Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.26 @ 03:50:03 Player: Destravous Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (61) 305 Value Destroyed (1826) 1826 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (943) 943 TOTAL SCORE: 8614 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 259 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 210/300 Energy 39/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter 0b10 Decoder Chip [Generic] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Micro Fission Core Improved Thermal Generator Stasis Canceller Improved Hacking Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Structural Scanner Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Advanced ECM Suite Improved Reaction Control System > --- WEAPON ----------- Heavy Proton Missile Launcher Lance > --- INVENTORY -------- Light Angular Momentum Engine Improved Thermal Generator Advanced Cooling System Stasis Canceller Improved Hacking Suite CPS Tube Makeshift Spear [Rating: 84] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Leg Aluminum Leg Hover Unit Backup Propulsion I Flight Unit Cesium-ion Thruster Utility Visual Processing Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Makeshift Spear Energy Gun Medium Laser Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 3 | . . . . 1 1 . . . . . 1 Utility 6 | . . . 2 1 1 . . . . 1 1 Weapon . | . . . . . . . . . . . . Parts Attached 143 | . 1 4 9 35 9 7 2 9 5 22 40 Power 27 | . . 1 . 4 2 2 1 1 1 5 10 Engine 9 | . . 1 . . 1 2 . . 1 2 2 Core 17 | . . . . 4 1 . 1 . . 3 8 Reactor 1 | . . . . . . . . 1 . . . Propulsion 35 | . . 1 2 11 2 . . 3 . 6 10 Treads . | . . . . . . . . . . . . Leg 5 | . . 1 . 4 . . . . . . . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . 1 . . . . . . 2 Flight 27 | . . . 2 6 2 . . 3 . 6 8 Utility 44 | . 1 . 3 8 3 3 . 4 3 10 9 Device 27 | . . . 2 2 3 2 . 1 3 6 8 Storage 2 | . . . . 1 . . . . . 1 . Processor 11 | . 1 . 1 2 . 1 . 2 . 3 1 Hackware 2 | . . . . 1 . . . 1 . . . Protection 2 | . . . . 2 . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 37 | . . 2 4 12 2 2 1 1 1 1 11 Energy Gun 6 | . . 1 1 3 . 1 . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | . . . . 4 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 7 | . . 1 . . 2 . . . . . 4 Special Weapon 10 | . . . 3 5 . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . . . Piercing Weapon 8 | . . . . . . . 1 . 1 . 6 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 4 1 1 . . . 1 1 Parts Lost 62 | . . 1 2 11 7 . 3 . 9 7 22 Power 14 | . . 1 1 1 1 . 2 . 1 4 3 Propulsion 21 | . . . 1 4 2 . 1 . 4 . 9 Utility 18 | . . . . 3 1 . . . 3 3 8 Weapon 9 | . . . . 3 3 . . . 1 . 2 Highest Loss Streak 9 | . . 1 1 5 6 . 1 . 5 1 9 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 88 99 84 87 84 74 76 91 66 77 92 Engine 3 | . 14 13 7 1 . 5 2 . 3 2 1 Core 3 | . . . . 5 6 . 3 . . 3 6 Leg 4 | . 28 28 7 7 . . . . . . . Flight 16 | . . . 8 12 18 15 7 24 11 18 26 Device 15 | . . . 11 6 16 15 15 15 8 18 25 Storage 3 | . 14 14 5 3 . . . . . 2 4 Processor 18 | . 3 14 22 22 21 23 23 23 23 21 13 Hackware 2 | . . . . 3 7 7 7 7 6 . . Energy Gun 4 | . 28 27 9 3 . 5 4 . . . . Special Weapon 1 | . . . 4 2 12 . . . . 1 . Slashing Weapon 1 | . . . . . . 2 7 7 1 . . Piercing Weapon 4 | . . . . . . . 2 7 8 6 8 Peak Build Rating 84 | 6 8 13 16 37 37 39 39 52 52 62 84 Average Rating 41 | 6 6 12 12 27 31 33 35 46 34 49 70 On Entrance 25 | 6 6 8 12 12 27 25 39 31 52 28 57 Naked Turns . | . . . . . . . . . . . . Heaviest Build 37 | 12 12 14 15 24 15 17 17 19 20 28 37 Greatest Support 54 | 20 20 25 25 54 18 18 18 22 22 32 42 Greatest Overweight (x) 1 | . . . 