Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.29 @ 12:49:31 Player: Cyurio Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (152) 760 Value Destroyed (6311) 6311 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (3482) 3482 TOTAL SCORE: 17213 Bonus ------- High Alert Combat Kills 1060 Follower Combat Kills 1986 Met Imprinter 300 Was Imprinted 300 Friendly Fire -164 Cogmind --------- Core Integrity 0/1450 Matter 137/300 Energy 100/100 System Corruption 39% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Huge Storage Unit Triangulator Graphene Brace Quantum Rifle Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Quantum Reactor > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Kinecellerator Improved Medium Armor Plating Improved Heavy Armor Plating Improved Heavy Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Hypervelocity Coil Gun Enhanced Coil Gun Linear Accelerator > --- INVENTORY -------- Light Nuclear Core Light Fission Core Light Antimatter Reactor Armored Treads Medium Treads Biometal Heavy Treads Compact Wheel Huge Storage Unit Triangulator Matter Filter Improved Medium Armor Plating Graphene Brace Quantum Rifle Heavy Battle Rifle KE Penetrator KE Penetrator Hardcell Cannon Linear Accelerator CR-A16's Pointy Stick [Rating: 123] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Utility Advanced Targeting Computer Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 1 . . . . . 1 . 1 . Utility 10 | . . 1 1 1 . . . . 2 1 2 . 2 Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 149 | . 9 10 21 6 . 4 10 2 20 27 3 6 31 Power 15 | . 1 1 3 . . . 1 . . 2 1 1 5 Engine 5 | . . 1 . . . . 1 . . 2 . 1 . Core 7 | . 1 . 3 . . . . . . . 1 . 2 Reactor 3 | . . . . . . . . . . . . . 3 Propulsion 44 | . 4 3 10 1 . . 3 1 3 7 . 3 9 Treads 37 | . 4 3 10 1 . . 2 1 3 7 . 3 3 Leg . | . . . . . . . . . . . . . . Wheel 3 | . . . . . . . 1 . . . . . 2 Hover 4 | . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . Utility 44 | . 2 2 5 3 . 2 5 . 8 9 2 . 6 Device 16 | . 1 2 . 2 . . 2 . 2 4 1 . 2 Storage 5 | . 1 . 1 1 . 1 1 . . . . . . Processor 7 | . . . 1 . . . . . 3 1 . . 2 Hackware . | . . . . . . . . . . . . . . Protection 16 | . . . 3 . . 1 2 . 3 4 1 . 2 Artifact . | . . . . . . . . . . . . . . Weapon 46 | . 2 4 3 2 . 2 1 1 9 9 . 2 11 Energy Gun 3 | . . 1 . . . . . . . . . . 2 Energy Cannon 1 | . . 1 . . . . . . . . . . . Ballistic Gun 22 | . 1 2 3 1 . 1 1 1 1 5 . 1 5 Ballistic Cannon 10 | . . . . 1 . . . . 4 2 . . 3 Launcher 2 | . 1 . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . . 4 2 . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 2 . . 1 . . . Parts Lost 66 | . . 1 4 . . 1 . 1 . 14 . . 45 Power 8 | . . . . . . . . . . 1 . . 7 Propulsion 20 | . . . . . . . . . . 5 . . 15 Utility 22 | . . . 3 . . 1 . 1 . 5 . . 12 Weapon 16 | . . 1 1 . . . . . . 3 . . 11 Highest Loss Streak 18 | . . 1 3 . . 1 . 1 . 11 . . 18 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 90 91 92 96 99 99 100 93 89 90 72 Engine 3 | . 4 2 . . . . 6 7 6 5 1 4 1 Core 3 | . 9 8 8 7 7 7 . . . . 3 4 2 Treads 26 | . 12 22 27 30 30 30 30 30 26 27 26 28 17 Device 8 | . 12 21 6 7 7 7 7 6 5 12 15 14 10 Storage 10 | . 14 11 9 7 7 11 15 15 12 5 5 4 3 Processor 10 | . . . 3 7 7 7 7 7 20 19 15 14 14 Protection 6 | . . . 8 7 7 6 6 7 6 4 10 9 7 Ballistic Gun 14 | . 28 22 24 16 15 14 15 15 13 7 5 3 5 Ballistic Cannon 4 | . . . . 5 7 7 7 7 3 4 5 4 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 143 | 12 30 36 56 76 74 77 69 67 73 84 107 111 143 Greatest Support 185 | 20 46 46 60 80 80 80 80 80 104 124 114 149 185 Greatest Overweight (x) 3 | . . . . . . . . . . 1 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | . 8 15 15 19 20 20 20 20 20 20 20 20 17 Most Carried 20 | . 12 15 15 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | . 