Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.01 @ 22:49:12 Player: Primeless Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (20) 100 Value Destroyed (644) 644 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3824 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 691/700 Matter 7/300 Energy 520/520 System Corruption 0% Temperature Cool (498) Movement Walking (180) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Modified TNC Improved Weapon Shielding Improved Field Recycling Unit > --- WEAPON (3) ------- Heavy Particle Cannon Flak Cannon Rocket Launcher > --- INVENTORY (6) ---- Light Nuclear Core Heavy Deuterium Engine Advanced Terrain Scanner Maneuvering Thrusters Hardened Light Armor Plating Flak Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Modified TNC Improved Weapon Shielding Improved Field Recycling Unit > --- WEAPON ----------- Heavy Particle Cannon Flak Cannon Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Heavy Deuterium Engine Advanced Terrain Scanner Maneuvering Thrusters Hardened Light Armor Plating Flak Cannon [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Improved Field Recycling Unit Storage Small Storage Unit Processor Targeting Computer Protection Improved Weapon Shielding Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . . 1 Parts Attached 28 | 7 2 . 1 . 12 6 Power 6 | 1 . . 1 . 1 3 Engine 5 | 1 . . 1 . . 3 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 8 | 2 . . . . 5 1 Treads 1 | . . . . . 1 . Leg 6 | 2 . . . . 3 1 Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 1 . . . 3 1 Device 2 | 1 . . . . . 1 Storage 1 | 1 . . . . . . Processor 3 | . 1 . . . 2 . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 7 | 2 1 . . . 3 1 Energy Gun 2 | 2 . . . . . . Energy Cannon 2 | . 1 . . . . 1 Ballistic Gun . | . . . . . . . Ballistic Cannon 2 | . . . . . 2 . Launcher 1 | . . . . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Parts Lost 2 | . . . . . . 2 Power . | . . . . . . . Propulsion 2 | . . . . . . 2 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 2 | . . . . . . 2 Average Slot Usage (%) 99 | . 100 100 100 100 97 98 Engine 10 | . 14 14 14 14 4 14 Core 1 | . . . . . 4 . Leg 29 | . 28 28 28 28 30 29 Device 1 | . 3 . . . . 4 Storage 10 | . 14 14 14 14 9 7 Processor 16 | . 10 14 14 14 25 9 Protection 2 | . . . . . 1 7 Energy Gun 6 | . 18 14 14 14 . . Energy Cannon 7 | . 9 14 14 14 . 7 Ballistic Cannon 7 | . . . . . 15 7 Launcher 2 | . . . . . 1 7 Naked Turns . | . . . . . . . Heaviest Build 56 | 13 14 14 14 14 21 56 Greatest Support 45 | 20 20 20 20 20 40 45 Greatest Overweight (x) 3 | 3 . . . . 1 2 Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 Most Carried 6 | 3 6 6 6 6 6 6 Average Carried 5 | . 3 6 5 6 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 1 6 6 6 6 6 6 Class Distribution -------------------- 55% | Mutant 44% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 702 | 270 . 16 . . 397 19 Remotely 76 | 76 . . . . . . Salvage Created 455 | 100 . . . . 325 30 Parts 23 | 2 . . . . 19 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 3 | . . . . . . 3 Retrieved Matter 49 | . . . . . . 49 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 14 | . . . . . 13 1 Cannons 12 | . . . . . 11 1 AOE 2 | . . . . . 2 . Classes Destroyed 7 | 1 . . . . 4 2 Worker 2 | . . . . . 2 . Builder 2 | . . . . . 2 . Recycler 1 | 1 . . . . . . Watcher 1 | . . . . . . 1 Swarmer 2 | . . . . . 2 . Grunt 11 | . . . . . 11 . Sentry 1 | . . . . . . 1 Best Kill Streak 7 | 1 . . . . 7 1 Combat Bots Only 6 | . . . . . 6 1 Max Kills in Single Turn 2 | 1 . . . . 2 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 856 | . 23 . . . 586 247 Core 111 | . 8 . . . 94 9 Absorbed by Shields . | . . . . . . . Core Remaining (%) 92 | 100 . . . 96 82 . Volleys Fired 50 | 3 . . . . 36 11 Largest 3 | 2 . . . . 2 3 Hottest 152 | 80 . . . . 88 152 Shots Fired 101 | 6 . . . . 71 24 Gun 6 | 6 . . . . . . Cannon 83 | . . . . . 68 15 Launcher 12 | . . . . . 3 9 Special . | . . . . . . . Kinetic 72 | . . . . . 68 4 Thermal 14 | 3 . . . . . 11 Explosive 12 | . . . . . 3 9 Electromagnetic 3 | 3 . . . . . . Robot Hit Streak 29 | 3 . . . . 29 8 Robot Miss Streak 5 | 1 . . . . 5 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 87 | 4 . . . . 62 21 Core Hits 69 | 2 . . . . 61 6 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1733 | 49 . . . . 1246 438 Guns 49 | 49 . . . . . . Cannons 1358 | . . . . . 1081 277 Explosions 326 | . . . . . 165 161 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1108 | . . . . . 1081 27 Thermal 262 | 12 . . . . . 250 Explosive 326 | . . . . . 165 161 Electromagnetic 37 | 37 . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 18 | . . . . . 3 15 Projectiles 18 | . . . . . 3 15 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 21 | . . . . . 19 2 Impact . | . . . . . . . Kinetic 20 | . . . . . 