41   
  Projectiles              .    | .    .    .    
  Explosions               116  | .    75   41   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      380  | .    174  206  
  Shots                    16   | .    7    9    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        306  | .    124  306  
  Average Temperature      47   | .    24   58   
  Received Heat Transfer   939  | .    225  714  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1843 | .    550  1293 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | .    .    3    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             450  | .   286 450 
  Average Influence        178  | .   122 249 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         58   | 100 82  28  
  Level 1                  39   | .   17  66  
  Level 2                  2    | .   .   5   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          10   | .   4   6   
  Investigation            5    | .   3   2   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   1   4   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              81   | .   32  49  
  Peak Tracking Total      12   | .   4   12  
  Tactical Retreats        7    | .   2   5   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            4    | .   2   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             2    | .   2   .   
  Reused                   1    | .   1   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          8    | .   5   3   
  Max in Single Turn       2    | .   2   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          13   | .   10  3   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          3    | .   2   1   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                32   | .   27  5   
  Successful               26   | .   21  5   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          7    | .   5   2   
  Recycling Units          4    | .   3   1   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             14   | .   14  .   
  Record                   1    | .   1   .   
  Prototype ID Bank        2    | .   2   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              3    | .   3   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Reprogram Traps          1    | .   1   .   
  Transport Status         1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       6    | .   4   2   
  Scan Component           3    | .   2   1   
  Repair                   3    | .   2   1   
Recycling Unit Hacks       4    | .   3   1   
  Report Inventory         4    | .   3   1   
Scanalyzer                 2    | .   .   2   
  Insert Component         1    | .   .   1   
  Analyze                  1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   6   2   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   .   1   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             3    | .   2   1   
  Time                     78   | .   52  26  
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired 1    | .   .   1   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              2    | .   .   2   
  Non-combat               2    | .   .   2   
  Combat                   .    | .   .   .   
Robot Hacks Applied        4    | .   .   4   
  parse_system             3    | .   .   3   
  check_alert              1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2777 | 59   1441 1277 
Spaces Moved               1558 | 39   881  638  
  Core                     18   | 18   .    .    
  Treads                   .    | .    .    .    
  Legs                     1540 | 21   881  638  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            123  | 118  120  127  
  Slowest Speed            150  | 150  150  150  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       48   | 4    97   45   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          274  | .    156  118  
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      274  | .    156  118  

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      2183 | 52   1168 963  
  Wait                     327  | .    177  150  
  Move                     1556 | 38   880  638  
  Hop                      .    | .    .    .    
  Pick Up                  49   | 8    19   22   
  Fast Attach              14   | .    4    10   
  Attach                   25   | 6    6    13   
  Detach                   2    | .    .    2    
  Swap                     33   | .    18   15   
  Drop                     24   | .    10   14   
  Fire                     149  | .    54   95   
  Melee                    4    | .    .    4    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 14)
   60 | -11/Scrapyard | Entered Materials
  230 | -10/Materials | Discovered new exit (range 10)
  275 | -10/Materials | Discovered new exit (range 11)
  309 | -10/Materials | Build established: Mutant
  970 | -10/Materials | Discovered new exit (range 11)
 1310 | -10/Materials | Core integrity fell below 50%
 1361 | -10/Materials | Discovered new exit (range 5)
 1405 | -10/Materials | Repaired Aluminum Leg
 1432 | -10/Materials | Repaired Ion Engine
 1501 | -10/Materials | Entered another Materials area
 1501 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1756 | -9/Materials  | Build established: Scavenger-Mutant
 1848 | -9/Materials  | Discovered new exit (range 14)
 2101 | -9/Materials  | Core integrity fell below 50%
 2131 | -9/Materials  | Lost 3 parts (1n2w)
 2313 | -9/Materials  | Lost 5 parts (1p2n2w)
 2491 | -9/Materials  | Repaired Aluminum Leg
 2578 | -9/Materials  | Identified exit to Materials
 2683 | -9/Materials  | Core integrity fell below 20%
 2777 | -9/Materials  | Destroyed 10 combat bots
 2778 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02726_ Acquired Aluminum Leg.
02727_ S-10 Pest destroyed.
02728_ Acquired 18 matter.
02732_ G-34 Mercenary destroyed.
02732_ Switching to secondary target: G-34 Mercenary.
02735_ G-34 Mercenary destroyed.
02739_ Dropped Autogun.
02740_ Acquired Aluminum Leg.
02741_ Acquired 12 matter.
02741_ C-30 ARC bursts open, deploying its payload.
02741_ S-10 Pest unfolds itself. <x2>
02742_ S-10 Pest destroyed.
02742_ Switching to secondary target: Y-45 Defender.
02743_ Acquired 20 matter.
02749_ K-01 Serf collects debris.
02751_ S-10 Pest destroyed.
02751_ K-01 Serf destroyed.
02753_ Imp. Medium Laser destroyed.
02753_ Lgt. Ion Engine destroyed.
02754_ G-34 Mercenary destroyed. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                40

 Item Schematics 
-----------------
 Med. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dramatic Entrance
Oops
Remodeling
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              NullFusionPrototype
  Manual?         0
Play Time         01:03:43
  Cumulative      6.6 hours
  Start           2020.03.26 @ 23:40:28
  End             2020.04.01 @ 00:10:12
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           3
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             3
Gallery%          7
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b180c56-1eb2-464b-b497-d87343ed0861