1 1 1 . 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 5 5 5 5 5 10 10 Average Capacity 7 | 8 8 8 6 6 5 5 5 5 5 6 9 Most Carried 10 | 6 8 8 7 10 5 5 5 5 5 10 10 Average Carried 6 | 6 6 7 5 5 4 4 4 5 4 6 9 Final Capacity 10 | 8 8 8 5 5 5 5 5 5 5 10 5 Final Carried 10 | 6 8 8 4 4 5 5 5 5 4 10 5 Class Distribution -------------------- 24% | Mutant 12% | Scout 10% | Scavenger-Ninja 10% | Infiltrator-Ninja 10% | Derelict-Scout 6% | Sprinter 6% | Assassin 6% | Derelict-Sprinter 5% | Scavenger-Mutant 3% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Lower Caves Assassin | -7/Lower Caves Derelict-Scout | -7/Zion Derelict-Mutant | -6/Proximity Caves Sprinter | -6/Factory Scavenger-Ninja | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Matter Collected 2006 | 200 10 24 11 443 84 360 20 80 50 365 359 Remotely . | . . . . . . . . . . . . Salvage Created 2460 | . 352 6 70 571 91 28 . 21 177 426 718 Parts 128 | . 18 3 5 32 7 1 . 1 5 25 31 Haulers Intercepted 5 | . . . 1 1 . . . . . . 3 Recyclers Shooed 4 | . 1 . . . 1 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . 2 . . 4 . . Prevented 3 | . . . . . . 1 . . 2 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 38 | . 4 3 . 13 4 1 . . 3 2 8 Melee 7 | . . . . . . . . . 3 2 2 Guns 18 | . 4 . . 13 . 1 . . . . . Cannons 1 | . . . . . 1 . . . . . . AOE 12 | . . 3 . . 3 . . . . . 6 Classes Destroyed 12 | . 4 1 2 3 2 . . . . . . Worker 4 | . . . . 1 2 . . . . . 1 Builder 2 | . . . . . 1 . . . . 1 . Hauler 5 | . . . 1 1 . . . . . . 3 Recycler 4 | . 2 . . . . . . . . 2 . Mechanic 1 | . . . 1 . . . . . . . . Operator 3 | . 1 . 1 . . . . . . 1 . Watcher 4 | . 1 . . . . . . . . . 3 Swarmer 16 | . . 3 . 4 3 1 . . 1 . 4 Grunt 13 | . 4 . . 6 . . . . 2 . 1 Sentry 4 | . . . . 2 . . . . . 1 1 Hunter 1 | . . . . 1 . . . . . . . Programmer 4 | . . . . . 1 . . . . 1 2 Best Kill Streak 6 | . 4 3 5 6 3 1 . . 2 1 5 Combat Bots Only 5 | . 3 3 . 5 3 1 . . 2 1 5 Max Kills in Single Turn 5 | . 1 3 2 1 2 1 . . 1 1 5 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . 3 . . 2 . . . . . 5 Melee 1 | . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 737 | . 16 4 35 186 29 12 41 . 72 113 229 Missed 342 | . 6 2 16 70 15 6 23 . 40 50 114 Damage Taken 6365 | . 109 63 291 1455 364 46 236 . 631 766 2404 Core 2473 | . 10 . 98 431 113 10 63 . 392 356 1000 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 104 | . . . . 104 . . . . . . . Core Remaining (%) 61 | 100 . 96 75 21 . . . . 17 58 . Volleys Fired 128 | . 23 2 12 63 21 1 . . . 1 5 Largest 2 | . 2 2 2 2 2 1 . . . 1 1 Hottest 130 | . 90 83 130 130 40 20 . . . 30 40 Shots Fired 230 | . 46 4 22 112 39 1 . . . 1 5 Gun 163 | . 46 2 15 99 . 1 . . . . . Cannon . | . . . . . . . . . . . . Launcher 11 | . . 2 3 . 3 . . . . . 3 Special 56 | . . . 4 13 36 . . . . 1 2 Kinetic 73 | . . . . 73 . . . . . . . Thermal 123 | . 23 2 19 39 36 1 . . . 1 2 Explosive 8 | . . 2 3 . 3 . . . . . . Electromagnetic 26 | . 23 . . . . . . . . . 3 Robot Hit Streak 12 | . 7 1 4 12 5 5 . . . . 6 Robot Miss Streak 4 | . 3 2 3 4 4 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 7 | . 2 . . 5 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . Shots Hit Robots 175 | . 27 1 8 62 11 1 . 1 17 20 27 Core Hits 91 | . 14 2 5 28 10 1 . 1 5 6 19 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 9 | . 1 . 1 . . . . . 2 2 3 Burn 2 | . 1 . 1 . . . . . . . . Sever 2 | . . . . . . . . . 2 . . Impale 5 | . . . . . . . . . . 2 3 Melee Attacks 189 | . . . . . . . 