18 2 Secondary 1 | . . . . . 1 . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 595 | 54 . . . . 171 595 Average Temperature 118 | 29 . . . . 55 252 Received Heat Transfer 504 | . . . . . 396 108 Effects 13 | . . . . . . 13 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Matter Decay 2 | . . . . . . 2 Damage (minor) 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 395 | 25 . . . . . 370 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 339 | 5 22 7 . . 339 204 Initial 131 | . 2 7 . . . 131 Average 103 | 1 7 7 . . 161 149 Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 78 | 100 100 100 . 100 48 97 Level 1 21 | . . . . . 51 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . . . 5 . Investigation 2 | . . . . . 2 . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . . . 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 29 | . 2 . . . 25 2 Peak Tracking Total 8 | . 2 . . . 8 1 Tactical Retreats 4 | . . . . . 4 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 6 | . 2 . . . 2 2 Terminals 5 | . 2 . . . 2 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 14 | . 5 . . . 6 3 Successful 8 | . 4 . . . 4 . Failed 6 | . 1 . . . 2 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 4 . 2 . 6 1 Terminals 12 | . 5 . . . 6 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Locate Traps 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . . . 3 . Terminals 6 | . 3 . . . 3 . Assimilate 2 | . 1 . . . 1 . Botnet 4 | . 2 . . . 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . . . 2 2 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 1870 | 72 149 112 312 214 632 379 Spaces Moved 1088 | 32 118 74 258 54 338 214 Core 16 | 16 . . . . . . Treads . | . . . . . . . Legs 1072 | 16 118 74 258 54 338 214 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 127 | 145 120 120 120 120 125 148 Slowest Speed 200 | 200 120 120 120 120 150 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 4 18 16 43 16 30 6 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 73 | . . . . . 24 49 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 73 | . . . . . 24 49 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 1466 | 51 124 97 261 203 477 253 Wait 265 | 2 . 24 . 150 73 16 Move 1082 | 31 117 73 257 53 337 214 Hop . | . . . . . . . Pick Up 25 | 8 5 . 1 . 8 3 Fast Attach 8 | . . . 1 . 6 1 Attach 14 | 7 . . . . 4 3 Detach . | . . . . . . . Swap 6 | . 2 . . . 2 2 Drop 16 | . . . 2 . 11 3 Fire 50 | 3 . . . . 36 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 7) 222 | -10/Materials | Entered Mines 232 | -10/Mines | Learned Materials emergency access door positions 302 | -10/Mines | Build established: Mutant 328 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 329 | -10/Mines | Discovered new exit (range 5) 334 | -10/Mines | Entered Exiles 368 | -10/Exiles | Discovered new exit (range 15) 389 | -10/Exiles | Met 8R-AWN 410 | -10/Exiles | Met EX-HEX 446 | -10/Exiles | Met EX-BIN 462 | -10/Exiles | Aligned with FarCom system 464 | -10/Exiles | Given EX-Vault access code 513 | -10/Exiles | Opened EX-Vault 521 | -10/Exiles | Found Prototype Processor 549 | -10/Exiles | Warned to stay clear of 0b10 Research branches 646 | -10/Exiles | Left Exiles lab with Modified TNC 646 | -10/Exiles | Entered Mines 673 | -9/Mines | Met a Derelict bent on vengeance 852 | -9/Mines | Discovered new exit (range 8) 860 | -9/Mines | Entered Materials 860 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 860 | -8/Materials | Identified Modified TNC 1180 | -8/Materials | Build established: Skirmisher 1205 | -8/Materials | Garrison activated, responded to threat 1471 | -8/Materials | Discovered new exit (range 18) 1492 | -8/Materials | Entered Factory 1492 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1710 | -7/Factory | Discovered new exit (range 7) 1871 | -7/Factory | Self-destructed Last Messages --------------- 01855_ Aluminum Leg destroyed. 01856_ Power failure, Hvy. Deuterium Engine shutdown. 01857_ Overheating: Imp. Field Recycling Unit damaged (-30). 01860_ Overheating: Matter decay (-5). 01860_ The unstable cave ceiling collapses. 01861_ Overheating: Carbon-fiber Leg damaged (-31). 01861_ Overheating: Hvy. Deuterium Engine damaged (-29). 01861_ Overheating: Hvy. Particle Cannon damaged (-28). 01861_ Overheating: Hvy. Deuterium Engine damaged (-45). 01861_ Y-54 Guardian heat short circuits Gatling Laser. 01861_ The unstable cave ceiling collapses. 01861_ Y-54 Guardian destroyed. 01863_ Overheating: System interference. 01863_ Hvy. Particle Cannon temporarily disabled. 01864_ Overheating: Energy bleed (-70). 01866_ The unstable cave ceiling collapses. 01868_ Power failure, Hvy. Deuterium Engine shutdown. 01869_ Overheating: System interference. 01869_ Modified TNC temporarily disabled. 01871_ Connecting with Fabricator... 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