Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.13 @ 03:42:16 Player: Asta ^w^ Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (835) 835 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1027) 1027 TOTAL SCORE: 3547 Bonus ------- Follower Combat Kills 427 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 80/250 System Corruption 0% Temperature Cool (36) Movement Treading (490) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ Huge Storage Unit Sensor Array Improved Targeting Computer Tactical Coordination Suite > --- WEAPON (2) ------- Small Laser Mace > --- INVENTORY (25) --- Improved Treads Compact Wheel Cryofiber Web Improved Heat Sink Cooling System Compact Battery (200) Small Matter Pod (50) Sensor Array Terrain Scan Processor Tactical Coordination Suite Improved Light Armor Plating Shock Absorption System GAL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- Huge Storage Unit Seismic Detector Improved Targeting Computer Tactical Coordination Suite > --- WEAPON ----------- Improved EM Pulse Cannon Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Improved Treads Carbon-fiber Leg Cryofiber Web Improved Heat Sink Cooling System Small Matter Pod Sensor Array Sensor Array Terrain Scan Processor Tactical Coordination Suite Improved Light Armor Plating Shock Absorption System Small Laser Shotgun Grenade Launcher GAL Module [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Light Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 31 | 5 6 9 . 1 10 Power 4 | 1 . 1 . . 2 Engine 3 | 1 . 1 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 . 3 . . 4 Treads 2 | . . 1 . . 1 Leg 5 | . . 2 . . 3 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 3 4 . . 2 Device 5 | . 1 2 . . 2 Storage 3 | . 2 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 3 1 . 1 2 Energy Gun 1 | 1 . . . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 4 | 1 1 1 . 1 . Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . . 1 . . 15 Power 3 | . . . . . 3 Propulsion 5 | . . 1 . . 4 Utility 2 | . . . . . 2 Weapon 6 | . . . . . 6 Highest Loss Streak 4 | . . 1 . . 4 To Critical Strikes 1 | . . . . . 1 Average Backups 12 | . 4 10 12 14 16 Power 1 | . 1 1 2 2 1 Propulsion 1 | . . 1 1 1 3 Utility 6 | . 1 4 6 6 9 Weapon 2 | . 1 2 3 4 2 Tool/Special . | . . . . . . Unused Backups 13 | . 2 . . 1 10 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 12 | . 1 . . 1 10 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 94 92 100 100 98 Engine 9 | . 14 11 11 11 5 Core 1 | . . . . . 5 Leg 10 | . . 1 11 11 17 Wheel 10 | . 28 13 11 11 4 Device 14 | . 11 11 11 11 20 Storage 18 | . 12 21 22 22 12 Processor 9 | . . 10 11 11 11 Energy Gun 1 | . . . . . 3 Ballistic Gun 11 | . 13 11 11 14 7 Ballistic Cannon 7 | . 9 11 11 7 5 Peak Build Rating 25 | 5 8 13 13 17 25 Average Rating 15 | 4 7 12 13 15 22 On Entrance 9 | . 5 8 13 13 17 Avg Prop Armor Cover (%) 7 | . . 7 . 8 8 Naked Turns . | . . . . . . Heaviest Build 101 | 8 15 98 97 97 101 Greatest Support 32 | 32 32 32 16 16 30 Greatest Overweight (x) 9 | 2 . 9 6 6 6 Average Overweight (x) 4 | . . 4 6 5 4 Largest Inventory Capacity 25 | 5 5 25 25 25 25 Average Capacity 22 | 5 5 24 25 25 25 Most Carried 21 | 2 5 13 12 19 21 Average Carried 13 | 1 4 10 12 14 17 Final Capacity 25 | 5 5 25 25 25 25 Final Carried 19 | 1 5 12 12 19 13 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1266 | 231 129 556 . 81 269 Remotely . | . . . . . . Salvage Created 913 | . 127 553 . . 233 Parts 45 | . 4 27 . . 14 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 24 | . . . . . 24 Prevented 8 | . . . . . 8 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 21 | . 2 12 . . 7 Guns 10 | . 2 4 . . 4 Cannons 10 | . . 8 . . 2 AOE 1 | . . . . . 1 Classes Destroyed 9 | . 3 5 . . 1 Worker 2 | . . 2 . . . Builder 1 | . 1 . . . . Hauler 1 | . 1 . . . . Recycler 1 | . . 1 . . . Watcher 3 | . . 3 . . . Swarmer 7 | . . 3 . . 4 Grunt 12 | . 2 8 . . 2 Duelist 1 | . . . . . 1 Sentry 1 | . . 1 . . . Best Kill Streak 4 | . 2 4 . . 3 Combat Bots Only 4 | . 2 4 . . 3 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 212 | . 19 32 . . 161 Missed 83 | . 5 12 . . 66 Hits 129 | . 14 20 . . 95 Projectile 129 | . 14 20 . . 95 Critical Strikes 3 | . . . . . 3 Damage Taken 1919 | . 197 209 . . 1513 Core 460 | . 57 51 . . 352 Absorbed by Shields . | . . . . . . Ignored by Resistances 534 | . 59 56 . . 419 Regen/Repaired (Parts) 20 | . . . . 20 . Core Remaining (%) 88 | 100 77 . . . . Volleys Fired 81 | . 18 29 . . 34 Largest 2 | . 2 2 . . 2 Hottest 99 | . 