8 13 14 15 20 19 19 19 19 17 18 18 14 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 12 15 15 20 20 20 20 20 20 19 20 20 5 Class Distribution -------------------- 50% | Gunner 14% | Scavenger-Gunner 12% | Derelict-Gunner 7% | Derelict-Mutant 7% | Scavenger-Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Matter Collected 5247 | 200 250 364 936 160 422 176 110 48 540 703 228 204 906 Remotely 2690 | . 250 364 168 55 422 176 100 48 . . 228 204 675 Salvage Created 6513 | . 334 915 1612 196 281 153 . 42 432 993 190 362 1003 Parts 338 | . 25 58 100 13 11 12 . 1 15 37 6 22 38 Haulers Intercepted 10 | . 2 2 3 1 . . . . . 1 . 1 . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . 11 16 . . . . . . . Prevented 9 | . . . . . . . . 9 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 127 | . 8 20 32 3 7 7 . 1 11 17 4 4 13 Melee 1 | . . . . . . . . . 1 . . . . Guns 85 | . 5 17 32 2 5 1 . 1 5 8 1 2 6 Cannons 34 | . . 3 . 1 2 2 . . 5 9 3 2 7 AOE 7 | . 3 . . . . 4 . . . . . . . Classes Destroyed 17 | . 3 4 3 . 1 . . . 2 . 1 1 2 Worker 5 | . . 2 2 . . . . . . . . . 1 Builder 2 | . . . . . . . . . . . . . 2 Hauler 10 | . 2 2 3 1 . . . . . 1 . 1 . Recycler 3 | . . 1 2 . . . . . . . . . . Operator 2 | . . . . . . . . . . . . 1 1 Watcher 2 | . . 1 . . . . . . . . . . 1 Swarmer 24 | . 3 6 7 . . 4 . . 3 . . . 1 Grunt 61 | . 5 13 13 2 6 2 . . 3 9 . 4 4 Brawler 2 | . . . 1 . . . . . . 1 . . . Duelist 1 | . . . . . . . . . 1 . . . . Sentry 14 | . . 1 7 1 . . . . 2 1 . . 2 Specialist 5 | . . . . . . . . . 1 . 2 . 2 Hunter 8 | . . . 3 . . . . 1 . 2 . . 2 Programmer 6 | . . . . . 1 1 . . 1 2 . . 1 Heavy 5 | . . . 1 . . . . . . 2 1 . 1 Z-Heavy 1 | . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . 1 . . Best Kill Streak 8 | . 3 6 7 3 3 7 . 1 4 6 4 4 8 Combat Bots Only 7 | . 3 4 6 2 3 7 . 1 4 6 4 4 7 Max Kills in Single Turn 3 | . 3 2 1 1 1 3 . 1 2 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . 3 . . . . 3 . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Damage Taken 16171 | . 269 642 1740 179 466 255 . 123 776 2805 108 542 8266 Core 2028 | . 79 50 163 12 44 . . 6 85 96 . 40 1453 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 68 87 70 . . . . 91 90 90 100 96 . Volleys Fired 343 | . 26 39 80 7 21 9 . 2 32 41 10 12 64 Largest 3 | . 2 3 3 3 3 3 . 3 3 3 2 2 3 Hottest 223 | . 40 106 106 100 100 100 . 96 98 107 90 90 223 Shots Fired 928 | . 51 117 240 21 63 19 . 6 90 99 20 24 178 Gun 711 | . 50 104 240 14 42 10 . 4 63 66 10 12 96 Cannon 212 | . . 13 . 7 21 5 . 2 27 33 10 12 82 Launcher 5 | . 1 . . . . 4 . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 839 | . 50 78 198 21 63 15 . 6 90 99 20 24 175 Thermal 84 | . . 39 42 . . . . . . . . . 3 Explosive 5 | . 1 . . . . 4 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 24 | . 7 10 17 6 13 8 . 3 24 17 2 8 13 Robot Miss Streak 7 | . 2 3 4 1 3 1 . 1 6 3 7 3 7 Penetration Max 2 | . . . . . 1 . . . 1 1 1 . 2 Secondary Targets 7 | . . 3 3 . . . . . . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . 1 . . . Shots Hit Robots 614 | . 33 66 155 14 47 11 . 4 61 76 8 12 127 Core Hits 292 | . 19 35 74 8 16 13 . 2 33 38 5 8 41 Critical Kills 11 | . . . 1 . . . . . . 4 . 1 5 Critical Parts Destroyed 10 | . . . . . . 1 . . . 3 . . 6 Critical Strikes 34 | . . 3 1 . . 1 . . . 11 . 1 17 Burn 3 | . . 3 . . . . . . . . . . . Destroy 23 | . . . 1 . . 1 . . . 7 . 1 13 Blast 8 | . . . . . . . . . . 4 . . 4 Melee Attacks 30 | . . . . . . . . . 19 4 . 1 6 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 30 | . . . . . . . . . 19 4 . 1 6 Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 15467 | . 538 1256 2560 268 1151 649 . 77 1425 2368 512 617 4046 Guns 9446 | . 385 902 2555 205 792 140 . 62 928 1176 195 312 1794 Cannons 4988 | . . 85 . 63 359 107 . 15 415 1192 317 305 2130 Explosions 824 | . 