4 5 22 50 108 Impact . | . . . . . . . . . . . . Slashing 18 | . . . . . . . 2 4 12 . . Piercing 171 | . . . . . . . 2 1 10 50 108 Sneak Attacks 13 | . . . . . . . . . . 4 9 Combat Hostiles 2 | . . . . . . . . . . . 2 Follow-up Attacks 8 | . . . . . . . . . 4 . 4 Damage Inflicted 6877 | . 391 133 249 998 609 20 . 92 728 863 2794 Guns 1465 | . 391 . 78 976 . 20 . . . . . Cannons . | . . . . . . . . . . . . Explosions 2066 | . . 133 171 . 514 . . . . . 1248 Melee 3218 | . . . . . . . . 92 728 863 1535 Ramming 11 | . . . . . . . . . . . 11 Kinetic 682 | . . . . 682 . . . . . . . Thermal 1763 | . 148 . 78 316 95 20 . . . . 1106 Explosive 818 | . . 133 171 . 514 . . . . . . Electromagnetic 385 | . 243 . . . . . . . . . 142 Impact . | . . . . . . . . . . . . Slashing 618 | . . . . . . . . 92 526 . . Piercing 2600 | . . . . . . . . . 202 863 1535 Highest Corruption 18 | . . . . . . . . . . 2 18 Average Corruption 6 | . . . . . . . . . . 1 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 47 | . . . . . . . . . . 9 38 Message Errors 9 | . . . . . . . . . . . 9 Matter Fused 16 | . . . . . . . . . . 2 14 Heat Flow Errors 6 | . . . . . . . . . . 4 2 Energy Discharges 5 | . . . . . . . . . . 2 3 Parts Fused 2 | . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . 1 Alerts 2 | . . . . . . . . . . 1 1 Misdirections 4 | . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 893 | . . 28 . . 133 . . . . 233 499 Projectiles . | . . . . . . . . . . . . Explosions 535 | . . 28 . . 133 . . . . . 374 Melee 358 | . . . . . . . . . . 233 125 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 331 | . . 48 63 . 126 . . . . . 94 Shots 10 | . . 1 2 . 4 . . . . . 3 Rammed 4 | . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 383 | . 306 12 36 383 2 . . . 2 218 243 Average Temperature 55 | . 125 7 10 73 2 . . . 1 82 28 Received Heat Transfer 1206 | . 60 . 111 522 63 6 78 . 84 156 126 Effects 5 | . 2 . . 3 . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . Heat Transferred 2537 | . 518 . 333 666 333 37 . . . . 650 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Peak Influence 778 | . 212 87 193 567 374 . . . . 447 778 Initial 257 | . . 82 33 81 257 . . . . 126 107 Average 297 | . 103 81 94 266 299 . . . . 269 453 Maximum Alert Level 3 | . 1 . . 2 1 . . . . 2 3 Low Security (%) 31 | 100 78 100 100 35 4 . . . . 23 7 Level 1 41 | . 21 . . 46 95 . . . . 59 29 Level 2 21 | . . . . 17 . . . . . 17 46 Level 3 5 | . . . . . . . . . . . 17 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 3 1 . 3 5 . . . 1 7 10 Investigation 16 | . 2 1 . 3 2 . . . . 3 5 Extermination 6 | . . . . . 1 . . . . 3 2 Reinforcement 7 | . 1 . . . 2 . . . . 1 3 Assault 1 | . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . 1 3 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Distress Signals 10 | . 2 . . 3 . . . . . 3 2 Communications Jammed 18 | . . . . . 17 . . . . . 1 Distress Signals 18 | . . . . . 17 . . . . . 1 Times Spotted 302 | . 8 3 15 48 16 7 31 . 23 40 111 Peak Tracking Total 26 | . 5 3 8 19 5 5 16 . 10 10 26 Tactical Retreats 65 | . . . 2 7 3 3 6 . 9 9 26 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 7 | . . . . 1 2 . . . . 1 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 15 | . 1 . 1 2 5 . . . . . 6 Max in Single Turn 4 | . 1 . 1 1 3 . . . . . 4 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 2 | . . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 35 | . 2 1 5 7 8 1 1 . . 3 7 Terminals 16 | . 1 . 4 5 4 . . . . 1 1 Fabricators 7 | . . . . . 1 . . . . 1 5 Repair Stations 3 | . . . 