63 53 . . 99 Shots Fired 148 | . 35 55 . . 58 Gun 78 | . 17 26 . . 35 Cannon 68 | . 17 29 . . 22 Launcher 2 | . 1 . . . 1 Special . | . . . . . . Kinetic 136 | . 33 55 . . 48 Thermal 6 | . 1 . . . 5 Explosive 2 | . 1 . . . 1 Electromagnetic 4 | . . . . . 4 Robot Hit Streak 24 | . 9 11 . . 24 Robot Miss Streak 3 | . 3 2 . . 1 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 104 | . 15 38 . . 51 Core Hits 55 | . 8 22 . . 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1816 | . 332 640 . . 844 Guns 897 | . 139 305 . . 453 Cannons 780 | . 105 316 . . 359 Explosions 119 | . 87 . . . 32 Melee . | . . . . . . Ramming 20 | . 1 19 . . . Kinetic 1518 | . 244 621 . . 653 Thermal 43 | . . . . . 43 Explosive 119 | . 87 . . . 32 Electromagnetic 116 | . . . . . 116 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 1 | . . 1 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 17 | . 16 1 . . . Projectiles 1 | . . 1 . . . Explosions 16 | . 16 . . . . Melee . | . . . . . . Knockbacks 11 | . 1 2 . . 8 Impact . | . . . . . . Kinetic 10 | . 1 2 . . 7 Secondary 1 | . . . . . 1 Self-Inflicted Damage 74 | . 65 9 . . . Shots 1 | . 1 . . . . Rammed 3 | . 1 2 . . . Targets Rammed 3 | . 1 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 99 | . 20 26 . . 99 Average Temperature 14 | . 8 8 . . 22 Received Heat Transfer 540 | . 99 108 . . 333 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . . . 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 116 | . 89 116 10 . . Initial 31 | . . 31 10 . . Average 34 | . 14 54 10 . . Influence Increases 1001 | . 150 352 . . 499 Destroy 0b10 Robot/C 660 | . 40 240 . . 380 Destroy 0b10 Robot/NC 40 | . 10 30 . . . Destroy Leader 118 | . 12 56 . . 50 Allied During Kill 39 | . . . . . 39 Successful Hack 29 | . 14 15 . . . Disable Machine 54 | . 45 9 . . . Destroy Structure 31 | . 29 2 . . . Lose Combat Pursuer 30 | . . . . . 30 Influence Decreases 1001 | . 61 409 22 10 499 Entered New Map 90 | . . 58 22 10 . Time Decay 734 | . 61 341 . . 332 Lost Part 77 | . . 10 . . 67 Lost Ally 100 | . . . . . 100 Squads Dispatched 3 | . . 2 . . 1 Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 2 17 . . 27 Peak Tracking Total 8 | . 2 4 . . 8 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . . 3 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 6 | . 5 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 3 5 . . . Terminals 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 9 16 . . . Successful 17 | . 8 9 . . . Failed 8 | . 1 7 . . . Catastrophic 3 | . . 3 . . . Database Lockouts . | . . . . . . Manual 2 | . . 1 . 1 . Terminals 23 | . 7 16 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 6 9 . . . Record 2 | . 1 1 . . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 4 | . . 4 . . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Patrol Status 2 | . . 2 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 5 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 21 | . 21 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 5 Highest-Rated Group 232 | . . . . 232 153 Highest-Rated Ally 41 | . . . . 41 39 Total Orders . | . . . . . . Ally Attacks 76 | . . . . . 76 Total Damage 1526 | . . . . . 1526 Kills 12 | . . . . . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3339 | . 265 690 6 1510 868 Sensors 768 | . 265 39 . . 464 Seismic 2602 | . . 682 6 1510 404 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4224 | 279 333 785 6 1510 1311 Spaces Moved 1935 | 45 252 378 4 810 446 Core 18 | 18 . . . . . Treads 1 | . . 1 . . . Legs 243 | . . 5 . . 238 Wheels 1673 | 27 252 372 4 810 208 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 190 175 175 Average Speed 188 | 102 100 178 190 184 261 Slowest Speed 750 | 150 100 750 190 190 540 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 5 43 34 9 83 57 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 29 | . 29 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 29 | . 29 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2370 | 276 298 435 3 824 534 Wait 267 | 224 10 5 . 6 22 Move 1928 | 44 251 377 3 807 446 Hop 1 | . . . . 1 . Pick Up 31 | 3 6 6 . 7 9 Fast Attach 14 | 3 3 6 . 1 1 Attach 19 | 2 . 2 . . 15 Detach 5 | . 1 1 . 1 2 Swap 11 | . 5 3 . . 3 Drop 10 | . 3 4 . 1 2 Fire 81 | . 18 29 . . 34 Melee . | . . . . . . Ram 3 | . 