153 269 . . . 402 . . . . . . . Melee 167 | . . . . . . . . . 69 . . . 98 Ramming 42 | . . . 5 . . . . . 13 . . . 24 Kinetic 13584 | . 385 668 2077 268 1151 247 . 77 1343 2368 512 617 3871 Thermal 850 | . . 319 478 . . . . . . . . . 53 Explosive 824 | . 153 269 . . . 402 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 167 | . . . . . . . . . 69 . . . 98 Highest Corruption 39 | . . . . . 1 1 1 1 . 1 . . 39 Average Corruption 3 | . . . . . 1 1 1 1 . 1 . . 14 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 41 | . . . . . . . . . . 5 8 . 28 Effects 33 | . . . . . 2 3 . 4 . 1 . . 23 Message Errors 5 | . . . . . 2 . . 1 . . . . 2 Matter Fused 7 | . . . . . . 2 . 1 . . . . 4 Heat Flow Errors 2 | . . . . . . . . . . . . . 2 Energy Discharges 4 | . . . . . . . . 1 . . . . 3 Data Loss (minor) 3 | . . . . . . 1 . . . 1 . . 1 Data Loss (major) 3 | . . . . . . . . 1 . . . . 2 Alerts 1 | . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . 6 Weapon Failures 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 187 | . . 21 . . 22 16 . . 2 119 . . 7 Projectiles 150 | . . . . . 22 . . . 2 119 . . 7 Explosions 37 | . . 21 . . . 16 . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 35 | . . . . . 3 . . 1 7 9 1 2 12 Impact . | . . . . . . . . . . . . . . Kinetic 32 | . . . . . 3 . . 1 6 7 1 2 12 Secondary 3 | . . . . . . . . . 1 2 . . . Self-Inflicted Damage 125 | . . 96 . . . 17 . . . . . . 12 Shots 2 | . . 1 . . . 1 . . . . . . . Rammed 9 | . . . 5 . . . . . 2 . . . 2 Targets Rammed 9 | . . . 5 . . . . . 2 . . . 2 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 429 | . 2 204 239 198 354 98 . 48 244 351 . 86 429 Average Temperature 84 | . 1 47 63 74 128 48 . 25 72 111 . 31 110 Received Heat Transfer 2983 | . 126 225 459 72 162 36 . 21 225 711 9 163 774 Effects 9 | . . . . . . . . . 2 . . . 7 Shutdowns 1 | . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . 1 Interference 6 | . . . . . . . . . 2 . . . 4 Damage (minor) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . 2 1 . . . . . . . . . . Heat Transferred 2294 | . . 999 1221 . . . . . . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Peak Influence 919 | . 315 601 919 421 . . . . 724 581 547 535 849 Initial 373 | . . 61 253 373 . . . . 28 354 228 192 300 Average 418 | . 162 318 690 360 . . . . 235 458 439 381 649 Maximum Alert Level 3 | . 1 2 3 2 . . . . 3 2 2 2 3 Low Security (%) 16 | . 68 26 . . . . . . 36 . . 1 . Level 1 32 | . 31 38 9 59 . . . . 46 19 39 66 9 Level 2 33 | . . 34 30 40 . . . . 12 80 60 31 45 Level 3 16 | . . . 59 . . . . . 3 . . . 45 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 4 7 1 . . . . 7 5 6 2 9 Investigation 8 | . . 2 3 . . . . . 1 1 . 1 . Extermination 8 | . . . . 1 . . . . 2 1 1 1 2 Reinforcement 23 | . 1 2 4 . . . . . 3 3 4 . 6 Assault 2 | . . . . . . . . . 1 . . . 1 Garrison 1 | . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . 2 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Distress Signals 9 | . 2 1 4 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 239 | . 17 24 42 3 8 6 . 8 43 20 15 10 43 Peak Tracking Total 8 | . 4 5 8 2 3 5 . 4 7 6 6 5 8 Tactical Retreats 11 | . 3 1 . . 1 . . . 1 . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Traps Triggered 4 | . . 1 2 . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Disabled 23 | . . 2 3 . . . . . 12 2 2 2 . Max in Single Turn 1 | . . 1 1 . . . . . 1 1 . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Accessed 18 | . 1 3 7 2 . . . . 3 . 2 . . Terminals 12 | . 1 2 6 2 . . . . . . 1 . . Fabricators 1 | . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 1 . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 . . Total Hacks 37 | . 2 13 14 2 . . . . 4 . 2 . . Successful 24 | . 2 11 7 1 . . . . 1 . 2 . . Failed 13 | . . 2 7 1 . . . . 3 . . . . Catastrophic 3 | . . . 