Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.16 @ 18:13:31 Player: Tiago Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (284) 284 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1249 Bonus ------- None Cogmind --------- Core Integrity 390/400 Matter 227/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Flight Unit Flight Unit > --- UTILITY (2) ------ Medium Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Small Laser Assault Rifle > --- INVENTORY (8) ---- Ion Engine Ion Engine Flight Unit Small Storage Unit Signal Interpreter EM Pulse Gun Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Small Storage Unit Signal Interpreter Power Shielding EM Pulse Gun Grenade Launcher [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Visual Processing Unit Protection Power Shielding Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 23 | 6 5 12 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 9 | 2 1 6 Treads . | . . . Leg 5 | 2 . 3 Wheel . | . . . Hover . | . . . Flight 4 | . 1 3 Utility 6 | 1 3 2 Device . | . . . Storage 4 | 1 1 2 Processor 1 | . 1 . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 5 | 2 . 3 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 4 | 2 . 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 1 3 Power . | . . . Propulsion 3 | . 1 2 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 3 | . 1 3 Average Slot Usage (%) 95 | . 97 88 Engine 13 | . 14 11 Leg 21 | . 25 11 Flight 8 | . 1 28 Storage 13 | . 14 11 Processor 9 | . 8 11 Protection 2 | . 3 . Ballistic Gun 24 | . 28 14 Naked Turns . | . . . Heaviest Build 18 | 13 18 16 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | 2 1 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 10 8 Average Capacity 7 | 5 7 6 Most Carried 8 | 2 8 8 Average Carried 5 | 1 5 5 Final Capacity 8 | 6 8 8 Final Carried 8 | 2 8 8 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 547 | 62 349 136 Remotely . | . . . Salvage Created 380 | . 244 136 Parts 24 | . 12 12 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 11 | . 6 5 Guns 11 | . 6 5 Classes Destroyed 4 | . 4 . Worker 1 | . 1 . Watcher 1 | . 1 . Swarmer 5 | . 2 3 Grunt 6 | . 4 2 Best Kill Streak 5 | . 2 5 Combat Bots Only 5 | . 2 5 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 539 | . 339 200 Core 87 | . 77 10 Absorbed by Shields . | . . . Core Remaining (%) 84 | 100 69 . Volleys Fired 36 | . 25 11 Largest 2 | . 2 2 Hottest 40 | . 40 40 Shots Fired 70 | . 50 20 Gun 70 | . 50 20 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 70 | . 50 20 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 6 | . 6 4 Robot Miss Streak 9 | . 5 9 Penetration Max . | . . . Secondary Targets 4 | . 1 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 36 | . 28 8 Core Hits 20 | . 13 7 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 527 | . 420 107 Guns 527 | . 420 107 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 527 | . 420 107 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 8 | . 8 . Average Temperature 3 | . 3 . Received Heat Transfer 171 | . 117 54 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 157 | . 157 146 Average Influence 76 | . 78 107 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 14 | . 9 5 Peak Tracking Total 5 | . 3 5 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 1 | . . 1 Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 1 | . . 1 Successful . | . . . Failed 1 | . . 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers 1 | . . 1 Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 498 | 56 330 112 Spaces Moved 304 | 38 170 96 Core 10 | 10 . . Treads . | . . . Legs 220 | 28 170 22 Wheels . | . . . Hover . | . . . Flight 74 | . . 74 Fastest Speed 34 | 50 120 34 Average Speed 104 | 120 124 63 Slowest Speed 150 | 150 150 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 13 | 3 28 10 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 406 | 45 236 125 Wait 31 | . 31 . Move 302 | 37 169 96 Hop . | . . . Pick Up 9 | 2 5 2 Fast Attach 13 | 6 3 4 Attach 4 | . . 4 Detach 2 | . 1 1 Swap 6 | . 2 4 Drop 3 | . . 3 Fire 36 | . 25 11 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Propulsion x2 480 | -9/Materials | Lost 3 parts (2n1w) 499 | -9/Materials | Self-destructed Last Messages --------------- 00444_ S-10 Pest destroyed. 00444_ Switching to secondary target: G-34 Mercenary. 00447_ G-34 Mercenary destroyed. 00447_ Switching to secondary target: G-34 Mercenary. 00449_ Assault Rifle destroyed. 00452_ G-34 Mercenary destroyed. 00457_ Acquired Flight Unit. 00459_ Acquired 15 matter. 00459_ Acquired Aluminum Leg. 00461_ Acquired 39 matter. 00465_ Dropped Flight Unit. 00470_ Acquired Sml. Laser. 00476_ Acquired 49 matter. 00478_ Acquired Flight Unit. 00483_ Acquired Lgt. Assault Rifle. 00484_ Dropped Assault Rifle. 00485_ Acquired Assault Rifle. 00487_ Acquired 20 matter. 00488_ Acquired 13 matter. 00493_ K-01 Serf collects debris. 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[ #????? | | ???# @ +* # #????? | | ???# """ """ # # #????? | | ???# """ """ #[ + * #????? | | ???# """ """ ####* #????? | | ???# #??# #????? | | ???# #??# #????? | | ???# k #??# #????? | | ???# #??###########????? | | ???###########?????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 256 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanLatentScythe Manual? 0 Play Time 00:07:09 Cumulative 10.1 hours Start 2020.04.30 @ 21:41:20 End 2020.07.16 @ 18:13:31 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb8a7eb0-b66e-4465-937e-0a99efc8c3f1