1 . 1 . . . . 1 . Recycling Units 4 | . 1 . . 1 2 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 88 | . 6 1 14 22 19 1 1 . . 8 16 Successful 49 | . 2 1 9 17 7 1 1 . . 3 8 Failed 39 | . 4 . 5 5 12 . . . . 5 8 Catastrophic 12 | . 2 . 1 . 5 . . . . 2 2 Database Lockouts . | . . . . . . . . . . . . Manual 98 | . . . 10 13 7 . . 2 . 27 39 Terminals 46 | . 4 . 13 16 9 . . . . 1 3 Fabricators 16 | . . . . . 2 . . . . 3 11 Repair Stations 7 | . . . 1 . 2 . . . . 4 . Recycling Units 10 | . 2 . . 2 6 . . . . . . Scanalyzers 4 | . . . . 4 . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 Terminal Hacks 15 | . . 1 4 5 1 1 1 . . 1 1 Part Schematic 1 | . . . 1 . . . . . . . . Open Door 3 | . . 1 . . . 1 1 . . . . Open DSF 2 | . . . . . . . . . . 1 1 Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Fabricator Hacks 8 | . . . . . 2 . . . . 1 5 Load Schematic 5 | . . . . . 1 . . . . 1 3 Build 3 | . . . . . 1 . . . . . 2 Repair Station Hacks 2 | . . . 1 . . . . . . 1 . Refit 2 | . . . 1 . . . . . . 1 . Recycling Unit Hacks 6 | . 2 . . 2 2 . . . . . . Process 1 | . . . . . 1 . . . . . . Report Inventory 2 | . 1 . . 1 . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . . . . Scanalyzer 4 | . . . . 4 . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . Analyze 2 | . . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 2 Unlock Access 1 | . . . . . . . . . . . 1 Coupler Status 1 | . . . . . . . . . . . 1 Unauthorized Hacks 12 | . . . 4 6 2 . . . . . . Terminals 12 | . . . 4 6 2 . . . . . . Assimilate 1 | . . . . 1 . . . . . . . Botnet 11 | . . . 4 5 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . 1 . Used 1 | . . . 1 . . . . . . . . Hacking Detections 29 | . 1 . 4 7 8 . . . . 2 7 Full Trace Events 11 | . 1 . . 2 2 . . . . 2 4 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 80 | . . . 1 2 . . . . . 23 54 Parts Built 2 | . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . Time 437 | . . . . . 116 . . . . . 321 Total Part Build Rating 11 | . . . . . . . . . . . 11 Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 12 | . 2 . . 10 . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Total Allies 18 | . . . . 1 . . . 4 . 6 7 Largest Group 6 | . . . . 1 . . . 4 4 6 6 Highest-Rated Group 420 | . . . . 10 . . . 150 147 282 420 Highest-Rated Ally 85 | . . . . 10 . . . 38 38 85 70 Zionite Dispatches 6 | . . . . . . . . . . 3 3 Heavy 1 | . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 58 | . . . . . . . . . 14 6 38 Total Damage 1576 | . . . . . . . . . 415 326 835 Kills 9 | . . . . . . . . . 2 2 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 3 1 1 . . Drone Launches 2 | . . . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 52 | . . . . . . . . . . 17 35 Traps 6 | . . . . . . . . . . 1 5 Emergency Access 1 | . . . . . . . . . . . 1 Items 35 | . . . . . . . . . . 13 22 Machines 5 | . . . . . . . . . . 1 4 Patrols 2 | . . . . . . . . . . 1 1 Guards 3 | . . . . . . . . . . 1 2 Zionite Intel Received 15 | . . . . . . . . . . 5 10 Emergency Access 1 | . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . 1 . Component Schematics 3 | . . . . . . . . . . 1 2 Prototype Schematics 4 | . . . . . . . . . . 1 3 Unaware Schematics 1 | . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Turns Passed 5700 | 2 234 417 179 568 521 211 604 565 254 786 1359 Spaces Moved 10414 | 2 130 327 185 509 767 558 1066 1063 392 1677 3738 Core 213 | . . . . . . . . . 11 180 22 Treads . | . . . . . . . . . . . . Legs 556 | 2 130 327 40 57 . . . . . . . Wheels . | . . . . . . . . . . . . Hover 111 | . . . 