1 2 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 280 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 13) 497 | -10/Materials | Discovered new exit (range 16) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Utility x2 904 | -9/Materials | Discovered new exit (range 6) 1228 | -9/Materials | Discovered new exit (range 11) 1398 | -9/Materials | Entered Mines 1399 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1404 | -9/Mines | Entered Zion 1439 | -7/Zion | Learned Factory emergency access door positions 1465 | -7/Zion | System corruption cleaned by Quarantine Array 1700 | -7/Zion | Found GAL Module 1949 | -7/Zion | Met Imprinter 1995 | -7/Zion | Imprinted 1997 | -7/Zion | Declared Zion's savior 2704 | -7/Zion | Gained Derelict followers 2886 | -7/Zion | Discovered new exit (range 15) 2914 | -7/Zion | Entered Proximity Caves 2914 | -6/Proximity Caves | Accompanied by 5 allies 3085 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3153 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 3610 | -6/Proximity Caves | Core integrity fell below 50% 3753 | -6/Proximity Caves | Spotted B-75 Beast 3820 | -6/Proximity Caves | Core integrity fell below 20% 3859 | -6/Proximity Caves | Lost 3 parts (1n2w) 4225 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03703_ Dropped Com. Battery. 03753_ Lgt. Nuclear Core destroyed. 03756_ Lgt. Cannon destroyed. 03790_ Acquired 1 matter. 03794_ Carbon-fiber Leg destroyed. 03807_ Acquired 2 matter. 03821_ Grenade Launcher destroyed. 03828_ Imp. EM Pulse Cannon destroyed. 03956_ Acquired Mace. 04073_ Acquired 1 matter. 04077_ Acquired 15 matter. 04083_ Acquired 12 matter. 04212_ C-30 ARC bursts open, deploying its payload. 04212_ G-67 Veteran unfolds itself. 04212_ G-50 Soldier unfolds itself. 04216_ Carbon-fiber Leg destroyed. 04222_ Ion Engine destroyed. 04222_ Critical hit (Burn: +37). 04224_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ??# ##?#% #??## ?? ???????????????????????? | | ??# #### #???###?%= ??????????????????????? | | ### ## #???????! ??????????????????????? | | # #??????? ??????????????????????? | | # #??????? ??????????????????????? | | # #?????? ## ?????????????????????? | | #?????? ???#?#?????????????????????? | | ##??????????????????????????????????? | | ### ### #???????????????????????????????????? | | ??# #### ##???????????????????????????????????? | | ??# ####????????????????????????????????????? | | ??## #??????????????????????????????????????? | | ???#### #??????????????????????????????????????? | | ?????## #??????????????????#???????????????????? | | ?##### ##?????????????????? ???????????????????? | | ## ##?????????????????? #???????????????????? | | ##??????????????????? #???????????????????? | | ##???????????????????? #???????????????????? | | ##???????????????????# #???????????????????? | | ###???????????????## ###?????????????????? | | ##???????####?### ??????????????????? | | #???????#"""##"gg% ????????????????????? | | ##???????#""""" g#?????????????????????? | | ####????????#" #?????????????????????? | | ##???????????#"""" ##????????????????????? | | ####????????????#"""##"@ #????????????????????? | | ##??????????????###?## ##???????????????????? | | #?????????????????## #???????????????????? | | ##????????????????## #???????????????????? | | #????????????????## ##???????????????????? | | #???????????????## ###????????????????????? | | ###???????????????# ##??????????????????????? | | ################### #### #???????????????????????? | | != % ## #??# ###?????????????????????? | | [ [ ## #?## ##????????????????????? | | ############### # ### #????????????????????? | | #?????????????## #????????????????????? | | ##???????????# # ### #???????????????????? | | #####??????# ?# #?# #???????????????????? | | #????????# ##?## ##???????????????????? | | #??????? ##???######????????????????????? | | #??????#### #??????????????????????????????? | | ##?????????# #??????????????????????????????? | | ####?????????? ??????????????????????????????? | | ##???????????? ??????????????????????????????? | | ????????????? ??????????????????????????????? | | ####????????? ??????????????????????????????? | | #""######??? #??????????????????????????????? | | """## ??? #???????????????????????????????? | | ""### ????? #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only I Have A Map? Organ Harvest The More The Merrier The One There's More Where That Came From Challenges ------------ None Game ------ Seed ShockReflectiveNeutralizer Manual? 0 Play Time 00:42:26 Cumulative 15.4 hours Start 2025.11.13 @ 00:08:19 End 2025.11.13 @ 03:42:16 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 12 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02627676-cbb4-4b40-8486-4ed49c4980d1