2 . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 39 | . 1 3 6 1 . . . . 9 3 4 4 8 Terminals 21 | . 2 6 10 2 . . . . . . 1 . . Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 12 | . . 7 4 . . . . . 1 . . . . Garrison Access 2 | . . . . . . . . . 1 . 1 . . Terminal Hacks 6 | . 1 1 2 1 . . . . . . 1 . . Robot Analysis 1 | . . . 1 . . . . . . . . . . Open DSF 2 | . . . . 1 . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 11 | . . 7 4 . . . . . . . . . . Insert Component 4 | . . 2 2 . . . . . . . . . . Analyze 7 | . . 5 2 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks 5 | . 1 3 1 . . . . . . . . . . Terminals 5 | . 1 3 1 . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . Botnet 4 | . 1 2 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . . 3 6 1 . . . . 3 . . . 1 Full Trace Events 2 | . . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 2 2 . . . . . . . . . . Part Schematics Acquired 3 | . . 2 1 . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . 3 . 2 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Total Allies 24 | . . . . . . . 4 . 4 2 6 5 3 Largest Group 7 | . . . . . . . 4 4 2 2 7 5 5 Highest-Rated Group 449 | . . . . . . . 155 155 192 102 409 449 449 Highest-Rated Ally 122 | . . . . . . . 39 39 96 51 103 103 122 Zionite Dispatches 8 | . . . . . . . . . 1 1 2 2 2 Heavy 4 | . . . . . . . . . 1 . 1 1 1 Fire 1 | . . . . . . . . . . . 1 . . Hacker 2 | . . . . . . . . . . 1 . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . 1 Ally Attacks 163 | . . . . . . . . 17 35 4 36 14 57 Total Damage 8721 | . . . . . . . . 954 2829 110 1669 533 2626 Kills 54 | . . . . . . . . 6 21 1 8 5 13 Allies Corrupted 1 | . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Robot Analysis Total 1 | . . . 1 . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 . . . . . Drone Launches 1 | . . . . . . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . 1 . . . 1 Active Terminals 2 | . . . . . . . . . 1 . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Turns Passed 11251 | . 508 627 1339 512 451 606 2099 707 1986 880 447 280 809 Spaces Moved 5810 | 1 266 277 591 257 211 337 1219 406 1061 384 235 135 430 Core 146 | . . . . . . . . . . . . . 146 Treads 5466 | . 117 277 591 257 211 337 1219 406 1061 384 235 135 236 Legs 150 | 1 149 . . . . . . . . . . . . Wheels 44 | . . . . . . . . . . . . . 44 Hover 4 | . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . Fastest Speed 48 | 120 120 160 160 170 170 170 170 170 162 164 170 168 48 Average Speed 163 | 120 137 160 165 170 170 170 170 170 165 169 170 169 122 Slowest Speed 245 | 120 160 160 170 170 170 170 170 170 170 245 170 170 168 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 35 33 56 7 41 51 90 59 34 8 8 5 17 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . . . . . . Known Exits Taken 4 | . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . Scrap Searched 10 | . . . . . 1 3 4 2 . . . . . Spaces Dug 24 | . . . . . . . . . 17 6 . . 1 Terrain Destroyed 198 | . 6 32 . . 4 44 . . 17 15 14 17 49 Melee 22 | . . . . . . . . . 17 4 . . 1 Projectile 95 | . . . . . 4 1 . . . 11 14 17 48 AOE 81 | . 6 32 . . . 43 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Total 6809 | . 359 379 808 318 257 354 1246 423 1184 513 259 153 556 Wait 285 | . 39 43 62 34 24 3 4 1 16 45 5 . 9 Move 5795 | . 265 276 590 256 210 336 1216 405 1060 383 234 134 430 Hop 1 | . . . . . . . 1 . . . . . . Pick Up 94 | . 11 6 20 10 1 2 4 6 13 10 5 . 6 Fast Attach 23 | . 2 3 2 . . . 3 . . 2 . . 11 Attach 54 | . . 3 6 4 . 2 1 . 3 12 2 2 19 Detach 6 | . . . 1 2 . . 1 . . . . . 2 Swap 72 | . 7 4 13 2 . 2 6 2 17 13 1 4 1 Drop 89 | . 9 5 29 3 1 . 10 7 16 3 2 . 4 Fire 343 | . 26 39 80 7 21 9 . 2 32 41 10 12 64 Melee 30 | . . . . . . . . . 19 4 . 