27 84 . . . . . . . Flight 9534 | . . . 118 368 767 558 1066 1063 381 1497 3716 Fastest Speed 17 | 120 120 120 37 29 27 32 32 31 31 20 17 Average Speed 38 | 120 120 120 63 58 31 32 53 36 52 33 24 Slowest Speed 146 | 120 120 120 120 146 107 32 105 105 100 100 110 Overloaded Moves 138 | . . . . . . . . . . 8 130 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 35 | . . . . 3 . . 4 . . 7 21 Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 52 | 2 38 71 23 68 17 58 87 87 58 45 74 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 15 | . . . . . . . . . . 6 9 Known Exits Taken 3 | . . . . 1 . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . . Scrap Searched 12 | . . . . . . 4 2 2 4 . . Spaces Dug 100 | . . . 4 10 . . 3 . . 22 61 Terrain Destroyed 259 | . . 28 32 12 17 . 3 . . 22 145 Melee 86 | . . . . . . . 3 . . 22 61 Projectile 16 | . . . 4 12 . . . . . . . AOE 157 | . . 28 28 . 17 . . . . . 84 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Total 11470 | 1 163 349 214 658 886 586 1094 1230 415 1841 4033 Wait 465 | . . 7 6 14 42 19 21 152 . 73 131 Move 10336 | 1 129 326 184 502 766 557 1058 1062 391 1662 3698 Hop 32 | . . . . 3 . . 3 . . 7 19 Pick Up 57 | . 6 4 . 14 2 1 3 . . 12 15 Fast Attach 65 | . 1 1 2 15 9 3 1 5 3 15 10 Attach 42 | . . . 2 14 . 1 . . 1 5 19 Detach 21 | . . . . 6 1 . . . . 3 11 Swap 37 | . . 3 5 7 . 3 1 4 1 2 11 Drop 74 | . 4 6 3 20 5 1 3 2 1 11 18 Fire 128 | . 23 2 12 63 21 1 . . . 1 5 Melee 169 | . . . . . . . 4 5 18 50 92 Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 40 | . . . . . 40 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: *Fac x2 / *Upp x2 / Gar) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 15) 237 | -10/Materials | Entered Mines 279 | -10/Mines | Met a Derelict shopkeep closing up shop 323 | -10/Mines | Build established: Mutant 441 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 483 | -10/Mines | Discovered new exit (range 8) 634 | -10/Mines | Discovered new exit (range 8) 654 | -10/Mines | Entered Materials 654 | -9/Materials | Evolved 2 slots: Utility x2 823 | -9/Materials | Discovered new exit (range 8) 833 | -9/Materials | Entered another Materials area 833 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 949 | -8/Materials | Lost 3 parts (1n2u) 1154 | -8/Materials | Lost 3 parts (1u2w) 1316 | -8/Materials | Core integrity fell below 50% 1332 | -8/Materials | Discovered new exit (range 14) 1356 | -8/Materials | Lost 5 parts (1p3n1w) 1357 | -8/Materials | Identified exit to Factory 1401 | -8/Materials | Entered Factory 1401 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1665 | -7/Factory | Identified exit to Factory 1848 | -7/Factory | Discovered new exit (range 14) 1868 | -7/Factory | Lost 6 parts (2n1u3w) 1922 | -7/Factory | Entered Lower Caves 1934 | -7/Lower Caves | Encountered a Warlord checkpoint 1984 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1990 | -7/Lower Caves | Learned Factory non-interactive machine intel 2106 | -7/Lower Caves | Spotted B-75 Beast 2113 | -7/Lower Caves | Discovered new exit (range 15) 2124 | -7/Lower Caves | Build established: Scout 2133 | -7/Lower Caves | Entered another Lower Caves area 2136 | -7/Lower Caves | Spotted B-75 Beast 2178 | -7/Lower Caves | Discovered exit to Factory (range 15) 2221 | -7/Lower Caves | Encountered a Warlord checkpoint 2411 | -7/Lower Caves | Found DCF Scrap (13 items) 2713 | -7/Lower Caves | Learned 4 Factory zone layouts 2718 | -7/Lower Caves | Attracted the attention of an 0b10 base 2734 | -7/Lower Caves | Discovered new exit (range 8) 2735 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2736 | -7/Lower Caves | Learned Factory stockpile data 2737 | -7/Lower Caves | Entered Zion 2817 | -7/Zion | Learned Factory emergency access door positions 2851 | -7/Zion | Learned location of 1 exit from Proximity Caves 2982 | -7/Zion | Met Imprinter 2987 | -7/Zion | Imprinted 2989 | -7/Zion | Declared Zion's savior 3164 | -7/Zion | Discovered new exit (range 12) 3302 | -7/Zion | Entered Proximity Caves 3302 | -6/Proximity Caves | Accompanied by 4 allies 3302 | -6/Proximity Caves | Spotted B-75 Beast 3350 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3359 | -6/Proximity Caves | Core integrity fell below 50% 3372 | -6/Proximity Caves | Learned 4 Factory zone layouts 3375 | -6/Proximity Caves | Lost 3 allies 3381 | -6/Proximity Caves | Lost 5 parts (1p3n1u) 3551 | -6/Proximity Caves | Core integrity fell below 20% 3556 | -6/Proximity Caves | Entered Factory 3556 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3560 | -6/Factory | Loaded intel: 191 non-interactive machine locations 3732 | -6/Factory | Zion Recon squad teleported in 3763 | -6/Factory | Retrieved Zion intel report: Active Terminals 3846 | -6/Factory | Discovered new exit (range 5) 3849 | -6/Factory | Spotted B-75 Beast 3944 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 4000 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 4000 | -6/Factory | Discovered new exit (range 17) 4068 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 4101 | -6/Factory | Retrieved Zion intel report: Component Schematics 4102 | -6/Factory | Zion Heavy squad teleported in 4190 | -6/Factory | Zion Fire squad teleported in 4227 | -6/Factory | Identified exit to Factory 4256 | -6/Factory | Search patrols dispatched 4342 | -6/Factory | Entered another Factory area 4342 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4343 | -5/Factory | Identified exit to Upper Caves 4363 | -5/Factory | Identified exit to Garrison 4366 | -5/Factory | Lost 4 allies 4442 | -5/Factory | Discovered new exit (range 6) 4443 | -5/Factory | Identified exit to Factory 4517 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4526 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 4575 | -5/Factory | Fabricated F-cell Engine? 4661 | -5/Factory | Retrieved Zion intel report: Active Garrisons 4748 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 4761 | -5/Factory | Zion Light squad teleported in 4768 | -5/Factory | Zion Light squad teleported in 4849 | -5/Factory | Zion Melee Resupply teleported in 4856 | -5/Factory | Discovered exit to Factory (range 15) 4873 | -5/Factory | Retrieved Zion intel report: Emergency Access 4927 | -5/Factory | Lost 7 allies 4934 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 4942 | -5/Factory | Search patrols dispatched 4964 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 4975 | -5/Factory | Crushed by falling debris 4975 | -5/Factory | System corruption reached 10% 4985 | -5/Factory | Discovered exit to Upper Caves (range 7) 5006 | -5/Factory | Lost 4 parts (2n1u1w) 5031 | -5/Factory | Retrieved Zion intel report: Component Schematics 5119 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5219 | -5/Factory | Retrieved Zion intel report: Component Schematics 5242 | -5/Factory | Search patrols dispatched 5296 | -5/Factory | Lost 3 parts (1p1n1u) 5528 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 5542 | -5/Factory | Search patrols dispatched 5549 | -5/Factory | Build established: Scavenger-Ninja 5678 | -5/Factory | Terminal network hard line cut 5686 | -5/Factory | Core integrity fell below 50% 5699 | -5/Factory | Core integrity fell below 20% 5701 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05681_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05681_ U-05 Engineer builds a Door. 05681_ Adv. Sensor Array destroyed. 