1 6 Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush 7 | . . . 5 . . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 8 | . . . . . . . . . 6 . . . 2 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 12) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 794 | -9/Materials | Discovered new exit (range 3) 877 | -9/Materials | Build established: Gunner 1136 | -9/Materials | Entered another Materials area 1136 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1353 | -8/Materials | Lost 3 parts (2u1w) 1635 | -8/Materials | Build established: Scavenger-Tank 2138 | -8/Materials | Discovered new exit (range 8) 2232 | -8/Materials | Build established: Gunner 2475 | -8/Materials | Entered Factory 2475 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2612 | -7/Factory | Identified exit to DSF 2957 | -7/Factory | Discovered new exit (range 4) 2987 | -7/Factory | Entered Lower Caves 3358 | -7/Lower Caves | Spotted B-75 Beast 3414 | -7/Lower Caves | Discovered new exit (range 11) 3438 | -7/Lower Caves | Entered another Lower Caves area 3754 | -7/Lower Caves | Destroyed 7 combat bots 3855 | -7/Lower Caves | Learned location of 1 exit from Factory 4012 | -7/Lower Caves | Discovered new exit (range 15) 4013 | -7/Lower Caves | Encountered a Warlord checkpoint 4044 | -7/Lower Caves | Entered Zion 4121 | -7/Zion | System corruption cleaned by Quarantine Array 4160 | -7/Zion | Discovered new exit (range 15) 4191 | -7/Zion | Found CR-A16's Pointy Stick 4294 | -7/Zion | Given A8's code to call for help 4462 | -7/Zion | Learned location of Armory (-3) 4699 | -7/Zion | Learned Factory trap positions 4777 | -7/Zion | Learned location of Data Miner (-6) 5123 | -7/Zion | Given the Hacking Drone Bay 5127 | -7/Zion | Found Prototype Device 5560 | -7/Zion | Found Prototype Device 5585 | -7/Zion | Identified Bomb Factory No. 2 5592 | -7/Zion | Identified Hacking Drone Bay 5782 | -7/Zion | Imprinted 5785 | -7/Zion | Declared Zion's savior 6143 | -7/Zion | Entered Proximity Caves 6143 | -6/Proximity Caves | Accompanied by 4 allies 6336 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 6843 | -6/Proximity Caves | Discovered new exit (range 5) 6846 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6850 | -6/Proximity Caves | Entered Factory 6850 | -6/Factory | Accompanied by 1 ally 6850 | -6/Factory | Evolved 2 slots: Utility x2 6851 | -6/Factory | Identified exit to Factory 6852 | -6/Factory | Loaded intel: 87 trap records 7152 | -6/Factory | Build established: Derelict-Gunner 7466 | -6/Factory | Retrieved Zion intel report: Active Terminals 7467 | -6/Factory | Zion Heavy squad teleported in 7752 | -6/Factory | Build established: Derelict-Mutant 8097 | -6/Factory | Terminal network hard line cut 8497 | -6/Factory | Spotted B-75 Beast 8600 | -6/Factory | First assault squad dispatched 8629 | -6/Factory | Build established: Derelict-Gunner 8727 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8740 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8836 | -6/Factory | Entered another Factory area 8836 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9106 | -5/Factory | Found Powered Armor 9334 | -5/Factory | Lost 11 parts (1p4n3u3w) 9538 | -5/Factory | Lost 3 parts (1n2u) 9587 | -5/Factory | Discovered new exit (range 8) 9603 | -5/Factory | Zion Hacker squad teleported in 9656 | -5/Factory | Identified exit to Factory 9716 | -5/Factory | Entered another Factory area 9716 | -4/Factory | Accompanied by 2 allies 9716 | -4/Factory | Evolved 2 slots: Utility x2 9750 | -4/Factory | Zion Heavy squad teleported in 9776 | -4/Factory | Build established: Scavenger-Gunner 9824 | -4/Factory | Garrison activated, responded to threat 9847 | -4/Factory | Zion Fire squad teleported in 10081 | -4/Factory | P-70 Sage assimilated allied IJ-F7K(i) 10082 | -4/Factory | Discovered