05682_ P-70 Sage destroyed. 05682_ Nuclear Pulse Array destroyed. 05682_ Cesium-ion Thruster destroyed. 05682_ Dropped Med. Storage Unit. 05683_ Slug penetrates Wall. 05683_ U-05 Engineer lays Concrete. 05684_ Cld. Cesium-ion Thruster destroyed. 05685_ U-05 Engineer builds a Wall. 05692_ Acquired Cmb. Airjet. 05693_ System corrupted: Heat flow error (+283). 05693_ Dropped Cmb. Airjet. 05696_ Slammed into S-27 Virus. 05698_ Adv. Signal Interpreter broken. 05698_ Destabilizing: Short circuit. 05699_ S-27 Virus destroyed. 05700_ Slammed into S-27 Virus. 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VTOL Module | -8/Materials | Scanalyzed Imp. Heavy Laser | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Imp. Cooling System | -6/Factory | Z-intel EM Pulse Cannon | -6/Factory | Z-intel Transmission Jammer | -6/Factory | Z-intel Imp. Terrain Scan Processor | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel Med. Storage Unit | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Actuator Array | -6/Factory | Z-intel Imp. Thermal Generator | -6/Factory | Z-intel Imp. Actuator Array | -6/Factory | Z-intel Corruption Screen | -6/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Cld. Plasma Cannon | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Antimatter Cannon | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Enh. Force Rifle | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Adv. Salvage Targeting Computer | -5/Factory | Z-intel Kinecellerator | -5/Factory | Z-intel Gravmag System | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Particle Charger | -5/Factory | Z-intel Weight Redist. System | -5/Factory | Z-intel Axe | -5/Factory | Z-intel Armor Integrity Analyzer | -5/Factory | Z-intel Plasma Cannon | -5/Factory | Z-intel Recoil Nullifier | -5/Factory | Z-intel Arm. Medium Treads | -5/Factory | Z-intel Focal Shield | -5/Factory | Z-intel Katana | -5/Factory | Z-intel Imp. Field Recycling Unit | -5/Factory | Z-intel Remote Datajack | -5/Factory | Z-intel Biomechanical Wings | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Imp. Airjet | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Reaction Control System | -5/Factory | Z-intel Shock Absorption System | -5/Factory | Z-intel Hyp. Gauss Cannon | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Component Analysis Suite | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Imp. Gravmag System | -5/Factory | Z-intel System Restoration Module | -5/Factory | Z-intel Cloaking Device | -5/Factory | Z-intel Wave Gun | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Shield Generator | -5/Factory | Z-intel Lyr. Heavy Armor Plating | -5/Factory | Z-intel Powered Hammer | -5/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel L-41 Fighter | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel Fabricated ------------ F-cell Engine | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Freeware Watch This! Challenges ------------ None Game ------ Seed SlugHeartTube Manual? 0 Play Time 03:49:01 Cumulative 106.6 hours Start 2024.09.25 @ 23:53:56 End 2024.09.26 @ 03:50:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 45 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efb3cab9-a5e9-42ef-9601-725bf0af8a28