new exit (range 15) 10159 | -4/Factory | Identified exit to Research 10163 | -4/Factory | Entered Research 10163 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10275 | -3/Research | Zion Hacker squad teleported in 10364 | -3/Research | Discovered new exit (range 13) 10383 | -3/Research | Identified exit to Research 10399 | -3/Research | Zion Heavy squad teleported in 10443 | -3/Research | Entered another Research area 10443 | -2/Research | Accompanied by 5 allies 10443 | -2/Research | Evolved 2 slots: Utility x2 10643 | -2/Research | Retrieved Zion intel report: Active Terminals 10644 | -2/Research | Zion Kinetic Resupply teleported in 10789 | -2/Research | Zion Heavy squad teleported in 10831 | -2/Research | Spotted B-90 Cyclops 10935 | -2/Research | System corruption reached 10% 10972 | -2/Research | Lost 9 parts (1p3n4u1w) 11057 | -2/Research | Destroyed 7 combat bots 11105 | -2/Research | Lost 18 parts (4p6n2u6w) 11145 | -2/Research | Core integrity fell below 50% 11176 | -2/Research | Lost 8 parts (1p2n2u3w) 11218 | -2/Research | System corruption reached 30% 11234 | -2/Research | First assault squad dispatched 11234 | -2/Research | Core integrity fell below 20% 11252 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11170_ Acquired 79 matter. 11170_ Acquired 4 matter. 11190_ System corrupted: Component data lost. 11193_ ALERT: Rogue bot located, Programmers report to Research Zone 4F. 11205_ P-80 Master resets P-80 Master, system corruption cleaned. 11210_ System corrupted: Heat flow error (+169). 11210_ Imp. Antigrav System destroyed. 11220_ CR-A16's Pointy Stick destroyed. 11223_ Slammed into P-80 Master. 11226_ System corrupted: IFF burst signal emitted. 11233_ Slammed into P-80 Master. 11233_ Adv. Target Analyzer destroyed. 11233_ System corrupted by crushing effect (+4). 11234_ ALERT: Significant disruption in Zone 7Z, assault force dispatched. 11234_ P-80 Master resets K-01 Serf, system corruption cleaned. 11237_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11237_ Imp. Antigrav System destroyed. 11241_ System corrupted: Heat flow error (+208). 11249_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ???????????????## ##?????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????# ?????????????????????????????? | | ???????????????+ ?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ????##########?# #?????????????????????????????? | | ????# !#?# #?????????????????????????????? | | ????# #?# #?????????????????????????????? | | ????# """ #?# ###########???????????????????? | | ????# """ #?# # ! * #???????????????????? | | ????# """ #?# # #???????????????????? | | ????# #?# # """ #???????????????????? | | ????# #?# b# ] """ #???????????????????? | | ????# #?# /p """p #???????????????????? | | ##### #?# #g p @ #???????????????????? | | ##+######### # g g #???????????????????? | | # #???????????????????? | | ###########???????????????????? | | #?????????????????????????????? | | ################?????????????????????????????? | | # ###????????????????????????????????????????????? | | # #??????????????????????????????????????????????? | | # ##########?????????????????????????????????????? | | + #?????????????????????????????????????? | | # ####????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 39 Energy Capacity 400 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 1425 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 12 Core Analysis 6 Recoil Reduction 9 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places What Is This Thing? Challenges ------------ None Game ------ Seed RestorationActiveInitializer Manual? 0 Play Time 01:55:00 Cumulative 47.7 hours Start 2022.06.29 @ 10:51:19 End 2022.06.29 @ 12:49:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 111c7f67-d7ea-4c1d-b7da-75bfb9cb1ef2